mirror of
https://github.com/islehorse/HISP.git
synced 2025-04-07 13:45:42 +12:00
Compare commits
No commits in common. "master" and "v1.2" have entirely different histories.
347 changed files with 167805 additions and 38017 deletions
291
.github/workflows/build.yml
vendored
291
.github/workflows/build.yml
vendored
|
@ -1,291 +0,0 @@
|
|||
name: build
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
defaults:
|
||||
run:
|
||||
working-directory: ./HorseIsleServer
|
||||
|
||||
jobs:
|
||||
build-linux:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Git Submodule update
|
||||
run: git submodule update --init --recursive
|
||||
|
||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: 8.0.x
|
||||
include-prerelease: false
|
||||
- name: Install utils
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt install -y clang zlib1g-dev dos2unix
|
||||
dotnet tool install -g dotnet-script
|
||||
|
||||
- name: Restore dependencies
|
||||
run: |
|
||||
dotnet restore LibHISP
|
||||
dotnet restore HISPd
|
||||
# linux x64
|
||||
- name: Build linux-x64
|
||||
continue-on-error: false
|
||||
run: |
|
||||
cd HISPd
|
||||
dotnet publish -p:PublishProfile=Linux64.pubxml
|
||||
cd ..
|
||||
cd MPN00BS
|
||||
dotnet publish -p:PublishProfile=Linux64.pubxml
|
||||
cd ..
|
||||
|
||||
# linux arm
|
||||
- name: Build linux-arm
|
||||
continue-on-error: false
|
||||
run: |
|
||||
cd HISPd
|
||||
dotnet publish -p:PublishProfile=LinuxARM.pubxml
|
||||
cd ..
|
||||
# linux arm64
|
||||
- name: Build linux-arm64
|
||||
continue-on-error: false
|
||||
run: |
|
||||
cd HISPd
|
||||
dotnet publish -p:PublishProfile=LinuxARM64.pubxml
|
||||
cd ..
|
||||
|
||||
|
||||
- name: Build deb package
|
||||
continue-on-error: false
|
||||
run: |
|
||||
mkdir /tmp/debpkg
|
||||
mkdir /tmp/debpkg/Debian64
|
||||
mkdir /tmp/debpkg/Debian64/etc
|
||||
mkdir /tmp/debpkg/Debian64/usr
|
||||
mkdir /tmp/debpkg/Debian64/etc/hisp
|
||||
mkdir /tmp/debpkg/Debian64/etc/hisp/gamedata
|
||||
mkdir /tmp/debpkg/Debian64/etc/systemd
|
||||
mkdir /tmp/debpkg/Debian64/etc/systemd/system
|
||||
mkdir /tmp/debpkg/Debian64/usr/bin
|
||||
mkdir /tmp/debpkg/Debian64/usr/lib
|
||||
mkdir /tmp/debpkg/Debian64/DEBIAN
|
||||
cp LibHISP/Resources/server.properties /tmp/debpkg/Debian64/etc/hisp/server.properties
|
||||
cp LibHISP/Resources/default_cross_domain.xml /tmp/debpkg/Debian64/etc/hisp/CrossDomainPolicy.xml
|
||||
cp -r HISPd/Resources/DEBIAN/* /tmp/debpkg/Debian64/DEBIAN
|
||||
cp -r HISPd/bin/x64/Linux/net8.0/linux-x64/publish/gamedata/* /tmp/debpkg/Debian64/etc/hisp/gamedata
|
||||
cp HISPd/bin/x64/Linux/net8.0/linux-x64/publish/libe_sqlite3.so /tmp/debpkg/Debian64/usr/lib/libe_sqlite3.so
|
||||
cp HISPd/bin/x64/Linux/net8.0/linux-x64/publish/HI1.MAP /tmp/debpkg/Debian64/etc/hisp/HI1.MAP
|
||||
cp HISPd/bin/x64/Linux/net8.0/linux-x64/publish/HISPd /tmp/debpkg/Debian64/usr/bin/HISPd
|
||||
cp HISPd/Resources/HISP.service /tmp/debpkg/Debian64/etc/systemd/system/HISP.service
|
||||
cat /tmp/debpkg/Debian64/DEBIAN/control
|
||||
dos2unix /tmp/debpkg/Debian64/DEBIAN/conffiles
|
||||
dos2unix /tmp/debpkg/Debian64/DEBIAN/control
|
||||
dos2unix /tmp/debpkg/Debian64/DEBIAN/postinst
|
||||
dos2unix /tmp/debpkg/Debian64/DEBIAN/postrm
|
||||
dos2unix /tmp/debpkg/Debian64/DEBIAN/prerm
|
||||
dos2unix /tmp/debpkg/Debian64/etc/systemd/system/HISP.service
|
||||
chmod 755 -R /tmp/debpkg/Debian64
|
||||
chmod +x /tmp/debpkg/Debian64/usr/bin/HISPd
|
||||
mkdir debpackage
|
||||
dpkg-deb --build /tmp/debpkg/Debian64
|
||||
mv /tmp/debpkg/Debian64.deb debpackage/HISP-Debian-AMD64.deb
|
||||
|
||||
# Upload LINUX
|
||||
- name: Upload linux-x64
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-Linux64
|
||||
path: HorseIsleServer/HISPd/bin/x64/Linux/net8.0/linux-x64/publish/
|
||||
|
||||
- name: Upload linux-x64-noobs
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-Linux64-Noobs
|
||||
path: HorseIsleServer/MPN00BS/bin/x64/Linux/net8.0/linux-x64/publish/
|
||||
|
||||
- name: Upload linux-arm
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-LinuxARM
|
||||
path: HorseIsleServer/HISPd/bin/ARM/Linux/net8.0/linux-arm/publish/
|
||||
|
||||
- name: Upload linux-arm64
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-LinuxARM64
|
||||
path: HorseIsleServer/HISPd/bin/ARM64/Linux/net8.0/linux-arm64/publish/
|
||||
|
||||
- name: Upload deb package
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-DebianPackage
|
||||
path: HorseIsleServer/debpackage
|
||||
|
||||
build-win:
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Git Submodule update
|
||||
run: git submodule update --init --recursive
|
||||
|
||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: 8.0.x
|
||||
include-prerelease: false
|
||||
|
||||
- name: Install utils
|
||||
run: dotnet tool install -g dotnet-script
|
||||
|
||||
- name: Restore dependencies
|
||||
run: dotnet restore
|
||||
|
||||
# x64 build
|
||||
- name: Build win-x64
|
||||
continue-on-error: false
|
||||
run: |
|
||||
cd HISPd
|
||||
dotnet publish -p:PublishProfile=Win64.pubxml
|
||||
cd ..
|
||||
cd MPN00BS
|
||||
dotnet publish -p:PublishProfile=Win64.pubxml
|
||||
cd ..
|
||||
|
||||
- name: Build win-x86
|
||||
continue-on-error: false
|
||||
run: |
|
||||
cd HISPd
|
||||
dotnet publish -p:PublishProfile=Win32.pubxml
|
||||
cd ..
|
||||
cd MPN00BS
|
||||
dotnet publish -p:PublishProfile=Win32.pubxml
|
||||
cd ..
|
||||
|
||||
# arm64 build
|
||||
- name: Build win-arm64
|
||||
continue-on-error: false
|
||||
run: |
|
||||
cd HISPd
|
||||
dotnet publish -p:PublishProfile=WinARM64.pubxml
|
||||
cd ..
|
||||
|
||||
# Upload WINDOWS
|
||||
|
||||
- name: Upload win-x64
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-Win64
|
||||
path: HorseIsleServer/HISPd/bin/x64/Windows/net8.0/win-x64/publish/
|
||||
|
||||
- name: Upload win-x86
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-Win32
|
||||
path: HorseIsleServer/HISPd/bin/x86/Windows/net8.0/win-x86/publish/
|
||||
|
||||
- name: Upload win-arm64
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-WinARM64
|
||||
path: HorseIsleServer/HISPd/bin/arm64/Windows/net8.0/win-arm64/publish/
|
||||
|
||||
- name: Upload win-x86-noobs
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-Win32-Noobs
|
||||
path: HorseIsleServer/MPN00BS/bin/x86/Windows/net8.0/win-x86/publish/
|
||||
|
||||
- name: Upload win-x64-noobs
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-Win64-Noobs
|
||||
path: HorseIsleServer/MPN00BS/bin/x64/Windows/net8.0/win-x64/publish/
|
||||
|
||||
build-mac:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Git Submodule update
|
||||
run: git submodule update --init --recursive
|
||||
|
||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: 8.0.x
|
||||
include-prerelease: false
|
||||
|
||||
- name: Install utils
|
||||
run: dotnet tool install -g dotnet-script
|
||||
|
||||
- name: Restore dependencies
|
||||
run: |
|
||||
dotnet restore LibHISP
|
||||
dotnet restore HISPd
|
||||
|
||||
- name: Build mac-x64
|
||||
continue-on-error: false
|
||||
run: |
|
||||
cd HISPd
|
||||
dotnet publish -p:PublishProfile=Osx64.pubxml
|
||||
cd ..
|
||||
cd MPN00BS
|
||||
dotnet publish -p:PublishProfile=Osx64.pubxml
|
||||
cd ..
|
||||
- name: Build mac-arm64
|
||||
continue-on-error: false
|
||||
run: |
|
||||
cd HISPd
|
||||
dotnet publish -p:PublishProfile=OsxARM64.pubxml
|
||||
cd ..
|
||||
- name: Upload mac-x64
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-Mac64
|
||||
path: HorseIsleServer/HISPd/bin/x64/MacOS/net8.0/osx-x64/publish/
|
||||
|
||||
- name: Upload mac-arm64
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-MacARM64
|
||||
path: HorseIsleServer/HISPd/bin/arm64/MacOS/net8.0/osx-arm64/publish/
|
||||
|
||||
- name: Upload mac-x64-noobs
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-Mac-Noobs
|
||||
path: HorseIsleServer/MPN00BS/bin/x64/MacOS/net8.0/osx-x64/publish/
|
||||
|
||||
build-web:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Git Submodule update
|
||||
run: git submodule update --init --recursive
|
||||
|
||||
# UPLOAD WEB
|
||||
|
||||
- name: Upload Website (master)
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-Web-Master
|
||||
path: HorseIsleWeb/master-site
|
||||
|
||||
- name: Upload Website (game)
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-Web-Game
|
||||
path: HorseIsleWeb/game-site
|
74
.github/workflows/linux.yml
vendored
Executable file
74
.github/workflows/linux.yml
vendored
Executable file
|
@ -0,0 +1,74 @@
|
|||
name: linux
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
defaults:
|
||||
run:
|
||||
working-directory: ./HorseIsleServer
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
|
||||
- name: Git Submodule update
|
||||
run: git submodule update --init --recursive
|
||||
|
||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: 6.0.x
|
||||
include-prerelease: true
|
||||
|
||||
- name: Restore dependencies
|
||||
run: dotnet restore
|
||||
|
||||
|
||||
- name: Build linux-64
|
||||
continue-on-error: false
|
||||
run: |
|
||||
dotnet publish -p:PublishProfile=Linux64.pubxml
|
||||
cp ../HorseIsleData/*.json "HorseIsleServer/bin/x64/Linux/net6.0/linux-x64/publish/"
|
||||
cp ../HorseIsleData/*.MAP "HorseIsleServer/bin/x64/Linux/net6.0/linux-x64/publish/"
|
||||
mkdir "HorseIsleServer/bin/x64/Linux/net6.0/linux-x64/publish/www"
|
||||
cp -R ../HorseIsleWeb/* "HorseIsleServer/bin/x64/Linux/net6.0/linux-x64/publish/www"
|
||||
|
||||
- name: Build linux-arm
|
||||
continue-on-error: false
|
||||
run: |
|
||||
dotnet publish -p:PublishProfile=LinuxARM.pubxml
|
||||
cp ../HorseIsleData/*.json "HorseIsleServer/bin/ARM/Linux/net6.0/linux-arm/publish/"
|
||||
cp ../HorseIsleData/*.MAP "HorseIsleServer/bin/ARM/Linux/net6.0/linux-arm/publish/"
|
||||
mkdir "HorseIsleServer/bin/ARM/Linux/net6.0/linux-arm/publish/www"
|
||||
cp -R ../HorseIsleWeb/* "HorseIsleServer/bin/ARM/Linux/net6.0/linux-arm/publish/www"
|
||||
|
||||
- name: Build linux-arm64
|
||||
continue-on-error: false
|
||||
run: |
|
||||
dotnet publish -p:PublishProfile=LinuxARM64.pubxml
|
||||
cp ../HorseIsleData/*.json "HorseIsleServer/bin/ARM64/Linux/net6.0/linux-arm64/publish/"
|
||||
cp ../HorseIsleData/*.MAP "HorseIsleServer/bin/ARM64/Linux/net6.0/linux-arm64/publish/"
|
||||
mkdir "HorseIsleServer/bin/ARM64/Linux/net6.0/linux-arm64/publish/www/"
|
||||
cp -R ../HorseIsleWeb/* "HorseIsleServer/bin/ARM64/Linux/net6.0/linux-arm64/publish/www/"
|
||||
|
||||
- name: upload linux-64
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: linux-x64
|
||||
path: HorseIsleServer/HorseIsleServer/bin/x64/Linux/net6.0/linux-x64/publish/
|
||||
|
||||
- name: upload linux-arm
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: linux-arm
|
||||
path: HorseIsleServer/HorseIsleServer/bin/ARM/Linux/net6.0/linux-arm/publish/
|
||||
|
||||
- name: upload linux-arm64
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: linux-arm64
|
||||
path: HorseIsleServer/HorseIsleServer/bin/ARM64/Linux/net6.0/linux-arm64/publish/
|
59
.github/workflows/macos.yml
vendored
Normal file
59
.github/workflows/macos.yml
vendored
Normal file
|
@ -0,0 +1,59 @@
|
|||
name: macos
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
defaults:
|
||||
run:
|
||||
working-directory: ./HorseIsleServer
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
|
||||
- name: Git Submodule update
|
||||
run: git submodule update --init --recursive
|
||||
|
||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: 6.0.x
|
||||
include-prerelease: true
|
||||
|
||||
- name: Restore dependencies
|
||||
run: dotnet restore
|
||||
|
||||
|
||||
- name: Build mac-x64
|
||||
continue-on-error: false
|
||||
run: |
|
||||
dotnet publish -p:PublishProfile=Osx64.pubxml
|
||||
cp ../HorseIsleData/*.json "HorseIsleServer/bin/x64/MacOS/net6.0/osx-x64/publish/"
|
||||
cp ../HorseIsleData/*.MAP "HorseIsleServer/bin/x64/MacOS/net6.0/osx-x64/publish/"
|
||||
mkdir "HorseIsleServer/bin/x64/MacOS/net6.0/osx-x64/publish/www"
|
||||
cp -R ../HorseIsleWeb/* "HorseIsleServer/bin/x64/MacOS/net6.0/osx-x64/publish/www"
|
||||
|
||||
- name: Build mac-arm64
|
||||
continue-on-error: false
|
||||
run: |
|
||||
dotnet publish -p:PublishProfile=OsxARM64.pubxml
|
||||
cp ../HorseIsleData/*.json "HorseIsleServer/bin/arm64/MacOS/net6.0/osx-arm64/publish/"
|
||||
cp ../HorseIsleData/*.MAP "HorseIsleServer/bin/arm64/MacOS/net6.0/osx-arm64/publish/"
|
||||
mkdir "HorseIsleServer/bin/arm64/MacOS/net6.0/osx-arm64/publish/www"
|
||||
cp -R ../HorseIsleWeb/* "HorseIsleServer/bin/arm64/MacOS/net6.0/osx-arm64/publish/www"
|
||||
|
||||
- name: upload mac-x64
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: mac-x64
|
||||
path: HorseIsleServer/HorseIsleServer/bin/x64/MacOS/net6.0/osx-x64/publish/
|
||||
|
||||
- name: upload mac-arm64
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: mac-arm64
|
||||
path: HorseIsleServer/HorseIsleServer/bin/arm64/MacOS/net6.0/osx-arm64/publish/
|
81
.github/workflows/windows.yml
vendored
Normal file
81
.github/workflows/windows.yml
vendored
Normal file
|
@ -0,0 +1,81 @@
|
|||
name: windows
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
defaults:
|
||||
run:
|
||||
working-directory: ./HorseIsleServer
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
|
||||
- name: Git Submodule update
|
||||
run: git submodule update --init --recursive
|
||||
|
||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: 6.0.x
|
||||
include-prerelease: true
|
||||
|
||||
- name: Restore dependencies
|
||||
run: dotnet restore
|
||||
|
||||
|
||||
- name: Build win-x64
|
||||
continue-on-error: false
|
||||
run: |
|
||||
dotnet publish -p:PublishProfile=Win64.pubxml
|
||||
copy ..\HorseIsleData\gamedata.json "HorseIsleServer\bin\x64\Windows\net6.0\win-x64\publish\gamedata.json"
|
||||
copy ..\HorseIsleData\HI1.MAP "HorseIsleServer\bin\x64\Windows\net6.0\win-x64\publish\HI1.MAP"
|
||||
copy ..\HorseIsleWeb "HorseIsleServer\bin\x64\Windows\net6.0\win-x64\publish\www" -Recurse
|
||||
- name: Build win-x86
|
||||
continue-on-error: false
|
||||
run: |
|
||||
dotnet publish -p:PublishProfile=Win32.pubxml
|
||||
copy ..\HorseIsleData\gamedata.json "HorseIsleServer\bin\x86\Windows\net6.0\win-x86\publish\gamedata.json"
|
||||
copy ..\HorseIsleData\HI1.MAP "HorseIsleServer\bin\x86\Windows\net6.0\win-x86\publish\HI1.MAP"
|
||||
copy ..\HorseIsleWeb "HorseIsleServer\bin\x86\Windows\net6.0\win-x86\publish\www" -Recurse
|
||||
- name: Build win-arm
|
||||
continue-on-error: false
|
||||
run: |
|
||||
dotnet publish -p:PublishProfile=WinARM.pubxml
|
||||
copy ..\HorseIsleData\gamedata.json "HorseIsleServer\bin\arm\Windows\net6.0\windows-arm\publish\gamedata.json"
|
||||
copy ..\HorseIsleData\HI1.MAP "HorseIsleServer\bin\arm\Windows\net6.0\windows-arm\publish\HI1.MAP"
|
||||
copy ..\HorseIsleWeb "HorseIsleServer\bin\arm\Windows\net6.0\windows-arm\publish\www" -Recurse
|
||||
- name: Build win-arm64
|
||||
continue-on-error: false
|
||||
run: |
|
||||
dotnet publish -p:PublishProfile=WinARM64.pubxml
|
||||
copy ..\HorseIsleData\gamedata.json "HorseIsleServer\bin\arm64\Windows\net6.0\windows-arm64\publish\gamedata.json"
|
||||
copy ..\HorseIsleData\HI1.MAP "HorseIsleServer\bin\arm64\Windows\net6.0\windows-arm64\publish\HI1.MAP"
|
||||
copy ..\HorseIsleWeb "HorseIsleServer\bin\arm64\Windows\net6.0\windows-arm64\publish\www" -Recurse
|
||||
- name: Upload win-x64
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: win-x64
|
||||
path: HorseIsleServer\HorseIsleServer\bin/x64\Windows\net6.0\win-x64\publish\
|
||||
|
||||
- name: Upload win-x86
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: win-x86
|
||||
path: HorseIsleServer\HorseIsleServer\bin\x86\Windows\net6.0\win-x86\publish\
|
||||
|
||||
- name: Upload win-arm
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: win-arm
|
||||
path: HorseIsleServer\HorseIsleServer\bin\arm\Windows\net6.0\windows-arm\publish\
|
||||
|
||||
- name: Upload win-arm64
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: win-arm64
|
||||
path: HorseIsleServer\HorseIsleServer\bin\arm64\Windows\net6.0\windows-arm64\publish\
|
38
.gitignore
vendored
38
.gitignore
vendored
|
@ -1,34 +1,6 @@
|
|||
*/bin/*
|
||||
*/obj/*
|
||||
*/.vs/*
|
||||
*.log
|
||||
*.suo
|
||||
*.csproj.user
|
||||
*.pubxml.user
|
||||
*.user
|
||||
*.idb
|
||||
|
||||
*Thumbs.db
|
||||
*.DS_Store
|
||||
|
||||
HorseIsleServer/N00BS/obj/*
|
||||
HorseIsleServer/N00BS/bin/*
|
||||
|
||||
HorseIsleServer/MPN00BS/obj/*
|
||||
HorseIsleServer/MPN00BS/bin/*
|
||||
|
||||
HorseIsleServer/HISPd/obj/*
|
||||
HorseIsleServer/HISPd/bin/*
|
||||
|
||||
HorseIsleServer/HISPtests/obj/*
|
||||
HorseIsleServer/HISPtests/bin/*
|
||||
|
||||
|
||||
HorseIsleServer/LibHISP/obj/*
|
||||
HorseIsleServer/LibHISP/bin/*
|
||||
HorseIsleServer/LibHISP/Resources/Versioning/*
|
||||
|
||||
HorseIsleServer/Installer/Windows/*
|
||||
|
||||
|
||||
HorseIsleServer/HorseIsleServer/bin/*
|
||||
HorseIsleServer/HorseIsleServer/obj/*
|
||||
HorseIsleServer/.vs/*
|
||||
*GitCommit
|
||||
*.log
|
||||
*.suo
|
2
.gitmodules
vendored
Executable file → Normal file
2
.gitmodules
vendored
Executable file → Normal file
|
@ -1,8 +1,6 @@
|
|||
[submodule "HorseIsleWeb"]
|
||||
path = HorseIsleWeb
|
||||
url = https://github.com/islehorse/HorseIsleWeb.git
|
||||
branch = master
|
||||
[submodule "HorseIsleData"]
|
||||
path = HorseIsleData
|
||||
url = https://github.com/islehorse/HorseIsleData.git
|
||||
branch = master
|
||||
|
|
7
.mailmap
7
.mailmap
|
@ -1,7 +0,0 @@
|
|||
Li <li@silica.codes> SilicaAndPina <earsyum@gmail.com>
|
||||
Li <li@silica.codes> Bluzume <39113159+KuromeSan@users.noreply.github.com>
|
||||
Li <li@silica.codes> SilicaPi <silica@silica.com>
|
||||
Li <li@silica.codes> SilicaPi <silica@raspberrypi.com>
|
||||
Li <li@silica.codes> Silica <Silica@Silica.com>
|
||||
Li <li@silica.codes> AtelierWindows <SilicaAndPina@AtelierWindows.com>
|
||||
Li <li@silica.codes> KuromeSan <psp1080p@gmail.com>
|
|
@ -1 +1 @@
|
|||
Subproject commit e9c09c77cd0dd99eb12e16b679478fb0e3742b55
|
||||
Subproject commit 35bf0e04a686990d7237326c048fd18b3a081aa5
|
|
@ -1,338 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32210.308
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "LibHISP", "LibHISP\LibHISP.csproj", "{C48CBD82-AB30-494A-8FFA-4DE7069B5827}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HISPd", "HISPd\HISPd.csproj", "{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MPN00BS", "MPN00BS\MPN00BS.csproj", "{72EF95FC-03DB-4E61-A696-E0095DD42A4E}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HISPtests", "HISPtests\HISPtests.csproj", "{689FB972-1612-440E-817D-BE290F655AA8}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Android|Any CPU = Android|Any CPU
|
||||
Android|ARM = Android|ARM
|
||||
Android|ARM64 = Android|ARM64
|
||||
Android|x64 = Android|x64
|
||||
Android|x86 = Android|x86
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|ARM64 = Debug|ARM64
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
iOS|Any CPU = iOS|Any CPU
|
||||
iOS|ARM = iOS|ARM
|
||||
iOS|ARM64 = iOS|ARM64
|
||||
iOS|x64 = iOS|x64
|
||||
iOS|x86 = iOS|x86
|
||||
Linux|Any CPU = Linux|Any CPU
|
||||
Linux|ARM = Linux|ARM
|
||||
Linux|ARM64 = Linux|ARM64
|
||||
Linux|x64 = Linux|x64
|
||||
Linux|x86 = Linux|x86
|
||||
MacOS|Any CPU = MacOS|Any CPU
|
||||
MacOS|ARM = MacOS|ARM
|
||||
MacOS|ARM64 = MacOS|ARM64
|
||||
MacOS|x64 = MacOS|x64
|
||||
MacOS|x86 = MacOS|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|ARM = Release|ARM
|
||||
Release|ARM64 = Release|ARM64
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
Windows|Any CPU = Windows|Any CPU
|
||||
Windows|ARM = Windows|ARM
|
||||
Windows|ARM64 = Windows|ARM64
|
||||
Windows|x64 = Windows|x64
|
||||
Windows|x86 = Windows|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Android|Any CPU.ActiveCfg = Android|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Android|Any CPU.Build.0 = Android|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Android|ARM.ActiveCfg = Android|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Android|ARM.Build.0 = Android|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Android|ARM64.ActiveCfg = Android|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Android|ARM64.Build.0 = Android|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Android|x64.ActiveCfg = Android|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Android|x64.Build.0 = Android|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Android|x86.ActiveCfg = Android|x86
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Android|x86.Build.0 = Android|x86
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Debug|x64.Build.0 = Debug|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Debug|x86.Build.0 = Debug|x86
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.iOS|Any CPU.ActiveCfg = iOS|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.iOS|Any CPU.Build.0 = iOS|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.iOS|ARM.ActiveCfg = iOS|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.iOS|ARM.Build.0 = iOS|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.iOS|ARM64.ActiveCfg = iOS|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.iOS|ARM64.Build.0 = iOS|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.iOS|x64.ActiveCfg = iOS|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.iOS|x64.Build.0 = iOS|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.iOS|x86.ActiveCfg = iOS|x86
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Linux|Any CPU.ActiveCfg = Linux|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Linux|Any CPU.Build.0 = Linux|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Linux|ARM.ActiveCfg = Linux|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Linux|ARM.Build.0 = Linux|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Linux|ARM64.ActiveCfg = Linux|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Linux|ARM64.Build.0 = Linux|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Linux|x64.ActiveCfg = Linux|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Linux|x64.Build.0 = Linux|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Linux|x86.ActiveCfg = Linux|x86
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Linux|x86.Build.0 = Linux|x86
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|Any CPU.ActiveCfg = MacOS|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|Any CPU.Build.0 = MacOS|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|ARM.ActiveCfg = MacOS|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|ARM.Build.0 = MacOS|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|ARM64.ActiveCfg = MacOS|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|ARM64.Build.0 = MacOS|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|x64.ActiveCfg = MacOS|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|x64.Build.0 = MacOS|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|x86.ActiveCfg = MacOS|x86
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|x86.Build.0 = MacOS|x86
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|Any CPU.ActiveCfg = Windows|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|Any CPU.Build.0 = Windows|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|ARM.ActiveCfg = Windows|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|ARM.Build.0 = Windows|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|ARM64.ActiveCfg = Windows|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|ARM64.Build.0 = Windows|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|x64.ActiveCfg = Windows|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|x64.Build.0 = Windows|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|x86.ActiveCfg = Windows|x86
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|x86.Build.0 = Windows|x86
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|Any CPU.ActiveCfg = Windows|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|Any CPU.Build.0 = Windows|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|ARM.ActiveCfg = Windows|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|ARM.Build.0 = Windows|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|ARM64.ActiveCfg = Windows|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|ARM64.Build.0 = Windows|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|x64.ActiveCfg = Windows|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|x64.Build.0 = Windows|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|x86.ActiveCfg = Windows|x86
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|x86.Build.0 = Windows|x86
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Android|Any CPU.ActiveCfg = Android|Any CPU
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Android|Any CPU.Build.0 = Android|Any CPU
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Android|ARM.ActiveCfg = Android|ARM
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Android|ARM.Build.0 = Android|ARM
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Android|ARM64.ActiveCfg = Android|ARM64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Android|ARM64.Build.0 = Android|ARM64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Android|x64.ActiveCfg = Android|x64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Android|x64.Build.0 = Android|x64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Android|x86.ActiveCfg = Android|x86
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Android|x86.Build.0 = Android|x86
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Debug|x64.Build.0 = Debug|x64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Debug|x86.Build.0 = Debug|x86
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.iOS|Any CPU.ActiveCfg = iOS|Any CPU
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.iOS|Any CPU.Build.0 = iOS|Any CPU
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.iOS|ARM.ActiveCfg = iOS|ARM
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.iOS|ARM.Build.0 = iOS|ARM
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.iOS|ARM64.ActiveCfg = iOS|ARM64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.iOS|ARM64.Build.0 = iOS|ARM64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.iOS|x64.ActiveCfg = iOS|x64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.iOS|x64.Build.0 = iOS|x64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.iOS|x86.ActiveCfg = iOS|x86
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Linux|Any CPU.ActiveCfg = Linux|Any CPU
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Linux|Any CPU.Build.0 = Linux|Any CPU
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Linux|ARM.ActiveCfg = Linux|ARM
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Linux|ARM.Build.0 = Linux|ARM
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Linux|ARM64.ActiveCfg = Linux|ARM64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Linux|ARM64.Build.0 = Linux|ARM64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Linux|x64.ActiveCfg = Linux|x64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Linux|x64.Build.0 = Linux|x64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Linux|x86.ActiveCfg = Linux|x86
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Linux|x86.Build.0 = Linux|x86
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.MacOS|Any CPU.ActiveCfg = MacOS|Any CPU
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.MacOS|Any CPU.Build.0 = MacOS|Any CPU
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.MacOS|ARM.ActiveCfg = MacOS|ARM
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.MacOS|ARM.Build.0 = MacOS|ARM
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.MacOS|ARM64.ActiveCfg = MacOS|ARM64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.MacOS|ARM64.Build.0 = MacOS|ARM64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.MacOS|x64.ActiveCfg = MacOS|x64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.MacOS|x64.Build.0 = MacOS|x64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.MacOS|x86.ActiveCfg = MacOS|x86
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.MacOS|x86.Build.0 = MacOS|x86
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|Any CPU.ActiveCfg = Windows|Any CPU
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|Any CPU.Build.0 = Windows|Any CPU
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|ARM.ActiveCfg = Windows|ARM
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|ARM.Build.0 = Windows|ARM
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|ARM64.ActiveCfg = Windows|ARM64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|ARM64.Build.0 = Windows|ARM64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|x64.ActiveCfg = Windows|x64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|x64.Build.0 = Windows|x64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|x86.ActiveCfg = Windows|x86
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|x86.Build.0 = Windows|x86
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|Any CPU.ActiveCfg = Windows|Any CPU
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|Any CPU.Build.0 = Windows|Any CPU
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|ARM.ActiveCfg = Windows|ARM
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|ARM.Build.0 = Windows|ARM
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|ARM64.ActiveCfg = Windows|ARM64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|ARM64.Build.0 = Windows|ARM64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|x64.ActiveCfg = Windows|x64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|x64.Build.0 = Windows|x64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|x86.ActiveCfg = Windows|x86
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|x86.Build.0 = Windows|x86
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Android|Any CPU.ActiveCfg = Android|Any CPU
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Android|Any CPU.Build.0 = Android|Any CPU
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Android|ARM.ActiveCfg = Android|ARM
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Android|ARM.Build.0 = Android|ARM
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Android|ARM64.ActiveCfg = Android|ARM64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Android|ARM64.Build.0 = Android|ARM64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Android|x64.ActiveCfg = Android|x64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Android|x64.Build.0 = Android|x64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Android|x86.ActiveCfg = Android|x86
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Android|x86.Build.0 = Android|x86
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Debug|x64.Build.0 = Debug|x64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Debug|x86.Build.0 = Debug|x86
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.iOS|Any CPU.ActiveCfg = iOS|Any CPU
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.iOS|Any CPU.Build.0 = iOS|Any CPU
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.iOS|ARM.ActiveCfg = iOS|ARM
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.iOS|ARM.Build.0 = iOS|ARM
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.iOS|ARM64.ActiveCfg = iOS|ARM64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.iOS|ARM64.Build.0 = iOS|ARM64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.iOS|x64.ActiveCfg = iOS|x64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.iOS|x64.Build.0 = iOS|x64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.iOS|x86.ActiveCfg = iOS|x86
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.iOS|x86.Build.0 = iOS|x86
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Linux|Any CPU.ActiveCfg = Linux|Any CPU
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Linux|Any CPU.Build.0 = Linux|Any CPU
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Linux|ARM.ActiveCfg = Linux|ARM
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Linux|ARM.Build.0 = Linux|ARM
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Linux|ARM64.ActiveCfg = Linux|ARM64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Linux|ARM64.Build.0 = Linux|ARM64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Linux|x64.ActiveCfg = Linux|x64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Linux|x64.Build.0 = Linux|x64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Linux|x86.ActiveCfg = Linux|x86
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Linux|x86.Build.0 = Linux|x86
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|Any CPU.ActiveCfg = MacOS|Any CPU
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|Any CPU.Build.0 = MacOS|Any CPU
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|ARM.ActiveCfg = MacOS|ARM
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|ARM.Build.0 = MacOS|ARM
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|ARM64.ActiveCfg = MacOS|ARM64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|ARM64.Build.0 = MacOS|ARM64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|x64.ActiveCfg = MacOS|x64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|x64.Build.0 = MacOS|x64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|x86.ActiveCfg = MacOS|x86
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|x86.Build.0 = MacOS|x86
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|Any CPU.ActiveCfg = Windows|Any CPU
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|Any CPU.Build.0 = Windows|Any CPU
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|ARM.ActiveCfg = Windows|ARM
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|ARM.Build.0 = Windows|ARM
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|ARM64.ActiveCfg = Windows|ARM64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|ARM64.Build.0 = Windows|ARM64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|x64.ActiveCfg = Windows|x64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|x64.Build.0 = Windows|x64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|x86.ActiveCfg = Windows|x86
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|x86.Build.0 = Windows|x86
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|Any CPU.ActiveCfg = Windows|Any CPU
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|Any CPU.Build.0 = Windows|Any CPU
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|ARM.ActiveCfg = Windows|ARM
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|ARM.Build.0 = Windows|ARM
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|ARM64.ActiveCfg = Windows|ARM64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|ARM64.Build.0 = Windows|ARM64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|x64.ActiveCfg = Windows|x64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|x64.Build.0 = Windows|x64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|x86.ActiveCfg = Windows|x86
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|x86.Build.0 = Windows|x86
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Android|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Android|Any CPU.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Android|ARM.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Android|ARM.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Android|ARM64.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Android|ARM64.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Android|x64.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Android|x64.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Android|x86.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Android|x86.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|x64.Build.0 = Debug|x64
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|x86.Build.0 = Debug|x86
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|Any CPU.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|ARM.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|ARM.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|ARM64.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|ARM64.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|x64.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|x64.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|x86.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|x86.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|Any CPU.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|ARM.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|ARM.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|ARM64.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|ARM64.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|x64.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|x64.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|x86.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|x86.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|Any CPU.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|ARM.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|ARM.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|ARM64.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|ARM64.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|x64.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|x64.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|x86.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|x86.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Release|ARM.ActiveCfg = Release|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Release|ARM.Build.0 = Release|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Release|ARM64.ActiveCfg = Release|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Release|ARM64.Build.0 = Release|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Release|x64.Build.0 = Release|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Release|x86.Build.0 = Release|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|Any CPU.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|ARM.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|ARM.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|ARM64.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|ARM64.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|x64.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|x64.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|x86.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|x86.Build.0 = Debug|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {52075F5B-6A74-493C-BA53-3AD720D643C2}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -1,169 +0,0 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>HISP.Cli</RootNamespace>
|
||||
<LangVersion>10.0</LangVersion>
|
||||
<Platforms>x64;x86;ARM;ARM64;AnyCPU</Platforms>
|
||||
<Configurations>Debug;Windows;Linux;MacOS;Android;iOS</Configurations>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\LibHISP\LibHISP.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>PublicResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<AutoGenerateBindingRedirects>false</AutoGenerateBindingRedirects>
|
||||
<GenerateBindingRedirectsOutputType>false</GenerateBindingRedirectsOutputType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<NoWin32Manifest>true</NoWin32Manifest>
|
||||
<ApplicationIcon>icon.ico</ApplicationIcon>
|
||||
<StartupObject>HISP.Cli.Program</StartupObject>
|
||||
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
|
||||
<DebugType>embedded</DebugType>
|
||||
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
|
||||
<AnalysisLevel>none</AnalysisLevel>
|
||||
<EnableNETAnalyzers>False</EnableNETAnalyzers>
|
||||
<Copyright>Public Domain, 2022</Copyright>
|
||||
<PackageProjectUrl>https://islehorse.com</PackageProjectUrl>
|
||||
<RepositoryUrl>https://github.com/islehorse/HISP</RepositoryUrl>
|
||||
<RepositoryType>git</RepositoryType>
|
||||
<WarningLevel>3</WarningLevel>
|
||||
<NoWarn>1701;1702;2026;IL2026</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
|
||||
<TrimMode>partial</TrimMode>
|
||||
<EnableTrimAnalyzer>false</EnableTrimAnalyzer>
|
||||
<TrimmerRemoveSymbols>true</TrimmerRemoveSymbols>
|
||||
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|x86'">
|
||||
<RuntimeIdentifier>win-x86</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<Platforms>x86</Platforms>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DefineConstants>OS_WINDOWS;ARCH_X86</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|x64'">
|
||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<Platforms>x64</Platforms>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<DefineConstants>OS_WINDOWS;ARCH_X86_64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|ARM'">
|
||||
<RuntimeIdentifier>win-arm</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<DefineConstants>OS_WINDOWS;ARCH_ARM</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|ARM64'">
|
||||
<RuntimeIdentifier>win-arm64</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>ARM64</PlatformTarget>
|
||||
<DefineConstants>OS_WINDOWS;ARCH_ARM64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Android|ARM'">
|
||||
<RuntimeIdentifier>android-arm</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<DefineConstants>OS_ANDROID;ARCH_ARM</DefineConstants>
|
||||
<WarningLevel>3</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Android|ARM64'">
|
||||
<RuntimeIdentifier>android-arm64</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>ARM64</PlatformTarget>
|
||||
<DefineConstants>OS_ANDROID;ARCH_ARM64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Linux|x64'">
|
||||
<RuntimeIdentifier>linux-x64</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<DefineConstants>OS_LINUX;ARCH_X86_64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Linux|ARM'">
|
||||
<RuntimeIdentifier>linux-arm</RuntimeIdentifier>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<Optimize>true</Optimize>
|
||||
<DefineConstants>OS_LINUX;ARCH_ARM</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Linux|ARM64'">
|
||||
<RuntimeIdentifier>linux-arm64</RuntimeIdentifier>
|
||||
<PlatformTarget>ARM64</PlatformTarget>
|
||||
<Optimize>true</Optimize>
|
||||
<DefineConstants>OS_LINUX;ARCH_ARM64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MacOS|x64'">
|
||||
<RuntimeIdentifier>osx-x64</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<DefineConstants>OS_MACOS;ARCH_X86_64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MacOS|ARM64'">
|
||||
<RuntimeIdentifier>osx-arm64</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<DefineConstants>OS_MACOS;ARCH_ARM64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='iOS|ARM'">
|
||||
<RuntimeIdentifier>ios-arm</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<DefineConstants>OS_IOS;ARCH_ARM</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='iOS|ARM64'">
|
||||
<RuntimeIdentifier>ios-arm64</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>ARM64</PlatformTarget>
|
||||
<DefineConstants>OS_IOS;ARCH_ARM64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='All|AnyCPU'">
|
||||
<RuntimeIdentifiers>win-x86;win-x64;win-arm;win-arm64;linux-x64;linux-arm;linux-arm64;osx-x64;osx-arm64</RuntimeIdentifiers>
|
||||
<Optimize>True</Optimize>
|
||||
<DefineConstants>OS_ALL;ARCH_ANYCPU</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
|
||||
<Optimize>False</Optimize>
|
||||
<DefineConstants>DEBUG;TRACE;OS_DEBUG</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
|
||||
</Project>
|
|
@ -1,197 +0,0 @@
|
|||
using HISP.Cli.Properties;
|
||||
using HISP.Server;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
|
||||
namespace HISP.Cli
|
||||
{
|
||||
public static class Program
|
||||
{
|
||||
private static StreamWriter sw = null;
|
||||
private static FileStream fs = null;
|
||||
private static string logFile;
|
||||
private static EventWaitHandle shutdownHandle = null;
|
||||
|
||||
public static bool ShuttingDown = false;
|
||||
public static string BaseDir;
|
||||
public static string LogFile
|
||||
{
|
||||
get
|
||||
{
|
||||
return logFile;
|
||||
}
|
||||
set
|
||||
{
|
||||
logFile = value;
|
||||
if(sw != null)
|
||||
{
|
||||
sw.Flush();
|
||||
sw.Dispose();
|
||||
sw = null;
|
||||
}
|
||||
if(fs != null)
|
||||
{
|
||||
fs.Flush();
|
||||
fs.Dispose();
|
||||
fs = null;
|
||||
}
|
||||
|
||||
fs = File.OpenWrite(logFile);
|
||||
sw = new StreamWriter(fs);
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnShutdown()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (sw != null)
|
||||
{
|
||||
sw.Flush();
|
||||
sw.Close();
|
||||
sw.Dispose();
|
||||
sw = null;
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception) { };
|
||||
|
||||
try
|
||||
{
|
||||
if (fs != null)
|
||||
{
|
||||
fs.Flush();
|
||||
fs.Close();
|
||||
fs.Dispose();
|
||||
fs = null;
|
||||
}
|
||||
}
|
||||
catch (Exception) { };
|
||||
|
||||
|
||||
if(shutdownHandle != null)
|
||||
shutdownHandle.Set();
|
||||
}
|
||||
|
||||
private static string formatMessage(string type, string text, bool console)
|
||||
{
|
||||
#if OS_WINDOWS
|
||||
string newline = "\r\n";
|
||||
#else
|
||||
string newline = "\n";
|
||||
#endif
|
||||
|
||||
string msg = DateTime.Now.ToString("MM-dd-yyyy HH:mm:ss") + ": [" + type + "] ";
|
||||
if (console && text.Length > (Console.WindowWidth - msg.Length) - newline.Length)
|
||||
text = text.Substring(0, (Console.WindowWidth - msg.Length) - newline.Length);
|
||||
|
||||
return msg + text + newline;
|
||||
}
|
||||
|
||||
public static void LogToFile(bool error, string type,string text)
|
||||
{
|
||||
sw.WriteLine(formatMessage(type, text, false));
|
||||
if (error)
|
||||
sw.Flush();
|
||||
}
|
||||
public static void LogStdout(bool error, string type, string text)
|
||||
{
|
||||
if (type == "CRASH")
|
||||
LogToFile(error, type, text);
|
||||
try
|
||||
{
|
||||
if (error)
|
||||
Console.Error.WriteAsync(formatMessage(type, text, true));
|
||||
else
|
||||
Console.Out.WriteAsync(formatMessage(type, text, true));
|
||||
|
||||
}
|
||||
catch (Exception) { };
|
||||
}
|
||||
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
AppDomain.CurrentDomain.ProcessExit += ProcessQuitHandler;
|
||||
|
||||
string baseDir = Directory.GetCurrentDirectory();
|
||||
Logger.SetCallback(LogStdout);
|
||||
Entry.SetShutdownCallback(OnShutdown);
|
||||
|
||||
string hispConfVar = Environment.GetEnvironmentVariable("HISP_CONF_FILE");
|
||||
string hispLogVar = Environment.GetEnvironmentVariable("HISP_LOG_FILE");
|
||||
string hispBaseDir = Environment.GetEnvironmentVariable("HISP_BASE_DIR");
|
||||
|
||||
foreach (string arg in args)
|
||||
{
|
||||
switch (arg)
|
||||
{
|
||||
case "--install-service":
|
||||
#if OS_LINUX
|
||||
File.WriteAllBytes("/etc/systemd/system/HISP.service", Resources.HISPService);
|
||||
LogStdout(false, "INFO", "Crreated Service! enable it with \"sudo systemctl enable HISP\"");
|
||||
#else
|
||||
LogStdout(true, "ERROR", "Installing as a service unsupported on this platform");
|
||||
#endif
|
||||
break;
|
||||
default:
|
||||
if (arg.Contains("="))
|
||||
{
|
||||
string[] argu = arg.Split("=");
|
||||
if (argu.Length >= 2)
|
||||
{
|
||||
switch (argu[0])
|
||||
{
|
||||
case "--config-file":
|
||||
ConfigReader.ConfigurationFileName = argu[1];
|
||||
break;
|
||||
case "--log-to-file":
|
||||
LogFile = argu[1];
|
||||
Logger.SetCallback(LogToFile);
|
||||
break;
|
||||
case "--base-directory":
|
||||
baseDir = argu[1];
|
||||
Directory.SetCurrentDirectory(baseDir);
|
||||
break;
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (hispConfVar != null)
|
||||
{
|
||||
ConfigReader.ConfigurationFileName = hispConfVar;
|
||||
}
|
||||
|
||||
if (hispLogVar != null)
|
||||
{
|
||||
LogFile = hispLogVar;
|
||||
Logger.SetCallback(LogToFile);
|
||||
}
|
||||
else
|
||||
{
|
||||
LogFile = Path.Combine(baseDir, "crash.log");
|
||||
}
|
||||
|
||||
if (hispBaseDir != null)
|
||||
{
|
||||
baseDir = hispBaseDir;
|
||||
Directory.SetCurrentDirectory(baseDir);
|
||||
}
|
||||
|
||||
Entry.Start();
|
||||
|
||||
shutdownHandle = new EventWaitHandle(false, EventResetMode.ManualReset);
|
||||
shutdownHandle.WaitOne();
|
||||
}
|
||||
|
||||
private static void ProcessQuitHandler(object sender, EventArgs e)
|
||||
{
|
||||
GameServer.ShutdownServer("HISPd process quitting.");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,35 +0,0 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("HISPd")]
|
||||
[assembly: AssemblyDescription("Server Emulator for \"Horse Isle\"")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Li")]
|
||||
[assembly: AssemblyProduct("HISP")]
|
||||
[assembly: AssemblyCopyright("Public Domain <20> 2022")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("57264c6b-1461-41d6-9304-3890cf6c8390")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.8.73.0")]
|
||||
[assembly: AssemblyFileVersion("1.8.73.0")]
|
|
@ -1,20 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>Android</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
<PublishDir>bin\arm\Android\net8.0\android-arm\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>android-arm</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<UseAppHost>True</UseAppHost>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_ANDROID;ARCH_ARM</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,20 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>Android</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\arm64\Android\net8.0\android-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>android-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<UseAppHost>True</UseAppHost>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_ANDROID;ARCH_ARM64</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,19 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>Linux</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
<PublishDir>bin\x64\Linux\net8.0\linux-x64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>linux-x64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_LINUX;ARCH_X86_64</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,19 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>Linux</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
<PublishDir>bin\ARM\Linux\net8.0\linux-arm\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>linux-arm</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_LINUX;ARCH_ARM</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,19 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>MacOS</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\arm64\MacOS\net8.0\osx-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>osx-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_MACOS;ARCH_ARM64</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,19 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>Windows</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
<PublishDir>bin\x64\Windows\net8.0\win-x64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<DefineConstants>OS_WINDOWS;ARCH_X86_64</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,19 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration>Windows</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
<PublishDir>bin\arm\Windows\net8.0\win-arm\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>win-arm</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_WINDOWS;ARCH_ARM</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,19 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration>Windows</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\arm64\Windows\net8.0\win-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>win-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_WINDOWS;ARCH_ARM64</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,19 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>iOS</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
<PublishDir>bin\arm\iOS\net8.0\ios-arm\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>ios-arm</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>False</PublishSingleFile>
|
||||
<PublishReadyToRun>False</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_IOS;ARCH_ARM</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,19 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>iOS</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\arm64\iOS\net8.0\ios-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>ios-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>False</PublishSingleFile>
|
||||
<PublishReadyToRun>False</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_IOS;ARCH_ARM64</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,73 +0,0 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace HISP.Cli.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
public class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
public static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HISP.Cli.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
public static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Byte[].
|
||||
/// </summary>
|
||||
public static byte[] HISPService {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("HISPService", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,2 +0,0 @@
|
|||
/etc/hisp/server.properties
|
||||
/etc/hisp/CrossDomainPolicy.xml
|
|
@ -1,7 +0,0 @@
|
|||
Package: hisp
|
||||
Version: 1.8.73
|
||||
Depends: coreutils,systemd,mariadb-server,libsqlite3-dev,zlib1g-dev,libicu-dev,libkrb5-dev
|
||||
Maintainer: Li
|
||||
Homepage: https://islehorse.com
|
||||
Architecture: amd64
|
||||
Description: Open Source Implementation of the server for flash game "Horse Isle".
|
|
@ -1,4 +0,0 @@
|
|||
== Silica's Public Domain License ==
|
||||
|
||||
All source code and binaries, for the HISP Software are entered into the Public Domain.
|
||||
However the software is provided "AS-IS" without any warrenty and i shall take no liability for anything that may happen by using this software.
|
|
@ -1,11 +0,0 @@
|
|||
#!/bin/sh
|
||||
|
||||
useradd -r horseisle
|
||||
mkdir -p /etc/hisp
|
||||
mkdir -p /var/log/hisp
|
||||
chown -R horseisle:horseisle /etc/hisp
|
||||
chown -R horseisle:horseisle /var/log/hisp
|
||||
systemctl enable HISP.service
|
||||
systemctl start HISP
|
||||
|
||||
echo "Make sure to edit /etc/hisp/server.properties!"
|
|
@ -1 +0,0 @@
|
|||
#!/bin/sh
|
|
@ -1,4 +0,0 @@
|
|||
#!/bin/sh
|
||||
systemctl stop HISP
|
||||
systemctl disable HISP
|
||||
userdel horseisle
|
|
@ -1,32 +0,0 @@
|
|||
[Unit]
|
||||
Description=HISP (Horse Isle Server Program)
|
||||
|
||||
After=syslog.target
|
||||
After=network.target
|
||||
|
||||
Wants=mariadb.service
|
||||
After=mariadb.service
|
||||
|
||||
|
||||
[Service]
|
||||
Type=simple
|
||||
|
||||
# Disable access to features HISP doesnt need
|
||||
# (For security ...)
|
||||
ProtectSystem=full
|
||||
PrivateDevices=true
|
||||
|
||||
StandardError=journal+console
|
||||
StandardOutput=journal+console
|
||||
|
||||
User=horseisle
|
||||
Group=horseisle
|
||||
|
||||
WorkingDirectory=/etc/hisp
|
||||
ExecStart=/usr/bin/HISPd
|
||||
|
||||
Environment=USER=horseisle HOME=/etc/hisp HISP_BASE_DIR=/etc/hisp HISP_CONF_FILE=/etc/hisp/server.properties HISP_LOG_FILE=/var/log/hisp/hisp.log
|
||||
|
||||
[Install]
|
||||
WantedBy=multi-user.target
|
||||
Alias=hisp.service
|
|
@ -1,169 +0,0 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>HISP.Tests</RootNamespace>
|
||||
<LangVersion>10.0</LangVersion>
|
||||
<Platforms>x64;x86;ARM;ARM64;AnyCPU</Platforms>
|
||||
<Configurations>Debug;Windows;Linux;MacOS;Android;iOS</Configurations>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\LibHISP\LibHISP.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<Generator>PublicResXFileCodeGenerator</Generator>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<AutoGenerateBindingRedirects>false</AutoGenerateBindingRedirects>
|
||||
<GenerateBindingRedirectsOutputType>false</GenerateBindingRedirectsOutputType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<NoWin32Manifest>true</NoWin32Manifest>
|
||||
<ApplicationIcon>icon.ico</ApplicationIcon>
|
||||
<StartupObject>HISP.Tests.Program</StartupObject>
|
||||
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
|
||||
<DebugType>embedded</DebugType>
|
||||
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
|
||||
<AnalysisLevel>none</AnalysisLevel>
|
||||
<EnableNETAnalyzers>False</EnableNETAnalyzers>
|
||||
<Copyright>Public Domain, 2022</Copyright>
|
||||
<PackageProjectUrl>https://islehorse.com</PackageProjectUrl>
|
||||
<RepositoryUrl>https://github.com/islehorse/HISP</RepositoryUrl>
|
||||
<RepositoryType>git</RepositoryType>
|
||||
<WarningLevel>3</WarningLevel>
|
||||
<NoWarn>1701;1702;2026;IL2026</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
|
||||
<TrimMode>partial</TrimMode>
|
||||
<EnableTrimAnalyzer>false</EnableTrimAnalyzer>
|
||||
<TrimmerRemoveSymbols>true</TrimmerRemoveSymbols>
|
||||
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|x86'">
|
||||
<RuntimeIdentifier>win-x86</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<Platforms>x86</Platforms>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DefineConstants>OS_WINDOWS;ARCH_X86</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|x64'">
|
||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<Platforms>x64</Platforms>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<DefineConstants>OS_WINDOWS;ARCH_X86_64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|ARM'">
|
||||
<RuntimeIdentifier>win-arm</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<DefineConstants>OS_WINDOWS;ARCH_ARM</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|ARM64'">
|
||||
<RuntimeIdentifier>win-arm64</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>ARM64</PlatformTarget>
|
||||
<DefineConstants>OS_WINDOWS;ARCH_ARM64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Android|ARM'">
|
||||
<RuntimeIdentifier>android-arm</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<DefineConstants>OS_ANDROID;ARCH_ARM</DefineConstants>
|
||||
<WarningLevel>3</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Android|ARM64'">
|
||||
<RuntimeIdentifier>android-arm64</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>ARM64</PlatformTarget>
|
||||
<DefineConstants>OS_ANDROID;ARCH_ARM64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Linux|x64'">
|
||||
<RuntimeIdentifier>linux-x64</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<DefineConstants>OS_LINUX;ARCH_X86_64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Linux|ARM'">
|
||||
<RuntimeIdentifier>linux-arm</RuntimeIdentifier>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<Optimize>true</Optimize>
|
||||
<DefineConstants>OS_LINUX;ARCH_ARM</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Linux|ARM64'">
|
||||
<RuntimeIdentifier>linux-arm64</RuntimeIdentifier>
|
||||
<PlatformTarget>ARM64</PlatformTarget>
|
||||
<Optimize>true</Optimize>
|
||||
<DefineConstants>OS_LINUX;ARCH_ARM64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MacOS|x64'">
|
||||
<RuntimeIdentifier>osx-x64</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<DefineConstants>OS_MACOS;ARCH_X86_64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MacOS|ARM64'">
|
||||
<RuntimeIdentifier>osx-arm64</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<DefineConstants>OS_MACOS;ARCH_ARM64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='iOS|ARM'">
|
||||
<RuntimeIdentifier>ios-arm</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<DefineConstants>OS_IOS;ARCH_ARM</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='iOS|ARM64'">
|
||||
<RuntimeIdentifier>ios-arm64</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>ARM64</PlatformTarget>
|
||||
<DefineConstants>OS_IOS;ARCH_ARM64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='All|AnyCPU'">
|
||||
<RuntimeIdentifiers>win-x86;win-x64;win-arm;win-arm64;linux-x64;linux-arm;linux-arm64;osx-x64;osx-arm64</RuntimeIdentifiers>
|
||||
<Optimize>True</Optimize>
|
||||
<DefineConstants>OS_ALL;ARCH_ANYCPU</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
|
||||
<Optimize>False</Optimize>
|
||||
<DefineConstants>DEBUG;TRACE;OS_DEBUG</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
|
||||
</Project>
|
|
@ -1,20 +0,0 @@
|
|||
using HISP.Server;
|
||||
using HISP.Tests.UnitTests;
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace HISP.Tests
|
||||
{
|
||||
public static class Program
|
||||
{
|
||||
|
||||
public static async Task Main(string[] args)
|
||||
{
|
||||
ServerStartTest.RunServerStartTest();
|
||||
AuthenticationTest.RunAuthenticationTest();
|
||||
await UserTest.RunUserTest();
|
||||
PacketTest.RunPacketTest();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -1,35 +0,0 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("HISPd")]
|
||||
[assembly: AssemblyDescription("Server Emulator for \"Horse Isle\"")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Li")]
|
||||
[assembly: AssemblyProduct("HISP")]
|
||||
[assembly: AssemblyCopyright("Public Domain <20> 2022")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("57264c6b-1461-41d6-9304-3890cf6c8390")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.8.30.0")]
|
||||
[assembly: AssemblyFileVersion("1.8.30.0")]
|
|
@ -1,20 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>Android</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
<PublishDir>bin\arm\Android\net8.0\android-arm\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>android-arm</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<UseAppHost>True</UseAppHost>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_ANDROID;ARCH_ARM</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,20 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>Android</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\arm64\Android\net8.0\android-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>android-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<UseAppHost>True</UseAppHost>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_ANDROID;ARCH_ARM64</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,19 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>Linux</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\ARM64\Linux\net8.0\linux-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>linux-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_LINUX;ARCH_ARM64</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,19 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>MacOS</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
<PublishDir>bin\x64\MacOS\net8.0\osx-x64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>osx-x64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_MACOS;ARCH_X86_64</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,19 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>MacOS</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\arm64\MacOS\net8.0\osx-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>osx-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_MACOS;ARCH_ARM64</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,19 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration>Windows</Configuration>
|
||||
<Platform>x86</Platform>
|
||||
<PublishDir>bin\x86\Windows\net8.0\win-x86\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>win-x86</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_WINDOWS;ARCH_X86</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,19 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>iOS</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
<PublishDir>bin\arm\iOS\net8.0\ios-arm\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>ios-arm</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>False</PublishSingleFile>
|
||||
<PublishReadyToRun>False</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_IOS;ARCH_ARM</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,19 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>iOS</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\arm64\iOS\net8.0\ios-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>ios-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>False</PublishSingleFile>
|
||||
<PublishReadyToRun>False</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_IOS;ARCH_ARM64</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,74 +0,0 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace HISP.Tests.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
public class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
public static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HISP.Tests.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
public static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to {
|
||||
/// "2PlayerClose": "UFgA",
|
||||
/// "BirdMap_OutsideMapTop": "dgEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQ [rest of string was truncated]";.
|
||||
/// </summary>
|
||||
public static string PacketTestDataSet {
|
||||
get {
|
||||
return ResourceManager.GetString("PacketTestDataSet", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,124 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="PacketTestDataSet" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\PacketTestDataSet.json;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
|
||||
</data>
|
||||
</root>
|
|
@ -1,7 +0,0 @@
|
|||
{
|
||||
"profiles": {
|
||||
"HISPtests": {
|
||||
"commandName": "Project"
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because one or more lines are too long
|
@ -1,51 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace HISP.Tests
|
||||
{
|
||||
public class ResultLogger
|
||||
{
|
||||
public static void LogTestStatus(bool successful, string testname, string message)
|
||||
{
|
||||
if (successful)
|
||||
{
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.Out.Write("[ " + testname + " ] ");
|
||||
|
||||
Console.ForegroundColor = ConsoleColor.Green;
|
||||
Console.Out.WriteLine("* " + message + " *");
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.Error.Write("[ " + testname + " ] ");
|
||||
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
Console.Error.WriteLine("* " + message + " *");
|
||||
}
|
||||
}
|
||||
|
||||
public static void LogTestResult(bool successful, string testname, string message, string expected)
|
||||
{
|
||||
if (successful)
|
||||
{
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.Out.Write("[ " + testname + " ] ");
|
||||
|
||||
Console.ForegroundColor = ConsoleColor.Green;
|
||||
Console.Out.WriteLine("* " + message + " == " + expected + " *");
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.Error.Write("[ " + testname + " ] ");
|
||||
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
Console.Error.WriteLine("* " + message + " != " + expected + " *");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,59 +0,0 @@
|
|||
using HISP.Security;
|
||||
using HISP.Util;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace HISP.Tests.UnitTests
|
||||
{
|
||||
public class AuthenticationTest
|
||||
{
|
||||
|
||||
private const string ALLOWED_CHARS = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890";
|
||||
public static bool Test(string testName, object value, object valueComp)
|
||||
{
|
||||
bool result = value.Equals(valueComp);
|
||||
if (result)
|
||||
ResultLogger.LogTestStatus(true, "AUTH_TEST " + testName, "Success.");
|
||||
else
|
||||
ResultLogger.LogTestResult(false, "AUTH_TEST " + testName, value.ToString(), valueComp.ToString());
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static bool RunAuthenticationTest()
|
||||
{
|
||||
List<bool> results = new List<bool>();
|
||||
|
||||
// Test Login Encrypt/Decrypt
|
||||
for(int i = 0; i <= 100; i++)
|
||||
{
|
||||
string rngStr = Helper.RandomString(ALLOWED_CHARS);
|
||||
string cipherText = Authentication.EncryptLogin(rngStr);
|
||||
string plainText = Authentication.DecryptLogin(cipherText);
|
||||
|
||||
results.Add(Test("LoginEncryptDecrypt" + i.ToString(), plainText, rngStr));
|
||||
|
||||
}
|
||||
|
||||
|
||||
string username = Helper.RandomString(ALLOWED_CHARS);
|
||||
string password = Helper.RandomString(ALLOWED_CHARS);
|
||||
|
||||
string wrongPassword = Helper.RandomString(ALLOWED_CHARS);
|
||||
string wrongUsername = Helper.RandomString(ALLOWED_CHARS);
|
||||
|
||||
Authentication.CreateAccount(username, password, "DEMIGIRL", true, true);
|
||||
|
||||
// Test Login function
|
||||
results.Add(Test("CorrectUsernameAndPassword", Authentication.CheckPassword(username, password), true));
|
||||
results.Add(Test("CorrectUsernameWrongPassword", Authentication.CheckPassword(username, wrongPassword), false));
|
||||
results.Add(Test("WrongPasswordAndUsername", Authentication.CheckPassword(wrongUsername, wrongPassword), false));
|
||||
results.Add(Test("WrongUsernameCorrectPassword", Authentication.CheckPassword(wrongUsername, password), false));
|
||||
|
||||
|
||||
foreach (bool result in results)
|
||||
if (!result)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,416 +0,0 @@
|
|||
//#define GENERATE
|
||||
|
||||
using HISP.Tests.Properties;
|
||||
using HISP.Game.SwfModules;
|
||||
using HISP.Game;
|
||||
using HISP.Server;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
|
||||
namespace HISP.Tests.UnitTests
|
||||
{
|
||||
public class PacketTest
|
||||
{
|
||||
|
||||
private static Dictionary<string, string> knownGoodPackets = new Dictionary<string, string>();
|
||||
|
||||
public static bool Test(string name, byte[] packet)
|
||||
{
|
||||
#if GENERATE
|
||||
knownGoodPackets.Add(name, Convert.ToBase64String(packet));
|
||||
return true;
|
||||
#else
|
||||
string goodPacketStr = null;
|
||||
knownGoodPackets.TryGetValue(name, out goodPacketStr);
|
||||
byte[] goodPacket = Convert.FromBase64String(goodPacketStr);
|
||||
|
||||
|
||||
if(!goodPacket.SequenceEqual(packet))
|
||||
{
|
||||
ResultLogger.LogTestResult(false, "PACKET_TEST "+name, BitConverter.ToString(packet).Replace("-", ""), goodPacket.ToString().Replace("-", ""));
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
ResultLogger.LogTestStatus(true, "PACKET_TEST " + name, "Success.");
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public static bool RunPacketTest()
|
||||
{
|
||||
#if !GENERATE
|
||||
JObject jobj = JsonConvert.DeserializeObject(Resources.PacketTestDataSet) as JObject;
|
||||
knownGoodPackets = jobj.ToObject<Dictionary<string, string>>();
|
||||
#endif
|
||||
|
||||
List<bool> results = new List<bool>();
|
||||
|
||||
results.Add(Test("2PlayerClose", PacketBuilder.Create2PlayerClose()));
|
||||
|
||||
// Test Map
|
||||
results.Add(Test("BirdMap_OutsideMapTop", PacketBuilder.CreateBirdMap(-100, -800)));
|
||||
results.Add(Test("BirdMap_OutsideMapBottom", PacketBuilder.CreateBirdMap(Map.Height+100, Map.Width+600)));
|
||||
results.Add(Test("BirdMap_InsideMap", PacketBuilder.CreateBirdMap(100, 200)));
|
||||
|
||||
// Test Brickpoet
|
||||
results.Add(Test("BrickPoetList", PacketBuilder.CreateBrickPoetList(Brickpoet.GetPoetryRoom(1))));
|
||||
results.Add(Test("BrickPoetMove", PacketBuilder.CreateBrickPoetMove(Brickpoet.GetPoetryPeice(Brickpoet.GetPoetryRoom(1), 30))));
|
||||
|
||||
// Test Chat
|
||||
results.Add(Test("ChatBottomLeft", PacketBuilder.CreateChat("Trans Rights", PacketBuilder.CHAT_BOTTOM_LEFT)));
|
||||
results.Add(Test("ChatBottomRight", PacketBuilder.CreateChat("Are Human", PacketBuilder.CHAT_BOTTOM_RIGHT)));
|
||||
results.Add(Test("ChatDmRight", PacketBuilder.CreateChat("Rights", PacketBuilder.CHAT_DM_RIGHT)));
|
||||
results.Add(Test("ChatMotd", PacketBuilder.CreateMotd("Enbies are valid!")));
|
||||
|
||||
// Test Drawing Room
|
||||
results.Add(Test("DrawingRoomUpdate", PacketBuilder.CreateDrawingUpdate("C959|64^67|66^73|68^79|69^87")));
|
||||
|
||||
// Test Dressup Room
|
||||
results.Add(Test("DressupRoomPeiceLoad", PacketBuilder.CreateDressupRoomPeiceLoad(Dressup.GetDressupRoom(2).DressupPeices)));
|
||||
results.Add(Test("DressupRoomPeiceMove", PacketBuilder.CreateDressupRoomPeiceMove(11, 14.4, 2.4, true)));
|
||||
|
||||
// Test SwfModule Forwarding
|
||||
results.Add(Test("ForwardedSwfModule_516152", PacketBuilder.CreateForwardedSwfModule(new byte[] { 0x51, 0x61, 0x52 })));
|
||||
results.Add(Test("ForwardedSwfModule_AF8D91C8", PacketBuilder.CreateForwardedSwfModule(new byte[] { 0xAF, 0x8D, 0x91, 0xC8 })));
|
||||
|
||||
// Test KeepAlive
|
||||
results.Add(Test("KeepAlive", PacketBuilder.CreateKeepAlive()));
|
||||
|
||||
// Test KickMessage
|
||||
results.Add(Test("KickMessage", PacketBuilder.CreateKickMessage("Transphobia")));
|
||||
|
||||
// Test Login
|
||||
results.Add(Test("LoginSuccess", PacketBuilder.CreateLogin(true)));
|
||||
results.Add(Test("LoginFail", PacketBuilder.CreateLogin(false)));
|
||||
results.Add(Test("LoginFail_ReasonBanned", PacketBuilder.CreateLogin(false, "You are banned.")));
|
||||
|
||||
// Test Meta
|
||||
results.Add(Test("CreateMeta", PacketBuilder.CreateMeta("^R1Trans Rights^X^Z")));
|
||||
|
||||
// Test Money, PlayerCount, Mail
|
||||
results.Add(Test("MoneyPlayerCountAndMail", PacketBuilder.CreateMoneyPlayerCountAndMail(100, 1, 40)));
|
||||
|
||||
// Test Movement
|
||||
results.Add(Test("Movement_DirectionUpMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionDownMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionRightMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
// walk = false
|
||||
|
||||
results.Add(Test("Movement_DirectionUpMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionDownMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionRightMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
/*
|
||||
* Test Outside Map (From Top)
|
||||
*/
|
||||
|
||||
results.Add(Test("Movement_DirectionUpMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionDownMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionRightMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
// walk = false
|
||||
|
||||
results.Add(Test("Movement_DirectionUpMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionDownMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionRightMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
/*
|
||||
* Test Outside Map (From Bottom)
|
||||
*/
|
||||
|
||||
results.Add(Test("Movement_DirectionUpMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionDownMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionRightMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
// walk = false
|
||||
|
||||
results.Add(Test("Movement_DirectionUpMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionDownMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionRightMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
// Test Place Data Packet
|
||||
results.Add(Test("PlaceData", PacketBuilder.CreatePlaceData(World.Isles.ToArray(), World.Towns.ToArray(), World.Areas.ToArray())));
|
||||
|
||||
// Test Player Update
|
||||
results.Add(Test("PlayerInfoUpdateOrCreate", PacketBuilder.CreatePlayerInfoUpdateOrCreate(100, 200, PacketBuilder.DIRECTION_UP, 10, "Li")));
|
||||
results.Add(Test("PlayerLeave", PacketBuilder.CreatePlayerLeave("Li")));
|
||||
|
||||
// Test PlaySound Packet
|
||||
results.Add(Test("PlaySound", PacketBuilder.CreatePlaySound("PM")));
|
||||
|
||||
// Test Profile Page
|
||||
results.Add(Test("ProfilePage", PacketBuilder.CreateProfilePage("TRANS RIGHTS ARE HUMAN RIGHTS")));
|
||||
|
||||
// Test SecCode
|
||||
results.Add(Test("SecCode_AdminMod", PacketBuilder.CreateSecCode(new byte[] { 0x31, 0x52, 0x22 }, 0x34, true, true)));
|
||||
results.Add(Test("SecCode_Admin", PacketBuilder.CreateSecCode(new byte[] { 0x54, 0x32, 0x24 }, 0x34, true, false)));
|
||||
results.Add(Test("SecCode_Mod", PacketBuilder.CreateSecCode(new byte[] { 0x22, 0x12, 0x12 }, 0x34, false, true)));
|
||||
results.Add(Test("SecCode_User", PacketBuilder.CreateSecCode(new byte[] { 0x12, 0x32, 0x14 }, 0x34, false, false)));
|
||||
|
||||
// Test SwfModule
|
||||
results.Add(Test("SwfModule_Force", PacketBuilder.CreateSwfModule("test.swf", PacketBuilder.PACKET_SWF_MODULE_FORCE)));
|
||||
results.Add(Test("SwfModule_Gentle", PacketBuilder.CreateSwfModule("test.swf", PacketBuilder.PACKET_SWF_MODULE_GENTLE)));
|
||||
results.Add(Test("SwfModule_Cutscene", PacketBuilder.CreateSwfModule("test.swf", PacketBuilder.PACKET_SWF_MODULE_CUTSCENE)));
|
||||
|
||||
// Test TileClickInfo
|
||||
results.Add(Test("TileClickInfo", PacketBuilder.CreateTileClickInfo("Trans Rights Are Human Rights")));
|
||||
|
||||
// Test TileOverlayFlags
|
||||
//results.Add(Test("TileOverlayFlags", PacketBuilder.CreateTileOverlayFlags(new int[] { 1, 2, 3, 1, 2, 3, 1, 2, 3 })));
|
||||
|
||||
// Test TimeAndWeatherUpdate
|
||||
results.Add(Test("TimeAndWeatherUpdate", PacketBuilder.CreateTimeAndWeatherUpdate(10, 4, 541, "SUNNY")));
|
||||
results.Add(Test("WeatherUpdate", PacketBuilder.CreateWeatherUpdate("CLOUD")));
|
||||
|
||||
#if GENERATE
|
||||
string resultsStr = JsonConvert.SerializeObject(knownGoodPackets, Formatting.Indented);
|
||||
File.WriteAllText("test.json", resultsStr);
|
||||
#endif
|
||||
|
||||
foreach(bool result in results)
|
||||
{
|
||||
if (result == false)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,40 +0,0 @@
|
|||
using HISP.Server;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace HISP.Tests.UnitTests
|
||||
{
|
||||
public class ServerStartTest
|
||||
{
|
||||
|
||||
public static void OnShutdown()
|
||||
{
|
||||
ResultLogger.LogTestStatus(false, "START_SERVER", "OnShutdown called");
|
||||
}
|
||||
public static void LogStdout(bool error, string type, string text)
|
||||
{
|
||||
if (type == "CRASH")
|
||||
ResultLogger.LogTestStatus(false, "START_SERVER", text);
|
||||
}
|
||||
|
||||
public static bool RunServerStartTest()
|
||||
{
|
||||
try
|
||||
{
|
||||
Logger.SetCallback(LogStdout);
|
||||
Entry.SetShutdownCallback(OnShutdown);
|
||||
Entry.Start();
|
||||
ResultLogger.LogTestStatus(true, "START_SERVER_TEST", "Success.");
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ResultLogger.LogTestStatus(false, "START_SERVER_TEST", e.Message);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,248 +0,0 @@
|
|||
using HISP.Game;
|
||||
using HISP.Game.Horse;
|
||||
using HISP.Game.Items;
|
||||
using HISP.Player;
|
||||
using HISP.Security;
|
||||
using HISP.Server;
|
||||
using HISP.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace HISP.Tests.UnitTests
|
||||
{
|
||||
public class UserTest
|
||||
{
|
||||
private const string ALLOWED_CHARS = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890";
|
||||
|
||||
private static byte[] createLoginPacket(string username, string password)
|
||||
{
|
||||
byte[] loginInformation = Encoding.UTF8.GetBytes("91|" + Authentication.EncryptLogin(username) + "|" + Authentication.EncryptLogin(password) + "|");
|
||||
byte[] loginPacket = new byte[1 * 3 + loginInformation.Length];
|
||||
loginPacket[0] = PacketBuilder.PACKET_LOGIN;
|
||||
loginPacket[loginPacket.Length - 2] = PacketBuilder.PACKET_CLIENT_TERMINATOR;
|
||||
loginPacket[loginPacket.Length - 1] = 0;
|
||||
|
||||
Array.ConstrainedCopy(loginInformation, 0, loginPacket, 1, loginInformation.Length);
|
||||
|
||||
return loginPacket;
|
||||
}
|
||||
|
||||
private static byte[] createUserInfoPacket()
|
||||
{
|
||||
byte[] packet = new byte[] { PacketBuilder.PACKET_LOGIN, PacketBuilder.PACKET_CLIENT_TERMINATOR, 0};
|
||||
return packet;
|
||||
}
|
||||
|
||||
public static bool Test(string testName, object value, object valueComp)
|
||||
{
|
||||
bool result = value.Equals(valueComp);
|
||||
if (result)
|
||||
ResultLogger.LogTestStatus(true, "USER_TEST "+testName, "Success.");
|
||||
else
|
||||
ResultLogger.LogTestResult(false, "USER_TEST " + testName, value.ToString(), valueComp.ToString());
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static async Task<byte[]> receiveAsync(Socket s)
|
||||
{
|
||||
byte[] buffer = new byte[s.Available];
|
||||
await s.ReceiveAsync(buffer);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
public static async Task<bool> RunUserTest()
|
||||
{
|
||||
List<bool> results = new List<bool>();
|
||||
|
||||
string username = Helper.RandomString(ALLOWED_CHARS);
|
||||
string password = Helper.RandomString(ALLOWED_CHARS);
|
||||
|
||||
int userId = Authentication.CreateAccount(username, password, "GENDERFLUID", true, true);
|
||||
|
||||
// Connect to running server via TCP;
|
||||
using (Socket hispServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
|
||||
{
|
||||
// This is already a pretty good unit test; confirming we can actually login to the game,
|
||||
|
||||
try
|
||||
{
|
||||
await hispServer.ConnectAsync("127.0.0.1", ConfigReader.Port);
|
||||
|
||||
// Login to the game;
|
||||
await hispServer.SendAsync(createLoginPacket(username, password));
|
||||
await receiveAsync(hispServer);
|
||||
|
||||
await hispServer.SendAsync(createUserInfoPacket());
|
||||
await receiveAsync(hispServer);
|
||||
|
||||
|
||||
ResultLogger.LogTestStatus(true, "GAME_LOGIN_TEST", "Success.");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ResultLogger.LogTestStatus(false, "GAME_LOGIN_TEST", e.Message);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// While were here; lets do a bunch of tests on HISPs "User" object.
|
||||
User user = GameServer.GetUserById(userId);
|
||||
|
||||
|
||||
// Test Maximums
|
||||
|
||||
user.SetMoney(Int32.MaxValue);
|
||||
user.AddMoney(1000);
|
||||
results.Add(Test("MoneyOverflow", user.Money, Int32.MaxValue));
|
||||
|
||||
user.Hunger = 8000;
|
||||
results.Add(Test("HungerMaximumEnforcement", user.Hunger, 1000));
|
||||
user.Hunger = -8000;
|
||||
results.Add(Test("HungerMinimumEnforcement", user.Hunger, 0));
|
||||
|
||||
user.Thirst = 8000;
|
||||
results.Add(Test("ThirstMaximumEnforcement", user.Thirst, 1000));
|
||||
user.Thirst = -8000;
|
||||
results.Add(Test("ThirstMinimumEnforcement", user.Thirst, 0));
|
||||
|
||||
user.Tiredness = 8000;
|
||||
results.Add(Test("TirednessMaximumEnforcement", user.Tiredness, 1000));
|
||||
user.Tiredness = -8000;
|
||||
results.Add(Test("TirednessMinimumEnforcement", user.Tiredness, 0));
|
||||
|
||||
|
||||
user.BankMoney = 9999999999.9999;
|
||||
user.BankMoney += 1000.0;
|
||||
results.Add(Test("BankMoneyMaximumEnforcement", user.BankMoney, 9999999999.9999));
|
||||
|
||||
user.BankInterest = 9999999999.9999;
|
||||
user.BankInterest += 1000.0;
|
||||
results.Add(Test("BankInterestMaximumEnforcement", user.BankInterest, 9999999999.9999));
|
||||
|
||||
// Test Gender Setting
|
||||
user.Gender = "GENDERFLUID";
|
||||
results.Add(Test("GenderedPronounsTestTheir", user.GetPronouns(true), Messages.PronounNeutralTheir));
|
||||
results.Add(Test("GenderedPronounsTestThey", user.GetPronouns(false), Messages.PronounNeutralThey));
|
||||
|
||||
user.Gender = "MALE";
|
||||
results.Add(Test("GenderedPronounsTestHis", user.GetPronouns(true), Messages.PronounMaleHis));
|
||||
results.Add(Test("GenderedPronounsTestHe", user.GetPronouns(false), Messages.PronounMaleHe));
|
||||
|
||||
user.Gender = "FEMALE";
|
||||
results.Add(Test("GenderedPronounsTestHer", user.GetPronouns(true), Messages.PronounFemaleHer));
|
||||
results.Add(Test("GenderedPronounsTestShe", user.GetPronouns(false), Messages.PronounFemaleShe));
|
||||
|
||||
// Test icon
|
||||
|
||||
results.Add(Test("IconTestAdmin", user.GetPlayerListIcon(), Messages.AdminIcon));
|
||||
user.Administrator = false;
|
||||
results.Add(Test("IconTestModerator", user.GetPlayerListIcon(), Messages.ModeratorIcon));
|
||||
user.Moderator = false;
|
||||
results.Add(Test("IconTestNew", user.GetPlayerListIcon(), Messages.NewUserIcon));
|
||||
user.NewPlayer = false;
|
||||
results.Add(Test("IconTestNone", user.GetPlayerListIcon(), -1));
|
||||
|
||||
user.SubscribedUntil = DateTime.UtcNow.AddMonths(1);
|
||||
user.Subscribed = true;
|
||||
results.Add(Test("IconTest1Month", user.GetPlayerListIcon(), Messages.MonthSubscriptionIcon));
|
||||
user.SubscribedUntil = DateTime.UtcNow.AddMonths(3);
|
||||
results.Add(Test("IconTest3Month", user.GetPlayerListIcon(), Messages.ThreeMonthSubscripitionIcon));
|
||||
user.SubscribedUntil = DateTime.UtcNow.AddYears(1).AddMonths(3);
|
||||
results.Add(Test("IconTest1Year", user.GetPlayerListIcon(), Messages.YearSubscriptionIcon));
|
||||
|
||||
// SecCode
|
||||
user.SecCodeSeeds[0] = 0x34;
|
||||
user.SecCodeSeeds[1] = 0x39;
|
||||
user.SecCodeSeeds[2] = 0x2a;
|
||||
user.SecCodeInc = 0x3e;
|
||||
|
||||
byte[] expectedSecCodeResult = { 0x55, 0x3C, 0x4B, 0x58 };
|
||||
byte[] gotSecCode = user.GenerateSecCode();
|
||||
|
||||
results.Add(Test("GenerateSecCode", gotSecCode.SequenceEqual(expectedSecCodeResult), true));
|
||||
|
||||
// Check max horses count
|
||||
user.Subscribed = false;
|
||||
results.Add(Test("UnsubbedMaxHorses", user.MaxHorses, 7));
|
||||
|
||||
user.Subscribed = true;
|
||||
results.Add(Test("SubbedMaxHorses", user.MaxHorses, 11));
|
||||
|
||||
|
||||
HorseInstance horse = new HorseInstance(HorseInfo.GetBreedById(170));
|
||||
horse.BasicStats.Thirst = 0;
|
||||
horse.BasicStats.Hunger = 0;
|
||||
int horseId = horse.RandomId;
|
||||
|
||||
user.HorseInventory.AddHorse(horse);
|
||||
|
||||
/*
|
||||
* Test Ranches
|
||||
*/
|
||||
|
||||
// Give player ranch id 10
|
||||
Ranch.GetRanchById(37).OwnerId = user.Id;
|
||||
|
||||
// Check ranch is now owned by that player, and propagates to user object.
|
||||
results.Add(Test("GiveRanchTest", user.OwnedRanch.Id, 37));
|
||||
results.Add(Test("HaveDorothyShoes", user.Inventory.HasItemId(Item.DorothyShoes), true));
|
||||
|
||||
// Ranch upgrade test
|
||||
foreach(Ranch.RanchUpgrade upgrade in Ranch.RanchUpgrade.RanchUpgrades)
|
||||
{
|
||||
int id = upgrade.Id;
|
||||
user.OwnedRanch.UpgradedLevel = id;
|
||||
}
|
||||
|
||||
// Test swf
|
||||
results.Add(Test("RanchSwfMine", user.OwnedRanch.GetSwf(true), "ranchviewer.swf?H=10&B1=11&B2=&B3=&B4=&B5=&B6=&B7=&B8=&B9=&B10=&B11=&B12=&B13=&B14=&B15=&B16=&MINE=1"));
|
||||
results.Add(Test("RanchSwf", user.OwnedRanch.GetSwf(false), "ranchviewer.swf?H=10&B1=11&B2=&B3=&B4=&B5=&B6=&B7=&B8=&B9=&B10=&B11=&B12=&B13=&B14=&B15=&B16="));
|
||||
|
||||
// Test Ranch Building Functionality
|
||||
|
||||
// Test Barn
|
||||
user.OwnedRanch.SetBuilding(0, Ranch.RanchBuilding.GetRanchBuildingById(1)); // Barn
|
||||
results.Add(Test("RanchBarnMaxHorses", user.MaxHorses, 11 + 4));
|
||||
|
||||
// Test Water Well
|
||||
user.OwnedRanch.SetBuilding(0, Ranch.RanchBuilding.GetRanchBuildingById(2)); // Water Well
|
||||
user.Teleport(user.OwnedRanch.X, user.OwnedRanch.Y);
|
||||
results.Add(Test("RanchWaterWellWatering", user.HorseInventory.GetHorseById(horseId).BasicStats.Thirst, 1000));
|
||||
|
||||
// Test Grain Silo
|
||||
user.OwnedRanch.SetBuilding(0, Ranch.RanchBuilding.GetRanchBuildingById(3)); // Grain Silo
|
||||
user.Teleport(user.OwnedRanch.X, user.OwnedRanch.Y);
|
||||
results.Add(Test("RanchGrainSiloFeeding", user.HorseInventory.GetHorseById(horseId).BasicStats.Hunger, 1000));
|
||||
|
||||
|
||||
// Set building id 0 to a big barn
|
||||
user.OwnedRanch.SetBuilding(0, Ranch.RanchBuilding.GetRanchBuildingById(10)); // Big Barn
|
||||
results.Add(Test("RanchBigBarnMaxHorses", user.MaxHorses, 11 + 8));
|
||||
|
||||
// Set building id 0 to a gold barn
|
||||
user.OwnedRanch.SetBuilding(0, Ranch.RanchBuilding.GetRanchBuildingById(11)); // Gold Barn
|
||||
results.Add(Test("RanchGoldBarnMaxHorses", user.MaxHorses, 11 + 12));
|
||||
|
||||
|
||||
|
||||
|
||||
foreach (bool result in results)
|
||||
if (!result)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 3.6 KiB |
79
HorseIsleServer/HorseIsleServer.sln
Normal file
79
HorseIsleServer/HorseIsleServer.sln
Normal file
|
@ -0,0 +1,79 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30114.105
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HorseIsleServer", "HorseIsleServer\HorseIsleServer.csproj", "{C48CBD82-AB30-494A-8FFA-4DE7069B5827}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|ARM64 = Debug|ARM64
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Linux|Any CPU = Linux|Any CPU
|
||||
Linux|ARM = Linux|ARM
|
||||
Linux|ARM64 = Linux|ARM64
|
||||
Linux|x64 = Linux|x64
|
||||
Linux|x86 = Linux|x86
|
||||
MacOS|Any CPU = MacOS|Any CPU
|
||||
MacOS|ARM = MacOS|ARM
|
||||
MacOS|ARM64 = MacOS|ARM64
|
||||
MacOS|x64 = MacOS|x64
|
||||
MacOS|x86 = MacOS|x86
|
||||
Windows|Any CPU = Windows|Any CPU
|
||||
Windows|ARM = Windows|ARM
|
||||
Windows|ARM64 = Windows|ARM64
|
||||
Windows|x64 = Windows|x64
|
||||
Windows|x86 = Windows|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Debug|Any CPU.ActiveCfg = Debug|AnyCPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Debug|Any CPU.Build.0 = Debug|AnyCPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Debug|x64.Build.0 = Debug|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Debug|x86.ActiveCfg = Debug|AnyCPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Debug|x86.Build.0 = Debug|AnyCPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Linux|Any CPU.ActiveCfg = Linux|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Linux|Any CPU.Build.0 = Linux|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Linux|ARM.ActiveCfg = Linux|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Linux|ARM.Build.0 = Linux|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Linux|ARM64.ActiveCfg = Linux|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Linux|ARM64.Build.0 = Linux|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Linux|x64.ActiveCfg = Linux|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Linux|x64.Build.0 = Linux|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Linux|x86.ActiveCfg = Linux|x86
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Linux|x86.Build.0 = Linux|x86
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|Any CPU.ActiveCfg = MacOS|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|Any CPU.Build.0 = MacOS|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|ARM.ActiveCfg = MacOS|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|ARM.Build.0 = MacOS|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|ARM64.ActiveCfg = MacOS|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|ARM64.Build.0 = MacOS|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|x64.ActiveCfg = MacOS|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|x64.Build.0 = MacOS|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|x86.ActiveCfg = MacOS|x86
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|x86.Build.0 = MacOS|x86
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|Any CPU.ActiveCfg = Windows|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|Any CPU.Build.0 = Windows|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|ARM.ActiveCfg = Windows|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|ARM.Build.0 = Windows|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|ARM64.ActiveCfg = Windows|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|ARM64.Build.0 = Windows|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|x64.ActiveCfg = Windows|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|x64.Build.0 = Windows|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|x86.ActiveCfg = Windows|x86
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|x86.Build.0 = Windows|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {52075F5B-6A74-493C-BA53-3AD720D643C2}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
3
HorseIsleServer/LibHISP/Game/AbuseReport.cs → HorseIsleServer/HorseIsleServer/Game/AbuseReport.cs
Executable file → Normal file
3
HorseIsleServer/LibHISP/Game/AbuseReport.cs → HorseIsleServer/HorseIsleServer/Game/AbuseReport.cs
Executable file → Normal file
|
@ -1,5 +1,4 @@
|
|||
using HISP.Server;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
namespace HISP.Game
|
||||
{
|
||||
public class AbuseReport
|
24
HorseIsleServer/LibHISP/Game/Arena.cs → HorseIsleServer/HorseIsleServer/Game/Arena.cs
Executable file → Normal file
24
HorseIsleServer/LibHISP/Game/Arena.cs → HorseIsleServer/HorseIsleServer/Game/Arena.cs
Executable file → Normal file
|
@ -2,7 +2,7 @@
|
|||
using HISP.Player;
|
||||
using HISP.Security;
|
||||
using HISP.Server;
|
||||
using HISP.Util;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -14,7 +14,7 @@ namespace HISP.Game
|
|||
{
|
||||
|
||||
private static List<Arena> arenas = new List<Arena>();
|
||||
private ThreadSafeList<ArenaEntry> entries;
|
||||
private List<ArenaEntry> entries;
|
||||
private Timer arenaTimeout;
|
||||
public static int[] ExpRewards;
|
||||
public int Id;
|
||||
|
@ -59,7 +59,7 @@ namespace HISP.Game
|
|||
Slots = slots;
|
||||
Timeout = timeOut;
|
||||
arenas.Add(this);
|
||||
entries = new ThreadSafeList<ArenaEntry>();
|
||||
entries = new List<ArenaEntry>();
|
||||
}
|
||||
|
||||
public bool HaveAllPlayersCompleted()
|
||||
|
@ -201,10 +201,10 @@ namespace HISP.Game
|
|||
break;
|
||||
}
|
||||
byte[] startingUpEventPacket = PacketBuilder.CreateChat(message, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
byte[] swfModulePacket = PacketBuilder.CreateSwfModule(swf, PacketBuilder.PACKET_SWF_MODULE_CUTSCENE);
|
||||
byte[] swfModulePacket = PacketBuilder.CreateSwfModulePacket(swf, PacketBuilder.PACKET_SWF_CUTSCENE);
|
||||
Logger.DebugPrint(entry.EnteredUser.Username + " Loading swf: " + swf);
|
||||
entry.EnteredUser.Client.SendPacket(swfModulePacket);
|
||||
entry.EnteredUser.Client.SendPacket(startingUpEventPacket);
|
||||
entry.EnteredUser.LoggedinClient.SendPacket(swfModulePacket);
|
||||
entry.EnteredUser.LoggedinClient.SendPacket(startingUpEventPacket);
|
||||
}
|
||||
|
||||
arenaTimeout = new Timer(new TimerCallback(arenaTimedOut), null, Timeout * 60 * 1000, Timeout * 60 * 1000);
|
||||
|
@ -275,7 +275,7 @@ namespace HISP.Game
|
|||
try
|
||||
{
|
||||
byte[] arenaResults = PacketBuilder.CreateChat(chatMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
entry.EnteredUser.Client.SendPacket(arenaResults);
|
||||
entry.EnteredUser.LoggedinClient.SendPacket(arenaResults);
|
||||
|
||||
int expReward = expRewards[place];
|
||||
|
||||
|
@ -289,7 +289,7 @@ namespace HISP.Game
|
|||
|
||||
|
||||
byte[] youWinMessage = PacketBuilder.CreateChat(Messages.FormatArenaYouWinMessage(prize, expReward), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
entry.EnteredUser.Client.SendPacket(youWinMessage);
|
||||
entry.EnteredUser.LoggedinClient.SendPacket(youWinMessage);
|
||||
|
||||
// Awards:
|
||||
|
||||
|
@ -327,7 +327,7 @@ namespace HISP.Game
|
|||
entry.EnteredUser.Awards.AddAward(Award.GetAwardById(32)); // Perseverance
|
||||
|
||||
byte[] youDONTWinMessage = PacketBuilder.CreateChat(Messages.FormatArenaOnlyWinnerWinsMessage(expReward), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
entry.EnteredUser.Client.SendPacket(youDONTWinMessage);
|
||||
entry.EnteredUser.LoggedinClient.SendPacket(youDONTWinMessage);
|
||||
}
|
||||
place++;
|
||||
}
|
||||
|
@ -361,8 +361,8 @@ namespace HISP.Game
|
|||
if (Entries.Length + 1 > Slots)
|
||||
{
|
||||
byte[] enterFailed = PacketBuilder.CreateChat(Messages.ArenaFullErrorMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.Client.SendPacket(enterFailed);
|
||||
GameServer.UpdateArea(user.Client);
|
||||
user.LoggedinClient.SendPacket(enterFailed);
|
||||
GameServer.UpdateArea(user.LoggedinClient);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -378,7 +378,7 @@ namespace HISP.Game
|
|||
user.TakeMoney(EntryCost);
|
||||
|
||||
byte[] enteredIntoCompetition = PacketBuilder.CreateChat(Messages.ArenaEnteredInto, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.Client.SendPacket(enteredIntoCompetition);
|
||||
user.LoggedinClient.SendPacket(enteredIntoCompetition);
|
||||
GameServer.UpdateAreaForAll(user.X, user.Y, true);
|
||||
|
||||
return;
|
0
HorseIsleServer/LibHISP/Game/Book.cs → HorseIsleServer/HorseIsleServer/Game/Book.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Book.cs → HorseIsleServer/HorseIsleServer/Game/Book.cs
Executable file → Normal file
File diff suppressed because it is too large
Load diff
2115
HorseIsleServer/LibHISP/Game/Chat/Command.cs → HorseIsleServer/HorseIsleServer/Game/Chat/Command.cs
Executable file → Normal file
2115
HorseIsleServer/LibHISP/Game/Chat/Command.cs → HorseIsleServer/HorseIsleServer/Game/Chat/Command.cs
Executable file → Normal file
File diff suppressed because it is too large
Load diff
0
HorseIsleServer/LibHISP/Game/Chat/SocialType.cs → HorseIsleServer/HorseIsleServer/Game/Chat/SocialType.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Chat/SocialType.cs → HorseIsleServer/HorseIsleServer/Game/Chat/SocialType.cs
Executable file → Normal file
16
HorseIsleServer/LibHISP/Game/Events/IsleCardTradingGame.cs → HorseIsleServer/HorseIsleServer/Game/Events/IsleCardTradingGame.cs
Executable file → Normal file
16
HorseIsleServer/LibHISP/Game/Events/IsleCardTradingGame.cs → HorseIsleServer/HorseIsleServer/Game/Events/IsleCardTradingGame.cs
Executable file → Normal file
|
@ -54,16 +54,16 @@ namespace HISP.Game.Events
|
|||
int totalTypes = 0;
|
||||
|
||||
foreach (int itemId in Item.TradingCards)
|
||||
if (client.User.Inventory.HasItemId(itemId))
|
||||
totalCards += client.User.Inventory.GetItemByItemId(itemId).ItemInstances.Length;
|
||||
if (client.LoggedinUser.Inventory.HasItemId(itemId))
|
||||
totalCards += client.LoggedinUser.Inventory.GetItemByItemId(itemId).ItemInstances.Length;
|
||||
|
||||
if (client.User.Inventory.HasItemId(Item.ColtTradingCard))
|
||||
if (client.LoggedinUser.Inventory.HasItemId(Item.ColtTradingCard))
|
||||
totalTypes++;
|
||||
if (client.User.Inventory.HasItemId(Item.FillyTradingCard))
|
||||
if (client.LoggedinUser.Inventory.HasItemId(Item.FillyTradingCard))
|
||||
totalTypes++;
|
||||
if (client.User.Inventory.HasItemId(Item.MareTradingCard))
|
||||
if (client.LoggedinUser.Inventory.HasItemId(Item.MareTradingCard))
|
||||
totalTypes++;
|
||||
if (client.User.Inventory.HasItemId(Item.StallionTradingCard))
|
||||
if (client.LoggedinUser.Inventory.HasItemId(Item.StallionTradingCard))
|
||||
totalTypes++;
|
||||
|
||||
if(totalCards > 4)
|
||||
|
@ -93,12 +93,12 @@ namespace HISP.Game.Events
|
|||
}
|
||||
else if (totalTypes == 4)
|
||||
{
|
||||
client.User.TrackedItems.GetTrackedItem(Tracking.TrackableItem.IsleCardsGameWin).Count++;
|
||||
client.LoggedinUser.TrackedItems.GetTrackedItem(Tracking.TrackableItem.IsleCardsGameWin).Count++;
|
||||
|
||||
byte[] wonIsleCardGame = PacketBuilder.CreateChat(Messages.EventWonIsleTradingGame, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
client.SendPacket(wonIsleCardGame);
|
||||
|
||||
client.User.AddMoney(25000);
|
||||
client.LoggedinUser.AddMoney(25000);
|
||||
|
||||
}
|
||||
|
13
HorseIsleServer/LibHISP/Game/Events/ModsRevenge.cs → HorseIsleServer/HorseIsleServer/Game/Events/ModsRevenge.cs
Executable file → Normal file
13
HorseIsleServer/LibHISP/Game/Events/ModsRevenge.cs → HorseIsleServer/HorseIsleServer/Game/Events/ModsRevenge.cs
Executable file → Normal file
|
@ -1,7 +1,6 @@
|
|||
using HISP.Game.Items;
|
||||
using HISP.Player;
|
||||
using HISP.Server;
|
||||
using HISP.Util;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
|
@ -14,7 +13,7 @@ namespace HISP.Game.Events
|
|||
public ThrowTracker(User thrower)
|
||||
{
|
||||
Thrower = thrower;
|
||||
thrownAt = new ThreadSafeList<User>();
|
||||
thrownAt = new List<User>();
|
||||
}
|
||||
|
||||
public void AddThrownAt(User user)
|
||||
|
@ -22,7 +21,7 @@ namespace HISP.Game.Events
|
|||
thrownAt.Add(user);
|
||||
}
|
||||
public User Thrower;
|
||||
private ThreadSafeList<User> thrownAt;
|
||||
private List<User> thrownAt;
|
||||
public User[] ThrownAt
|
||||
{
|
||||
get
|
||||
|
@ -34,7 +33,7 @@ namespace HISP.Game.Events
|
|||
|
||||
public bool Active = false;
|
||||
public const int REVENGE_TIMEOUT = 10;
|
||||
private ThreadSafeList<ThrowTracker> trackedThrows;
|
||||
private List<ThrowTracker> trackedThrows;
|
||||
private Timer revengeTimeout;
|
||||
public ThrowTracker[] TrackedThrows
|
||||
{
|
||||
|
@ -46,7 +45,7 @@ namespace HISP.Game.Events
|
|||
|
||||
public ModsRevenge()
|
||||
{
|
||||
trackedThrows = new ThreadSafeList<ThrowTracker>();
|
||||
trackedThrows = new List<ThrowTracker>();
|
||||
Active = false;
|
||||
}
|
||||
|
||||
|
@ -148,8 +147,8 @@ namespace HISP.Game.Events
|
|||
thrower.AddMoney(50);
|
||||
throwAt.AddMoney(500);
|
||||
|
||||
thrower.Client.SendPacket(youEarned);
|
||||
throwAt.Client.SendPacket(otherEarned);
|
||||
thrower.LoggedinClient.SendPacket(youEarned);
|
||||
throwAt.LoggedinClient.SendPacket(otherEarned);
|
||||
|
||||
throwCounter.AddThrownAt(throwAt);
|
||||
}
|
2
HorseIsleServer/LibHISP/Game/Events/RandomEvent.cs → HorseIsleServer/HorseIsleServer/Game/Events/RandomEvent.cs
Executable file → Normal file
2
HorseIsleServer/LibHISP/Game/Events/RandomEvent.cs → HorseIsleServer/HorseIsleServer/Game/Events/RandomEvent.cs
Executable file → Normal file
|
@ -59,7 +59,7 @@ namespace HISP.Game.Events
|
|||
|
||||
string msg = Messages.FormatRandomEvent(rngEvent.Text, moneyEarned, horseName);
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(Messages.RandomEventPrefix + msg, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
|
||||
return;
|
||||
}
|
17
HorseIsleServer/LibHISP/Game/Events/RealTimeQuiz.cs → HorseIsleServer/HorseIsleServer/Game/Events/RealTimeQuiz.cs
Executable file → Normal file
17
HorseIsleServer/LibHISP/Game/Events/RealTimeQuiz.cs → HorseIsleServer/HorseIsleServer/Game/Events/RealTimeQuiz.cs
Executable file → Normal file
|
@ -1,6 +1,5 @@
|
|||
using HISP.Player;
|
||||
using HISP.Server;
|
||||
using HISP.Util;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
|
@ -47,8 +46,8 @@ namespace HISP.Game.Events
|
|||
if (this.Quit)
|
||||
return;
|
||||
|
||||
byte[] realTimeQuizQuestion = PacketBuilder.CreateMeta(Meta.BuildRealTimeQuiz(this));
|
||||
this.UserInstance.Client.SendPacket(realTimeQuizQuestion);
|
||||
byte[] realTimeQuizQuestion = PacketBuilder.CreateMetaPacket(Meta.BuildRealTimeQuiz(this));
|
||||
this.UserInstance.LoggedinClient.SendPacket(realTimeQuizQuestion);
|
||||
}
|
||||
|
||||
public void CheckAnswer(string answer)
|
||||
|
@ -98,11 +97,11 @@ namespace HISP.Game.Events
|
|||
return participents.ToArray();
|
||||
}
|
||||
}
|
||||
private ThreadSafeList<Participent> participents;
|
||||
private List<Participent> participents;
|
||||
|
||||
public RealTimeQuiz()
|
||||
{
|
||||
participents = new ThreadSafeList<Participent>();
|
||||
participents = new List<Participent>();
|
||||
Questions = new QuizQuestion[8];
|
||||
for(int i = 0; i < 8; i++)
|
||||
{
|
||||
|
@ -160,7 +159,7 @@ namespace HISP.Game.Events
|
|||
Participent partcipent = getParticipent(user.Id);
|
||||
partcipent.Quit = true;
|
||||
user.InRealTimeQuiz = false;
|
||||
GameServer.UpdateArea(user.Client);
|
||||
GameServer.UpdateArea(user.LoggedinClient);
|
||||
}
|
||||
catch (KeyNotFoundException) { };
|
||||
}
|
||||
|
@ -219,7 +218,7 @@ namespace HISP.Game.Events
|
|||
|
||||
|
||||
participent.UserInstance.InRealTimeQuiz = false;
|
||||
GameServer.UpdateArea(participent.UserInstance.Client);
|
||||
GameServer.UpdateArea(participent.UserInstance.LoggedinClient);
|
||||
|
||||
int money = 0;
|
||||
|
||||
|
@ -238,12 +237,12 @@ namespace HISP.Game.Events
|
|||
if (participent.Won)
|
||||
{
|
||||
byte[] wonBonusMessage = PacketBuilder.CreateChat(Messages.FormatEventRealTimeQuizWinBonus(money), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
participent.UserInstance.Client.SendPacket(wonBonusMessage);
|
||||
participent.UserInstance.LoggedinClient.SendPacket(wonBonusMessage);
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] bonusMessage = PacketBuilder.CreateChat(Messages.FormatEventRealTimeQuizBonus(money), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
participent.UserInstance.Client.SendPacket(bonusMessage);
|
||||
participent.UserInstance.LoggedinClient.SendPacket(bonusMessage);
|
||||
}
|
||||
|
||||
participent.UserInstance.AddMoney(money);
|
4
HorseIsleServer/LibHISP/Game/Events/RealTimeRiddle.cs → HorseIsleServer/HorseIsleServer/Game/Events/RealTimeRiddle.cs
Executable file → Normal file
4
HorseIsleServer/LibHISP/Game/Events/RealTimeRiddle.cs → HorseIsleServer/HorseIsleServer/Game/Events/RealTimeRiddle.cs
Executable file → Normal file
|
@ -59,7 +59,7 @@ namespace HISP.Game.Events
|
|||
if (Database.HasPlayerCompletedRealTimeRiddle(RiddleId, winner.Id))
|
||||
{
|
||||
byte[] alreadyWonRiddleMessage = PacketBuilder.CreateChat(Messages.EventAlreadySovledRealTimeRiddle, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
winner.Client.SendPacket(alreadyWonRiddleMessage);
|
||||
winner.LoggedinClient.SendPacket(alreadyWonRiddleMessage);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -81,7 +81,7 @@ namespace HISP.Game.Events
|
|||
foreach (GameClient client in GameClient.ConnectedClients)
|
||||
{
|
||||
if (client.LoggedIn)
|
||||
if (client.User.Id != winner.Id)
|
||||
if (client.LoggedinUser.Id != winner.Id)
|
||||
client.SendPacket(riddleWonMessage);
|
||||
else
|
||||
client.SendPacket(riddleYouWonMessage);
|
0
HorseIsleServer/LibHISP/Game/Events/TackShopGiveaway.cs → HorseIsleServer/HorseIsleServer/Game/Events/TackShopGiveaway.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Events/TackShopGiveaway.cs → HorseIsleServer/HorseIsleServer/Game/Events/TackShopGiveaway.cs
Executable file → Normal file
2
HorseIsleServer/LibHISP/Game/Events/WaterBalloonGame.cs → HorseIsleServer/HorseIsleServer/Game/Events/WaterBalloonGame.cs
Executable file → Normal file
2
HorseIsleServer/LibHISP/Game/Events/WaterBalloonGame.cs → HorseIsleServer/HorseIsleServer/Game/Events/WaterBalloonGame.cs
Executable file → Normal file
|
@ -80,7 +80,7 @@ namespace HISP.Game.Events
|
|||
{
|
||||
byte[] youWinMsg = PacketBuilder.CreateChat(Messages.EventWonWaterBallonGame, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
winner.UserHit.AddMoney(20000);
|
||||
winner.UserHit.Client.SendPacket(youWinMsg);
|
||||
winner.UserHit.LoggedinClient.SendPacket(youWinMsg);
|
||||
winner.UserHit.TrackedItems.GetTrackedItem(Tracking.TrackableItem.WaterbaloonGameWin).Count++;
|
||||
}
|
||||
|
0
HorseIsleServer/LibHISP/Game/GameExceptions.cs → HorseIsleServer/HorseIsleServer/Game/GameExceptions.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/GameExceptions.cs → HorseIsleServer/HorseIsleServer/Game/GameExceptions.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Horse/HorseInfo.cs → HorseIsleServer/HorseIsleServer/Game/Horse/HorseInfo.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Horse/HorseInfo.cs → HorseIsleServer/HorseIsleServer/Game/Horse/HorseInfo.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Horse/HorseInstance.cs → HorseIsleServer/HorseIsleServer/Game/Horse/HorseInstance.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Horse/HorseInstance.cs → HorseIsleServer/HorseIsleServer/Game/Horse/HorseInstance.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Horse/Leaser.cs → HorseIsleServer/HorseIsleServer/Game/Horse/Leaser.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Horse/Leaser.cs → HorseIsleServer/HorseIsleServer/Game/Horse/Leaser.cs
Executable file → Normal file
3
HorseIsleServer/LibHISP/Game/Horse/WildHorse.cs → HorseIsleServer/HorseIsleServer/Game/Horse/WildHorse.cs
Executable file → Normal file
3
HorseIsleServer/LibHISP/Game/Horse/WildHorse.cs → HorseIsleServer/HorseIsleServer/Game/Horse/WildHorse.cs
Executable file → Normal file
|
@ -1,6 +1,5 @@
|
|||
using HISP.Player;
|
||||
using HISP.Server;
|
||||
using HISP.Util;
|
||||
using System.Collections.Generic;
|
||||
namespace HISP.Game.Horse
|
||||
{
|
||||
|
@ -182,7 +181,7 @@ namespace HISP.Game.Horse
|
|||
Despawn(this);
|
||||
}
|
||||
|
||||
private static ThreadSafeList<WildHorse> wildHorses = new ThreadSafeList<WildHorse>();
|
||||
private static List<WildHorse> wildHorses = new List<WildHorse>();
|
||||
public static WildHorse[] WildHorses
|
||||
{
|
||||
get
|
3
HorseIsleServer/LibHISP/Game/Inventory/HorseInventory.cs → HorseIsleServer/HorseIsleServer/Game/Inventory/HorseInventory.cs
Executable file → Normal file
3
HorseIsleServer/LibHISP/Game/Inventory/HorseInventory.cs → HorseIsleServer/HorseIsleServer/Game/Inventory/HorseInventory.cs
Executable file → Normal file
|
@ -1,7 +1,6 @@
|
|||
using HISP.Game.Horse;
|
||||
using HISP.Player;
|
||||
using HISP.Server;
|
||||
using HISP.Util;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace HISP.Game.Inventory
|
||||
|
@ -9,7 +8,7 @@ namespace HISP.Game.Inventory
|
|||
public class HorseInventory
|
||||
{
|
||||
private User baseUser;
|
||||
private ThreadSafeList<HorseInstance> horsesList = new ThreadSafeList<HorseInstance>();
|
||||
private List<HorseInstance> horsesList = new List<HorseInstance>();
|
||||
public HorseInstance[] HorseList
|
||||
{
|
||||
get
|
0
HorseIsleServer/LibHISP/Game/Inventory/IInventory.cs → HorseIsleServer/HorseIsleServer/Game/Inventory/IInventory.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Inventory/IInventory.cs → HorseIsleServer/HorseIsleServer/Game/Inventory/IInventory.cs
Executable file → Normal file
11
HorseIsleServer/LibHISP/Game/Inventory/InventoryItem.cs → HorseIsleServer/HorseIsleServer/Game/Inventory/InventoryItem.cs
Executable file → Normal file
11
HorseIsleServer/LibHISP/Game/Inventory/InventoryItem.cs → HorseIsleServer/HorseIsleServer/Game/Inventory/InventoryItem.cs
Executable file → Normal file
|
@ -1,20 +1,21 @@
|
|||
using HISP.Game.Items;
|
||||
using HISP.Util;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using HISP.Game.Items;
|
||||
|
||||
namespace HISP.Game.Inventory
|
||||
{
|
||||
public class InventoryItem
|
||||
{
|
||||
public InventoryItem()
|
||||
{
|
||||
itemInstances = new ThreadSafeList<ItemInstance>();
|
||||
itemInstances = new List<ItemInstance>();
|
||||
Infinite = false;
|
||||
ItemId = 0;
|
||||
}
|
||||
|
||||
public int ItemId;
|
||||
public bool Infinite;
|
||||
private ThreadSafeList<ItemInstance> itemInstances;
|
||||
private List<ItemInstance> itemInstances;
|
||||
public void RemoveItem(ItemInstance itm)
|
||||
{
|
||||
itemInstances.Remove(itm);
|
11
HorseIsleServer/LibHISP/Game/Inventory/PlayerInventory.cs → HorseIsleServer/HorseIsleServer/Game/Inventory/PlayerInventory.cs
Executable file → Normal file
11
HorseIsleServer/LibHISP/Game/Inventory/PlayerInventory.cs → HorseIsleServer/HorseIsleServer/Game/Inventory/PlayerInventory.cs
Executable file → Normal file
|
@ -4,20 +4,19 @@ using System.Linq;
|
|||
using HISP.Player;
|
||||
using HISP.Server;
|
||||
using HISP.Game.Items;
|
||||
using HISP.Util;
|
||||
|
||||
|
||||
namespace HISP.Game.Inventory
|
||||
{
|
||||
|
||||
{
|
||||
|
||||
public class PlayerInventory : IInventory
|
||||
{
|
||||
|
||||
|
||||
public User BaseUser;
|
||||
private ThreadSafeList<InventoryItem> inventoryItems;
|
||||
private List<InventoryItem> inventoryItems;
|
||||
public PlayerInventory(User forUser)
|
||||
{
|
||||
inventoryItems = new ThreadSafeList<InventoryItem>();
|
||||
inventoryItems = new List<InventoryItem>();
|
||||
|
||||
BaseUser = forUser;
|
||||
ItemInstance[] instances = Database.GetPlayerInventory(BaseUser.Id).ToArray();
|
7
HorseIsleServer/LibHISP/Game/Inventory/ShopInventory.cs → HorseIsleServer/HorseIsleServer/Game/Inventory/ShopInventory.cs
Executable file → Normal file
7
HorseIsleServer/LibHISP/Game/Inventory/ShopInventory.cs → HorseIsleServer/HorseIsleServer/Game/Inventory/ShopInventory.cs
Executable file → Normal file
|
@ -4,14 +4,13 @@ using HISP.Game.Items;
|
|||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using HISP.Util;
|
||||
|
||||
|
||||
namespace HISP.Game.Inventory
|
||||
{
|
||||
public class ShopInventory : IInventory
|
||||
{
|
||||
private Shop baseShop;
|
||||
private ThreadSafeList<InventoryItem> inventoryItems;
|
||||
private List<InventoryItem> inventoryItems;
|
||||
public int Count
|
||||
{
|
||||
get
|
||||
|
@ -22,7 +21,7 @@ namespace HISP.Game.Inventory
|
|||
public ShopInventory(Shop shopkeeper)
|
||||
{
|
||||
baseShop = shopkeeper;
|
||||
inventoryItems = new ThreadSafeList<InventoryItem>();
|
||||
inventoryItems = new List<InventoryItem>();
|
||||
}
|
||||
|
||||
private void addItem(ItemInstance item, bool addToDatabase)
|
17
HorseIsleServer/LibHISP/Game/Items/DroppedItems.cs → HorseIsleServer/HorseIsleServer/Game/Items/DroppedItems.cs
Executable file → Normal file
17
HorseIsleServer/LibHISP/Game/Items/DroppedItems.cs → HorseIsleServer/HorseIsleServer/Game/Items/DroppedItems.cs
Executable file → Normal file
|
@ -134,21 +134,26 @@ namespace HISP.Game.Items
|
|||
droppedItemsList.Add(droppedItem);
|
||||
Database.AddDroppedItem(droppedItem);
|
||||
}
|
||||
public static void GenerateItems()
|
||||
public static void GenerateItems(bool isFirstLoad=false)
|
||||
{
|
||||
Logger.DebugPrint("Generating items.");
|
||||
if (isFirstLoad)
|
||||
Logger.InfoPrint("Generating items, (this may take awhile on a fresh database!)");
|
||||
else
|
||||
Logger.DebugPrint("Generating items.");
|
||||
|
||||
int newItems = 0;
|
||||
foreach (Item.ItemInformation item in Item.Items)
|
||||
{
|
||||
int count = GetCountOfItem(item);
|
||||
//do
|
||||
//{
|
||||
do
|
||||
{
|
||||
if (count < item.SpawnParamaters.SpawnCap)
|
||||
{
|
||||
|
||||
count++;
|
||||
int despawnTimer = 1440;
|
||||
if (isFirstLoad)
|
||||
despawnTimer = GameServer.RandomNumberGenerator.Next(0, 1440 + 1);
|
||||
|
||||
if (item.SpawnParamaters.SpawnInZone != null)
|
||||
{
|
||||
|
@ -319,7 +324,7 @@ namespace HISP.Game.Items
|
|||
}
|
||||
}
|
||||
|
||||
//} while (count < item.SpawnParamaters.SpawnCap);
|
||||
} while (isFirstLoad && (count < item.SpawnParamaters.SpawnCap));
|
||||
|
||||
|
||||
}
|
||||
|
@ -337,7 +342,7 @@ namespace HISP.Game.Items
|
|||
public static void Init()
|
||||
{
|
||||
ReadFromDatabase();
|
||||
GenerateItems();
|
||||
GenerateItems(Database.GetDroppedItemsCount() <= 0);
|
||||
}
|
||||
|
||||
}
|
6
HorseIsleServer/LibHISP/Game/Items/Item.cs → HorseIsleServer/HorseIsleServer/Game/Items/Item.cs
Executable file → Normal file
6
HorseIsleServer/LibHISP/Game/Items/Item.cs → HorseIsleServer/HorseIsleServer/Game/Items/Item.cs
Executable file → Normal file
|
@ -150,7 +150,7 @@ namespace HISP.Game.Items
|
|||
if (isle.Name == "Prison Isle")
|
||||
{
|
||||
byte[] dontWorkHere = PacketBuilder.CreateChat(Messages.RanchDorothyShoesPrisonIsleMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.Client.SendPacket(dontWorkHere);
|
||||
user.LoggedinClient.SendPacket(dontWorkHere);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -162,14 +162,14 @@ namespace HISP.Game.Items
|
|||
return;
|
||||
}
|
||||
byte[] noPlaceLIke127001 = PacketBuilder.CreateChat(Messages.RanchDorothyShoesMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.Client.SendPacket(noPlaceLIke127001);
|
||||
user.LoggedinClient.SendPacket(noPlaceLIke127001);
|
||||
|
||||
user.Teleport(user.OwnedRanch.X, user.OwnedRanch.Y);
|
||||
}
|
||||
else if (itm.ItemId == Item.Telescope)
|
||||
{
|
||||
byte[] birdMap = PacketBuilder.CreateBirdMap(user.X, user.Y);
|
||||
user.Client.SendPacket(birdMap);
|
||||
user.LoggedinClient.SendPacket(birdMap);
|
||||
}
|
||||
else
|
||||
{
|
0
HorseIsleServer/LibHISP/Game/Items/ItemInstance.cs → HorseIsleServer/HorseIsleServer/Game/Items/ItemInstance.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Items/ItemInstance.cs → HorseIsleServer/HorseIsleServer/Game/Items/ItemInstance.cs
Executable file → Normal file
7
HorseIsleServer/LibHISP/Game/Items/Tack.cs → HorseIsleServer/HorseIsleServer/Game/Items/Tack.cs
Executable file → Normal file
7
HorseIsleServer/LibHISP/Game/Items/Tack.cs → HorseIsleServer/HorseIsleServer/Game/Items/Tack.cs
Executable file → Normal file
|
@ -4,8 +4,7 @@ using System.Collections.Generic;
|
|||
using System.Text;
|
||||
|
||||
using HISP.Server;
|
||||
using HISP.Util;
|
||||
|
||||
|
||||
namespace HISP.Game.Items
|
||||
{
|
||||
public class Tack
|
||||
|
@ -123,13 +122,13 @@ namespace HISP.Game.Items
|
|||
|
||||
try
|
||||
{
|
||||
TackSet set = GetSetByName(Helper.CapitalizeFirstLetter(itemInfo.EmbedSwf));
|
||||
TackSet set = GetSetByName(Util.CapitalizeFirstLetter(itemInfo.EmbedSwf));
|
||||
set.Add(itemInfo);
|
||||
}
|
||||
catch(KeyNotFoundException)
|
||||
{
|
||||
TackSet tackSet = new TackSet();
|
||||
tackSet.SetName = Helper.CapitalizeFirstLetter(itemInfo.EmbedSwf);
|
||||
tackSet.SetName = Util.CapitalizeFirstLetter(itemInfo.EmbedSwf);
|
||||
tackSet.Add(itemInfo);
|
||||
tackSets.Add(tackSet);
|
||||
}
|
27
HorseIsleServer/LibHISP/Game/Map.cs → HorseIsleServer/HorseIsleServer/Game/Map.cs
Executable file → Normal file
27
HorseIsleServer/LibHISP/Game/Map.cs → HorseIsleServer/HorseIsleServer/Game/Map.cs
Executable file → Normal file
|
@ -12,14 +12,7 @@ namespace HISP.Game
|
|||
public string Type;
|
||||
}
|
||||
|
||||
public struct TileDepth
|
||||
{
|
||||
public bool ShowPlayer;
|
||||
public bool Passable;
|
||||
}
|
||||
|
||||
public static TileDepth[] OverlayTileDepth;
|
||||
public static TerrainTile[] TerrainTiles;
|
||||
public static int[] OverlayTileDepth;
|
||||
|
||||
public static int Width;
|
||||
public static int Height;
|
||||
|
@ -27,6 +20,8 @@ namespace HISP.Game
|
|||
public static byte[] MapData;
|
||||
public static byte[] oMapData;
|
||||
|
||||
public static TerrainTile[] TerrainTiles;
|
||||
|
||||
|
||||
public static int NewUserStartX;
|
||||
public static int NewUserStartY;
|
||||
|
@ -80,9 +75,19 @@ namespace HISP.Game
|
|||
if (World.InIsle(x, y))
|
||||
tileset = World.GetIsle(x, y).Tileset;
|
||||
otileId = otileId + 64 * tileset;
|
||||
}
|
||||
|
||||
bool overlayPassable = OverlayTileDepth[otileId].Passable;
|
||||
}
|
||||
|
||||
|
||||
int tileDepth = OverlayTileDepth[otileId];
|
||||
bool overlayPassable = false;
|
||||
if (tileDepth == 0)
|
||||
overlayPassable = false;
|
||||
if (tileDepth == 1)
|
||||
overlayPassable = false;
|
||||
if (tileDepth == 2)
|
||||
overlayPassable = true;
|
||||
if (tileDepth == 3)
|
||||
overlayPassable = true;
|
||||
|
||||
if ((!terrainPassable && overlayPassable) && otileId == 0)
|
||||
return false;
|
6078
HorseIsleServer/LibHISP/Game/Messages.cs → HorseIsleServer/HorseIsleServer/Game/Messages.cs
Executable file → Normal file
6078
HorseIsleServer/LibHISP/Game/Messages.cs → HorseIsleServer/HorseIsleServer/Game/Messages.cs
Executable file → Normal file
File diff suppressed because it is too large
Load diff
6144
HorseIsleServer/LibHISP/Game/Meta.cs → HorseIsleServer/HorseIsleServer/Game/Meta.cs
Executable file → Normal file
6144
HorseIsleServer/LibHISP/Game/Meta.cs → HorseIsleServer/HorseIsleServer/Game/Meta.cs
Executable file → Normal file
File diff suppressed because it is too large
Load diff
7
HorseIsleServer/LibHISP/Game/Multiroom.cs → HorseIsleServer/HorseIsleServer/Game/Multiroom.cs
Executable file → Normal file
7
HorseIsleServer/LibHISP/Game/Multiroom.cs → HorseIsleServer/HorseIsleServer/Game/Multiroom.cs
Executable file → Normal file
|
@ -1,6 +1,5 @@
|
|||
using HISP.Player;
|
||||
using HISP.Server;
|
||||
using HISP.Util;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
|
@ -9,7 +8,7 @@ namespace HISP.Game
|
|||
public class Multiroom
|
||||
{
|
||||
private static List<Multiroom> multirooms = new List<Multiroom>();
|
||||
private ThreadSafeList<User> joinedUsers = new ThreadSafeList<User>();
|
||||
private List<User> joinedUsers = new List<User>();
|
||||
|
||||
public int x;
|
||||
public int y;
|
||||
|
@ -84,7 +83,7 @@ namespace HISP.Game
|
|||
if (joinedUser.Id != user.Id)
|
||||
if(!TwoPlayer.IsPlayerInGame(joinedUser))
|
||||
if(!joinedUser.MajorPriority)
|
||||
GameServer.UpdateArea(joinedUser.Client);
|
||||
GameServer.UpdateArea(joinedUser.LoggedinClient);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -101,7 +100,7 @@ namespace HISP.Game
|
|||
foreach (User joinedUser in JoinedUsers)
|
||||
if (!TwoPlayer.IsPlayerInGame(joinedUser))
|
||||
if (!joinedUser.MajorPriority)
|
||||
GameServer.UpdateArea(joinedUser.Client);
|
||||
GameServer.UpdateArea(joinedUser.LoggedinClient);
|
||||
}
|
||||
|
||||
}
|
0
HorseIsleServer/LibHISP/Game/Npc.cs → HorseIsleServer/HorseIsleServer/Game/Npc.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Npc.cs → HorseIsleServer/HorseIsleServer/Game/Npc.cs
Executable file → Normal file
20
HorseIsleServer/LibHISP/Game/Quest.cs → HorseIsleServer/HorseIsleServer/Game/Quest.cs
Executable file → Normal file
20
HorseIsleServer/LibHISP/Game/Quest.cs → HorseIsleServer/HorseIsleServer/Game/Quest.cs
Executable file → Normal file
|
@ -15,7 +15,7 @@ namespace HISP.Game
|
|||
public const string Binoculars = "BINOCS";
|
||||
public const string Rake = "RAKE";
|
||||
public const string MagnifyingGlass = "MAGNIFY";
|
||||
public const int CloudIslesQuest = 1373;
|
||||
|
||||
public struct QuestItemInfo
|
||||
{
|
||||
public int ItemId;
|
||||
|
@ -219,7 +219,7 @@ namespace HISP.Game
|
|||
res.QuestCompleted = true;
|
||||
if (npcActivation)
|
||||
{
|
||||
if (quest.SuccessNpcChat != null && quest.SuccessNpcChat.Trim() != "")
|
||||
if (quest.SuccessNpcChat != null && quest.SuccessNpcChat != "")
|
||||
res.NpcChat = quest.SuccessNpcChat;
|
||||
|
||||
if(quest.SetNpcChatpoint != -1)
|
||||
|
@ -238,7 +238,7 @@ namespace HISP.Game
|
|||
if (quest.SuccessMessage != null)
|
||||
{
|
||||
byte[] ChatPacket = PacketBuilder.CreateChat(quest.SuccessMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.Client.SendPacket(ChatPacket);
|
||||
user.LoggedinClient.SendPacket(ChatPacket);
|
||||
}
|
||||
|
||||
if (quest.SuccessNpcChat != null)
|
||||
|
@ -246,7 +246,7 @@ namespace HISP.Game
|
|||
if (!npcActivation)
|
||||
{
|
||||
byte[] ChatPacket = PacketBuilder.CreateChat(quest.SuccessNpcChat, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.Client.SendPacket(ChatPacket);
|
||||
user.LoggedinClient.SendPacket(ChatPacket);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -262,10 +262,10 @@ namespace HISP.Game
|
|||
user.Awards.AddAward(Award.GetAwardById(4)); // 100% Quest Completion Award.
|
||||
|
||||
// Is cloud isles quest?
|
||||
if (quest.Id == CloudIslesQuest)
|
||||
if (quest.Id == 1373)
|
||||
{
|
||||
byte[] swfLoadPacket = PacketBuilder.CreateSwfModule("ballooncutscene", PacketBuilder.PACKET_SWF_MODULE_CUTSCENE);
|
||||
user.Client.SendPacket(swfLoadPacket);
|
||||
byte[] swfLoadPacket = PacketBuilder.CreateSwfModulePacket("ballooncutscene", PacketBuilder.PACKET_SWF_CUTSCENE);
|
||||
user.LoggedinClient.SendPacket(swfLoadPacket);
|
||||
}
|
||||
|
||||
return res;
|
||||
|
@ -290,7 +290,7 @@ namespace HISP.Game
|
|||
if (!npcActivation)
|
||||
{
|
||||
byte[] ChatPacket = PacketBuilder.CreateChat(quest.FailNpcChat, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.Client.SendPacket(ChatPacket);
|
||||
user.LoggedinClient.SendPacket(ChatPacket);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -371,7 +371,7 @@ namespace HISP.Game
|
|||
if(result.NpcChat != null)
|
||||
{
|
||||
byte[] ChatPacket = PacketBuilder.CreateChat(result.NpcChat, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.Client.SendPacket(ChatPacket);
|
||||
user.LoggedinClient.SendPacket(ChatPacket);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -383,7 +383,7 @@ namespace HISP.Game
|
|||
if (result.NpcChat != null)
|
||||
{
|
||||
byte[] ChatPacket = PacketBuilder.CreateChat(result.NpcChat, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.Client.SendPacket(ChatPacket);
|
||||
user.LoggedinClient.SendPacket(ChatPacket);
|
||||
}
|
||||
return true;
|
||||
}
|
988
HorseIsleServer/LibHISP/Game/Ranch.cs → HorseIsleServer/HorseIsleServer/Game/Ranch.cs
Executable file → Normal file
988
HorseIsleServer/LibHISP/Game/Ranch.cs → HorseIsleServer/HorseIsleServer/Game/Ranch.cs
Executable file → Normal file
|
@ -1,500 +1,488 @@
|
|||
using HISP.Game.Inventory;
|
||||
using HISP.Game.Items;
|
||||
using HISP.Player;
|
||||
using HISP.Server;
|
||||
using HISP.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace HISP.Game
|
||||
{
|
||||
public class Ranch
|
||||
{
|
||||
public class RanchUpgrade
|
||||
{
|
||||
public static List<RanchUpgrade> RanchUpgrades = new List<RanchUpgrade>();
|
||||
public int Id;
|
||||
public int Cost;
|
||||
public string Title;
|
||||
public string Description;
|
||||
public int Limit;
|
||||
|
||||
public static bool RanchUpgradeExists(int id)
|
||||
{
|
||||
foreach (RanchUpgrade rachUpgrade in RanchUpgrades)
|
||||
{
|
||||
if (rachUpgrade.Id == id)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static RanchUpgrade GetRanchUpgradeById(int id)
|
||||
{
|
||||
foreach (RanchUpgrade ranchUpgrade in RanchUpgrades)
|
||||
{
|
||||
if (ranchUpgrade.Id == id)
|
||||
return ranchUpgrade;
|
||||
}
|
||||
throw new KeyNotFoundException("No ranch found.");
|
||||
}
|
||||
}
|
||||
public class RanchBuilding
|
||||
{
|
||||
public static List<RanchBuilding> RanchBuildings = new List<RanchBuilding>();
|
||||
public int Id;
|
||||
public int Cost;
|
||||
public string Title;
|
||||
public string Description;
|
||||
|
||||
public static bool RanchBuildingExists(int id)
|
||||
{
|
||||
foreach (RanchBuilding ranchBuilding in RanchBuildings)
|
||||
{
|
||||
if (ranchBuilding.Id == id)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static RanchBuilding GetRanchBuildingById(int id)
|
||||
{
|
||||
foreach(RanchBuilding ranchBuilding in RanchBuildings)
|
||||
{
|
||||
if (ranchBuilding.Id == id)
|
||||
return ranchBuilding;
|
||||
}
|
||||
throw new KeyNotFoundException("No ranch found.");
|
||||
}
|
||||
|
||||
public int GetTeardownPrice()
|
||||
{
|
||||
return Convert.ToInt32(Math.Round((float)this.Cost / (100 / 35.0)));
|
||||
}
|
||||
}
|
||||
public static List<Ranch> Ranches = new List<Ranch>();
|
||||
|
||||
public int X;
|
||||
public int Y;
|
||||
public int Id;
|
||||
public int Value;
|
||||
|
||||
private int ownerId;
|
||||
private int upgradedLevel;
|
||||
private int investedMoney;
|
||||
private string title;
|
||||
private string description;
|
||||
|
||||
public int GetSellPrice()
|
||||
{
|
||||
return Convert.ToInt32(Math.Round((double)this.InvestedMoney / (100 / 75.0)));
|
||||
}
|
||||
private void removeDorothyShoes(int Id)
|
||||
{
|
||||
if (Id == -1)
|
||||
return;
|
||||
|
||||
if(GameServer.IsUserOnline(Id))
|
||||
{
|
||||
User user = GameServer.GetUserById(Id);
|
||||
user.OwnedRanch = null;
|
||||
InventoryItem items = user.Inventory.GetItemByItemId(Item.DorothyShoes);
|
||||
foreach (ItemInstance itm in items.ItemInstances)
|
||||
{
|
||||
user.Inventory.Remove(itm);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Database.RemoveAllItemTypesFromPlayerInventory(this.Id, Item.DorothyShoes);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void deleteRanch()
|
||||
{
|
||||
Database.DeleteRanchOwner(this.Id);
|
||||
removeDorothyShoes(this.ownerId);
|
||||
resetRanch();
|
||||
}
|
||||
private void resetRanch()
|
||||
{
|
||||
title = "";
|
||||
description = "";
|
||||
investedMoney = 0;
|
||||
upgradedLevel = 0;
|
||||
ownerId = -1;
|
||||
for (int i = 0; i < 16; i++)
|
||||
buildings[i] = null;
|
||||
}
|
||||
public int OwnerId
|
||||
{
|
||||
get
|
||||
{
|
||||
if(ownerId != -1)
|
||||
{
|
||||
if (ConfigReader.AllUsersSubbed || Database.GetUserAdmin(ownerId))
|
||||
return ownerId;
|
||||
|
||||
int subExp = Database.GetUserSubscriptionExpireDate(ownerId);
|
||||
DateTime expTime = Helper.UnixTimeStampToDateTime(subExp);
|
||||
if ((DateTime.UtcNow.Date - expTime.Date).Days >= 30)
|
||||
{
|
||||
int price = GetSellPrice();
|
||||
try
|
||||
{
|
||||
checked
|
||||
{
|
||||
Database.SetPlayerMoney(Database.GetPlayerMoney(ownerId) + price, ownerId);
|
||||
}
|
||||
}
|
||||
catch (OverflowException)
|
||||
{
|
||||
Database.SetPlayerMoney(2147483647, ownerId);;
|
||||
}
|
||||
|
||||
Database.AddMessageToQueue(ownerId, Messages.FormatRanchForcefullySoldMessage(price));
|
||||
deleteRanch();
|
||||
return -1;
|
||||
}
|
||||
|
||||
}
|
||||
return ownerId;
|
||||
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == -1)
|
||||
{
|
||||
deleteRanch();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Database.IsRanchOwned(this.Id))
|
||||
{
|
||||
Database.SetRanchOwner(this.Id, ownerId);
|
||||
removeDorothyShoes(ownerId);
|
||||
}
|
||||
else
|
||||
{
|
||||
resetRanch();
|
||||
Database.AddRanch(this.Id, value, "", "", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (GameServer.IsUserOnline(value))
|
||||
{
|
||||
User user = GameServer.GetUserById(value);
|
||||
user.OwnedRanch = this;
|
||||
user.Inventory.AddIgnoringFull(new ItemInstance(Item.DorothyShoes));
|
||||
}
|
||||
else
|
||||
{
|
||||
Database.AddItemToInventory(value, new ItemInstance(Item.DorothyShoes));
|
||||
}
|
||||
|
||||
ownerId = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int UpgradedLevel
|
||||
{
|
||||
get
|
||||
{
|
||||
return upgradedLevel;
|
||||
}
|
||||
set
|
||||
{
|
||||
upgradedLevel = value;
|
||||
Database.SetRanchUpgradeLevel(Id, value);
|
||||
}
|
||||
}
|
||||
public int InvestedMoney
|
||||
{
|
||||
get
|
||||
{
|
||||
return investedMoney;
|
||||
}
|
||||
set
|
||||
{
|
||||
investedMoney = value;
|
||||
Database.SetRanchInvestment(Id, value);
|
||||
}
|
||||
}
|
||||
public string Title
|
||||
{
|
||||
get
|
||||
{
|
||||
return title;
|
||||
}
|
||||
set
|
||||
{
|
||||
title = value.Trim();
|
||||
Database.SetRanchTitle(Id, title);
|
||||
}
|
||||
}
|
||||
public string Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return description;
|
||||
}
|
||||
set
|
||||
{
|
||||
description = value.Trim();
|
||||
Database.SetRanchDescription(Id, value);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private RanchBuilding[] buildings = new RanchBuilding[16];
|
||||
public int GetBuildingCount(int buildingId)
|
||||
{
|
||||
int count = 0;
|
||||
foreach(RanchBuilding building in buildings)
|
||||
{
|
||||
if(building != null)
|
||||
if (building.Id == buildingId)
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
private void updateBuildings()
|
||||
{
|
||||
if (buildings[0] != null)
|
||||
Database.SetRanchBuilding1(this.Id, buildings[0].Id);
|
||||
else
|
||||
Database.SetRanchBuilding1(this.Id, 0);
|
||||
if (buildings[1] != null)
|
||||
Database.SetRanchBuilding2(this.Id, buildings[1].Id);
|
||||
else
|
||||
Database.SetRanchBuilding2(this.Id, 0);
|
||||
if (buildings[2] != null)
|
||||
Database.SetRanchBuilding3(this.Id, buildings[2].Id);
|
||||
else
|
||||
Database.SetRanchBuilding3(this.Id, 0);
|
||||
if (buildings[3] != null)
|
||||
Database.SetRanchBuilding4(this.Id, buildings[3].Id);
|
||||
else
|
||||
Database.SetRanchBuilding4(this.Id, 0);
|
||||
if (buildings[4] != null)
|
||||
Database.SetRanchBuilding5(this.Id, buildings[4].Id);
|
||||
else
|
||||
Database.SetRanchBuilding5(this.Id, 0);
|
||||
if (buildings[5] != null)
|
||||
Database.SetRanchBuilding6(this.Id, buildings[5].Id);
|
||||
else
|
||||
Database.SetRanchBuilding6(this.Id, 0);
|
||||
if (buildings[6] != null)
|
||||
Database.SetRanchBuilding7(this.Id, buildings[6].Id);
|
||||
else
|
||||
Database.SetRanchBuilding7(this.Id, 0);
|
||||
if (buildings[7] != null)
|
||||
Database.SetRanchBuilding8(this.Id, buildings[7].Id);
|
||||
else
|
||||
Database.SetRanchBuilding8(this.Id, 0);
|
||||
if (buildings[8] != null)
|
||||
Database.SetRanchBuilding9(this.Id, buildings[8].Id);
|
||||
else
|
||||
Database.SetRanchBuilding9(this.Id, 0);
|
||||
if (buildings[9] != null)
|
||||
Database.SetRanchBuilding10(this.Id, buildings[9].Id);
|
||||
else
|
||||
Database.SetRanchBuilding10(this.Id, 0);
|
||||
if (buildings[10] != null)
|
||||
Database.SetRanchBuilding11(this.Id, buildings[10].Id);
|
||||
else
|
||||
Database.SetRanchBuilding11(this.Id, 0);
|
||||
if (buildings[11] != null)
|
||||
Database.SetRanchBuilding12(this.Id, buildings[11].Id);
|
||||
else
|
||||
Database.SetRanchBuilding12(this.Id, 0);
|
||||
if (buildings[12] != null)
|
||||
Database.SetRanchBuilding13(this.Id, buildings[12].Id);
|
||||
else
|
||||
Database.SetRanchBuilding13(this.Id, 0);
|
||||
if (buildings[13] != null)
|
||||
Database.SetRanchBuilding14(this.Id, buildings[13].Id);
|
||||
else
|
||||
Database.SetRanchBuilding14(this.Id, 0);
|
||||
if (buildings[14] != null)
|
||||
Database.SetRanchBuilding15(this.Id, buildings[14].Id);
|
||||
else
|
||||
Database.SetRanchBuilding15(this.Id, 0);
|
||||
if (buildings[15] != null)
|
||||
Database.SetRanchBuilding16(this.Id, buildings[15].Id);
|
||||
else
|
||||
Database.SetRanchBuilding16(this.Id, 0);
|
||||
}
|
||||
public RanchBuilding GetBuilding(int buildingId)
|
||||
{
|
||||
if (buildingId < 0)
|
||||
return null;
|
||||
|
||||
if (buildingId >= buildings.Length)
|
||||
return null;
|
||||
|
||||
return buildings[buildingId];
|
||||
}
|
||||
public void SetBuilding(int buildingId, RanchBuilding value)
|
||||
{
|
||||
buildings[buildingId] = value;
|
||||
updateBuildings();
|
||||
}
|
||||
|
||||
|
||||
public string GetSwf(bool mine)
|
||||
{
|
||||
string swf = "ranchviewer.swf?H=" + (upgradedLevel+1).ToString();
|
||||
for(int i = 0; i < buildings.Length; i++)
|
||||
{
|
||||
swf += "&B" + (i+1).ToString() + "=";
|
||||
if (buildings[i] != null)
|
||||
{
|
||||
swf += buildings[i].Id.ToString();
|
||||
}
|
||||
}
|
||||
if (mine)
|
||||
swf += "&MINE=1";
|
||||
return swf;
|
||||
}
|
||||
|
||||
|
||||
public Ranch(int x, int y, int id, int value)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
Id = id;
|
||||
Value = value;
|
||||
title = "";
|
||||
description = "";
|
||||
upgradedLevel = 0;
|
||||
ownerId = -1;
|
||||
investedMoney = 0;
|
||||
for (int i = 0; i < 16; i++)
|
||||
buildings[i] = null;
|
||||
bool owned = Database.IsRanchOwned(id);
|
||||
if (owned)
|
||||
{
|
||||
upgradedLevel = Database.GetRanchUpgradeLevel(id);
|
||||
title = Database.GetRanchTitle(id);
|
||||
description = Database.GetRanchDescription(id);
|
||||
ownerId = Database.GetRanchOwner(id);
|
||||
int b1 = Database.GetRanchBuilding1(id);
|
||||
int b2 = Database.GetRanchBuilding2(id);
|
||||
int b3 = Database.GetRanchBuilding3(id);
|
||||
int b4 = Database.GetRanchBuilding4(id);
|
||||
int b5 = Database.GetRanchBuilding5(id);
|
||||
int b6 = Database.GetRanchBuilding6(id);
|
||||
int b7 = Database.GetRanchBuilding7(id);
|
||||
int b8 = Database.GetRanchBuilding8(id);
|
||||
int b9 = Database.GetRanchBuilding9(id);
|
||||
int b10 = Database.GetRanchBuilding10(id);
|
||||
int b11 = Database.GetRanchBuilding11(id);
|
||||
int b12 = Database.GetRanchBuilding12(id);
|
||||
int b13 = Database.GetRanchBuilding13(id);
|
||||
int b14 = Database.GetRanchBuilding14(id);
|
||||
int b15 = Database.GetRanchBuilding15(id);
|
||||
int b16 = Database.GetRanchBuilding16(id);
|
||||
|
||||
if (RanchBuilding.RanchBuildingExists(b1))
|
||||
buildings[0] = RanchBuilding.GetRanchBuildingById(b1);
|
||||
if (RanchBuilding.RanchBuildingExists(b2))
|
||||
buildings[1] = RanchBuilding.GetRanchBuildingById(b2);
|
||||
if (RanchBuilding.RanchBuildingExists(b3))
|
||||
buildings[2] = RanchBuilding.GetRanchBuildingById(b3);
|
||||
if (RanchBuilding.RanchBuildingExists(b4))
|
||||
buildings[3] = RanchBuilding.GetRanchBuildingById(b4);
|
||||
if (RanchBuilding.RanchBuildingExists(b5))
|
||||
buildings[4] = RanchBuilding.GetRanchBuildingById(b5);
|
||||
if (RanchBuilding.RanchBuildingExists(b6))
|
||||
buildings[5] = RanchBuilding.GetRanchBuildingById(b6);
|
||||
if (RanchBuilding.RanchBuildingExists(b7))
|
||||
buildings[6] = RanchBuilding.GetRanchBuildingById(b7);
|
||||
if (RanchBuilding.RanchBuildingExists(b8))
|
||||
buildings[7] = RanchBuilding.GetRanchBuildingById(b8);
|
||||
if (RanchBuilding.RanchBuildingExists(b9))
|
||||
buildings[8] = RanchBuilding.GetRanchBuildingById(b9);
|
||||
if (RanchBuilding.RanchBuildingExists(b10))
|
||||
buildings[9] = RanchBuilding.GetRanchBuildingById(b10);
|
||||
if (RanchBuilding.RanchBuildingExists(b11))
|
||||
buildings[10] = RanchBuilding.GetRanchBuildingById(b11);
|
||||
if (RanchBuilding.RanchBuildingExists(b12))
|
||||
buildings[11] = RanchBuilding.GetRanchBuildingById(b12);
|
||||
if (RanchBuilding.RanchBuildingExists(b13))
|
||||
buildings[12] = RanchBuilding.GetRanchBuildingById(b13);
|
||||
if (RanchBuilding.RanchBuildingExists(b14))
|
||||
buildings[13] = RanchBuilding.GetRanchBuildingById(b14);
|
||||
if (RanchBuilding.RanchBuildingExists(b15))
|
||||
buildings[14] = RanchBuilding.GetRanchBuildingById(b15);
|
||||
if (RanchBuilding.RanchBuildingExists(b16))
|
||||
buildings[15] = RanchBuilding.GetRanchBuildingById(b16);
|
||||
|
||||
|
||||
InvestedMoney = Database.GetRanchInvestment(id);
|
||||
}
|
||||
}
|
||||
|
||||
public RanchUpgrade GetRanchUpgrade()
|
||||
{
|
||||
return RanchUpgrade.GetRanchUpgradeById(this.upgradedLevel + 1);
|
||||
}
|
||||
public static bool IsRanchHere(int x, int y)
|
||||
{
|
||||
foreach (Ranch ranch in Ranches)
|
||||
{
|
||||
if (ranch.X == x && ranch.Y == y)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static bool RanchExists(int ranchId)
|
||||
{
|
||||
foreach (Ranch ranch in Ranches)
|
||||
{
|
||||
if (ranch.Id == ranchId)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static Ranch GetRanchById(int ranchId)
|
||||
{
|
||||
foreach (Ranch ranch in Ranches)
|
||||
{
|
||||
if (ranch.Id == ranchId)
|
||||
return ranch;
|
||||
}
|
||||
throw new KeyNotFoundException("No Ranch with id " + ranchId);
|
||||
}
|
||||
public static Ranch GetRanchAt(int x, int y)
|
||||
{
|
||||
foreach(Ranch ranch in Ranches)
|
||||
{
|
||||
if (ranch.X == x && ranch.Y == y)
|
||||
return ranch;
|
||||
}
|
||||
throw new KeyNotFoundException("No Ranch found at x" + x + " y" + y);
|
||||
}
|
||||
|
||||
public static bool GetOwnedRanch(int playerId)
|
||||
{
|
||||
foreach (Ranch ranch in Ranches)
|
||||
{
|
||||
if (ranch.OwnerId == playerId)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static Ranch GetRanchOwnedBy(int playerId)
|
||||
{
|
||||
foreach(Ranch ranch in Ranches)
|
||||
{
|
||||
if(ranch.OwnerId == playerId)
|
||||
{
|
||||
return ranch;
|
||||
}
|
||||
}
|
||||
throw new KeyNotFoundException("Player " + playerId + " does not own a ranch.");
|
||||
}
|
||||
}
|
||||
}
|
||||
using HISP.Game.Inventory;
|
||||
using HISP.Game.Items;
|
||||
using HISP.Player;
|
||||
using HISP.Server;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace HISP.Game
|
||||
{
|
||||
public class Ranch
|
||||
{
|
||||
public class RanchUpgrade
|
||||
{
|
||||
public static List<RanchUpgrade> RanchUpgrades = new List<RanchUpgrade>();
|
||||
public int Id;
|
||||
public int Cost;
|
||||
public string Title;
|
||||
public string Description;
|
||||
public int Limit;
|
||||
|
||||
public static bool RanchUpgradeExists(int id)
|
||||
{
|
||||
foreach (RanchUpgrade rachUpgrade in RanchUpgrades)
|
||||
{
|
||||
if (rachUpgrade.Id == id)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static RanchUpgrade GetRanchUpgradeById(int id)
|
||||
{
|
||||
foreach (RanchUpgrade rachUpgrade in RanchUpgrades)
|
||||
{
|
||||
if (rachUpgrade.Id == id)
|
||||
return rachUpgrade;
|
||||
}
|
||||
throw new KeyNotFoundException("No ranch found.");
|
||||
}
|
||||
}
|
||||
public class RanchBuilding
|
||||
{
|
||||
public static List<RanchBuilding> RanchBuildings = new List<RanchBuilding>();
|
||||
public int Id;
|
||||
public int Cost;
|
||||
public string Title;
|
||||
public string Description;
|
||||
|
||||
public static bool RanchBuildingExists(int id)
|
||||
{
|
||||
foreach (RanchBuilding ranchBuilding in RanchBuildings)
|
||||
{
|
||||
if (ranchBuilding.Id == id)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static RanchBuilding GetRanchBuildingById(int id)
|
||||
{
|
||||
foreach(RanchBuilding ranchBuilding in RanchBuildings)
|
||||
{
|
||||
if (ranchBuilding.Id == id)
|
||||
return ranchBuilding;
|
||||
}
|
||||
throw new KeyNotFoundException("No ranch found.");
|
||||
}
|
||||
|
||||
public int GetTeardownPrice()
|
||||
{
|
||||
return Convert.ToInt32(Math.Round((float)this.Cost / (100 / 35.0)));
|
||||
}
|
||||
}
|
||||
public static List<Ranch> Ranches = new List<Ranch>();
|
||||
|
||||
public int X;
|
||||
public int Y;
|
||||
public int Id;
|
||||
public int Value;
|
||||
|
||||
private int ownerId;
|
||||
private int upgradedLevel;
|
||||
private int investedMoney;
|
||||
private string title;
|
||||
private string description;
|
||||
|
||||
public int GetSellPrice()
|
||||
{
|
||||
return Convert.ToInt32(Math.Round((double)this.InvestedMoney / (100 / 75.0)));
|
||||
}
|
||||
private void removeDorothyShoes(int Id)
|
||||
{
|
||||
if (Id == -1)
|
||||
return;
|
||||
|
||||
if(GameServer.IsUserOnline(Id))
|
||||
{
|
||||
User user = GameServer.GetUserById(Id);
|
||||
user.OwnedRanch = null;
|
||||
InventoryItem items = user.Inventory.GetItemByItemId(Item.DorothyShoes);
|
||||
foreach (ItemInstance itm in items.ItemInstances)
|
||||
{
|
||||
user.Inventory.Remove(itm);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Database.RemoveAllItemTypesFromPlayerInventory(this.Id, Item.DorothyShoes);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void deleteRanch()
|
||||
{
|
||||
Database.DeleteRanchOwner(this.Id);
|
||||
removeDorothyShoes(this.ownerId);
|
||||
resetRanch();
|
||||
}
|
||||
private void resetRanch()
|
||||
{
|
||||
title = "";
|
||||
description = "";
|
||||
investedMoney = 0;
|
||||
upgradedLevel = 0;
|
||||
ownerId = -1;
|
||||
for (int i = 0; i < 16; i++)
|
||||
buildings[i] = null;
|
||||
}
|
||||
public int OwnerId
|
||||
{
|
||||
get
|
||||
{
|
||||
if(ownerId != -1)
|
||||
{
|
||||
if (ConfigReader.AllUsersSubbed || Database.IsUserAdmin(ownerId))
|
||||
return ownerId;
|
||||
|
||||
int subExp = Database.GetUserSubscriptionExpireDate(ownerId);
|
||||
DateTime expTime = Util.UnixTimeStampToDateTime(subExp);
|
||||
if ((DateTime.UtcNow.Date - expTime.Date).Days >= 30)
|
||||
{
|
||||
int price = GetSellPrice();
|
||||
try
|
||||
{
|
||||
checked
|
||||
{
|
||||
Database.SetPlayerMoney(Database.GetPlayerMoney(ownerId) + price, ownerId);
|
||||
}
|
||||
}
|
||||
catch (OverflowException)
|
||||
{
|
||||
Database.SetPlayerMoney(2147483647, ownerId);;
|
||||
}
|
||||
|
||||
Database.AddMessageToQueue(ownerId, Messages.FormatRanchForcefullySoldMessage(price));
|
||||
deleteRanch();
|
||||
return -1;
|
||||
}
|
||||
|
||||
}
|
||||
return ownerId;
|
||||
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == -1)
|
||||
{
|
||||
deleteRanch();
|
||||
}
|
||||
else
|
||||
{
|
||||
if(Database.IsRanchOwned(this.Id))
|
||||
{
|
||||
Database.SetRanchOwner(this.Id, ownerId);
|
||||
removeDorothyShoes(ownerId);
|
||||
}
|
||||
else
|
||||
{
|
||||
resetRanch();
|
||||
Database.AddRanch(this.Id, value, "", "", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
ownerId = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int UpgradedLevel
|
||||
{
|
||||
get
|
||||
{
|
||||
return upgradedLevel;
|
||||
}
|
||||
set
|
||||
{
|
||||
upgradedLevel = value;
|
||||
Database.SetRanchUpgradeLevel(Id, value);
|
||||
}
|
||||
}
|
||||
public int InvestedMoney
|
||||
{
|
||||
get
|
||||
{
|
||||
return investedMoney;
|
||||
}
|
||||
set
|
||||
{
|
||||
investedMoney = value;
|
||||
Database.SetRanchInvestment(Id, value);
|
||||
}
|
||||
}
|
||||
public string Title
|
||||
{
|
||||
get
|
||||
{
|
||||
return title;
|
||||
}
|
||||
set
|
||||
{
|
||||
title = value.Trim();
|
||||
Database.SetRanchTitle(Id, title);
|
||||
}
|
||||
}
|
||||
public string Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return description;
|
||||
}
|
||||
set
|
||||
{
|
||||
description = value.Trim();
|
||||
Database.SetRanchDescription(Id, value);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private RanchBuilding[] buildings = new RanchBuilding[16];
|
||||
public int GetBuildingCount(int buildingId)
|
||||
{
|
||||
int count = 0;
|
||||
foreach(RanchBuilding building in buildings)
|
||||
{
|
||||
if(building != null)
|
||||
if (building.Id == buildingId)
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
private void updateBuildings()
|
||||
{
|
||||
if (buildings[0] != null)
|
||||
Database.SetRanchBuilding1(this.Id, buildings[0].Id);
|
||||
else
|
||||
Database.SetRanchBuilding1(this.Id, 0);
|
||||
if (buildings[1] != null)
|
||||
Database.SetRanchBuilding2(this.Id, buildings[1].Id);
|
||||
else
|
||||
Database.SetRanchBuilding2(this.Id, 0);
|
||||
if (buildings[2] != null)
|
||||
Database.SetRanchBuilding3(this.Id, buildings[2].Id);
|
||||
else
|
||||
Database.SetRanchBuilding3(this.Id, 0);
|
||||
if (buildings[3] != null)
|
||||
Database.SetRanchBuilding4(this.Id, buildings[3].Id);
|
||||
else
|
||||
Database.SetRanchBuilding4(this.Id, 0);
|
||||
if (buildings[4] != null)
|
||||
Database.SetRanchBuilding5(this.Id, buildings[4].Id);
|
||||
else
|
||||
Database.SetRanchBuilding5(this.Id, 0);
|
||||
if (buildings[5] != null)
|
||||
Database.SetRanchBuilding6(this.Id, buildings[5].Id);
|
||||
else
|
||||
Database.SetRanchBuilding6(this.Id, 0);
|
||||
if (buildings[6] != null)
|
||||
Database.SetRanchBuilding7(this.Id, buildings[6].Id);
|
||||
else
|
||||
Database.SetRanchBuilding7(this.Id, 0);
|
||||
if (buildings[7] != null)
|
||||
Database.SetRanchBuilding8(this.Id, buildings[7].Id);
|
||||
else
|
||||
Database.SetRanchBuilding8(this.Id, 0);
|
||||
if (buildings[8] != null)
|
||||
Database.SetRanchBuilding9(this.Id, buildings[8].Id);
|
||||
else
|
||||
Database.SetRanchBuilding9(this.Id, 0);
|
||||
if (buildings[9] != null)
|
||||
Database.SetRanchBuilding10(this.Id, buildings[9].Id);
|
||||
else
|
||||
Database.SetRanchBuilding10(this.Id, 0);
|
||||
if (buildings[10] != null)
|
||||
Database.SetRanchBuilding11(this.Id, buildings[10].Id);
|
||||
else
|
||||
Database.SetRanchBuilding11(this.Id, 0);
|
||||
if (buildings[11] != null)
|
||||
Database.SetRanchBuilding12(this.Id, buildings[11].Id);
|
||||
else
|
||||
Database.SetRanchBuilding12(this.Id, 0);
|
||||
if (buildings[12] != null)
|
||||
Database.SetRanchBuilding13(this.Id, buildings[12].Id);
|
||||
else
|
||||
Database.SetRanchBuilding13(this.Id, 0);
|
||||
if (buildings[13] != null)
|
||||
Database.SetRanchBuilding14(this.Id, buildings[13].Id);
|
||||
else
|
||||
Database.SetRanchBuilding14(this.Id, 0);
|
||||
if (buildings[14] != null)
|
||||
Database.SetRanchBuilding15(this.Id, buildings[14].Id);
|
||||
else
|
||||
Database.SetRanchBuilding15(this.Id, 0);
|
||||
if (buildings[15] != null)
|
||||
Database.SetRanchBuilding16(this.Id, buildings[15].Id);
|
||||
else
|
||||
Database.SetRanchBuilding16(this.Id, 0);
|
||||
}
|
||||
public RanchBuilding GetBuilding(int buildingId)
|
||||
{
|
||||
if (buildingId < 0)
|
||||
return null;
|
||||
|
||||
if (buildingId >= buildings.Length)
|
||||
return null;
|
||||
|
||||
return buildings[buildingId];
|
||||
}
|
||||
public void SetBuilding(int buildingId, RanchBuilding value)
|
||||
{
|
||||
buildings[buildingId] = value;
|
||||
updateBuildings();
|
||||
}
|
||||
|
||||
|
||||
public string GetSwf(bool mine)
|
||||
{
|
||||
string swf = "ranchviewer.swf?H=" + (upgradedLevel+1).ToString();
|
||||
for(int i = 0; i < buildings.Length; i++)
|
||||
{
|
||||
swf += "&B" + (i+1).ToString() + "=";
|
||||
if (buildings[i] != null)
|
||||
{
|
||||
swf += buildings[i].Id.ToString();
|
||||
}
|
||||
}
|
||||
if (mine)
|
||||
swf += "&MINE=1";
|
||||
return swf;
|
||||
}
|
||||
|
||||
|
||||
public Ranch(int x, int y, int id, int value)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
Id = id;
|
||||
Value = value;
|
||||
title = "";
|
||||
description = "";
|
||||
upgradedLevel = 0;
|
||||
ownerId = -1;
|
||||
investedMoney = 0;
|
||||
for (int i = 0; i < 16; i++)
|
||||
buildings[i] = null;
|
||||
bool owned = Database.IsRanchOwned(id);
|
||||
if (owned)
|
||||
{
|
||||
upgradedLevel = Database.GetRanchUpgradeLevel(id);
|
||||
title = Database.GetRanchTitle(id);
|
||||
description = Database.GetRanchDescription(id);
|
||||
ownerId = Database.GetRanchOwner(id);
|
||||
int b1 = Database.GetRanchBuilding1(id);
|
||||
int b2 = Database.GetRanchBuilding2(id);
|
||||
int b3 = Database.GetRanchBuilding3(id);
|
||||
int b4 = Database.GetRanchBuilding4(id);
|
||||
int b5 = Database.GetRanchBuilding5(id);
|
||||
int b6 = Database.GetRanchBuilding6(id);
|
||||
int b7 = Database.GetRanchBuilding7(id);
|
||||
int b8 = Database.GetRanchBuilding8(id);
|
||||
int b9 = Database.GetRanchBuilding9(id);
|
||||
int b10 = Database.GetRanchBuilding10(id);
|
||||
int b11 = Database.GetRanchBuilding11(id);
|
||||
int b12 = Database.GetRanchBuilding12(id);
|
||||
int b13 = Database.GetRanchBuilding13(id);
|
||||
int b14 = Database.GetRanchBuilding14(id);
|
||||
int b15 = Database.GetRanchBuilding15(id);
|
||||
int b16 = Database.GetRanchBuilding16(id);
|
||||
|
||||
if (RanchBuilding.RanchBuildingExists(b1))
|
||||
buildings[0] = RanchBuilding.GetRanchBuildingById(b1);
|
||||
if (RanchBuilding.RanchBuildingExists(b2))
|
||||
buildings[1] = RanchBuilding.GetRanchBuildingById(b2);
|
||||
if (RanchBuilding.RanchBuildingExists(b3))
|
||||
buildings[2] = RanchBuilding.GetRanchBuildingById(b3);
|
||||
if (RanchBuilding.RanchBuildingExists(b4))
|
||||
buildings[3] = RanchBuilding.GetRanchBuildingById(b4);
|
||||
if (RanchBuilding.RanchBuildingExists(b5))
|
||||
buildings[4] = RanchBuilding.GetRanchBuildingById(b5);
|
||||
if (RanchBuilding.RanchBuildingExists(b6))
|
||||
buildings[5] = RanchBuilding.GetRanchBuildingById(b6);
|
||||
if (RanchBuilding.RanchBuildingExists(b7))
|
||||
buildings[6] = RanchBuilding.GetRanchBuildingById(b7);
|
||||
if (RanchBuilding.RanchBuildingExists(b8))
|
||||
buildings[7] = RanchBuilding.GetRanchBuildingById(b8);
|
||||
if (RanchBuilding.RanchBuildingExists(b9))
|
||||
buildings[8] = RanchBuilding.GetRanchBuildingById(b9);
|
||||
if (RanchBuilding.RanchBuildingExists(b10))
|
||||
buildings[9] = RanchBuilding.GetRanchBuildingById(b10);
|
||||
if (RanchBuilding.RanchBuildingExists(b11))
|
||||
buildings[10] = RanchBuilding.GetRanchBuildingById(b11);
|
||||
if (RanchBuilding.RanchBuildingExists(b12))
|
||||
buildings[11] = RanchBuilding.GetRanchBuildingById(b12);
|
||||
if (RanchBuilding.RanchBuildingExists(b13))
|
||||
buildings[12] = RanchBuilding.GetRanchBuildingById(b13);
|
||||
if (RanchBuilding.RanchBuildingExists(b14))
|
||||
buildings[13] = RanchBuilding.GetRanchBuildingById(b14);
|
||||
if (RanchBuilding.RanchBuildingExists(b15))
|
||||
buildings[14] = RanchBuilding.GetRanchBuildingById(b15);
|
||||
if (RanchBuilding.RanchBuildingExists(b16))
|
||||
buildings[15] = RanchBuilding.GetRanchBuildingById(b16);
|
||||
|
||||
|
||||
InvestedMoney = Database.GetRanchInvestment(id);
|
||||
}
|
||||
}
|
||||
|
||||
public RanchUpgrade GetRanchUpgrade()
|
||||
{
|
||||
return RanchUpgrade.GetRanchUpgradeById(this.upgradedLevel + 1);
|
||||
}
|
||||
public static bool IsRanchHere(int x, int y)
|
||||
{
|
||||
foreach (Ranch ranch in Ranches)
|
||||
{
|
||||
if (ranch.X == x && ranch.Y == y)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static bool RanchExists(int ranchId)
|
||||
{
|
||||
foreach (Ranch ranch in Ranches)
|
||||
{
|
||||
if (ranch.Id == ranchId)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static Ranch GetRanchById(int ranchId)
|
||||
{
|
||||
foreach (Ranch ranch in Ranches)
|
||||
{
|
||||
if (ranch.Id == ranchId)
|
||||
return ranch;
|
||||
}
|
||||
throw new KeyNotFoundException("No Ranch with id " + ranchId);
|
||||
}
|
||||
public static Ranch GetRanchAt(int x, int y)
|
||||
{
|
||||
foreach(Ranch ranch in Ranches)
|
||||
{
|
||||
if (ranch.X == x && ranch.Y == y)
|
||||
return ranch;
|
||||
}
|
||||
throw new KeyNotFoundException("No Ranch found at x" + x + " y" + y);
|
||||
}
|
||||
|
||||
public static bool IsRanchOwned(int playerId)
|
||||
{
|
||||
foreach (Ranch ranch in Ranches)
|
||||
{
|
||||
if (ranch.OwnerId == playerId)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static Ranch GetRanchOwnedBy(int playerId)
|
||||
{
|
||||
foreach(Ranch ranch in Ranches)
|
||||
{
|
||||
if(ranch.OwnerId == playerId)
|
||||
{
|
||||
return ranch;
|
||||
}
|
||||
}
|
||||
throw new KeyNotFoundException("Player " + playerId + " does not own a ranch.");
|
||||
}
|
||||
}
|
||||
}
|
4
HorseIsleServer/LibHISP/Game/Riddler.cs → HorseIsleServer/HorseIsleServer/Game/Riddler.cs
Executable file → Normal file
4
HorseIsleServer/LibHISP/Game/Riddler.cs → HorseIsleServer/HorseIsleServer/Game/Riddler.cs
Executable file → Normal file
|
@ -32,7 +32,7 @@ namespace HISP.Game
|
|||
Database.CompleteRiddle(this.Id, user.Id);
|
||||
|
||||
byte[] riddleAnswerCorrectPacket = PacketBuilder.CreateChat(Messages.FormatRiddlerAnswerCorrect(this.Reason), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.Client.SendPacket(riddleAnswerCorrectPacket);
|
||||
user.LoggedinClient.SendPacket(riddleAnswerCorrectPacket);
|
||||
user.AddMoney(10000);
|
||||
|
||||
if(HasCompletedAllRiddles(user))
|
||||
|
@ -42,7 +42,7 @@ namespace HISP.Game
|
|||
public void AnswerFail(User user)
|
||||
{
|
||||
byte[] riddleIncorrect = PacketBuilder.CreateChat(Messages.RiddlerIncorrectAnswer, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.Client.SendPacket(riddleIncorrect);
|
||||
user.LoggedinClient.SendPacket(riddleIncorrect);
|
||||
}
|
||||
|
||||
public bool CheckAnswer(User user, string txt)
|
27
HorseIsleServer/LibHISP/Game/Services/Auction.cs → HorseIsleServer/HorseIsleServer/Game/Services/Auction.cs
Executable file → Normal file
27
HorseIsleServer/LibHISP/Game/Services/Auction.cs → HorseIsleServer/HorseIsleServer/Game/Services/Auction.cs
Executable file → Normal file
|
@ -2,14 +2,13 @@
|
|||
using HISP.Player;
|
||||
using HISP.Security;
|
||||
using HISP.Server;
|
||||
using HISP.Util;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace HISP.Game.Services
|
||||
{
|
||||
public class Auction
|
||||
{
|
||||
private static ThreadSafeList<Auction> auctionRooms = new ThreadSafeList<Auction>();
|
||||
private static List<Auction> auctionRooms = new List<Auction>();
|
||||
public static Auction[] AuctionRooms
|
||||
{
|
||||
get
|
||||
|
@ -21,7 +20,7 @@ namespace HISP.Game.Services
|
|||
public Auction(int id)
|
||||
{
|
||||
RoomId = id;
|
||||
auctionEntries = new ThreadSafeList<AuctionEntry>();
|
||||
auctionEntries = new List<AuctionEntry>();
|
||||
Database.LoadAuctionRoom(this, RoomId);
|
||||
}
|
||||
|
||||
|
@ -38,7 +37,7 @@ namespace HISP.Game.Services
|
|||
if(BidUser.HorseInventory.HorseList.Length >= BidUser.MaxHorses)
|
||||
{
|
||||
byte[] tooManyHorses = PacketBuilder.CreateChat(Messages.AuctionYouHaveTooManyHorses, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
BidUser.Client.SendPacket(tooManyHorses);
|
||||
BidUser.LoggedinClient.SendPacket(tooManyHorses);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -47,7 +46,7 @@ namespace HISP.Game.Services
|
|||
if(BidAmount >= MAX_BID)
|
||||
{
|
||||
byte[] maxBidReached = PacketBuilder.CreateChat(Messages.AuctionBidMax, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
BidUser.Client.SendPacket(maxBidReached);
|
||||
BidUser.LoggedinClient.SendPacket(maxBidReached);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -56,7 +55,7 @@ namespace HISP.Game.Services
|
|||
{
|
||||
|
||||
byte[] cantAffordBid = PacketBuilder.CreateChat(Messages.AuctionCantAffordBid, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
BidUser.Client.SendPacket(cantAffordBid);
|
||||
BidUser.LoggedinClient.SendPacket(cantAffordBid);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -78,7 +77,7 @@ namespace HISP.Game.Services
|
|||
if(entry.RandomId != AuctionItem.RandomId && entry.HighestBidder == BidUser.Id)
|
||||
{
|
||||
byte[] cantWinTooMuch = PacketBuilder.CreateChat(Messages.AuctionOnlyOneWinningBidAllowed, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
BidUser.Client.SendPacket(cantWinTooMuch);
|
||||
BidUser.LoggedinClient.SendPacket(cantWinTooMuch);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -92,7 +91,7 @@ namespace HISP.Game.Services
|
|||
{
|
||||
User oldBidder = GameServer.GetUserById(AuctionItem.HighestBidder);
|
||||
byte[] outbidMessage = PacketBuilder.CreateChat(Messages.FormatAuctionYourOutbidBy(BidUser.Username, AuctionItem.HighestBid), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
oldBidder.Client.SendPacket(outbidMessage);
|
||||
oldBidder.LoggedinClient.SendPacket(outbidMessage);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -105,7 +104,7 @@ namespace HISP.Game.Services
|
|||
}
|
||||
|
||||
byte[] bidPlacedMsg = PacketBuilder.CreateChat(yourBidRaisedTo, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
BidUser.Client.SendPacket(bidPlacedMsg);
|
||||
BidUser.LoggedinClient.SendPacket(bidPlacedMsg);
|
||||
|
||||
}
|
||||
|
||||
|
@ -123,7 +122,7 @@ namespace HISP.Game.Services
|
|||
|
||||
public HorseInstance Horse;
|
||||
public int OwnerId;
|
||||
private ThreadSafeList<AuctionBid> bidders = new ThreadSafeList<AuctionBid>();
|
||||
private List<AuctionBid> bidders = new List<AuctionBid>();
|
||||
public AuctionBid[] Bidders
|
||||
{
|
||||
get
|
||||
|
@ -152,7 +151,7 @@ namespace HISP.Game.Services
|
|||
User auctionRunner = GameServer.GetUserById(highestBidder);
|
||||
auctionRunner.HorseInventory.UnHide(Horse.RandomId);
|
||||
byte[] notSold = PacketBuilder.CreateChat(Messages.AuctionNoHorseBrought, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
auctionRunner.Client.SendPacket(notSold);
|
||||
auctionRunner.LoggedinClient.SendPacket(notSold);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -162,7 +161,7 @@ namespace HISP.Game.Services
|
|||
{
|
||||
User userWon = GameServer.GetUserById(highestBidder);
|
||||
byte[] wonAuction = PacketBuilder.CreateChat(Messages.FormatAuctionBroughtHorse(highestBid), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
userWon.Client.SendPacket(wonAuction);
|
||||
userWon.LoggedinClient.SendPacket(wonAuction);
|
||||
userWon.TakeMoney(highestBid);
|
||||
userWon.HorseInventory.AddHorse(Horse, false);
|
||||
}
|
||||
|
@ -175,7 +174,7 @@ namespace HISP.Game.Services
|
|||
{
|
||||
User userSold = GameServer.GetUserById(OwnerId);
|
||||
byte[] horseSold = PacketBuilder.CreateChat(Messages.FormatAuctionHorseSold(highestBid), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
userSold.Client.SendPacket(horseSold);
|
||||
userSold.LoggedinClient.SendPacket(horseSold);
|
||||
userSold.AddMoney(highestBid);
|
||||
userSold.HorseInventory.DeleteHorse(Horse, false);
|
||||
}
|
||||
|
@ -298,7 +297,7 @@ namespace HISP.Game.Services
|
|||
auctionEntries.Add(entry);
|
||||
}
|
||||
|
||||
private ThreadSafeList<AuctionEntry> auctionEntries;
|
||||
private List<AuctionEntry> auctionEntries;
|
||||
public int RoomId;
|
||||
|
||||
public AuctionEntry[] AuctionEntries
|
0
HorseIsleServer/LibHISP/Game/Services/Barn.cs → HorseIsleServer/HorseIsleServer/Game/Services/Barn.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Services/Barn.cs → HorseIsleServer/HorseIsleServer/Game/Services/Barn.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Services/Farrier.cs → HorseIsleServer/HorseIsleServer/Game/Services/Farrier.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Services/Farrier.cs → HorseIsleServer/HorseIsleServer/Game/Services/Farrier.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Services/Groomer.cs → HorseIsleServer/HorseIsleServer/Game/Services/Groomer.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Services/Groomer.cs → HorseIsleServer/HorseIsleServer/Game/Services/Groomer.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Services/Inn.cs → HorseIsleServer/HorseIsleServer/Game/Services/Inn.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Services/Inn.cs → HorseIsleServer/HorseIsleServer/Game/Services/Inn.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Services/Pawneer.cs → HorseIsleServer/HorseIsleServer/Game/Services/Pawneer.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Services/Pawneer.cs → HorseIsleServer/HorseIsleServer/Game/Services/Pawneer.cs
Executable file → Normal file
2
HorseIsleServer/LibHISP/Game/Services/Shop.cs → HorseIsleServer/HorseIsleServer/Game/Services/Shop.cs
Executable file → Normal file
2
HorseIsleServer/LibHISP/Game/Services/Shop.cs → HorseIsleServer/HorseIsleServer/Game/Services/Shop.cs
Executable file → Normal file
|
@ -24,7 +24,7 @@ namespace HISP.Game.Services
|
|||
if (Item.ItemIdExist(stock))
|
||||
this.Inventory.AddInfinity(Item.GetItemById(stock));
|
||||
else
|
||||
Logger.WarnPrint("Item ID: " + stock + " doesn't exist, but shop " + id + " stocks it");
|
||||
Logger.WarnPrint("Item ID: " + stock + " Does not exist.");
|
||||
}
|
||||
|
||||
ItemInstance[] instances = Database.GetShopInventory(this.Id);
|
0
HorseIsleServer/LibHISP/Game/Services/Trainer.cs → HorseIsleServer/HorseIsleServer/Game/Services/Trainer.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Services/Trainer.cs → HorseIsleServer/HorseIsleServer/Game/Services/Trainer.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Services/Transport.cs → HorseIsleServer/HorseIsleServer/Game/Services/Transport.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Services/Transport.cs → HorseIsleServer/HorseIsleServer/Game/Services/Transport.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Services/Vet.cs → HorseIsleServer/HorseIsleServer/Game/Services/Vet.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Services/Vet.cs → HorseIsleServer/HorseIsleServer/Game/Services/Vet.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Services/Workshop.cs → HorseIsleServer/HorseIsleServer/Game/Services/Workshop.cs
Executable file → Normal file
0
HorseIsleServer/LibHISP/Game/Services/Workshop.cs → HorseIsleServer/HorseIsleServer/Game/Services/Workshop.cs
Executable file → Normal file
2
HorseIsleServer/LibHISP/Game/SwfModules/Brickpoet.cs → HorseIsleServer/HorseIsleServer/Game/SwfModules/Brickpoet.cs
Executable file → Normal file
2
HorseIsleServer/LibHISP/Game/SwfModules/Brickpoet.cs → HorseIsleServer/HorseIsleServer/Game/SwfModules/Brickpoet.cs
Executable file → Normal file
|
@ -156,7 +156,7 @@ namespace HISP.Game.SwfModules
|
|||
|
||||
foreach(int room in rooms)
|
||||
{
|
||||
Logger.InfoPrint("Loading Poetry room: " + room.ToString());
|
||||
Logger.InfoPrint("Loading poetry room: " + room.ToString());
|
||||
poetryRooms.Add(getPoetryRoom(room));
|
||||
if (!Database.LastPlayerExist("P" + room))
|
||||
Database.AddLastPlayer("P" + room, -1);
|
2
HorseIsleServer/LibHISP/Game/SwfModules/Drawingroom.cs → HorseIsleServer/HorseIsleServer/Game/SwfModules/Drawingroom.cs
Executable file → Normal file
2
HorseIsleServer/LibHISP/Game/SwfModules/Drawingroom.cs → HorseIsleServer/HorseIsleServer/Game/SwfModules/Drawingroom.cs
Executable file → Normal file
|
@ -7,7 +7,7 @@ using System.Threading.Tasks;
|
|||
|
||||
namespace HISP.Game.SwfModules
|
||||
{
|
||||
public class Drawingroom
|
||||
class Drawingroom
|
||||
{
|
||||
private static List<Drawingroom> drawingRooms = new List<Drawingroom>();
|
||||
public static Drawingroom[] DrawingRooms
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Reference in a new issue