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363 changed files with 162322 additions and 26999 deletions

374
.github/workflows/build.yml vendored Executable file → Normal file
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@ -8,126 +8,10 @@ defaults:
working-directory: ./HorseIsleServer
jobs:
build-linux:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
fetch-depth: 0
- name: Git Submodule update
run: git submodule update --init --recursive
- name: Setup .NET
uses: actions/setup-dotnet@v1
with:
dotnet-version: 8.0.x
include-prerelease: false
- name: Install utils
run: |
sudo apt update
sudo apt install -y clang zlib1g-dev dos2unix
dotnet tool install -g dotnet-script
- name: Restore dependencies
run: |
dotnet restore LibHISP
dotnet restore HISPd
# linux x64
- name: Build linux-x64
continue-on-error: false
run: |
cd HISPd
dotnet publish -p:PublishProfile=Linux64.pubxml
cd ..
cd MPN00BS
dotnet publish -p:PublishProfile=Linux64.pubxml
cd ..
# linux arm
- name: Build linux-arm
continue-on-error: false
run: |
cd HISPd
dotnet publish -p:PublishProfile=LinuxARM.pubxml
cd ..
# linux arm64
- name: Build linux-arm64
continue-on-error: false
run: |
cd HISPd
dotnet publish -p:PublishProfile=LinuxARM64.pubxml
cd ..
build:
- name: Build deb package
continue-on-error: false
run: |
mkdir /tmp/debpkg
mkdir /tmp/debpkg/Debian64
mkdir /tmp/debpkg/Debian64/etc
mkdir /tmp/debpkg/Debian64/usr
mkdir /tmp/debpkg/Debian64/etc/hisp
mkdir /tmp/debpkg/Debian64/etc/hisp/gamedata
mkdir /tmp/debpkg/Debian64/etc/systemd
mkdir /tmp/debpkg/Debian64/etc/systemd/system
mkdir /tmp/debpkg/Debian64/usr/bin
mkdir /tmp/debpkg/Debian64/usr/lib
mkdir /tmp/debpkg/Debian64/DEBIAN
cp LibHISP/Resources/server.properties /tmp/debpkg/Debian64/etc/hisp/server.properties
cp LibHISP/Resources/default_cross_domain.xml /tmp/debpkg/Debian64/etc/hisp/CrossDomainPolicy.xml
cp -r HISPd/Resources/DEBIAN/* /tmp/debpkg/Debian64/DEBIAN
cp -r HISPd/bin/x64/Linux/net8.0/linux-x64/publish/gamedata/* /tmp/debpkg/Debian64/etc/hisp/gamedata
cp HISPd/bin/x64/Linux/net8.0/linux-x64/publish/libe_sqlite3.so /tmp/debpkg/Debian64/usr/lib/libe_sqlite3.so
cp HISPd/bin/x64/Linux/net8.0/linux-x64/publish/HI1.MAP /tmp/debpkg/Debian64/etc/hisp/HI1.MAP
cp HISPd/bin/x64/Linux/net8.0/linux-x64/publish/HISPd /tmp/debpkg/Debian64/usr/bin/HISPd
cp HISPd/Resources/HISP.service /tmp/debpkg/Debian64/etc/systemd/system/HISP.service
cat /tmp/debpkg/Debian64/DEBIAN/control
dos2unix /tmp/debpkg/Debian64/DEBIAN/conffiles
dos2unix /tmp/debpkg/Debian64/DEBIAN/control
dos2unix /tmp/debpkg/Debian64/DEBIAN/postinst
dos2unix /tmp/debpkg/Debian64/DEBIAN/postrm
dos2unix /tmp/debpkg/Debian64/DEBIAN/prerm
dos2unix /tmp/debpkg/Debian64/etc/systemd/system/HISP.service
chmod 755 -R /tmp/debpkg/Debian64
chmod +x /tmp/debpkg/Debian64/usr/bin/HISPd
mkdir debpackage
dpkg-deb --build /tmp/debpkg/Debian64
mv /tmp/debpkg/Debian64.deb debpackage/HISP-Debian-AMD64.deb
# Upload LINUX
- name: Upload linux-x64
uses: actions/upload-artifact@v4
with:
name: HISP-Linux64
path: HorseIsleServer/HISPd/bin/x64/Linux/net8.0/linux-x64/publish/
- name: Upload linux-x64-noobs
uses: actions/upload-artifact@v4
with:
name: HISP-Linux64-Noobs
path: HorseIsleServer/MPN00BS/bin/x64/Linux/net8.0/linux-x64/publish/
- name: Upload linux-arm
uses: actions/upload-artifact@v4
with:
name: HISP-LinuxARM
path: HorseIsleServer/HISPd/bin/ARM/Linux/net8.0/linux-arm/publish/
- name: Upload linux-arm64
uses: actions/upload-artifact@v4
with:
name: HISP-LinuxARM64
path: HorseIsleServer/HISPd/bin/ARM64/Linux/net8.0/linux-arm64/publish/
- name: Upload deb package
uses: actions/upload-artifact@v4
with:
name: HISP-DebianPackage
path: HorseIsleServer/debpackage
build-win:
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
with:
@ -139,153 +23,201 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v1
with:
dotnet-version: 8.0.x
include-prerelease: false
- name: Install utils
run: dotnet tool install -g dotnet-script
dotnet-version: 7.0.x
include-prerelease: true
- name: Setup WSL
uses: Vampire/setup-wsl@v1.2.0
- name: Restore dependencies
run: dotnet restore
# x64 build
- name: Build win-x64
continue-on-error: false
run: |
cd HISPd
dotnet publish -p:PublishProfile=Win64.pubxml
cd ..
cd MPN00BS
dotnet publish -p:PublishProfile=Win64.pubxml
cd ..
- name: Build win-x86
continue-on-error: false
run: |
cd HISPd
dotnet publish -p:PublishProfile=Win32.pubxml
cd ..
cd MPN00BS
dotnet publish -p:PublishProfile=Win32.pubxml
cd ..
# arm64 build
- name: Build win-arm
continue-on-error: false
run: |
dotnet publish -p:PublishProfile=WinARM.pubxml
- name: Build win-arm64
continue-on-error: false
run: |
cd HISPd
dotnet publish -p:PublishProfile=WinARM64.pubxml
cd ..
# Upload WINDOWS
- name: Upload win-x64
uses: actions/upload-artifact@v4
with:
name: HISP-Win64
path: HorseIsleServer/HISPd/bin/x64/Windows/net8.0/win-x64/publish/
- name: Upload win-x86
uses: actions/upload-artifact@v4
with:
name: HISP-Win32
path: HorseIsleServer/HISPd/bin/x86/Windows/net8.0/win-x86/publish/
- name: Upload win-arm64
uses: actions/upload-artifact@v4
with:
name: HISP-WinARM64
path: HorseIsleServer/HISPd/bin/arm64/Windows/net8.0/win-arm64/publish/
- name: Upload win-x86-noobs
uses: actions/upload-artifact@v4
with:
name: HISP-Win32-Noobs
path: HorseIsleServer/MPN00BS/bin/x86/Windows/net8.0/win-x86/publish/
- name: Upload win-x64-noobs
uses: actions/upload-artifact@v4
with:
name: HISP-Win64-Noobs
path: HorseIsleServer/MPN00BS/bin/x64/Windows/net8.0/win-x64/publish/
build-mac:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
fetch-depth: 0
- name: Git Submodule update
run: git submodule update --init --recursive
- name: Setup .NET
uses: actions/setup-dotnet@v1
with:
dotnet-version: 8.0.x
include-prerelease: false
- name: Install utils
run: dotnet tool install -g dotnet-script
- name: Restore dependencies
- name: Build linux-x64
continue-on-error: false
run: |
dotnet restore LibHISP
dotnet restore HISPd
dotnet publish -p:PublishProfile=Linux64.pubxml
- name: Build linux-arm
continue-on-error: false
run: |
dotnet publish -p:PublishProfile=LinuxARM.pubxml
- name: Build linux-arm64
continue-on-error: false
run: |
dotnet publish -p:PublishProfile=LinuxARM64.pubxml
- name: Build mac-x64
continue-on-error: false
run: |
cd HISPd
dotnet publish -p:PublishProfile=Osx64.pubxml
cd ..
cd MPN00BS
dotnet publish -p:PublishProfile=Osx64.pubxml
cd ..
- name: Build mac-arm64
continue-on-error: false
run: |
cd HISPd
dotnet publish -p:PublishProfile=OsxARM64.pubxml
cd ..
- name: Build deb package
continue-on-error: false
shell: wsl-bash -u root {0}
run: |
apt update
apt install -y dos2unix
mkdir /mnt/fucking-windows
mount -t tmpfs -o size=800M tmpfs /mnt/fucking-windows
mkdir /mnt/fucking-windows/Debian64
mkdir /mnt/fucking-windows/Debian64/etc
mkdir /mnt/fucking-windows/Debian64/usr
mkdir /mnt/fucking-windows/Debian64/etc/hisp
mkdir /mnt/fucking-windows/Debian64/etc/hisp/gamedata
mkdir /mnt/fucking-windows/Debian64/etc/systemd
mkdir /mnt/fucking-windows/Debian64/etc/systemd/system
mkdir /mnt/fucking-windows/Debian64/usr/bin
mkdir /mnt/fucking-windows/Debian64/usr/lib
mkdir /mnt/fucking-windows/Debian64/DEBIAN
cp LibHISP/Resources/server.properties /mnt/fucking-windows/Debian64/etc/hisp/server.properties
cp LibHISP/Resources/default_cross_domain.xml /mnt/fucking-windows/Debian64/etc/hisp/CrossDomainPolicy.xml
cp -r HISPd/Resources/DEBIAN/* /mnt/fucking-windows/Debian64/DEBIAN
cp -r HISPd/bin/x64/Linux/net7.0/linux-x64/publish/gamedata/* /mnt/fucking-windows/Debian64/etc/hisp/gamedata
cp HISPd/bin/x64/Linux/net7.0/linux-x64/publish/libe_sqlite3.so /mnt/fucking-windows/Debian64/usr/lib/libe_sqlite3.so
cp HISPd/bin/x64/Linux/net7.0/linux-x64/publish/HI1.MAP /mnt/fucking-windows/Debian64/etc/hisp/HI1.MAP
cp HISPd/bin/x64/Linux/net7.0/linux-x64/publish/HISPd /mnt/fucking-windows/Debian64/usr/bin/HISPd
cp HISPd/Resources/HISP.service /mnt/fucking-windows/Debian64/etc/systemd/system/HISP.service
dos2unix /mnt/fucking-windows/Debian64/DEBIAN/conffiles
dos2unix /mnt/fucking-windows/Debian64/DEBIAN/control
dos2unix /mnt/fucking-windows/Debian64/DEBIAN/postinst
dos2unix /mnt/fucking-windows/Debian64/DEBIAN/postrm
dos2unix /mnt/fucking-windows/Debian64/DEBIAN/prerm
dos2unix /mnt/fucking-windows/Debian64/etc/systemd/system/HISP.service
chmod 755 -R /mnt/fucking-windows/Debian64
chmod +x /mnt/fucking-windows/Debian64/usr/bin/HISPd
mkdir debpackage
dpkg-deb --build /mnt/fucking-windows/Debian64
mv /mnt/fucking-windows/Debian64.deb debpackage/HISP-Debian-AMD64.deb
# - name: Build android-arm
# continue-on-error: false
# run: |
# dotnet publish -p:PublishProfile=AndroidARM.pubxml
# - name: Build android-arm64
# continue-on-error: false
# run: |
# dotnet publish -p:PublishProfile=AndroidARM64.pubxm
- name: Upload win-x64
uses: actions/upload-artifact@v2
with:
name: HISP-Win64
path: HorseIsleServer\HISPd\bin\x64\Windows\net7.0\win-x64\publish\
- name: Upload win-x86
uses: actions/upload-artifact@v2
with:
name: HISP-Win32
path: HorseIsleServer\HISPd\bin\x86\Windows\net7.0\win-x86\publish\
- name: Upload win-arm
uses: actions/upload-artifact@v2
with:
name: HISP-WinARM
path: HorseIsleServer\HISPd\bin\arm\Windows\net7.0\windows-arm\publish\
- name: Upload win-arm64
uses: actions/upload-artifact@v2
with:
name: HISP-WinARM64
path: HorseIsleServer\HISPd\bin\arm64\Windows\net7.0\windows-arm64\publish\
- name: Upload win-x86-noobs
uses: actions/upload-artifact@v2
with:
name: HISP-Win32-Noobs
path: HorseIsleServer\N00BS\bin\x86\Windows\net7.0\win-x86\publish\
- name: Upload win-x64-noobs
uses: actions/upload-artifact@v2
with:
name: HISP-Win64-Noobs
path: HorseIsleServer\N00BS\bin\x64\Windows\net7.0\win-x64\publish\
- name: Upload linux-x64
uses: actions/upload-artifact@v2
with:
name: HISP-Linux64
path: HorseIsleServer/HISPd/bin/x64/Linux/net7.0/linux-x64/publish/
- name: Upload linux-arm
uses: actions/upload-artifact@v2
with:
name: HISP-LinuxARM
path: HorseIsleServer/HISPd/bin/ARM/Linux/net7.0/linux-arm/publish/
- name: Upload linux-arm64
uses: actions/upload-artifact@v2
with:
name: HISP-LinuxARM64
path: HorseIsleServer/HISPd/bin/ARM64/Linux/net7.0/linux-arm64/publish/
- name: Upload mac-x64
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v2
with:
name: HISP-Mac64
path: HorseIsleServer/HISPd/bin/x64/MacOS/net8.0/osx-x64/publish/
path: HorseIsleServer/HISPd/bin/x64/MacOS/net7.0/osx-x64/publish/
- name: Upload mac-arm64
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v2
with:
name: HISP-MacARM64
path: HorseIsleServer/HISPd/bin/arm64/MacOS/net8.0/osx-arm64/publish/
- name: Upload mac-x64-noobs
uses: actions/upload-artifact@v4
with:
name: HISP-Mac-Noobs
path: HorseIsleServer/MPN00BS/bin/x64/MacOS/net8.0/osx-x64/publish/
path: HorseIsleServer/HISPd/bin/arm64/MacOS/net7.0/osx-arm64/publish/
build-web:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Upload deb package
uses: actions/upload-artifact@v2
with:
fetch-depth: 0
- name: Git Submodule update
run: git submodule update --init --recursive
name: HISP-DebianPackage
path: HorseIsleServer/debpackage
# - name: Upload android-arm
# uses: actions/upload-artifact@v2
# with:
# name: HISP-AndroidARM
# path: HorseIsleServer/HISPd/bin/arm/Android/net7.0/android-arm/publish/
# - name: Upload android-arm64
# uses: actions/upload-artifact@v2
# with:
# name: HISP-AndroidARM64
# path: HorseIsleServer/HISPd/bin/arm64/Android/net7.0/android-arm64/publish/
# UPLOAD WEB
- name: Upload Website (master)
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v2
with:
name: HISP-Web-Master
path: HorseIsleWeb/master-site
- name: Upload Website (game)
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v2
with:
name: HISP-Web-Game
path: HorseIsleWeb/game-site

19
.gitignore vendored
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@ -3,32 +3,19 @@
*/.vs/*
*.log
*.suo
*.csproj.user
*.pubxml.user
*.user
*.idb
*Thumbs.db
*.DS_Store
HorseIsleServer/N00BS/obj/*
HorseIsleServer/N00BS/bin/*
HorseIsleServer/MPN00BS/obj/*
HorseIsleServer/MPN00BS/bin/*
HorseIsleServer/N00BS/flash.dll.idb
HorseIsleServer/HISPd/obj/*
HorseIsleServer/HISPd/bin/*
HorseIsleServer/HISPtests/obj/*
HorseIsleServer/HISPtests/bin/*
HorseIsleServer/Installer/Windows/*
HorseIsleServer/LibHISP/obj/*
HorseIsleServer/LibHISP/bin/*
HorseIsleServer/LibHISP/Resources/Versioning/*
HorseIsleServer/Installer/Windows/*
HorseIsleServer/.vs/*
HorseIsleServer/.vs/*

0
.gitmodules vendored Executable file → Normal file
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0
.mailmap Executable file → Normal file
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@ -1 +1 @@
Subproject commit e9c09c77cd0dd99eb12e16b679478fb0e3742b55
Subproject commit 330ad13400e4abd52bef118ab10097b3d13bccb3

280
HorseIsleServer/HISP.sln Executable file → Normal file
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@ -7,9 +7,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "LibHISP", "LibHISP\LibHISP.
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HISPd", "HISPd\HISPd.csproj", "{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MPN00BS", "MPN00BS\MPN00BS.csproj", "{72EF95FC-03DB-4E61-A696-E0095DD42A4E}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "N00BS", "N00BS\N00BS.csproj", "{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HISPtests", "HISPtests\HISPtests.csproj", "{689FB972-1612-440E-817D-BE290F655AA8}"
Project("{54435603-DBB4-11D2-8724-00A0C9A8B90C}") = "Installer", "Installer\Installer.vdproj", "{D330A197-67D4-42B0-8906-54264AF95EC1}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -50,8 +50,8 @@ Global
Windows|x86 = Windows|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Android|Any CPU.ActiveCfg = Android|Any CPU
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Android|Any CPU.Build.0 = Android|Any CPU
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Android|Any CPU.ActiveCfg = Linux|Any CPU
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Android|Any CPU.Build.0 = Linux|Any CPU
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Android|ARM.ActiveCfg = Android|ARM
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Android|ARM.Build.0 = Android|ARM
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Android|ARM64.ActiveCfg = Android|ARM64
@ -77,7 +77,6 @@ Global
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.iOS|ARM64.ActiveCfg = iOS|ARM64
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.iOS|ARM64.Build.0 = iOS|ARM64
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.iOS|x64.ActiveCfg = iOS|x64
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.iOS|x64.Build.0 = iOS|x64
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.iOS|x86.ActiveCfg = iOS|x86
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Linux|Any CPU.ActiveCfg = Linux|Any CPU
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Linux|Any CPU.Build.0 = Linux|Any CPU
@ -107,10 +106,10 @@ Global
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|ARM64.Build.0 = Windows|ARM64
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|x64.ActiveCfg = Windows|x64
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|x64.Build.0 = Windows|x64
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|x86.ActiveCfg = Windows|x86
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|x86.Build.0 = Windows|x86
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|Any CPU.ActiveCfg = Windows|Any CPU
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|Any CPU.Build.0 = Windows|Any CPU
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|x86.ActiveCfg = Debug|x86
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|x86.Build.0 = Debug|x86
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|Any CPU.ActiveCfg = Windows|x64
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|Any CPU.Build.0 = Windows|x64
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|ARM.ActiveCfg = Windows|ARM
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|ARM.Build.0 = Windows|ARM
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|ARM64.ActiveCfg = Windows|ARM64
@ -119,8 +118,8 @@ Global
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|x64.Build.0 = Windows|x64
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|x86.ActiveCfg = Windows|x86
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|x86.Build.0 = Windows|x86
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Android|Any CPU.ActiveCfg = Android|Any CPU
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Android|Any CPU.Build.0 = Android|Any CPU
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Android|Any CPU.ActiveCfg = Debug|Any CPU
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Android|Any CPU.Build.0 = Debug|Any CPU
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Android|ARM.ActiveCfg = Android|ARM
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Android|ARM.Build.0 = Android|ARM
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Android|ARM64.ActiveCfg = Android|ARM64
@ -146,10 +145,9 @@ Global
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.iOS|ARM64.ActiveCfg = iOS|ARM64
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.iOS|ARM64.Build.0 = iOS|ARM64
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.iOS|x64.ActiveCfg = iOS|x64
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.iOS|x64.Build.0 = iOS|x64
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.iOS|x86.ActiveCfg = iOS|x86
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Linux|Any CPU.ActiveCfg = Linux|Any CPU
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Linux|Any CPU.Build.0 = Linux|Any CPU
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Linux|Any CPU.ActiveCfg = Debug|Any CPU
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Linux|Any CPU.Build.0 = Debug|Any CPU
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Linux|ARM.ActiveCfg = Linux|ARM
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Linux|ARM.Build.0 = Linux|ARM
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Linux|ARM64.ActiveCfg = Linux|ARM64
@ -168,166 +166,116 @@ Global
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.MacOS|x64.Build.0 = MacOS|x64
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.MacOS|x86.ActiveCfg = MacOS|x86
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.MacOS|x86.Build.0 = MacOS|x86
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|Any CPU.ActiveCfg = Windows|Any CPU
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|Any CPU.Build.0 = Windows|Any CPU
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|ARM.ActiveCfg = Windows|ARM
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|ARM.Build.0 = Windows|ARM
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|ARM64.ActiveCfg = Windows|ARM64
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|ARM64.Build.0 = Windows|ARM64
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|Any CPU.ActiveCfg = Linux|Any CPU
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|Any CPU.Build.0 = Linux|Any CPU
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|ARM.ActiveCfg = Debug|ARM
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|ARM.Build.0 = Debug|ARM
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|ARM64.ActiveCfg = Debug|ARM64
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|ARM64.Build.0 = Debug|ARM64
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|x64.ActiveCfg = Windows|x64
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|x64.Build.0 = Windows|x64
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|x86.ActiveCfg = Windows|x86
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|x86.Build.0 = Windows|x86
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|Any CPU.ActiveCfg = Windows|Any CPU
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|Any CPU.Build.0 = Windows|Any CPU
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|ARM.ActiveCfg = Windows|ARM
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|ARM.Build.0 = Windows|ARM
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|x86.ActiveCfg = Debug|x86
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|x86.Build.0 = Debug|x86
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|Any CPU.ActiveCfg = Debug|x64
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|Any CPU.Build.0 = Debug|x64
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|ARM.ActiveCfg = Windows|Any CPU
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|ARM.Build.0 = Windows|Any CPU
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|ARM64.ActiveCfg = Windows|ARM64
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|ARM64.Build.0 = Windows|ARM64
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|x64.ActiveCfg = Windows|x64
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|x64.Build.0 = Windows|x64
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|x86.ActiveCfg = Windows|x86
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|x86.Build.0 = Windows|x86
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Android|Any CPU.ActiveCfg = Android|Any CPU
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Android|Any CPU.Build.0 = Android|Any CPU
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Android|ARM.ActiveCfg = Android|ARM
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Android|ARM.Build.0 = Android|ARM
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Android|ARM64.ActiveCfg = Android|ARM64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Android|ARM64.Build.0 = Android|ARM64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Android|x64.ActiveCfg = Android|x64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Android|x64.Build.0 = Android|x64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Android|x86.ActiveCfg = Android|x86
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Android|x86.Build.0 = Android|x86
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Debug|ARM.ActiveCfg = Debug|ARM
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Debug|ARM.Build.0 = Debug|ARM
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Debug|ARM64.ActiveCfg = Debug|ARM64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Debug|ARM64.Build.0 = Debug|ARM64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Debug|x64.ActiveCfg = Debug|x64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Debug|x64.Build.0 = Debug|x64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Debug|x86.ActiveCfg = Debug|x86
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Debug|x86.Build.0 = Debug|x86
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.iOS|Any CPU.ActiveCfg = iOS|Any CPU
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.iOS|Any CPU.Build.0 = iOS|Any CPU
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.iOS|ARM.ActiveCfg = iOS|ARM
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.iOS|ARM.Build.0 = iOS|ARM
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.iOS|ARM64.ActiveCfg = iOS|ARM64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.iOS|ARM64.Build.0 = iOS|ARM64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.iOS|x64.ActiveCfg = iOS|x64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.iOS|x64.Build.0 = iOS|x64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.iOS|x86.ActiveCfg = iOS|x86
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.iOS|x86.Build.0 = iOS|x86
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Linux|Any CPU.ActiveCfg = Linux|Any CPU
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Linux|Any CPU.Build.0 = Linux|Any CPU
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Linux|ARM.ActiveCfg = Linux|ARM
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Linux|ARM.Build.0 = Linux|ARM
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Linux|ARM64.ActiveCfg = Linux|ARM64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Linux|ARM64.Build.0 = Linux|ARM64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Linux|x64.ActiveCfg = Linux|x64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Linux|x64.Build.0 = Linux|x64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Linux|x86.ActiveCfg = Linux|x86
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Linux|x86.Build.0 = Linux|x86
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|Any CPU.ActiveCfg = MacOS|Any CPU
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|Any CPU.Build.0 = MacOS|Any CPU
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|ARM.ActiveCfg = MacOS|ARM
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|ARM.Build.0 = MacOS|ARM
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|ARM64.ActiveCfg = MacOS|ARM64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|ARM64.Build.0 = MacOS|ARM64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|x64.ActiveCfg = MacOS|x64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|x64.Build.0 = MacOS|x64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|x86.ActiveCfg = MacOS|x86
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|x86.Build.0 = MacOS|x86
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|Any CPU.ActiveCfg = Windows|Any CPU
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{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|ARM.ActiveCfg = Windows|ARM
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|ARM.Build.0 = Windows|ARM
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|ARM64.ActiveCfg = Windows|ARM64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|ARM64.Build.0 = Windows|ARM64
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{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|x86.Build.0 = Windows|x86
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|Any CPU.ActiveCfg = Windows|Any CPU
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{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|ARM.Build.0 = Windows|ARM
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|ARM64.ActiveCfg = Windows|ARM64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|ARM64.Build.0 = Windows|ARM64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|x64.ActiveCfg = Windows|x64
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{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|x86.Build.0 = Windows|x86
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{689FB972-1612-440E-817D-BE290F655AA8}.Debug|x64.ActiveCfg = Debug|x64
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{689FB972-1612-440E-817D-BE290F655AA8}.iOS|Any CPU.ActiveCfg = Debug|Any CPU
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{689FB972-1612-440E-817D-BE290F655AA8}.iOS|ARM64.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|ARM64.Build.0 = Debug|Any CPU
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{689FB972-1612-440E-817D-BE290F655AA8}.Linux|x86.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|Any CPU.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|Any CPU.Build.0 = Debug|Any CPU
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{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|ARM64.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|ARM64.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|x64.ActiveCfg = Debug|Any CPU
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{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|x86.Build.0 = Debug|Any CPU
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{689FB972-1612-440E-817D-BE290F655AA8}.Release|x64.Build.0 = Release|Any CPU
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{689FB972-1612-440E-817D-BE290F655AA8}.Release|x86.Build.0 = Release|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|Any CPU.ActiveCfg = Debug|Any CPU
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{689FB972-1612-440E-817D-BE290F655AA8}.Windows|x64.Build.0 = Debug|Any CPU
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{689FB972-1612-440E-817D-BE290F655AA8}.Windows|x86.Build.0 = Debug|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Android|Any CPU.ActiveCfg = Debug|Any CPU
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{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Android|x64.ActiveCfg = Windows|x64
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Android|x86.ActiveCfg = Debug|Any CPU
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{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Debug|x86.Build.0 = Debug|x86
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.iOS|Any CPU.ActiveCfg = Windows|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.iOS|ARM.ActiveCfg = Windows|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.iOS|ARM64.ActiveCfg = Windows|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.iOS|x64.ActiveCfg = Debug|x64
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.iOS|x86.ActiveCfg = Windows|x86
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Linux|Any CPU.ActiveCfg = Debug|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Linux|Any CPU.Build.0 = Debug|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Linux|ARM.ActiveCfg = Debug|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Linux|ARM64.ActiveCfg = Debug|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Linux|x64.ActiveCfg = Debug|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Linux|x86.ActiveCfg = Debug|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.MacOS|Any CPU.ActiveCfg = Debug|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.MacOS|ARM.ActiveCfg = Debug|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.MacOS|ARM64.ActiveCfg = Debug|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.MacOS|x64.ActiveCfg = Debug|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.MacOS|x86.ActiveCfg = Debug|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Release|Any CPU.ActiveCfg = Windows|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Release|Any CPU.Build.0 = Windows|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Release|ARM.ActiveCfg = Windows|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Release|ARM.Build.0 = Windows|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Release|ARM64.ActiveCfg = Windows|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Release|ARM64.Build.0 = Windows|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Release|x64.ActiveCfg = Debug|x64
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Release|x64.Build.0 = Debug|x64
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Release|x86.ActiveCfg = Debug|x86
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Release|x86.Build.0 = Debug|x86
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Windows|Any CPU.ActiveCfg = Debug|x64
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Windows|Any CPU.Build.0 = Debug|x64
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Windows|ARM.ActiveCfg = Windows|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Windows|ARM64.ActiveCfg = Windows|Any CPU
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Windows|x64.ActiveCfg = Windows|x64
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Windows|x64.Build.0 = Windows|x64
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Windows|x86.ActiveCfg = Windows|x86
{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}.Windows|x86.Build.0 = Windows|x86
{D330A197-67D4-42B0-8906-54264AF95EC1}.Android|Any CPU.ActiveCfg = Debug
{D330A197-67D4-42B0-8906-54264AF95EC1}.Android|ARM.ActiveCfg = Windows
{D330A197-67D4-42B0-8906-54264AF95EC1}.Android|ARM64.ActiveCfg = Windows
{D330A197-67D4-42B0-8906-54264AF95EC1}.Android|x64.ActiveCfg = Windows
{D330A197-67D4-42B0-8906-54264AF95EC1}.Android|x86.ActiveCfg = Windows
{D330A197-67D4-42B0-8906-54264AF95EC1}.Debug|Any CPU.ActiveCfg = Windows
{D330A197-67D4-42B0-8906-54264AF95EC1}.Debug|ARM.ActiveCfg = Windows
{D330A197-67D4-42B0-8906-54264AF95EC1}.Debug|ARM64.ActiveCfg = Windows
{D330A197-67D4-42B0-8906-54264AF95EC1}.Debug|x64.ActiveCfg = Windows
{D330A197-67D4-42B0-8906-54264AF95EC1}.Debug|x86.ActiveCfg = Windows
{D330A197-67D4-42B0-8906-54264AF95EC1}.iOS|Any CPU.ActiveCfg = Windows
{D330A197-67D4-42B0-8906-54264AF95EC1}.iOS|ARM.ActiveCfg = Windows
{D330A197-67D4-42B0-8906-54264AF95EC1}.iOS|ARM64.ActiveCfg = Windows
{D330A197-67D4-42B0-8906-54264AF95EC1}.iOS|x64.ActiveCfg = Windows
{D330A197-67D4-42B0-8906-54264AF95EC1}.iOS|x86.ActiveCfg = Windows
{D330A197-67D4-42B0-8906-54264AF95EC1}.Linux|Any CPU.ActiveCfg = Debug
{D330A197-67D4-42B0-8906-54264AF95EC1}.Linux|ARM.ActiveCfg = Debug
{D330A197-67D4-42B0-8906-54264AF95EC1}.Linux|ARM64.ActiveCfg = Debug
{D330A197-67D4-42B0-8906-54264AF95EC1}.Linux|x64.ActiveCfg = Debug
{D330A197-67D4-42B0-8906-54264AF95EC1}.Linux|x86.ActiveCfg = Debug
{D330A197-67D4-42B0-8906-54264AF95EC1}.MacOS|Any CPU.ActiveCfg = Debug
{D330A197-67D4-42B0-8906-54264AF95EC1}.MacOS|ARM.ActiveCfg = Debug
{D330A197-67D4-42B0-8906-54264AF95EC1}.MacOS|ARM64.ActiveCfg = Debug
{D330A197-67D4-42B0-8906-54264AF95EC1}.MacOS|x64.ActiveCfg = Debug
{D330A197-67D4-42B0-8906-54264AF95EC1}.MacOS|x86.ActiveCfg = Debug
{D330A197-67D4-42B0-8906-54264AF95EC1}.Release|Any CPU.ActiveCfg = Release
{D330A197-67D4-42B0-8906-54264AF95EC1}.Release|Any CPU.Build.0 = Release
{D330A197-67D4-42B0-8906-54264AF95EC1}.Release|ARM.ActiveCfg = Release
{D330A197-67D4-42B0-8906-54264AF95EC1}.Release|ARM.Build.0 = Release
{D330A197-67D4-42B0-8906-54264AF95EC1}.Release|ARM64.ActiveCfg = Release
{D330A197-67D4-42B0-8906-54264AF95EC1}.Release|ARM64.Build.0 = Release
{D330A197-67D4-42B0-8906-54264AF95EC1}.Release|x64.ActiveCfg = Release
{D330A197-67D4-42B0-8906-54264AF95EC1}.Release|x64.Build.0 = Release
{D330A197-67D4-42B0-8906-54264AF95EC1}.Release|x86.ActiveCfg = Release
{D330A197-67D4-42B0-8906-54264AF95EC1}.Release|x86.Build.0 = Release
{D330A197-67D4-42B0-8906-54264AF95EC1}.Windows|Any CPU.ActiveCfg = Debug
{D330A197-67D4-42B0-8906-54264AF95EC1}.Windows|ARM.ActiveCfg = Windows
{D330A197-67D4-42B0-8906-54264AF95EC1}.Windows|ARM64.ActiveCfg = Release
{D330A197-67D4-42B0-8906-54264AF95EC1}.Windows|x64.ActiveCfg = Windows
{D330A197-67D4-42B0-8906-54264AF95EC1}.Windows|x64.Build.0 = Windows
{D330A197-67D4-42B0-8906-54264AF95EC1}.Windows|x86.ActiveCfg = Windows
{D330A197-67D4-42B0-8906-54264AF95EC1}.Windows|x86.Build.0 = Windows
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

136
HorseIsleServer/HISPd/HISPd.csproj Executable file → Normal file
View file

@ -27,7 +27,7 @@
<GenerateBindingRedirectsOutputType>false</GenerateBindingRedirectsOutputType>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework>net7.0</TargetFramework>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<NoWin32Manifest>true</NoWin32Manifest>
<ApplicationIcon>icon.ico</ApplicationIcon>
@ -41,45 +41,39 @@
<PackageProjectUrl>https://islehorse.com</PackageProjectUrl>
<RepositoryUrl>https://github.com/islehorse/HISP</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026;IL2026</NoWarn>
</PropertyGroup>
<PropertyGroup>
<TrimMode>partial</TrimMode>
<EnableTrimAnalyzer>false</EnableTrimAnalyzer>
<TrimmerRemoveSymbols>true</TrimmerRemoveSymbols>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|x86'">
<RuntimeIdentifier>win-x86</RuntimeIdentifier>
<Optimize>true</Optimize>
<Platforms>x86</Platforms>
<PlatformTarget>x86</PlatformTarget>
<DefineConstants>OS_WINDOWS;ARCH_X86</DefineConstants>
<DebugType>none</DebugType>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|x64'">
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<Optimize>true</Optimize>
<Platforms>x64</Platforms>
<PlatformTarget>x64</PlatformTarget>
<DefineConstants>OS_WINDOWS;ARCH_X86_64</DefineConstants>
<DebugType>none</DebugType>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|ARM'">
<RuntimeIdentifier>win-arm</RuntimeIdentifier>
<Optimize>true</Optimize>
<PlatformTarget>ARM</PlatformTarget>
<DefineConstants>OS_WINDOWS;ARCH_ARM</DefineConstants>
<DebugType>none</DebugType>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|ARM64'">
<RuntimeIdentifier>win-arm64</RuntimeIdentifier>
<Optimize>true</Optimize>
<PlatformTarget>ARM64</PlatformTarget>
<DefineConstants>OS_WINDOWS;ARCH_ARM64</DefineConstants>
<DebugType>none</DebugType>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026</NoWarn>
</PropertyGroup>
@ -89,15 +83,15 @@
<PlatformTarget>ARM</PlatformTarget>
<DefineConstants>OS_ANDROID;ARCH_ARM</DefineConstants>
<WarningLevel>3</WarningLevel>
<NoWarn></NoWarn>
<DebugType>none</DebugType>
<NoWarn>1701;1702;2026</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Android|ARM64'">
<RuntimeIdentifier>android-arm64</RuntimeIdentifier>
<Optimize>true</Optimize>
<PlatformTarget>ARM64</PlatformTarget>
<DefineConstants>OS_ANDROID;ARCH_ARM64</DefineConstants>
<DebugType>none</DebugType>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Linux|x64'">
@ -105,21 +99,24 @@
<Optimize>true</Optimize>
<PlatformTarget>x64</PlatformTarget>
<DefineConstants>OS_LINUX;ARCH_X86_64</DefineConstants>
<DebugType>none</DebugType>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Linux|ARM'">
<RuntimeIdentifier>linux-arm</RuntimeIdentifier>
<PlatformTarget>ARM</PlatformTarget>
<Optimize>true</Optimize>
<DefineConstants>OS_LINUX;ARCH_ARM</DefineConstants>
<DebugType>none</DebugType>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Linux|ARM64'">
<RuntimeIdentifier>linux-arm64</RuntimeIdentifier>
<PlatformTarget>ARM64</PlatformTarget>
<Optimize>true</Optimize>
<DefineConstants>OS_LINUX;ARCH_ARM64</DefineConstants>
<DebugType>none</DebugType>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MacOS|x64'">
@ -127,13 +124,15 @@
<Optimize>true</Optimize>
<PlatformTarget>x64</PlatformTarget>
<DefineConstants>OS_MACOS;ARCH_X86_64</DefineConstants>
<DebugType>none</DebugType>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MacOS|ARM64'">
<RuntimeIdentifier>osx-arm64</RuntimeIdentifier>
<Optimize>true</Optimize>
<DefineConstants>OS_MACOS;ARCH_ARM64</DefineConstants>
<DebugType>none</DebugType>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='iOS|ARM'">
@ -141,14 +140,12 @@
<Optimize>true</Optimize>
<PlatformTarget>ARM</PlatformTarget>
<DefineConstants>OS_IOS;ARCH_ARM</DefineConstants>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='iOS|ARM64'">
<RuntimeIdentifier>ios-arm64</RuntimeIdentifier>
<Optimize>true</Optimize>
<PlatformTarget>ARM64</PlatformTarget>
<DefineConstants>OS_IOS;ARCH_ARM64</DefineConstants>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='All|AnyCPU'">
@ -158,12 +155,93 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<PlatformTarget>ARM</PlatformTarget>
<Optimize>False</Optimize>
<DefineConstants>DEBUG;TRACE;OS_DEBUG</DefineConstants>
<DebugType>full</DebugType>
<DefineConstants>DEBUG;TRACE;OS_DEBUG;ARCH_ARM</DefineConstants>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<PlatformTarget>ARM64</PlatformTarget>
<Optimize>False</Optimize>
<DefineConstants>DEBUG;TRACE;OS_DEBUG;ARCH_ARM64</DefineConstants>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Optimize>False</Optimize>
<DefineConstants>DEBUG;TRACE;OS_DEBUG;ARCH_X86_64</DefineConstants>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
<Optimize>False</Optimize>
<DefineConstants>DEBUG;TRACE;OS_DEBUG;ARCH_X86</DefineConstants>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MacOS|x86'">
<Optimize>True</Optimize>
<DefineConstants>OS_MACOS;ARCH_X86</DefineConstants>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Linux|x86'">
<Optimize>True</Optimize>
<DefineConstants>OS_LINUX;ARCH_X86</DefineConstants>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Linux|AnyCPU'">
<Optimize>False</Optimize>
<DefineConstants>OS_LINUX;ARCH_ANYCPU</DefineConstants>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|AnyCPU'">
<Optimize>False</Optimize>
<DefineConstants>OS_WINDOWS;ARCH_ANYCPU</DefineConstants>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MacOS|AnyCPU'">
<Optimize>False</Optimize>
<DefineConstants>OS_MACOS;ARCH_ANYCPU</DefineConstants>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MacOS|ARM'">
<Optimize>True</Optimize>
<DefineConstants>OS_MACOS;ARCH_ARM</DefineConstants>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026</NoWarn>
<Optimize>False</Optimize>
</PropertyGroup>
</Project>

115
HorseIsleServer/HISPd/Program.cs Executable file → Normal file
View file

@ -3,6 +3,7 @@ using HISP.Server;
using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
namespace HISP.Cli
{
@ -11,7 +12,7 @@ namespace HISP.Cli
private static StreamWriter sw = null;
private static FileStream fs = null;
private static string logFile;
private static EventWaitHandle shutdownHandle = null;
private static EventWaitHandle shutdownHandle;
public static bool ShuttingDown = false;
public static string BaseDir;
@ -44,95 +45,41 @@ namespace HISP.Cli
public static void OnShutdown()
{
try
{
if (sw != null)
{
sw.Flush();
sw.Close();
sw.Dispose();
sw = null;
}
}
catch (Exception) { };
try
{
if (fs != null)
{
fs.Flush();
fs.Close();
fs.Dispose();
fs = null;
}
}
catch (Exception) { };
if(shutdownHandle != null)
shutdownHandle.Set();
shutdownHandle.Set();
}
private static string formatMessage(string type, string text, bool console)
{
#if OS_WINDOWS
string newline = "\r\n";
#else
string newline = "\n";
#endif
string msg = DateTime.Now.ToString("MM-dd-yyyy HH:mm:ss") + ": [" + type + "] ";
if (console && text.Length > (Console.WindowWidth - msg.Length) - newline.Length)
text = text.Substring(0, (Console.WindowWidth - msg.Length) - newline.Length);
return msg + text + newline;
}
public static void LogToFile(bool error, string type,string text)
{
sw.WriteLine(formatMessage(type, text, false));
if (error)
sw.Flush();
sw.WriteLineAsync(text + sw.NewLine);
}
public static void LogStdout(bool error, string type, string text)
{
if (type == "CRASH")
LogToFile(error, type, text);
try
{
if (error)
Console.Error.WriteAsync(formatMessage(type, text, true));
else
Console.Out.WriteAsync(formatMessage(type, text, true));
}
catch (Exception) { };
if (error)
Console.Error.WriteAsync("[" + type + "] " + text + Console.Error.NewLine);
else
Console.Out.WriteAsync("[" + type + "] " + text + Console.Out.NewLine);
}
public static void Main(string[] args)
{
AppDomain.CurrentDomain.ProcessExit += ProcessQuitHandler;
string baseDir = Directory.GetCurrentDirectory();
string BaseDir = Directory.GetCurrentDirectory();
Logger.SetCallback(LogStdout);
Entry.SetShutdownCallback(OnShutdown);
string hispConfVar = Environment.GetEnvironmentVariable("HISP_CONF_FILE");
string hispLogVar = Environment.GetEnvironmentVariable("HISP_LOG_FILE");
string hispBaseDir = Environment.GetEnvironmentVariable("HISP_BASE_DIR");
string HispConfVar = Environment.GetEnvironmentVariable("HISP_CONF_FILE");
string HispLogVar = Environment.GetEnvironmentVariable("HISP_LOG_FILE");
string HispBaseDir = Environment.GetEnvironmentVariable("HISP_BASE_DIR");
foreach (string arg in args)
{
switch (arg)
{
case "--install-service":
#if OS_LINUX
#if OS_LINUX
File.WriteAllBytes("/etc/systemd/system/HISP.service", Resources.HISPService);
LogStdout(false, "INFO", "Crreated Service! enable it with \"sudo systemctl enable HISP\"");
#else
#else
LogStdout(true, "ERROR", "Installing as a service unsupported on this platform");
#endif
#endif
break;
default:
if (arg.Contains("="))
@ -150,8 +97,8 @@ namespace HISP.Cli
Logger.SetCallback(LogToFile);
break;
case "--base-directory":
baseDir = argu[1];
Directory.SetCurrentDirectory(baseDir);
BaseDir = argu[1];
Directory.SetCurrentDirectory(BaseDir);
break;
default:
continue;
@ -162,36 +109,28 @@ namespace HISP.Cli
}
}
if (hispConfVar != null)
if (HispConfVar != null)
{
ConfigReader.ConfigurationFileName = hispConfVar;
ConfigReader.ConfigurationFileName = HispConfVar;
}
if (hispLogVar != null)
if (HispLogVar != null)
{
LogFile = hispLogVar;
LogFile = HispLogVar;
Logger.SetCallback(LogToFile);
}
else
if (HispBaseDir != null)
{
LogFile = Path.Combine(baseDir, "crash.log");
}
if (hispBaseDir != null)
{
baseDir = hispBaseDir;
Directory.SetCurrentDirectory(baseDir);
BaseDir = HispBaseDir;
Directory.SetCurrentDirectory(BaseDir);
}
Entry.SetShutdownCallback(OnShutdown);
Entry.Start();
shutdownHandle = new EventWaitHandle(false, EventResetMode.ManualReset);
shutdownHandle.WaitOne();
}
private static void ProcessQuitHandler(object sender, EventArgs e)
{
GameServer.ShutdownServer("HISPd process quitting.");
}
}
}

70
HorseIsleServer/HISPd/Properties/AssemblyInfo.cs Executable file → Normal file
View file

@ -1,35 +1,35 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("HISPd")]
[assembly: AssemblyDescription("Server Emulator for \"Horse Isle\"")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Li")]
[assembly: AssemblyProduct("HISP")]
[assembly: AssemblyCopyright("Public Domain <EFBFBD> 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("57264c6b-1461-41d6-9304-3890cf6c8390")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.8.73.0")]
[assembly: AssemblyFileVersion("1.8.73.0")]
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("HISPd")]
[assembly: AssemblyDescription("Server Emulator for \"Horse Isle\"")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("SilicaAndPina")]
[assembly: AssemblyProduct("HISPd")]
[assembly: AssemblyCopyright("Public Domain © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("57264c6b-1461-41d6-9304-3890cf6c8390")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.3.0.0")]
[assembly: AssemblyFileVersion("1.3.0.0")]

View file

@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Android</Configuration>
<Platform>ARM</Platform>
<PublishDir>bin\arm\Android\net8.0\android-arm\publish\</PublishDir>
<PublishDir>bin\arm\Android\net7.0\android-arm\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework>net7.0</TargetFramework>
<RuntimeIdentifier>android-arm</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<UseAppHost>True</UseAppHost>

View file

@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Android</Configuration>
<Platform>ARM64</Platform>
<PublishDir>bin\arm64\Android\net8.0\android-arm64\publish\</PublishDir>
<PublishDir>bin\arm64\Android\net7.0\android-arm64\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework>net7.0</TargetFramework>
<RuntimeIdentifier>android-arm64</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<UseAppHost>True</UseAppHost>

View file

@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Linux</Configuration>
<Platform>x64</Platform>
<PublishDir>bin\x64\Linux\net8.0\linux-x64\publish\</PublishDir>
<PublishDir>bin\x64\Linux\net7.0\linux-x64\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework>net7.0</TargetFramework>
<RuntimeIdentifier>linux-x64</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<PublishSingleFile>True</PublishSingleFile>

View file

@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Linux</Configuration>
<Platform>ARM</Platform>
<PublishDir>bin\ARM\Linux\net8.0\linux-arm\publish\</PublishDir>
<PublishDir>bin\ARM\Linux\net7.0\linux-arm\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework>net7.0</TargetFramework>
<RuntimeIdentifier>linux-arm</RuntimeIdentifier>
<SelfContained>True</SelfContained>
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@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Linux</Configuration>
<Platform>ARM64</Platform>
<PublishDir>bin\ARM64\Linux\net8.0\linux-arm64\publish\</PublishDir>
<PublishDir>bin\ARM64\Linux\net7.0\linux-arm64\publish\</PublishDir>
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<TargetFramework>net8.0</TargetFramework>
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@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>MacOS</Configuration>
<Platform>x64</Platform>
<PublishDir>bin\x64\MacOS\net8.0\osx-x64\publish\</PublishDir>
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@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
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<Configuration>MacOS</Configuration>
<Platform>ARM64</Platform>
<PublishDir>bin\arm64\MacOS\net8.0\osx-arm64\publish\</PublishDir>
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<PublishProtocol>FileSystem</PublishProtocol>
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@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Windows</Configuration>
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<PublishDir>bin\x86\Windows\net8.0\win-x86\publish\</PublishDir>
<PublishDir>bin\x86\Windows\net7.0\win-x86\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net8.0</TargetFramework>
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<SelfContained>True</SelfContained>
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@ -6,14 +6,14 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
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<Configuration>Windows</Configuration>
<Platform>x64</Platform>
<PublishDir>bin\x64\Windows\net8.0\win-x64\publish\</PublishDir>
<PublishDir>bin\x64\Windows\net7.0\win-x64\publish\</PublishDir>
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<PublishTrimmed>True</PublishTrimmed>
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<DefineConstants>OS_WINDOWS;ARCH_X86_64</DefineConstants>
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@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
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<Configuration>Windows</Configuration>
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<PublishDir>bin\arm\Windows\net8.0\win-arm\publish\</PublishDir>
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@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
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<Configuration>Windows</Configuration>
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<PublishDir>bin\arm64\Windows\net8.0\win-arm64\publish\</PublishDir>
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@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
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<Configuration>iOS</Configuration>
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@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
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14
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@ -1,7 +1,7 @@
Package: hisp
Version: 1.8.73
Depends: coreutils,systemd,mariadb-server,libsqlite3-dev,zlib1g-dev,libicu-dev,libkrb5-dev
Maintainer: Li
Homepage: https://islehorse.com
Architecture: amd64
Description: Open Source Implementation of the server for flash game "Horse Isle".
Package: hisp
Version: 1.6.1
Depends: coreutils,systemd,mariadb-server,libsqlite3-dev
Maintainer: Li
Homepage: https://islehorse.com
Architecture: amd64
Description: Open Source Implementation of the flash game "Horse Isle" server.

0
HorseIsleServer/HISPd/Resources/DEBIAN/copyright Executable file → Normal file
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3
HorseIsleServer/HISPd/Resources/DEBIAN/postinst Executable file → Normal file
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@ -1,10 +1,7 @@
#!/bin/sh
useradd -r horseisle
mkdir -p /etc/hisp
mkdir -p /var/log/hisp
chown -R horseisle:horseisle /etc/hisp
chown -R horseisle:horseisle /var/log/hisp
systemctl enable HISP.service
systemctl start HISP

1
HorseIsleServer/HISPd/Resources/DEBIAN/postrm Executable file → Normal file
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@ -1 +1,2 @@
#!/bin/sh
userdel horseisle

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6
HorseIsleServer/HISPd/Resources/HISP.service Executable file → Normal file
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@ -16,8 +16,8 @@ Type=simple
ProtectSystem=full
PrivateDevices=true
StandardError=journal+console
StandardOutput=journal+console
StandardError=syslog+console
StandardOutput=syslog+console
User=horseisle
Group=horseisle
@ -25,7 +25,7 @@ Group=horseisle
WorkingDirectory=/etc/hisp
ExecStart=/usr/bin/HISPd
Environment=USER=horseisle HOME=/etc/hisp HISP_BASE_DIR=/etc/hisp HISP_CONF_FILE=/etc/hisp/server.properties HISP_LOG_FILE=/var/log/hisp/hisp.log
Environment=USER=horseisle HOME=/etc/hisp HISP_BASE_DIR=/etc/hisp HISP_CONF_FILE=/etc/hisp/server.properties
[Install]
WantedBy=multi-user.target

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@ -1,169 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<RootNamespace>HISP.Tests</RootNamespace>
<LangVersion>10.0</LangVersion>
<Platforms>x64;x86;ARM;ARM64;AnyCPU</Platforms>
<Configurations>Debug;Windows;Linux;MacOS;Android;iOS</Configurations>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\LibHISP\LibHISP.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<Generator>PublicResXFileCodeGenerator</Generator>
</EmbeddedResource>
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<PropertyGroup>
<AutoGenerateBindingRedirects>false</AutoGenerateBindingRedirects>
<GenerateBindingRedirectsOutputType>false</GenerateBindingRedirectsOutputType>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<NoWin32Manifest>true</NoWin32Manifest>
<ApplicationIcon>icon.ico</ApplicationIcon>
<StartupObject>HISP.Tests.Program</StartupObject>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
<DebugType>embedded</DebugType>
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
<AnalysisLevel>none</AnalysisLevel>
<EnableNETAnalyzers>False</EnableNETAnalyzers>
<Copyright>Public Domain, 2022</Copyright>
<PackageProjectUrl>https://islehorse.com</PackageProjectUrl>
<RepositoryUrl>https://github.com/islehorse/HISP</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026;IL2026</NoWarn>
</PropertyGroup>
<PropertyGroup>
<TrimMode>partial</TrimMode>
<EnableTrimAnalyzer>false</EnableTrimAnalyzer>
<TrimmerRemoveSymbols>true</TrimmerRemoveSymbols>
</PropertyGroup>
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<Optimize>true</Optimize>
<Platforms>x86</Platforms>
<PlatformTarget>x86</PlatformTarget>
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<Optimize>True</Optimize>
<DefineConstants>OS_ALL;ARCH_ANYCPU</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<Optimize>False</Optimize>
<DefineConstants>DEBUG;TRACE;OS_DEBUG</DefineConstants>
<DebugType>full</DebugType>
</PropertyGroup>
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@ -1,20 +0,0 @@
using HISP.Server;
using HISP.Tests.UnitTests;
using System;
using System.Threading.Tasks;
namespace HISP.Tests
{
public static class Program
{
public static async Task Main(string[] args)
{
ServerStartTest.RunServerStartTest();
AuthenticationTest.RunAuthenticationTest();
await UserTest.RunUserTest();
PacketTest.RunPacketTest();
}
}
}

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@ -1,35 +0,0 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("HISPd")]
[assembly: AssemblyDescription("Server Emulator for \"Horse Isle\"")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Li")]
[assembly: AssemblyProduct("HISP")]
[assembly: AssemblyCopyright("Public Domain <20> 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("57264c6b-1461-41d6-9304-3890cf6c8390")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.8.30.0")]
[assembly: AssemblyFileVersion("1.8.30.0")]

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@ -1,20 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
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https://go.microsoft.com/fwlink/?LinkID=208121.
-->
<Project ToolsVersion="4.0">
<PropertyGroup>
<Configuration>Android</Configuration>
<Platform>ARM</Platform>
<PublishDir>bin\arm\Android\net8.0\android-arm\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>android-arm</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<UseAppHost>True</UseAppHost>
<PublishSingleFile>True</PublishSingleFile>
<PublishReadyToRun>True</PublishReadyToRun>
<PublishTrimmed>True</PublishTrimmed>
<DefineConstants>OS_ANDROID;ARCH_ARM</DefineConstants>
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@ -1,20 +0,0 @@
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<PublishSingleFile>True</PublishSingleFile>
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<DefineConstants>OS_ANDROID;ARCH_ARM64</DefineConstants>
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<?xml version="1.0" encoding="utf-8"?>
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@ -1,19 +0,0 @@
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@ -1,19 +0,0 @@
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<RuntimeIdentifier>ios-arm64</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<PublishSingleFile>False</PublishSingleFile>
<PublishReadyToRun>False</PublishReadyToRun>
<PublishTrimmed>True</PublishTrimmed>
<DefineConstants>OS_IOS;ARCH_ARM64</DefineConstants>
</PropertyGroup>
</Project>

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@ -1,74 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace HISP.Tests.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HISP.Tests.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to {
/// &quot;2PlayerClose&quot;: &quot;UFgA&quot;,
/// &quot;BirdMap_OutsideMapTop&quot;: &quot;dgEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQ [rest of string was truncated]&quot;;.
/// </summary>
public static string PacketTestDataSet {
get {
return ResourceManager.GetString("PacketTestDataSet", resourceCulture);
}
}
}
}

File diff suppressed because one or more lines are too long

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@ -1,51 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HISP.Tests
{
public class ResultLogger
{
public static void LogTestStatus(bool successful, string testname, string message)
{
if (successful)
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.Out.Write("[ " + testname + " ] ");
Console.ForegroundColor = ConsoleColor.Green;
Console.Out.WriteLine("* " + message + " *");
}
else
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.Error.Write("[ " + testname + " ] ");
Console.ForegroundColor = ConsoleColor.Red;
Console.Error.WriteLine("* " + message + " *");
}
}
public static void LogTestResult(bool successful, string testname, string message, string expected)
{
if (successful)
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.Out.Write("[ " + testname + " ] ");
Console.ForegroundColor = ConsoleColor.Green;
Console.Out.WriteLine("* " + message + " == " + expected + " *");
}
else
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.Error.Write("[ " + testname + " ] ");
Console.ForegroundColor = ConsoleColor.Red;
Console.Error.WriteLine("* " + message + " != " + expected + " *");
}
}
}
}

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@ -1,59 +0,0 @@
using HISP.Security;
using HISP.Util;
using System.Collections.Generic;
namespace HISP.Tests.UnitTests
{
public class AuthenticationTest
{
private const string ALLOWED_CHARS = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890";
public static bool Test(string testName, object value, object valueComp)
{
bool result = value.Equals(valueComp);
if (result)
ResultLogger.LogTestStatus(true, "AUTH_TEST " + testName, "Success.");
else
ResultLogger.LogTestResult(false, "AUTH_TEST " + testName, value.ToString(), valueComp.ToString());
return result;
}
public static bool RunAuthenticationTest()
{
List<bool> results = new List<bool>();
// Test Login Encrypt/Decrypt
for(int i = 0; i <= 100; i++)
{
string rngStr = Helper.RandomString(ALLOWED_CHARS);
string cipherText = Authentication.EncryptLogin(rngStr);
string plainText = Authentication.DecryptLogin(cipherText);
results.Add(Test("LoginEncryptDecrypt" + i.ToString(), plainText, rngStr));
}
string username = Helper.RandomString(ALLOWED_CHARS);
string password = Helper.RandomString(ALLOWED_CHARS);
string wrongPassword = Helper.RandomString(ALLOWED_CHARS);
string wrongUsername = Helper.RandomString(ALLOWED_CHARS);
Authentication.CreateAccount(username, password, "DEMIGIRL", true, true);
// Test Login function
results.Add(Test("CorrectUsernameAndPassword", Authentication.CheckPassword(username, password), true));
results.Add(Test("CorrectUsernameWrongPassword", Authentication.CheckPassword(username, wrongPassword), false));
results.Add(Test("WrongPasswordAndUsername", Authentication.CheckPassword(wrongUsername, wrongPassword), false));
results.Add(Test("WrongUsernameCorrectPassword", Authentication.CheckPassword(wrongUsername, password), false));
foreach (bool result in results)
if (!result)
return false;
return true;
}
}
}

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@ -1,416 +0,0 @@
//#define GENERATE
using HISP.Tests.Properties;
using HISP.Game.SwfModules;
using HISP.Game;
using HISP.Server;
using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace HISP.Tests.UnitTests
{
public class PacketTest
{
private static Dictionary<string, string> knownGoodPackets = new Dictionary<string, string>();
public static bool Test(string name, byte[] packet)
{
#if GENERATE
knownGoodPackets.Add(name, Convert.ToBase64String(packet));
return true;
#else
string goodPacketStr = null;
knownGoodPackets.TryGetValue(name, out goodPacketStr);
byte[] goodPacket = Convert.FromBase64String(goodPacketStr);
if(!goodPacket.SequenceEqual(packet))
{
ResultLogger.LogTestResult(false, "PACKET_TEST "+name, BitConverter.ToString(packet).Replace("-", ""), goodPacket.ToString().Replace("-", ""));
return false;
}
else
{
ResultLogger.LogTestStatus(true, "PACKET_TEST " + name, "Success.");
return true;
}
#endif
}
public static bool RunPacketTest()
{
#if !GENERATE
JObject jobj = JsonConvert.DeserializeObject(Resources.PacketTestDataSet) as JObject;
knownGoodPackets = jobj.ToObject<Dictionary<string, string>>();
#endif
List<bool> results = new List<bool>();
results.Add(Test("2PlayerClose", PacketBuilder.Create2PlayerClose()));
// Test Map
results.Add(Test("BirdMap_OutsideMapTop", PacketBuilder.CreateBirdMap(-100, -800)));
results.Add(Test("BirdMap_OutsideMapBottom", PacketBuilder.CreateBirdMap(Map.Height+100, Map.Width+600)));
results.Add(Test("BirdMap_InsideMap", PacketBuilder.CreateBirdMap(100, 200)));
// Test Brickpoet
results.Add(Test("BrickPoetList", PacketBuilder.CreateBrickPoetList(Brickpoet.GetPoetryRoom(1))));
results.Add(Test("BrickPoetMove", PacketBuilder.CreateBrickPoetMove(Brickpoet.GetPoetryPeice(Brickpoet.GetPoetryRoom(1), 30))));
// Test Chat
results.Add(Test("ChatBottomLeft", PacketBuilder.CreateChat("Trans Rights", PacketBuilder.CHAT_BOTTOM_LEFT)));
results.Add(Test("ChatBottomRight", PacketBuilder.CreateChat("Are Human", PacketBuilder.CHAT_BOTTOM_RIGHT)));
results.Add(Test("ChatDmRight", PacketBuilder.CreateChat("Rights", PacketBuilder.CHAT_DM_RIGHT)));
results.Add(Test("ChatMotd", PacketBuilder.CreateMotd("Enbies are valid!")));
// Test Drawing Room
results.Add(Test("DrawingRoomUpdate", PacketBuilder.CreateDrawingUpdate("C959|64^67|66^73|68^79|69^87")));
// Test Dressup Room
results.Add(Test("DressupRoomPeiceLoad", PacketBuilder.CreateDressupRoomPeiceLoad(Dressup.GetDressupRoom(2).DressupPeices)));
results.Add(Test("DressupRoomPeiceMove", PacketBuilder.CreateDressupRoomPeiceMove(11, 14.4, 2.4, true)));
// Test SwfModule Forwarding
results.Add(Test("ForwardedSwfModule_516152", PacketBuilder.CreateForwardedSwfModule(new byte[] { 0x51, 0x61, 0x52 })));
results.Add(Test("ForwardedSwfModule_AF8D91C8", PacketBuilder.CreateForwardedSwfModule(new byte[] { 0xAF, 0x8D, 0x91, 0xC8 })));
// Test KeepAlive
results.Add(Test("KeepAlive", PacketBuilder.CreateKeepAlive()));
// Test KickMessage
results.Add(Test("KickMessage", PacketBuilder.CreateKickMessage("Transphobia")));
// Test Login
results.Add(Test("LoginSuccess", PacketBuilder.CreateLogin(true)));
results.Add(Test("LoginFail", PacketBuilder.CreateLogin(false)));
results.Add(Test("LoginFail_ReasonBanned", PacketBuilder.CreateLogin(false, "You are banned.")));
// Test Meta
results.Add(Test("CreateMeta", PacketBuilder.CreateMeta("^R1Trans Rights^X^Z")));
// Test Money, PlayerCount, Mail
results.Add(Test("MoneyPlayerCountAndMail", PacketBuilder.CreateMoneyPlayerCountAndMail(100, 1, 40)));
// Test Movement
results.Add(Test("Movement_DirectionUpMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionUpMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionUpMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionUpMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionUpMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionUpMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionDownMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionDownMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionDownMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionDownMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionDownMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionDownMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionLeftMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionLeftMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionLeftMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionLeftMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionLeftMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionLeftMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionRightMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionRightMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionRightMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionRightMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionRightMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionRightMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionTeleportMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionTeleportMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionTeleportMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionTeleportMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionTeleportMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionTeleportMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionNoneMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionNoneMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionNoneMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionNoneMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionNoneMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionNoneMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, true)));
// walk = false
results.Add(Test("Movement_DirectionUpMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionUpMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionUpMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionUpMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionUpMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionUpMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionDownMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionDownMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionDownMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionDownMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionDownMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionDownMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionLeftMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionLeftMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionLeftMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionLeftMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionLeftMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionLeftMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionRightMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionRightMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionRightMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionRightMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionRightMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionRightMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionTeleportMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionTeleportMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionTeleportMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionTeleportMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionTeleportMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionTeleportMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionNoneMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionNoneMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionNoneMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionNoneMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionNoneMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionNoneMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, false)));
/*
* Test Outside Map (From Top)
*/
results.Add(Test("Movement_DirectionUpMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionUpMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionUpMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionUpMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionUpMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionUpMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionDownMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionDownMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionDownMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionDownMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionDownMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionDownMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionLeftMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionLeftMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionLeftMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionLeftMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionLeftMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionLeftMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionRightMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionRightMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionRightMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionRightMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionRightMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionRightMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionTeleportMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionTeleportMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionTeleportMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionTeleportMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionTeleportMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionTeleportMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionNoneMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionNoneMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionNoneMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionNoneMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionNoneMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionNoneMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, true)));
// walk = false
results.Add(Test("Movement_DirectionUpMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionUpMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionUpMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionUpMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionUpMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionUpMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionDownMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionDownMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionDownMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionDownMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionDownMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionDownMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionLeftMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionLeftMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionLeftMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionLeftMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionLeftMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionLeftMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionRightMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionRightMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionRightMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionRightMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionRightMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionRightMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionTeleportMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionTeleportMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionTeleportMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionTeleportMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionTeleportMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionTeleportMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionNoneMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionNoneMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionNoneMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionNoneMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionNoneMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionNoneMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, false)));
/*
* Test Outside Map (From Bottom)
*/
results.Add(Test("Movement_DirectionUpMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionUpMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionUpMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionUpMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionUpMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionUpMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionDownMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionDownMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionDownMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionDownMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionDownMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionDownMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionLeftMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionLeftMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionLeftMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionLeftMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionLeftMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionLeftMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionRightMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionRightMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionRightMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionRightMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionRightMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionRightMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionTeleportMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionTeleportMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionTeleportMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionTeleportMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionTeleportMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionTeleportMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionNoneMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionNoneMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionNoneMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionNoneMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionNoneMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionNoneMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, true)));
// walk = false
results.Add(Test("Movement_DirectionUpMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionUpMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionUpMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionUpMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionUpMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionUpMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionDownMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionDownMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionDownMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionDownMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionDownMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionDownMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionLeftMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionLeftMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionLeftMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionLeftMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionLeftMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionLeftMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionRightMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionRightMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionRightMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionRightMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionRightMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionRightMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionTeleportMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionTeleportMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionTeleportMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionTeleportMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionTeleportMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionTeleportMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionNoneMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionNoneMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionNoneMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionNoneMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionNoneMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionNoneMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, false)));
// Test Place Data Packet
results.Add(Test("PlaceData", PacketBuilder.CreatePlaceData(World.Isles.ToArray(), World.Towns.ToArray(), World.Areas.ToArray())));
// Test Player Update
results.Add(Test("PlayerInfoUpdateOrCreate", PacketBuilder.CreatePlayerInfoUpdateOrCreate(100, 200, PacketBuilder.DIRECTION_UP, 10, "Li")));
results.Add(Test("PlayerLeave", PacketBuilder.CreatePlayerLeave("Li")));
// Test PlaySound Packet
results.Add(Test("PlaySound", PacketBuilder.CreatePlaySound("PM")));
// Test Profile Page
results.Add(Test("ProfilePage", PacketBuilder.CreateProfilePage("TRANS RIGHTS ARE HUMAN RIGHTS")));
// Test SecCode
results.Add(Test("SecCode_AdminMod", PacketBuilder.CreateSecCode(new byte[] { 0x31, 0x52, 0x22 }, 0x34, true, true)));
results.Add(Test("SecCode_Admin", PacketBuilder.CreateSecCode(new byte[] { 0x54, 0x32, 0x24 }, 0x34, true, false)));
results.Add(Test("SecCode_Mod", PacketBuilder.CreateSecCode(new byte[] { 0x22, 0x12, 0x12 }, 0x34, false, true)));
results.Add(Test("SecCode_User", PacketBuilder.CreateSecCode(new byte[] { 0x12, 0x32, 0x14 }, 0x34, false, false)));
// Test SwfModule
results.Add(Test("SwfModule_Force", PacketBuilder.CreateSwfModule("test.swf", PacketBuilder.PACKET_SWF_MODULE_FORCE)));
results.Add(Test("SwfModule_Gentle", PacketBuilder.CreateSwfModule("test.swf", PacketBuilder.PACKET_SWF_MODULE_GENTLE)));
results.Add(Test("SwfModule_Cutscene", PacketBuilder.CreateSwfModule("test.swf", PacketBuilder.PACKET_SWF_MODULE_CUTSCENE)));
// Test TileClickInfo
results.Add(Test("TileClickInfo", PacketBuilder.CreateTileClickInfo("Trans Rights Are Human Rights")));
// Test TileOverlayFlags
//results.Add(Test("TileOverlayFlags", PacketBuilder.CreateTileOverlayFlags(new int[] { 1, 2, 3, 1, 2, 3, 1, 2, 3 })));
// Test TimeAndWeatherUpdate
results.Add(Test("TimeAndWeatherUpdate", PacketBuilder.CreateTimeAndWeatherUpdate(10, 4, 541, "SUNNY")));
results.Add(Test("WeatherUpdate", PacketBuilder.CreateWeatherUpdate("CLOUD")));
#if GENERATE
string resultsStr = JsonConvert.SerializeObject(knownGoodPackets, Formatting.Indented);
File.WriteAllText("test.json", resultsStr);
#endif
foreach(bool result in results)
{
if (result == false)
return false;
}
return true;
}
}
}

View file

@ -1,40 +0,0 @@
using HISP.Server;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HISP.Tests.UnitTests
{
public class ServerStartTest
{
public static void OnShutdown()
{
ResultLogger.LogTestStatus(false, "START_SERVER", "OnShutdown called");
}
public static void LogStdout(bool error, string type, string text)
{
if (type == "CRASH")
ResultLogger.LogTestStatus(false, "START_SERVER", text);
}
public static bool RunServerStartTest()
{
try
{
Logger.SetCallback(LogStdout);
Entry.SetShutdownCallback(OnShutdown);
Entry.Start();
ResultLogger.LogTestStatus(true, "START_SERVER_TEST", "Success.");
return true;
}
catch (Exception e)
{
ResultLogger.LogTestStatus(false, "START_SERVER_TEST", e.Message);
return false;
}
}
}
}

View file

@ -1,248 +0,0 @@
using HISP.Game;
using HISP.Game.Horse;
using HISP.Game.Items;
using HISP.Player;
using HISP.Security;
using HISP.Server;
using HISP.Util;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace HISP.Tests.UnitTests
{
public class UserTest
{
private const string ALLOWED_CHARS = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890";
private static byte[] createLoginPacket(string username, string password)
{
byte[] loginInformation = Encoding.UTF8.GetBytes("91|" + Authentication.EncryptLogin(username) + "|" + Authentication.EncryptLogin(password) + "|");
byte[] loginPacket = new byte[1 * 3 + loginInformation.Length];
loginPacket[0] = PacketBuilder.PACKET_LOGIN;
loginPacket[loginPacket.Length - 2] = PacketBuilder.PACKET_CLIENT_TERMINATOR;
loginPacket[loginPacket.Length - 1] = 0;
Array.ConstrainedCopy(loginInformation, 0, loginPacket, 1, loginInformation.Length);
return loginPacket;
}
private static byte[] createUserInfoPacket()
{
byte[] packet = new byte[] { PacketBuilder.PACKET_LOGIN, PacketBuilder.PACKET_CLIENT_TERMINATOR, 0};
return packet;
}
public static bool Test(string testName, object value, object valueComp)
{
bool result = value.Equals(valueComp);
if (result)
ResultLogger.LogTestStatus(true, "USER_TEST "+testName, "Success.");
else
ResultLogger.LogTestResult(false, "USER_TEST " + testName, value.ToString(), valueComp.ToString());
return result;
}
private static async Task<byte[]> receiveAsync(Socket s)
{
byte[] buffer = new byte[s.Available];
await s.ReceiveAsync(buffer);
return buffer;
}
public static async Task<bool> RunUserTest()
{
List<bool> results = new List<bool>();
string username = Helper.RandomString(ALLOWED_CHARS);
string password = Helper.RandomString(ALLOWED_CHARS);
int userId = Authentication.CreateAccount(username, password, "GENDERFLUID", true, true);
// Connect to running server via TCP;
using (Socket hispServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
{
// This is already a pretty good unit test; confirming we can actually login to the game,
try
{
await hispServer.ConnectAsync("127.0.0.1", ConfigReader.Port);
// Login to the game;
await hispServer.SendAsync(createLoginPacket(username, password));
await receiveAsync(hispServer);
await hispServer.SendAsync(createUserInfoPacket());
await receiveAsync(hispServer);
ResultLogger.LogTestStatus(true, "GAME_LOGIN_TEST", "Success.");
}
catch (Exception e)
{
ResultLogger.LogTestStatus(false, "GAME_LOGIN_TEST", e.Message);
return false;
}
// While were here; lets do a bunch of tests on HISPs "User" object.
User user = GameServer.GetUserById(userId);
// Test Maximums
user.SetMoney(Int32.MaxValue);
user.AddMoney(1000);
results.Add(Test("MoneyOverflow", user.Money, Int32.MaxValue));
user.Hunger = 8000;
results.Add(Test("HungerMaximumEnforcement", user.Hunger, 1000));
user.Hunger = -8000;
results.Add(Test("HungerMinimumEnforcement", user.Hunger, 0));
user.Thirst = 8000;
results.Add(Test("ThirstMaximumEnforcement", user.Thirst, 1000));
user.Thirst = -8000;
results.Add(Test("ThirstMinimumEnforcement", user.Thirst, 0));
user.Tiredness = 8000;
results.Add(Test("TirednessMaximumEnforcement", user.Tiredness, 1000));
user.Tiredness = -8000;
results.Add(Test("TirednessMinimumEnforcement", user.Tiredness, 0));
user.BankMoney = 9999999999.9999;
user.BankMoney += 1000.0;
results.Add(Test("BankMoneyMaximumEnforcement", user.BankMoney, 9999999999.9999));
user.BankInterest = 9999999999.9999;
user.BankInterest += 1000.0;
results.Add(Test("BankInterestMaximumEnforcement", user.BankInterest, 9999999999.9999));
// Test Gender Setting
user.Gender = "GENDERFLUID";
results.Add(Test("GenderedPronounsTestTheir", user.GetPronouns(true), Messages.PronounNeutralTheir));
results.Add(Test("GenderedPronounsTestThey", user.GetPronouns(false), Messages.PronounNeutralThey));
user.Gender = "MALE";
results.Add(Test("GenderedPronounsTestHis", user.GetPronouns(true), Messages.PronounMaleHis));
results.Add(Test("GenderedPronounsTestHe", user.GetPronouns(false), Messages.PronounMaleHe));
user.Gender = "FEMALE";
results.Add(Test("GenderedPronounsTestHer", user.GetPronouns(true), Messages.PronounFemaleHer));
results.Add(Test("GenderedPronounsTestShe", user.GetPronouns(false), Messages.PronounFemaleShe));
// Test icon
results.Add(Test("IconTestAdmin", user.GetPlayerListIcon(), Messages.AdminIcon));
user.Administrator = false;
results.Add(Test("IconTestModerator", user.GetPlayerListIcon(), Messages.ModeratorIcon));
user.Moderator = false;
results.Add(Test("IconTestNew", user.GetPlayerListIcon(), Messages.NewUserIcon));
user.NewPlayer = false;
results.Add(Test("IconTestNone", user.GetPlayerListIcon(), -1));
user.SubscribedUntil = DateTime.UtcNow.AddMonths(1);
user.Subscribed = true;
results.Add(Test("IconTest1Month", user.GetPlayerListIcon(), Messages.MonthSubscriptionIcon));
user.SubscribedUntil = DateTime.UtcNow.AddMonths(3);
results.Add(Test("IconTest3Month", user.GetPlayerListIcon(), Messages.ThreeMonthSubscripitionIcon));
user.SubscribedUntil = DateTime.UtcNow.AddYears(1).AddMonths(3);
results.Add(Test("IconTest1Year", user.GetPlayerListIcon(), Messages.YearSubscriptionIcon));
// SecCode
user.SecCodeSeeds[0] = 0x34;
user.SecCodeSeeds[1] = 0x39;
user.SecCodeSeeds[2] = 0x2a;
user.SecCodeInc = 0x3e;
byte[] expectedSecCodeResult = { 0x55, 0x3C, 0x4B, 0x58 };
byte[] gotSecCode = user.GenerateSecCode();
results.Add(Test("GenerateSecCode", gotSecCode.SequenceEqual(expectedSecCodeResult), true));
// Check max horses count
user.Subscribed = false;
results.Add(Test("UnsubbedMaxHorses", user.MaxHorses, 7));
user.Subscribed = true;
results.Add(Test("SubbedMaxHorses", user.MaxHorses, 11));
HorseInstance horse = new HorseInstance(HorseInfo.GetBreedById(170));
horse.BasicStats.Thirst = 0;
horse.BasicStats.Hunger = 0;
int horseId = horse.RandomId;
user.HorseInventory.AddHorse(horse);
/*
* Test Ranches
*/
// Give player ranch id 10
Ranch.GetRanchById(37).OwnerId = user.Id;
// Check ranch is now owned by that player, and propagates to user object.
results.Add(Test("GiveRanchTest", user.OwnedRanch.Id, 37));
results.Add(Test("HaveDorothyShoes", user.Inventory.HasItemId(Item.DorothyShoes), true));
// Ranch upgrade test
foreach(Ranch.RanchUpgrade upgrade in Ranch.RanchUpgrade.RanchUpgrades)
{
int id = upgrade.Id;
user.OwnedRanch.UpgradedLevel = id;
}
// Test swf
results.Add(Test("RanchSwfMine", user.OwnedRanch.GetSwf(true), "ranchviewer.swf?H=10&B1=11&B2=&B3=&B4=&B5=&B6=&B7=&B8=&B9=&B10=&B11=&B12=&B13=&B14=&B15=&B16=&MINE=1"));
results.Add(Test("RanchSwf", user.OwnedRanch.GetSwf(false), "ranchviewer.swf?H=10&B1=11&B2=&B3=&B4=&B5=&B6=&B7=&B8=&B9=&B10=&B11=&B12=&B13=&B14=&B15=&B16="));
// Test Ranch Building Functionality
// Test Barn
user.OwnedRanch.SetBuilding(0, Ranch.RanchBuilding.GetRanchBuildingById(1)); // Barn
results.Add(Test("RanchBarnMaxHorses", user.MaxHorses, 11 + 4));
// Test Water Well
user.OwnedRanch.SetBuilding(0, Ranch.RanchBuilding.GetRanchBuildingById(2)); // Water Well
user.Teleport(user.OwnedRanch.X, user.OwnedRanch.Y);
results.Add(Test("RanchWaterWellWatering", user.HorseInventory.GetHorseById(horseId).BasicStats.Thirst, 1000));
// Test Grain Silo
user.OwnedRanch.SetBuilding(0, Ranch.RanchBuilding.GetRanchBuildingById(3)); // Grain Silo
user.Teleport(user.OwnedRanch.X, user.OwnedRanch.Y);
results.Add(Test("RanchGrainSiloFeeding", user.HorseInventory.GetHorseById(horseId).BasicStats.Hunger, 1000));
// Set building id 0 to a big barn
user.OwnedRanch.SetBuilding(0, Ranch.RanchBuilding.GetRanchBuildingById(10)); // Big Barn
results.Add(Test("RanchBigBarnMaxHorses", user.MaxHorses, 11 + 8));
// Set building id 0 to a gold barn
user.OwnedRanch.SetBuilding(0, Ranch.RanchBuilding.GetRanchBuildingById(11)); // Gold Barn
results.Add(Test("RanchGoldBarnMaxHorses", user.MaxHorses, 11 + 12));
foreach (bool result in results)
if (!result)
return false;
return true;
}
}
}
}

View file

@ -0,0 +1,748 @@
"DeployProject"
{
"VSVersion" = "3:800"
"ProjectType" = "8:{978C614F-708E-4E1A-B201-565925725DBA}"
"IsWebType" = "8:FALSE"
"ProjectName" = "8:Installer"
"LanguageId" = "3:1033"
"CodePage" = "3:1252"
"UILanguageId" = "3:1033"
"SccProjectName" = "8:"
"SccLocalPath" = "8:"
"SccAuxPath" = "8:"
"SccProvider" = "8:"
"Hierarchy"
{
"Entry"
{
"MsmKey" = "8:_7686E608D62344A3B6FD5C91755693AA"
"OwnerKey" = "8:_UNDEFINED"
"MsmSig" = "8:_UNDEFINED"
}
"Entry"
{
"MsmKey" = "8:_C3608492E4D74B8683DE9CB3B3DE5D8A"
"OwnerKey" = "8:_UNDEFINED"
"MsmSig" = "8:_UNDEFINED"
}
}
"Configurations"
{
"Windows"
{
"DisplayName" = "8:Windows"
"IsDebugOnly" = "11:FALSE"
"IsReleaseOnly" = "11:TRUE"
"OutputFilename" = "8:Windows\\HISP-N00BS.msi"
"PackageFilesAs" = "3:2"
"PackageFileSize" = "3:-2147483648"
"CabType" = "3:1"
"Compression" = "3:3"
"SignOutput" = "11:FALSE"
"CertificateFile" = "8:"
"PrivateKeyFile" = "8:"
"TimeStampServer" = "8:"
"InstallerBootstrapper" = "3:2"
"BootstrapperCfg:{63ACBE69-63AA-4F98-B2B6-99F9E24495F2}"
{
"Enabled" = "11:TRUE"
"PromptEnabled" = "11:TRUE"
"PrerequisitesLocation" = "2:1"
"Url" = "8:"
"ComponentsUrl" = "8:"
"Items"
{
"{EDC2488A-8267-493A-A98E-7D9C3B36CDF3}:.NETFramework,Version=v4.7.2"
{
"Name" = "8:Microsoft .NET Framework 4.7.2 (x86 and x64)"
"ProductCode" = "8:.NETFramework,Version=v4.7.2"
}
}
}
}
}
"Deployable"
{
"CustomAction"
{
}
"DefaultFeature"
{
"Name" = "8:DefaultFeature"
"Title" = "8:"
"Description" = "8:"
}
"ExternalPersistence"
{
"LaunchCondition"
{
"{A06ECF26-33A3-4562-8140-9B0E340D4F24}:_5202EFE80DEE4723BF89431D6D801282"
{
"Name" = "8:.NET Core"
"Message" = "8:[VSDNETCOREMSG]"
"AllowLaterVersions" = "11:FALSE"
"InstallUrl" = "8:https://dotnet.microsoft.com/download/dotnet-core/[NetCoreVerMajorDotMinor]"
"IsNETCore" = "11:TRUE"
"Architecture" = "2:0"
"Runtime" = "2:0"
}
}
}
"File"
{
"{1FB2D0AE-D3B9-43D4-B9DD-F88EC61E35DE}:_C3608492E4D74B8683DE9CB3B3DE5D8A"
{
"SourcePath" = "8:..\\N00BS\\icon.ico"
"TargetName" = "8:icon.ico"
"Tag" = "8:"
"Folder" = "8:_E3419B32123541589220537FB1154298"
"Condition" = "8:"
"Transitive" = "11:FALSE"
"Vital" = "11:TRUE"
"ReadOnly" = "11:FALSE"
"Hidden" = "11:FALSE"
"System" = "11:FALSE"
"Permanent" = "11:FALSE"
"SharedLegacy" = "11:FALSE"
"PackageAs" = "3:1"
"Register" = "3:1"
"Exclude" = "11:FALSE"
"IsDependency" = "11:FALSE"
"IsolateTo" = "8:"
}
}
"FileType"
{
}
"Folder"
{
"{1525181F-901A-416C-8A58-119130FE478E}:_2BED5EC5191147F4815904695DFB5319"
{
"Name" = "8:#1916"
"AlwaysCreate" = "11:FALSE"
"Condition" = "8:"
"Transitive" = "11:FALSE"
"Property" = "8:DesktopFolder"
"Folders"
{
}
}
"{1525181F-901A-416C-8A58-119130FE478E}:_3B89F894B58B4F149DD0DBE5EC931BA2"
{
"Name" = "8:#1919"
"AlwaysCreate" = "11:FALSE"
"Condition" = "8:"
"Transitive" = "11:FALSE"
"Property" = "8:ProgramMenuFolder"
"Folders"
{
}
}
"{3C67513D-01DD-4637-8A68-80971EB9504F}:_E3419B32123541589220537FB1154298"
{
"DefaultLocation" = "8:[ProgramFilesFolder][Manufacturer]\\[ProductName]"
"Name" = "8:#1925"
"AlwaysCreate" = "11:FALSE"
"Condition" = "8:"
"Transitive" = "11:FALSE"
"Property" = "8:TARGETDIR"
"Folders"
{
}
}
}
"LaunchCondition"
{
}
"Locator"
{
}
"MsiBootstrapper"
{
"LangId" = "3:1033"
"RequiresElevation" = "11:FALSE"
}
"Product"
{
"Name" = "8:Microsoft Visual Studio"
"ProductName" = "8:HISP-N00BS"
"ProductCode" = "8:{99C89A9F-08DD-46A7-93D3-A1097FF01E9D}"
"PackageCode" = "8:{150AB74C-78D9-4115-8BD0-ADE380F0C993}"
"UpgradeCode" = "8:{FAD2FB5F-7B7C-4293-BF2D-09384146449E}"
"AspNetVersion" = "8:2.0.50727.0"
"RestartWWWService" = "11:FALSE"
"RemovePreviousVersions" = "11:TRUE"
"DetectNewerInstalledVersion" = "11:FALSE"
"InstallAllUsers" = "11:TRUE"
"ProductVersion" = "8:1.3.2"
"Manufacturer" = "8:IsleHorse"
"ARPHELPTELEPHONE" = "8:"
"ARPHELPLINK" = "8:"
"Title" = "8:HISP N00BS INSTALLER"
"Subject" = "8:"
"ARPCONTACT" = "8:SilicaAndPina"
"Keywords" = "8:"
"ARPCOMMENTS" = "8:Horse Isle Server Emulator (N00BS Package)"
"ARPURLINFOABOUT" = "8:islehorse.com"
"ARPPRODUCTICON" = "8:_C3608492E4D74B8683DE9CB3B3DE5D8A"
"ARPIconIndex" = "3:0"
"SearchPath" = "8:"
"UseSystemSearchPath" = "11:TRUE"
"TargetPlatform" = "3:0"
"PreBuildEvent" = "8:"
"PostBuildEvent" = "8:"
"RunPostBuildEvent" = "3:0"
}
"Registry"
{
"HKLM"
{
"Keys"
{
"{60EA8692-D2D5-43EB-80DC-7906BF13D6EF}:_64C38CA6346B449692BF6B4AA592D702"
{
"Name" = "8:Software"
"Condition" = "8:"
"AlwaysCreate" = "11:FALSE"
"DeleteAtUninstall" = "11:FALSE"
"Transitive" = "11:FALSE"
"Keys"
{
"{60EA8692-D2D5-43EB-80DC-7906BF13D6EF}:_AC38AB208C084DF4BA565F75F0BE4432"
{
"Name" = "8:[Manufacturer]"
"Condition" = "8:"
"AlwaysCreate" = "11:FALSE"
"DeleteAtUninstall" = "11:FALSE"
"Transitive" = "11:FALSE"
"Keys"
{
}
"Values"
{
}
}
}
"Values"
{
}
}
}
}
"HKCU"
{
"Keys"
{
"{60EA8692-D2D5-43EB-80DC-7906BF13D6EF}:_A730B92ABA6442DA8A8DE8F8B12B006C"
{
"Name" = "8:Software"
"Condition" = "8:"
"AlwaysCreate" = "11:FALSE"
"DeleteAtUninstall" = "11:FALSE"
"Transitive" = "11:FALSE"
"Keys"
{
"{60EA8692-D2D5-43EB-80DC-7906BF13D6EF}:_1DE78BC22BE74532BD96E9D0C76B8456"
{
"Name" = "8:[Manufacturer]"
"Condition" = "8:"
"AlwaysCreate" = "11:FALSE"
"DeleteAtUninstall" = "11:FALSE"
"Transitive" = "11:FALSE"
"Keys"
{
}
"Values"
{
}
}
}
"Values"
{
}
}
}
}
"HKCR"
{
"Keys"
{
}
}
"HKU"
{
"Keys"
{
}
}
"HKPU"
{
"Keys"
{
}
}
}
"Sequences"
{
}
"Shortcut"
{
"{970C0BB2-C7D0-45D7-ABFA-7EC378858BC0}:_2D6B5B28608E4FE5BD5E9AE8F9799C42"
{
"Name" = "8:HISP-N00BS"
"Arguments" = "8:"
"Description" = "8:"
"ShowCmd" = "3:1"
"IconIndex" = "3:0"
"Transitive" = "11:FALSE"
"Target" = "8:_7686E608D62344A3B6FD5C91755693AA"
"Folder" = "8:_3B89F894B58B4F149DD0DBE5EC931BA2"
"WorkingFolder" = "8:_E3419B32123541589220537FB1154298"
"Icon" = "8:_C3608492E4D74B8683DE9CB3B3DE5D8A"
"Feature" = "8:"
}
"{970C0BB2-C7D0-45D7-ABFA-7EC378858BC0}:_E1442F9672E44E8ABE7FF8CE91B674A0"
{
"Name" = "8:HISP-N00BS"
"Arguments" = "8:"
"Description" = "8:"
"ShowCmd" = "3:1"
"IconIndex" = "3:0"
"Transitive" = "11:FALSE"
"Target" = "8:_7686E608D62344A3B6FD5C91755693AA"
"Folder" = "8:_2BED5EC5191147F4815904695DFB5319"
"WorkingFolder" = "8:_E3419B32123541589220537FB1154298"
"Icon" = "8:_C3608492E4D74B8683DE9CB3B3DE5D8A"
"Feature" = "8:"
}
}
"UserInterface"
{
"{DF760B10-853B-4699-99F2-AFF7185B4A62}:_07CE736F4DA7413AAEC990B2E3F8E5E6"
{
"Name" = "8:#1900"
"Sequence" = "3:2"
"Attributes" = "3:1"
"Dialogs"
{
"{688940B3-5CA9-4162-8DEE-2993FA9D8CBC}:_090F0EE34745459F9686C050B2C11242"
{
"Sequence" = "3:200"
"DisplayName" = "8:Installation Folder"
"UseDynamicProperties" = "11:TRUE"
"IsDependency" = "11:FALSE"
"SourcePath" = "8:<VsdDialogDir>\\VsdAdminFolderDlg.wid"
"Properties"
{
"BannerBitmap"
{
"Name" = "8:BannerBitmap"
"DisplayName" = "8:#1001"
"Description" = "8:#1101"
"Type" = "3:8"
"ContextData" = "8:Bitmap"
"Attributes" = "3:4"
"Setting" = "3:1"
"UsePlugInResources" = "11:TRUE"
}
}
}
"{688940B3-5CA9-4162-8DEE-2993FA9D8CBC}:_3DAE3EEA3A0D49A2BF44023DFA46DD1F"
{
"Sequence" = "3:300"
"DisplayName" = "8:Confirm Installation"
"UseDynamicProperties" = "11:TRUE"
"IsDependency" = "11:FALSE"
"SourcePath" = "8:<VsdDialogDir>\\VsdAdminConfirmDlg.wid"
"Properties"
{
"BannerBitmap"
{
"Name" = "8:BannerBitmap"
"DisplayName" = "8:#1001"
"Description" = "8:#1101"
"Type" = "3:8"
"ContextData" = "8:Bitmap"
"Attributes" = "3:4"
"Setting" = "3:1"
"UsePlugInResources" = "11:TRUE"
}
}
}
"{688940B3-5CA9-4162-8DEE-2993FA9D8CBC}:_7E134743D03E4D2BAB1A4EFBBCFFB85A"
{
"Sequence" = "3:100"
"DisplayName" = "8:Welcome"
"UseDynamicProperties" = "11:TRUE"
"IsDependency" = "11:FALSE"
"SourcePath" = "8:<VsdDialogDir>\\VsdAdminWelcomeDlg.wid"
"Properties"
{
"BannerBitmap"
{
"Name" = "8:BannerBitmap"
"DisplayName" = "8:#1001"
"Description" = "8:#1101"
"Type" = "3:8"
"ContextData" = "8:Bitmap"
"Attributes" = "3:4"
"Setting" = "3:1"
"UsePlugInResources" = "11:TRUE"
}
"CopyrightWarning"
{
"Name" = "8:CopyrightWarning"
"DisplayName" = "8:#1002"
"Description" = "8:#1102"
"Type" = "3:3"
"ContextData" = "8:"
"Attributes" = "3:0"
"Setting" = "3:1"
"Value" = "8:#1202"
"DefaultValue" = "8:#1202"
"UsePlugInResources" = "11:TRUE"
}
"Welcome"
{
"Name" = "8:Welcome"
"DisplayName" = "8:#1003"
"Description" = "8:#1103"
"Type" = "3:3"
"ContextData" = "8:"
"Attributes" = "3:0"
"Setting" = "3:1"
"Value" = "8:#1203"
"DefaultValue" = "8:#1203"
"UsePlugInResources" = "11:TRUE"
}
}
}
}
}
"{2479F3F5-0309-486D-8047-8187E2CE5BA0}:_1005C5ECDBA6463C8F26D022ADF2B15B"
{
"UseDynamicProperties" = "11:FALSE"
"IsDependency" = "11:FALSE"
"SourcePath" = "8:<VsdDialogDir>\\VsdUserInterface.wim"
}
"{DF760B10-853B-4699-99F2-AFF7185B4A62}:_1B5CC2AD42AB4B8A871994A5BDA4AF2E"
{
"Name" = "8:#1901"
"Sequence" = "3:1"
"Attributes" = "3:2"
"Dialogs"
{
"{688940B3-5CA9-4162-8DEE-2993FA9D8CBC}:_13902A19FA564BEB9B78FA7710553B5D"
{
"Sequence" = "3:100"
"DisplayName" = "8:Progress"
"UseDynamicProperties" = "11:TRUE"
"IsDependency" = "11:FALSE"
"SourcePath" = "8:<VsdDialogDir>\\VsdProgressDlg.wid"
"Properties"
{
"BannerBitmap"
{
"Name" = "8:BannerBitmap"
"DisplayName" = "8:#1001"
"Description" = "8:#1101"
"Type" = "3:8"
"ContextData" = "8:Bitmap"
"Attributes" = "3:4"
"Setting" = "3:1"
"UsePlugInResources" = "11:TRUE"
}
"ShowProgress"
{
"Name" = "8:ShowProgress"
"DisplayName" = "8:#1009"
"Description" = "8:#1109"
"Type" = "3:5"
"ContextData" = "8:1;True=1;False=0"
"Attributes" = "3:0"
"Setting" = "3:0"
"Value" = "3:1"
"DefaultValue" = "3:1"
"UsePlugInResources" = "11:TRUE"
}
}
}
}
}
"{DF760B10-853B-4699-99F2-AFF7185B4A62}:_2D7F530E4D9144F7A17E26C070A09A38"
{
"Name" = "8:#1901"
"Sequence" = "3:2"
"Attributes" = "3:2"
"Dialogs"
{
"{688940B3-5CA9-4162-8DEE-2993FA9D8CBC}:_669ADC1422094131A197F6A6C9DBFF21"
{
"Sequence" = "3:100"
"DisplayName" = "8:Progress"
"UseDynamicProperties" = "11:TRUE"
"IsDependency" = "11:FALSE"
"SourcePath" = "8:<VsdDialogDir>\\VsdAdminProgressDlg.wid"
"Properties"
{
"BannerBitmap"
{
"Name" = "8:BannerBitmap"
"DisplayName" = "8:#1001"
"Description" = "8:#1101"
"Type" = "3:8"
"ContextData" = "8:Bitmap"
"Attributes" = "3:4"
"Setting" = "3:1"
"UsePlugInResources" = "11:TRUE"
}
"ShowProgress"
{
"Name" = "8:ShowProgress"
"DisplayName" = "8:#1009"
"Description" = "8:#1109"
"Type" = "3:5"
"ContextData" = "8:1;True=1;False=0"
"Attributes" = "3:0"
"Setting" = "3:0"
"Value" = "3:1"
"DefaultValue" = "3:1"
"UsePlugInResources" = "11:TRUE"
}
}
}
}
}
"{2479F3F5-0309-486D-8047-8187E2CE5BA0}:_34E02BE2018C46BBBBBFAD4ED87A477C"
{
"UseDynamicProperties" = "11:FALSE"
"IsDependency" = "11:FALSE"
"SourcePath" = "8:<VsdDialogDir>\\VsdBasicDialogs.wim"
}
"{DF760B10-853B-4699-99F2-AFF7185B4A62}:_6CBD4A41E51D4CA3B91CA1BDB8AC6624"
{
"Name" = "8:#1902"
"Sequence" = "3:1"
"Attributes" = "3:3"
"Dialogs"
{
"{688940B3-5CA9-4162-8DEE-2993FA9D8CBC}:_01032F7BADD4495B95310569E9419B49"
{
"Sequence" = "3:100"
"DisplayName" = "8:Finished"
"UseDynamicProperties" = "11:TRUE"
"IsDependency" = "11:FALSE"
"SourcePath" = "8:<VsdDialogDir>\\VsdFinishedDlg.wid"
"Properties"
{
"BannerBitmap"
{
"Name" = "8:BannerBitmap"
"DisplayName" = "8:#1001"
"Description" = "8:#1101"
"Type" = "3:8"
"ContextData" = "8:Bitmap"
"Attributes" = "3:4"
"Setting" = "3:1"
"UsePlugInResources" = "11:TRUE"
}
"UpdateText"
{
"Name" = "8:UpdateText"
"DisplayName" = "8:#1058"
"Description" = "8:#1158"
"Type" = "3:15"
"ContextData" = "8:"
"Attributes" = "3:0"
"Setting" = "3:1"
"Value" = "8:#1258"
"DefaultValue" = "8:#1258"
"UsePlugInResources" = "11:TRUE"
}
}
}
}
}
"{DF760B10-853B-4699-99F2-AFF7185B4A62}:_A4FECCFE0E0A48748DB3E442DAEC4BDD"
{
"Name" = "8:#1902"
"Sequence" = "3:2"
"Attributes" = "3:3"
"Dialogs"
{
"{688940B3-5CA9-4162-8DEE-2993FA9D8CBC}:_4DACC92277D2418AA749B1DED80D4118"
{
"Sequence" = "3:100"
"DisplayName" = "8:Finished"
"UseDynamicProperties" = "11:TRUE"
"IsDependency" = "11:FALSE"
"SourcePath" = "8:<VsdDialogDir>\\VsdAdminFinishedDlg.wid"
"Properties"
{
"BannerBitmap"
{
"Name" = "8:BannerBitmap"
"DisplayName" = "8:#1001"
"Description" = "8:#1101"
"Type" = "3:8"
"ContextData" = "8:Bitmap"
"Attributes" = "3:4"
"Setting" = "3:1"
"UsePlugInResources" = "11:TRUE"
}
}
}
}
}
"{DF760B10-853B-4699-99F2-AFF7185B4A62}:_EEB71AB6095340A5925C86FF3F54F56B"
{
"Name" = "8:#1900"
"Sequence" = "3:1"
"Attributes" = "3:1"
"Dialogs"
{
"{688940B3-5CA9-4162-8DEE-2993FA9D8CBC}:_812C2FA3E5F945D2B42F27AE98132D86"
{
"Sequence" = "3:300"
"DisplayName" = "8:Confirm Installation"
"UseDynamicProperties" = "11:TRUE"
"IsDependency" = "11:FALSE"
"SourcePath" = "8:<VsdDialogDir>\\VsdConfirmDlg.wid"
"Properties"
{
"BannerBitmap"
{
"Name" = "8:BannerBitmap"
"DisplayName" = "8:#1001"
"Description" = "8:#1101"
"Type" = "3:8"
"ContextData" = "8:Bitmap"
"Attributes" = "3:4"
"Setting" = "3:1"
"UsePlugInResources" = "11:TRUE"
}
}
}
"{688940B3-5CA9-4162-8DEE-2993FA9D8CBC}:_82627D6985A9465F9963EA555AE205F1"
{
"Sequence" = "3:100"
"DisplayName" = "8:Welcome"
"UseDynamicProperties" = "11:TRUE"
"IsDependency" = "11:FALSE"
"SourcePath" = "8:<VsdDialogDir>\\VsdWelcomeDlg.wid"
"Properties"
{
"BannerBitmap"
{
"Name" = "8:BannerBitmap"
"DisplayName" = "8:#1001"
"Description" = "8:#1101"
"Type" = "3:8"
"ContextData" = "8:Bitmap"
"Attributes" = "3:4"
"Setting" = "3:1"
"UsePlugInResources" = "11:TRUE"
}
"CopyrightWarning"
{
"Name" = "8:CopyrightWarning"
"DisplayName" = "8:#1002"
"Description" = "8:#1102"
"Type" = "3:3"
"ContextData" = "8:"
"Attributes" = "3:0"
"Setting" = "3:1"
"Value" = "8:#1202"
"DefaultValue" = "8:#1202"
"UsePlugInResources" = "11:TRUE"
}
"Welcome"
{
"Name" = "8:Welcome"
"DisplayName" = "8:#1003"
"Description" = "8:#1103"
"Type" = "3:3"
"ContextData" = "8:"
"Attributes" = "3:0"
"Setting" = "3:1"
"Value" = "8:#1203"
"DefaultValue" = "8:#1203"
"UsePlugInResources" = "11:TRUE"
}
}
}
"{688940B3-5CA9-4162-8DEE-2993FA9D8CBC}:_FF55283F2CDE4642916803852163C654"
{
"Sequence" = "3:200"
"DisplayName" = "8:Installation Folder"
"UseDynamicProperties" = "11:TRUE"
"IsDependency" = "11:FALSE"
"SourcePath" = "8:<VsdDialogDir>\\VsdFolderDlg.wid"
"Properties"
{
"BannerBitmap"
{
"Name" = "8:BannerBitmap"
"DisplayName" = "8:#1001"
"Description" = "8:#1101"
"Type" = "3:8"
"ContextData" = "8:Bitmap"
"Attributes" = "3:4"
"Setting" = "3:1"
"UsePlugInResources" = "11:TRUE"
}
"InstallAllUsersVisible"
{
"Name" = "8:InstallAllUsersVisible"
"DisplayName" = "8:#1059"
"Description" = "8:#1159"
"Type" = "3:5"
"ContextData" = "8:1;True=1;False=0"
"Attributes" = "3:0"
"Setting" = "3:0"
"Value" = "3:1"
"DefaultValue" = "3:1"
"UsePlugInResources" = "11:TRUE"
}
}
}
}
}
}
"MergeModule"
{
}
"ProjectOutput"
{
"{5259A561-127C-4D43-A0A1-72F10C7B3BF8}:_7686E608D62344A3B6FD5C91755693AA"
{
"SourcePath" = "8:..\\N00BS\\obj\\x86\\Windows\\net7.0-windows\\win-x86\\apphost.exe"
"TargetName" = "8:"
"Tag" = "8:"
"Folder" = "8:_E3419B32123541589220537FB1154298"
"Condition" = "8:"
"Transitive" = "11:FALSE"
"Vital" = "11:TRUE"
"ReadOnly" = "11:FALSE"
"Hidden" = "11:FALSE"
"System" = "11:FALSE"
"Permanent" = "11:FALSE"
"SharedLegacy" = "11:FALSE"
"PackageAs" = "3:1"
"Register" = "3:1"
"Exclude" = "11:FALSE"
"IsDependency" = "11:FALSE"
"IsolateTo" = "8:"
"ProjectOutputGroupRegister" = "3:1"
"OutputConfiguration" = "8:"
"OutputGroupCanonicalName" = "8:PublishItems"
"OutputProjectGuid" = "8:{6B45A1E8-0F54-4BF7-AF48-41B9FE676570}"
"ShowKeyOutput" = "11:TRUE"
"PublishProfilePath" = "8:Properties\\PublishProfiles\\Win32.pubxml"
"ExcludeFilters"
{
}
}
}
}
}

3
HorseIsleServer/LibHISP/Game/AbuseReport.cs Executable file → Normal file
View file

@ -1,5 +1,4 @@
using HISP.Server;
using System.Collections.Generic;
using System.Collections.Generic;
namespace HISP.Game
{
public class AbuseReport

24
HorseIsleServer/LibHISP/Game/Arena.cs Executable file → Normal file
View file

@ -2,7 +2,7 @@
using HISP.Player;
using HISP.Security;
using HISP.Server;
using HISP.Util;
using System;
using System.Collections.Generic;
using System.Linq;
@ -14,7 +14,7 @@ namespace HISP.Game
{
private static List<Arena> arenas = new List<Arena>();
private ThreadSafeList<ArenaEntry> entries;
private List<ArenaEntry> entries;
private Timer arenaTimeout;
public static int[] ExpRewards;
public int Id;
@ -59,7 +59,7 @@ namespace HISP.Game
Slots = slots;
Timeout = timeOut;
arenas.Add(this);
entries = new ThreadSafeList<ArenaEntry>();
entries = new List<ArenaEntry>();
}
public bool HaveAllPlayersCompleted()
@ -201,10 +201,10 @@ namespace HISP.Game
break;
}
byte[] startingUpEventPacket = PacketBuilder.CreateChat(message, PacketBuilder.CHAT_BOTTOM_RIGHT);
byte[] swfModulePacket = PacketBuilder.CreateSwfModule(swf, PacketBuilder.PACKET_SWF_MODULE_CUTSCENE);
byte[] swfModulePacket = PacketBuilder.CreateSwfModulePacket(swf, PacketBuilder.PACKET_SWF_CUTSCENE);
Logger.DebugPrint(entry.EnteredUser.Username + " Loading swf: " + swf);
entry.EnteredUser.Client.SendPacket(swfModulePacket);
entry.EnteredUser.Client.SendPacket(startingUpEventPacket);
entry.EnteredUser.LoggedinClient.SendPacket(swfModulePacket);
entry.EnteredUser.LoggedinClient.SendPacket(startingUpEventPacket);
}
arenaTimeout = new Timer(new TimerCallback(arenaTimedOut), null, Timeout * 60 * 1000, Timeout * 60 * 1000);
@ -275,7 +275,7 @@ namespace HISP.Game
try
{
byte[] arenaResults = PacketBuilder.CreateChat(chatMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
entry.EnteredUser.Client.SendPacket(arenaResults);
entry.EnteredUser.LoggedinClient.SendPacket(arenaResults);
int expReward = expRewards[place];
@ -289,7 +289,7 @@ namespace HISP.Game
byte[] youWinMessage = PacketBuilder.CreateChat(Messages.FormatArenaYouWinMessage(prize, expReward), PacketBuilder.CHAT_BOTTOM_RIGHT);
entry.EnteredUser.Client.SendPacket(youWinMessage);
entry.EnteredUser.LoggedinClient.SendPacket(youWinMessage);
// Awards:
@ -327,7 +327,7 @@ namespace HISP.Game
entry.EnteredUser.Awards.AddAward(Award.GetAwardById(32)); // Perseverance
byte[] youDONTWinMessage = PacketBuilder.CreateChat(Messages.FormatArenaOnlyWinnerWinsMessage(expReward), PacketBuilder.CHAT_BOTTOM_RIGHT);
entry.EnteredUser.Client.SendPacket(youDONTWinMessage);
entry.EnteredUser.LoggedinClient.SendPacket(youDONTWinMessage);
}
place++;
}
@ -361,8 +361,8 @@ namespace HISP.Game
if (Entries.Length + 1 > Slots)
{
byte[] enterFailed = PacketBuilder.CreateChat(Messages.ArenaFullErrorMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.Client.SendPacket(enterFailed);
GameServer.UpdateArea(user.Client);
user.LoggedinClient.SendPacket(enterFailed);
GameServer.UpdateArea(user.LoggedinClient);
return;
}
}
@ -378,7 +378,7 @@ namespace HISP.Game
user.TakeMoney(EntryCost);
byte[] enteredIntoCompetition = PacketBuilder.CreateChat(Messages.ArenaEnteredInto, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.Client.SendPacket(enteredIntoCompetition);
user.LoggedinClient.SendPacket(enteredIntoCompetition);
GameServer.UpdateAreaForAll(user.X, user.Y, true);
return;

0
HorseIsleServer/LibHISP/Game/Book.cs Executable file → Normal file
View file

View file

@ -1,94 +1,94 @@
using System;
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using HISP.Player;
using HISP.Server;
namespace HISP.Game.Chat
{
public class ChatMsg
{
public struct Correction
{
public string FilteredWord;
public string ReplacedWord;
}
public struct Reason
{
public string Name;
public string Message;
}
public struct Filter
{
public string FilteredWord;
public Reason Reason;
public bool MatchAll;
}
public enum ChatChannel
{
All = 0x14,
Ads = 0x1D,
Near = 0x15,
Buddies = 0x17,
Here = 0x18,
Isle = 0x1A,
Dm = 0x16,
Mod = 0x1c,
Admin = 0x1b
}
public static string PrivateMessageSound;
private static List<Filter> filteredWords = new List<Filter>();
private static List<Correction> correctedWords = new List<Correction>();
private static List<Reason> reasons = new List<Reason>();
public static void AddFilter(Filter filter)
{
filteredWords.Add(filter);
}
public static void AddCorrection(Correction correction)
{
correctedWords.Add(correction);
}
public static void AddReason(Reason reason)
{
reasons.Add(reason);
}
public static Filter[] FilteredWords
{
get
{
return filteredWords.ToArray();
}
}
public static Correction[] CorrectedWords
{
get
{
return correctedWords.ToArray();
}
}
public static Reason[] Reasons
{
get
{
return reasons.ToArray();
}
}
public static bool ProcessCommand(User user, string message)
{
if (message.Length < 1)
using System.Linq;
using HISP.Player;
using HISP.Server;
namespace HISP.Game.Chat
{
public class Chat
{
public struct Correction
{
public string FilteredWord;
public string ReplacedWord;
}
public struct Reason
{
public string Name;
public string Message;
}
public struct Filter
{
public string FilteredWord;
public Reason Reason;
public bool MatchAll;
}
public enum ChatChannel
{
All = 0x14,
Ads = 0x1D,
Near = 0x15,
Buddies = 0x17,
Here = 0x18,
Isle = 0x1A,
Dm = 0x16,
Mod = 0x1c,
Admin = 0x1b
}
public static string PrivateMessageSound;
private static List<Filter> filteredWords = new List<Filter>();
private static List<Correction> correctedWords = new List<Correction>();
private static List<Reason> reasons = new List<Reason>();
public static void AddFilter(Filter filter)
{
filteredWords.Add(filter);
}
public static void AddCorrection(Correction correction)
{
correctedWords.Add(correction);
}
public static void AddReason(Reason reason)
{
reasons.Add(reason);
}
public static Filter[] FilteredWords
{
get
{
return filteredWords.ToArray();
}
}
public static Correction[] CorrectedWords
{
get
{
return correctedWords.ToArray();
}
}
public static Reason[] Reasons
{
get
{
return reasons.ToArray();
}
}
public static bool ProcessCommand(User user, string message)
{
if (message.Length < 1)
return false;
string parsedMessage = message;
parsedMessage = parsedMessage.Trim();
parsedMessage = parsedMessage.Trim();
char cLetter = parsedMessage[0];
parsedMessage = parsedMessage.Substring(1).Trim();
@ -102,408 +102,408 @@ namespace HISP.Game.Chat
if (parsedMessage.ToUpper(CultureInfo.InvariantCulture).StartsWith(cmd.CmdName))
{
string[] args = parsedMessage.Substring(cmd.CmdName.Length).Trim().Split(' ');
return cmd.Execute(messageToGive, args, user);
return cmd.CmdCallback(messageToGive, args, user);
}
}
}
return false;
}
public static Object FilterMessage(string message) // Handles chat filtering and violation stuffs
{
if (!ConfigReader.EnableSwearFilter) // Freedom of Speech Mode
return null;
string[] wordsSaid;
if (message.Contains(' '))
wordsSaid = message.Split(' ');
else
wordsSaid = new string[] { message };
foreach(Filter filter in FilteredWords)
{
if (!filter.MatchAll)
{
foreach (string word in wordsSaid)
{
if (word.ToLower() == filter.FilteredWord.ToLower())
return filter.Reason;
}
}
else
{
if (message.ToLower().Contains(filter.FilteredWord))
return filter.Reason;
}
}
return null;
}
public static byte GetSide(ChatChannel channel)
{
switch (channel)
{
case ChatChannel.All:
case ChatChannel.Ads:
case ChatChannel.Isle:
return PacketBuilder.CHAT_BOTTOM_LEFT;
case ChatChannel.Buddies:
case ChatChannel.Here:
case ChatChannel.Admin:
case ChatChannel.Mod:
return PacketBuilder.CHAT_BOTTOM_RIGHT;
case ChatChannel.Dm:
return PacketBuilder.CHAT_DM_RIGHT;
default:
Logger.ErrorPrint("unknown channel: " + (byte)channel);
return PacketBuilder.CHAT_BOTTOM_LEFT;
}
}
public static string GetDmRecipiant(string message)
{
if(message.Contains('|'))
{
string recipiantName = message.Split('|')[0];
return recipiantName;
}
else
{
return null;
}
}
public static string GetDmMessage(string message)
{
if (message.Contains('|'))
{
string messageStr = message.Split('|')[1];
return messageStr;
}
else
{
return message;
}
}
public static GameClient[] GetRecipiants(User user, ChatChannel channel, string to=null)
{
if (channel == ChatChannel.All)
{
List<GameClient> recipiants = new List<GameClient>();
foreach (GameClient client in GameClient.ConnectedClients)
{
if (client.LoggedIn)
if (!client.User.MuteGlobal && !client.User.MuteAll)
if (client.User.Id != user.Id)
if(!client.User.MutePlayer.IsUserMuted(user))
recipiants.Add(client);
}
return recipiants.ToArray();
}
if(channel == ChatChannel.Ads)
{
List<GameClient> recipiants = new List<GameClient>();
foreach (GameClient client in GameClient.ConnectedClients)
{
if (client.LoggedIn)
if (!client.User.MuteAds && !client.User.MuteAll)
if (client.User.Id != user.Id)
if (!client.User.MutePlayer.IsUserMuted(user))
recipiants.Add(client);
}
return recipiants.ToArray();
}
if(channel == ChatChannel.Buddies)
{
List<GameClient> recipiants = new List<GameClient>();
foreach (GameClient client in GameClient.ConnectedClients)
{
if (client.LoggedIn)
if (!client.User.MuteBuddy && !client.User.MuteAll)
if (client.User.Id != user.Id)
if (client.User.Friends.List.Contains(user.Id))
if (!client.User.MutePlayer.IsUserMuted(user))
recipiants.Add(client);
}
return recipiants.ToArray();
}
if (channel == ChatChannel.Isle)
{
List<GameClient> recipiants = new List<GameClient>();
if(World.InIsle(user.X,user.Y))
{
User[] usersInSile = GameServer.GetUsersInIsle(World.GetIsle(user.X, user.Y), true, false);
foreach (User userInIsle in usersInSile)
{
if (user.Id != userInIsle.Id)
if(!userInIsle.MuteAll && !userInIsle.MuteIsland)
if(!userInIsle.MutePlayer.IsUserMuted(user))
recipiants.Add(userInIsle.Client);
}
return recipiants.ToArray();
}
else
{
return new GameClient[0];
}
}
if (channel == ChatChannel.Here)
{
List<GameClient> recipiants = new List<GameClient>();
User[] usersHere = GameServer.GetUsersAt(user.X, user.Y, true, false);
foreach (User userHere in usersHere)
{
if (user.Id != userHere.Id)
if (!userHere.MuteAll && !userHere.MuteHere)
if (!userHere.MutePlayer.IsUserMuted(user))
recipiants.Add(userHere.Client);
}
return recipiants.ToArray();
}
if (channel == ChatChannel.Near)
{
List<GameClient> recipiants = new List<GameClient>();
User[] nearbyUsers = GameServer.GetNearbyUsers(user.X, user.Y, true, false);
foreach (User nearbyUser in nearbyUsers)
{
if (user.Id != nearbyUser.Id)
if (!nearbyUser.MuteAll && !nearbyUser.MuteNear)
if (!nearbyUser.MutePlayer.IsUserMuted(user))
recipiants.Add(nearbyUser.Client);
}
return recipiants.ToArray();
}
if (channel == ChatChannel.Mod)
{
if (!user.Moderator && !user.Administrator) // No mod chat for non-mods!
{
Logger.WarnPrint(user.Username + " attempted to send in MOD chat, without being a MOD.");
return new GameClient[0];
}
List<GameClient> recipiants = new List<GameClient>();
foreach (GameClient client in GameClient.ConnectedClients)
{
if (client.LoggedIn)
if (client.User.Moderator)
if (client.User.Id != user.Id)
recipiants.Add(client);
}
return recipiants.ToArray();
}
if(channel == ChatChannel.Admin)
{
if (!user.Administrator) // No admin chat for non-admins!
{
Logger.WarnPrint(user.Username + " attempted to send in ADMIN chat, without being an ADMIN.");
return new GameClient[0];
}
List<GameClient> recipiants = new List<GameClient>();
foreach (GameClient client in GameClient.ConnectedClients)
{
if (client.LoggedIn)
if (client.User.Administrator)
if (client.User.Id != user.Id)
recipiants.Add(client);
}
return recipiants.ToArray();
}
if(channel == ChatChannel.Dm)
{
if (to != null && to != "")
{
List<GameClient> recipiants = new List<GameClient>();
foreach (GameClient client in GameClient.ConnectedClients)
{
if (client.LoggedIn)
{
if (!client.User.MutePrivateMessage && !client.User.MuteAll)
{
if (client.User.Username.ToLower().StartsWith(to.ToLower()))
{
recipiants.Add(client);
break;
}
}
}
}
return recipiants.ToArray();
}
else
{
Logger.ErrorPrint("Channel is " + channel + " (DM) BUT no 'to' Paramater was specfied");
return new GameClient[0];
}
}
Logger.ErrorPrint(user.Username + " Sent message in unknown channel: " + (byte)channel);
return new GameClient[0]; // No recipiants
}
public static string DoCorrections(string message)
{
if (!ConfigReader.EnableCorrections)
return message;
foreach(Correction correct in CorrectedWords)
message = message.Replace(correct.FilteredWord, correct.ReplacedWord);
return message.Trim();
}
public static string EscapeMessage(string message)
{
return message.Replace("<", "&lt;");
}
public static string FormatChatForOthers(User user, ChatChannel channel, string message, bool autoReply=false)
{
switch (channel)
{
case ChatChannel.All:
if (user.Moderator || user.Administrator)
return Messages.FormatGlobalChatMessageForMod(user.Username, message);
else
return Messages.FormatGlobalChatMessage(user.Username, message);
case ChatChannel.Ads:
return Messages.FormatAdsChatMessage(user.Username, message);
case ChatChannel.Buddies:
return Messages.FormatBuddyChatMessage(user.Username, message);
case ChatChannel.Dm:
string badge = "";
if (user.Moderator || user.Administrator)
badge += Messages.DmModBadge;
if (autoReply)
badge += Messages.DmAutoResponse;
return Messages.FormatDirectMessage(user.Username, message, badge);
case ChatChannel.Near:
return Messages.FormatNearbyChatMessage(user.Username, message);
case ChatChannel.Isle:
return Messages.FormatIsleChatMessage(user.Username, message);
case ChatChannel.Here:
return Messages.FormatHereChatMessage(user.Username, message);
case ChatChannel.Mod:
if (user.Moderator || user.Administrator)
return Messages.FormatModChatMessage(user.Username, message);
else
{
Logger.HackerPrint(user.Username + " Tried to send in mod chat without being a moderator. (Hack/Code Attempt)");
return "";
}
case ChatChannel.Admin:
if (user.Administrator)
return Messages.FormatAdminChatMessage(user.Username, message);
else
{
Logger.HackerPrint(user.Username + " Tried to send in mod chat without being a moderator. (Hack/Code Attempt)");
return "";
}
default:
Logger.ErrorPrint(user.Username + " is trying to end a message in unknown channel " + channel.ToString("X"));
return "not implemented yet :(";
}
}
public static string FormatChatForSender(User user, ChatChannel channel, string message, string dmRecipiant=null, bool autoReply=false)
{
switch (channel)
{
case ChatChannel.All:
if (user.Moderator || user.Administrator)
return Messages.FormatGlobalChatMessageForMod(user.Username, message);
else
return Messages.FormatGlobalChatMessage(user.Username, message);
case ChatChannel.Ads:
int numbListening = GameServer.GetNumberOfPlayersListeningToAdsChat(); // vry specific function ik
return Messages.FormatAdsChatForSender(numbListening-1, user.Username, message);
case ChatChannel.Buddies:
return Messages.FormatBuddyChatMessageForSender(GameServer.GetNumberOfBuddiesOnline(user), user.Username, message);
case ChatChannel.Isle:
int inIsle = 0;
if (World.InIsle(user.X, user.Y))
inIsle = GameServer.GetUsersInIsle(World.GetIsle(user.X, user.Y), false, false).Length -1;
return Messages.FormatIsleChatMessageForSender(inIsle, user.Username, message);
case ChatChannel.Here:
int usersHere = GameServer.GetUsersAt(user.X, user.Y, false, false).Length -1;
return Messages.FormatHereChatMessageForSender(usersHere, user.Username, message);
case ChatChannel.Near:
int nearbyUsers = GameServer.GetNearbyUsers(user.X, user.Y, false, false).Length -1;
return Messages.FormatNearChatMessageForSender(nearbyUsers, user.Username, message);
case ChatChannel.Mod:
int modsOnline = GameServer.GetNumberOfModsOnline() - 1;
return Messages.FormatModChatForSender(modsOnline, user.Username, message);
case ChatChannel.Admin:
int adminsOnline = GameServer.GetNumberOfAdminsOnline() - 1;
return Messages.FormatAdminChatForSender(adminsOnline, user.Username, message);
case ChatChannel.Dm:
string badge = "";
if (user.Moderator || user.Administrator)
badge += Messages.DmModBadge;
if (autoReply)
badge += Messages.DmAutoResponse;
return Messages.FormatDirectChatMessageForSender(user.Username, dmRecipiant, message, badge);
default:
Logger.ErrorPrint(user.Username + " is trying to end a message in unknown channel " + channel.ToString("X"));
return "not implemented yet :(";
}
}
public static string NonViolationChecks(User user, string message)
{
if(!ConfigReader.EnableNonViolations)
return null;
// Check if contains password.
if (message.ToLower().Contains(user.Password.ToLower()))
return Messages.PasswordNotice;
// Check if ALL CAPS
string[] wordsSaid;
if (message.Contains(' '))
wordsSaid = message.Split(' ');
else
wordsSaid = new string[] { message };
foreach (string word in wordsSaid)
{
string lettersOnly = "";
foreach(char c in word)
{
if((byte)c >= (byte)'A' && (byte)c <= (byte)'z') // is letter
{
lettersOnly += c;
}
}
if (lettersOnly.ToUpper() == lettersOnly && lettersOnly.Length >= 5)
return Messages.CapsNotice;
}
return null;
}
public static Reason GetReason(string name)
{
foreach (Reason reason in Reasons)
if (reason.Name == name)
return reason;
throw new KeyNotFoundException("Reason " + name + " not found.");
}
}
}
}
return false;
}
public static Object FilterMessage(string message) // Handles chat filtering and violation stuffs
{
if (!ConfigReader.BadWords) // Freedom of Speech Mode
return null;
string[] wordsSaid;
if (message.Contains(' '))
wordsSaid = message.Split(' ');
else
wordsSaid = new string[] { message };
foreach(Filter filter in FilteredWords)
{
if (!filter.MatchAll)
{
foreach (string word in wordsSaid)
{
if (word.ToLower() == filter.FilteredWord.ToLower())
return filter.Reason;
}
}
else
{
if (message.ToLower().Contains(filter.FilteredWord))
return filter.Reason;
}
}
return null;
}
public static byte GetSide(ChatChannel channel)
{
switch (channel)
{
case ChatChannel.All:
case ChatChannel.Ads:
case ChatChannel.Isle:
return PacketBuilder.CHAT_BOTTOM_LEFT;
case ChatChannel.Buddies:
case ChatChannel.Here:
case ChatChannel.Admin:
case ChatChannel.Mod:
return PacketBuilder.CHAT_BOTTOM_RIGHT;
case ChatChannel.Dm:
return PacketBuilder.CHAT_DM_RIGHT;
default:
Logger.ErrorPrint("unknown channel: " + (byte)channel);
return PacketBuilder.CHAT_BOTTOM_LEFT;
}
}
public static string GetDmRecipiant(string message)
{
if(message.Contains('|'))
{
string recipiantName = message.Split('|')[0];
return recipiantName;
}
else
{
return null;
}
}
public static string GetDmMessage(string message)
{
if (message.Contains('|'))
{
string messageStr = message.Split('|')[1];
return messageStr;
}
else
{
return message;
}
}
public static GameClient[] GetRecipiants(User user, ChatChannel channel, string to=null)
{
if (channel == ChatChannel.All)
{
List<GameClient> recipiants = new List<GameClient>();
foreach (GameClient client in GameClient.ConnectedClients)
{
if (client.LoggedIn)
if (!client.LoggedinUser.MuteGlobal && !client.LoggedinUser.MuteAll)
if (client.LoggedinUser.Id != user.Id)
if(!client.LoggedinUser.MutePlayer.IsUserMuted(user))
recipiants.Add(client);
}
return recipiants.ToArray();
}
if(channel == ChatChannel.Ads)
{
List<GameClient> recipiants = new List<GameClient>();
foreach (GameClient client in GameClient.ConnectedClients)
{
if (client.LoggedIn)
if (!client.LoggedinUser.MuteAds && !client.LoggedinUser.MuteAll)
if (client.LoggedinUser.Id != user.Id)
if (!client.LoggedinUser.MutePlayer.IsUserMuted(user))
recipiants.Add(client);
}
return recipiants.ToArray();
}
if(channel == ChatChannel.Buddies)
{
List<GameClient> recipiants = new List<GameClient>();
foreach (GameClient client in GameClient.ConnectedClients)
{
if (client.LoggedIn)
if (!client.LoggedinUser.MuteBuddy && !client.LoggedinUser.MuteAll)
if (client.LoggedinUser.Id != user.Id)
if (client.LoggedinUser.Friends.List.Contains(user.Id))
if (!client.LoggedinUser.MutePlayer.IsUserMuted(user))
recipiants.Add(client);
}
return recipiants.ToArray();
}
if (channel == ChatChannel.Isle)
{
List<GameClient> recipiants = new List<GameClient>();
if(World.InIsle(user.X,user.Y))
{
User[] usersInSile = GameServer.GetUsersInIsle(World.GetIsle(user.X, user.Y), true, false);
foreach (User userInIsle in usersInSile)
{
if (user.Id != userInIsle.Id)
if(!userInIsle.MuteAll && !userInIsle.MuteIsland)
if(!userInIsle.MutePlayer.IsUserMuted(user))
recipiants.Add(userInIsle.LoggedinClient);
}
return recipiants.ToArray();
}
else
{
return new GameClient[0];
}
}
if (channel == ChatChannel.Here)
{
List<GameClient> recipiants = new List<GameClient>();
User[] usersHere = GameServer.GetUsersAt(user.X, user.Y, true, false);
foreach (User userHere in usersHere)
{
if (user.Id != userHere.Id)
if (!userHere.MuteAll && !userHere.MuteHere)
if (!userHere.MutePlayer.IsUserMuted(user))
recipiants.Add(userHere.LoggedinClient);
}
return recipiants.ToArray();
}
if (channel == ChatChannel.Near)
{
List<GameClient> recipiants = new List<GameClient>();
User[] nearbyUsers = GameServer.GetNearbyUsers(user.X, user.Y, true, false);
foreach (User nearbyUser in nearbyUsers)
{
if (user.Id != nearbyUser.Id)
if (!nearbyUser.MuteAll && !nearbyUser.MuteNear)
if (!nearbyUser.MutePlayer.IsUserMuted(user))
recipiants.Add(nearbyUser.LoggedinClient);
}
return recipiants.ToArray();
}
if (channel == ChatChannel.Mod)
{
if (!user.Moderator && !user.Administrator) // No mod chat for non-mods!
{
Logger.WarnPrint(user.Username + " attempted to send in MOD chat, without being a MOD.");
return new GameClient[0];
}
List<GameClient> recipiants = new List<GameClient>();
foreach (GameClient client in GameClient.ConnectedClients)
{
if (client.LoggedIn)
if (client.LoggedinUser.Moderator)
if (client.LoggedinUser.Id != user.Id)
recipiants.Add(client);
}
return recipiants.ToArray();
}
if(channel == ChatChannel.Admin)
{
if (!user.Administrator) // No admin chat for non-admins!
{
Logger.WarnPrint(user.Username + " attempted to send in ADMIN chat, without being an ADMIN.");
return new GameClient[0];
}
List<GameClient> recipiants = new List<GameClient>();
foreach (GameClient client in GameClient.ConnectedClients)
{
if (client.LoggedIn)
if (client.LoggedinUser.Administrator)
if (client.LoggedinUser.Id != user.Id)
recipiants.Add(client);
}
return recipiants.ToArray();
}
if(channel == ChatChannel.Dm)
{
if (to != null && to != "")
{
List<GameClient> recipiants = new List<GameClient>();
foreach (GameClient client in GameClient.ConnectedClients)
{
if (client.LoggedIn)
{
if (!client.LoggedinUser.MutePrivateMessage && !client.LoggedinUser.MuteAll)
{
if (client.LoggedinUser.Username.ToLower().StartsWith(to.ToLower()))
{
recipiants.Add(client);
break;
}
}
}
}
return recipiants.ToArray();
}
else
{
Logger.ErrorPrint("Channel is " + channel + " (DM) BUT no 'to' Paramater was specfied");
return new GameClient[0];
}
}
Logger.ErrorPrint(user.Username + " Sent message in unknown channel: " + (byte)channel);
return new GameClient[0]; // No recipiants
}
public static string DoCorrections(string message)
{
if (!ConfigReader.DoCorrections)
return message;
foreach(Correction correct in CorrectedWords)
message = message.Replace(correct.FilteredWord, correct.ReplacedWord);
return message.Trim();
}
public static string EscapeMessage(string message)
{
return message.Replace("<", "&lt;");
}
public static string FormatChatForOthers(User user, ChatChannel channel, string message, bool autoReply=false)
{
switch (channel)
{
case ChatChannel.All:
if (user.Moderator || user.Administrator)
return Messages.FormatGlobalChatMessageForMod(user.Username, message);
else
return Messages.FormatGlobalChatMessage(user.Username, message);
case ChatChannel.Ads:
return Messages.FormatAdsChatMessage(user.Username, message);
case ChatChannel.Buddies:
return Messages.FormatBuddyChatMessage(user.Username, message);
case ChatChannel.Dm:
string badge = "";
if (user.Moderator || user.Administrator)
badge += Messages.DmModBadge;
if (autoReply)
badge += Messages.DmAutoResponse;
return Messages.FormatDirectMessage(user.Username, message, badge);
case ChatChannel.Near:
return Messages.FormatNearbyChatMessage(user.Username, message);
case ChatChannel.Isle:
return Messages.FormatIsleChatMessage(user.Username, message);
case ChatChannel.Here:
return Messages.FormatHereChatMessage(user.Username, message);
case ChatChannel.Mod:
if (user.Moderator || user.Administrator)
return Messages.FormatModChatMessage(user.Username, message);
else
{
Logger.HackerPrint(user.Username + " Tried to send in mod chat without being a moderator. (Hack/Code Attempt)");
return "";
}
case ChatChannel.Admin:
if (user.Administrator)
return Messages.FormatAdminChatMessage(user.Username, message);
else
{
Logger.HackerPrint(user.Username + " Tried to send in mod chat without being a moderator. (Hack/Code Attempt)");
return "";
}
default:
Logger.ErrorPrint(user.Username + " is trying to end a message in unknown channel " + channel.ToString("X"));
return "not implemented yet :(";
}
}
public static string FormatChatForSender(User user, ChatChannel channel, string message, string dmRecipiant=null, bool autoReply=false)
{
switch (channel)
{
case ChatChannel.All:
if (user.Moderator || user.Administrator)
return Messages.FormatGlobalChatMessageForMod(user.Username, message);
else
return Messages.FormatGlobalChatMessage(user.Username, message);
case ChatChannel.Ads:
int numbListening = GameServer.GetNumberOfPlayersListeningToAdsChat(); // vry specific function ik
return Messages.FormatAdsChatForSender(numbListening-1, user.Username, message);
case ChatChannel.Buddies:
return Messages.FormatBuddyChatMessageForSender(GameServer.GetNumberOfBuddiesOnline(user), user.Username, message);
case ChatChannel.Isle:
int inIsle = 0;
if (World.InIsle(user.X, user.Y))
inIsle = GameServer.GetUsersInIsle(World.GetIsle(user.X, user.Y), false, false).Length -1;
return Messages.FormatIsleChatMessageForSender(inIsle, user.Username, message);
case ChatChannel.Here:
int usersHere = GameServer.GetUsersAt(user.X, user.Y, false, false).Length -1;
return Messages.FormatHereChatMessageForSender(usersHere, user.Username, message);
case ChatChannel.Near:
int nearbyUsers = GameServer.GetNearbyUsers(user.X, user.Y, false, false).Length -1;
return Messages.FormatNearChatMessageForSender(nearbyUsers, user.Username, message);
case ChatChannel.Mod:
int modsOnline = GameServer.GetNumberOfModsOnline() - 1;
return Messages.FormatModChatForSender(modsOnline, user.Username, message);
case ChatChannel.Admin:
int adminsOnline = GameServer.GetNumberOfAdminsOnline() - 1;
return Messages.FormatAdminChatForSender(adminsOnline, user.Username, message);
case ChatChannel.Dm:
string badge = "";
if (user.Moderator || user.Administrator)
badge += Messages.DmModBadge;
if (autoReply)
badge += Messages.DmAutoResponse;
return Messages.FormatDirectChatMessageForSender(user.Username, dmRecipiant, message, badge);
default:
Logger.ErrorPrint(user.Username + " is trying to end a message in unknown channel " + channel.ToString("X"));
return "not implemented yet :(";
}
}
public static string NonViolationChecks(User user, string message)
{
if(!ConfigReader.DoNonViolations)
return null;
// Check if contains password.
if (message.ToLower().Contains(user.Password.ToLower()))
return Messages.PasswordNotice;
// Check if ALL CAPS
string[] wordsSaid;
if (message.Contains(' '))
wordsSaid = message.Split(' ');
else
wordsSaid = new string[] { message };
foreach (string word in wordsSaid)
{
string lettersOnly = "";
foreach(char c in word)
{
if((byte)c >= (byte)'A' && (byte)c <= (byte)'z') // is letter
{
lettersOnly += c;
}
}
if (lettersOnly.ToUpper() == lettersOnly && lettersOnly.Length >= 5)
return Messages.CapsNotice;
}
return null;
}
public static Reason GetReason(string name)
{
foreach (Reason reason in Reasons)
if (reason.Name == name)
return reason;
throw new KeyNotFoundException("Reason " + name + " not found.");
}
}
}

2113
HorseIsleServer/LibHISP/Game/Chat/Command.cs Executable file → Normal file

File diff suppressed because it is too large Load diff

36
HorseIsleServer/LibHISP/Game/Chat/CommandRegister.cs Executable file → Normal file
View file

@ -15,43 +15,17 @@ namespace HISP.Game.Chat
return registeredComamnds.ToArray();
}
}
private Func<string, string[], User, bool> commandCallback;
public bool CmdRequiresAdmin;
public bool CmdRequiresMod;
public char CmdLetter;
public string CmdName;
public string CmdUsage;
public CommandRegister(char cmdLetter, string cmdName, string cmdUsage, Func<string, string[], User, bool> cmdCallback, bool cmdRequiresAdmin, bool cmdRequiresMod)
public Func<string,string[],User, bool> CmdCallback;
public CommandRegister(char cmdLetter, string cmdName, Func<string, string[], User, bool> cmdCallback)
{
this.CmdLetter = cmdLetter;
this.CmdName = cmdName.ToUpper(CultureInfo.InvariantCulture).Trim();
this.CmdUsage = cmdUsage;
this.CmdRequiresMod = cmdRequiresMod;
this.CmdRequiresAdmin = cmdRequiresAdmin;
this.commandCallback = cmdCallback;
CmdLetter = cmdLetter;
CmdName = cmdName.ToUpper(CultureInfo.InvariantCulture);
CmdCallback = cmdCallback;
registeredComamnds.Add(this);
}
public bool HasPermission(User user)
{
if (CmdRequiresAdmin && !(user.Administrator))
return false;
if (CmdRequiresMod && !(user.Moderator || user.Administrator))
return false;
return true;
}
public bool Execute(string message, string[] args, User user)
{
if(HasPermission(user))
return commandCallback(message, args, user);
return false;
}
}
}

0
HorseIsleServer/LibHISP/Game/Chat/SocialType.cs Executable file → Normal file
View file

View file

@ -54,16 +54,16 @@ namespace HISP.Game.Events
int totalTypes = 0;
foreach (int itemId in Item.TradingCards)
if (client.User.Inventory.HasItemId(itemId))
totalCards += client.User.Inventory.GetItemByItemId(itemId).ItemInstances.Length;
if (client.LoggedinUser.Inventory.HasItemId(itemId))
totalCards += client.LoggedinUser.Inventory.GetItemByItemId(itemId).ItemInstances.Length;
if (client.User.Inventory.HasItemId(Item.ColtTradingCard))
if (client.LoggedinUser.Inventory.HasItemId(Item.ColtTradingCard))
totalTypes++;
if (client.User.Inventory.HasItemId(Item.FillyTradingCard))
if (client.LoggedinUser.Inventory.HasItemId(Item.FillyTradingCard))
totalTypes++;
if (client.User.Inventory.HasItemId(Item.MareTradingCard))
if (client.LoggedinUser.Inventory.HasItemId(Item.MareTradingCard))
totalTypes++;
if (client.User.Inventory.HasItemId(Item.StallionTradingCard))
if (client.LoggedinUser.Inventory.HasItemId(Item.StallionTradingCard))
totalTypes++;
if(totalCards > 4)
@ -93,12 +93,12 @@ namespace HISP.Game.Events
}
else if (totalTypes == 4)
{
client.User.TrackedItems.GetTrackedItem(Tracking.TrackableItem.IsleCardsGameWin).Count++;
client.LoggedinUser.TrackedItems.GetTrackedItem(Tracking.TrackableItem.IsleCardsGameWin).Count++;
byte[] wonIsleCardGame = PacketBuilder.CreateChat(Messages.EventWonIsleTradingGame, PacketBuilder.CHAT_BOTTOM_RIGHT);
client.SendPacket(wonIsleCardGame);
client.User.AddMoney(25000);
client.LoggedinUser.AddMoney(25000);
}

13
HorseIsleServer/LibHISP/Game/Events/ModsRevenge.cs Executable file → Normal file
View file

@ -1,7 +1,6 @@
using HISP.Game.Items;
using HISP.Player;
using HISP.Server;
using HISP.Util;
using System.Collections.Generic;
using System.Threading;
@ -14,7 +13,7 @@ namespace HISP.Game.Events
public ThrowTracker(User thrower)
{
Thrower = thrower;
thrownAt = new ThreadSafeList<User>();
thrownAt = new List<User>();
}
public void AddThrownAt(User user)
@ -22,7 +21,7 @@ namespace HISP.Game.Events
thrownAt.Add(user);
}
public User Thrower;
private ThreadSafeList<User> thrownAt;
private List<User> thrownAt;
public User[] ThrownAt
{
get
@ -34,7 +33,7 @@ namespace HISP.Game.Events
public bool Active = false;
public const int REVENGE_TIMEOUT = 10;
private ThreadSafeList<ThrowTracker> trackedThrows;
private List<ThrowTracker> trackedThrows;
private Timer revengeTimeout;
public ThrowTracker[] TrackedThrows
{
@ -46,7 +45,7 @@ namespace HISP.Game.Events
public ModsRevenge()
{
trackedThrows = new ThreadSafeList<ThrowTracker>();
trackedThrows = new List<ThrowTracker>();
Active = false;
}
@ -148,8 +147,8 @@ namespace HISP.Game.Events
thrower.AddMoney(50);
throwAt.AddMoney(500);
thrower.Client.SendPacket(youEarned);
throwAt.Client.SendPacket(otherEarned);
thrower.LoggedinClient.SendPacket(youEarned);
throwAt.LoggedinClient.SendPacket(otherEarned);
throwCounter.AddThrownAt(throwAt);
}

2
HorseIsleServer/LibHISP/Game/Events/RandomEvent.cs Executable file → Normal file
View file

@ -59,7 +59,7 @@ namespace HISP.Game.Events
string msg = Messages.FormatRandomEvent(rngEvent.Text, moneyEarned, horseName);
byte[] chatPacket = PacketBuilder.CreateChat(Messages.RandomEventPrefix + msg, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.Client.SendPacket(chatPacket);
user.LoggedinClient.SendPacket(chatPacket);
return;
}

17
HorseIsleServer/LibHISP/Game/Events/RealTimeQuiz.cs Executable file → Normal file
View file

@ -1,6 +1,5 @@
using HISP.Player;
using HISP.Server;
using HISP.Util;
using System.Collections.Generic;
using System.Threading;
@ -47,8 +46,8 @@ namespace HISP.Game.Events
if (this.Quit)
return;
byte[] realTimeQuizQuestion = PacketBuilder.CreateMeta(Meta.BuildRealTimeQuiz(this));
this.UserInstance.Client.SendPacket(realTimeQuizQuestion);
byte[] realTimeQuizQuestion = PacketBuilder.CreateMetaPacket(Meta.BuildRealTimeQuiz(this));
this.UserInstance.LoggedinClient.SendPacket(realTimeQuizQuestion);
}
public void CheckAnswer(string answer)
@ -98,11 +97,11 @@ namespace HISP.Game.Events
return participents.ToArray();
}
}
private ThreadSafeList<Participent> participents;
private List<Participent> participents;
public RealTimeQuiz()
{
participents = new ThreadSafeList<Participent>();
participents = new List<Participent>();
Questions = new QuizQuestion[8];
for(int i = 0; i < 8; i++)
{
@ -160,7 +159,7 @@ namespace HISP.Game.Events
Participent partcipent = getParticipent(user.Id);
partcipent.Quit = true;
user.InRealTimeQuiz = false;
GameServer.UpdateArea(user.Client);
GameServer.UpdateArea(user.LoggedinClient);
}
catch (KeyNotFoundException) { };
}
@ -219,7 +218,7 @@ namespace HISP.Game.Events
participent.UserInstance.InRealTimeQuiz = false;
GameServer.UpdateArea(participent.UserInstance.Client);
GameServer.UpdateArea(participent.UserInstance.LoggedinClient);
int money = 0;
@ -238,12 +237,12 @@ namespace HISP.Game.Events
if (participent.Won)
{
byte[] wonBonusMessage = PacketBuilder.CreateChat(Messages.FormatEventRealTimeQuizWinBonus(money), PacketBuilder.CHAT_BOTTOM_RIGHT);
participent.UserInstance.Client.SendPacket(wonBonusMessage);
participent.UserInstance.LoggedinClient.SendPacket(wonBonusMessage);
}
else
{
byte[] bonusMessage = PacketBuilder.CreateChat(Messages.FormatEventRealTimeQuizBonus(money), PacketBuilder.CHAT_BOTTOM_RIGHT);
participent.UserInstance.Client.SendPacket(bonusMessage);
participent.UserInstance.LoggedinClient.SendPacket(bonusMessage);
}
participent.UserInstance.AddMoney(money);

4
HorseIsleServer/LibHISP/Game/Events/RealTimeRiddle.cs Executable file → Normal file
View file

@ -59,7 +59,7 @@ namespace HISP.Game.Events
if (Database.HasPlayerCompletedRealTimeRiddle(RiddleId, winner.Id))
{
byte[] alreadyWonRiddleMessage = PacketBuilder.CreateChat(Messages.EventAlreadySovledRealTimeRiddle, PacketBuilder.CHAT_BOTTOM_RIGHT);
winner.Client.SendPacket(alreadyWonRiddleMessage);
winner.LoggedinClient.SendPacket(alreadyWonRiddleMessage);
return;
}
@ -81,7 +81,7 @@ namespace HISP.Game.Events
foreach (GameClient client in GameClient.ConnectedClients)
{
if (client.LoggedIn)
if (client.User.Id != winner.Id)
if (client.LoggedinUser.Id != winner.Id)
client.SendPacket(riddleWonMessage);
else
client.SendPacket(riddleYouWonMessage);

View file

View file

@ -80,7 +80,7 @@ namespace HISP.Game.Events
{
byte[] youWinMsg = PacketBuilder.CreateChat(Messages.EventWonWaterBallonGame, PacketBuilder.CHAT_BOTTOM_RIGHT);
winner.UserHit.AddMoney(20000);
winner.UserHit.Client.SendPacket(youWinMsg);
winner.UserHit.LoggedinClient.SendPacket(youWinMsg);
winner.UserHit.TrackedItems.GetTrackedItem(Tracking.TrackableItem.WaterbaloonGameWin).Count++;
}

0
HorseIsleServer/LibHISP/Game/GameExceptions.cs Executable file → Normal file
View file

0
HorseIsleServer/LibHISP/Game/Horse/HorseInfo.cs Executable file → Normal file
View file

0
HorseIsleServer/LibHISP/Game/Horse/HorseInstance.cs Executable file → Normal file
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0
HorseIsleServer/LibHISP/Game/Horse/Leaser.cs Executable file → Normal file
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3
HorseIsleServer/LibHISP/Game/Horse/WildHorse.cs Executable file → Normal file
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@ -1,6 +1,5 @@
using HISP.Player;
using HISP.Server;
using HISP.Util;
using System.Collections.Generic;
namespace HISP.Game.Horse
{
@ -182,7 +181,7 @@ namespace HISP.Game.Horse
Despawn(this);
}
private static ThreadSafeList<WildHorse> wildHorses = new ThreadSafeList<WildHorse>();
private static List<WildHorse> wildHorses = new List<WildHorse>();
public static WildHorse[] WildHorses
{
get

View file

@ -1,7 +1,6 @@
using HISP.Game.Horse;
using HISP.Player;
using HISP.Server;
using HISP.Util;
using System.Collections.Generic;
namespace HISP.Game.Inventory
@ -9,7 +8,7 @@ namespace HISP.Game.Inventory
public class HorseInventory
{
private User baseUser;
private ThreadSafeList<HorseInstance> horsesList = new ThreadSafeList<HorseInstance>();
private List<HorseInstance> horsesList = new List<HorseInstance>();
public HorseInstance[] HorseList
{
get

0
HorseIsleServer/LibHISP/Game/Inventory/IInventory.cs Executable file → Normal file
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11
HorseIsleServer/LibHISP/Game/Inventory/InventoryItem.cs Executable file → Normal file
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@ -1,20 +1,21 @@
using HISP.Game.Items;
using HISP.Util;
using System;
using System.Collections.Generic;
using HISP.Game.Items;
namespace HISP.Game.Inventory
{
public class InventoryItem
{
public InventoryItem()
{
itemInstances = new ThreadSafeList<ItemInstance>();
itemInstances = new List<ItemInstance>();
Infinite = false;
ItemId = 0;
}
public int ItemId;
public bool Infinite;
private ThreadSafeList<ItemInstance> itemInstances;
private List<ItemInstance> itemInstances;
public void RemoveItem(ItemInstance itm)
{
itemInstances.Remove(itm);

View file

@ -4,20 +4,19 @@ using System.Linq;
using HISP.Player;
using HISP.Server;
using HISP.Game.Items;
using HISP.Util;
namespace HISP.Game.Inventory
{
{
public class PlayerInventory : IInventory
{
public User BaseUser;
private ThreadSafeList<InventoryItem> inventoryItems;
private List<InventoryItem> inventoryItems;
public PlayerInventory(User forUser)
{
inventoryItems = new ThreadSafeList<InventoryItem>();
inventoryItems = new List<InventoryItem>();
BaseUser = forUser;
ItemInstance[] instances = Database.GetPlayerInventory(BaseUser.Id).ToArray();

View file

@ -4,14 +4,13 @@ using HISP.Game.Items;
using System.Collections.Generic;
using System.Linq;
using HISP.Util;
namespace HISP.Game.Inventory
{
public class ShopInventory : IInventory
{
private Shop baseShop;
private ThreadSafeList<InventoryItem> inventoryItems;
private List<InventoryItem> inventoryItems;
public int Count
{
get
@ -22,7 +21,7 @@ namespace HISP.Game.Inventory
public ShopInventory(Shop shopkeeper)
{
baseShop = shopkeeper;
inventoryItems = new ThreadSafeList<InventoryItem>();
inventoryItems = new List<InventoryItem>();
}
private void addItem(ItemInstance item, bool addToDatabase)

0
HorseIsleServer/LibHISP/Game/Items/DroppedItems.cs Executable file → Normal file
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6
HorseIsleServer/LibHISP/Game/Items/Item.cs Executable file → Normal file
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@ -150,7 +150,7 @@ namespace HISP.Game.Items
if (isle.Name == "Prison Isle")
{
byte[] dontWorkHere = PacketBuilder.CreateChat(Messages.RanchDorothyShoesPrisonIsleMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.Client.SendPacket(dontWorkHere);
user.LoggedinClient.SendPacket(dontWorkHere);
return;
}
}
@ -162,14 +162,14 @@ namespace HISP.Game.Items
return;
}
byte[] noPlaceLIke127001 = PacketBuilder.CreateChat(Messages.RanchDorothyShoesMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.Client.SendPacket(noPlaceLIke127001);
user.LoggedinClient.SendPacket(noPlaceLIke127001);
user.Teleport(user.OwnedRanch.X, user.OwnedRanch.Y);
}
else if (itm.ItemId == Item.Telescope)
{
byte[] birdMap = PacketBuilder.CreateBirdMap(user.X, user.Y);
user.Client.SendPacket(birdMap);
user.LoggedinClient.SendPacket(birdMap);
}
else
{

0
HorseIsleServer/LibHISP/Game/Items/ItemInstance.cs Executable file → Normal file
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7
HorseIsleServer/LibHISP/Game/Items/Tack.cs Executable file → Normal file
View file

@ -4,8 +4,7 @@ using System.Collections.Generic;
using System.Text;
using HISP.Server;
using HISP.Util;
namespace HISP.Game.Items
{
public class Tack
@ -123,13 +122,13 @@ namespace HISP.Game.Items
try
{
TackSet set = GetSetByName(Helper.CapitalizeFirstLetter(itemInfo.EmbedSwf));
TackSet set = GetSetByName(Util.CapitalizeFirstLetter(itemInfo.EmbedSwf));
set.Add(itemInfo);
}
catch(KeyNotFoundException)
{
TackSet tackSet = new TackSet();
tackSet.SetName = Helper.CapitalizeFirstLetter(itemInfo.EmbedSwf);
tackSet.SetName = Util.CapitalizeFirstLetter(itemInfo.EmbedSwf);
tackSet.Add(itemInfo);
tackSets.Add(tackSet);
}

27
HorseIsleServer/LibHISP/Game/Map.cs Executable file → Normal file
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@ -12,14 +12,7 @@ namespace HISP.Game
public string Type;
}
public struct TileDepth
{
public bool ShowPlayer;
public bool Passable;
}
public static TileDepth[] OverlayTileDepth;
public static TerrainTile[] TerrainTiles;
public static int[] OverlayTileDepth;
public static int Width;
public static int Height;
@ -27,6 +20,8 @@ namespace HISP.Game
public static byte[] MapData;
public static byte[] oMapData;
public static TerrainTile[] TerrainTiles;
public static int NewUserStartX;
public static int NewUserStartY;
@ -80,9 +75,19 @@ namespace HISP.Game
if (World.InIsle(x, y))
tileset = World.GetIsle(x, y).Tileset;
otileId = otileId + 64 * tileset;
}
bool overlayPassable = OverlayTileDepth[otileId].Passable;
}
int tileDepth = OverlayTileDepth[otileId];
bool overlayPassable = false;
if (tileDepth == 0)
overlayPassable = false;
if (tileDepth == 1)
overlayPassable = false;
if (tileDepth == 2)
overlayPassable = true;
if (tileDepth == 3)
overlayPassable = true;
if ((!terrainPassable && overlayPassable) && otileId == 0)
return false;

6080
HorseIsleServer/LibHISP/Game/Messages.cs Executable file → Normal file

File diff suppressed because it is too large Load diff

23
HorseIsleServer/LibHISP/Game/Meta.cs Executable file → Normal file
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@ -11,7 +11,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Drawing;
using HISP.Util;
namespace HISP.Game
{
@ -1154,9 +1153,9 @@ namespace HISP.Game
{
if (client.LoggedIn)
{
if (client.User.Stealth)
if (client.LoggedinUser.Stealth)
continue;
onlineUsers.Add(client.User);
onlineUsers.Add(client.LoggedinUser);
}
}
@ -1189,17 +1188,17 @@ namespace HISP.Game
{
if (client.LoggedIn)
{
if (client.User.Stealth)
if (client.LoggedinUser.Stealth)
continue;
bool isYou = (client.User.Id == currentUser.Id);
bool isYou = (client.LoggedinUser.Id == currentUser.Id);
int icon = client.User.GetPlayerListIcon();
int icon = client.LoggedinUser.GetPlayerListIcon();
string iconFormat = "";
if (icon != -1)
iconFormat = Messages.FormatIconFormat(icon);
message += Messages.FormatPlayerEntry(iconFormat, client.User.Username, client.User.Id, Convert.ToInt32(Math.Round((DateTime.UtcNow - client.User.LoginTime).TotalMinutes)), client.User.X, client.User.Y, client.User.Idle, currentUser.MutePlayer.IsUserMuted(client.User), isYou);
message += Messages.FormatPlayerEntry(iconFormat, client.LoggedinUser.Username, client.LoggedinUser.Id, Convert.ToInt32(Math.Round((DateTime.UtcNow - client.LoggedinUser.LoginTime).TotalMinutes)), client.LoggedinUser.X, client.LoggedinUser.Y, client.LoggedinUser.Idle, currentUser.MutePlayer.IsUserMuted(client.LoggedinUser), isYou);
}
}
@ -1241,7 +1240,7 @@ namespace HISP.Game
continue;
string username = Database.GetUsername(id);
int minutes = Convert.ToInt32(Math.Round(DateTime.UtcNow.Subtract(Helper.UnixTimeStampToDateTime(Database.GetPlayerLastLogin(id))).TotalMinutes));
int minutes = Convert.ToInt32(Math.Round(DateTime.UtcNow.Subtract(Util.UnixTimeStampToDateTime(Database.GetPlayerLastLogin(id))).TotalMinutes));
message += Messages.FormatOfflineBuddyEntry(username, id, minutes);
}
@ -1734,8 +1733,8 @@ namespace HISP.Game
bool mine = (ranch.OwnerId == user.Id);
string swfModule = ranch.GetSwf(mine);
byte[] moduleSwf = PacketBuilder.CreateSwfModule(swfModule, PacketBuilder.PACKET_SWF_MODULE_FORCE);
user.Client.SendPacket(moduleSwf);
byte[] moduleSwf = PacketBuilder.CreateSwfModulePacket(swfModule, PacketBuilder.PACKET_SWF_MODULE_FORCE);
user.LoggedinClient.SendPacket(moduleSwf);
if (mine) // This is My DS.
{
@ -2105,7 +2104,7 @@ namespace HISP.Game
}
public static string BuildMailLetter(Mailbox.Mail mailMessage, int itemRandomId)
{
DateTime time = Helper.UnixTimeStampToDateTime(mailMessage.Timestamp);
DateTime time = Util.UnixTimeStampToDateTime(mailMessage.Timestamp);
string amOrPm = "am";
string[] months = new string[] { "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" };
string minutes = time.Minute.ToString();
@ -2581,7 +2580,7 @@ namespace HISP.Game
{
string message = Messages.FormatPawneerOrderSelectGender(color, breed.Name);
foreach (string gender in breed.GenderTypes())
message += Messages.FormatPawneerOrderGenderEntry(Helper.CapitalizeFirstLetter(gender), gender);
message += Messages.FormatPawneerOrderGenderEntry(Util.CapitalizeFirstLetter(gender), gender);
message += Messages.BackToMap;
message += Messages.MetaTerminator;
return message;

7
HorseIsleServer/LibHISP/Game/Multiroom.cs Executable file → Normal file
View file

@ -1,6 +1,5 @@
using HISP.Player;
using HISP.Server;
using HISP.Util;
using System.Collections.Generic;
using System.Linq;
@ -9,7 +8,7 @@ namespace HISP.Game
public class Multiroom
{
private static List<Multiroom> multirooms = new List<Multiroom>();
private ThreadSafeList<User> joinedUsers = new ThreadSafeList<User>();
private List<User> joinedUsers = new List<User>();
public int x;
public int y;
@ -84,7 +83,7 @@ namespace HISP.Game
if (joinedUser.Id != user.Id)
if(!TwoPlayer.IsPlayerInGame(joinedUser))
if(!joinedUser.MajorPriority)
GameServer.UpdateArea(joinedUser.Client);
GameServer.UpdateArea(joinedUser.LoggedinClient);
}
}
@ -101,7 +100,7 @@ namespace HISP.Game
foreach (User joinedUser in JoinedUsers)
if (!TwoPlayer.IsPlayerInGame(joinedUser))
if (!joinedUser.MajorPriority)
GameServer.UpdateArea(joinedUser.Client);
GameServer.UpdateArea(joinedUser.LoggedinClient);
}
}

0
HorseIsleServer/LibHISP/Game/Npc.cs Executable file → Normal file
View file

14
HorseIsleServer/LibHISP/Game/Quest.cs Executable file → Normal file
View file

@ -238,7 +238,7 @@ namespace HISP.Game
if (quest.SuccessMessage != null)
{
byte[] ChatPacket = PacketBuilder.CreateChat(quest.SuccessMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.Client.SendPacket(ChatPacket);
user.LoggedinClient.SendPacket(ChatPacket);
}
if (quest.SuccessNpcChat != null)
@ -246,7 +246,7 @@ namespace HISP.Game
if (!npcActivation)
{
byte[] ChatPacket = PacketBuilder.CreateChat(quest.SuccessNpcChat, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.Client.SendPacket(ChatPacket);
user.LoggedinClient.SendPacket(ChatPacket);
}
}
@ -264,8 +264,8 @@ namespace HISP.Game
// Is cloud isles quest?
if (quest.Id == CloudIslesQuest)
{
byte[] swfLoadPacket = PacketBuilder.CreateSwfModule("ballooncutscene", PacketBuilder.PACKET_SWF_MODULE_CUTSCENE);
user.Client.SendPacket(swfLoadPacket);
byte[] swfLoadPacket = PacketBuilder.CreateSwfModulePacket("ballooncutscene", PacketBuilder.PACKET_SWF_CUTSCENE);
user.LoggedinClient.SendPacket(swfLoadPacket);
}
return res;
@ -290,7 +290,7 @@ namespace HISP.Game
if (!npcActivation)
{
byte[] ChatPacket = PacketBuilder.CreateChat(quest.FailNpcChat, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.Client.SendPacket(ChatPacket);
user.LoggedinClient.SendPacket(ChatPacket);
}
else
{
@ -371,7 +371,7 @@ namespace HISP.Game
if(result.NpcChat != null)
{
byte[] ChatPacket = PacketBuilder.CreateChat(result.NpcChat, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.Client.SendPacket(ChatPacket);
user.LoggedinClient.SendPacket(ChatPacket);
}
return true;
}
@ -383,7 +383,7 @@ namespace HISP.Game
if (result.NpcChat != null)
{
byte[] ChatPacket = PacketBuilder.CreateChat(result.NpcChat, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.Client.SendPacket(ChatPacket);
user.LoggedinClient.SendPacket(ChatPacket);
}
return true;
}

988
HorseIsleServer/LibHISP/Game/Ranch.cs Executable file → Normal file
View file

@ -1,500 +1,488 @@
using HISP.Game.Inventory;
using HISP.Game.Items;
using HISP.Player;
using HISP.Server;
using HISP.Util;
using System;
using System.Collections.Generic;
namespace HISP.Game
{
public class Ranch
{
public class RanchUpgrade
{
public static List<RanchUpgrade> RanchUpgrades = new List<RanchUpgrade>();
public int Id;
public int Cost;
public string Title;
public string Description;
public int Limit;
public static bool RanchUpgradeExists(int id)
{
foreach (RanchUpgrade rachUpgrade in RanchUpgrades)
{
if (rachUpgrade.Id == id)
return true;
}
return false;
}
public static RanchUpgrade GetRanchUpgradeById(int id)
{
foreach (RanchUpgrade ranchUpgrade in RanchUpgrades)
{
if (ranchUpgrade.Id == id)
return ranchUpgrade;
}
throw new KeyNotFoundException("No ranch found.");
}
}
public class RanchBuilding
{
public static List<RanchBuilding> RanchBuildings = new List<RanchBuilding>();
public int Id;
public int Cost;
public string Title;
public string Description;
public static bool RanchBuildingExists(int id)
{
foreach (RanchBuilding ranchBuilding in RanchBuildings)
{
if (ranchBuilding.Id == id)
return true;
}
return false;
}
public static RanchBuilding GetRanchBuildingById(int id)
{
foreach(RanchBuilding ranchBuilding in RanchBuildings)
{
if (ranchBuilding.Id == id)
return ranchBuilding;
}
throw new KeyNotFoundException("No ranch found.");
}
public int GetTeardownPrice()
{
return Convert.ToInt32(Math.Round((float)this.Cost / (100 / 35.0)));
}
}
public static List<Ranch> Ranches = new List<Ranch>();
public int X;
public int Y;
public int Id;
public int Value;
private int ownerId;
private int upgradedLevel;
private int investedMoney;
private string title;
private string description;
public int GetSellPrice()
{
return Convert.ToInt32(Math.Round((double)this.InvestedMoney / (100 / 75.0)));
}
private void removeDorothyShoes(int Id)
{
if (Id == -1)
return;
if(GameServer.IsUserOnline(Id))
{
User user = GameServer.GetUserById(Id);
user.OwnedRanch = null;
InventoryItem items = user.Inventory.GetItemByItemId(Item.DorothyShoes);
foreach (ItemInstance itm in items.ItemInstances)
{
user.Inventory.Remove(itm);
}
}
else
{
Database.RemoveAllItemTypesFromPlayerInventory(this.Id, Item.DorothyShoes);
}
}
private void deleteRanch()
{
Database.DeleteRanchOwner(this.Id);
removeDorothyShoes(this.ownerId);
resetRanch();
}
private void resetRanch()
{
title = "";
description = "";
investedMoney = 0;
upgradedLevel = 0;
ownerId = -1;
for (int i = 0; i < 16; i++)
buildings[i] = null;
}
public int OwnerId
{
get
{
if(ownerId != -1)
{
if (ConfigReader.AllUsersSubbed || Database.GetUserAdmin(ownerId))
return ownerId;
int subExp = Database.GetUserSubscriptionExpireDate(ownerId);
DateTime expTime = Helper.UnixTimeStampToDateTime(subExp);
if ((DateTime.UtcNow.Date - expTime.Date).Days >= 30)
{
int price = GetSellPrice();
try
{
checked
{
Database.SetPlayerMoney(Database.GetPlayerMoney(ownerId) + price, ownerId);
}
}
catch (OverflowException)
{
Database.SetPlayerMoney(2147483647, ownerId);;
}
Database.AddMessageToQueue(ownerId, Messages.FormatRanchForcefullySoldMessage(price));
deleteRanch();
return -1;
}
}
return ownerId;
}
set
{
if (value == -1)
{
deleteRanch();
}
else
{
if (Database.IsRanchOwned(this.Id))
{
Database.SetRanchOwner(this.Id, ownerId);
removeDorothyShoes(ownerId);
}
else
{
resetRanch();
Database.AddRanch(this.Id, value, "", "", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
}
if (GameServer.IsUserOnline(value))
{
User user = GameServer.GetUserById(value);
user.OwnedRanch = this;
user.Inventory.AddIgnoringFull(new ItemInstance(Item.DorothyShoes));
}
else
{
Database.AddItemToInventory(value, new ItemInstance(Item.DorothyShoes));
}
ownerId = value;
}
}
public int UpgradedLevel
{
get
{
return upgradedLevel;
}
set
{
upgradedLevel = value;
Database.SetRanchUpgradeLevel(Id, value);
}
}
public int InvestedMoney
{
get
{
return investedMoney;
}
set
{
investedMoney = value;
Database.SetRanchInvestment(Id, value);
}
}
public string Title
{
get
{
return title;
}
set
{
title = value.Trim();
Database.SetRanchTitle(Id, title);
}
}
public string Description
{
get
{
return description;
}
set
{
description = value.Trim();
Database.SetRanchDescription(Id, value);
}
}
private RanchBuilding[] buildings = new RanchBuilding[16];
public int GetBuildingCount(int buildingId)
{
int count = 0;
foreach(RanchBuilding building in buildings)
{
if(building != null)
if (building.Id == buildingId)
count++;
}
return count;
}
private void updateBuildings()
{
if (buildings[0] != null)
Database.SetRanchBuilding1(this.Id, buildings[0].Id);
else
Database.SetRanchBuilding1(this.Id, 0);
if (buildings[1] != null)
Database.SetRanchBuilding2(this.Id, buildings[1].Id);
else
Database.SetRanchBuilding2(this.Id, 0);
if (buildings[2] != null)
Database.SetRanchBuilding3(this.Id, buildings[2].Id);
else
Database.SetRanchBuilding3(this.Id, 0);
if (buildings[3] != null)
Database.SetRanchBuilding4(this.Id, buildings[3].Id);
else
Database.SetRanchBuilding4(this.Id, 0);
if (buildings[4] != null)
Database.SetRanchBuilding5(this.Id, buildings[4].Id);
else
Database.SetRanchBuilding5(this.Id, 0);
if (buildings[5] != null)
Database.SetRanchBuilding6(this.Id, buildings[5].Id);
else
Database.SetRanchBuilding6(this.Id, 0);
if (buildings[6] != null)
Database.SetRanchBuilding7(this.Id, buildings[6].Id);
else
Database.SetRanchBuilding7(this.Id, 0);
if (buildings[7] != null)
Database.SetRanchBuilding8(this.Id, buildings[7].Id);
else
Database.SetRanchBuilding8(this.Id, 0);
if (buildings[8] != null)
Database.SetRanchBuilding9(this.Id, buildings[8].Id);
else
Database.SetRanchBuilding9(this.Id, 0);
if (buildings[9] != null)
Database.SetRanchBuilding10(this.Id, buildings[9].Id);
else
Database.SetRanchBuilding10(this.Id, 0);
if (buildings[10] != null)
Database.SetRanchBuilding11(this.Id, buildings[10].Id);
else
Database.SetRanchBuilding11(this.Id, 0);
if (buildings[11] != null)
Database.SetRanchBuilding12(this.Id, buildings[11].Id);
else
Database.SetRanchBuilding12(this.Id, 0);
if (buildings[12] != null)
Database.SetRanchBuilding13(this.Id, buildings[12].Id);
else
Database.SetRanchBuilding13(this.Id, 0);
if (buildings[13] != null)
Database.SetRanchBuilding14(this.Id, buildings[13].Id);
else
Database.SetRanchBuilding14(this.Id, 0);
if (buildings[14] != null)
Database.SetRanchBuilding15(this.Id, buildings[14].Id);
else
Database.SetRanchBuilding15(this.Id, 0);
if (buildings[15] != null)
Database.SetRanchBuilding16(this.Id, buildings[15].Id);
else
Database.SetRanchBuilding16(this.Id, 0);
}
public RanchBuilding GetBuilding(int buildingId)
{
if (buildingId < 0)
return null;
if (buildingId >= buildings.Length)
return null;
return buildings[buildingId];
}
public void SetBuilding(int buildingId, RanchBuilding value)
{
buildings[buildingId] = value;
updateBuildings();
}
public string GetSwf(bool mine)
{
string swf = "ranchviewer.swf?H=" + (upgradedLevel+1).ToString();
for(int i = 0; i < buildings.Length; i++)
{
swf += "&B" + (i+1).ToString() + "=";
if (buildings[i] != null)
{
swf += buildings[i].Id.ToString();
}
}
if (mine)
swf += "&MINE=1";
return swf;
}
public Ranch(int x, int y, int id, int value)
{
X = x;
Y = y;
Id = id;
Value = value;
title = "";
description = "";
upgradedLevel = 0;
ownerId = -1;
investedMoney = 0;
for (int i = 0; i < 16; i++)
buildings[i] = null;
bool owned = Database.IsRanchOwned(id);
if (owned)
{
upgradedLevel = Database.GetRanchUpgradeLevel(id);
title = Database.GetRanchTitle(id);
description = Database.GetRanchDescription(id);
ownerId = Database.GetRanchOwner(id);
int b1 = Database.GetRanchBuilding1(id);
int b2 = Database.GetRanchBuilding2(id);
int b3 = Database.GetRanchBuilding3(id);
int b4 = Database.GetRanchBuilding4(id);
int b5 = Database.GetRanchBuilding5(id);
int b6 = Database.GetRanchBuilding6(id);
int b7 = Database.GetRanchBuilding7(id);
int b8 = Database.GetRanchBuilding8(id);
int b9 = Database.GetRanchBuilding9(id);
int b10 = Database.GetRanchBuilding10(id);
int b11 = Database.GetRanchBuilding11(id);
int b12 = Database.GetRanchBuilding12(id);
int b13 = Database.GetRanchBuilding13(id);
int b14 = Database.GetRanchBuilding14(id);
int b15 = Database.GetRanchBuilding15(id);
int b16 = Database.GetRanchBuilding16(id);
if (RanchBuilding.RanchBuildingExists(b1))
buildings[0] = RanchBuilding.GetRanchBuildingById(b1);
if (RanchBuilding.RanchBuildingExists(b2))
buildings[1] = RanchBuilding.GetRanchBuildingById(b2);
if (RanchBuilding.RanchBuildingExists(b3))
buildings[2] = RanchBuilding.GetRanchBuildingById(b3);
if (RanchBuilding.RanchBuildingExists(b4))
buildings[3] = RanchBuilding.GetRanchBuildingById(b4);
if (RanchBuilding.RanchBuildingExists(b5))
buildings[4] = RanchBuilding.GetRanchBuildingById(b5);
if (RanchBuilding.RanchBuildingExists(b6))
buildings[5] = RanchBuilding.GetRanchBuildingById(b6);
if (RanchBuilding.RanchBuildingExists(b7))
buildings[6] = RanchBuilding.GetRanchBuildingById(b7);
if (RanchBuilding.RanchBuildingExists(b8))
buildings[7] = RanchBuilding.GetRanchBuildingById(b8);
if (RanchBuilding.RanchBuildingExists(b9))
buildings[8] = RanchBuilding.GetRanchBuildingById(b9);
if (RanchBuilding.RanchBuildingExists(b10))
buildings[9] = RanchBuilding.GetRanchBuildingById(b10);
if (RanchBuilding.RanchBuildingExists(b11))
buildings[10] = RanchBuilding.GetRanchBuildingById(b11);
if (RanchBuilding.RanchBuildingExists(b12))
buildings[11] = RanchBuilding.GetRanchBuildingById(b12);
if (RanchBuilding.RanchBuildingExists(b13))
buildings[12] = RanchBuilding.GetRanchBuildingById(b13);
if (RanchBuilding.RanchBuildingExists(b14))
buildings[13] = RanchBuilding.GetRanchBuildingById(b14);
if (RanchBuilding.RanchBuildingExists(b15))
buildings[14] = RanchBuilding.GetRanchBuildingById(b15);
if (RanchBuilding.RanchBuildingExists(b16))
buildings[15] = RanchBuilding.GetRanchBuildingById(b16);
InvestedMoney = Database.GetRanchInvestment(id);
}
}
public RanchUpgrade GetRanchUpgrade()
{
return RanchUpgrade.GetRanchUpgradeById(this.upgradedLevel + 1);
}
public static bool IsRanchHere(int x, int y)
{
foreach (Ranch ranch in Ranches)
{
if (ranch.X == x && ranch.Y == y)
return true;
}
return false;
}
public static bool RanchExists(int ranchId)
{
foreach (Ranch ranch in Ranches)
{
if (ranch.Id == ranchId)
return true;
}
return false;
}
public static Ranch GetRanchById(int ranchId)
{
foreach (Ranch ranch in Ranches)
{
if (ranch.Id == ranchId)
return ranch;
}
throw new KeyNotFoundException("No Ranch with id " + ranchId);
}
public static Ranch GetRanchAt(int x, int y)
{
foreach(Ranch ranch in Ranches)
{
if (ranch.X == x && ranch.Y == y)
return ranch;
}
throw new KeyNotFoundException("No Ranch found at x" + x + " y" + y);
}
public static bool GetOwnedRanch(int playerId)
{
foreach (Ranch ranch in Ranches)
{
if (ranch.OwnerId == playerId)
{
return true;
}
}
return false;
}
public static Ranch GetRanchOwnedBy(int playerId)
{
foreach(Ranch ranch in Ranches)
{
if(ranch.OwnerId == playerId)
{
return ranch;
}
}
throw new KeyNotFoundException("Player " + playerId + " does not own a ranch.");
}
}
}
using HISP.Game.Inventory;
using HISP.Game.Items;
using HISP.Player;
using HISP.Server;
using System;
using System.Collections.Generic;
namespace HISP.Game
{
public class Ranch
{
public class RanchUpgrade
{
public static List<RanchUpgrade> RanchUpgrades = new List<RanchUpgrade>();
public int Id;
public int Cost;
public string Title;
public string Description;
public int Limit;
public static bool RanchUpgradeExists(int id)
{
foreach (RanchUpgrade rachUpgrade in RanchUpgrades)
{
if (rachUpgrade.Id == id)
return true;
}
return false;
}
public static RanchUpgrade GetRanchUpgradeById(int id)
{
foreach (RanchUpgrade rachUpgrade in RanchUpgrades)
{
if (rachUpgrade.Id == id)
return rachUpgrade;
}
throw new KeyNotFoundException("No ranch found.");
}
}
public class RanchBuilding
{
public static List<RanchBuilding> RanchBuildings = new List<RanchBuilding>();
public int Id;
public int Cost;
public string Title;
public string Description;
public static bool RanchBuildingExists(int id)
{
foreach (RanchBuilding ranchBuilding in RanchBuildings)
{
if (ranchBuilding.Id == id)
return true;
}
return false;
}
public static RanchBuilding GetRanchBuildingById(int id)
{
foreach(RanchBuilding ranchBuilding in RanchBuildings)
{
if (ranchBuilding.Id == id)
return ranchBuilding;
}
throw new KeyNotFoundException("No ranch found.");
}
public int GetTeardownPrice()
{
return Convert.ToInt32(Math.Round((float)this.Cost / (100 / 35.0)));
}
}
public static List<Ranch> Ranches = new List<Ranch>();
public int X;
public int Y;
public int Id;
public int Value;
private int ownerId;
private int upgradedLevel;
private int investedMoney;
private string title;
private string description;
public int GetSellPrice()
{
return Convert.ToInt32(Math.Round((double)this.InvestedMoney / (100 / 75.0)));
}
private void removeDorothyShoes(int Id)
{
if (Id == -1)
return;
if(GameServer.IsUserOnline(Id))
{
User user = GameServer.GetUserById(Id);
user.OwnedRanch = null;
InventoryItem items = user.Inventory.GetItemByItemId(Item.DorothyShoes);
foreach (ItemInstance itm in items.ItemInstances)
{
user.Inventory.Remove(itm);
}
}
else
{
Database.RemoveAllItemTypesFromPlayerInventory(this.Id, Item.DorothyShoes);
}
}
private void deleteRanch()
{
Database.DeleteRanchOwner(this.Id);
removeDorothyShoes(this.ownerId);
resetRanch();
}
private void resetRanch()
{
title = "";
description = "";
investedMoney = 0;
upgradedLevel = 0;
ownerId = -1;
for (int i = 0; i < 16; i++)
buildings[i] = null;
}
public int OwnerId
{
get
{
if(ownerId != -1)
{
if (ConfigReader.AllUsersSubbed || Database.IsUserAdmin(ownerId))
return ownerId;
int subExp = Database.GetUserSubscriptionExpireDate(ownerId);
DateTime expTime = Util.UnixTimeStampToDateTime(subExp);
if ((DateTime.UtcNow.Date - expTime.Date).Days >= 30)
{
int price = GetSellPrice();
try
{
checked
{
Database.SetPlayerMoney(Database.GetPlayerMoney(ownerId) + price, ownerId);
}
}
catch (OverflowException)
{
Database.SetPlayerMoney(2147483647, ownerId);;
}
Database.AddMessageToQueue(ownerId, Messages.FormatRanchForcefullySoldMessage(price));
deleteRanch();
return -1;
}
}
return ownerId;
}
set
{
if (value == -1)
{
deleteRanch();
}
else
{
if(Database.IsRanchOwned(this.Id))
{
Database.SetRanchOwner(this.Id, ownerId);
removeDorothyShoes(ownerId);
}
else
{
resetRanch();
Database.AddRanch(this.Id, value, "", "", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
}
ownerId = value;
}
}
public int UpgradedLevel
{
get
{
return upgradedLevel;
}
set
{
upgradedLevel = value;
Database.SetRanchUpgradeLevel(Id, value);
}
}
public int InvestedMoney
{
get
{
return investedMoney;
}
set
{
investedMoney = value;
Database.SetRanchInvestment(Id, value);
}
}
public string Title
{
get
{
return title;
}
set
{
title = value.Trim();
Database.SetRanchTitle(Id, title);
}
}
public string Description
{
get
{
return description;
}
set
{
description = value.Trim();
Database.SetRanchDescription(Id, value);
}
}
private RanchBuilding[] buildings = new RanchBuilding[16];
public int GetBuildingCount(int buildingId)
{
int count = 0;
foreach(RanchBuilding building in buildings)
{
if(building != null)
if (building.Id == buildingId)
count++;
}
return count;
}
private void updateBuildings()
{
if (buildings[0] != null)
Database.SetRanchBuilding1(this.Id, buildings[0].Id);
else
Database.SetRanchBuilding1(this.Id, 0);
if (buildings[1] != null)
Database.SetRanchBuilding2(this.Id, buildings[1].Id);
else
Database.SetRanchBuilding2(this.Id, 0);
if (buildings[2] != null)
Database.SetRanchBuilding3(this.Id, buildings[2].Id);
else
Database.SetRanchBuilding3(this.Id, 0);
if (buildings[3] != null)
Database.SetRanchBuilding4(this.Id, buildings[3].Id);
else
Database.SetRanchBuilding4(this.Id, 0);
if (buildings[4] != null)
Database.SetRanchBuilding5(this.Id, buildings[4].Id);
else
Database.SetRanchBuilding5(this.Id, 0);
if (buildings[5] != null)
Database.SetRanchBuilding6(this.Id, buildings[5].Id);
else
Database.SetRanchBuilding6(this.Id, 0);
if (buildings[6] != null)
Database.SetRanchBuilding7(this.Id, buildings[6].Id);
else
Database.SetRanchBuilding7(this.Id, 0);
if (buildings[7] != null)
Database.SetRanchBuilding8(this.Id, buildings[7].Id);
else
Database.SetRanchBuilding8(this.Id, 0);
if (buildings[8] != null)
Database.SetRanchBuilding9(this.Id, buildings[8].Id);
else
Database.SetRanchBuilding9(this.Id, 0);
if (buildings[9] != null)
Database.SetRanchBuilding10(this.Id, buildings[9].Id);
else
Database.SetRanchBuilding10(this.Id, 0);
if (buildings[10] != null)
Database.SetRanchBuilding11(this.Id, buildings[10].Id);
else
Database.SetRanchBuilding11(this.Id, 0);
if (buildings[11] != null)
Database.SetRanchBuilding12(this.Id, buildings[11].Id);
else
Database.SetRanchBuilding12(this.Id, 0);
if (buildings[12] != null)
Database.SetRanchBuilding13(this.Id, buildings[12].Id);
else
Database.SetRanchBuilding13(this.Id, 0);
if (buildings[13] != null)
Database.SetRanchBuilding14(this.Id, buildings[13].Id);
else
Database.SetRanchBuilding14(this.Id, 0);
if (buildings[14] != null)
Database.SetRanchBuilding15(this.Id, buildings[14].Id);
else
Database.SetRanchBuilding15(this.Id, 0);
if (buildings[15] != null)
Database.SetRanchBuilding16(this.Id, buildings[15].Id);
else
Database.SetRanchBuilding16(this.Id, 0);
}
public RanchBuilding GetBuilding(int buildingId)
{
if (buildingId < 0)
return null;
if (buildingId >= buildings.Length)
return null;
return buildings[buildingId];
}
public void SetBuilding(int buildingId, RanchBuilding value)
{
buildings[buildingId] = value;
updateBuildings();
}
public string GetSwf(bool mine)
{
string swf = "ranchviewer.swf?H=" + (upgradedLevel+1).ToString();
for(int i = 0; i < buildings.Length; i++)
{
swf += "&B" + (i+1).ToString() + "=";
if (buildings[i] != null)
{
swf += buildings[i].Id.ToString();
}
}
if (mine)
swf += "&MINE=1";
return swf;
}
public Ranch(int x, int y, int id, int value)
{
X = x;
Y = y;
Id = id;
Value = value;
title = "";
description = "";
upgradedLevel = 0;
ownerId = -1;
investedMoney = 0;
for (int i = 0; i < 16; i++)
buildings[i] = null;
bool owned = Database.IsRanchOwned(id);
if (owned)
{
upgradedLevel = Database.GetRanchUpgradeLevel(id);
title = Database.GetRanchTitle(id);
description = Database.GetRanchDescription(id);
ownerId = Database.GetRanchOwner(id);
int b1 = Database.GetRanchBuilding1(id);
int b2 = Database.GetRanchBuilding2(id);
int b3 = Database.GetRanchBuilding3(id);
int b4 = Database.GetRanchBuilding4(id);
int b5 = Database.GetRanchBuilding5(id);
int b6 = Database.GetRanchBuilding6(id);
int b7 = Database.GetRanchBuilding7(id);
int b8 = Database.GetRanchBuilding8(id);
int b9 = Database.GetRanchBuilding9(id);
int b10 = Database.GetRanchBuilding10(id);
int b11 = Database.GetRanchBuilding11(id);
int b12 = Database.GetRanchBuilding12(id);
int b13 = Database.GetRanchBuilding13(id);
int b14 = Database.GetRanchBuilding14(id);
int b15 = Database.GetRanchBuilding15(id);
int b16 = Database.GetRanchBuilding16(id);
if (RanchBuilding.RanchBuildingExists(b1))
buildings[0] = RanchBuilding.GetRanchBuildingById(b1);
if (RanchBuilding.RanchBuildingExists(b2))
buildings[1] = RanchBuilding.GetRanchBuildingById(b2);
if (RanchBuilding.RanchBuildingExists(b3))
buildings[2] = RanchBuilding.GetRanchBuildingById(b3);
if (RanchBuilding.RanchBuildingExists(b4))
buildings[3] = RanchBuilding.GetRanchBuildingById(b4);
if (RanchBuilding.RanchBuildingExists(b5))
buildings[4] = RanchBuilding.GetRanchBuildingById(b5);
if (RanchBuilding.RanchBuildingExists(b6))
buildings[5] = RanchBuilding.GetRanchBuildingById(b6);
if (RanchBuilding.RanchBuildingExists(b7))
buildings[6] = RanchBuilding.GetRanchBuildingById(b7);
if (RanchBuilding.RanchBuildingExists(b8))
buildings[7] = RanchBuilding.GetRanchBuildingById(b8);
if (RanchBuilding.RanchBuildingExists(b9))
buildings[8] = RanchBuilding.GetRanchBuildingById(b9);
if (RanchBuilding.RanchBuildingExists(b10))
buildings[9] = RanchBuilding.GetRanchBuildingById(b10);
if (RanchBuilding.RanchBuildingExists(b11))
buildings[10] = RanchBuilding.GetRanchBuildingById(b11);
if (RanchBuilding.RanchBuildingExists(b12))
buildings[11] = RanchBuilding.GetRanchBuildingById(b12);
if (RanchBuilding.RanchBuildingExists(b13))
buildings[12] = RanchBuilding.GetRanchBuildingById(b13);
if (RanchBuilding.RanchBuildingExists(b14))
buildings[13] = RanchBuilding.GetRanchBuildingById(b14);
if (RanchBuilding.RanchBuildingExists(b15))
buildings[14] = RanchBuilding.GetRanchBuildingById(b15);
if (RanchBuilding.RanchBuildingExists(b16))
buildings[15] = RanchBuilding.GetRanchBuildingById(b16);
InvestedMoney = Database.GetRanchInvestment(id);
}
}
public RanchUpgrade GetRanchUpgrade()
{
return RanchUpgrade.GetRanchUpgradeById(this.upgradedLevel + 1);
}
public static bool IsRanchHere(int x, int y)
{
foreach (Ranch ranch in Ranches)
{
if (ranch.X == x && ranch.Y == y)
return true;
}
return false;
}
public static bool RanchExists(int ranchId)
{
foreach (Ranch ranch in Ranches)
{
if (ranch.Id == ranchId)
return true;
}
return false;
}
public static Ranch GetRanchById(int ranchId)
{
foreach (Ranch ranch in Ranches)
{
if (ranch.Id == ranchId)
return ranch;
}
throw new KeyNotFoundException("No Ranch with id " + ranchId);
}
public static Ranch GetRanchAt(int x, int y)
{
foreach(Ranch ranch in Ranches)
{
if (ranch.X == x && ranch.Y == y)
return ranch;
}
throw new KeyNotFoundException("No Ranch found at x" + x + " y" + y);
}
public static bool IsRanchOwned(int playerId)
{
foreach (Ranch ranch in Ranches)
{
if (ranch.OwnerId == playerId)
{
return true;
}
}
return false;
}
public static Ranch GetRanchOwnedBy(int playerId)
{
foreach(Ranch ranch in Ranches)
{
if(ranch.OwnerId == playerId)
{
return ranch;
}
}
throw new KeyNotFoundException("Player " + playerId + " does not own a ranch.");
}
}
}

4
HorseIsleServer/LibHISP/Game/Riddler.cs Executable file → Normal file
View file

@ -32,7 +32,7 @@ namespace HISP.Game
Database.CompleteRiddle(this.Id, user.Id);
byte[] riddleAnswerCorrectPacket = PacketBuilder.CreateChat(Messages.FormatRiddlerAnswerCorrect(this.Reason), PacketBuilder.CHAT_BOTTOM_RIGHT);
user.Client.SendPacket(riddleAnswerCorrectPacket);
user.LoggedinClient.SendPacket(riddleAnswerCorrectPacket);
user.AddMoney(10000);
if(HasCompletedAllRiddles(user))
@ -42,7 +42,7 @@ namespace HISP.Game
public void AnswerFail(User user)
{
byte[] riddleIncorrect = PacketBuilder.CreateChat(Messages.RiddlerIncorrectAnswer, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.Client.SendPacket(riddleIncorrect);
user.LoggedinClient.SendPacket(riddleIncorrect);
}
public bool CheckAnswer(User user, string txt)

27
HorseIsleServer/LibHISP/Game/Services/Auction.cs Executable file → Normal file
View file

@ -2,14 +2,13 @@
using HISP.Player;
using HISP.Security;
using HISP.Server;
using HISP.Util;
using System.Collections.Generic;
namespace HISP.Game.Services
{
public class Auction
{
private static ThreadSafeList<Auction> auctionRooms = new ThreadSafeList<Auction>();
private static List<Auction> auctionRooms = new List<Auction>();
public static Auction[] AuctionRooms
{
get
@ -21,7 +20,7 @@ namespace HISP.Game.Services
public Auction(int id)
{
RoomId = id;
auctionEntries = new ThreadSafeList<AuctionEntry>();
auctionEntries = new List<AuctionEntry>();
Database.LoadAuctionRoom(this, RoomId);
}
@ -38,7 +37,7 @@ namespace HISP.Game.Services
if(BidUser.HorseInventory.HorseList.Length >= BidUser.MaxHorses)
{
byte[] tooManyHorses = PacketBuilder.CreateChat(Messages.AuctionYouHaveTooManyHorses, PacketBuilder.CHAT_BOTTOM_RIGHT);
BidUser.Client.SendPacket(tooManyHorses);
BidUser.LoggedinClient.SendPacket(tooManyHorses);
return;
}
@ -47,7 +46,7 @@ namespace HISP.Game.Services
if(BidAmount >= MAX_BID)
{
byte[] maxBidReached = PacketBuilder.CreateChat(Messages.AuctionBidMax, PacketBuilder.CHAT_BOTTOM_RIGHT);
BidUser.Client.SendPacket(maxBidReached);
BidUser.LoggedinClient.SendPacket(maxBidReached);
return;
}
@ -56,7 +55,7 @@ namespace HISP.Game.Services
{
byte[] cantAffordBid = PacketBuilder.CreateChat(Messages.AuctionCantAffordBid, PacketBuilder.CHAT_BOTTOM_RIGHT);
BidUser.Client.SendPacket(cantAffordBid);
BidUser.LoggedinClient.SendPacket(cantAffordBid);
return;
}
@ -78,7 +77,7 @@ namespace HISP.Game.Services
if(entry.RandomId != AuctionItem.RandomId && entry.HighestBidder == BidUser.Id)
{
byte[] cantWinTooMuch = PacketBuilder.CreateChat(Messages.AuctionOnlyOneWinningBidAllowed, PacketBuilder.CHAT_BOTTOM_RIGHT);
BidUser.Client.SendPacket(cantWinTooMuch);
BidUser.LoggedinClient.SendPacket(cantWinTooMuch);
return;
}
}
@ -92,7 +91,7 @@ namespace HISP.Game.Services
{
User oldBidder = GameServer.GetUserById(AuctionItem.HighestBidder);
byte[] outbidMessage = PacketBuilder.CreateChat(Messages.FormatAuctionYourOutbidBy(BidUser.Username, AuctionItem.HighestBid), PacketBuilder.CHAT_BOTTOM_RIGHT);
oldBidder.Client.SendPacket(outbidMessage);
oldBidder.LoggedinClient.SendPacket(outbidMessage);
}
}
@ -105,7 +104,7 @@ namespace HISP.Game.Services
}
byte[] bidPlacedMsg = PacketBuilder.CreateChat(yourBidRaisedTo, PacketBuilder.CHAT_BOTTOM_RIGHT);
BidUser.Client.SendPacket(bidPlacedMsg);
BidUser.LoggedinClient.SendPacket(bidPlacedMsg);
}
@ -123,7 +122,7 @@ namespace HISP.Game.Services
public HorseInstance Horse;
public int OwnerId;
private ThreadSafeList<AuctionBid> bidders = new ThreadSafeList<AuctionBid>();
private List<AuctionBid> bidders = new List<AuctionBid>();
public AuctionBid[] Bidders
{
get
@ -152,7 +151,7 @@ namespace HISP.Game.Services
User auctionRunner = GameServer.GetUserById(highestBidder);
auctionRunner.HorseInventory.UnHide(Horse.RandomId);
byte[] notSold = PacketBuilder.CreateChat(Messages.AuctionNoHorseBrought, PacketBuilder.CHAT_BOTTOM_RIGHT);
auctionRunner.Client.SendPacket(notSold);
auctionRunner.LoggedinClient.SendPacket(notSold);
}
return;
}
@ -162,7 +161,7 @@ namespace HISP.Game.Services
{
User userWon = GameServer.GetUserById(highestBidder);
byte[] wonAuction = PacketBuilder.CreateChat(Messages.FormatAuctionBroughtHorse(highestBid), PacketBuilder.CHAT_BOTTOM_RIGHT);
userWon.Client.SendPacket(wonAuction);
userWon.LoggedinClient.SendPacket(wonAuction);
userWon.TakeMoney(highestBid);
userWon.HorseInventory.AddHorse(Horse, false);
}
@ -175,7 +174,7 @@ namespace HISP.Game.Services
{
User userSold = GameServer.GetUserById(OwnerId);
byte[] horseSold = PacketBuilder.CreateChat(Messages.FormatAuctionHorseSold(highestBid), PacketBuilder.CHAT_BOTTOM_RIGHT);
userSold.Client.SendPacket(horseSold);
userSold.LoggedinClient.SendPacket(horseSold);
userSold.AddMoney(highestBid);
userSold.HorseInventory.DeleteHorse(Horse, false);
}
@ -298,7 +297,7 @@ namespace HISP.Game.Services
auctionEntries.Add(entry);
}
private ThreadSafeList<AuctionEntry> auctionEntries;
private List<AuctionEntry> auctionEntries;
public int RoomId;
public AuctionEntry[] AuctionEntries

0
HorseIsleServer/LibHISP/Game/Services/Barn.cs Executable file → Normal file
View file

0
HorseIsleServer/LibHISP/Game/Services/Farrier.cs Executable file → Normal file
View file

0
HorseIsleServer/LibHISP/Game/Services/Groomer.cs Executable file → Normal file
View file

0
HorseIsleServer/LibHISP/Game/Services/Inn.cs Executable file → Normal file
View file

0
HorseIsleServer/LibHISP/Game/Services/Pawneer.cs Executable file → Normal file
View file

2
HorseIsleServer/LibHISP/Game/Services/Shop.cs Executable file → Normal file
View file

@ -24,7 +24,7 @@ namespace HISP.Game.Services
if (Item.ItemIdExist(stock))
this.Inventory.AddInfinity(Item.GetItemById(stock));
else
Logger.WarnPrint("Item ID: " + stock + " doesn't exist, but shop " + id + " stocks it");
Logger.WarnPrint("Item ID: " + stock + " Does not exist.");
}
ItemInstance[] instances = Database.GetShopInventory(this.Id);

0
HorseIsleServer/LibHISP/Game/Services/Trainer.cs Executable file → Normal file
View file

0
HorseIsleServer/LibHISP/Game/Services/Transport.cs Executable file → Normal file
View file

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