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https://github.com/islehorse/HISP.git
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211 changed files with 12956 additions and 8219 deletions
184
.github/workflows/build.yml
vendored
184
.github/workflows/build.yml
vendored
|
@ -21,8 +21,8 @@ jobs:
|
|||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: 7.0.100-preview.5.22307.18
|
||||
include-prerelease: true
|
||||
dotnet-version: 8.0.x
|
||||
include-prerelease: false
|
||||
- name: Install utils
|
||||
run: |
|
||||
sudo apt update
|
||||
|
@ -33,7 +33,7 @@ jobs:
|
|||
run: |
|
||||
dotnet restore LibHISP
|
||||
dotnet restore HISPd
|
||||
# nativeaot linux x54
|
||||
# linux x64
|
||||
- name: Build linux-x64
|
||||
continue-on-error: false
|
||||
run: |
|
||||
|
@ -44,27 +44,14 @@ jobs:
|
|||
dotnet publish -p:PublishProfile=Linux64.pubxml
|
||||
cd ..
|
||||
|
||||
# Currently broken ...
|
||||
|
||||
# dotnet add HISPd package Microsoft.DotNet.ILCompiler --prerelease
|
||||
# cd HISPd
|
||||
# dotnet publish -r linux-x64 -c Linux /p:Platform=x64 --self-contained
|
||||
# cd ..
|
||||
# mkdir -p HISPd/bin/x64/Linux/net7.0/linux-x64/native/gamedata
|
||||
# cp -r HISPd/bin/x64/Linux/net7.0/linux-x64/gamedata/* HISPd/bin/x64/Linux/net7.0/linux-x64/native/gamedata
|
||||
# cp HISPd/bin/x64/Linux/net7.0/linux-x64/HI1.MAP HISPd/bin/x64/Linux/net7.0/linux-x64/native/HI1.MAP
|
||||
# cp HISPd/bin/x64/Linux/net7.0/linux-x64/publish/libe_sqlite3.so HISPd/bin/x64/Linux/net7.0/linux-x64/native/libe_sqlite3.so
|
||||
# rm -f HISPd/bin/x64/Linux/net7.0/linux-x64/native/HISPd.dbg
|
||||
# dotnet remove HISPd package Microsoft.DotNet.ILCompiler
|
||||
|
||||
|
||||
# linux arm
|
||||
- name: Build linux-arm
|
||||
continue-on-error: false
|
||||
run: |
|
||||
cd HISPd
|
||||
dotnet publish -p:PublishProfile=LinuxARM.pubxml
|
||||
cd ..
|
||||
# nativeaot linux arm64
|
||||
# linux arm64
|
||||
- name: Build linux-arm64
|
||||
continue-on-error: false
|
||||
run: |
|
||||
|
@ -72,18 +59,6 @@ jobs:
|
|||
dotnet publish -p:PublishProfile=LinuxARM64.pubxml
|
||||
cd ..
|
||||
|
||||
# dotnet add HISPd package Microsoft.DotNet.ILCompiler --prerelease
|
||||
# dotnet add HISPd package runtime.linux-x64.Microsoft.DotNet.ILCompiler --prerelease
|
||||
# cd HISPd
|
||||
# dotnet publish -r linux-arm64 -c Linux /p:Platform=ARM64 --self-contained
|
||||
# cd ..
|
||||
# mkdir -p HISPd/bin/ARM64/Linux/net7.0/linux-arm64/native/gamedata
|
||||
# cp -r HISPd/bin/ARM64/Linux/net7.0/linux-arm64/gamedata/* HISPd/bin/ARM64/Linux/net7.0/linux-arm64/native/gamedata
|
||||
# cp HISPd/bin/ARM64/Linux/net7.0/linux-arm64/HI1.MAP HISPd/bin/ARM64/Linux/net7.0/linux-arm64/native/HI1.MAP
|
||||
# cp HISPd/bin/ARM64/Linux/net7.0/linux-arm64/publish/libe_sqlite3.so HISPd/bin/ARM64/Linux/net7.0/linux-arm64/native/libe_sqlite3.so
|
||||
# rm -f HISPd/bin/ARM64/Linux/net7.0/linux-arm64/native/HISPd.dbg
|
||||
# dotnet remove HISPd package Microsoft.DotNet.ILCompiler
|
||||
# dotnet remove HISPd package runtime.linux-x64.Microsoft.DotNet.ILCompiler
|
||||
|
||||
- name: Build deb package
|
||||
continue-on-error: false
|
||||
|
@ -102,10 +77,10 @@ jobs:
|
|||
cp LibHISP/Resources/server.properties /tmp/debpkg/Debian64/etc/hisp/server.properties
|
||||
cp LibHISP/Resources/default_cross_domain.xml /tmp/debpkg/Debian64/etc/hisp/CrossDomainPolicy.xml
|
||||
cp -r HISPd/Resources/DEBIAN/* /tmp/debpkg/Debian64/DEBIAN
|
||||
cp -r HISPd/bin/x64/Linux/net7.0/linux-x64/publish/gamedata/* /tmp/debpkg/Debian64/etc/hisp/gamedata
|
||||
cp HISPd/bin/x64/Linux/net7.0/linux-x64/publish/libe_sqlite3.so /tmp/debpkg/Debian64/usr/lib/libe_sqlite3.so
|
||||
cp HISPd/bin/x64/Linux/net7.0/linux-x64/publish/HI1.MAP /tmp/debpkg/Debian64/etc/hisp/HI1.MAP
|
||||
cp HISPd/bin/x64/Linux/net7.0/linux-x64/publish/HISPd /tmp/debpkg/Debian64/usr/bin/HISPd
|
||||
cp -r HISPd/bin/x64/Linux/net8.0/linux-x64/publish/gamedata/* /tmp/debpkg/Debian64/etc/hisp/gamedata
|
||||
cp HISPd/bin/x64/Linux/net8.0/linux-x64/publish/libe_sqlite3.so /tmp/debpkg/Debian64/usr/lib/libe_sqlite3.so
|
||||
cp HISPd/bin/x64/Linux/net8.0/linux-x64/publish/HI1.MAP /tmp/debpkg/Debian64/etc/hisp/HI1.MAP
|
||||
cp HISPd/bin/x64/Linux/net8.0/linux-x64/publish/HISPd /tmp/debpkg/Debian64/usr/bin/HISPd
|
||||
cp HISPd/Resources/HISP.service /tmp/debpkg/Debian64/etc/systemd/system/HISP.service
|
||||
cat /tmp/debpkg/Debian64/DEBIAN/control
|
||||
dos2unix /tmp/debpkg/Debian64/DEBIAN/conffiles
|
||||
|
@ -120,60 +95,33 @@ jobs:
|
|||
dpkg-deb --build /tmp/debpkg/Debian64
|
||||
mv /tmp/debpkg/Debian64.deb debpackage/HISP-Debian-AMD64.deb
|
||||
|
||||
|
||||
#android .. maybe someday
|
||||
|
||||
# - name: Build android-arm
|
||||
# continue-on-error: false
|
||||
# run: |
|
||||
# dotnet publish -p:PublishProfile=AndroidARM.pubxml
|
||||
|
||||
# - name: Build android-arm64
|
||||
# continue-on-error: false
|
||||
# run: |
|
||||
# dotnet publish -p:PublishProfile=AndroidARM64.pubxml
|
||||
|
||||
|
||||
# - name: Upload android-arm
|
||||
# uses: actions/upload-artifact@v2
|
||||
# with:
|
||||
# name: HISP-AndroidARM
|
||||
# path: HorseIsleServer/HISPd/bin/arm/Android/net7.0/android-arm/publish/
|
||||
|
||||
# - name: Upload android-arm64
|
||||
# uses: actions/upload-artifact@v2
|
||||
# with:
|
||||
# name: HISP-AndroidARM64
|
||||
# path: HorseIsleServer/HISPd/bin/arm64/Android/net7.0/android-arm64/publish/
|
||||
|
||||
|
||||
# Upload LINUX
|
||||
- name: Upload linux-x64
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-Linux64
|
||||
path: HorseIsleServer/HISPd/bin/x64/Linux/net7.0/linux-x64/publish/
|
||||
path: HorseIsleServer/HISPd/bin/x64/Linux/net8.0/linux-x64/publish/
|
||||
|
||||
- name: Upload linux-x64-noobs
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-Linux64-Noobs
|
||||
path: HorseIsleServer/MPN00BS/bin/x64/Linux/net7.0/linux-x64/publish/
|
||||
path: HorseIsleServer/MPN00BS/bin/x64/Linux/net8.0/linux-x64/publish/
|
||||
|
||||
- name: Upload linux-arm
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-LinuxARM
|
||||
path: HorseIsleServer/HISPd/bin/ARM/Linux/net7.0/linux-arm/publish/
|
||||
path: HorseIsleServer/HISPd/bin/ARM/Linux/net8.0/linux-arm/publish/
|
||||
|
||||
- name: Upload linux-arm64
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-LinuxARM64
|
||||
path: HorseIsleServer/HISPd/bin/ARM64/Linux/net7.0/linux-arm64/publish/
|
||||
path: HorseIsleServer/HISPd/bin/ARM64/Linux/net8.0/linux-arm64/publish/
|
||||
|
||||
- name: Upload deb package
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-DebianPackage
|
||||
path: HorseIsleServer/debpackage
|
||||
|
@ -191,8 +139,8 @@ jobs:
|
|||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: 7.0.100-preview.5.22307.18
|
||||
include-prerelease: true
|
||||
dotnet-version: 8.0.x
|
||||
include-prerelease: false
|
||||
|
||||
- name: Install utils
|
||||
run: dotnet tool install -g dotnet-script
|
||||
|
@ -200,7 +148,7 @@ jobs:
|
|||
- name: Restore dependencies
|
||||
run: dotnet restore
|
||||
|
||||
#nativeaot x64 build
|
||||
# x64 build
|
||||
- name: Build win-x64
|
||||
continue-on-error: false
|
||||
run: |
|
||||
|
@ -211,21 +159,6 @@ jobs:
|
|||
dotnet publish -p:PublishProfile=Win64.pubxml
|
||||
cd ..
|
||||
|
||||
# dotnet add HISPd package Microsoft.DotNet.ILCompiler --prerelease
|
||||
# cd HISPd
|
||||
# dotnet publish -r win-x64 -c Windows /p:Platform=x64 --self-contained
|
||||
# cd ..
|
||||
# mkdir "HISPd\bin\x64\Windows\net7.0\win-x64\native\gamedata"
|
||||
# copy "..\HorseIsleData\gamedata\*" "HISPd\bin\x64\Windows\net7.0\win-x64\native\gamedata"
|
||||
# copy "..\HorseIsleData\HI1.MAP" "HISPd\bin\x64\Windows\net7.0\win-x64\native\HI1.MAP"
|
||||
# copy "HISPd\bin\x64\Windows\net7.0\win-x64\publish\e_sqlite3.dll" "HISPd\bin\x64\Windows\net7.0\win-x64\native\e_sqlite3.dll"
|
||||
# del "HISPd\bin\x64\Windows\net7.0\win-x64\native\HISPd.pdb"
|
||||
# del "HISPd\bin\x64\Windows\net7.0\win-x64\native\HISPd.lib"
|
||||
# del "HISPd\bin\x64\Windows\net7.0\win-x64\native\HISPd.exp"
|
||||
# dotnet remove HISPd package Microsoft.DotNet.ILCompiler
|
||||
# cd N00BS
|
||||
# dotnet publish -p:PublishProfile=Win64.pubxml
|
||||
# cd ..
|
||||
- name: Build win-x86
|
||||
continue-on-error: false
|
||||
run: |
|
||||
|
@ -235,72 +168,46 @@ jobs:
|
|||
cd MPN00BS
|
||||
dotnet publish -p:PublishProfile=Win32.pubxml
|
||||
cd ..
|
||||
- name: Build win-arm
|
||||
continue-on-error: false
|
||||
run: |
|
||||
cd HISPd
|
||||
dotnet publish -p:PublishProfile=WinARM.pubxml
|
||||
cd ..
|
||||
#nativeaot arm64 build
|
||||
|
||||
# arm64 build
|
||||
- name: Build win-arm64
|
||||
continue-on-error: false
|
||||
run: |
|
||||
cd HISPd
|
||||
dotnet publish -p:PublishProfile=WinARM64.pubxml
|
||||
cd ..
|
||||
# dotnet add HISPd package Microsoft.DotNet.ILCompiler --prerelease
|
||||
# dotnet add HISPd package runtime.win-x64.Microsoft.DotNet.ILCompiler --prerelease
|
||||
# cd HISPd
|
||||
# dotnet publish -r win-arm64 -c Windows /p:Platform=ARM64 --self-contained
|
||||
# cd ..
|
||||
# mkdir "HISPd\bin\ARM64\Windows\net7.0\win-arm64\native\gamedata"
|
||||
# copy "..\HorseIsleData\gamedata\*" "HISPd\bin\ARM64\Windows\net7.0\win-arm64\native\gamedata"
|
||||
# copy "..\HorseIsleData\HI1.MAP" "HISPd\bin\ARM64\Windows\net7.0\win-arm64\native\HI1.MAP"
|
||||
# copy "HISPd\bin\ARM64\Windows\net7.0\win-arm64\publish\e_sqlite3.dll" "HISPd\bin\ARM64\Windows\net7.0\win-arm64\native\e_sqlite3.dll"
|
||||
# del "HISPd\bin\ARM64\Windows\net7.0\win-arm64\native\HISPd.pdb"
|
||||
# del "HISPd\bin\ARM64\Windows\net7.0\win-arm64\native\HISPd.lib"
|
||||
# del "HISPd\bin\ARM64\Windows\net7.0\win-arm64\native\HISPd.exp"
|
||||
# dotnet remove HISPd package Microsoft.DotNet.ILCompiler
|
||||
# dotnet remove HISPd package runtime.win-x64.Microsoft.DotNet.ILCompiler
|
||||
|
||||
|
||||
# Upload WINDOWS
|
||||
|
||||
- name: Upload win-x64
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-Win64
|
||||
path: HorseIsleServer/HISPd/bin/x64/Windows/net7.0/win-x64/publish/
|
||||
path: HorseIsleServer/HISPd/bin/x64/Windows/net8.0/win-x64/publish/
|
||||
|
||||
- name: Upload win-x86
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-Win32
|
||||
path: HorseIsleServer/HISPd/bin/x86/Windows/net7.0/win-x86/publish/
|
||||
path: HorseIsleServer/HISPd/bin/x86/Windows/net8.0/win-x86/publish/
|
||||
|
||||
- name: Upload win-arm
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: HISP-WinARM
|
||||
path: HorseIsleServer/HISPd/bin/arm/Windows/net7.0/win-arm/publish/
|
||||
|
||||
- name: Upload win-arm64
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-WinARM64
|
||||
path: HorseIsleServer/HISPd/bin/arm64/Windows/net7.0/win-arm64/publish/
|
||||
path: HorseIsleServer/HISPd/bin/arm64/Windows/net8.0/win-arm64/publish/
|
||||
|
||||
- name: Upload win-x86-noobs
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-Win32-Noobs
|
||||
path: HorseIsleServer/MPN00BS/bin/x86/Windows/net7.0/win-x86/publish/
|
||||
path: HorseIsleServer/MPN00BS/bin/x86/Windows/net8.0/win-x86/publish/
|
||||
|
||||
- name: Upload win-x64-noobs
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-Win64-Noobs
|
||||
path: HorseIsleServer/MPN00BS/bin/x64/Windows/net7.0/win-x64/publish/
|
||||
path: HorseIsleServer/MPN00BS/bin/x64/Windows/net8.0/win-x64/publish/
|
||||
|
||||
build-mac:
|
||||
runs-on: ubuntu-latest
|
||||
|
@ -315,8 +222,8 @@ jobs:
|
|||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: 7.0.100-preview.5.22307.18
|
||||
include-prerelease: true
|
||||
dotnet-version: 8.0.x
|
||||
include-prerelease: false
|
||||
|
||||
- name: Install utils
|
||||
run: dotnet tool install -g dotnet-script
|
||||
|
@ -332,6 +239,9 @@ jobs:
|
|||
cd HISPd
|
||||
dotnet publish -p:PublishProfile=Osx64.pubxml
|
||||
cd ..
|
||||
cd MPN00BS
|
||||
dotnet publish -p:PublishProfile=Osx64.pubxml
|
||||
cd ..
|
||||
- name: Build mac-arm64
|
||||
continue-on-error: false
|
||||
run: |
|
||||
|
@ -339,17 +249,23 @@ jobs:
|
|||
dotnet publish -p:PublishProfile=OsxARM64.pubxml
|
||||
cd ..
|
||||
- name: Upload mac-x64
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-Mac64
|
||||
path: HorseIsleServer/HISPd/bin/x64/MacOS/net7.0/osx-x64/publish/
|
||||
path: HorseIsleServer/HISPd/bin/x64/MacOS/net8.0/osx-x64/publish/
|
||||
|
||||
- name: Upload mac-arm64
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-MacARM64
|
||||
path: HorseIsleServer/HISPd/bin/arm64/MacOS/net7.0/osx-arm64/publish/
|
||||
path: HorseIsleServer/HISPd/bin/arm64/MacOS/net8.0/osx-arm64/publish/
|
||||
|
||||
- name: Upload mac-x64-noobs
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-Mac-Noobs
|
||||
path: HorseIsleServer/MPN00BS/bin/x64/MacOS/net8.0/osx-x64/publish/
|
||||
|
||||
build-web:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
|
@ -363,13 +279,13 @@ jobs:
|
|||
# UPLOAD WEB
|
||||
|
||||
- name: Upload Website (master)
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-Web-Master
|
||||
path: HorseIsleWeb/master-site
|
||||
|
||||
- name: Upload Website (game)
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: HISP-Web-Game
|
||||
path: HorseIsleWeb/game-site
|
||||
|
|
13
.gitignore
vendored
13
.gitignore
vendored
|
@ -4,6 +4,12 @@
|
|||
*.log
|
||||
*.suo
|
||||
*.csproj.user
|
||||
*.pubxml.user
|
||||
*.user
|
||||
*.idb
|
||||
|
||||
*Thumbs.db
|
||||
*.DS_Store
|
||||
|
||||
HorseIsleServer/N00BS/obj/*
|
||||
HorseIsleServer/N00BS/bin/*
|
||||
|
@ -14,10 +20,15 @@ HorseIsleServer/MPN00BS/bin/*
|
|||
HorseIsleServer/HISPd/obj/*
|
||||
HorseIsleServer/HISPd/bin/*
|
||||
|
||||
HorseIsleServer/Installer/Windows/*
|
||||
HorseIsleServer/HISPtests/obj/*
|
||||
HorseIsleServer/HISPtests/bin/*
|
||||
|
||||
|
||||
HorseIsleServer/LibHISP/obj/*
|
||||
HorseIsleServer/LibHISP/bin/*
|
||||
HorseIsleServer/LibHISP/Resources/Versioning/*
|
||||
|
||||
HorseIsleServer/Installer/Windows/*
|
||||
|
||||
|
||||
HorseIsleServer/.vs/*
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit 0afb5924fd3d0b83e6a1369789b1b98255374183
|
||||
Subproject commit e9c09c77cd0dd99eb12e16b679478fb0e3742b55
|
|
@ -8,9 +8,8 @@ EndProject
|
|||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HISPd", "HISPd\HISPd.csproj", "{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MPN00BS", "MPN00BS\MPN00BS.csproj", "{72EF95FC-03DB-4E61-A696-E0095DD42A4E}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827} = {C48CBD82-AB30-494A-8FFA-4DE7069B5827}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HISPtests", "HISPtests\HISPtests.csproj", "{689FB972-1612-440E-817D-BE290F655AA8}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
|
@ -39,6 +38,11 @@ Global
|
|||
MacOS|ARM64 = MacOS|ARM64
|
||||
MacOS|x64 = MacOS|x64
|
||||
MacOS|x86 = MacOS|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|ARM = Release|ARM
|
||||
Release|ARM64 = Release|ARM64
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
Windows|Any CPU = Windows|Any CPU
|
||||
Windows|ARM = Windows|ARM
|
||||
Windows|ARM64 = Windows|ARM64
|
||||
|
@ -95,6 +99,16 @@ Global
|
|||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|x64.Build.0 = MacOS|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|x86.ActiveCfg = MacOS|x86
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|x86.Build.0 = MacOS|x86
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|Any CPU.ActiveCfg = Windows|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|Any CPU.Build.0 = Windows|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|ARM.ActiveCfg = Windows|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|ARM.Build.0 = Windows|ARM
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|ARM64.ActiveCfg = Windows|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|ARM64.Build.0 = Windows|ARM64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|x64.ActiveCfg = Windows|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|x64.Build.0 = Windows|x64
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|x86.ActiveCfg = Windows|x86
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|x86.Build.0 = Windows|x86
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|Any CPU.ActiveCfg = Windows|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|Any CPU.Build.0 = Windows|Any CPU
|
||||
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|ARM.ActiveCfg = Windows|ARM
|
||||
|
@ -154,6 +168,16 @@ Global
|
|||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.MacOS|x64.Build.0 = MacOS|x64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.MacOS|x86.ActiveCfg = MacOS|x86
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.MacOS|x86.Build.0 = MacOS|x86
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|Any CPU.ActiveCfg = Windows|Any CPU
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|Any CPU.Build.0 = Windows|Any CPU
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|ARM.ActiveCfg = Windows|ARM
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|ARM.Build.0 = Windows|ARM
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|ARM64.ActiveCfg = Windows|ARM64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|ARM64.Build.0 = Windows|ARM64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|x64.ActiveCfg = Windows|x64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|x64.Build.0 = Windows|x64
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|x86.ActiveCfg = Windows|x86
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|x86.Build.0 = Windows|x86
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|Any CPU.ActiveCfg = Windows|Any CPU
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|Any CPU.Build.0 = Windows|Any CPU
|
||||
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|ARM.ActiveCfg = Windows|ARM
|
||||
|
@ -214,6 +238,16 @@ Global
|
|||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|x64.Build.0 = MacOS|x64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|x86.ActiveCfg = MacOS|x86
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|x86.Build.0 = MacOS|x86
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|Any CPU.ActiveCfg = Windows|Any CPU
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|Any CPU.Build.0 = Windows|Any CPU
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|ARM.ActiveCfg = Windows|ARM
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|ARM.Build.0 = Windows|ARM
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|ARM64.ActiveCfg = Windows|ARM64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|ARM64.Build.0 = Windows|ARM64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|x64.ActiveCfg = Windows|x64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|x64.Build.0 = Windows|x64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|x86.ActiveCfg = Windows|x86
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|x86.Build.0 = Windows|x86
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|Any CPU.ActiveCfg = Windows|Any CPU
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|Any CPU.Build.0 = Windows|Any CPU
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|ARM.ActiveCfg = Windows|ARM
|
||||
|
@ -224,6 +258,76 @@ Global
|
|||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|x64.Build.0 = Windows|x64
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|x86.ActiveCfg = Windows|x86
|
||||
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|x86.Build.0 = Windows|x86
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Android|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Android|Any CPU.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Android|ARM.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Android|ARM.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Android|ARM64.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Android|ARM64.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Android|x64.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Android|x64.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Android|x86.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Android|x86.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|x64.Build.0 = Debug|x64
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|x86.Build.0 = Debug|x86
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|Any CPU.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|ARM.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|ARM.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|ARM64.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|ARM64.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|x64.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|x64.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|x86.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|x86.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|Any CPU.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|ARM.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|ARM.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|ARM64.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|ARM64.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|x64.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|x64.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|x86.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|x86.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|Any CPU.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|ARM.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|ARM.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|ARM64.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|ARM64.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|x64.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|x64.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|x86.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|x86.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Release|ARM.ActiveCfg = Release|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Release|ARM.Build.0 = Release|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Release|ARM64.ActiveCfg = Release|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Release|ARM64.Build.0 = Release|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Release|x64.Build.0 = Release|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Release|x86.Build.0 = Release|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|Any CPU.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|ARM.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|ARM.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|ARM64.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|ARM64.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|x64.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|x64.Build.0 = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|x86.ActiveCfg = Debug|Any CPU
|
||||
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|x86.Build.0 = Debug|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
<GenerateBindingRedirectsOutputType>false</GenerateBindingRedirectsOutputType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<NoWin32Manifest>true</NoWin32Manifest>
|
||||
<ApplicationIcon>icon.ico</ApplicationIcon>
|
||||
|
@ -44,7 +44,13 @@
|
|||
<WarningLevel>3</WarningLevel>
|
||||
<NoWarn>1701;1702;2026;IL2026</NoWarn>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
|
||||
<TrimMode>partial</TrimMode>
|
||||
<EnableTrimAnalyzer>false</EnableTrimAnalyzer>
|
||||
<TrimmerRemoveSymbols>true</TrimmerRemoveSymbols>
|
||||
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|x86'">
|
||||
<RuntimeIdentifier>win-x86</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
|
@ -152,112 +158,12 @@
|
|||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
|
||||
<Optimize>False</Optimize>
|
||||
<DefineConstants>DEBUG;TRACE;OS_DEBUG;ARCH_ARM</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
<DefineConstants>DEBUG;TRACE;OS_DEBUG</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
||||
<PlatformTarget>ARM64</PlatformTarget>
|
||||
<Optimize>False</Optimize>
|
||||
<DefineConstants>DEBUG;TRACE;OS_DEBUG;ARCH_ARM64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Optimize>False</Optimize>
|
||||
<DefineConstants>DEBUG;TRACE;OS_DEBUG;ARCH_X86_64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
|
||||
<Optimize>False</Optimize>
|
||||
<DefineConstants>DEBUG;TRACE;OS_DEBUG;ARCH_X86</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MacOS|x86'">
|
||||
<Optimize>True</Optimize>
|
||||
<DefineConstants>OS_MACOS;ARCH_X86</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Linux|x86'">
|
||||
<Optimize>True</Optimize>
|
||||
<DefineConstants>OS_LINUX;ARCH_X86</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Linux|AnyCPU'">
|
||||
<Optimize>False</Optimize>
|
||||
<DefineConstants>OS_LINUX;ARCH_ANYCPU</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|AnyCPU'">
|
||||
<Optimize>False</Optimize>
|
||||
<DefineConstants>OS_WINDOWS;ARCH_ANYCPU</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MacOS|AnyCPU'">
|
||||
<Optimize>False</Optimize>
|
||||
<DefineConstants>OS_MACOS;ARCH_ANYCPU</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MacOS|ARM'">
|
||||
<Optimize>True</Optimize>
|
||||
<DefineConstants>OS_MACOS;ARCH_ARM</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<WarningLevel>3</WarningLevel>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Android|x64'">
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='iOS|x64'">
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Android|x86'">
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='iOS|x86'">
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Android|AnyCPU'">
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='iOS|AnyCPU'">
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace HISP.Cli
|
|||
private static StreamWriter sw = null;
|
||||
private static FileStream fs = null;
|
||||
private static string logFile;
|
||||
private static EventWaitHandle shutdownHandle;
|
||||
private static EventWaitHandle shutdownHandle = null;
|
||||
|
||||
public static bool ShuttingDown = false;
|
||||
public static string BaseDir;
|
||||
|
@ -44,46 +44,95 @@ namespace HISP.Cli
|
|||
|
||||
public static void OnShutdown()
|
||||
{
|
||||
shutdownHandle.Set();
|
||||
try
|
||||
{
|
||||
if (sw != null)
|
||||
{
|
||||
sw.Flush();
|
||||
sw.Close();
|
||||
sw.Dispose();
|
||||
sw = null;
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception) { };
|
||||
|
||||
try
|
||||
{
|
||||
if (fs != null)
|
||||
{
|
||||
fs.Flush();
|
||||
fs.Close();
|
||||
fs.Dispose();
|
||||
fs = null;
|
||||
}
|
||||
}
|
||||
catch (Exception) { };
|
||||
|
||||
|
||||
if(shutdownHandle != null)
|
||||
shutdownHandle.Set();
|
||||
}
|
||||
|
||||
private static string formatMessage(string type, string text, bool console)
|
||||
{
|
||||
#if OS_WINDOWS
|
||||
string newline = "\r\n";
|
||||
#else
|
||||
string newline = "\n";
|
||||
#endif
|
||||
|
||||
string msg = DateTime.Now.ToString("MM-dd-yyyy HH:mm:ss") + ": [" + type + "] ";
|
||||
if (console && text.Length > (Console.WindowWidth - msg.Length) - newline.Length)
|
||||
text = text.Substring(0, (Console.WindowWidth - msg.Length) - newline.Length);
|
||||
|
||||
return msg + text + newline;
|
||||
}
|
||||
|
||||
public static void LogToFile(bool error, string type,string text)
|
||||
{
|
||||
sw.WriteLineAsync(DateTime.Now.ToString("MM-dd-YYYY HH:mm:dd") + ": [" + type + "] " + text + sw.NewLine);
|
||||
sw.WriteLine(formatMessage(type, text, false));
|
||||
if (error)
|
||||
sw.Flush();
|
||||
}
|
||||
public static void LogStdout(bool error, string type, string text)
|
||||
{
|
||||
if (type == "CRASH")
|
||||
LogToFile(error, type, text);
|
||||
|
||||
if (error)
|
||||
Console.Error.WriteAsync(DateTime.Now.ToString("MM-dd-YYYY HH:mm:dd")+": [" + type + "] " + text + Console.Error.NewLine);
|
||||
else
|
||||
Console.Out.WriteAsync(DateTime.Now.ToString("MM-dd-YYYY HH:mm:dd") + ": [" + type + "] " + text + Console.Out.NewLine);
|
||||
|
||||
try
|
||||
{
|
||||
if (error)
|
||||
Console.Error.WriteAsync(formatMessage(type, text, true));
|
||||
else
|
||||
Console.Out.WriteAsync(formatMessage(type, text, true));
|
||||
|
||||
}
|
||||
catch (Exception) { };
|
||||
}
|
||||
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
AppDomain.CurrentDomain.ProcessExit += ProcessQuitHandler;
|
||||
|
||||
string BaseDir = Directory.GetCurrentDirectory();
|
||||
string baseDir = Directory.GetCurrentDirectory();
|
||||
Logger.SetCallback(LogStdout);
|
||||
Entry.SetShutdownCallback(OnShutdown);
|
||||
|
||||
string HispConfVar = Environment.GetEnvironmentVariable("HISP_CONF_FILE");
|
||||
string HispLogVar = Environment.GetEnvironmentVariable("HISP_LOG_FILE");
|
||||
string HispBaseDir = Environment.GetEnvironmentVariable("HISP_BASE_DIR");
|
||||
string hispConfVar = Environment.GetEnvironmentVariable("HISP_CONF_FILE");
|
||||
string hispLogVar = Environment.GetEnvironmentVariable("HISP_LOG_FILE");
|
||||
string hispBaseDir = Environment.GetEnvironmentVariable("HISP_BASE_DIR");
|
||||
|
||||
foreach (string arg in args)
|
||||
{
|
||||
switch (arg)
|
||||
{
|
||||
case "--install-service":
|
||||
#if OS_LINUX
|
||||
#if OS_LINUX
|
||||
File.WriteAllBytes("/etc/systemd/system/HISP.service", Resources.HISPService);
|
||||
LogStdout(false, "INFO", "Crreated Service! enable it with \"sudo systemctl enable HISP\"");
|
||||
#else
|
||||
#else
|
||||
LogStdout(true, "ERROR", "Installing as a service unsupported on this platform");
|
||||
#endif
|
||||
#endif
|
||||
break;
|
||||
default:
|
||||
if (arg.Contains("="))
|
||||
|
@ -101,8 +150,8 @@ namespace HISP.Cli
|
|||
Logger.SetCallback(LogToFile);
|
||||
break;
|
||||
case "--base-directory":
|
||||
BaseDir = argu[1];
|
||||
Directory.SetCurrentDirectory(BaseDir);
|
||||
baseDir = argu[1];
|
||||
Directory.SetCurrentDirectory(baseDir);
|
||||
break;
|
||||
default:
|
||||
continue;
|
||||
|
@ -113,28 +162,27 @@ namespace HISP.Cli
|
|||
}
|
||||
}
|
||||
|
||||
if (HispConfVar != null)
|
||||
if (hispConfVar != null)
|
||||
{
|
||||
ConfigReader.ConfigurationFileName = HispConfVar;
|
||||
ConfigReader.ConfigurationFileName = hispConfVar;
|
||||
}
|
||||
|
||||
if (HispLogVar != null)
|
||||
if (hispLogVar != null)
|
||||
{
|
||||
LogFile = HispLogVar;
|
||||
LogFile = hispLogVar;
|
||||
Logger.SetCallback(LogToFile);
|
||||
}
|
||||
else
|
||||
{
|
||||
LogFile = Path.Combine(BaseDir, "crash.log");
|
||||
LogFile = Path.Combine(baseDir, "crash.log");
|
||||
}
|
||||
|
||||
if (HispBaseDir != null)
|
||||
if (hispBaseDir != null)
|
||||
{
|
||||
BaseDir = HispBaseDir;
|
||||
Directory.SetCurrentDirectory(BaseDir);
|
||||
baseDir = hispBaseDir;
|
||||
Directory.SetCurrentDirectory(baseDir);
|
||||
}
|
||||
|
||||
Entry.SetShutdownCallback(OnShutdown);
|
||||
Entry.Start();
|
||||
|
||||
shutdownHandle = new EventWaitHandle(false, EventResetMode.ManualReset);
|
||||
|
@ -143,7 +191,7 @@ namespace HISP.Cli
|
|||
|
||||
private static void ProcessQuitHandler(object sender, EventArgs e)
|
||||
{
|
||||
GameServer.ShutdownServer();
|
||||
GameServer.ShutdownServer("HISPd process quitting.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
|
|||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.7.140.0")]
|
||||
[assembly: AssemblyFileVersion("1.7.140.0")]
|
||||
[assembly: AssemblyVersion("1.8.73.0")]
|
||||
[assembly: AssemblyFileVersion("1.8.73.0")]
|
||||
|
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>Android</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
<PublishDir>bin\arm\Android\net7.0\android-arm\publish\</PublishDir>
|
||||
<PublishDir>bin\arm\Android\net8.0\android-arm\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>android-arm</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<UseAppHost>True</UseAppHost>
|
||||
|
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>Android</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\arm64\Android\net7.0\android-arm64\publish\</PublishDir>
|
||||
<PublishDir>bin\arm64\Android\net8.0\android-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>android-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<UseAppHost>True</UseAppHost>
|
||||
|
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>Linux</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
<PublishDir>bin\x64\Linux\net7.0\linux-x64\publish\</PublishDir>
|
||||
<PublishDir>bin\x64\Linux\net8.0\linux-x64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>linux-x64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
|
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>Linux</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
<PublishDir>bin\ARM\Linux\net7.0\linux-arm\publish\</PublishDir>
|
||||
<PublishDir>bin\ARM\Linux\net8.0\linux-arm\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>linux-arm</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
|
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>Linux</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\ARM64\Linux\net7.0\linux-arm64\publish\</PublishDir>
|
||||
<PublishDir>bin\ARM64\Linux\net8.0\linux-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>linux-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
|
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>MacOS</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
<PublishDir>bin\x64\MacOS\net7.0\osx-x64\publish\</PublishDir>
|
||||
<PublishDir>bin\x64\MacOS\net8.0\osx-x64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>osx-x64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
|
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>MacOS</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\arm64\MacOS\net7.0\osx-arm64\publish\</PublishDir>
|
||||
<PublishDir>bin\arm64\MacOS\net8.0\osx-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>osx-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
|
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>Windows</Configuration>
|
||||
<Platform>x86</Platform>
|
||||
<PublishDir>bin\x86\Windows\net7.0\win-x86\publish\</PublishDir>
|
||||
<PublishDir>bin\x86\Windows\net8.0\win-x86\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>win-x86</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
|
|
|
@ -6,14 +6,14 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>Windows</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
<PublishDir>bin\x64\Windows\net7.0\win-x64\publish\</PublishDir>
|
||||
<PublishDir>bin\x64\Windows\net8.0\win-x64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_WINDOWS;ARCH_X86_64</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>Windows</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
<PublishDir>bin\arm\Windows\net7.0\win-arm\publish\</PublishDir>
|
||||
<PublishDir>bin\arm\Windows\net8.0\win-arm\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>win-arm</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
|
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>Windows</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\arm64\Windows\net7.0\win-arm64\publish\</PublishDir>
|
||||
<PublishDir>bin\arm64\Windows\net8.0\win-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>win-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
|
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>iOS</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
<PublishDir>bin\arm\iOS\net7.0\ios-arm\publish\</PublishDir>
|
||||
<PublishDir>bin\arm\iOS\net8.0\ios-arm\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>ios-arm</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>False</PublishSingleFile>
|
||||
|
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>iOS</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\arm64\iOS\net7.0\ios-arm64\publish\</PublishDir>
|
||||
<PublishDir>bin\arm64\iOS\net8.0\ios-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>ios-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>False</PublishSingleFile>
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
Package: hisp
|
||||
Version: 1.7.140
|
||||
Version: 1.8.73
|
||||
Depends: coreutils,systemd,mariadb-server,libsqlite3-dev,zlib1g-dev,libicu-dev,libkrb5-dev
|
||||
Maintainer: Li
|
||||
Homepage: https://islehorse.com
|
||||
|
|
|
@ -16,8 +16,8 @@ Type=simple
|
|||
ProtectSystem=full
|
||||
PrivateDevices=true
|
||||
|
||||
StandardError=syslog+console
|
||||
StandardOutput=syslog+console
|
||||
StandardError=journal+console
|
||||
StandardOutput=journal+console
|
||||
|
||||
User=horseisle
|
||||
Group=horseisle
|
||||
|
|
169
HorseIsleServer/HISPtests/HISPtests.csproj
Normal file
169
HorseIsleServer/HISPtests/HISPtests.csproj
Normal file
|
@ -0,0 +1,169 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>HISP.Tests</RootNamespace>
|
||||
<LangVersion>10.0</LangVersion>
|
||||
<Platforms>x64;x86;ARM;ARM64;AnyCPU</Platforms>
|
||||
<Configurations>Debug;Windows;Linux;MacOS;Android;iOS</Configurations>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\LibHISP\LibHISP.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<Generator>PublicResXFileCodeGenerator</Generator>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<AutoGenerateBindingRedirects>false</AutoGenerateBindingRedirects>
|
||||
<GenerateBindingRedirectsOutputType>false</GenerateBindingRedirectsOutputType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<NoWin32Manifest>true</NoWin32Manifest>
|
||||
<ApplicationIcon>icon.ico</ApplicationIcon>
|
||||
<StartupObject>HISP.Tests.Program</StartupObject>
|
||||
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
|
||||
<DebugType>embedded</DebugType>
|
||||
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
|
||||
<AnalysisLevel>none</AnalysisLevel>
|
||||
<EnableNETAnalyzers>False</EnableNETAnalyzers>
|
||||
<Copyright>Public Domain, 2022</Copyright>
|
||||
<PackageProjectUrl>https://islehorse.com</PackageProjectUrl>
|
||||
<RepositoryUrl>https://github.com/islehorse/HISP</RepositoryUrl>
|
||||
<RepositoryType>git</RepositoryType>
|
||||
<WarningLevel>3</WarningLevel>
|
||||
<NoWarn>1701;1702;2026;IL2026</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
|
||||
<TrimMode>partial</TrimMode>
|
||||
<EnableTrimAnalyzer>false</EnableTrimAnalyzer>
|
||||
<TrimmerRemoveSymbols>true</TrimmerRemoveSymbols>
|
||||
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|x86'">
|
||||
<RuntimeIdentifier>win-x86</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<Platforms>x86</Platforms>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DefineConstants>OS_WINDOWS;ARCH_X86</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|x64'">
|
||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<Platforms>x64</Platforms>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<DefineConstants>OS_WINDOWS;ARCH_X86_64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|ARM'">
|
||||
<RuntimeIdentifier>win-arm</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<DefineConstants>OS_WINDOWS;ARCH_ARM</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|ARM64'">
|
||||
<RuntimeIdentifier>win-arm64</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>ARM64</PlatformTarget>
|
||||
<DefineConstants>OS_WINDOWS;ARCH_ARM64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Android|ARM'">
|
||||
<RuntimeIdentifier>android-arm</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<DefineConstants>OS_ANDROID;ARCH_ARM</DefineConstants>
|
||||
<WarningLevel>3</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Android|ARM64'">
|
||||
<RuntimeIdentifier>android-arm64</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>ARM64</PlatformTarget>
|
||||
<DefineConstants>OS_ANDROID;ARCH_ARM64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Linux|x64'">
|
||||
<RuntimeIdentifier>linux-x64</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<DefineConstants>OS_LINUX;ARCH_X86_64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Linux|ARM'">
|
||||
<RuntimeIdentifier>linux-arm</RuntimeIdentifier>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<Optimize>true</Optimize>
|
||||
<DefineConstants>OS_LINUX;ARCH_ARM</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Linux|ARM64'">
|
||||
<RuntimeIdentifier>linux-arm64</RuntimeIdentifier>
|
||||
<PlatformTarget>ARM64</PlatformTarget>
|
||||
<Optimize>true</Optimize>
|
||||
<DefineConstants>OS_LINUX;ARCH_ARM64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MacOS|x64'">
|
||||
<RuntimeIdentifier>osx-x64</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<DefineConstants>OS_MACOS;ARCH_X86_64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MacOS|ARM64'">
|
||||
<RuntimeIdentifier>osx-arm64</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<DefineConstants>OS_MACOS;ARCH_ARM64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='iOS|ARM'">
|
||||
<RuntimeIdentifier>ios-arm</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>ARM</PlatformTarget>
|
||||
<DefineConstants>OS_IOS;ARCH_ARM</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='iOS|ARM64'">
|
||||
<RuntimeIdentifier>ios-arm64</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
<PlatformTarget>ARM64</PlatformTarget>
|
||||
<DefineConstants>OS_IOS;ARCH_ARM64</DefineConstants>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='All|AnyCPU'">
|
||||
<RuntimeIdentifiers>win-x86;win-x64;win-arm;win-arm64;linux-x64;linux-arm;linux-arm64;osx-x64;osx-arm64</RuntimeIdentifiers>
|
||||
<Optimize>True</Optimize>
|
||||
<DefineConstants>OS_ALL;ARCH_ANYCPU</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
|
||||
<Optimize>False</Optimize>
|
||||
<DefineConstants>DEBUG;TRACE;OS_DEBUG</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
|
||||
</Project>
|
20
HorseIsleServer/HISPtests/Program.cs
Normal file
20
HorseIsleServer/HISPtests/Program.cs
Normal file
|
@ -0,0 +1,20 @@
|
|||
using HISP.Server;
|
||||
using HISP.Tests.UnitTests;
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace HISP.Tests
|
||||
{
|
||||
public static class Program
|
||||
{
|
||||
|
||||
public static async Task Main(string[] args)
|
||||
{
|
||||
ServerStartTest.RunServerStartTest();
|
||||
AuthenticationTest.RunAuthenticationTest();
|
||||
await UserTest.RunUserTest();
|
||||
PacketTest.RunPacketTest();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
35
HorseIsleServer/HISPtests/Properties/AssemblyInfo.cs
Normal file
35
HorseIsleServer/HISPtests/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,35 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("HISPd")]
|
||||
[assembly: AssemblyDescription("Server Emulator for \"Horse Isle\"")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Li")]
|
||||
[assembly: AssemblyProduct("HISP")]
|
||||
[assembly: AssemblyCopyright("Public Domain <20> 2022")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("57264c6b-1461-41d6-9304-3890cf6c8390")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.8.30.0")]
|
||||
[assembly: AssemblyFileVersion("1.8.30.0")]
|
|
@ -0,0 +1,20 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>Android</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
<PublishDir>bin\arm\Android\net8.0\android-arm\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>android-arm</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<UseAppHost>True</UseAppHost>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_ANDROID;ARCH_ARM</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,20 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>Android</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\arm64\Android\net8.0\android-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>android-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<UseAppHost>True</UseAppHost>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_ANDROID;ARCH_ARM64</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,19 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>Linux</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
<PublishDir>bin\x64\Linux\net8.0\linux-x64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>linux-x64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_LINUX;ARCH_X86_64</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,19 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>Linux</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
<PublishDir>bin\ARM\Linux\net8.0\linux-arm\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>linux-arm</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_LINUX;ARCH_ARM</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,19 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>Linux</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\ARM64\Linux\net8.0\linux-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>linux-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_LINUX;ARCH_ARM64</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,19 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>MacOS</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
<PublishDir>bin\x64\MacOS\net8.0\osx-x64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>osx-x64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_MACOS;ARCH_X86_64</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,19 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>MacOS</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\arm64\MacOS\net8.0\osx-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>osx-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_MACOS;ARCH_ARM64</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,19 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration>Windows</Configuration>
|
||||
<Platform>x86</Platform>
|
||||
<PublishDir>bin\x86\Windows\net8.0\win-x86\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>win-x86</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_WINDOWS;ARCH_X86</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,19 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>Windows</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
<PublishDir>bin\x64\Windows\net8.0\win-x64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<DefineConstants>OS_WINDOWS;ARCH_X86_64</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,19 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration>Windows</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
<PublishDir>bin\arm\Windows\net8.0\win-arm\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>win-arm</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_WINDOWS;ARCH_ARM</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,19 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration>Windows</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\arm64\Windows\net8.0\win-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>win-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>True</PublishSingleFile>
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_WINDOWS;ARCH_ARM64</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,19 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>iOS</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
<PublishDir>bin\arm\iOS\net8.0\ios-arm\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>ios-arm</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>False</PublishSingleFile>
|
||||
<PublishReadyToRun>False</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_IOS;ARCH_ARM</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,19 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration>iOS</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\arm64\iOS\net8.0\ios-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>ios-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<PublishSingleFile>False</PublishSingleFile>
|
||||
<PublishReadyToRun>False</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<DefineConstants>OS_IOS;ARCH_ARM64</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
74
HorseIsleServer/HISPtests/Properties/Resources.Designer.cs
generated
Normal file
74
HorseIsleServer/HISPtests/Properties/Resources.Designer.cs
generated
Normal file
|
@ -0,0 +1,74 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace HISP.Tests.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
public class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
public static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HISP.Tests.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
public static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to {
|
||||
/// "2PlayerClose": "UFgA",
|
||||
/// "BirdMap_OutsideMapTop": "dgEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQ [rest of string was truncated]";.
|
||||
/// </summary>
|
||||
public static string PacketTestDataSet {
|
||||
get {
|
||||
return ResourceManager.GetString("PacketTestDataSet", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
124
HorseIsleServer/HISPtests/Properties/Resources.resx
Normal file
124
HorseIsleServer/HISPtests/Properties/Resources.resx
Normal file
|
@ -0,0 +1,124 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="PacketTestDataSet" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\PacketTestDataSet.json;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
|
||||
</data>
|
||||
</root>
|
7
HorseIsleServer/HISPtests/Properties/launchSettings.json
Normal file
7
HorseIsleServer/HISPtests/Properties/launchSettings.json
Normal file
|
@ -0,0 +1,7 @@
|
|||
{
|
||||
"profiles": {
|
||||
"HISPtests": {
|
||||
"commandName": "Project"
|
||||
}
|
||||
}
|
||||
}
|
256
HorseIsleServer/HISPtests/Resources/PacketTestDataSet.json
Normal file
256
HorseIsleServer/HISPtests/Resources/PacketTestDataSet.json
Normal file
File diff suppressed because one or more lines are too long
51
HorseIsleServer/HISPtests/ResultLogger.cs
Normal file
51
HorseIsleServer/HISPtests/ResultLogger.cs
Normal file
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace HISP.Tests
|
||||
{
|
||||
public class ResultLogger
|
||||
{
|
||||
public static void LogTestStatus(bool successful, string testname, string message)
|
||||
{
|
||||
if (successful)
|
||||
{
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.Out.Write("[ " + testname + " ] ");
|
||||
|
||||
Console.ForegroundColor = ConsoleColor.Green;
|
||||
Console.Out.WriteLine("* " + message + " *");
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.Error.Write("[ " + testname + " ] ");
|
||||
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
Console.Error.WriteLine("* " + message + " *");
|
||||
}
|
||||
}
|
||||
|
||||
public static void LogTestResult(bool successful, string testname, string message, string expected)
|
||||
{
|
||||
if (successful)
|
||||
{
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.Out.Write("[ " + testname + " ] ");
|
||||
|
||||
Console.ForegroundColor = ConsoleColor.Green;
|
||||
Console.Out.WriteLine("* " + message + " == " + expected + " *");
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.ForegroundColor = ConsoleColor.Cyan;
|
||||
Console.Error.Write("[ " + testname + " ] ");
|
||||
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
Console.Error.WriteLine("* " + message + " != " + expected + " *");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
59
HorseIsleServer/HISPtests/UnitTests/AuthenticationTest.cs
Normal file
59
HorseIsleServer/HISPtests/UnitTests/AuthenticationTest.cs
Normal file
|
@ -0,0 +1,59 @@
|
|||
using HISP.Security;
|
||||
using HISP.Util;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace HISP.Tests.UnitTests
|
||||
{
|
||||
public class AuthenticationTest
|
||||
{
|
||||
|
||||
private const string ALLOWED_CHARS = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890";
|
||||
public static bool Test(string testName, object value, object valueComp)
|
||||
{
|
||||
bool result = value.Equals(valueComp);
|
||||
if (result)
|
||||
ResultLogger.LogTestStatus(true, "AUTH_TEST " + testName, "Success.");
|
||||
else
|
||||
ResultLogger.LogTestResult(false, "AUTH_TEST " + testName, value.ToString(), valueComp.ToString());
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static bool RunAuthenticationTest()
|
||||
{
|
||||
List<bool> results = new List<bool>();
|
||||
|
||||
// Test Login Encrypt/Decrypt
|
||||
for(int i = 0; i <= 100; i++)
|
||||
{
|
||||
string rngStr = Helper.RandomString(ALLOWED_CHARS);
|
||||
string cipherText = Authentication.EncryptLogin(rngStr);
|
||||
string plainText = Authentication.DecryptLogin(cipherText);
|
||||
|
||||
results.Add(Test("LoginEncryptDecrypt" + i.ToString(), plainText, rngStr));
|
||||
|
||||
}
|
||||
|
||||
|
||||
string username = Helper.RandomString(ALLOWED_CHARS);
|
||||
string password = Helper.RandomString(ALLOWED_CHARS);
|
||||
|
||||
string wrongPassword = Helper.RandomString(ALLOWED_CHARS);
|
||||
string wrongUsername = Helper.RandomString(ALLOWED_CHARS);
|
||||
|
||||
Authentication.CreateAccount(username, password, "DEMIGIRL", true, true);
|
||||
|
||||
// Test Login function
|
||||
results.Add(Test("CorrectUsernameAndPassword", Authentication.CheckPassword(username, password), true));
|
||||
results.Add(Test("CorrectUsernameWrongPassword", Authentication.CheckPassword(username, wrongPassword), false));
|
||||
results.Add(Test("WrongPasswordAndUsername", Authentication.CheckPassword(wrongUsername, wrongPassword), false));
|
||||
results.Add(Test("WrongUsernameCorrectPassword", Authentication.CheckPassword(wrongUsername, password), false));
|
||||
|
||||
|
||||
foreach (bool result in results)
|
||||
if (!result)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
416
HorseIsleServer/HISPtests/UnitTests/PacketTest.cs
Normal file
416
HorseIsleServer/HISPtests/UnitTests/PacketTest.cs
Normal file
|
@ -0,0 +1,416 @@
|
|||
//#define GENERATE
|
||||
|
||||
using HISP.Tests.Properties;
|
||||
using HISP.Game.SwfModules;
|
||||
using HISP.Game;
|
||||
using HISP.Server;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
|
||||
namespace HISP.Tests.UnitTests
|
||||
{
|
||||
public class PacketTest
|
||||
{
|
||||
|
||||
private static Dictionary<string, string> knownGoodPackets = new Dictionary<string, string>();
|
||||
|
||||
public static bool Test(string name, byte[] packet)
|
||||
{
|
||||
#if GENERATE
|
||||
knownGoodPackets.Add(name, Convert.ToBase64String(packet));
|
||||
return true;
|
||||
#else
|
||||
string goodPacketStr = null;
|
||||
knownGoodPackets.TryGetValue(name, out goodPacketStr);
|
||||
byte[] goodPacket = Convert.FromBase64String(goodPacketStr);
|
||||
|
||||
|
||||
if(!goodPacket.SequenceEqual(packet))
|
||||
{
|
||||
ResultLogger.LogTestResult(false, "PACKET_TEST "+name, BitConverter.ToString(packet).Replace("-", ""), goodPacket.ToString().Replace("-", ""));
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
ResultLogger.LogTestStatus(true, "PACKET_TEST " + name, "Success.");
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public static bool RunPacketTest()
|
||||
{
|
||||
#if !GENERATE
|
||||
JObject jobj = JsonConvert.DeserializeObject(Resources.PacketTestDataSet) as JObject;
|
||||
knownGoodPackets = jobj.ToObject<Dictionary<string, string>>();
|
||||
#endif
|
||||
|
||||
List<bool> results = new List<bool>();
|
||||
|
||||
results.Add(Test("2PlayerClose", PacketBuilder.Create2PlayerClose()));
|
||||
|
||||
// Test Map
|
||||
results.Add(Test("BirdMap_OutsideMapTop", PacketBuilder.CreateBirdMap(-100, -800)));
|
||||
results.Add(Test("BirdMap_OutsideMapBottom", PacketBuilder.CreateBirdMap(Map.Height+100, Map.Width+600)));
|
||||
results.Add(Test("BirdMap_InsideMap", PacketBuilder.CreateBirdMap(100, 200)));
|
||||
|
||||
// Test Brickpoet
|
||||
results.Add(Test("BrickPoetList", PacketBuilder.CreateBrickPoetList(Brickpoet.GetPoetryRoom(1))));
|
||||
results.Add(Test("BrickPoetMove", PacketBuilder.CreateBrickPoetMove(Brickpoet.GetPoetryPeice(Brickpoet.GetPoetryRoom(1), 30))));
|
||||
|
||||
// Test Chat
|
||||
results.Add(Test("ChatBottomLeft", PacketBuilder.CreateChat("Trans Rights", PacketBuilder.CHAT_BOTTOM_LEFT)));
|
||||
results.Add(Test("ChatBottomRight", PacketBuilder.CreateChat("Are Human", PacketBuilder.CHAT_BOTTOM_RIGHT)));
|
||||
results.Add(Test("ChatDmRight", PacketBuilder.CreateChat("Rights", PacketBuilder.CHAT_DM_RIGHT)));
|
||||
results.Add(Test("ChatMotd", PacketBuilder.CreateMotd("Enbies are valid!")));
|
||||
|
||||
// Test Drawing Room
|
||||
results.Add(Test("DrawingRoomUpdate", PacketBuilder.CreateDrawingUpdate("C959|64^67|66^73|68^79|69^87")));
|
||||
|
||||
// Test Dressup Room
|
||||
results.Add(Test("DressupRoomPeiceLoad", PacketBuilder.CreateDressupRoomPeiceLoad(Dressup.GetDressupRoom(2).DressupPeices)));
|
||||
results.Add(Test("DressupRoomPeiceMove", PacketBuilder.CreateDressupRoomPeiceMove(11, 14.4, 2.4, true)));
|
||||
|
||||
// Test SwfModule Forwarding
|
||||
results.Add(Test("ForwardedSwfModule_516152", PacketBuilder.CreateForwardedSwfModule(new byte[] { 0x51, 0x61, 0x52 })));
|
||||
results.Add(Test("ForwardedSwfModule_AF8D91C8", PacketBuilder.CreateForwardedSwfModule(new byte[] { 0xAF, 0x8D, 0x91, 0xC8 })));
|
||||
|
||||
// Test KeepAlive
|
||||
results.Add(Test("KeepAlive", PacketBuilder.CreateKeepAlive()));
|
||||
|
||||
// Test KickMessage
|
||||
results.Add(Test("KickMessage", PacketBuilder.CreateKickMessage("Transphobia")));
|
||||
|
||||
// Test Login
|
||||
results.Add(Test("LoginSuccess", PacketBuilder.CreateLogin(true)));
|
||||
results.Add(Test("LoginFail", PacketBuilder.CreateLogin(false)));
|
||||
results.Add(Test("LoginFail_ReasonBanned", PacketBuilder.CreateLogin(false, "You are banned.")));
|
||||
|
||||
// Test Meta
|
||||
results.Add(Test("CreateMeta", PacketBuilder.CreateMeta("^R1Trans Rights^X^Z")));
|
||||
|
||||
// Test Money, PlayerCount, Mail
|
||||
results.Add(Test("MoneyPlayerCountAndMail", PacketBuilder.CreateMoneyPlayerCountAndMail(100, 1, 40)));
|
||||
|
||||
// Test Movement
|
||||
results.Add(Test("Movement_DirectionUpMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionDownMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionRightMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
// walk = false
|
||||
|
||||
results.Add(Test("Movement_DirectionUpMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionDownMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionRightMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
/*
|
||||
* Test Outside Map (From Top)
|
||||
*/
|
||||
|
||||
results.Add(Test("Movement_DirectionUpMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionDownMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionRightMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
// walk = false
|
||||
|
||||
results.Add(Test("Movement_DirectionUpMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionDownMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionRightMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
/*
|
||||
* Test Outside Map (From Bottom)
|
||||
*/
|
||||
|
||||
results.Add(Test("Movement_DirectionUpMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionUpMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionDownMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionDownMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionRightMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionRightMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, true)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, true)));
|
||||
|
||||
// walk = false
|
||||
|
||||
results.Add(Test("Movement_DirectionUpMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionUpMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionDownMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionDownMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionLeftMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionRightMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionRightMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionTeleportMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, false)));
|
||||
results.Add(Test("Movement_DirectionNoneMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, false)));
|
||||
|
||||
// Test Place Data Packet
|
||||
results.Add(Test("PlaceData", PacketBuilder.CreatePlaceData(World.Isles.ToArray(), World.Towns.ToArray(), World.Areas.ToArray())));
|
||||
|
||||
// Test Player Update
|
||||
results.Add(Test("PlayerInfoUpdateOrCreate", PacketBuilder.CreatePlayerInfoUpdateOrCreate(100, 200, PacketBuilder.DIRECTION_UP, 10, "Li")));
|
||||
results.Add(Test("PlayerLeave", PacketBuilder.CreatePlayerLeave("Li")));
|
||||
|
||||
// Test PlaySound Packet
|
||||
results.Add(Test("PlaySound", PacketBuilder.CreatePlaySound("PM")));
|
||||
|
||||
// Test Profile Page
|
||||
results.Add(Test("ProfilePage", PacketBuilder.CreateProfilePage("TRANS RIGHTS ARE HUMAN RIGHTS")));
|
||||
|
||||
// Test SecCode
|
||||
results.Add(Test("SecCode_AdminMod", PacketBuilder.CreateSecCode(new byte[] { 0x31, 0x52, 0x22 }, 0x34, true, true)));
|
||||
results.Add(Test("SecCode_Admin", PacketBuilder.CreateSecCode(new byte[] { 0x54, 0x32, 0x24 }, 0x34, true, false)));
|
||||
results.Add(Test("SecCode_Mod", PacketBuilder.CreateSecCode(new byte[] { 0x22, 0x12, 0x12 }, 0x34, false, true)));
|
||||
results.Add(Test("SecCode_User", PacketBuilder.CreateSecCode(new byte[] { 0x12, 0x32, 0x14 }, 0x34, false, false)));
|
||||
|
||||
// Test SwfModule
|
||||
results.Add(Test("SwfModule_Force", PacketBuilder.CreateSwfModule("test.swf", PacketBuilder.PACKET_SWF_MODULE_FORCE)));
|
||||
results.Add(Test("SwfModule_Gentle", PacketBuilder.CreateSwfModule("test.swf", PacketBuilder.PACKET_SWF_MODULE_GENTLE)));
|
||||
results.Add(Test("SwfModule_Cutscene", PacketBuilder.CreateSwfModule("test.swf", PacketBuilder.PACKET_SWF_MODULE_CUTSCENE)));
|
||||
|
||||
// Test TileClickInfo
|
||||
results.Add(Test("TileClickInfo", PacketBuilder.CreateTileClickInfo("Trans Rights Are Human Rights")));
|
||||
|
||||
// Test TileOverlayFlags
|
||||
//results.Add(Test("TileOverlayFlags", PacketBuilder.CreateTileOverlayFlags(new int[] { 1, 2, 3, 1, 2, 3, 1, 2, 3 })));
|
||||
|
||||
// Test TimeAndWeatherUpdate
|
||||
results.Add(Test("TimeAndWeatherUpdate", PacketBuilder.CreateTimeAndWeatherUpdate(10, 4, 541, "SUNNY")));
|
||||
results.Add(Test("WeatherUpdate", PacketBuilder.CreateWeatherUpdate("CLOUD")));
|
||||
|
||||
#if GENERATE
|
||||
string resultsStr = JsonConvert.SerializeObject(knownGoodPackets, Formatting.Indented);
|
||||
File.WriteAllText("test.json", resultsStr);
|
||||
#endif
|
||||
|
||||
foreach(bool result in results)
|
||||
{
|
||||
if (result == false)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
40
HorseIsleServer/HISPtests/UnitTests/ServerStartTest.cs
Normal file
40
HorseIsleServer/HISPtests/UnitTests/ServerStartTest.cs
Normal file
|
@ -0,0 +1,40 @@
|
|||
using HISP.Server;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace HISP.Tests.UnitTests
|
||||
{
|
||||
public class ServerStartTest
|
||||
{
|
||||
|
||||
public static void OnShutdown()
|
||||
{
|
||||
ResultLogger.LogTestStatus(false, "START_SERVER", "OnShutdown called");
|
||||
}
|
||||
public static void LogStdout(bool error, string type, string text)
|
||||
{
|
||||
if (type == "CRASH")
|
||||
ResultLogger.LogTestStatus(false, "START_SERVER", text);
|
||||
}
|
||||
|
||||
public static bool RunServerStartTest()
|
||||
{
|
||||
try
|
||||
{
|
||||
Logger.SetCallback(LogStdout);
|
||||
Entry.SetShutdownCallback(OnShutdown);
|
||||
Entry.Start();
|
||||
ResultLogger.LogTestStatus(true, "START_SERVER_TEST", "Success.");
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ResultLogger.LogTestStatus(false, "START_SERVER_TEST", e.Message);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
248
HorseIsleServer/HISPtests/UnitTests/UserTest.cs
Normal file
248
HorseIsleServer/HISPtests/UnitTests/UserTest.cs
Normal file
|
@ -0,0 +1,248 @@
|
|||
using HISP.Game;
|
||||
using HISP.Game.Horse;
|
||||
using HISP.Game.Items;
|
||||
using HISP.Player;
|
||||
using HISP.Security;
|
||||
using HISP.Server;
|
||||
using HISP.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace HISP.Tests.UnitTests
|
||||
{
|
||||
public class UserTest
|
||||
{
|
||||
private const string ALLOWED_CHARS = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890";
|
||||
|
||||
private static byte[] createLoginPacket(string username, string password)
|
||||
{
|
||||
byte[] loginInformation = Encoding.UTF8.GetBytes("91|" + Authentication.EncryptLogin(username) + "|" + Authentication.EncryptLogin(password) + "|");
|
||||
byte[] loginPacket = new byte[1 * 3 + loginInformation.Length];
|
||||
loginPacket[0] = PacketBuilder.PACKET_LOGIN;
|
||||
loginPacket[loginPacket.Length - 2] = PacketBuilder.PACKET_CLIENT_TERMINATOR;
|
||||
loginPacket[loginPacket.Length - 1] = 0;
|
||||
|
||||
Array.ConstrainedCopy(loginInformation, 0, loginPacket, 1, loginInformation.Length);
|
||||
|
||||
return loginPacket;
|
||||
}
|
||||
|
||||
private static byte[] createUserInfoPacket()
|
||||
{
|
||||
byte[] packet = new byte[] { PacketBuilder.PACKET_LOGIN, PacketBuilder.PACKET_CLIENT_TERMINATOR, 0};
|
||||
return packet;
|
||||
}
|
||||
|
||||
public static bool Test(string testName, object value, object valueComp)
|
||||
{
|
||||
bool result = value.Equals(valueComp);
|
||||
if (result)
|
||||
ResultLogger.LogTestStatus(true, "USER_TEST "+testName, "Success.");
|
||||
else
|
||||
ResultLogger.LogTestResult(false, "USER_TEST " + testName, value.ToString(), valueComp.ToString());
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static async Task<byte[]> receiveAsync(Socket s)
|
||||
{
|
||||
byte[] buffer = new byte[s.Available];
|
||||
await s.ReceiveAsync(buffer);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
public static async Task<bool> RunUserTest()
|
||||
{
|
||||
List<bool> results = new List<bool>();
|
||||
|
||||
string username = Helper.RandomString(ALLOWED_CHARS);
|
||||
string password = Helper.RandomString(ALLOWED_CHARS);
|
||||
|
||||
int userId = Authentication.CreateAccount(username, password, "GENDERFLUID", true, true);
|
||||
|
||||
// Connect to running server via TCP;
|
||||
using (Socket hispServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
|
||||
{
|
||||
// This is already a pretty good unit test; confirming we can actually login to the game,
|
||||
|
||||
try
|
||||
{
|
||||
await hispServer.ConnectAsync("127.0.0.1", ConfigReader.Port);
|
||||
|
||||
// Login to the game;
|
||||
await hispServer.SendAsync(createLoginPacket(username, password));
|
||||
await receiveAsync(hispServer);
|
||||
|
||||
await hispServer.SendAsync(createUserInfoPacket());
|
||||
await receiveAsync(hispServer);
|
||||
|
||||
|
||||
ResultLogger.LogTestStatus(true, "GAME_LOGIN_TEST", "Success.");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ResultLogger.LogTestStatus(false, "GAME_LOGIN_TEST", e.Message);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// While were here; lets do a bunch of tests on HISPs "User" object.
|
||||
User user = GameServer.GetUserById(userId);
|
||||
|
||||
|
||||
// Test Maximums
|
||||
|
||||
user.SetMoney(Int32.MaxValue);
|
||||
user.AddMoney(1000);
|
||||
results.Add(Test("MoneyOverflow", user.Money, Int32.MaxValue));
|
||||
|
||||
user.Hunger = 8000;
|
||||
results.Add(Test("HungerMaximumEnforcement", user.Hunger, 1000));
|
||||
user.Hunger = -8000;
|
||||
results.Add(Test("HungerMinimumEnforcement", user.Hunger, 0));
|
||||
|
||||
user.Thirst = 8000;
|
||||
results.Add(Test("ThirstMaximumEnforcement", user.Thirst, 1000));
|
||||
user.Thirst = -8000;
|
||||
results.Add(Test("ThirstMinimumEnforcement", user.Thirst, 0));
|
||||
|
||||
user.Tiredness = 8000;
|
||||
results.Add(Test("TirednessMaximumEnforcement", user.Tiredness, 1000));
|
||||
user.Tiredness = -8000;
|
||||
results.Add(Test("TirednessMinimumEnforcement", user.Tiredness, 0));
|
||||
|
||||
|
||||
user.BankMoney = 9999999999.9999;
|
||||
user.BankMoney += 1000.0;
|
||||
results.Add(Test("BankMoneyMaximumEnforcement", user.BankMoney, 9999999999.9999));
|
||||
|
||||
user.BankInterest = 9999999999.9999;
|
||||
user.BankInterest += 1000.0;
|
||||
results.Add(Test("BankInterestMaximumEnforcement", user.BankInterest, 9999999999.9999));
|
||||
|
||||
// Test Gender Setting
|
||||
user.Gender = "GENDERFLUID";
|
||||
results.Add(Test("GenderedPronounsTestTheir", user.GetPronouns(true), Messages.PronounNeutralTheir));
|
||||
results.Add(Test("GenderedPronounsTestThey", user.GetPronouns(false), Messages.PronounNeutralThey));
|
||||
|
||||
user.Gender = "MALE";
|
||||
results.Add(Test("GenderedPronounsTestHis", user.GetPronouns(true), Messages.PronounMaleHis));
|
||||
results.Add(Test("GenderedPronounsTestHe", user.GetPronouns(false), Messages.PronounMaleHe));
|
||||
|
||||
user.Gender = "FEMALE";
|
||||
results.Add(Test("GenderedPronounsTestHer", user.GetPronouns(true), Messages.PronounFemaleHer));
|
||||
results.Add(Test("GenderedPronounsTestShe", user.GetPronouns(false), Messages.PronounFemaleShe));
|
||||
|
||||
// Test icon
|
||||
|
||||
results.Add(Test("IconTestAdmin", user.GetPlayerListIcon(), Messages.AdminIcon));
|
||||
user.Administrator = false;
|
||||
results.Add(Test("IconTestModerator", user.GetPlayerListIcon(), Messages.ModeratorIcon));
|
||||
user.Moderator = false;
|
||||
results.Add(Test("IconTestNew", user.GetPlayerListIcon(), Messages.NewUserIcon));
|
||||
user.NewPlayer = false;
|
||||
results.Add(Test("IconTestNone", user.GetPlayerListIcon(), -1));
|
||||
|
||||
user.SubscribedUntil = DateTime.UtcNow.AddMonths(1);
|
||||
user.Subscribed = true;
|
||||
results.Add(Test("IconTest1Month", user.GetPlayerListIcon(), Messages.MonthSubscriptionIcon));
|
||||
user.SubscribedUntil = DateTime.UtcNow.AddMonths(3);
|
||||
results.Add(Test("IconTest3Month", user.GetPlayerListIcon(), Messages.ThreeMonthSubscripitionIcon));
|
||||
user.SubscribedUntil = DateTime.UtcNow.AddYears(1).AddMonths(3);
|
||||
results.Add(Test("IconTest1Year", user.GetPlayerListIcon(), Messages.YearSubscriptionIcon));
|
||||
|
||||
// SecCode
|
||||
user.SecCodeSeeds[0] = 0x34;
|
||||
user.SecCodeSeeds[1] = 0x39;
|
||||
user.SecCodeSeeds[2] = 0x2a;
|
||||
user.SecCodeInc = 0x3e;
|
||||
|
||||
byte[] expectedSecCodeResult = { 0x55, 0x3C, 0x4B, 0x58 };
|
||||
byte[] gotSecCode = user.GenerateSecCode();
|
||||
|
||||
results.Add(Test("GenerateSecCode", gotSecCode.SequenceEqual(expectedSecCodeResult), true));
|
||||
|
||||
// Check max horses count
|
||||
user.Subscribed = false;
|
||||
results.Add(Test("UnsubbedMaxHorses", user.MaxHorses, 7));
|
||||
|
||||
user.Subscribed = true;
|
||||
results.Add(Test("SubbedMaxHorses", user.MaxHorses, 11));
|
||||
|
||||
|
||||
HorseInstance horse = new HorseInstance(HorseInfo.GetBreedById(170));
|
||||
horse.BasicStats.Thirst = 0;
|
||||
horse.BasicStats.Hunger = 0;
|
||||
int horseId = horse.RandomId;
|
||||
|
||||
user.HorseInventory.AddHorse(horse);
|
||||
|
||||
/*
|
||||
* Test Ranches
|
||||
*/
|
||||
|
||||
// Give player ranch id 10
|
||||
Ranch.GetRanchById(37).OwnerId = user.Id;
|
||||
|
||||
// Check ranch is now owned by that player, and propagates to user object.
|
||||
results.Add(Test("GiveRanchTest", user.OwnedRanch.Id, 37));
|
||||
results.Add(Test("HaveDorothyShoes", user.Inventory.HasItemId(Item.DorothyShoes), true));
|
||||
|
||||
// Ranch upgrade test
|
||||
foreach(Ranch.RanchUpgrade upgrade in Ranch.RanchUpgrade.RanchUpgrades)
|
||||
{
|
||||
int id = upgrade.Id;
|
||||
user.OwnedRanch.UpgradedLevel = id;
|
||||
}
|
||||
|
||||
// Test swf
|
||||
results.Add(Test("RanchSwfMine", user.OwnedRanch.GetSwf(true), "ranchviewer.swf?H=10&B1=11&B2=&B3=&B4=&B5=&B6=&B7=&B8=&B9=&B10=&B11=&B12=&B13=&B14=&B15=&B16=&MINE=1"));
|
||||
results.Add(Test("RanchSwf", user.OwnedRanch.GetSwf(false), "ranchviewer.swf?H=10&B1=11&B2=&B3=&B4=&B5=&B6=&B7=&B8=&B9=&B10=&B11=&B12=&B13=&B14=&B15=&B16="));
|
||||
|
||||
// Test Ranch Building Functionality
|
||||
|
||||
// Test Barn
|
||||
user.OwnedRanch.SetBuilding(0, Ranch.RanchBuilding.GetRanchBuildingById(1)); // Barn
|
||||
results.Add(Test("RanchBarnMaxHorses", user.MaxHorses, 11 + 4));
|
||||
|
||||
// Test Water Well
|
||||
user.OwnedRanch.SetBuilding(0, Ranch.RanchBuilding.GetRanchBuildingById(2)); // Water Well
|
||||
user.Teleport(user.OwnedRanch.X, user.OwnedRanch.Y);
|
||||
results.Add(Test("RanchWaterWellWatering", user.HorseInventory.GetHorseById(horseId).BasicStats.Thirst, 1000));
|
||||
|
||||
// Test Grain Silo
|
||||
user.OwnedRanch.SetBuilding(0, Ranch.RanchBuilding.GetRanchBuildingById(3)); // Grain Silo
|
||||
user.Teleport(user.OwnedRanch.X, user.OwnedRanch.Y);
|
||||
results.Add(Test("RanchGrainSiloFeeding", user.HorseInventory.GetHorseById(horseId).BasicStats.Hunger, 1000));
|
||||
|
||||
|
||||
// Set building id 0 to a big barn
|
||||
user.OwnedRanch.SetBuilding(0, Ranch.RanchBuilding.GetRanchBuildingById(10)); // Big Barn
|
||||
results.Add(Test("RanchBigBarnMaxHorses", user.MaxHorses, 11 + 8));
|
||||
|
||||
// Set building id 0 to a gold barn
|
||||
user.OwnedRanch.SetBuilding(0, Ranch.RanchBuilding.GetRanchBuildingById(11)); // Gold Barn
|
||||
results.Add(Test("RanchGoldBarnMaxHorses", user.MaxHorses, 11 + 12));
|
||||
|
||||
|
||||
|
||||
|
||||
foreach (bool result in results)
|
||||
if (!result)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
BIN
HorseIsleServer/HISPtests/icon.ico
Normal file
BIN
HorseIsleServer/HISPtests/icon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.6 KiB |
|
@ -201,10 +201,10 @@ namespace HISP.Game
|
|||
break;
|
||||
}
|
||||
byte[] startingUpEventPacket = PacketBuilder.CreateChat(message, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
byte[] swfModulePacket = PacketBuilder.CreateSwfModule(swf, PacketBuilder.PACKET_SWF_CUTSCENE);
|
||||
byte[] swfModulePacket = PacketBuilder.CreateSwfModule(swf, PacketBuilder.PACKET_SWF_MODULE_CUTSCENE);
|
||||
Logger.DebugPrint(entry.EnteredUser.Username + " Loading swf: " + swf);
|
||||
entry.EnteredUser.LoggedinClient.SendPacket(swfModulePacket);
|
||||
entry.EnteredUser.LoggedinClient.SendPacket(startingUpEventPacket);
|
||||
entry.EnteredUser.Client.SendPacket(swfModulePacket);
|
||||
entry.EnteredUser.Client.SendPacket(startingUpEventPacket);
|
||||
}
|
||||
|
||||
arenaTimeout = new Timer(new TimerCallback(arenaTimedOut), null, Timeout * 60 * 1000, Timeout * 60 * 1000);
|
||||
|
@ -275,7 +275,7 @@ namespace HISP.Game
|
|||
try
|
||||
{
|
||||
byte[] arenaResults = PacketBuilder.CreateChat(chatMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
entry.EnteredUser.LoggedinClient.SendPacket(arenaResults);
|
||||
entry.EnteredUser.Client.SendPacket(arenaResults);
|
||||
|
||||
int expReward = expRewards[place];
|
||||
|
||||
|
@ -289,7 +289,7 @@ namespace HISP.Game
|
|||
|
||||
|
||||
byte[] youWinMessage = PacketBuilder.CreateChat(Messages.FormatArenaYouWinMessage(prize, expReward), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
entry.EnteredUser.LoggedinClient.SendPacket(youWinMessage);
|
||||
entry.EnteredUser.Client.SendPacket(youWinMessage);
|
||||
|
||||
// Awards:
|
||||
|
||||
|
@ -327,7 +327,7 @@ namespace HISP.Game
|
|||
entry.EnteredUser.Awards.AddAward(Award.GetAwardById(32)); // Perseverance
|
||||
|
||||
byte[] youDONTWinMessage = PacketBuilder.CreateChat(Messages.FormatArenaOnlyWinnerWinsMessage(expReward), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
entry.EnteredUser.LoggedinClient.SendPacket(youDONTWinMessage);
|
||||
entry.EnteredUser.Client.SendPacket(youDONTWinMessage);
|
||||
}
|
||||
place++;
|
||||
}
|
||||
|
@ -361,8 +361,8 @@ namespace HISP.Game
|
|||
if (Entries.Length + 1 > Slots)
|
||||
{
|
||||
byte[] enterFailed = PacketBuilder.CreateChat(Messages.ArenaFullErrorMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.LoggedinClient.SendPacket(enterFailed);
|
||||
GameServer.UpdateArea(user.LoggedinClient);
|
||||
user.Client.SendPacket(enterFailed);
|
||||
GameServer.UpdateArea(user.Client);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -378,7 +378,7 @@ namespace HISP.Game
|
|||
user.TakeMoney(EntryCost);
|
||||
|
||||
byte[] enteredIntoCompetition = PacketBuilder.CreateChat(Messages.ArenaEnteredInto, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.LoggedinClient.SendPacket(enteredIntoCompetition);
|
||||
user.Client.SendPacket(enteredIntoCompetition);
|
||||
GameServer.UpdateAreaForAll(user.X, user.Y, true);
|
||||
|
||||
return;
|
||||
|
|
42
HorseIsleServer/LibHISP/Game/Chat/Chat.cs → HorseIsleServer/LibHISP/Game/Chat/ChatMsg.cs
Executable file → Normal file
42
HorseIsleServer/LibHISP/Game/Chat/Chat.cs → HorseIsleServer/LibHISP/Game/Chat/ChatMsg.cs
Executable file → Normal file
|
@ -8,7 +8,7 @@ using HISP.Server;
|
|||
|
||||
namespace HISP.Game.Chat
|
||||
{
|
||||
public class Chat
|
||||
public class ChatMsg
|
||||
{
|
||||
public struct Correction
|
||||
{
|
||||
|
@ -102,7 +102,7 @@ namespace HISP.Game.Chat
|
|||
if (parsedMessage.ToUpper(CultureInfo.InvariantCulture).StartsWith(cmd.CmdName))
|
||||
{
|
||||
string[] args = parsedMessage.Substring(cmd.CmdName.Length).Trim().Split(' ');
|
||||
return cmd.CmdCallback(messageToGive, args, user);
|
||||
return cmd.Execute(messageToGive, args, user);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -197,9 +197,9 @@ namespace HISP.Game.Chat
|
|||
foreach (GameClient client in GameClient.ConnectedClients)
|
||||
{
|
||||
if (client.LoggedIn)
|
||||
if (!client.LoggedinUser.MuteGlobal && !client.LoggedinUser.MuteAll)
|
||||
if (client.LoggedinUser.Id != user.Id)
|
||||
if(!client.LoggedinUser.MutePlayer.IsUserMuted(user))
|
||||
if (!client.User.MuteGlobal && !client.User.MuteAll)
|
||||
if (client.User.Id != user.Id)
|
||||
if(!client.User.MutePlayer.IsUserMuted(user))
|
||||
recipiants.Add(client);
|
||||
}
|
||||
return recipiants.ToArray();
|
||||
|
@ -211,9 +211,9 @@ namespace HISP.Game.Chat
|
|||
foreach (GameClient client in GameClient.ConnectedClients)
|
||||
{
|
||||
if (client.LoggedIn)
|
||||
if (!client.LoggedinUser.MuteAds && !client.LoggedinUser.MuteAll)
|
||||
if (client.LoggedinUser.Id != user.Id)
|
||||
if (!client.LoggedinUser.MutePlayer.IsUserMuted(user))
|
||||
if (!client.User.MuteAds && !client.User.MuteAll)
|
||||
if (client.User.Id != user.Id)
|
||||
if (!client.User.MutePlayer.IsUserMuted(user))
|
||||
recipiants.Add(client);
|
||||
}
|
||||
return recipiants.ToArray();
|
||||
|
@ -225,10 +225,10 @@ namespace HISP.Game.Chat
|
|||
foreach (GameClient client in GameClient.ConnectedClients)
|
||||
{
|
||||
if (client.LoggedIn)
|
||||
if (!client.LoggedinUser.MuteBuddy && !client.LoggedinUser.MuteAll)
|
||||
if (client.LoggedinUser.Id != user.Id)
|
||||
if (client.LoggedinUser.Friends.List.Contains(user.Id))
|
||||
if (!client.LoggedinUser.MutePlayer.IsUserMuted(user))
|
||||
if (!client.User.MuteBuddy && !client.User.MuteAll)
|
||||
if (client.User.Id != user.Id)
|
||||
if (client.User.Friends.List.Contains(user.Id))
|
||||
if (!client.User.MutePlayer.IsUserMuted(user))
|
||||
recipiants.Add(client);
|
||||
}
|
||||
return recipiants.ToArray();
|
||||
|
@ -245,7 +245,7 @@ namespace HISP.Game.Chat
|
|||
if (user.Id != userInIsle.Id)
|
||||
if(!userInIsle.MuteAll && !userInIsle.MuteIsland)
|
||||
if(!userInIsle.MutePlayer.IsUserMuted(user))
|
||||
recipiants.Add(userInIsle.LoggedinClient);
|
||||
recipiants.Add(userInIsle.Client);
|
||||
}
|
||||
return recipiants.ToArray();
|
||||
}
|
||||
|
@ -265,7 +265,7 @@ namespace HISP.Game.Chat
|
|||
if (user.Id != userHere.Id)
|
||||
if (!userHere.MuteAll && !userHere.MuteHere)
|
||||
if (!userHere.MutePlayer.IsUserMuted(user))
|
||||
recipiants.Add(userHere.LoggedinClient);
|
||||
recipiants.Add(userHere.Client);
|
||||
}
|
||||
return recipiants.ToArray();
|
||||
}
|
||||
|
@ -279,7 +279,7 @@ namespace HISP.Game.Chat
|
|||
if (user.Id != nearbyUser.Id)
|
||||
if (!nearbyUser.MuteAll && !nearbyUser.MuteNear)
|
||||
if (!nearbyUser.MutePlayer.IsUserMuted(user))
|
||||
recipiants.Add(nearbyUser.LoggedinClient);
|
||||
recipiants.Add(nearbyUser.Client);
|
||||
}
|
||||
return recipiants.ToArray();
|
||||
}
|
||||
|
@ -296,8 +296,8 @@ namespace HISP.Game.Chat
|
|||
foreach (GameClient client in GameClient.ConnectedClients)
|
||||
{
|
||||
if (client.LoggedIn)
|
||||
if (client.LoggedinUser.Moderator)
|
||||
if (client.LoggedinUser.Id != user.Id)
|
||||
if (client.User.Moderator)
|
||||
if (client.User.Id != user.Id)
|
||||
recipiants.Add(client);
|
||||
}
|
||||
return recipiants.ToArray();
|
||||
|
@ -316,8 +316,8 @@ namespace HISP.Game.Chat
|
|||
foreach (GameClient client in GameClient.ConnectedClients)
|
||||
{
|
||||
if (client.LoggedIn)
|
||||
if (client.LoggedinUser.Administrator)
|
||||
if (client.LoggedinUser.Id != user.Id)
|
||||
if (client.User.Administrator)
|
||||
if (client.User.Id != user.Id)
|
||||
recipiants.Add(client);
|
||||
}
|
||||
return recipiants.ToArray();
|
||||
|
@ -332,9 +332,9 @@ namespace HISP.Game.Chat
|
|||
{
|
||||
if (client.LoggedIn)
|
||||
{
|
||||
if (!client.LoggedinUser.MutePrivateMessage && !client.LoggedinUser.MuteAll)
|
||||
if (!client.User.MutePrivateMessage && !client.User.MuteAll)
|
||||
{
|
||||
if (client.LoggedinUser.Username.ToLower().StartsWith(to.ToLower()))
|
||||
if (client.User.Username.ToLower().StartsWith(to.ToLower()))
|
||||
{
|
||||
recipiants.Add(client);
|
||||
break;
|
|
@ -8,6 +8,7 @@ using HISP.Game.Inventory;
|
|||
using System.Linq;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
namespace HISP.Game.Chat
|
||||
{
|
||||
|
@ -21,9 +22,9 @@ namespace HISP.Game.Chat
|
|||
continue;
|
||||
if (client.LoggedIn)
|
||||
{
|
||||
if (client.LoggedinUser.Username.ToLower().StartsWith(name.ToLower()))
|
||||
if (client.User.Username.ToLower().StartsWith(name.ToLower()))
|
||||
{
|
||||
return client.LoggedinUser;
|
||||
return client.User;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,41 +34,124 @@ namespace HISP.Game.Chat
|
|||
public static void RegisterCommands()
|
||||
{
|
||||
// Admin Commands
|
||||
new CommandRegister('%', "GIVE", "OBJECT <itemid / RANDOM> [username / ALL]\nMONEY <amount> [username]\nHORSE <breedid> [username]\nQUEST <questid> [FORCE]\nAWARD <awardid> [username]", Command.Give);
|
||||
new CommandRegister('%', "SWF", "<swf> [username / ALL]", Command.Swf);
|
||||
new CommandRegister('%', "GOTO", "<x>,<y>\nPLAYER <playername>\nAREA <locationname>\nNPC <npcname>", Command.Goto);
|
||||
new CommandRegister('%', "JUMP", "<username> HERE", Command.Jump);
|
||||
new CommandRegister('%', "KICK" , "<username> [reason]", Command.Kick);
|
||||
new CommandRegister('%', "NOCLIP", "", Command.NoClip);
|
||||
new CommandRegister('%', "MODHORSE", "<slot id> <stat> <value>", Command.ModHorse);
|
||||
new CommandRegister('%', "DELITEM", "<item id> [username]", Command.DelItem);
|
||||
new CommandRegister('%', "SHUTDOWN", "", Command.Shutdown);
|
||||
new CommandRegister('%', "CALL", "HORSE", Command.CallHorse);
|
||||
new CommandRegister('%', "MESSAGE", "<message>", Command.Message);
|
||||
new CommandRegister('%', "GIVE", "OBJECT <itemid / RANDOM> [username / ALL]\nMONEY <amount> [username]\nHORSE <breedid> [username]\nQUEST <questid> [FORCE]\nAWARD <awardid> [username]", Command.Give, true, false);
|
||||
new CommandRegister('%', "SWF", "<swf> [username / ALL]", Command.Swf, true, false);
|
||||
new CommandRegister('%', "GOTO", "<x>,<y>\nPLAYER <playername>\nAREA <locationname>\nNPC <npcname>", Command.Goto, true, false);
|
||||
new CommandRegister('%', "JUMP", "<username> HERE", Command.Jump, true, false);
|
||||
new CommandRegister('%', "NOCLIP", "", Command.NoClip, true, false);
|
||||
new CommandRegister('%', "MODHORSE", "<slot id> <stat> <value>", Command.ModHorse, true, false);
|
||||
new CommandRegister('%', "DELITEM", "<item id> [username]", Command.DelItem, true, false);
|
||||
new CommandRegister('%', "SHUTDOWN", "", Command.Shutdown, true, false);
|
||||
new CommandRegister('%', "CALL", "HORSE", Command.CallHorse, true, false);
|
||||
new CommandRegister('%', "MESSAGE", "<message>", Command.Message, true, false);
|
||||
new CommandRegister('%', "PERMISSION", "<username> <admin / moderator / normal>", Command.Permission, true, false);
|
||||
|
||||
// Moderator commands
|
||||
new CommandRegister('%', "RULES", "<username>", Command.Rules);
|
||||
new CommandRegister('%', "PRISON", "<username>", Command.Prison);
|
||||
new CommandRegister('%', "STEALTH", "", Command.Stealth);
|
||||
new CommandRegister('%', "BAN", "<username> [reason]", Command.Ban);
|
||||
new CommandRegister('%', "UNBAN", "<username>", Command.UnBan);
|
||||
new CommandRegister('%', "ESCAPE", "", Command.Escape);
|
||||
new CommandRegister('%', "RULES", "<username>", Command.Rules, false, true);
|
||||
new CommandRegister('%', "PRISON", "<username>", Command.Prison, false, true);
|
||||
new CommandRegister('%', "STEALTH", "", Command.Stealth, false, true);
|
||||
new CommandRegister('%', "KICK", "<username> [reason]", Command.Kick, false, true);
|
||||
new CommandRegister('%', "BAN", "<username> [reason]", Command.Ban, false, true);
|
||||
new CommandRegister('%', "UNBAN", "<username>", Command.UnBan, false, true);
|
||||
new CommandRegister('%', "ESCAPE", "", Command.Escape, false, true);
|
||||
|
||||
// User commands
|
||||
new CommandRegister('!', "MUTE", "ALL\nGLOBAL\nISLAND\nNEAR\nHERE\nBUDDY\nPM\nBR\nSOCIALS\nLOGINS", Command.Mute);
|
||||
new CommandRegister('!', "UNMUTE", "ALL\nGLOBAL\nISLAND\nNEAR\nHERE\nBUDDY\nPM\nBR\nSOCIALS\nLOGINS", Command.UnMute);
|
||||
new CommandRegister('!', "HEAR", "ALL\nGLOBAL\nISLAND\nNEAR\nHERE\nBUDDY\nPM\nBR\nSOCIALS\nLOGINS", Command.UnMute);
|
||||
new CommandRegister('!', "AUTOREPLY", "[message]", Command.AutoReply);
|
||||
new CommandRegister('!', "QUIZ", "", Command.Quiz);
|
||||
new CommandRegister('!', "WARP", "<username / location>", Command.Warp);
|
||||
new CommandRegister('!', "DANCE", "<udlr>", Command.Dance);
|
||||
new CommandRegister('!', "VERSION", "", Command.Version);
|
||||
new CommandRegister('%', "VERSION", "", Command.Version, false, false);
|
||||
new CommandRegister('%', "HELP", "", Command.Help, false, false);
|
||||
|
||||
new CommandRegister('!', "MUTE", "ALL\nGLOBAL\nISLAND\nNEAR\nHERE\nBUDDY\nPM\nBR\nSOCIALS\nLOGINS", Command.Mute, false, false);
|
||||
new CommandRegister('!', "UNMUTE", "ALL\nGLOBAL\nISLAND\nNEAR\nHERE\nBUDDY\nPM\nBR\nSOCIALS\nLOGINS", Command.UnMute, false, false);
|
||||
new CommandRegister('!', "HEAR", "ALL\nGLOBAL\nISLAND\nNEAR\nHERE\nBUDDY\nPM\nBR\nSOCIALS\nLOGINS", Command.UnMute, false, false);
|
||||
new CommandRegister('!', "AUTOREPLY", "[message]", Command.AutoReply, false, false);
|
||||
new CommandRegister('!', "QUIZ", "", Command.Quiz, false, false);
|
||||
new CommandRegister('!', "WARP", "<username / location>", Command.Warp, false, false);
|
||||
new CommandRegister('!', "DANCE", "<udlr>", Command.Dance, false, false);
|
||||
}
|
||||
|
||||
public static bool Help(string message, string[] args, User user)
|
||||
{
|
||||
|
||||
foreach (CommandRegister cmd in CommandRegister.RegisteredCommands)
|
||||
{
|
||||
if (!cmd.HasPermission(user)) continue;
|
||||
|
||||
user.Client.SendPacket(PacketBuilder.CreateChat(Messages.FormatHispHelpUsage(cmd.CmdLetter, cmd.CmdName, cmd.CmdUsage).Replace("\n", "<BR>\t"), PacketBuilder.CHAT_BOTTOM_LEFT));
|
||||
}
|
||||
|
||||
user.Client.SendPacket(PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool Permission(string message, string[] args, User user)
|
||||
{
|
||||
if (args.Length < 2)
|
||||
return false;
|
||||
string username = args[0].Trim();
|
||||
string privledgeLevel = args[1].ToUpper().Trim();
|
||||
|
||||
try
|
||||
{
|
||||
User modifyUser = findNamePartial(username);
|
||||
|
||||
if (privledgeLevel == "NORMAL")
|
||||
{
|
||||
modifyUser.Administrator = false;
|
||||
modifyUser.Moderator = false;
|
||||
}
|
||||
else if (privledgeLevel == "ADMIN")
|
||||
{
|
||||
modifyUser.Administrator = true;
|
||||
modifyUser.Moderator = true;
|
||||
}
|
||||
else if (privledgeLevel == "MOD" || privledgeLevel == "MODERATOR")
|
||||
{
|
||||
modifyUser.Administrator = false;
|
||||
modifyUser.Moderator = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
try
|
||||
{
|
||||
int playerId = Database.GetUserid(username);
|
||||
|
||||
if (privledgeLevel == "NORMAL")
|
||||
{
|
||||
Database.SetUserAdmin(playerId, false);
|
||||
Database.SetUserMod(playerId, false);
|
||||
}
|
||||
else if (privledgeLevel == "ADMIN")
|
||||
{
|
||||
Database.SetUserAdmin(playerId, true);
|
||||
Database.SetUserMod(playerId, true);
|
||||
}
|
||||
else if (privledgeLevel == "MOD" || privledgeLevel == "MODERATOR")
|
||||
{
|
||||
Database.SetUserAdmin(playerId, false);
|
||||
Database.SetUserMod(playerId, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
catch (KeyNotFoundException) { return false; };
|
||||
};
|
||||
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool Message(string message, string[] args, User user)
|
||||
{
|
||||
if (!user.Administrator)
|
||||
return false;
|
||||
|
||||
string serverAnnoucement = String.Join(" ", args);
|
||||
|
||||
|
@ -86,13 +170,12 @@ namespace HISP.Game.Chat
|
|||
return true;
|
||||
}
|
||||
public static bool Shutdown(string message, string[] args, User user)
|
||||
{
|
||||
if (!user.Administrator)
|
||||
return false;
|
||||
{
|
||||
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
GameServer.ShutdownServer();
|
||||
user.Client.SendPacket(chatPacket);
|
||||
|
||||
GameServer.ShutdownServer("Administrator initiated");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -100,8 +183,6 @@ namespace HISP.Game.Chat
|
|||
{
|
||||
if (args.Length <= 0)
|
||||
return false;
|
||||
if (!user.Administrator)
|
||||
return false;
|
||||
if(args[0].ToUpper() == "OBJECT")
|
||||
{
|
||||
int itemId = 0;
|
||||
|
@ -136,7 +217,7 @@ namespace HISP.Game.Chat
|
|||
if (itemId == Item.Present)
|
||||
itmInstance.Data = Item.GetRandomItem().Id;
|
||||
|
||||
client.LoggedinUser.Inventory.AddIgnoringFull(itmInstance);
|
||||
client.User.Inventory.AddIgnoringFull(itmInstance);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -245,7 +326,7 @@ namespace HISP.Game.Chat
|
|||
}
|
||||
msg:;
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -254,8 +335,6 @@ namespace HISP.Game.Chat
|
|||
if (args.Length <= 0)
|
||||
return false;
|
||||
|
||||
if (!user.Administrator && !user.Moderator)
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -276,7 +355,7 @@ namespace HISP.Game.Chat
|
|||
else
|
||||
{
|
||||
User player = findNamePartial(swfUser);
|
||||
player.LoggedinClient.SendPacket(packetBytes);
|
||||
player.Client.SendPacket(packetBytes);
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
|
@ -285,7 +364,7 @@ namespace HISP.Game.Chat
|
|||
}
|
||||
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -294,8 +373,6 @@ namespace HISP.Game.Chat
|
|||
{
|
||||
if(args.Length <= 0)
|
||||
return false;
|
||||
if(!user.Administrator && !user.Moderator)
|
||||
return false;
|
||||
|
||||
try{
|
||||
string userName = args[0];
|
||||
|
@ -309,7 +386,7 @@ namespace HISP.Game.Chat
|
|||
}
|
||||
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -318,18 +395,17 @@ namespace HISP.Game.Chat
|
|||
{
|
||||
// Get current version and send to client
|
||||
byte[] versionPacket = PacketBuilder.CreateChat(ServerVersion.GetBuildString(), PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(versionPacket);
|
||||
user.Client.SendPacket(versionPacket);
|
||||
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatPlayerCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
return true;
|
||||
}
|
||||
public static bool Ban(string message, string[] args, User user)
|
||||
{
|
||||
if (args.Length <= 0)
|
||||
return false;
|
||||
if (!user.Administrator && !user.Moderator)
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
string userName = args[0];
|
||||
|
@ -349,53 +425,43 @@ namespace HISP.Game.Chat
|
|||
}
|
||||
try{
|
||||
User bannedUser = GameServer.GetUserByName(args[0]);
|
||||
bannedUser.LoggedinClient.Kick(Messages.KickReasonBanned);
|
||||
bannedUser.Client.Kick(Messages.KickReasonBanned);
|
||||
}
|
||||
catch(KeyNotFoundException){};
|
||||
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
|
||||
return true;
|
||||
}
|
||||
public static bool Escape(string message, string[] args, User user)
|
||||
{
|
||||
if (!user.Administrator && !user.Moderator)
|
||||
return false;
|
||||
|
||||
user.Teleport(Map.ModIsleX, Map.ModIsleY);
|
||||
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message) + Messages.ModIsleMessage, PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool Stealth(string message, string[] args, User user)
|
||||
{
|
||||
if (!user.Administrator && !user.Moderator)
|
||||
return false;
|
||||
|
||||
user.Stealth = !user.Stealth;
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
return true;
|
||||
}
|
||||
public static bool NoClip(string message, string[] args, User user)
|
||||
{
|
||||
if (!user.Administrator)
|
||||
return false;
|
||||
|
||||
user.NoClip = !user.NoClip;
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool Rules(string message, string[] args, User user)
|
||||
{
|
||||
if (!user.Administrator && !user.Moderator)
|
||||
return false;
|
||||
|
||||
if (args.Length <= 0)
|
||||
return false;
|
||||
|
||||
|
@ -405,7 +471,7 @@ namespace HISP.Game.Chat
|
|||
|
||||
toSend.Teleport(Map.RulesIsleX, Map.RulesIsleY);
|
||||
byte[] studyTheRulesMsg = PacketBuilder.CreateChat(Messages.RulesIsleSentMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
toSend.LoggedinClient.SendPacket(studyTheRulesMsg);
|
||||
toSend.Client.SendPacket(studyTheRulesMsg);
|
||||
}
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
|
@ -413,14 +479,12 @@ namespace HISP.Game.Chat
|
|||
}
|
||||
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message)+Messages.FormatRulesCommandMessage(args[0]), PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool Prison(string message, string[] args, User user)
|
||||
{
|
||||
if (!user.Administrator && !user.Moderator)
|
||||
return false;
|
||||
|
||||
if (args.Length <= 0)
|
||||
return false;
|
||||
|
@ -431,7 +495,7 @@ namespace HISP.Game.Chat
|
|||
|
||||
toSend.Teleport(Map.PrisonIsleX, Map.PrisonIsleY);
|
||||
byte[] dontDoTheTime = PacketBuilder.CreateChat(Messages.PrisonIsleSentMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
toSend.LoggedinClient.SendPacket(dontDoTheTime);
|
||||
toSend.Client.SendPacket(dontDoTheTime);
|
||||
}
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
|
@ -439,14 +503,12 @@ namespace HISP.Game.Chat
|
|||
}
|
||||
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message) + Messages.FormatPrisonCommandMessage(args[0]), PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
return true;
|
||||
|
||||
}
|
||||
public static bool Kick(string message, string[] args, User user)
|
||||
{
|
||||
if (!user.Administrator && !user.Moderator)
|
||||
return false;
|
||||
|
||||
if (args.Length <= 0)
|
||||
return false;
|
||||
|
@ -458,11 +520,11 @@ namespace HISP.Game.Chat
|
|||
if (args.Length >= 2)
|
||||
{
|
||||
string reason = string.Join(" ", args, 1, args.Length - 1);
|
||||
toKick.LoggedinClient.Kick(reason);
|
||||
toKick.Client.Kick(reason);
|
||||
}
|
||||
else
|
||||
{
|
||||
toKick.LoggedinClient.Kick(Messages.KickReasonKicked);
|
||||
toKick.Client.Kick(Messages.KickReasonKicked);
|
||||
}
|
||||
}
|
||||
catch (KeyNotFoundException)
|
||||
|
@ -471,15 +533,13 @@ namespace HISP.Game.Chat
|
|||
}
|
||||
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool Jump(string message, string[] args, User user)
|
||||
{
|
||||
if (args.Length <= 2)
|
||||
return false;
|
||||
if (!user.Administrator)
|
||||
if (args.Length < 2)
|
||||
return false;
|
||||
|
||||
|
||||
|
@ -495,7 +555,7 @@ namespace HISP.Game.Chat
|
|||
}
|
||||
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -503,8 +563,6 @@ namespace HISP.Game.Chat
|
|||
{
|
||||
if (args.Length <= 0)
|
||||
return false;
|
||||
if (!user.Administrator)
|
||||
return false;
|
||||
|
||||
int itemId = 0;
|
||||
try
|
||||
|
@ -530,7 +588,7 @@ namespace HISP.Game.Chat
|
|||
}
|
||||
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -538,8 +596,6 @@ namespace HISP.Game.Chat
|
|||
{
|
||||
if (args.Length <= 0)
|
||||
return false;
|
||||
if (!user.Administrator)
|
||||
return false;
|
||||
if(args[0].ToUpper() == "PLAYER")
|
||||
{
|
||||
if(args.Length < 2)
|
||||
|
@ -628,16 +684,13 @@ namespace HISP.Game.Chat
|
|||
|
||||
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ModHorse(string message, string[] args, User user)
|
||||
{
|
||||
if (!user.Administrator)
|
||||
return false;
|
||||
|
||||
if (args.Length < 3)
|
||||
return false;
|
||||
|
||||
|
@ -708,7 +761,7 @@ namespace HISP.Game.Chat
|
|||
|
||||
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -766,21 +819,19 @@ namespace HISP.Game.Chat
|
|||
}
|
||||
|
||||
playSwf:;
|
||||
byte[] swfPacket = PacketBuilder.CreateSwfModule("warpcutscene", PacketBuilder.PACKET_SWF_CUTSCENE);
|
||||
user.LoggedinClient.SendPacket(swfPacket);
|
||||
byte[] swfPacket = PacketBuilder.CreateSwfModule("warpcutscene", PacketBuilder.PACKET_SWF_MODULE_CUTSCENE);
|
||||
user.Client.SendPacket(swfPacket);
|
||||
|
||||
|
||||
sendText:;
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(formattedmessage, PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool CallHorse(string message, string[] args, User user)
|
||||
{
|
||||
if (!user.Administrator)
|
||||
return false;
|
||||
|
||||
if (args.Length <= 0)
|
||||
return false;
|
||||
|
@ -805,7 +856,7 @@ namespace HISP.Game.Chat
|
|||
|
||||
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(formattedmessage, PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
return true;
|
||||
|
||||
}
|
||||
|
@ -819,16 +870,16 @@ namespace HISP.Game.Chat
|
|||
if (replyMessage.Length > 1024)
|
||||
{
|
||||
byte[] tooLong = PacketBuilder.CreateChat(Messages.AutoReplyTooLong, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.LoggedinClient.SendPacket(tooLong);
|
||||
user.Client.SendPacket(tooLong);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Object violationReason = Chat.FilterMessage(replyMessage);
|
||||
Object violationReason = ChatMsg.FilterMessage(replyMessage);
|
||||
if (violationReason != null)
|
||||
{
|
||||
byte[] hasVios = PacketBuilder.CreateChat(Messages.AutoReplyHasViolations, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.LoggedinClient.SendPacket(hasVios);
|
||||
user.Client.SendPacket(hasVios);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -836,7 +887,7 @@ namespace HISP.Game.Chat
|
|||
user.AutoReplyText = replyMessage;
|
||||
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(formattedmessage, PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
return true;
|
||||
}
|
||||
public static bool Dance(string message, string[] args, User user)
|
||||
|
@ -850,7 +901,7 @@ namespace HISP.Game.Chat
|
|||
user.ActiveDance = new Dance(user, moves);
|
||||
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(formattedmessage, PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
return true;
|
||||
|
||||
}
|
||||
|
@ -861,7 +912,7 @@ namespace HISP.Game.Chat
|
|||
if(user.InRealTimeQuiz)
|
||||
{
|
||||
byte[] cantEnterRealTimeQuiz = PacketBuilder.CreateChat(Messages.EventAlreadyEnteredRealTimeQuiz, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.LoggedinClient.SendPacket(cantEnterRealTimeQuiz);
|
||||
user.Client.SendPacket(cantEnterRealTimeQuiz);
|
||||
return false;
|
||||
}
|
||||
if (quizActive)
|
||||
|
@ -873,24 +924,24 @@ namespace HISP.Game.Chat
|
|||
if(participent.Quit)
|
||||
{
|
||||
byte[] quizQuit = PacketBuilder.CreateChat(Messages.EventQuitRealTimeQuiz, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.LoggedinClient.SendPacket(quizQuit);
|
||||
user.Client.SendPacket(quizQuit);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
participent.UpdateParticipent();
|
||||
byte[] enteredRealTimeQuiz = PacketBuilder.CreateChat(Messages.EventEnteredRealTimeQuiz, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.LoggedinClient.SendPacket(enteredRealTimeQuiz);
|
||||
user.Client.SendPacket(enteredRealTimeQuiz);
|
||||
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(formattedmessage, PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
return true;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] quizUnavailable = PacketBuilder.CreateChat(Messages.EventUnavailableRealTimeQuiz, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.LoggedinClient.SendPacket(quizUnavailable);
|
||||
user.Client.SendPacket(quizUnavailable);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -969,7 +1020,7 @@ namespace HISP.Game.Chat
|
|||
}
|
||||
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(formattedmessage, PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -1047,7 +1098,7 @@ namespace HISP.Game.Chat
|
|||
|
||||
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(formattedmessage, PacketBuilder.CHAT_BOTTOM_LEFT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -15,19 +15,43 @@ namespace HISP.Game.Chat
|
|||
return registeredComamnds.ToArray();
|
||||
}
|
||||
}
|
||||
private Func<string, string[], User, bool> commandCallback;
|
||||
|
||||
public bool CmdRequiresAdmin;
|
||||
public bool CmdRequiresMod;
|
||||
|
||||
public char CmdLetter;
|
||||
public string CmdName;
|
||||
public string CmdUsage;
|
||||
public Func<string,string[],User, bool> CmdCallback;
|
||||
public CommandRegister(char cmdLetter, string cmdName, string cmdUsage, Func<string, string[], User, bool> cmdCallback)
|
||||
public CommandRegister(char cmdLetter, string cmdName, string cmdUsage, Func<string, string[], User, bool> cmdCallback, bool cmdRequiresAdmin, bool cmdRequiresMod)
|
||||
{
|
||||
CmdLetter = cmdLetter;
|
||||
CmdName = cmdName.ToUpper(CultureInfo.InvariantCulture);
|
||||
CmdCallback = cmdCallback;
|
||||
CmdUsage = cmdUsage;
|
||||
this.CmdLetter = cmdLetter;
|
||||
this.CmdName = cmdName.ToUpper(CultureInfo.InvariantCulture).Trim();
|
||||
this.CmdUsage = cmdUsage;
|
||||
|
||||
this.CmdRequiresMod = cmdRequiresMod;
|
||||
this.CmdRequiresAdmin = cmdRequiresAdmin;
|
||||
|
||||
this.commandCallback = cmdCallback;
|
||||
|
||||
registeredComamnds.Add(this);
|
||||
}
|
||||
|
||||
public bool HasPermission(User user)
|
||||
{
|
||||
if (CmdRequiresAdmin && !(user.Administrator))
|
||||
return false;
|
||||
if (CmdRequiresMod && !(user.Moderator || user.Administrator))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Execute(string message, string[] args, User user)
|
||||
{
|
||||
if(HasPermission(user))
|
||||
return commandCallback(message, args, user);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,16 +54,16 @@ namespace HISP.Game.Events
|
|||
int totalTypes = 0;
|
||||
|
||||
foreach (int itemId in Item.TradingCards)
|
||||
if (client.LoggedinUser.Inventory.HasItemId(itemId))
|
||||
totalCards += client.LoggedinUser.Inventory.GetItemByItemId(itemId).ItemInstances.Length;
|
||||
if (client.User.Inventory.HasItemId(itemId))
|
||||
totalCards += client.User.Inventory.GetItemByItemId(itemId).ItemInstances.Length;
|
||||
|
||||
if (client.LoggedinUser.Inventory.HasItemId(Item.ColtTradingCard))
|
||||
if (client.User.Inventory.HasItemId(Item.ColtTradingCard))
|
||||
totalTypes++;
|
||||
if (client.LoggedinUser.Inventory.HasItemId(Item.FillyTradingCard))
|
||||
if (client.User.Inventory.HasItemId(Item.FillyTradingCard))
|
||||
totalTypes++;
|
||||
if (client.LoggedinUser.Inventory.HasItemId(Item.MareTradingCard))
|
||||
if (client.User.Inventory.HasItemId(Item.MareTradingCard))
|
||||
totalTypes++;
|
||||
if (client.LoggedinUser.Inventory.HasItemId(Item.StallionTradingCard))
|
||||
if (client.User.Inventory.HasItemId(Item.StallionTradingCard))
|
||||
totalTypes++;
|
||||
|
||||
if(totalCards > 4)
|
||||
|
@ -93,12 +93,12 @@ namespace HISP.Game.Events
|
|||
}
|
||||
else if (totalTypes == 4)
|
||||
{
|
||||
client.LoggedinUser.TrackedItems.GetTrackedItem(Tracking.TrackableItem.IsleCardsGameWin).Count++;
|
||||
client.User.TrackedItems.GetTrackedItem(Tracking.TrackableItem.IsleCardsGameWin).Count++;
|
||||
|
||||
byte[] wonIsleCardGame = PacketBuilder.CreateChat(Messages.EventWonIsleTradingGame, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
client.SendPacket(wonIsleCardGame);
|
||||
|
||||
client.LoggedinUser.AddMoney(25000);
|
||||
client.User.AddMoney(25000);
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -148,8 +148,8 @@ namespace HISP.Game.Events
|
|||
thrower.AddMoney(50);
|
||||
throwAt.AddMoney(500);
|
||||
|
||||
thrower.LoggedinClient.SendPacket(youEarned);
|
||||
throwAt.LoggedinClient.SendPacket(otherEarned);
|
||||
thrower.Client.SendPacket(youEarned);
|
||||
throwAt.Client.SendPacket(otherEarned);
|
||||
|
||||
throwCounter.AddThrownAt(throwAt);
|
||||
}
|
||||
|
|
|
@ -59,7 +59,7 @@ namespace HISP.Game.Events
|
|||
|
||||
string msg = Messages.FormatRandomEvent(rngEvent.Text, moneyEarned, horseName);
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(Messages.RandomEventPrefix + msg, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.LoggedinClient.SendPacket(chatPacket);
|
||||
user.Client.SendPacket(chatPacket);
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -48,7 +48,7 @@ namespace HISP.Game.Events
|
|||
return;
|
||||
|
||||
byte[] realTimeQuizQuestion = PacketBuilder.CreateMeta(Meta.BuildRealTimeQuiz(this));
|
||||
this.UserInstance.LoggedinClient.SendPacket(realTimeQuizQuestion);
|
||||
this.UserInstance.Client.SendPacket(realTimeQuizQuestion);
|
||||
}
|
||||
|
||||
public void CheckAnswer(string answer)
|
||||
|
@ -160,7 +160,7 @@ namespace HISP.Game.Events
|
|||
Participent partcipent = getParticipent(user.Id);
|
||||
partcipent.Quit = true;
|
||||
user.InRealTimeQuiz = false;
|
||||
GameServer.UpdateArea(user.LoggedinClient);
|
||||
GameServer.UpdateArea(user.Client);
|
||||
}
|
||||
catch (KeyNotFoundException) { };
|
||||
}
|
||||
|
@ -219,7 +219,7 @@ namespace HISP.Game.Events
|
|||
|
||||
|
||||
participent.UserInstance.InRealTimeQuiz = false;
|
||||
GameServer.UpdateArea(participent.UserInstance.LoggedinClient);
|
||||
GameServer.UpdateArea(participent.UserInstance.Client);
|
||||
|
||||
int money = 0;
|
||||
|
||||
|
@ -238,12 +238,12 @@ namespace HISP.Game.Events
|
|||
if (participent.Won)
|
||||
{
|
||||
byte[] wonBonusMessage = PacketBuilder.CreateChat(Messages.FormatEventRealTimeQuizWinBonus(money), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
participent.UserInstance.LoggedinClient.SendPacket(wonBonusMessage);
|
||||
participent.UserInstance.Client.SendPacket(wonBonusMessage);
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] bonusMessage = PacketBuilder.CreateChat(Messages.FormatEventRealTimeQuizBonus(money), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
participent.UserInstance.LoggedinClient.SendPacket(bonusMessage);
|
||||
participent.UserInstance.Client.SendPacket(bonusMessage);
|
||||
}
|
||||
|
||||
participent.UserInstance.AddMoney(money);
|
||||
|
|
|
@ -59,7 +59,7 @@ namespace HISP.Game.Events
|
|||
if (Database.HasPlayerCompletedRealTimeRiddle(RiddleId, winner.Id))
|
||||
{
|
||||
byte[] alreadyWonRiddleMessage = PacketBuilder.CreateChat(Messages.EventAlreadySovledRealTimeRiddle, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
winner.LoggedinClient.SendPacket(alreadyWonRiddleMessage);
|
||||
winner.Client.SendPacket(alreadyWonRiddleMessage);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -81,7 +81,7 @@ namespace HISP.Game.Events
|
|||
foreach (GameClient client in GameClient.ConnectedClients)
|
||||
{
|
||||
if (client.LoggedIn)
|
||||
if (client.LoggedinUser.Id != winner.Id)
|
||||
if (client.User.Id != winner.Id)
|
||||
client.SendPacket(riddleWonMessage);
|
||||
else
|
||||
client.SendPacket(riddleYouWonMessage);
|
||||
|
|
|
@ -80,7 +80,7 @@ namespace HISP.Game.Events
|
|||
{
|
||||
byte[] youWinMsg = PacketBuilder.CreateChat(Messages.EventWonWaterBallonGame, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
winner.UserHit.AddMoney(20000);
|
||||
winner.UserHit.LoggedinClient.SendPacket(youWinMsg);
|
||||
winner.UserHit.Client.SendPacket(youWinMsg);
|
||||
winner.UserHit.TrackedItems.GetTrackedItem(Tracking.TrackableItem.WaterbaloonGameWin).Count++;
|
||||
}
|
||||
|
||||
|
|
|
@ -150,7 +150,7 @@ namespace HISP.Game.Items
|
|||
if (isle.Name == "Prison Isle")
|
||||
{
|
||||
byte[] dontWorkHere = PacketBuilder.CreateChat(Messages.RanchDorothyShoesPrisonIsleMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.LoggedinClient.SendPacket(dontWorkHere);
|
||||
user.Client.SendPacket(dontWorkHere);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -162,14 +162,14 @@ namespace HISP.Game.Items
|
|||
return;
|
||||
}
|
||||
byte[] noPlaceLIke127001 = PacketBuilder.CreateChat(Messages.RanchDorothyShoesMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.LoggedinClient.SendPacket(noPlaceLIke127001);
|
||||
user.Client.SendPacket(noPlaceLIke127001);
|
||||
|
||||
user.Teleport(user.OwnedRanch.X, user.OwnedRanch.Y);
|
||||
}
|
||||
else if (itm.ItemId == Item.Telescope)
|
||||
{
|
||||
byte[] birdMap = PacketBuilder.CreateBirdMap(user.X, user.Y);
|
||||
user.LoggedinClient.SendPacket(birdMap);
|
||||
user.Client.SendPacket(birdMap);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -12,7 +12,14 @@ namespace HISP.Game
|
|||
public string Type;
|
||||
}
|
||||
|
||||
public static int[] OverlayTileDepth;
|
||||
public struct TileDepth
|
||||
{
|
||||
public bool ShowPlayer;
|
||||
public bool Passable;
|
||||
}
|
||||
|
||||
public static TileDepth[] OverlayTileDepth;
|
||||
public static TerrainTile[] TerrainTiles;
|
||||
|
||||
public static int Width;
|
||||
public static int Height;
|
||||
|
@ -20,8 +27,6 @@ namespace HISP.Game
|
|||
public static byte[] MapData;
|
||||
public static byte[] oMapData;
|
||||
|
||||
public static TerrainTile[] TerrainTiles;
|
||||
|
||||
|
||||
public static int NewUserStartX;
|
||||
public static int NewUserStartY;
|
||||
|
@ -75,19 +80,9 @@ namespace HISP.Game
|
|||
if (World.InIsle(x, y))
|
||||
tileset = World.GetIsle(x, y).Tileset;
|
||||
otileId = otileId + 64 * tileset;
|
||||
}
|
||||
|
||||
|
||||
int tileDepth = OverlayTileDepth[otileId];
|
||||
bool overlayPassable = false;
|
||||
if (tileDepth == 0)
|
||||
overlayPassable = false;
|
||||
if (tileDepth == 1)
|
||||
overlayPassable = false;
|
||||
if (tileDepth == 2)
|
||||
overlayPassable = true;
|
||||
if (tileDepth == 3)
|
||||
overlayPassable = true;
|
||||
}
|
||||
|
||||
bool overlayPassable = OverlayTileDepth[otileId].Passable;
|
||||
|
||||
if ((!terrainPassable && overlayPassable) && otileId == 0)
|
||||
return false;
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1154,9 +1154,9 @@ namespace HISP.Game
|
|||
{
|
||||
if (client.LoggedIn)
|
||||
{
|
||||
if (client.LoggedinUser.Stealth)
|
||||
if (client.User.Stealth)
|
||||
continue;
|
||||
onlineUsers.Add(client.LoggedinUser);
|
||||
onlineUsers.Add(client.User);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1189,17 +1189,17 @@ namespace HISP.Game
|
|||
{
|
||||
if (client.LoggedIn)
|
||||
{
|
||||
if (client.LoggedinUser.Stealth)
|
||||
if (client.User.Stealth)
|
||||
continue;
|
||||
|
||||
bool isYou = (client.LoggedinUser.Id == currentUser.Id);
|
||||
bool isYou = (client.User.Id == currentUser.Id);
|
||||
|
||||
int icon = client.LoggedinUser.GetPlayerListIcon();
|
||||
int icon = client.User.GetPlayerListIcon();
|
||||
string iconFormat = "";
|
||||
if (icon != -1)
|
||||
iconFormat = Messages.FormatIconFormat(icon);
|
||||
|
||||
message += Messages.FormatPlayerEntry(iconFormat, client.LoggedinUser.Username, client.LoggedinUser.Id, Convert.ToInt32(Math.Round((DateTime.UtcNow - client.LoggedinUser.LoginTime).TotalMinutes)), client.LoggedinUser.X, client.LoggedinUser.Y, client.LoggedinUser.Idle, currentUser.MutePlayer.IsUserMuted(client.LoggedinUser), isYou);
|
||||
message += Messages.FormatPlayerEntry(iconFormat, client.User.Username, client.User.Id, Convert.ToInt32(Math.Round((DateTime.UtcNow - client.User.LoginTime).TotalMinutes)), client.User.X, client.User.Y, client.User.Idle, currentUser.MutePlayer.IsUserMuted(client.User), isYou);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1735,7 +1735,7 @@ namespace HISP.Game
|
|||
string swfModule = ranch.GetSwf(mine);
|
||||
|
||||
byte[] moduleSwf = PacketBuilder.CreateSwfModule(swfModule, PacketBuilder.PACKET_SWF_MODULE_FORCE);
|
||||
user.LoggedinClient.SendPacket(moduleSwf);
|
||||
user.Client.SendPacket(moduleSwf);
|
||||
|
||||
if (mine) // This is My DS.
|
||||
{
|
||||
|
|
|
@ -84,7 +84,7 @@ namespace HISP.Game
|
|||
if (joinedUser.Id != user.Id)
|
||||
if(!TwoPlayer.IsPlayerInGame(joinedUser))
|
||||
if(!joinedUser.MajorPriority)
|
||||
GameServer.UpdateArea(joinedUser.LoggedinClient);
|
||||
GameServer.UpdateArea(joinedUser.Client);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -101,7 +101,7 @@ namespace HISP.Game
|
|||
foreach (User joinedUser in JoinedUsers)
|
||||
if (!TwoPlayer.IsPlayerInGame(joinedUser))
|
||||
if (!joinedUser.MajorPriority)
|
||||
GameServer.UpdateArea(joinedUser.LoggedinClient);
|
||||
GameServer.UpdateArea(joinedUser.Client);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -238,7 +238,7 @@ namespace HISP.Game
|
|||
if (quest.SuccessMessage != null)
|
||||
{
|
||||
byte[] ChatPacket = PacketBuilder.CreateChat(quest.SuccessMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.LoggedinClient.SendPacket(ChatPacket);
|
||||
user.Client.SendPacket(ChatPacket);
|
||||
}
|
||||
|
||||
if (quest.SuccessNpcChat != null)
|
||||
|
@ -246,7 +246,7 @@ namespace HISP.Game
|
|||
if (!npcActivation)
|
||||
{
|
||||
byte[] ChatPacket = PacketBuilder.CreateChat(quest.SuccessNpcChat, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.LoggedinClient.SendPacket(ChatPacket);
|
||||
user.Client.SendPacket(ChatPacket);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -264,8 +264,8 @@ namespace HISP.Game
|
|||
// Is cloud isles quest?
|
||||
if (quest.Id == CloudIslesQuest)
|
||||
{
|
||||
byte[] swfLoadPacket = PacketBuilder.CreateSwfModule("ballooncutscene", PacketBuilder.PACKET_SWF_CUTSCENE);
|
||||
user.LoggedinClient.SendPacket(swfLoadPacket);
|
||||
byte[] swfLoadPacket = PacketBuilder.CreateSwfModule("ballooncutscene", PacketBuilder.PACKET_SWF_MODULE_CUTSCENE);
|
||||
user.Client.SendPacket(swfLoadPacket);
|
||||
}
|
||||
|
||||
return res;
|
||||
|
@ -290,7 +290,7 @@ namespace HISP.Game
|
|||
if (!npcActivation)
|
||||
{
|
||||
byte[] ChatPacket = PacketBuilder.CreateChat(quest.FailNpcChat, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.LoggedinClient.SendPacket(ChatPacket);
|
||||
user.Client.SendPacket(ChatPacket);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -371,7 +371,7 @@ namespace HISP.Game
|
|||
if(result.NpcChat != null)
|
||||
{
|
||||
byte[] ChatPacket = PacketBuilder.CreateChat(result.NpcChat, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.LoggedinClient.SendPacket(ChatPacket);
|
||||
user.Client.SendPacket(ChatPacket);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -383,7 +383,7 @@ namespace HISP.Game
|
|||
if (result.NpcChat != null)
|
||||
{
|
||||
byte[] ChatPacket = PacketBuilder.CreateChat(result.NpcChat, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.LoggedinClient.SendPacket(ChatPacket);
|
||||
user.Client.SendPacket(ChatPacket);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -1,489 +1,500 @@
|
|||
using HISP.Game.Inventory;
|
||||
using HISP.Game.Items;
|
||||
using HISP.Player;
|
||||
using HISP.Server;
|
||||
using HISP.Game.Inventory;
|
||||
using HISP.Game.Items;
|
||||
using HISP.Player;
|
||||
using HISP.Server;
|
||||
using HISP.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace HISP.Game
|
||||
{
|
||||
public class Ranch
|
||||
{
|
||||
public class RanchUpgrade
|
||||
{
|
||||
public static List<RanchUpgrade> RanchUpgrades = new List<RanchUpgrade>();
|
||||
public int Id;
|
||||
public int Cost;
|
||||
public string Title;
|
||||
public string Description;
|
||||
public int Limit;
|
||||
|
||||
public static bool RanchUpgradeExists(int id)
|
||||
{
|
||||
foreach (RanchUpgrade rachUpgrade in RanchUpgrades)
|
||||
{
|
||||
if (rachUpgrade.Id == id)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static RanchUpgrade GetRanchUpgradeById(int id)
|
||||
{
|
||||
foreach (RanchUpgrade rachUpgrade in RanchUpgrades)
|
||||
{
|
||||
if (rachUpgrade.Id == id)
|
||||
return rachUpgrade;
|
||||
}
|
||||
throw new KeyNotFoundException("No ranch found.");
|
||||
}
|
||||
}
|
||||
public class RanchBuilding
|
||||
{
|
||||
public static List<RanchBuilding> RanchBuildings = new List<RanchBuilding>();
|
||||
public int Id;
|
||||
public int Cost;
|
||||
public string Title;
|
||||
public string Description;
|
||||
|
||||
public static bool RanchBuildingExists(int id)
|
||||
{
|
||||
foreach (RanchBuilding ranchBuilding in RanchBuildings)
|
||||
{
|
||||
if (ranchBuilding.Id == id)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static RanchBuilding GetRanchBuildingById(int id)
|
||||
{
|
||||
foreach(RanchBuilding ranchBuilding in RanchBuildings)
|
||||
{
|
||||
if (ranchBuilding.Id == id)
|
||||
return ranchBuilding;
|
||||
}
|
||||
throw new KeyNotFoundException("No ranch found.");
|
||||
}
|
||||
|
||||
public int GetTeardownPrice()
|
||||
{
|
||||
return Convert.ToInt32(Math.Round((float)this.Cost / (100 / 35.0)));
|
||||
}
|
||||
}
|
||||
public static List<Ranch> Ranches = new List<Ranch>();
|
||||
|
||||
public int X;
|
||||
public int Y;
|
||||
public int Id;
|
||||
public int Value;
|
||||
|
||||
private int ownerId;
|
||||
private int upgradedLevel;
|
||||
private int investedMoney;
|
||||
private string title;
|
||||
private string description;
|
||||
|
||||
public int GetSellPrice()
|
||||
{
|
||||
return Convert.ToInt32(Math.Round((double)this.InvestedMoney / (100 / 75.0)));
|
||||
}
|
||||
private void removeDorothyShoes(int Id)
|
||||
{
|
||||
if (Id == -1)
|
||||
return;
|
||||
|
||||
if(GameServer.IsUserOnline(Id))
|
||||
{
|
||||
User user = GameServer.GetUserById(Id);
|
||||
user.OwnedRanch = null;
|
||||
InventoryItem items = user.Inventory.GetItemByItemId(Item.DorothyShoes);
|
||||
foreach (ItemInstance itm in items.ItemInstances)
|
||||
{
|
||||
user.Inventory.Remove(itm);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Database.RemoveAllItemTypesFromPlayerInventory(this.Id, Item.DorothyShoes);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void deleteRanch()
|
||||
{
|
||||
Database.DeleteRanchOwner(this.Id);
|
||||
removeDorothyShoes(this.ownerId);
|
||||
resetRanch();
|
||||
}
|
||||
private void resetRanch()
|
||||
{
|
||||
title = "";
|
||||
description = "";
|
||||
investedMoney = 0;
|
||||
upgradedLevel = 0;
|
||||
ownerId = -1;
|
||||
for (int i = 0; i < 16; i++)
|
||||
buildings[i] = null;
|
||||
}
|
||||
public int OwnerId
|
||||
{
|
||||
get
|
||||
{
|
||||
if(ownerId != -1)
|
||||
{
|
||||
if (ConfigReader.AllUsersSubbed || Database.IsUserAdmin(ownerId))
|
||||
return ownerId;
|
||||
|
||||
int subExp = Database.GetUserSubscriptionExpireDate(ownerId);
|
||||
DateTime expTime = Helper.UnixTimeStampToDateTime(subExp);
|
||||
if ((DateTime.UtcNow.Date - expTime.Date).Days >= 30)
|
||||
{
|
||||
int price = GetSellPrice();
|
||||
try
|
||||
{
|
||||
checked
|
||||
{
|
||||
Database.SetPlayerMoney(Database.GetPlayerMoney(ownerId) + price, ownerId);
|
||||
}
|
||||
}
|
||||
catch (OverflowException)
|
||||
{
|
||||
Database.SetPlayerMoney(2147483647, ownerId);;
|
||||
}
|
||||
|
||||
Database.AddMessageToQueue(ownerId, Messages.FormatRanchForcefullySoldMessage(price));
|
||||
deleteRanch();
|
||||
return -1;
|
||||
}
|
||||
|
||||
}
|
||||
return ownerId;
|
||||
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == -1)
|
||||
{
|
||||
deleteRanch();
|
||||
}
|
||||
else
|
||||
{
|
||||
if(Database.IsRanchOwned(this.Id))
|
||||
{
|
||||
Database.SetRanchOwner(this.Id, ownerId);
|
||||
removeDorothyShoes(ownerId);
|
||||
}
|
||||
else
|
||||
{
|
||||
resetRanch();
|
||||
Database.AddRanch(this.Id, value, "", "", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
ownerId = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int UpgradedLevel
|
||||
{
|
||||
get
|
||||
{
|
||||
return upgradedLevel;
|
||||
}
|
||||
set
|
||||
{
|
||||
upgradedLevel = value;
|
||||
Database.SetRanchUpgradeLevel(Id, value);
|
||||
}
|
||||
}
|
||||
public int InvestedMoney
|
||||
{
|
||||
get
|
||||
{
|
||||
return investedMoney;
|
||||
}
|
||||
set
|
||||
{
|
||||
investedMoney = value;
|
||||
Database.SetRanchInvestment(Id, value);
|
||||
}
|
||||
}
|
||||
public string Title
|
||||
{
|
||||
get
|
||||
{
|
||||
return title;
|
||||
}
|
||||
set
|
||||
{
|
||||
title = value.Trim();
|
||||
Database.SetRanchTitle(Id, title);
|
||||
}
|
||||
}
|
||||
public string Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return description;
|
||||
}
|
||||
set
|
||||
{
|
||||
description = value.Trim();
|
||||
Database.SetRanchDescription(Id, value);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private RanchBuilding[] buildings = new RanchBuilding[16];
|
||||
public int GetBuildingCount(int buildingId)
|
||||
{
|
||||
int count = 0;
|
||||
foreach(RanchBuilding building in buildings)
|
||||
{
|
||||
if(building != null)
|
||||
if (building.Id == buildingId)
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
private void updateBuildings()
|
||||
{
|
||||
if (buildings[0] != null)
|
||||
Database.SetRanchBuilding1(this.Id, buildings[0].Id);
|
||||
else
|
||||
Database.SetRanchBuilding1(this.Id, 0);
|
||||
if (buildings[1] != null)
|
||||
Database.SetRanchBuilding2(this.Id, buildings[1].Id);
|
||||
else
|
||||
Database.SetRanchBuilding2(this.Id, 0);
|
||||
if (buildings[2] != null)
|
||||
Database.SetRanchBuilding3(this.Id, buildings[2].Id);
|
||||
else
|
||||
Database.SetRanchBuilding3(this.Id, 0);
|
||||
if (buildings[3] != null)
|
||||
Database.SetRanchBuilding4(this.Id, buildings[3].Id);
|
||||
else
|
||||
Database.SetRanchBuilding4(this.Id, 0);
|
||||
if (buildings[4] != null)
|
||||
Database.SetRanchBuilding5(this.Id, buildings[4].Id);
|
||||
else
|
||||
Database.SetRanchBuilding5(this.Id, 0);
|
||||
if (buildings[5] != null)
|
||||
Database.SetRanchBuilding6(this.Id, buildings[5].Id);
|
||||
else
|
||||
Database.SetRanchBuilding6(this.Id, 0);
|
||||
if (buildings[6] != null)
|
||||
Database.SetRanchBuilding7(this.Id, buildings[6].Id);
|
||||
else
|
||||
Database.SetRanchBuilding7(this.Id, 0);
|
||||
if (buildings[7] != null)
|
||||
Database.SetRanchBuilding8(this.Id, buildings[7].Id);
|
||||
else
|
||||
Database.SetRanchBuilding8(this.Id, 0);
|
||||
if (buildings[8] != null)
|
||||
Database.SetRanchBuilding9(this.Id, buildings[8].Id);
|
||||
else
|
||||
Database.SetRanchBuilding9(this.Id, 0);
|
||||
if (buildings[9] != null)
|
||||
Database.SetRanchBuilding10(this.Id, buildings[9].Id);
|
||||
else
|
||||
Database.SetRanchBuilding10(this.Id, 0);
|
||||
if (buildings[10] != null)
|
||||
Database.SetRanchBuilding11(this.Id, buildings[10].Id);
|
||||
else
|
||||
Database.SetRanchBuilding11(this.Id, 0);
|
||||
if (buildings[11] != null)
|
||||
Database.SetRanchBuilding12(this.Id, buildings[11].Id);
|
||||
else
|
||||
Database.SetRanchBuilding12(this.Id, 0);
|
||||
if (buildings[12] != null)
|
||||
Database.SetRanchBuilding13(this.Id, buildings[12].Id);
|
||||
else
|
||||
Database.SetRanchBuilding13(this.Id, 0);
|
||||
if (buildings[13] != null)
|
||||
Database.SetRanchBuilding14(this.Id, buildings[13].Id);
|
||||
else
|
||||
Database.SetRanchBuilding14(this.Id, 0);
|
||||
if (buildings[14] != null)
|
||||
Database.SetRanchBuilding15(this.Id, buildings[14].Id);
|
||||
else
|
||||
Database.SetRanchBuilding15(this.Id, 0);
|
||||
if (buildings[15] != null)
|
||||
Database.SetRanchBuilding16(this.Id, buildings[15].Id);
|
||||
else
|
||||
Database.SetRanchBuilding16(this.Id, 0);
|
||||
}
|
||||
public RanchBuilding GetBuilding(int buildingId)
|
||||
{
|
||||
if (buildingId < 0)
|
||||
return null;
|
||||
|
||||
if (buildingId >= buildings.Length)
|
||||
return null;
|
||||
|
||||
return buildings[buildingId];
|
||||
}
|
||||
public void SetBuilding(int buildingId, RanchBuilding value)
|
||||
{
|
||||
buildings[buildingId] = value;
|
||||
updateBuildings();
|
||||
}
|
||||
|
||||
|
||||
public string GetSwf(bool mine)
|
||||
{
|
||||
string swf = "ranchviewer.swf?H=" + (upgradedLevel+1).ToString();
|
||||
for(int i = 0; i < buildings.Length; i++)
|
||||
{
|
||||
swf += "&B" + (i+1).ToString() + "=";
|
||||
if (buildings[i] != null)
|
||||
{
|
||||
swf += buildings[i].Id.ToString();
|
||||
}
|
||||
}
|
||||
if (mine)
|
||||
swf += "&MINE=1";
|
||||
return swf;
|
||||
}
|
||||
|
||||
|
||||
public Ranch(int x, int y, int id, int value)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
Id = id;
|
||||
Value = value;
|
||||
title = "";
|
||||
description = "";
|
||||
upgradedLevel = 0;
|
||||
ownerId = -1;
|
||||
investedMoney = 0;
|
||||
for (int i = 0; i < 16; i++)
|
||||
buildings[i] = null;
|
||||
bool owned = Database.IsRanchOwned(id);
|
||||
if (owned)
|
||||
{
|
||||
upgradedLevel = Database.GetRanchUpgradeLevel(id);
|
||||
title = Database.GetRanchTitle(id);
|
||||
description = Database.GetRanchDescription(id);
|
||||
ownerId = Database.GetRanchOwner(id);
|
||||
int b1 = Database.GetRanchBuilding1(id);
|
||||
int b2 = Database.GetRanchBuilding2(id);
|
||||
int b3 = Database.GetRanchBuilding3(id);
|
||||
int b4 = Database.GetRanchBuilding4(id);
|
||||
int b5 = Database.GetRanchBuilding5(id);
|
||||
int b6 = Database.GetRanchBuilding6(id);
|
||||
int b7 = Database.GetRanchBuilding7(id);
|
||||
int b8 = Database.GetRanchBuilding8(id);
|
||||
int b9 = Database.GetRanchBuilding9(id);
|
||||
int b10 = Database.GetRanchBuilding10(id);
|
||||
int b11 = Database.GetRanchBuilding11(id);
|
||||
int b12 = Database.GetRanchBuilding12(id);
|
||||
int b13 = Database.GetRanchBuilding13(id);
|
||||
int b14 = Database.GetRanchBuilding14(id);
|
||||
int b15 = Database.GetRanchBuilding15(id);
|
||||
int b16 = Database.GetRanchBuilding16(id);
|
||||
|
||||
if (RanchBuilding.RanchBuildingExists(b1))
|
||||
buildings[0] = RanchBuilding.GetRanchBuildingById(b1);
|
||||
if (RanchBuilding.RanchBuildingExists(b2))
|
||||
buildings[1] = RanchBuilding.GetRanchBuildingById(b2);
|
||||
if (RanchBuilding.RanchBuildingExists(b3))
|
||||
buildings[2] = RanchBuilding.GetRanchBuildingById(b3);
|
||||
if (RanchBuilding.RanchBuildingExists(b4))
|
||||
buildings[3] = RanchBuilding.GetRanchBuildingById(b4);
|
||||
if (RanchBuilding.RanchBuildingExists(b5))
|
||||
buildings[4] = RanchBuilding.GetRanchBuildingById(b5);
|
||||
if (RanchBuilding.RanchBuildingExists(b6))
|
||||
buildings[5] = RanchBuilding.GetRanchBuildingById(b6);
|
||||
if (RanchBuilding.RanchBuildingExists(b7))
|
||||
buildings[6] = RanchBuilding.GetRanchBuildingById(b7);
|
||||
if (RanchBuilding.RanchBuildingExists(b8))
|
||||
buildings[7] = RanchBuilding.GetRanchBuildingById(b8);
|
||||
if (RanchBuilding.RanchBuildingExists(b9))
|
||||
buildings[8] = RanchBuilding.GetRanchBuildingById(b9);
|
||||
if (RanchBuilding.RanchBuildingExists(b10))
|
||||
buildings[9] = RanchBuilding.GetRanchBuildingById(b10);
|
||||
if (RanchBuilding.RanchBuildingExists(b11))
|
||||
buildings[10] = RanchBuilding.GetRanchBuildingById(b11);
|
||||
if (RanchBuilding.RanchBuildingExists(b12))
|
||||
buildings[11] = RanchBuilding.GetRanchBuildingById(b12);
|
||||
if (RanchBuilding.RanchBuildingExists(b13))
|
||||
buildings[12] = RanchBuilding.GetRanchBuildingById(b13);
|
||||
if (RanchBuilding.RanchBuildingExists(b14))
|
||||
buildings[13] = RanchBuilding.GetRanchBuildingById(b14);
|
||||
if (RanchBuilding.RanchBuildingExists(b15))
|
||||
buildings[14] = RanchBuilding.GetRanchBuildingById(b15);
|
||||
if (RanchBuilding.RanchBuildingExists(b16))
|
||||
buildings[15] = RanchBuilding.GetRanchBuildingById(b16);
|
||||
|
||||
|
||||
InvestedMoney = Database.GetRanchInvestment(id);
|
||||
}
|
||||
}
|
||||
|
||||
public RanchUpgrade GetRanchUpgrade()
|
||||
{
|
||||
return RanchUpgrade.GetRanchUpgradeById(this.upgradedLevel + 1);
|
||||
}
|
||||
public static bool IsRanchHere(int x, int y)
|
||||
{
|
||||
foreach (Ranch ranch in Ranches)
|
||||
{
|
||||
if (ranch.X == x && ranch.Y == y)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static bool RanchExists(int ranchId)
|
||||
{
|
||||
foreach (Ranch ranch in Ranches)
|
||||
{
|
||||
if (ranch.Id == ranchId)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static Ranch GetRanchById(int ranchId)
|
||||
{
|
||||
foreach (Ranch ranch in Ranches)
|
||||
{
|
||||
if (ranch.Id == ranchId)
|
||||
return ranch;
|
||||
}
|
||||
throw new KeyNotFoundException("No Ranch with id " + ranchId);
|
||||
}
|
||||
public static Ranch GetRanchAt(int x, int y)
|
||||
{
|
||||
foreach(Ranch ranch in Ranches)
|
||||
{
|
||||
if (ranch.X == x && ranch.Y == y)
|
||||
return ranch;
|
||||
}
|
||||
throw new KeyNotFoundException("No Ranch found at x" + x + " y" + y);
|
||||
}
|
||||
|
||||
public static bool IsRanchOwned(int playerId)
|
||||
{
|
||||
foreach (Ranch ranch in Ranches)
|
||||
{
|
||||
if (ranch.OwnerId == playerId)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static Ranch GetRanchOwnedBy(int playerId)
|
||||
{
|
||||
foreach(Ranch ranch in Ranches)
|
||||
{
|
||||
if(ranch.OwnerId == playerId)
|
||||
{
|
||||
return ranch;
|
||||
}
|
||||
}
|
||||
throw new KeyNotFoundException("Player " + playerId + " does not own a ranch.");
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace HISP.Game
|
||||
{
|
||||
public class Ranch
|
||||
{
|
||||
public class RanchUpgrade
|
||||
{
|
||||
public static List<RanchUpgrade> RanchUpgrades = new List<RanchUpgrade>();
|
||||
public int Id;
|
||||
public int Cost;
|
||||
public string Title;
|
||||
public string Description;
|
||||
public int Limit;
|
||||
|
||||
public static bool RanchUpgradeExists(int id)
|
||||
{
|
||||
foreach (RanchUpgrade rachUpgrade in RanchUpgrades)
|
||||
{
|
||||
if (rachUpgrade.Id == id)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static RanchUpgrade GetRanchUpgradeById(int id)
|
||||
{
|
||||
foreach (RanchUpgrade ranchUpgrade in RanchUpgrades)
|
||||
{
|
||||
if (ranchUpgrade.Id == id)
|
||||
return ranchUpgrade;
|
||||
}
|
||||
throw new KeyNotFoundException("No ranch found.");
|
||||
}
|
||||
}
|
||||
public class RanchBuilding
|
||||
{
|
||||
public static List<RanchBuilding> RanchBuildings = new List<RanchBuilding>();
|
||||
public int Id;
|
||||
public int Cost;
|
||||
public string Title;
|
||||
public string Description;
|
||||
|
||||
public static bool RanchBuildingExists(int id)
|
||||
{
|
||||
foreach (RanchBuilding ranchBuilding in RanchBuildings)
|
||||
{
|
||||
if (ranchBuilding.Id == id)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static RanchBuilding GetRanchBuildingById(int id)
|
||||
{
|
||||
foreach(RanchBuilding ranchBuilding in RanchBuildings)
|
||||
{
|
||||
if (ranchBuilding.Id == id)
|
||||
return ranchBuilding;
|
||||
}
|
||||
throw new KeyNotFoundException("No ranch found.");
|
||||
}
|
||||
|
||||
public int GetTeardownPrice()
|
||||
{
|
||||
return Convert.ToInt32(Math.Round((float)this.Cost / (100 / 35.0)));
|
||||
}
|
||||
}
|
||||
public static List<Ranch> Ranches = new List<Ranch>();
|
||||
|
||||
public int X;
|
||||
public int Y;
|
||||
public int Id;
|
||||
public int Value;
|
||||
|
||||
private int ownerId;
|
||||
private int upgradedLevel;
|
||||
private int investedMoney;
|
||||
private string title;
|
||||
private string description;
|
||||
|
||||
public int GetSellPrice()
|
||||
{
|
||||
return Convert.ToInt32(Math.Round((double)this.InvestedMoney / (100 / 75.0)));
|
||||
}
|
||||
private void removeDorothyShoes(int Id)
|
||||
{
|
||||
if (Id == -1)
|
||||
return;
|
||||
|
||||
if(GameServer.IsUserOnline(Id))
|
||||
{
|
||||
User user = GameServer.GetUserById(Id);
|
||||
user.OwnedRanch = null;
|
||||
InventoryItem items = user.Inventory.GetItemByItemId(Item.DorothyShoes);
|
||||
foreach (ItemInstance itm in items.ItemInstances)
|
||||
{
|
||||
user.Inventory.Remove(itm);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Database.RemoveAllItemTypesFromPlayerInventory(this.Id, Item.DorothyShoes);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void deleteRanch()
|
||||
{
|
||||
Database.DeleteRanchOwner(this.Id);
|
||||
removeDorothyShoes(this.ownerId);
|
||||
resetRanch();
|
||||
}
|
||||
private void resetRanch()
|
||||
{
|
||||
title = "";
|
||||
description = "";
|
||||
investedMoney = 0;
|
||||
upgradedLevel = 0;
|
||||
ownerId = -1;
|
||||
for (int i = 0; i < 16; i++)
|
||||
buildings[i] = null;
|
||||
}
|
||||
public int OwnerId
|
||||
{
|
||||
get
|
||||
{
|
||||
if(ownerId != -1)
|
||||
{
|
||||
if (ConfigReader.AllUsersSubbed || Database.GetUserAdmin(ownerId))
|
||||
return ownerId;
|
||||
|
||||
int subExp = Database.GetUserSubscriptionExpireDate(ownerId);
|
||||
DateTime expTime = Helper.UnixTimeStampToDateTime(subExp);
|
||||
if ((DateTime.UtcNow.Date - expTime.Date).Days >= 30)
|
||||
{
|
||||
int price = GetSellPrice();
|
||||
try
|
||||
{
|
||||
checked
|
||||
{
|
||||
Database.SetPlayerMoney(Database.GetPlayerMoney(ownerId) + price, ownerId);
|
||||
}
|
||||
}
|
||||
catch (OverflowException)
|
||||
{
|
||||
Database.SetPlayerMoney(2147483647, ownerId);;
|
||||
}
|
||||
|
||||
Database.AddMessageToQueue(ownerId, Messages.FormatRanchForcefullySoldMessage(price));
|
||||
deleteRanch();
|
||||
return -1;
|
||||
}
|
||||
|
||||
}
|
||||
return ownerId;
|
||||
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == -1)
|
||||
{
|
||||
deleteRanch();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Database.IsRanchOwned(this.Id))
|
||||
{
|
||||
Database.SetRanchOwner(this.Id, ownerId);
|
||||
removeDorothyShoes(ownerId);
|
||||
}
|
||||
else
|
||||
{
|
||||
resetRanch();
|
||||
Database.AddRanch(this.Id, value, "", "", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (GameServer.IsUserOnline(value))
|
||||
{
|
||||
User user = GameServer.GetUserById(value);
|
||||
user.OwnedRanch = this;
|
||||
user.Inventory.AddIgnoringFull(new ItemInstance(Item.DorothyShoes));
|
||||
}
|
||||
else
|
||||
{
|
||||
Database.AddItemToInventory(value, new ItemInstance(Item.DorothyShoes));
|
||||
}
|
||||
|
||||
ownerId = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int UpgradedLevel
|
||||
{
|
||||
get
|
||||
{
|
||||
return upgradedLevel;
|
||||
}
|
||||
set
|
||||
{
|
||||
upgradedLevel = value;
|
||||
Database.SetRanchUpgradeLevel(Id, value);
|
||||
}
|
||||
}
|
||||
public int InvestedMoney
|
||||
{
|
||||
get
|
||||
{
|
||||
return investedMoney;
|
||||
}
|
||||
set
|
||||
{
|
||||
investedMoney = value;
|
||||
Database.SetRanchInvestment(Id, value);
|
||||
}
|
||||
}
|
||||
public string Title
|
||||
{
|
||||
get
|
||||
{
|
||||
return title;
|
||||
}
|
||||
set
|
||||
{
|
||||
title = value.Trim();
|
||||
Database.SetRanchTitle(Id, title);
|
||||
}
|
||||
}
|
||||
public string Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return description;
|
||||
}
|
||||
set
|
||||
{
|
||||
description = value.Trim();
|
||||
Database.SetRanchDescription(Id, value);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private RanchBuilding[] buildings = new RanchBuilding[16];
|
||||
public int GetBuildingCount(int buildingId)
|
||||
{
|
||||
int count = 0;
|
||||
foreach(RanchBuilding building in buildings)
|
||||
{
|
||||
if(building != null)
|
||||
if (building.Id == buildingId)
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
private void updateBuildings()
|
||||
{
|
||||
if (buildings[0] != null)
|
||||
Database.SetRanchBuilding1(this.Id, buildings[0].Id);
|
||||
else
|
||||
Database.SetRanchBuilding1(this.Id, 0);
|
||||
if (buildings[1] != null)
|
||||
Database.SetRanchBuilding2(this.Id, buildings[1].Id);
|
||||
else
|
||||
Database.SetRanchBuilding2(this.Id, 0);
|
||||
if (buildings[2] != null)
|
||||
Database.SetRanchBuilding3(this.Id, buildings[2].Id);
|
||||
else
|
||||
Database.SetRanchBuilding3(this.Id, 0);
|
||||
if (buildings[3] != null)
|
||||
Database.SetRanchBuilding4(this.Id, buildings[3].Id);
|
||||
else
|
||||
Database.SetRanchBuilding4(this.Id, 0);
|
||||
if (buildings[4] != null)
|
||||
Database.SetRanchBuilding5(this.Id, buildings[4].Id);
|
||||
else
|
||||
Database.SetRanchBuilding5(this.Id, 0);
|
||||
if (buildings[5] != null)
|
||||
Database.SetRanchBuilding6(this.Id, buildings[5].Id);
|
||||
else
|
||||
Database.SetRanchBuilding6(this.Id, 0);
|
||||
if (buildings[6] != null)
|
||||
Database.SetRanchBuilding7(this.Id, buildings[6].Id);
|
||||
else
|
||||
Database.SetRanchBuilding7(this.Id, 0);
|
||||
if (buildings[7] != null)
|
||||
Database.SetRanchBuilding8(this.Id, buildings[7].Id);
|
||||
else
|
||||
Database.SetRanchBuilding8(this.Id, 0);
|
||||
if (buildings[8] != null)
|
||||
Database.SetRanchBuilding9(this.Id, buildings[8].Id);
|
||||
else
|
||||
Database.SetRanchBuilding9(this.Id, 0);
|
||||
if (buildings[9] != null)
|
||||
Database.SetRanchBuilding10(this.Id, buildings[9].Id);
|
||||
else
|
||||
Database.SetRanchBuilding10(this.Id, 0);
|
||||
if (buildings[10] != null)
|
||||
Database.SetRanchBuilding11(this.Id, buildings[10].Id);
|
||||
else
|
||||
Database.SetRanchBuilding11(this.Id, 0);
|
||||
if (buildings[11] != null)
|
||||
Database.SetRanchBuilding12(this.Id, buildings[11].Id);
|
||||
else
|
||||
Database.SetRanchBuilding12(this.Id, 0);
|
||||
if (buildings[12] != null)
|
||||
Database.SetRanchBuilding13(this.Id, buildings[12].Id);
|
||||
else
|
||||
Database.SetRanchBuilding13(this.Id, 0);
|
||||
if (buildings[13] != null)
|
||||
Database.SetRanchBuilding14(this.Id, buildings[13].Id);
|
||||
else
|
||||
Database.SetRanchBuilding14(this.Id, 0);
|
||||
if (buildings[14] != null)
|
||||
Database.SetRanchBuilding15(this.Id, buildings[14].Id);
|
||||
else
|
||||
Database.SetRanchBuilding15(this.Id, 0);
|
||||
if (buildings[15] != null)
|
||||
Database.SetRanchBuilding16(this.Id, buildings[15].Id);
|
||||
else
|
||||
Database.SetRanchBuilding16(this.Id, 0);
|
||||
}
|
||||
public RanchBuilding GetBuilding(int buildingId)
|
||||
{
|
||||
if (buildingId < 0)
|
||||
return null;
|
||||
|
||||
if (buildingId >= buildings.Length)
|
||||
return null;
|
||||
|
||||
return buildings[buildingId];
|
||||
}
|
||||
public void SetBuilding(int buildingId, RanchBuilding value)
|
||||
{
|
||||
buildings[buildingId] = value;
|
||||
updateBuildings();
|
||||
}
|
||||
|
||||
|
||||
public string GetSwf(bool mine)
|
||||
{
|
||||
string swf = "ranchviewer.swf?H=" + (upgradedLevel+1).ToString();
|
||||
for(int i = 0; i < buildings.Length; i++)
|
||||
{
|
||||
swf += "&B" + (i+1).ToString() + "=";
|
||||
if (buildings[i] != null)
|
||||
{
|
||||
swf += buildings[i].Id.ToString();
|
||||
}
|
||||
}
|
||||
if (mine)
|
||||
swf += "&MINE=1";
|
||||
return swf;
|
||||
}
|
||||
|
||||
|
||||
public Ranch(int x, int y, int id, int value)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
Id = id;
|
||||
Value = value;
|
||||
title = "";
|
||||
description = "";
|
||||
upgradedLevel = 0;
|
||||
ownerId = -1;
|
||||
investedMoney = 0;
|
||||
for (int i = 0; i < 16; i++)
|
||||
buildings[i] = null;
|
||||
bool owned = Database.IsRanchOwned(id);
|
||||
if (owned)
|
||||
{
|
||||
upgradedLevel = Database.GetRanchUpgradeLevel(id);
|
||||
title = Database.GetRanchTitle(id);
|
||||
description = Database.GetRanchDescription(id);
|
||||
ownerId = Database.GetRanchOwner(id);
|
||||
int b1 = Database.GetRanchBuilding1(id);
|
||||
int b2 = Database.GetRanchBuilding2(id);
|
||||
int b3 = Database.GetRanchBuilding3(id);
|
||||
int b4 = Database.GetRanchBuilding4(id);
|
||||
int b5 = Database.GetRanchBuilding5(id);
|
||||
int b6 = Database.GetRanchBuilding6(id);
|
||||
int b7 = Database.GetRanchBuilding7(id);
|
||||
int b8 = Database.GetRanchBuilding8(id);
|
||||
int b9 = Database.GetRanchBuilding9(id);
|
||||
int b10 = Database.GetRanchBuilding10(id);
|
||||
int b11 = Database.GetRanchBuilding11(id);
|
||||
int b12 = Database.GetRanchBuilding12(id);
|
||||
int b13 = Database.GetRanchBuilding13(id);
|
||||
int b14 = Database.GetRanchBuilding14(id);
|
||||
int b15 = Database.GetRanchBuilding15(id);
|
||||
int b16 = Database.GetRanchBuilding16(id);
|
||||
|
||||
if (RanchBuilding.RanchBuildingExists(b1))
|
||||
buildings[0] = RanchBuilding.GetRanchBuildingById(b1);
|
||||
if (RanchBuilding.RanchBuildingExists(b2))
|
||||
buildings[1] = RanchBuilding.GetRanchBuildingById(b2);
|
||||
if (RanchBuilding.RanchBuildingExists(b3))
|
||||
buildings[2] = RanchBuilding.GetRanchBuildingById(b3);
|
||||
if (RanchBuilding.RanchBuildingExists(b4))
|
||||
buildings[3] = RanchBuilding.GetRanchBuildingById(b4);
|
||||
if (RanchBuilding.RanchBuildingExists(b5))
|
||||
buildings[4] = RanchBuilding.GetRanchBuildingById(b5);
|
||||
if (RanchBuilding.RanchBuildingExists(b6))
|
||||
buildings[5] = RanchBuilding.GetRanchBuildingById(b6);
|
||||
if (RanchBuilding.RanchBuildingExists(b7))
|
||||
buildings[6] = RanchBuilding.GetRanchBuildingById(b7);
|
||||
if (RanchBuilding.RanchBuildingExists(b8))
|
||||
buildings[7] = RanchBuilding.GetRanchBuildingById(b8);
|
||||
if (RanchBuilding.RanchBuildingExists(b9))
|
||||
buildings[8] = RanchBuilding.GetRanchBuildingById(b9);
|
||||
if (RanchBuilding.RanchBuildingExists(b10))
|
||||
buildings[9] = RanchBuilding.GetRanchBuildingById(b10);
|
||||
if (RanchBuilding.RanchBuildingExists(b11))
|
||||
buildings[10] = RanchBuilding.GetRanchBuildingById(b11);
|
||||
if (RanchBuilding.RanchBuildingExists(b12))
|
||||
buildings[11] = RanchBuilding.GetRanchBuildingById(b12);
|
||||
if (RanchBuilding.RanchBuildingExists(b13))
|
||||
buildings[12] = RanchBuilding.GetRanchBuildingById(b13);
|
||||
if (RanchBuilding.RanchBuildingExists(b14))
|
||||
buildings[13] = RanchBuilding.GetRanchBuildingById(b14);
|
||||
if (RanchBuilding.RanchBuildingExists(b15))
|
||||
buildings[14] = RanchBuilding.GetRanchBuildingById(b15);
|
||||
if (RanchBuilding.RanchBuildingExists(b16))
|
||||
buildings[15] = RanchBuilding.GetRanchBuildingById(b16);
|
||||
|
||||
|
||||
InvestedMoney = Database.GetRanchInvestment(id);
|
||||
}
|
||||
}
|
||||
|
||||
public RanchUpgrade GetRanchUpgrade()
|
||||
{
|
||||
return RanchUpgrade.GetRanchUpgradeById(this.upgradedLevel + 1);
|
||||
}
|
||||
public static bool IsRanchHere(int x, int y)
|
||||
{
|
||||
foreach (Ranch ranch in Ranches)
|
||||
{
|
||||
if (ranch.X == x && ranch.Y == y)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static bool RanchExists(int ranchId)
|
||||
{
|
||||
foreach (Ranch ranch in Ranches)
|
||||
{
|
||||
if (ranch.Id == ranchId)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static Ranch GetRanchById(int ranchId)
|
||||
{
|
||||
foreach (Ranch ranch in Ranches)
|
||||
{
|
||||
if (ranch.Id == ranchId)
|
||||
return ranch;
|
||||
}
|
||||
throw new KeyNotFoundException("No Ranch with id " + ranchId);
|
||||
}
|
||||
public static Ranch GetRanchAt(int x, int y)
|
||||
{
|
||||
foreach(Ranch ranch in Ranches)
|
||||
{
|
||||
if (ranch.X == x && ranch.Y == y)
|
||||
return ranch;
|
||||
}
|
||||
throw new KeyNotFoundException("No Ranch found at x" + x + " y" + y);
|
||||
}
|
||||
|
||||
public static bool GetOwnedRanch(int playerId)
|
||||
{
|
||||
foreach (Ranch ranch in Ranches)
|
||||
{
|
||||
if (ranch.OwnerId == playerId)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static Ranch GetRanchOwnedBy(int playerId)
|
||||
{
|
||||
foreach(Ranch ranch in Ranches)
|
||||
{
|
||||
if(ranch.OwnerId == playerId)
|
||||
{
|
||||
return ranch;
|
||||
}
|
||||
}
|
||||
throw new KeyNotFoundException("Player " + playerId + " does not own a ranch.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,7 +32,7 @@ namespace HISP.Game
|
|||
Database.CompleteRiddle(this.Id, user.Id);
|
||||
|
||||
byte[] riddleAnswerCorrectPacket = PacketBuilder.CreateChat(Messages.FormatRiddlerAnswerCorrect(this.Reason), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.LoggedinClient.SendPacket(riddleAnswerCorrectPacket);
|
||||
user.Client.SendPacket(riddleAnswerCorrectPacket);
|
||||
user.AddMoney(10000);
|
||||
|
||||
if(HasCompletedAllRiddles(user))
|
||||
|
@ -42,7 +42,7 @@ namespace HISP.Game
|
|||
public void AnswerFail(User user)
|
||||
{
|
||||
byte[] riddleIncorrect = PacketBuilder.CreateChat(Messages.RiddlerIncorrectAnswer, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.LoggedinClient.SendPacket(riddleIncorrect);
|
||||
user.Client.SendPacket(riddleIncorrect);
|
||||
}
|
||||
|
||||
public bool CheckAnswer(User user, string txt)
|
||||
|
|
|
@ -38,7 +38,7 @@ namespace HISP.Game.Services
|
|||
if(BidUser.HorseInventory.HorseList.Length >= BidUser.MaxHorses)
|
||||
{
|
||||
byte[] tooManyHorses = PacketBuilder.CreateChat(Messages.AuctionYouHaveTooManyHorses, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
BidUser.LoggedinClient.SendPacket(tooManyHorses);
|
||||
BidUser.Client.SendPacket(tooManyHorses);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -47,7 +47,7 @@ namespace HISP.Game.Services
|
|||
if(BidAmount >= MAX_BID)
|
||||
{
|
||||
byte[] maxBidReached = PacketBuilder.CreateChat(Messages.AuctionBidMax, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
BidUser.LoggedinClient.SendPacket(maxBidReached);
|
||||
BidUser.Client.SendPacket(maxBidReached);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -56,7 +56,7 @@ namespace HISP.Game.Services
|
|||
{
|
||||
|
||||
byte[] cantAffordBid = PacketBuilder.CreateChat(Messages.AuctionCantAffordBid, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
BidUser.LoggedinClient.SendPacket(cantAffordBid);
|
||||
BidUser.Client.SendPacket(cantAffordBid);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -78,7 +78,7 @@ namespace HISP.Game.Services
|
|||
if(entry.RandomId != AuctionItem.RandomId && entry.HighestBidder == BidUser.Id)
|
||||
{
|
||||
byte[] cantWinTooMuch = PacketBuilder.CreateChat(Messages.AuctionOnlyOneWinningBidAllowed, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
BidUser.LoggedinClient.SendPacket(cantWinTooMuch);
|
||||
BidUser.Client.SendPacket(cantWinTooMuch);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -92,7 +92,7 @@ namespace HISP.Game.Services
|
|||
{
|
||||
User oldBidder = GameServer.GetUserById(AuctionItem.HighestBidder);
|
||||
byte[] outbidMessage = PacketBuilder.CreateChat(Messages.FormatAuctionYourOutbidBy(BidUser.Username, AuctionItem.HighestBid), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
oldBidder.LoggedinClient.SendPacket(outbidMessage);
|
||||
oldBidder.Client.SendPacket(outbidMessage);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -105,7 +105,7 @@ namespace HISP.Game.Services
|
|||
}
|
||||
|
||||
byte[] bidPlacedMsg = PacketBuilder.CreateChat(yourBidRaisedTo, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
BidUser.LoggedinClient.SendPacket(bidPlacedMsg);
|
||||
BidUser.Client.SendPacket(bidPlacedMsg);
|
||||
|
||||
}
|
||||
|
||||
|
@ -152,7 +152,7 @@ namespace HISP.Game.Services
|
|||
User auctionRunner = GameServer.GetUserById(highestBidder);
|
||||
auctionRunner.HorseInventory.UnHide(Horse.RandomId);
|
||||
byte[] notSold = PacketBuilder.CreateChat(Messages.AuctionNoHorseBrought, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
auctionRunner.LoggedinClient.SendPacket(notSold);
|
||||
auctionRunner.Client.SendPacket(notSold);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -162,7 +162,7 @@ namespace HISP.Game.Services
|
|||
{
|
||||
User userWon = GameServer.GetUserById(highestBidder);
|
||||
byte[] wonAuction = PacketBuilder.CreateChat(Messages.FormatAuctionBroughtHorse(highestBid), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
userWon.LoggedinClient.SendPacket(wonAuction);
|
||||
userWon.Client.SendPacket(wonAuction);
|
||||
userWon.TakeMoney(highestBid);
|
||||
userWon.HorseInventory.AddHorse(Horse, false);
|
||||
}
|
||||
|
@ -175,7 +175,7 @@ namespace HISP.Game.Services
|
|||
{
|
||||
User userSold = GameServer.GetUserById(OwnerId);
|
||||
byte[] horseSold = PacketBuilder.CreateChat(Messages.FormatAuctionHorseSold(highestBid), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
userSold.LoggedinClient.SendPacket(horseSold);
|
||||
userSold.Client.SendPacket(horseSold);
|
||||
userSold.AddMoney(highestBid);
|
||||
userSold.HorseInventory.DeleteHorse(Horse, false);
|
||||
}
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace HISP.Game.Services
|
|||
if (Item.ItemIdExist(stock))
|
||||
this.Inventory.AddInfinity(Item.GetItemById(stock));
|
||||
else
|
||||
Logger.WarnPrint("Item ID: " + stock + " Does not exist.");
|
||||
Logger.WarnPrint("Item ID: " + stock + " doesn't exist, but shop " + id + " stocks it");
|
||||
}
|
||||
|
||||
ItemInstance[] instances = Database.GetShopInventory(this.Id);
|
||||
|
|
|
@ -156,7 +156,7 @@ namespace HISP.Game.SwfModules
|
|||
|
||||
foreach(int room in rooms)
|
||||
{
|
||||
Logger.InfoPrint("Loading poetry room: " + room.ToString());
|
||||
Logger.InfoPrint("Loading Poetry room: " + room.ToString());
|
||||
poetryRooms.Add(getPoetryRoom(room));
|
||||
if (!Database.LastPlayerExist("P" + room))
|
||||
Database.AddLastPlayer("P" + room, -1);
|
||||
|
|
|
@ -139,15 +139,15 @@ namespace HISP.Game
|
|||
Database.DeleteTreasure(this.RandomId);
|
||||
GenerateTreasure();
|
||||
|
||||
byte[] MovementPacket = PacketBuilder.CreateMovementPacket(user.X, user.Y, user.CharacterId, user.Facing, PacketBuilder.DIRECTION_TELEPORT, true);
|
||||
user.LoggedinClient.SendPacket(MovementPacket);
|
||||
byte[] MovementPacket = PacketBuilder.CreateMovement(user.X, user.Y, user.CharacterId, user.Facing, PacketBuilder.DIRECTION_TELEPORT, true);
|
||||
user.Client.SendPacket(MovementPacket);
|
||||
|
||||
user.AddMoney(Value);
|
||||
|
||||
if(this.Type == "BURIED")
|
||||
{
|
||||
byte[] treasureReceivedPacket = PacketBuilder.CreateChat(Messages.FormatPirateTreasure(this.Value), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.LoggedinClient.SendPacket(treasureReceivedPacket);
|
||||
user.Client.SendPacket(treasureReceivedPacket);
|
||||
user.TrackedItems.GetTrackedItem(Tracking.TrackableItem.PirateTreasure).Count++;
|
||||
|
||||
if(user.TrackedItems.GetTrackedItem(Tracking.TrackableItem.PirateTreasure).Count >= 10)
|
||||
|
@ -159,7 +159,7 @@ namespace HISP.Game
|
|||
else if(this.Type == "RAINBOW")
|
||||
{
|
||||
byte[] treasureReceivedPacket = PacketBuilder.CreateChat(Messages.FormatPotOfGold(this.Value), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
user.LoggedinClient.SendPacket(treasureReceivedPacket);
|
||||
user.Client.SendPacket(treasureReceivedPacket);
|
||||
|
||||
user.TrackedItems.GetTrackedItem(Tracking.TrackableItem.PotOfGold).Count++;
|
||||
|
||||
|
|
|
@ -86,8 +86,8 @@ namespace HISP.Game
|
|||
byte[] youHaveInvited = PacketBuilder.CreateChat(Messages.Format2PlayerYouInvited(inviting.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
byte[] yourInvited = PacketBuilder.CreateChat(Messages.Format2PlayerYourInvited(invitee.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
|
||||
Invitee.LoggedinClient.SendPacket(youHaveInvited);
|
||||
Inviting.LoggedinClient.SendPacket(yourInvited);
|
||||
Invitee.Client.SendPacket(youHaveInvited);
|
||||
Inviting.Client.SendPacket(yourInvited);
|
||||
|
||||
deleteTimer = new Timer(new TimerCallback(deleteTwoPlayer), null, 2 * 60 * 1000, 2 * 60 * 1000);
|
||||
|
||||
|
@ -119,15 +119,15 @@ namespace HISP.Game
|
|||
|
||||
private void update()
|
||||
{
|
||||
GameServer.UpdateArea(Invitee.LoggedinClient);
|
||||
GameServer.UpdateArea(Inviting.LoggedinClient);
|
||||
GameServer.UpdateArea(Invitee.Client);
|
||||
GameServer.UpdateArea(Inviting.Client);
|
||||
}
|
||||
private void updateOthers()
|
||||
{
|
||||
foreach(User user in this.Multiroom.JoinedUsers)
|
||||
if (IsPlayerInGame(user))
|
||||
if(user.Id != Invitee.Id && user.Id != Inviting.Id)
|
||||
GameServer.UpdateArea(user.LoggedinClient);
|
||||
GameServer.UpdateArea(user.Client);
|
||||
|
||||
}
|
||||
public void UpdateAll()
|
||||
|
@ -182,14 +182,14 @@ namespace HISP.Game
|
|||
byte[] startingUpGameInvitee = PacketBuilder.CreateChat(Messages.Format2PlayerStartingGame(Inviting.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
byte[] startingUpGameInvited = PacketBuilder.CreateChat(Messages.Format2PlayerStartingGame(Invitee.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
|
||||
Invitee.LoggedinClient.SendPacket(startingUpGameInvitee);
|
||||
Inviting.LoggedinClient.SendPacket(startingUpGameInvited);
|
||||
Invitee.Client.SendPacket(startingUpGameInvitee);
|
||||
Inviting.Client.SendPacket(startingUpGameInvited);
|
||||
|
||||
byte[] loadSwfInvitee = PacketBuilder.CreateSwfModule(buildSwf(2), PacketBuilder.PACKET_SWF_MODULE_FORCE);
|
||||
byte[] loadSwfInvited = PacketBuilder.CreateSwfModule(buildSwf(1), PacketBuilder.PACKET_SWF_MODULE_FORCE);
|
||||
|
||||
Invitee.LoggedinClient.SendPacket(loadSwfInvitee);
|
||||
Inviting.LoggedinClient.SendPacket(loadSwfInvited);
|
||||
Invitee.Client.SendPacket(loadSwfInvitee);
|
||||
Inviting.Client.SendPacket(loadSwfInvited);
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -207,13 +207,13 @@ namespace HISP.Game
|
|||
|
||||
if (userWhoClosed.Id == Inviting.Id)
|
||||
{
|
||||
Invitee.LoggedinClient.SendPacket(gameClosedByOther);
|
||||
Inviting.LoggedinClient.SendPacket(gameClosed);
|
||||
Invitee.Client.SendPacket(gameClosedByOther);
|
||||
Inviting.Client.SendPacket(gameClosed);
|
||||
}
|
||||
else if (userWhoClosed.Id == Invitee.Id)
|
||||
{
|
||||
Invitee.LoggedinClient.SendPacket(gameClosed);
|
||||
Inviting.LoggedinClient.SendPacket(gameClosedByOther);
|
||||
Invitee.Client.SendPacket(gameClosed);
|
||||
Inviting.Client.SendPacket(gameClosedByOther);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -74,7 +74,7 @@ namespace HISP.Game
|
|||
Database.SetWeather(Name, value);
|
||||
foreach(User user in GameServer.GetUsersInIsle(this,true,true))
|
||||
{
|
||||
GameServer.UpdateWorld(user.LoggedinClient);
|
||||
GameServer.UpdateWorld(user.Client);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -127,7 +127,7 @@ namespace HISP.Game
|
|||
Database.SetWeather(Name, value);
|
||||
foreach (User user in GameServer.GetUsersInTown(this, true, true))
|
||||
{
|
||||
GameServer.UpdateArea(user.LoggedinClient);
|
||||
GameServer.UpdateArea(user.Client);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -28,9 +28,9 @@
|
|||
</ContentWithTargetPath>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.Data.Sqlite" Version="6.0.7" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.1.11" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="Microsoft.Data.Sqlite" Version="7.0.4" />
|
||||
<PackageReference Include="MySqlConnector" Version="2.2.5" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
|
@ -42,7 +42,7 @@
|
|||
<GenerateBindingRedirectsOutputType>false</GenerateBindingRedirectsOutputType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<NoWin32Manifest>true</NoWin32Manifest>
|
||||
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
|
||||
|
@ -57,7 +57,13 @@
|
|||
<WarningLevel>3</WarningLevel>
|
||||
<NoWarn>1701;1702;2026;IL2026</NoWarn>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
|
||||
<TrimMode>partial</TrimMode>
|
||||
<EnableTrimAnalyzer>false</EnableTrimAnalyzer>
|
||||
<TrimmerRemoveSymbols>true</TrimmerRemoveSymbols>
|
||||
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|x86'">
|
||||
<RuntimeIdentifier>win-x86</RuntimeIdentifier>
|
||||
<Optimize>true</Optimize>
|
||||
|
|
|
@ -1,100 +1,100 @@
|
|||
using HISP.Server;
|
||||
using HISP.Server;
|
||||
using HISP.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace HISP.Player
|
||||
{
|
||||
public class Award
|
||||
{
|
||||
public struct AwardEntry
|
||||
{
|
||||
public int Id;
|
||||
public int Sort;
|
||||
public string Title;
|
||||
public int IconId;
|
||||
public int MoneyBonus;
|
||||
public string CompletionText;
|
||||
public string Description;
|
||||
}
|
||||
|
||||
public static AwardEntry[] GlobalAwardList;
|
||||
|
||||
public static AwardEntry GetAwardById(int id)
|
||||
{
|
||||
//99% fo the time this will work
|
||||
try
|
||||
{
|
||||
AwardEntry award = GlobalAwardList[id - 1];
|
||||
if (award.Id == id)
|
||||
return award;
|
||||
}
|
||||
catch (Exception) { };
|
||||
|
||||
// Incase it doesnt...
|
||||
foreach(AwardEntry award in GlobalAwardList)
|
||||
{
|
||||
if (award.Id == id)
|
||||
return award;
|
||||
}
|
||||
|
||||
throw new KeyNotFoundException("Award ID " + id + " Does not exist.");
|
||||
}
|
||||
|
||||
|
||||
private ThreadSafeList<AwardEntry> awardsEarned;
|
||||
private User baseUser;
|
||||
public AwardEntry[] AwardsEarned
|
||||
{
|
||||
get
|
||||
{
|
||||
return awardsEarned.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasAward(AwardEntry award)
|
||||
{
|
||||
foreach(AwardEntry awardEntry in AwardsEarned)
|
||||
{
|
||||
if (awardEntry.Id == award.Id)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void AddAward(AwardEntry award,bool addToDatabase=true)
|
||||
{
|
||||
if (HasAward(award))
|
||||
return;
|
||||
|
||||
if (addToDatabase)
|
||||
{
|
||||
Database.AddAward(baseUser.Id, award.Id);
|
||||
|
||||
baseUser.AddMoney(award.MoneyBonus);
|
||||
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(award.CompletionText, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
baseUser.LoggedinClient.SendPacket(chatPacket);
|
||||
}
|
||||
|
||||
|
||||
awardsEarned.Add(award);
|
||||
}
|
||||
|
||||
public Award(User user)
|
||||
{
|
||||
baseUser = user;
|
||||
int[] awards = Database.GetAwards(user.Id);
|
||||
awardsEarned = new ThreadSafeList<AwardEntry>();
|
||||
|
||||
foreach (int awardid in awards)
|
||||
{
|
||||
AddAward(GetAwardById(awardid), false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace HISP.Player
|
||||
{
|
||||
public class Award
|
||||
{
|
||||
public struct AwardEntry
|
||||
{
|
||||
public int Id;
|
||||
public int Sort;
|
||||
public string Title;
|
||||
public int IconId;
|
||||
public int MoneyBonus;
|
||||
public string CompletionText;
|
||||
public string Description;
|
||||
}
|
||||
|
||||
public static AwardEntry[] GlobalAwardList;
|
||||
|
||||
public static AwardEntry GetAwardById(int id)
|
||||
{
|
||||
//99% fo the time this will work
|
||||
try
|
||||
{
|
||||
AwardEntry award = GlobalAwardList[id - 1];
|
||||
if (award.Id == id)
|
||||
return award;
|
||||
}
|
||||
catch (Exception) { };
|
||||
|
||||
// Incase it doesnt...
|
||||
foreach(AwardEntry award in GlobalAwardList)
|
||||
{
|
||||
if (award.Id == id)
|
||||
return award;
|
||||
}
|
||||
|
||||
throw new KeyNotFoundException("Award ID " + id + " Does not exist.");
|
||||
}
|
||||
|
||||
|
||||
private ThreadSafeList<AwardEntry> awardsEarned;
|
||||
private User baseUser;
|
||||
public AwardEntry[] AwardsEarned
|
||||
{
|
||||
get
|
||||
{
|
||||
return awardsEarned.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasAward(AwardEntry award)
|
||||
{
|
||||
foreach(AwardEntry awardEntry in AwardsEarned)
|
||||
{
|
||||
if (awardEntry.Id == award.Id)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void AddAward(AwardEntry award,bool addToDatabase=true)
|
||||
{
|
||||
if (HasAward(award))
|
||||
return;
|
||||
|
||||
if (addToDatabase)
|
||||
{
|
||||
Database.AddAward(baseUser.Id, award.Id);
|
||||
|
||||
baseUser.AddMoney(award.MoneyBonus);
|
||||
|
||||
byte[] chatPacket = PacketBuilder.CreateChat(award.CompletionText, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
baseUser.Client.SendPacket(chatPacket);
|
||||
}
|
||||
|
||||
|
||||
awardsEarned.Add(award);
|
||||
}
|
||||
|
||||
public Award(User user)
|
||||
{
|
||||
baseUser = user;
|
||||
int[] awards = Database.GetAwards(user.Id);
|
||||
awardsEarned = new ThreadSafeList<AwardEntry>();
|
||||
|
||||
foreach (int awardid in awards)
|
||||
{
|
||||
AddAward(GetAwardById(awardid), false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -62,8 +62,8 @@ namespace HISP.Player
|
|||
|
||||
baseUser.Facing = direction + (onHorse * 5);
|
||||
|
||||
byte[] moveResponse = PacketBuilder.CreateMovementPacket(baseUser.X, baseUser.Y, baseUser.CharacterId, baseUser.Facing, PacketBuilder.DIRECTION_NONE, false);
|
||||
baseUser.LoggedinClient.SendPacket(moveResponse);
|
||||
byte[] moveResponse = PacketBuilder.CreateMovement(baseUser.X, baseUser.Y, baseUser.CharacterId, baseUser.Facing, PacketBuilder.DIRECTION_NONE, false);
|
||||
baseUser.Client.SendPacket(moveResponse);
|
||||
|
||||
GameServer.UpdateUserFacingAndLocation(baseUser);
|
||||
|
||||
|
|
|
@ -77,19 +77,19 @@ namespace HISP.Player
|
|||
if(baseUser.MuteBuddy)
|
||||
{
|
||||
byte[] cantFriend = PacketBuilder.CreateChat(Messages.CantSendBuddyRequestWhileMuted, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
baseUser.LoggedinClient.SendPacket(cantFriend);
|
||||
baseUser.Client.SendPacket(cantFriend);
|
||||
return;
|
||||
}
|
||||
else if(userToFriend.MuteBuddyRequests)
|
||||
{
|
||||
byte[] cantFriend = PacketBuilder.CreateChat(Messages.PlayerIgnoringAllBuddyRequests, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
baseUser.LoggedinClient.SendPacket(cantFriend);
|
||||
baseUser.Client.SendPacket(cantFriend);
|
||||
return;
|
||||
}
|
||||
else if(userToFriend.MutePlayer.IsUserMuted(userToFriend))
|
||||
{
|
||||
byte[] cantFriend = PacketBuilder.CreateChat(Messages.PlayerIgnoringYourBuddyRequests, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
baseUser.LoggedinClient.SendPacket(cantFriend);
|
||||
baseUser.Client.SendPacket(cantFriend);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -102,23 +102,23 @@ namespace HISP.Player
|
|||
byte[] nowFriendsMsg = PacketBuilder.CreateChat(Messages.FormatAddBuddyConfirmed(userToFriend.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
byte[] nowFriendsOther = PacketBuilder.CreateChat(Messages.FormatAddBuddyConfirmed(baseUser.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
|
||||
userToFriend.LoggedinClient.SendPacket(nowFriendsOther);
|
||||
baseUser.LoggedinClient.SendPacket(nowFriendsMsg);
|
||||
userToFriend.Client.SendPacket(nowFriendsOther);
|
||||
baseUser.Client.SendPacket(nowFriendsMsg);
|
||||
|
||||
if(!baseUser.MajorPriority)
|
||||
GameServer.UpdateArea(baseUser.LoggedinClient);
|
||||
GameServer.UpdateArea(baseUser.Client);
|
||||
|
||||
if (!userToFriend.MajorPriority)
|
||||
GameServer.UpdateArea(userToFriend.LoggedinClient);
|
||||
GameServer.UpdateArea(userToFriend.Client);
|
||||
}
|
||||
else
|
||||
{
|
||||
baseUser.PendingBuddyRequestTo = userToFriend;
|
||||
byte[] pendingMsg = PacketBuilder.CreateChat(Messages.AddBuddyPending, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
byte[] pendingMsgOther = PacketBuilder.CreateChat(Messages.FormatAddBuddyPendingOther(baseUser.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
baseUser.LoggedinClient.SendPacket(pendingMsg);
|
||||
baseUser.Client.SendPacket(pendingMsg);
|
||||
if(!userToFriend.MuteBuddyRequests && !userToFriend.MuteAll)
|
||||
userToFriend.LoggedinClient.SendPacket(pendingMsgOther);
|
||||
userToFriend.Client.SendPacket(pendingMsgOther);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -68,8 +68,8 @@ namespace HISP.Player
|
|||
}
|
||||
|
||||
byte[] rippedUpMessage = PacketBuilder.CreateChat(Messages.MailRippedMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
baseUser.LoggedinClient.SendPacket(rippedUpMessage);
|
||||
GameServer.UpdateInventory(baseUser.LoggedinClient);
|
||||
baseUser.Client.SendPacket(rippedUpMessage);
|
||||
GameServer.UpdateInventory(baseUser.Client);
|
||||
}
|
||||
|
||||
public void ReadAllMail()
|
||||
|
@ -87,7 +87,7 @@ namespace HISP.Player
|
|||
mails[i].Read = true;
|
||||
}
|
||||
|
||||
GameServer.UpdatePlayer(baseUser.LoggedinClient);
|
||||
GameServer.UpdatePlayer(baseUser.Client);
|
||||
}
|
||||
public void AddMail(Mail mailMessage)
|
||||
{
|
||||
|
|
|
@ -68,8 +68,8 @@ namespace HISP.Player
|
|||
OtherTrade.Trader.PendingTradeTo = 0;
|
||||
OtherTrade.Trader.TradingWith = null;
|
||||
|
||||
GameServer.UpdateArea(Trader.LoggedinClient);
|
||||
GameServer.UpdateArea(OtherTrade.Trader.LoggedinClient);
|
||||
GameServer.UpdateArea(Trader.Client);
|
||||
GameServer.UpdateArea(OtherTrade.Trader.Client);
|
||||
}
|
||||
|
||||
public bool Fail = false;
|
||||
|
@ -84,7 +84,7 @@ namespace HISP.Player
|
|||
if (MoneyOffered > 0 && OtherTrade.Trader.Money < 0)
|
||||
{
|
||||
byte[] otherNegativeMoneyNotAllowed = PacketBuilder.CreateChat(Messages.TradeOtherPlayerHasNegativeMoney, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
Trader.LoggedinClient.SendPacket(otherNegativeMoneyNotAllowed);
|
||||
Trader.Client.SendPacket(otherNegativeMoneyNotAllowed);
|
||||
Fail = true;
|
||||
OtherTrade.Fail = true;
|
||||
}
|
||||
|
@ -93,7 +93,7 @@ namespace HISP.Player
|
|||
if (OtherTrade.MoneyOffered > 0 && Trader.Money < 0)
|
||||
{
|
||||
byte[] negativeMoneyNotAllowed = PacketBuilder.CreateChat(Messages.TradeYouHaveNegativeMoney, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
Trader.LoggedinClient.SendPacket(negativeMoneyNotAllowed);
|
||||
Trader.Client.SendPacket(negativeMoneyNotAllowed);
|
||||
Fail = true;
|
||||
OtherTrade.Fail = true;
|
||||
}
|
||||
|
@ -102,7 +102,7 @@ namespace HISP.Player
|
|||
if (OtherTrade.Trader.Bids.Length > 0)
|
||||
{
|
||||
byte[] tradeNotAllowedWhileOtherBidding = PacketBuilder.CreateChat(Messages.TradeNotAllowedWhileOtherBidding, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
Trader.LoggedinClient.SendPacket(tradeNotAllowedWhileOtherBidding);
|
||||
Trader.Client.SendPacket(tradeNotAllowedWhileOtherBidding);
|
||||
Fail = true;
|
||||
OtherTrade.Fail = true;
|
||||
}
|
||||
|
@ -111,7 +111,7 @@ namespace HISP.Player
|
|||
if (Trader.Bids.Length > 0)
|
||||
{
|
||||
byte[] tradeNotAllowedWhileBidding = PacketBuilder.CreateChat(Messages.TradeNotAllowedWhileBidding, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
Trader.LoggedinClient.SendPacket(tradeNotAllowedWhileBidding);
|
||||
Trader.Client.SendPacket(tradeNotAllowedWhileBidding);
|
||||
Fail = true;
|
||||
OtherTrade.Fail = true;
|
||||
}
|
||||
|
@ -120,7 +120,7 @@ namespace HISP.Player
|
|||
if (MoneyOffered > 0 && OtherTrade.Trader.Money + MoneyOffered > 2100000000)
|
||||
{
|
||||
byte[] tradeOtherHasTooMuchMoney = PacketBuilder.CreateChat(Messages.TradeWillGiveOtherTooMuchMoney, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
Trader.LoggedinClient.SendPacket(tradeOtherHasTooMuchMoney);
|
||||
Trader.Client.SendPacket(tradeOtherHasTooMuchMoney);
|
||||
Fail = true;
|
||||
OtherTrade.Fail = true;
|
||||
}
|
||||
|
@ -129,7 +129,7 @@ namespace HISP.Player
|
|||
if (OtherTrade.MoneyOffered > 0 && Trader.Money + OtherTrade.MoneyOffered > 2100000000)
|
||||
{
|
||||
byte[] tradeYouHasTooMuchMoney = PacketBuilder.CreateChat(Messages.TradeWillGiveYouTooMuchMoney, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
Trader.LoggedinClient.SendPacket(tradeYouHasTooMuchMoney);
|
||||
Trader.Client.SendPacket(tradeYouHasTooMuchMoney);
|
||||
Fail = true;
|
||||
OtherTrade.Fail = true;
|
||||
}
|
||||
|
@ -143,7 +143,7 @@ namespace HISP.Player
|
|||
if (HorsesOffered.Length > 0 && OtherTrade.Trader.HorseInventory.HorseList.Length + HorsesOffered.Length > OtherTrade.Trader.MaxHorses)
|
||||
{
|
||||
byte[] tradeYouHaveTooManyHorses = PacketBuilder.CreateChat(Messages.TradeYouCantHandleMoreHorses, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
Trader.LoggedinClient.SendPacket(tradeYouHaveTooManyHorses);
|
||||
Trader.Client.SendPacket(tradeYouHaveTooManyHorses);
|
||||
Fail = true;
|
||||
OtherTrade.Fail = true;
|
||||
}
|
||||
|
@ -152,7 +152,7 @@ namespace HISP.Player
|
|||
if (OtherTrade.HorsesOffered.Length > 0 && Trader.HorseInventory.HorseList.Length + OtherTrade.HorsesOffered.Length > Trader.MaxHorses)
|
||||
{
|
||||
byte[] tradeYouHaveTooManyHorses = PacketBuilder.CreateChat(Messages.TradeYouCantHandleMoreHorses, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
Trader.LoggedinClient.SendPacket(tradeYouHaveTooManyHorses);
|
||||
Trader.Client.SendPacket(tradeYouHaveTooManyHorses);
|
||||
Fail = true;
|
||||
OtherTrade.Fail = true;
|
||||
}
|
||||
|
@ -171,7 +171,7 @@ namespace HISP.Player
|
|||
if (items.ItemInstances.Length + inst.Length > Item.MAX_STACK)
|
||||
{
|
||||
byte[] tradeTooManyItems = PacketBuilder.CreateChat(Messages.TradeYouCantCarryMoreItems, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
Trader.LoggedinClient.SendPacket(tradeTooManyItems);
|
||||
Trader.Client.SendPacket(tradeTooManyItems);
|
||||
Fail = true;
|
||||
OtherTrade.Fail = true;
|
||||
}
|
||||
|
@ -189,7 +189,7 @@ namespace HISP.Player
|
|||
if (items.ItemInstances.Length + inst.Length > Item.MAX_STACK)
|
||||
{
|
||||
byte[] tradeTooManyItems = PacketBuilder.CreateChat(Messages.TradeOtherCantCarryMoreItems, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
Trader.LoggedinClient.SendPacket(tradeTooManyItems);
|
||||
Trader.Client.SendPacket(tradeTooManyItems);
|
||||
Fail = true;
|
||||
OtherTrade.Fail = true;
|
||||
}
|
||||
|
@ -206,7 +206,7 @@ namespace HISP.Player
|
|||
|
||||
acceptTrade:;
|
||||
byte[] tradeAccepted = PacketBuilder.CreateChat(Messages.TradeAcceptedMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
Trader.LoggedinClient.SendPacket(tradeAccepted);
|
||||
Trader.Client.SendPacket(tradeAccepted);
|
||||
|
||||
// Transfer Money
|
||||
|
||||
|
@ -214,14 +214,14 @@ namespace HISP.Player
|
|||
{
|
||||
Trader.TakeMoney(MoneyOffered);
|
||||
byte[] tradeSpentMoney = PacketBuilder.CreateChat(Messages.FormatTradeYouSpent(MoneyOffered), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
Trader.LoggedinClient.SendPacket(tradeSpentMoney);
|
||||
Trader.Client.SendPacket(tradeSpentMoney);
|
||||
}
|
||||
|
||||
if(OtherTrade.MoneyOffered > 0)
|
||||
{
|
||||
Trader.AddMoney(OtherTrade.MoneyOffered);
|
||||
byte[] tradeReceivedMoney = PacketBuilder.CreateChat(Messages.FormatTradeYouReceived(OtherTrade.MoneyOffered), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
Trader.LoggedinClient.SendPacket(tradeReceivedMoney);
|
||||
Trader.Client.SendPacket(tradeReceivedMoney);
|
||||
}
|
||||
|
||||
foreach (HorseInstance inst in HorsesOffered) // Transfer Horses
|
||||
|
@ -236,7 +236,7 @@ namespace HISP.Player
|
|||
byte[] disMounted = PacketBuilder.CreateChat(Messages.TradeRiddenHorse, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
Trader.Facing %= 5;
|
||||
Trader.CurrentlyRidingHorse = null;
|
||||
Trader.LoggedinClient.SendPacket(disMounted);
|
||||
Trader.Client.SendPacket(disMounted);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -273,13 +273,13 @@ namespace HISP.Player
|
|||
public void InteruptTrade()
|
||||
{
|
||||
byte[] tradeCanceled = PacketBuilder.CreateChat(Messages.TradeCanceledInterupted, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
Trader.LoggedinClient.SendPacket(tradeCanceled);
|
||||
Trader.Client.SendPacket(tradeCanceled);
|
||||
endTrade();
|
||||
}
|
||||
public void AcceptTrade()
|
||||
{
|
||||
byte[] waitingForAccept = PacketBuilder.CreateChat(Messages.TradeWaitingForOthersToAcceptMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
Trader.LoggedinClient.SendPacket(waitingForAccept);
|
||||
Trader.Client.SendPacket(waitingForAccept);
|
||||
|
||||
if (OtherTrade.Stage == "ACCEPTED")
|
||||
{
|
||||
|
@ -292,18 +292,18 @@ namespace HISP.Player
|
|||
public void CancelTrade()
|
||||
{
|
||||
byte[] tradeCanceled = PacketBuilder.CreateChat(Messages.TradeCanceledByYouMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
Trader.LoggedinClient.SendPacket(tradeCanceled);
|
||||
Trader.Client.SendPacket(tradeCanceled);
|
||||
|
||||
byte[] tradeCanceledOther = PacketBuilder.CreateChat(Messages.FormatTradeCanceledByPlayer(Trader.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
OtherTrade.Trader.LoggedinClient.SendPacket(tradeCanceledOther);
|
||||
OtherTrade.Trader.Client.SendPacket(tradeCanceledOther);
|
||||
|
||||
endTrade();
|
||||
}
|
||||
public void CancelTradeMoved()
|
||||
{
|
||||
byte[] playerMoved = PacketBuilder.CreateChat(Messages.TradeCanceledBecuasePlayerMovedMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
|
||||
Trader.LoggedinClient.SendPacket(playerMoved);
|
||||
OtherTrade.Trader.LoggedinClient.SendPacket(playerMoved);
|
||||
Trader.Client.SendPacket(playerMoved);
|
||||
OtherTrade.Trader.Client.SendPacket(playerMoved);
|
||||
|
||||
endTrade();
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -30,8 +30,8 @@ using System.Runtime.InteropServices;
|
|||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
[assembly: AssemblyVersion("1.7.140.0")]
|
||||
[assembly: AssemblyFileVersion("1.7.140.0")]
|
||||
[assembly: AssemblyVersion("1.8.73.0")]
|
||||
[assembly: AssemblyFileVersion("1.8.73.0")]
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>Android</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
<PublishDir>bin\arm\Android\net7.0\android-arm\publish\</PublishDir>
|
||||
<PublishDir>bin\arm\Android\net8.0\android-arm\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>android-arm</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<!-- <PublishSingleFile>True</PublishSingleFile> -->
|
||||
|
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>Android</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\arm64\Android\net7.0\android-arm64\publish\</PublishDir>
|
||||
<PublishDir>bin\arm64\Android\net8.0\android-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>android-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<!-- <PublishSingleFile>False</PublishSingleFile> !-->
|
||||
|
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>Linux</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
<PublishDir>bin\x64\Linux\net7.0\linux-x64\publish\</PublishDir>
|
||||
<PublishDir>bin\x64\Linux\net8.0\linux-x64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>linux-x64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<!-- <PublishSingleFile>True</PublishSingleFile> -->
|
||||
|
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>Linux</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
<PublishDir>bin\ARM\Linux\net7.0\linux-arm\publish\</PublishDir>
|
||||
<PublishDir>bin\ARM\Linux\net8.0\linux-arm\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>linux-arm</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<!-- <PublishSingleFile>True</PublishSingleFile> -->
|
||||
|
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>Linux</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\ARM64\Linux\net7.0\linux-arm64\publish\</PublishDir>
|
||||
<PublishDir>bin\ARM64\Linux\net8.0\linux-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>linux-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<!-- <PublishSingleFile>True</PublishSingleFile> -->
|
||||
|
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>MacOS</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
<PublishDir>bin\x64\MacOS\net7.0\osx-x64\publish\</PublishDir>
|
||||
<PublishDir>bin\x64\MacOS\net8.0\osx-x64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>osx-x64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<!-- <PublishSingleFile>True</PublishSingleFile> -->
|
||||
|
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>MacOS</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\arm64\MacOS\net7.0\osx-arm64\publish\</PublishDir>
|
||||
<PublishDir>bin\arm64\MacOS\net8.0\osx-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>osx-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<!-- <PublishSingleFile>True</PublishSingleFile> -->
|
||||
|
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>Windows</Configuration>
|
||||
<Platform>x86</Platform>
|
||||
<PublishDir>bin\x86\Windows\net7.0\win-x86\publish\</PublishDir>
|
||||
<PublishDir>bin\x86\Windows\net8.0\win-x86\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>win-x86</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<!-- <PublishSingleFile>True</PublishSingleFile> -->
|
||||
|
|
|
@ -6,14 +6,14 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>Windows</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
<PublishDir>bin\x64\Windows\net7.0\win-x64\publish\</PublishDir>
|
||||
<PublishDir>bin\x64\Windows\net8.0\win-x64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<!-- <PublishSingleFile>True</PublishSingleFile> -->
|
||||
<PublishReadyToRun>True</PublishReadyToRun>
|
||||
<PublishTrimmed>True</PublishTrimmed>
|
||||
<!-- <PublishReadyToRun>True</PublishReadyToRun> -->
|
||||
<!-- <PublishTrimmed>True</PublishTrimmed> -->
|
||||
<DefineConstants>OS_WINDOWS;ARCH_X86_64</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>Windows</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
<PublishDir>bin\arm\Windows\net7.0\win-arm\publish\</PublishDir>
|
||||
<PublishDir>bin\arm\Windows\net8.0\win-arm\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>win-arm</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<!-- <PublishSingleFile>True</PublishSingleFile> -->
|
||||
|
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>Windows</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\arm64\Windows\net7.0\win-arm64\publish\</PublishDir>
|
||||
<PublishDir>bin\arm64\Windows\net8.0\win-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>win-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<!-- <PublishSingleFile>True</PublishSingleFile> -->
|
||||
|
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>iOS</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
<PublishDir>bin\arm\iOS\net7.0\ios-arm\publish\</PublishDir>
|
||||
<PublishDir>bin\arm\iOS\net8.0\ios-arm\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>ios-arm</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<!-- <PublishSingleFile>True</PublishSingleFile> -->
|
||||
|
|
|
@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
|
|||
<PropertyGroup>
|
||||
<Configuration>iOS</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
<PublishDir>bin\arm64\iOS\net7.0\ios-arm64\publish\</PublishDir>
|
||||
<PublishDir>bin\arm64\iOS\net8.0\ios-arm64\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RuntimeIdentifier>ios-arm64</RuntimeIdentifier>
|
||||
<SelfContained>True</SelfContained>
|
||||
<!-- <PublishSingleFile>False</PublishSingleFile> !-->
|
||||
|
|
|
@ -2,11 +2,15 @@
|
|||
# Horse Isle Server Configuration
|
||||
# =======================
|
||||
#
|
||||
# HISP was Created and Developed by SilicaAndPina
|
||||
# HISP was Created and Developed by Li / SilicaAndPina
|
||||
# However it is NOT COPYRIGHTED! This software is in the Public Domain!
|
||||
#
|
||||
# Ip address the server will bind to (default: 0.0.0.0 ALL INTERFACES)
|
||||
|
||||
# =======================
|
||||
# Network
|
||||
# =======================
|
||||
|
||||
# Ip address the server will bind to (default: 0.0.0.0 ALL INTERFACES)
|
||||
ip=0.0.0.0
|
||||
|
||||
# Port the server will bind to defaults: (on beta.horseisle.com: 12321, on pinto.horseisle.com: 443)
|
||||
|
@ -14,6 +18,15 @@ ip=0.0.0.0
|
|||
# running on the same port, so i prefer 12321.
|
||||
port=12321
|
||||
|
||||
# Listen for WebSockets as well as raw Flash XMLSocket Connection
|
||||
# If this feature is enabled, players can play Horse Isle
|
||||
# on HTML5 and WebAssembly with a fork of the Ruffle Flash Player Emulator
|
||||
enable_websocket=true
|
||||
|
||||
# =======================
|
||||
# Database
|
||||
# =======================
|
||||
|
||||
# MariaDB Database Information
|
||||
# For best performance, the database should be hosted on the SAME MACHINE as the HISP server.
|
||||
# Or atleast, on a local network.
|
||||
|
@ -26,16 +39,6 @@ db_port=3306
|
|||
# Connect to a sqllite database instead of a sql server.
|
||||
sql_lite=false
|
||||
|
||||
# File that contains the map tile data
|
||||
# the default was downloaded from the original server
|
||||
map=HI1.MAP
|
||||
|
||||
# This folder contains all definitions in the game
|
||||
# such as items, horses. and quest data.
|
||||
# NOTE: This can be a folder or a file.
|
||||
gamedata=gamedata
|
||||
|
||||
|
||||
# =======================
|
||||
# Security
|
||||
# =======================
|
||||
|
@ -71,6 +74,15 @@ enable_spam_filter=true
|
|||
# Misc Settings.
|
||||
# =======================
|
||||
|
||||
# File that contains the map tile data
|
||||
# the default was downloaded from the original server
|
||||
map=HI1.MAP
|
||||
|
||||
# This folder contains all definitions in the game
|
||||
# such as items, horses. and quest data.
|
||||
# NOTE: This can be a folder or a file.
|
||||
gamedata=gamedata
|
||||
|
||||
# Should the server consider all users "Subscribers"
|
||||
# (warning: makes ranches be in use forever.)
|
||||
all_users_subscribed=false
|
||||
|
|
|
@ -1,88 +1,141 @@
|
|||
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Linq;
|
||||
|
||||
using HISP.Server;
|
||||
|
||||
namespace HISP.Security
|
||||
{
|
||||
public class Authentication
|
||||
{
|
||||
public static string DecryptLogin(string encpass)
|
||||
{
|
||||
string decrypt = "";
|
||||
string ROTPOOL = "bl7Jgk61IZdnY mfDN5zjM2XLqTCty4WSEoKR3BFVQsaUhHOAx0rPwp9uc8iGve";
|
||||
string POSPOOL = "DQc3uxiGsKZatMmOS5qYveN71zoPTk8yU0H2w9VjprBXWn l4FJd6IRbhgACfEL";
|
||||
string ROTPOOL2 = "evGi8cu9pwPr0xAOHhUasQVFB3RKoESW4ytCTqLX2Mjz5NDfm YndZI16kgJ7lb";
|
||||
|
||||
|
||||
int i = 0;
|
||||
int ii = 0;
|
||||
while (i < encpass.Length)
|
||||
{
|
||||
int ROT = ROTPOOL.IndexOf(encpass[i].ToString());
|
||||
int POS = POSPOOL.IndexOf(encpass[i + 1].ToString());
|
||||
POS -= (ROT + ii);
|
||||
if (POS < 0)
|
||||
{
|
||||
POS = (POS / -1) - 1;
|
||||
|
||||
while (POS >= ROTPOOL.Length)
|
||||
{
|
||||
POS -= ROTPOOL.Length;
|
||||
}
|
||||
|
||||
decrypt += ROTPOOL2[POS];
|
||||
}
|
||||
else
|
||||
{
|
||||
while (POS >= ROTPOOL.Length)
|
||||
{
|
||||
POS -= ROTPOOL.Length;
|
||||
}
|
||||
|
||||
decrypt += ROTPOOL[POS];
|
||||
}
|
||||
|
||||
i += 2;
|
||||
ii += 1;
|
||||
}
|
||||
return decrypt.Replace(" ", "");
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static byte[] HashAndSalt(string plaintext, byte[] salt)
|
||||
{
|
||||
byte[] plaintextBytes = Encoding.UTF8.GetBytes(plaintext);
|
||||
|
||||
SHA512 sha512 = SHA512.Create();
|
||||
byte[] hash = sha512.ComputeHash(plaintextBytes);
|
||||
|
||||
for (int i = 0; i < hash.Length; i++)
|
||||
{
|
||||
hash[i] ^= salt[i];
|
||||
}
|
||||
|
||||
byte[] finalHash = sha512.ComputeHash(hash);
|
||||
|
||||
return finalHash;
|
||||
}
|
||||
|
||||
public static bool CheckPassword(string username, string password)
|
||||
{
|
||||
if(Database.CheckUserExist(username))
|
||||
{
|
||||
byte[] expectedPassword = Database.GetPasswordHash(username);
|
||||
byte[] salt = Database.GetPasswordSalt(username);
|
||||
byte[] hashedPassword = HashAndSalt(password, salt);
|
||||
|
||||
if (Enumerable.SequenceEqual(expectedPassword, hashedPassword))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Linq;
|
||||
|
||||
using HISP.Server;
|
||||
using System;
|
||||
using HISP.Util;
|
||||
|
||||
namespace HISP.Security
|
||||
{
|
||||
public class Authentication
|
||||
{
|
||||
|
||||
public const string ROTPOOL = "bl7Jgk61IZdnY mfDN5zjM2XLqTCty4WSEoKR3BFVQsaUhHOAx0rPwp9uc8iGve";
|
||||
public const string POSPOOL = "DQc3uxiGsKZatMmOS5qYveN71zoPTk8yU0H2w9VjprBXWn l4FJd6IRbhgACfEL";
|
||||
|
||||
public static string EncryptLogin(string plainpass)
|
||||
{
|
||||
string encrypt = "";
|
||||
|
||||
int i = 0;
|
||||
while (i < plainpass.Length)
|
||||
{
|
||||
int rotation = GameServer.RandomNumberGenerator.Next(0, ROTPOOL.Length);
|
||||
int position = ROTPOOL.IndexOf(plainpass[i]);
|
||||
|
||||
position = position + (rotation + i);
|
||||
while (position >= ROTPOOL.Length)
|
||||
position -= ROTPOOL.Length;
|
||||
encrypt += ROTPOOL[rotation];
|
||||
encrypt += POSPOOL[position];
|
||||
|
||||
i++;
|
||||
}
|
||||
return encrypt;
|
||||
|
||||
}
|
||||
public static string DecryptLogin(string encpass)
|
||||
{
|
||||
string decrypt = "";
|
||||
|
||||
int i = 0;
|
||||
int rotationCycle = 0;
|
||||
while (i < encpass.Length)
|
||||
{
|
||||
int rotation = ROTPOOL.IndexOf(encpass[i].ToString());
|
||||
int position = POSPOOL.IndexOf(encpass[i + 1].ToString());
|
||||
position -= (rotation + rotationCycle);
|
||||
if (position < 0)
|
||||
{
|
||||
position = (position / -1) - 1;
|
||||
|
||||
while (position >= ROTPOOL.Length)
|
||||
position -= ROTPOOL.Length;
|
||||
|
||||
decrypt += Helper.ReverseString(ROTPOOL)[position];
|
||||
}
|
||||
else
|
||||
{
|
||||
while (position >= ROTPOOL.Length)
|
||||
position -= ROTPOOL.Length;
|
||||
|
||||
decrypt += ROTPOOL[position];
|
||||
}
|
||||
|
||||
i += 2;
|
||||
rotationCycle++;
|
||||
}
|
||||
return decrypt.Replace(" ", "");
|
||||
}
|
||||
|
||||
public static byte[] Sha1Digest(byte[] message)
|
||||
{
|
||||
using (SHA1 sha1 = SHA1.Create())
|
||||
return sha1.ComputeHash(message);
|
||||
}
|
||||
|
||||
|
||||
public static byte[] Sha512Digest(byte[] message)
|
||||
{
|
||||
using (SHA512 sha512 = SHA512.Create())
|
||||
return sha512.ComputeHash(message);
|
||||
}
|
||||
|
||||
public static byte[] XorBytes(byte[] plaintext, byte[] key)
|
||||
{
|
||||
int length = Math.Min(plaintext.Length, key.Length);
|
||||
|
||||
byte[] ciphertext = new byte[length];
|
||||
for(int i = 0; i < length; i++)
|
||||
ciphertext[i] = Convert.ToByte(plaintext[i] ^ key[i]);
|
||||
|
||||
return ciphertext;
|
||||
}
|
||||
|
||||
public static byte[] HashAndSalt(string plaintext, byte[] salt)
|
||||
{
|
||||
byte[] plaintextBytes = Encoding.UTF8.GetBytes(plaintext);
|
||||
|
||||
byte[] hash = Sha512Digest(plaintextBytes);
|
||||
byte[] saltedHash = XorBytes(hash, salt);
|
||||
byte[] finalHash = Sha512Digest(saltedHash);
|
||||
|
||||
return finalHash;
|
||||
}
|
||||
|
||||
public static bool CheckPassword(string username, string password)
|
||||
{
|
||||
if(Database.CheckUserExist(username))
|
||||
{
|
||||
byte[] expectedPassword = Database.GetPasswordHash(username);
|
||||
byte[] salt = Database.GetPasswordSalt(username);
|
||||
byte[] hashedPassword = HashAndSalt(password, salt);
|
||||
|
||||
if (Enumerable.SequenceEqual(expectedPassword, hashedPassword))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static int CreateAccount(string username, string password, string gender, bool admin, bool moderator)
|
||||
{
|
||||
// Get a free user id
|
||||
int userId = Database.GetNextFreeUserId();
|
||||
|
||||
// Generate salt value
|
||||
byte[] salt = new byte[64];
|
||||
GameServer.RandomNumberGenerator.NextBytes(salt);
|
||||
string saltText = BitConverter.ToString(salt).Replace("-", "");
|
||||
string hashsalt = BitConverter.ToString(Authentication.HashAndSalt(password, salt)).Replace("-", "");
|
||||
|
||||
// Add user to database
|
||||
Database.CreateUser(userId, username, hashsalt, saltText, gender, admin, moderator);
|
||||
|
||||
return userId;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,24 +5,14 @@ namespace HISP.Security
|
|||
{
|
||||
public class CrossDomainPolicy
|
||||
{
|
||||
public static byte[] GetPolicy()
|
||||
public static byte[] GetPolicyFile()
|
||||
{
|
||||
if (!File.Exists(ConfigReader.CrossDomainPolicyFile)) {
|
||||
Logger.InfoPrint("Cross-Domain-Policy file not found, using default");
|
||||
File.WriteAllText(ConfigReader.CrossDomainPolicyFile, Resources.DefaultCrossDomain);
|
||||
}
|
||||
|
||||
|
||||
MemoryStream ms = new MemoryStream();
|
||||
}
|
||||
byte[] policyFileBytes = File.ReadAllBytes(ConfigReader.CrossDomainPolicyFile);
|
||||
ms.Write(policyFileBytes, 0x00, policyFileBytes.Length);
|
||||
ms.WriteByte(0x00);
|
||||
|
||||
ms.Seek(0x00, SeekOrigin.Begin);
|
||||
byte[] policyFileData = ms.ToArray();
|
||||
ms.Close();
|
||||
|
||||
return policyFileData;
|
||||
return policyFileBytes;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,27 +1,27 @@
|
|||
using System.Threading;
|
||||
|
||||
namespace HISP.Security
|
||||
{
|
||||
public class RandomID
|
||||
{
|
||||
private static Mutex rndmIdMutex = new Mutex();
|
||||
private static int prevId = 0;
|
||||
public static int NextRandomId(int randomId=-1)
|
||||
{
|
||||
int rndmId = 0;
|
||||
rndmIdMutex.WaitOne();
|
||||
|
||||
if (randomId == -1)
|
||||
rndmId = prevId+1;
|
||||
else
|
||||
rndmId = randomId;
|
||||
|
||||
if (rndmId >= prevId)
|
||||
namespace HISP.Security
|
||||
{
|
||||
public class RandomID
|
||||
{
|
||||
private static Mutex rndmIdMutex = new Mutex();
|
||||
private static int prevId = 0;
|
||||
public static int NextRandomId(int randomId=-1)
|
||||
{
|
||||
int rndmId = 0;
|
||||
rndmIdMutex.WaitOne();
|
||||
|
||||
if (randomId == -1)
|
||||
rndmId = prevId+1;
|
||||
else
|
||||
rndmId = randomId;
|
||||
|
||||
if (rndmId >= prevId)
|
||||
prevId = rndmId;
|
||||
|
||||
rndmIdMutex.ReleaseMutex();
|
||||
|
||||
return rndmId;
|
||||
}
|
||||
}
|
||||
}
|
||||
rndmIdMutex.ReleaseMutex();
|
||||
|
||||
return rndmId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,141 +1,142 @@
|
|||
using HISP.Properties;
|
||||
using System.IO;
|
||||
|
||||
namespace HISP.Server
|
||||
{
|
||||
|
||||
public class ConfigReader
|
||||
{
|
||||
public static int Port = 12321;
|
||||
public static string BindIP = "0.0.0.0";
|
||||
|
||||
public static string DatabaseIP = "127.0.0.1";
|
||||
public static string DatabaseName = "game1";
|
||||
public static string DatabaseUsername = "root";
|
||||
public static string DatabasePassword = "test123";
|
||||
|
||||
public static int DatabasePort = 3306;
|
||||
public static int IntrestRate = 3333;
|
||||
public static string Motd = "April 11, 2020. New breed, Camarillo White Horse. Two new quests.";
|
||||
public static string MapFile = "HI1.MAP";
|
||||
public static string GameData = "gamedata.json";
|
||||
public static string CrossDomainPolicyFile = "CrossDomainPolicy.xml";
|
||||
|
||||
public static string ModsFolder = "mods";
|
||||
public static int LogLevel = 4;
|
||||
|
||||
public static bool SqlLite = false;
|
||||
public static bool EnableSpamFilter = true;
|
||||
public static bool AllUsersSubbed = false;
|
||||
public static bool FixOfficalBugs = false;
|
||||
public static bool EnableSwearFilter = true;
|
||||
public static bool EnableCorrections = true;
|
||||
public static bool EnableNonViolations = true;
|
||||
|
||||
public static string ConfigurationFileName = "server.properties";
|
||||
public static void OpenConfig()
|
||||
{
|
||||
if (!File.Exists(ConfigurationFileName))
|
||||
{
|
||||
Logger.WarnPrint(ConfigurationFileName+" not found! writing default.");
|
||||
File.WriteAllText(ConfigurationFileName, Resources.DefaultServerProperties);
|
||||
Logger.WarnPrint("! Its very likely database connection will fail...");
|
||||
}
|
||||
|
||||
string[] configFile = File.ReadAllLines(ConfigurationFileName);
|
||||
foreach (string setting in configFile)
|
||||
{
|
||||
/*
|
||||
* Avoid crashing.
|
||||
*/
|
||||
if (setting.Length < 1)
|
||||
continue;
|
||||
if (setting[0] == '#')
|
||||
continue;
|
||||
if (!setting.Contains("="))
|
||||
continue;
|
||||
|
||||
string[] dataPair = setting.Split('=');
|
||||
|
||||
string key = dataPair[0];
|
||||
string data = dataPair[1];
|
||||
/*
|
||||
* Parse configuration file
|
||||
*/
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case "port":
|
||||
Port = int.Parse(data);
|
||||
break;
|
||||
case "ip":
|
||||
BindIP = data;
|
||||
break;
|
||||
case "db_ip":
|
||||
DatabaseIP = data;
|
||||
break;
|
||||
case "db_username":
|
||||
DatabaseUsername = data;
|
||||
break;
|
||||
case "db_password":
|
||||
DatabasePassword = data;
|
||||
break;
|
||||
case "db_name":
|
||||
DatabaseName = data;
|
||||
break;
|
||||
case "db_port":
|
||||
DatabasePort = int.Parse(data);
|
||||
break;
|
||||
case "map":
|
||||
MapFile = data;
|
||||
break;
|
||||
case "motd":
|
||||
Motd = data;
|
||||
break;
|
||||
case "gamedata":
|
||||
GameData = data;
|
||||
break;
|
||||
case "crossdomain":
|
||||
CrossDomainPolicyFile = data;
|
||||
break;
|
||||
case "all_users_subscribed":
|
||||
AllUsersSubbed = data == "true";
|
||||
break;
|
||||
case "enable_corrections":
|
||||
EnableCorrections = data == "true";
|
||||
break;
|
||||
case "sql_lite":
|
||||
SqlLite = data == "true";
|
||||
break;
|
||||
case "enable_non_violation_check":
|
||||
EnableNonViolations = data == "true";
|
||||
break;
|
||||
case "enable_spam_filter":
|
||||
EnableSpamFilter = data == "true";
|
||||
break;
|
||||
case "fix_offical_bugs":
|
||||
FixOfficalBugs = data == "true";
|
||||
break;
|
||||
case "enable_word_filter":
|
||||
EnableSwearFilter = data == "true";
|
||||
using HISP.Properties;
|
||||
using System.IO;
|
||||
|
||||
namespace HISP.Server
|
||||
{
|
||||
|
||||
public class ConfigReader
|
||||
{
|
||||
public static int Port = 12321;
|
||||
public static string BindIP = "0.0.0.0";
|
||||
|
||||
public static string DatabaseIP = "127.0.0.1";
|
||||
public static string DatabaseName = "game1";
|
||||
public static string DatabaseUsername = "root";
|
||||
public static string DatabasePassword = "test123";
|
||||
|
||||
public static int DatabasePort = 3306;
|
||||
public static int IntrestRate = 3333;
|
||||
public static string Motd = "April 11, 2020. New breed, Camarillo White Horse. Two new quests.";
|
||||
public static string MapFile = "HI1.MAP";
|
||||
public static string GameData = "gamedata.json";
|
||||
public static string CrossDomainPolicyFile = "CrossDomainPolicy.xml";
|
||||
|
||||
public static int LogLevel = 4;
|
||||
|
||||
public static bool SqlLite = false;
|
||||
public static bool EnableSpamFilter = true;
|
||||
public static bool AllUsersSubbed = false;
|
||||
public static bool FixOfficalBugs = false;
|
||||
public static bool EnableSwearFilter = true;
|
||||
public static bool EnableCorrections = true;
|
||||
public static bool EnableNonViolations = true;
|
||||
|
||||
public static bool EnableWebSocket = true;
|
||||
|
||||
public static string ConfigurationFileName = "server.properties";
|
||||
public static void OpenConfig()
|
||||
{
|
||||
if (!File.Exists(ConfigurationFileName))
|
||||
{
|
||||
Logger.WarnPrint(ConfigurationFileName+" not found! writing default.");
|
||||
File.WriteAllText(ConfigurationFileName, Resources.DefaultServerProperties);
|
||||
Logger.WarnPrint("! Its very likely database connection will fail...");
|
||||
}
|
||||
|
||||
string[] configFile = File.ReadAllLines(ConfigurationFileName);
|
||||
foreach (string setting in configFile)
|
||||
{
|
||||
/*
|
||||
* Avoid crashing.
|
||||
*/
|
||||
if (setting.Length < 1)
|
||||
continue;
|
||||
if (setting[0] == '#')
|
||||
continue;
|
||||
if (!setting.Contains("="))
|
||||
continue;
|
||||
|
||||
string[] dataPair = setting.Split('=');
|
||||
|
||||
string key = dataPair[0];
|
||||
string data = dataPair[1];
|
||||
/*
|
||||
* Parse configuration file
|
||||
*/
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case "port":
|
||||
Port = int.Parse(data);
|
||||
break;
|
||||
case "mods_folder":
|
||||
ModsFolder = data;
|
||||
break;
|
||||
case "intrest_rate":
|
||||
IntrestRate = int.Parse(data);
|
||||
break;
|
||||
case "log_level":
|
||||
LogLevel = int.Parse(data);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
case "ip":
|
||||
BindIP = data;
|
||||
break;
|
||||
case "db_ip":
|
||||
DatabaseIP = data;
|
||||
break;
|
||||
case "db_username":
|
||||
DatabaseUsername = data;
|
||||
break;
|
||||
case "db_password":
|
||||
DatabasePassword = data;
|
||||
break;
|
||||
case "db_name":
|
||||
DatabaseName = data;
|
||||
break;
|
||||
case "db_port":
|
||||
DatabasePort = int.Parse(data);
|
||||
break;
|
||||
case "map":
|
||||
MapFile = data;
|
||||
break;
|
||||
case "motd":
|
||||
Motd = data;
|
||||
break;
|
||||
case "gamedata":
|
||||
GameData = data;
|
||||
break;
|
||||
case "crossdomain":
|
||||
CrossDomainPolicyFile = data;
|
||||
break;
|
||||
case "all_users_subscribed":
|
||||
AllUsersSubbed = (data == "true");
|
||||
break;
|
||||
case "enable_corrections":
|
||||
EnableCorrections = (data == "true");
|
||||
break;
|
||||
case "sql_lite":
|
||||
SqlLite = (data == "true");
|
||||
break;
|
||||
case "enable_non_violation_check":
|
||||
EnableNonViolations = (data == "true");
|
||||
break;
|
||||
case "enable_spam_filter":
|
||||
EnableSpamFilter = (data == "true");
|
||||
break;
|
||||
case "enable_websocket":
|
||||
EnableWebSocket = (data == "true");
|
||||
break;
|
||||
case "fix_offical_bugs":
|
||||
FixOfficalBugs = (data == "true");
|
||||
break;
|
||||
case "enable_word_filter":
|
||||
EnableSwearFilter = (data == "true");
|
||||
break;
|
||||
case "intrest_rate":
|
||||
IntrestRate = int.Parse(data);
|
||||
break;
|
||||
case "log_level":
|
||||
LogLevel = int.Parse(data);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -39,7 +39,6 @@ namespace HISP.Server
|
|||
Database.TryExecuteSqlQuery("UPDATE World SET LastLoadedInVersion=\"v1.7.20\";");
|
||||
}
|
||||
|
||||
|
||||
public static void FixUpDb()
|
||||
{
|
||||
string lastVersionStr = Database.GetLastLoadedVersion();
|
||||
|
|
|
@ -3545,8 +3545,6 @@ namespace HISP.Server
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static void SetJewelrySlot1(int playerId, int itemId)
|
||||
{
|
||||
using (DbConnection db = connectDb())
|
||||
|
@ -4128,7 +4126,41 @@ namespace HISP.Server
|
|||
return subscribedUntil;
|
||||
}
|
||||
}
|
||||
public static bool IsUserAdmin(int playerId)
|
||||
|
||||
public static void SetUserSubscriptionStatus(int playerId, int subscribedUntil)
|
||||
{
|
||||
using (DbConnection db = connectDb())
|
||||
{
|
||||
db.Open();
|
||||
DbCommand sqlCommand = db.CreateCommand();
|
||||
|
||||
sqlCommand.CommandText = "UPDATE UserExt SET SubscribedUntil=@subscribedUntil WHERE Id=@playerId";
|
||||
addWithValue(sqlCommand, "@subscribedUntil", subscribedUntil);
|
||||
addWithValue(sqlCommand, "@playerId", playerId);
|
||||
sqlCommand.Prepare();
|
||||
sqlCommand.ExecuteNonQuery();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static bool GetUserModerator(int playerId)
|
||||
{
|
||||
using (DbConnection db = connectDb())
|
||||
{
|
||||
db.Open();
|
||||
DbCommand sqlCommand = db.CreateCommand();
|
||||
|
||||
sqlCommand.CommandText = "SELECT Moderator FROM Users WHERE Id=@playerId";
|
||||
addWithValue(sqlCommand, "@playerId", playerId);
|
||||
sqlCommand.Prepare();
|
||||
bool admin = sqlCommand.ExecuteScalar().ToString() == "YES";
|
||||
|
||||
|
||||
return admin;
|
||||
}
|
||||
}
|
||||
public static bool GetUserAdmin(int playerId)
|
||||
{
|
||||
using (DbConnection db = connectDb())
|
||||
{
|
||||
|
@ -4144,7 +4176,7 @@ namespace HISP.Server
|
|||
return admin;
|
||||
}
|
||||
}
|
||||
public static bool IsUserSubscribed(int playerId)
|
||||
public static bool GetUserSubscribed(int playerId)
|
||||
{
|
||||
if (ConfigReader.AllUsersSubbed)
|
||||
return true;
|
||||
|
@ -4439,6 +4471,38 @@ namespace HISP.Server
|
|||
|
||||
}
|
||||
}
|
||||
public static void SetUserMod(int playerId, bool moderator)
|
||||
{
|
||||
using (DbConnection db = connectDb())
|
||||
{
|
||||
db.Open();
|
||||
DbCommand sqlCommand = db.CreateCommand();
|
||||
string yesno = (moderator ? "YES" : "NO");
|
||||
|
||||
sqlCommand.CommandText = "UPDATE Users SET Moderator=@moderator WHERE Id=@playerId";
|
||||
addWithValue(sqlCommand, "@playerId", playerId);
|
||||
addWithValue(sqlCommand, "@moderator", yesno);
|
||||
sqlCommand.Prepare();
|
||||
sqlCommand.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetUserAdmin(int playerId, bool admin)
|
||||
{
|
||||
using (DbConnection db = connectDb())
|
||||
{
|
||||
db.Open();
|
||||
DbCommand sqlCommand = db.CreateCommand();
|
||||
string yesno = (admin ? "YES" : "NO");
|
||||
|
||||
sqlCommand.CommandText = "UPDATE Users SET Admin=@admin WHERE Id=@playerId";
|
||||
addWithValue(sqlCommand, "@playerId", playerId);
|
||||
addWithValue(sqlCommand, "@admin", yesno);
|
||||
sqlCommand.Prepare();
|
||||
sqlCommand.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetNpcX(int npcId, int x)
|
||||
{
|
||||
using (DbConnection db = connectDb())
|
||||
|
@ -4837,7 +4901,7 @@ namespace HISP.Server
|
|||
}
|
||||
|
||||
|
||||
public static bool CheckUserIsModerator(string username)
|
||||
public static bool CheckUsernameIsModerator(string username)
|
||||
{
|
||||
using (DbConnection db = connectDb())
|
||||
{
|
||||
|
@ -4861,7 +4925,7 @@ namespace HISP.Server
|
|||
}
|
||||
|
||||
|
||||
public static bool CheckUserIsAdmin(string username)
|
||||
public static bool CheckUsernameIsAdmin(string username)
|
||||
{
|
||||
using (DbConnection db = connectDb())
|
||||
{
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Reference in a new issue