Compare commits

...

74 commits
v1.8 ... master

Author SHA1 Message Date
Li
c40c965d7e Fix 2player for real 2025-01-06 15:43:36 +13:00
Li
de6a626f10 fix build yml 2025-01-06 15:15:45 +13:00
Li
76eb2d8391 Fix 2player 2025-01-06 15:13:18 +13:00
Li
535408981a Fix 2Player? 2025-01-06 15:11:24 +13:00
random()
2f7d32a13b
Update README.md 2024-05-28 23:56:35 -06:00
random()
18012c0948
cleanup the github actions a bit 2024-05-28 21:42:28 -06:00
Li
154f5e0149 Remove Windows ARM version 2023-11-25 13:18:36 +13:00
Li
08ead748bb Update to .NET 8.0 2023-11-25 13:10:25 +13:00
Li
78bef4b271 Fix not being able to turn off noclip 2023-04-05 17:37:45 +12:00
Li
7d82f83f64 Update SQLConnector to latest version, idk maybe will fix not being able to connect for some reason. 2023-04-05 16:45:07 +12:00
Li
b7f864963e
.net 7.0 is in visual studio stable now 2023-02-02 01:16:21 -08:00
Li
239f12cdc1 Fix datetime format in HISPd 2022-11-27 11:29:04 +13:00
Li
245f2d3e48 Fix Server shutdown 2022-11-27 11:19:41 +13:00
Li
7ed10a6bca update horseisledata 2022-11-26 22:58:41 +13:00
Li
9e69492e46 Improve command system, add HELP command, 2022-11-26 22:57:46 +13:00
Li
a2782fd35e Fix MACOS MPN00BS Copy 2022-11-24 14:17:22 +13:00
Li
3ffd813109 Fix crashing 2022-11-20 15:55:20 +13:00
Li
d630abb66a Some improvements .. 2022-11-20 15:33:36 +13:00
Li
1909950409 Fix build 2022-11-20 15:06:37 +13:00
Li
574596b4e0 Cleanup substrings, fix more of em 2022-11-20 15:03:15 +13:00
Li
a9a5ef65b0 Fix packetStr.SubString lengths; to make up for the fact received packets no longer terminate in \0 2022-11-20 14:01:54 +13:00
Li
b665061308 Dont process XML policy request as a hi1 packet. 2022-11-20 12:49:07 +13:00
Li
f716fedec5 Fix connecting on XMLSocket- 2022-11-20 12:47:18 +13:00
Li
44ada661d7 Patch out allow-from-domain cross origin stuff 2022-11-19 03:08:47 +13:00
Li
baf7d56f47 Patch to allow for connecting to offical servers with MPN00BS 2022-11-18 23:22:43 +13:00
Li
66dddad437 Add copy/paste 2022-11-18 22:51:52 +13:00
Li
be228de5ea Update MPN00BS 2022-11-18 20:09:43 +13:00
Li
7fcaf412df Fix build 2022-11-18 19:51:25 +13:00
Li
458748e6b0 Improve WebSocket performance 2022-11-18 19:45:17 +13:00
Li
eefc2b926d Remove \0 from packet unless XmlSocket 2022-11-18 18:21:03 +13:00
Li
3ed0120b9b blah 2022-11-17 14:59:46 +13:00
Li
29e5ab8093 Update HISP 2022-11-17 13:32:47 +13:00
Li
d73cd92c52 Fully implement websocket transport 2022-11-17 11:56:22 +13:00
Li
9c6c719c1a oop dont forget to remove this 2022-11-17 02:56:25 +13:00
Li
b9e3949b14 Improve websocket code. 2022-11-17 02:52:30 +13:00
Li
e74f66a439 Add Multiple transports system, begin work on WebSockets 2022-11-16 01:59:32 +13:00
Li
e869a23463 Delete pubxml.user 2022-11-15 04:29:05 +13:00
Li
645dd3ecf4 Revert tile debug 2022-11-15 04:28:36 +13:00
Li
2b6db887ed Fix tile id thingy again 2022-11-15 04:15:13 +13:00
Li
6613b0cb87 Fix tile debug feature 2022-11-15 04:11:06 +13:00
Li
ed12e9ad12 fix tile debug feature 2022-11-15 04:10:32 +13:00
Li
393dc147da Add silly tile debug feature 2022-11-15 04:07:40 +13:00
Li
7f635d5fdd a 2022-11-15 00:54:26 +13:00
Li
eaf1db1ee1 Begin work on Unit Tests 2022-11-14 23:09:22 +13:00
Li
cf7605c6c9 HISP 2022-11-12 12:11:46 +13:00
Li
be3a9fbd02 Re-add trimming stuff 2022-11-11 20:16:55 +13:00
Li
f15b37fd08 Fix socket thingy 2022-11-11 19:49:26 +13:00
Li
37cba8c859 fix linux PlatformNotSupported_AcceptSocket 2022-11-11 19:31:18 +13:00
Li
8c22cd1c8a f 2022-11-11 19:20:31 +13:00
Li
266407c3c4 Fix resources 2022-11-11 19:12:16 +13:00
Li
e9fdf1ff6f Try fix crash handler 2022-11-11 19:07:07 +13:00
Li
a7c5048f14 Fix trim / publish 2022-11-11 05:04:53 +13:00
Li
9e62fc8415 try nativeaot again 2022-11-11 04:19:01 +13:00
Li
bd2ba81b01 use 7.0 release 2022-11-11 02:36:58 +13:00
Li
13154729e2 Merge branch 'master' of https://github.com/islehorse/HISP 2022-11-11 02:33:53 +13:00
Li
6e2f8e7483 Build with .NET 7.0 release 2022-11-11 02:33:44 +13:00
Li
4c13134c8f
Update README.md 2022-11-03 23:55:41 +13:00
Li
73498c6a59
Update README.md 2022-11-03 23:48:24 +13:00
Li
221953b90f
Update README.md 2022-11-03 23:48:01 +13:00
Li
b3f0b37bf4
Update README.md 2022-11-03 23:45:31 +13:00
Li
0d32212095
Add more info to readme. 2022-11-03 23:44:47 +13:00
Li
c0bde9f864 Change to errorprint 2022-10-26 22:47:26 +13:00
Li
4c09390ac8 CONTINUE, NOT RETURN!!! 2022-10-26 22:45:22 +13:00
Li
3e3d840ce6 Fix Quotation Marks 2022-10-04 16:03:25 +13:00
Li
663106ca34 add macos MPNoobs build task 2022-10-04 15:59:42 +13:00
Li
a50d052c2a Revert "update build.yml"
This reverts commit 78e08c2e63.
2022-10-04 15:51:00 +13:00
Li
284cbf7e55 macos port but it actually works? 2022-10-04 15:40:09 +13:00
Li
78e08c2e63 update build.yml 2022-10-04 15:38:01 +13:00
Li
44f1d1bd79 MacOS port 2022-10-04 15:34:09 +13:00
Li
d5e7c97633 Update ServerStarter.cs 2022-10-04 15:14:45 +13:00
Li
f38f6320f4 Add macos flashplayer . 2022-10-04 15:08:59 +13:00
Li
99c9221f4b Continue, NOT RETURN! - fix the issue where no one can join at all: 2022-09-05 16:36:28 +12:00
Li
4b48db6b2a Fix crash when player leaves 2022-09-05 15:13:14 +12:00
Li
ed721b362e Move to v1.8 2022-09-05 15:05:21 +12:00
211 changed files with 12956 additions and 8219 deletions

View file

@ -21,8 +21,8 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v1
with:
dotnet-version: 7.0.100-preview.5.22307.18
include-prerelease: true
dotnet-version: 8.0.x
include-prerelease: false
- name: Install utils
run: |
sudo apt update
@ -33,7 +33,7 @@ jobs:
run: |
dotnet restore LibHISP
dotnet restore HISPd
# nativeaot linux x54
# linux x64
- name: Build linux-x64
continue-on-error: false
run: |
@ -44,27 +44,14 @@ jobs:
dotnet publish -p:PublishProfile=Linux64.pubxml
cd ..
# Currently broken ...
# dotnet add HISPd package Microsoft.DotNet.ILCompiler --prerelease
# cd HISPd
# dotnet publish -r linux-x64 -c Linux /p:Platform=x64 --self-contained
# cd ..
# mkdir -p HISPd/bin/x64/Linux/net7.0/linux-x64/native/gamedata
# cp -r HISPd/bin/x64/Linux/net7.0/linux-x64/gamedata/* HISPd/bin/x64/Linux/net7.0/linux-x64/native/gamedata
# cp HISPd/bin/x64/Linux/net7.0/linux-x64/HI1.MAP HISPd/bin/x64/Linux/net7.0/linux-x64/native/HI1.MAP
# cp HISPd/bin/x64/Linux/net7.0/linux-x64/publish/libe_sqlite3.so HISPd/bin/x64/Linux/net7.0/linux-x64/native/libe_sqlite3.so
# rm -f HISPd/bin/x64/Linux/net7.0/linux-x64/native/HISPd.dbg
# dotnet remove HISPd package Microsoft.DotNet.ILCompiler
# linux arm
- name: Build linux-arm
continue-on-error: false
run: |
cd HISPd
dotnet publish -p:PublishProfile=LinuxARM.pubxml
cd ..
# nativeaot linux arm64
# linux arm64
- name: Build linux-arm64
continue-on-error: false
run: |
@ -72,18 +59,6 @@ jobs:
dotnet publish -p:PublishProfile=LinuxARM64.pubxml
cd ..
# dotnet add HISPd package Microsoft.DotNet.ILCompiler --prerelease
# dotnet add HISPd package runtime.linux-x64.Microsoft.DotNet.ILCompiler --prerelease
# cd HISPd
# dotnet publish -r linux-arm64 -c Linux /p:Platform=ARM64 --self-contained
# cd ..
# mkdir -p HISPd/bin/ARM64/Linux/net7.0/linux-arm64/native/gamedata
# cp -r HISPd/bin/ARM64/Linux/net7.0/linux-arm64/gamedata/* HISPd/bin/ARM64/Linux/net7.0/linux-arm64/native/gamedata
# cp HISPd/bin/ARM64/Linux/net7.0/linux-arm64/HI1.MAP HISPd/bin/ARM64/Linux/net7.0/linux-arm64/native/HI1.MAP
# cp HISPd/bin/ARM64/Linux/net7.0/linux-arm64/publish/libe_sqlite3.so HISPd/bin/ARM64/Linux/net7.0/linux-arm64/native/libe_sqlite3.so
# rm -f HISPd/bin/ARM64/Linux/net7.0/linux-arm64/native/HISPd.dbg
# dotnet remove HISPd package Microsoft.DotNet.ILCompiler
# dotnet remove HISPd package runtime.linux-x64.Microsoft.DotNet.ILCompiler
- name: Build deb package
continue-on-error: false
@ -102,10 +77,10 @@ jobs:
cp LibHISP/Resources/server.properties /tmp/debpkg/Debian64/etc/hisp/server.properties
cp LibHISP/Resources/default_cross_domain.xml /tmp/debpkg/Debian64/etc/hisp/CrossDomainPolicy.xml
cp -r HISPd/Resources/DEBIAN/* /tmp/debpkg/Debian64/DEBIAN
cp -r HISPd/bin/x64/Linux/net7.0/linux-x64/publish/gamedata/* /tmp/debpkg/Debian64/etc/hisp/gamedata
cp HISPd/bin/x64/Linux/net7.0/linux-x64/publish/libe_sqlite3.so /tmp/debpkg/Debian64/usr/lib/libe_sqlite3.so
cp HISPd/bin/x64/Linux/net7.0/linux-x64/publish/HI1.MAP /tmp/debpkg/Debian64/etc/hisp/HI1.MAP
cp HISPd/bin/x64/Linux/net7.0/linux-x64/publish/HISPd /tmp/debpkg/Debian64/usr/bin/HISPd
cp -r HISPd/bin/x64/Linux/net8.0/linux-x64/publish/gamedata/* /tmp/debpkg/Debian64/etc/hisp/gamedata
cp HISPd/bin/x64/Linux/net8.0/linux-x64/publish/libe_sqlite3.so /tmp/debpkg/Debian64/usr/lib/libe_sqlite3.so
cp HISPd/bin/x64/Linux/net8.0/linux-x64/publish/HI1.MAP /tmp/debpkg/Debian64/etc/hisp/HI1.MAP
cp HISPd/bin/x64/Linux/net8.0/linux-x64/publish/HISPd /tmp/debpkg/Debian64/usr/bin/HISPd
cp HISPd/Resources/HISP.service /tmp/debpkg/Debian64/etc/systemd/system/HISP.service
cat /tmp/debpkg/Debian64/DEBIAN/control
dos2unix /tmp/debpkg/Debian64/DEBIAN/conffiles
@ -120,60 +95,33 @@ jobs:
dpkg-deb --build /tmp/debpkg/Debian64
mv /tmp/debpkg/Debian64.deb debpackage/HISP-Debian-AMD64.deb
#android .. maybe someday
# - name: Build android-arm
# continue-on-error: false
# run: |
# dotnet publish -p:PublishProfile=AndroidARM.pubxml
# - name: Build android-arm64
# continue-on-error: false
# run: |
# dotnet publish -p:PublishProfile=AndroidARM64.pubxml
# - name: Upload android-arm
# uses: actions/upload-artifact@v2
# with:
# name: HISP-AndroidARM
# path: HorseIsleServer/HISPd/bin/arm/Android/net7.0/android-arm/publish/
# - name: Upload android-arm64
# uses: actions/upload-artifact@v2
# with:
# name: HISP-AndroidARM64
# path: HorseIsleServer/HISPd/bin/arm64/Android/net7.0/android-arm64/publish/
# Upload LINUX
- name: Upload linux-x64
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v4
with:
name: HISP-Linux64
path: HorseIsleServer/HISPd/bin/x64/Linux/net7.0/linux-x64/publish/
path: HorseIsleServer/HISPd/bin/x64/Linux/net8.0/linux-x64/publish/
- name: Upload linux-x64-noobs
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v4
with:
name: HISP-Linux64-Noobs
path: HorseIsleServer/MPN00BS/bin/x64/Linux/net7.0/linux-x64/publish/
path: HorseIsleServer/MPN00BS/bin/x64/Linux/net8.0/linux-x64/publish/
- name: Upload linux-arm
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v4
with:
name: HISP-LinuxARM
path: HorseIsleServer/HISPd/bin/ARM/Linux/net7.0/linux-arm/publish/
path: HorseIsleServer/HISPd/bin/ARM/Linux/net8.0/linux-arm/publish/
- name: Upload linux-arm64
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v4
with:
name: HISP-LinuxARM64
path: HorseIsleServer/HISPd/bin/ARM64/Linux/net7.0/linux-arm64/publish/
path: HorseIsleServer/HISPd/bin/ARM64/Linux/net8.0/linux-arm64/publish/
- name: Upload deb package
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v4
with:
name: HISP-DebianPackage
path: HorseIsleServer/debpackage
@ -191,8 +139,8 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v1
with:
dotnet-version: 7.0.100-preview.5.22307.18
include-prerelease: true
dotnet-version: 8.0.x
include-prerelease: false
- name: Install utils
run: dotnet tool install -g dotnet-script
@ -200,7 +148,7 @@ jobs:
- name: Restore dependencies
run: dotnet restore
#nativeaot x64 build
# x64 build
- name: Build win-x64
continue-on-error: false
run: |
@ -211,21 +159,6 @@ jobs:
dotnet publish -p:PublishProfile=Win64.pubxml
cd ..
# dotnet add HISPd package Microsoft.DotNet.ILCompiler --prerelease
# cd HISPd
# dotnet publish -r win-x64 -c Windows /p:Platform=x64 --self-contained
# cd ..
# mkdir "HISPd\bin\x64\Windows\net7.0\win-x64\native\gamedata"
# copy "..\HorseIsleData\gamedata\*" "HISPd\bin\x64\Windows\net7.0\win-x64\native\gamedata"
# copy "..\HorseIsleData\HI1.MAP" "HISPd\bin\x64\Windows\net7.0\win-x64\native\HI1.MAP"
# copy "HISPd\bin\x64\Windows\net7.0\win-x64\publish\e_sqlite3.dll" "HISPd\bin\x64\Windows\net7.0\win-x64\native\e_sqlite3.dll"
# del "HISPd\bin\x64\Windows\net7.0\win-x64\native\HISPd.pdb"
# del "HISPd\bin\x64\Windows\net7.0\win-x64\native\HISPd.lib"
# del "HISPd\bin\x64\Windows\net7.0\win-x64\native\HISPd.exp"
# dotnet remove HISPd package Microsoft.DotNet.ILCompiler
# cd N00BS
# dotnet publish -p:PublishProfile=Win64.pubxml
# cd ..
- name: Build win-x86
continue-on-error: false
run: |
@ -235,72 +168,46 @@ jobs:
cd MPN00BS
dotnet publish -p:PublishProfile=Win32.pubxml
cd ..
- name: Build win-arm
continue-on-error: false
run: |
cd HISPd
dotnet publish -p:PublishProfile=WinARM.pubxml
cd ..
#nativeaot arm64 build
# arm64 build
- name: Build win-arm64
continue-on-error: false
run: |
cd HISPd
dotnet publish -p:PublishProfile=WinARM64.pubxml
cd ..
# dotnet add HISPd package Microsoft.DotNet.ILCompiler --prerelease
# dotnet add HISPd package runtime.win-x64.Microsoft.DotNet.ILCompiler --prerelease
# cd HISPd
# dotnet publish -r win-arm64 -c Windows /p:Platform=ARM64 --self-contained
# cd ..
# mkdir "HISPd\bin\ARM64\Windows\net7.0\win-arm64\native\gamedata"
# copy "..\HorseIsleData\gamedata\*" "HISPd\bin\ARM64\Windows\net7.0\win-arm64\native\gamedata"
# copy "..\HorseIsleData\HI1.MAP" "HISPd\bin\ARM64\Windows\net7.0\win-arm64\native\HI1.MAP"
# copy "HISPd\bin\ARM64\Windows\net7.0\win-arm64\publish\e_sqlite3.dll" "HISPd\bin\ARM64\Windows\net7.0\win-arm64\native\e_sqlite3.dll"
# del "HISPd\bin\ARM64\Windows\net7.0\win-arm64\native\HISPd.pdb"
# del "HISPd\bin\ARM64\Windows\net7.0\win-arm64\native\HISPd.lib"
# del "HISPd\bin\ARM64\Windows\net7.0\win-arm64\native\HISPd.exp"
# dotnet remove HISPd package Microsoft.DotNet.ILCompiler
# dotnet remove HISPd package runtime.win-x64.Microsoft.DotNet.ILCompiler
# Upload WINDOWS
- name: Upload win-x64
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v4
with:
name: HISP-Win64
path: HorseIsleServer/HISPd/bin/x64/Windows/net7.0/win-x64/publish/
path: HorseIsleServer/HISPd/bin/x64/Windows/net8.0/win-x64/publish/
- name: Upload win-x86
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v4
with:
name: HISP-Win32
path: HorseIsleServer/HISPd/bin/x86/Windows/net7.0/win-x86/publish/
path: HorseIsleServer/HISPd/bin/x86/Windows/net8.0/win-x86/publish/
- name: Upload win-arm
uses: actions/upload-artifact@v2
with:
name: HISP-WinARM
path: HorseIsleServer/HISPd/bin/arm/Windows/net7.0/win-arm/publish/
- name: Upload win-arm64
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v4
with:
name: HISP-WinARM64
path: HorseIsleServer/HISPd/bin/arm64/Windows/net7.0/win-arm64/publish/
path: HorseIsleServer/HISPd/bin/arm64/Windows/net8.0/win-arm64/publish/
- name: Upload win-x86-noobs
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v4
with:
name: HISP-Win32-Noobs
path: HorseIsleServer/MPN00BS/bin/x86/Windows/net7.0/win-x86/publish/
path: HorseIsleServer/MPN00BS/bin/x86/Windows/net8.0/win-x86/publish/
- name: Upload win-x64-noobs
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v4
with:
name: HISP-Win64-Noobs
path: HorseIsleServer/MPN00BS/bin/x64/Windows/net7.0/win-x64/publish/
path: HorseIsleServer/MPN00BS/bin/x64/Windows/net8.0/win-x64/publish/
build-mac:
runs-on: ubuntu-latest
@ -315,8 +222,8 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v1
with:
dotnet-version: 7.0.100-preview.5.22307.18
include-prerelease: true
dotnet-version: 8.0.x
include-prerelease: false
- name: Install utils
run: dotnet tool install -g dotnet-script
@ -332,6 +239,9 @@ jobs:
cd HISPd
dotnet publish -p:PublishProfile=Osx64.pubxml
cd ..
cd MPN00BS
dotnet publish -p:PublishProfile=Osx64.pubxml
cd ..
- name: Build mac-arm64
continue-on-error: false
run: |
@ -339,17 +249,23 @@ jobs:
dotnet publish -p:PublishProfile=OsxARM64.pubxml
cd ..
- name: Upload mac-x64
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v4
with:
name: HISP-Mac64
path: HorseIsleServer/HISPd/bin/x64/MacOS/net7.0/osx-x64/publish/
path: HorseIsleServer/HISPd/bin/x64/MacOS/net8.0/osx-x64/publish/
- name: Upload mac-arm64
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v4
with:
name: HISP-MacARM64
path: HorseIsleServer/HISPd/bin/arm64/MacOS/net7.0/osx-arm64/publish/
path: HorseIsleServer/HISPd/bin/arm64/MacOS/net8.0/osx-arm64/publish/
- name: Upload mac-x64-noobs
uses: actions/upload-artifact@v4
with:
name: HISP-Mac-Noobs
path: HorseIsleServer/MPN00BS/bin/x64/MacOS/net8.0/osx-x64/publish/
build-web:
runs-on: ubuntu-latest
steps:
@ -363,13 +279,13 @@ jobs:
# UPLOAD WEB
- name: Upload Website (master)
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v4
with:
name: HISP-Web-Master
path: HorseIsleWeb/master-site
- name: Upload Website (game)
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v4
with:
name: HISP-Web-Game
path: HorseIsleWeb/game-site

13
.gitignore vendored
View file

@ -4,6 +4,12 @@
*.log
*.suo
*.csproj.user
*.pubxml.user
*.user
*.idb
*Thumbs.db
*.DS_Store
HorseIsleServer/N00BS/obj/*
HorseIsleServer/N00BS/bin/*
@ -14,10 +20,15 @@ HorseIsleServer/MPN00BS/bin/*
HorseIsleServer/HISPd/obj/*
HorseIsleServer/HISPd/bin/*
HorseIsleServer/Installer/Windows/*
HorseIsleServer/HISPtests/obj/*
HorseIsleServer/HISPtests/bin/*
HorseIsleServer/LibHISP/obj/*
HorseIsleServer/LibHISP/bin/*
HorseIsleServer/LibHISP/Resources/Versioning/*
HorseIsleServer/Installer/Windows/*
HorseIsleServer/.vs/*

@ -1 +1 @@
Subproject commit 0afb5924fd3d0b83e6a1369789b1b98255374183
Subproject commit e9c09c77cd0dd99eb12e16b679478fb0e3742b55

View file

@ -8,9 +8,8 @@ EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HISPd", "HISPd\HISPd.csproj", "{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MPN00BS", "MPN00BS\MPN00BS.csproj", "{72EF95FC-03DB-4E61-A696-E0095DD42A4E}"
ProjectSection(ProjectDependencies) = postProject
{C48CBD82-AB30-494A-8FFA-4DE7069B5827} = {C48CBD82-AB30-494A-8FFA-4DE7069B5827}
EndProjectSection
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HISPtests", "HISPtests\HISPtests.csproj", "{689FB972-1612-440E-817D-BE290F655AA8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -39,6 +38,11 @@ Global
MacOS|ARM64 = MacOS|ARM64
MacOS|x64 = MacOS|x64
MacOS|x86 = MacOS|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|ARM64 = Release|ARM64
Release|x64 = Release|x64
Release|x86 = Release|x86
Windows|Any CPU = Windows|Any CPU
Windows|ARM = Windows|ARM
Windows|ARM64 = Windows|ARM64
@ -95,6 +99,16 @@ Global
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|x64.Build.0 = MacOS|x64
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|x86.ActiveCfg = MacOS|x86
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.MacOS|x86.Build.0 = MacOS|x86
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|Any CPU.ActiveCfg = Windows|Any CPU
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|Any CPU.Build.0 = Windows|Any CPU
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|ARM.ActiveCfg = Windows|ARM
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|ARM.Build.0 = Windows|ARM
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|ARM64.ActiveCfg = Windows|ARM64
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|ARM64.Build.0 = Windows|ARM64
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|x64.ActiveCfg = Windows|x64
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|x64.Build.0 = Windows|x64
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|x86.ActiveCfg = Windows|x86
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Release|x86.Build.0 = Windows|x86
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|Any CPU.ActiveCfg = Windows|Any CPU
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|Any CPU.Build.0 = Windows|Any CPU
{C48CBD82-AB30-494A-8FFA-4DE7069B5827}.Windows|ARM.ActiveCfg = Windows|ARM
@ -154,6 +168,16 @@ Global
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.MacOS|x64.Build.0 = MacOS|x64
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.MacOS|x86.ActiveCfg = MacOS|x86
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.MacOS|x86.Build.0 = MacOS|x86
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|Any CPU.ActiveCfg = Windows|Any CPU
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|Any CPU.Build.0 = Windows|Any CPU
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|ARM.ActiveCfg = Windows|ARM
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|ARM.Build.0 = Windows|ARM
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|ARM64.ActiveCfg = Windows|ARM64
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|ARM64.Build.0 = Windows|ARM64
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|x64.ActiveCfg = Windows|x64
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|x64.Build.0 = Windows|x64
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|x86.ActiveCfg = Windows|x86
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Release|x86.Build.0 = Windows|x86
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|Any CPU.ActiveCfg = Windows|Any CPU
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|Any CPU.Build.0 = Windows|Any CPU
{DEAD5CB0-C6B6-4B63-B1FB-A9F649CA1D27}.Windows|ARM.ActiveCfg = Windows|ARM
@ -214,6 +238,16 @@ Global
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|x64.Build.0 = MacOS|x64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|x86.ActiveCfg = MacOS|x86
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.MacOS|x86.Build.0 = MacOS|x86
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|Any CPU.ActiveCfg = Windows|Any CPU
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|Any CPU.Build.0 = Windows|Any CPU
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|ARM.ActiveCfg = Windows|ARM
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|ARM.Build.0 = Windows|ARM
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|ARM64.ActiveCfg = Windows|ARM64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|ARM64.Build.0 = Windows|ARM64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|x64.ActiveCfg = Windows|x64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|x64.Build.0 = Windows|x64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|x86.ActiveCfg = Windows|x86
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Release|x86.Build.0 = Windows|x86
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|Any CPU.ActiveCfg = Windows|Any CPU
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|Any CPU.Build.0 = Windows|Any CPU
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|ARM.ActiveCfg = Windows|ARM
@ -224,6 +258,76 @@ Global
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|x64.Build.0 = Windows|x64
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|x86.ActiveCfg = Windows|x86
{72EF95FC-03DB-4E61-A696-E0095DD42A4E}.Windows|x86.Build.0 = Windows|x86
{689FB972-1612-440E-817D-BE290F655AA8}.Android|Any CPU.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Android|Any CPU.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Android|ARM.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Android|ARM.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Android|ARM64.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Android|ARM64.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Android|x64.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Android|x64.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Android|x86.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Android|x86.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|ARM.ActiveCfg = Debug|ARM
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|ARM.Build.0 = Debug|ARM
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|ARM64.ActiveCfg = Debug|ARM64
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|ARM64.Build.0 = Debug|ARM64
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|x64.ActiveCfg = Debug|x64
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|x64.Build.0 = Debug|x64
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|x86.ActiveCfg = Debug|x86
{689FB972-1612-440E-817D-BE290F655AA8}.Debug|x86.Build.0 = Debug|x86
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|Any CPU.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|Any CPU.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|ARM.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|ARM.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|ARM64.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|ARM64.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|x64.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|x64.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|x86.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.iOS|x86.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|Any CPU.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|Any CPU.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|ARM.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|ARM.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|ARM64.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|ARM64.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|x64.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|x64.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|x86.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Linux|x86.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|Any CPU.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|Any CPU.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|ARM.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|ARM.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|ARM64.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|ARM64.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|x64.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|x64.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|x86.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.MacOS|x86.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Release|Any CPU.Build.0 = Release|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Release|ARM.ActiveCfg = Release|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Release|ARM.Build.0 = Release|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Release|ARM64.ActiveCfg = Release|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Release|ARM64.Build.0 = Release|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Release|x64.ActiveCfg = Release|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Release|x64.Build.0 = Release|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Release|x86.ActiveCfg = Release|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Release|x86.Build.0 = Release|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|Any CPU.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|Any CPU.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|ARM.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|ARM.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|ARM64.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|ARM64.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|x64.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|x64.Build.0 = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|x86.ActiveCfg = Debug|Any CPU
{689FB972-1612-440E-817D-BE290F655AA8}.Windows|x86.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View file

@ -27,7 +27,7 @@
<GenerateBindingRedirectsOutputType>false</GenerateBindingRedirectsOutputType>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<NoWin32Manifest>true</NoWin32Manifest>
<ApplicationIcon>icon.ico</ApplicationIcon>
@ -44,7 +44,13 @@
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026;IL2026</NoWarn>
</PropertyGroup>
<PropertyGroup>
<TrimMode>partial</TrimMode>
<EnableTrimAnalyzer>false</EnableTrimAnalyzer>
<TrimmerRemoveSymbols>true</TrimmerRemoveSymbols>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|x86'">
<RuntimeIdentifier>win-x86</RuntimeIdentifier>
<Optimize>true</Optimize>
@ -152,112 +158,12 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<PlatformTarget>ARM</PlatformTarget>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<Optimize>False</Optimize>
<DefineConstants>DEBUG;TRACE;OS_DEBUG;ARCH_ARM</DefineConstants>
<DebugType>none</DebugType>
<DefineConstants>DEBUG;TRACE;OS_DEBUG</DefineConstants>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<PlatformTarget>ARM64</PlatformTarget>
<Optimize>False</Optimize>
<DefineConstants>DEBUG;TRACE;OS_DEBUG;ARCH_ARM64</DefineConstants>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Optimize>False</Optimize>
<DefineConstants>DEBUG;TRACE;OS_DEBUG;ARCH_X86_64</DefineConstants>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
<Optimize>False</Optimize>
<DefineConstants>DEBUG;TRACE;OS_DEBUG;ARCH_X86</DefineConstants>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MacOS|x86'">
<Optimize>True</Optimize>
<DefineConstants>OS_MACOS;ARCH_X86</DefineConstants>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Linux|x86'">
<Optimize>True</Optimize>
<DefineConstants>OS_LINUX;ARCH_X86</DefineConstants>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Linux|AnyCPU'">
<Optimize>False</Optimize>
<DefineConstants>OS_LINUX;ARCH_ANYCPU</DefineConstants>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|AnyCPU'">
<Optimize>False</Optimize>
<DefineConstants>OS_WINDOWS;ARCH_ANYCPU</DefineConstants>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MacOS|AnyCPU'">
<Optimize>False</Optimize>
<DefineConstants>OS_MACOS;ARCH_ANYCPU</DefineConstants>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MacOS|ARM'">
<Optimize>True</Optimize>
<DefineConstants>OS_MACOS;ARCH_ARM</DefineConstants>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<WarningLevel>3</WarningLevel>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Android|x64'">
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='iOS|x64'">
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Android|x86'">
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='iOS|x86'">
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Android|AnyCPU'">
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='iOS|AnyCPU'">
<DebugType>none</DebugType>
</PropertyGroup>
</Project>

View file

@ -11,7 +11,7 @@ namespace HISP.Cli
private static StreamWriter sw = null;
private static FileStream fs = null;
private static string logFile;
private static EventWaitHandle shutdownHandle;
private static EventWaitHandle shutdownHandle = null;
public static bool ShuttingDown = false;
public static string BaseDir;
@ -44,46 +44,95 @@ namespace HISP.Cli
public static void OnShutdown()
{
shutdownHandle.Set();
try
{
if (sw != null)
{
sw.Flush();
sw.Close();
sw.Dispose();
sw = null;
}
}
catch (Exception) { };
try
{
if (fs != null)
{
fs.Flush();
fs.Close();
fs.Dispose();
fs = null;
}
}
catch (Exception) { };
if(shutdownHandle != null)
shutdownHandle.Set();
}
private static string formatMessage(string type, string text, bool console)
{
#if OS_WINDOWS
string newline = "\r\n";
#else
string newline = "\n";
#endif
string msg = DateTime.Now.ToString("MM-dd-yyyy HH:mm:ss") + ": [" + type + "] ";
if (console && text.Length > (Console.WindowWidth - msg.Length) - newline.Length)
text = text.Substring(0, (Console.WindowWidth - msg.Length) - newline.Length);
return msg + text + newline;
}
public static void LogToFile(bool error, string type,string text)
{
sw.WriteLineAsync(DateTime.Now.ToString("MM-dd-YYYY HH:mm:dd") + ": [" + type + "] " + text + sw.NewLine);
sw.WriteLine(formatMessage(type, text, false));
if (error)
sw.Flush();
}
public static void LogStdout(bool error, string type, string text)
{
if (type == "CRASH")
LogToFile(error, type, text);
if (error)
Console.Error.WriteAsync(DateTime.Now.ToString("MM-dd-YYYY HH:mm:dd")+": [" + type + "] " + text + Console.Error.NewLine);
else
Console.Out.WriteAsync(DateTime.Now.ToString("MM-dd-YYYY HH:mm:dd") + ": [" + type + "] " + text + Console.Out.NewLine);
try
{
if (error)
Console.Error.WriteAsync(formatMessage(type, text, true));
else
Console.Out.WriteAsync(formatMessage(type, text, true));
}
catch (Exception) { };
}
public static void Main(string[] args)
{
AppDomain.CurrentDomain.ProcessExit += ProcessQuitHandler;
string BaseDir = Directory.GetCurrentDirectory();
string baseDir = Directory.GetCurrentDirectory();
Logger.SetCallback(LogStdout);
Entry.SetShutdownCallback(OnShutdown);
string HispConfVar = Environment.GetEnvironmentVariable("HISP_CONF_FILE");
string HispLogVar = Environment.GetEnvironmentVariable("HISP_LOG_FILE");
string HispBaseDir = Environment.GetEnvironmentVariable("HISP_BASE_DIR");
string hispConfVar = Environment.GetEnvironmentVariable("HISP_CONF_FILE");
string hispLogVar = Environment.GetEnvironmentVariable("HISP_LOG_FILE");
string hispBaseDir = Environment.GetEnvironmentVariable("HISP_BASE_DIR");
foreach (string arg in args)
{
switch (arg)
{
case "--install-service":
#if OS_LINUX
#if OS_LINUX
File.WriteAllBytes("/etc/systemd/system/HISP.service", Resources.HISPService);
LogStdout(false, "INFO", "Crreated Service! enable it with \"sudo systemctl enable HISP\"");
#else
#else
LogStdout(true, "ERROR", "Installing as a service unsupported on this platform");
#endif
#endif
break;
default:
if (arg.Contains("="))
@ -101,8 +150,8 @@ namespace HISP.Cli
Logger.SetCallback(LogToFile);
break;
case "--base-directory":
BaseDir = argu[1];
Directory.SetCurrentDirectory(BaseDir);
baseDir = argu[1];
Directory.SetCurrentDirectory(baseDir);
break;
default:
continue;
@ -113,28 +162,27 @@ namespace HISP.Cli
}
}
if (HispConfVar != null)
if (hispConfVar != null)
{
ConfigReader.ConfigurationFileName = HispConfVar;
ConfigReader.ConfigurationFileName = hispConfVar;
}
if (HispLogVar != null)
if (hispLogVar != null)
{
LogFile = HispLogVar;
LogFile = hispLogVar;
Logger.SetCallback(LogToFile);
}
else
{
LogFile = Path.Combine(BaseDir, "crash.log");
LogFile = Path.Combine(baseDir, "crash.log");
}
if (HispBaseDir != null)
if (hispBaseDir != null)
{
BaseDir = HispBaseDir;
Directory.SetCurrentDirectory(BaseDir);
baseDir = hispBaseDir;
Directory.SetCurrentDirectory(baseDir);
}
Entry.SetShutdownCallback(OnShutdown);
Entry.Start();
shutdownHandle = new EventWaitHandle(false, EventResetMode.ManualReset);
@ -143,7 +191,7 @@ namespace HISP.Cli
private static void ProcessQuitHandler(object sender, EventArgs e)
{
GameServer.ShutdownServer();
GameServer.ShutdownServer("HISPd process quitting.");
}
}
}

View file

@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.7.140.0")]
[assembly: AssemblyFileVersion("1.7.140.0")]
[assembly: AssemblyVersion("1.8.73.0")]
[assembly: AssemblyFileVersion("1.8.73.0")]

View file

@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Android</Configuration>
<Platform>ARM</Platform>
<PublishDir>bin\arm\Android\net7.0\android-arm\publish\</PublishDir>
<PublishDir>bin\arm\Android\net8.0\android-arm\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>android-arm</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<UseAppHost>True</UseAppHost>

View file

@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Android</Configuration>
<Platform>ARM64</Platform>
<PublishDir>bin\arm64\Android\net7.0\android-arm64\publish\</PublishDir>
<PublishDir>bin\arm64\Android\net8.0\android-arm64\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>android-arm64</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<UseAppHost>True</UseAppHost>

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@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Linux</Configuration>
<Platform>x64</Platform>
<PublishDir>bin\x64\Linux\net7.0\linux-x64\publish\</PublishDir>
<PublishDir>bin\x64\Linux\net8.0\linux-x64\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>linux-x64</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<PublishSingleFile>True</PublishSingleFile>

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@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Linux</Configuration>
<Platform>ARM</Platform>
<PublishDir>bin\ARM\Linux\net7.0\linux-arm\publish\</PublishDir>
<PublishDir>bin\ARM\Linux\net8.0\linux-arm\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>linux-arm</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<PublishSingleFile>True</PublishSingleFile>

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@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Linux</Configuration>
<Platform>ARM64</Platform>
<PublishDir>bin\ARM64\Linux\net7.0\linux-arm64\publish\</PublishDir>
<PublishDir>bin\ARM64\Linux\net8.0\linux-arm64\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>linux-arm64</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<PublishSingleFile>True</PublishSingleFile>

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@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>MacOS</Configuration>
<Platform>x64</Platform>
<PublishDir>bin\x64\MacOS\net7.0\osx-x64\publish\</PublishDir>
<PublishDir>bin\x64\MacOS\net8.0\osx-x64\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
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<SelfContained>True</SelfContained>
<PublishSingleFile>True</PublishSingleFile>

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@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>MacOS</Configuration>
<Platform>ARM64</Platform>
<PublishDir>bin\arm64\MacOS\net7.0\osx-arm64\publish\</PublishDir>
<PublishDir>bin\arm64\MacOS\net8.0\osx-arm64\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
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<SelfContained>True</SelfContained>
<PublishSingleFile>True</PublishSingleFile>

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@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Windows</Configuration>
<Platform>x86</Platform>
<PublishDir>bin\x86\Windows\net7.0\win-x86\publish\</PublishDir>
<PublishDir>bin\x86\Windows\net8.0\win-x86\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
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<SelfContained>True</SelfContained>
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@ -6,14 +6,14 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Windows</Configuration>
<Platform>x64</Platform>
<PublishDir>bin\x64\Windows\net7.0\win-x64\publish\</PublishDir>
<PublishDir>bin\x64\Windows\net8.0\win-x64\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<PublishTrimmed>True</PublishTrimmed>
<PublishSingleFile>True</PublishSingleFile>
<PublishReadyToRun>True</PublishReadyToRun>
<PublishTrimmed>True</PublishTrimmed>
<DefineConstants>OS_WINDOWS;ARCH_X86_64</DefineConstants>
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@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Windows</Configuration>
<Platform>ARM</Platform>
<PublishDir>bin\arm\Windows\net7.0\win-arm\publish\</PublishDir>
<PublishDir>bin\arm\Windows\net8.0\win-arm\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
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<RuntimeIdentifier>win-arm</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<PublishSingleFile>True</PublishSingleFile>

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@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Windows</Configuration>
<Platform>ARM64</Platform>
<PublishDir>bin\arm64\Windows\net7.0\win-arm64\publish\</PublishDir>
<PublishDir>bin\arm64\Windows\net8.0\win-arm64\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
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<RuntimeIdentifier>win-arm64</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<PublishSingleFile>True</PublishSingleFile>

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@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>iOS</Configuration>
<Platform>ARM</Platform>
<PublishDir>bin\arm\iOS\net7.0\ios-arm\publish\</PublishDir>
<PublishDir>bin\arm\iOS\net8.0\ios-arm\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>ios-arm</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<PublishSingleFile>False</PublishSingleFile>

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@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>iOS</Configuration>
<Platform>ARM64</Platform>
<PublishDir>bin\arm64\iOS\net7.0\ios-arm64\publish\</PublishDir>
<PublishDir>bin\arm64\iOS\net8.0\ios-arm64\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>ios-arm64</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<PublishSingleFile>False</PublishSingleFile>

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@ -1,5 +1,5 @@
Package: hisp
Version: 1.7.140
Version: 1.8.73
Depends: coreutils,systemd,mariadb-server,libsqlite3-dev,zlib1g-dev,libicu-dev,libkrb5-dev
Maintainer: Li
Homepage: https://islehorse.com

View file

@ -16,8 +16,8 @@ Type=simple
ProtectSystem=full
PrivateDevices=true
StandardError=syslog+console
StandardOutput=syslog+console
StandardError=journal+console
StandardOutput=journal+console
User=horseisle
Group=horseisle

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@ -0,0 +1,169 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<RootNamespace>HISP.Tests</RootNamespace>
<LangVersion>10.0</LangVersion>
<Platforms>x64;x86;ARM;ARM64;AnyCPU</Platforms>
<Configurations>Debug;Windows;Linux;MacOS;Android;iOS</Configurations>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\LibHISP\LibHISP.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<Generator>PublicResXFileCodeGenerator</Generator>
</EmbeddedResource>
</ItemGroup>
<PropertyGroup>
<AutoGenerateBindingRedirects>false</AutoGenerateBindingRedirects>
<GenerateBindingRedirectsOutputType>false</GenerateBindingRedirectsOutputType>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<NoWin32Manifest>true</NoWin32Manifest>
<ApplicationIcon>icon.ico</ApplicationIcon>
<StartupObject>HISP.Tests.Program</StartupObject>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
<DebugType>embedded</DebugType>
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
<AnalysisLevel>none</AnalysisLevel>
<EnableNETAnalyzers>False</EnableNETAnalyzers>
<Copyright>Public Domain, 2022</Copyright>
<PackageProjectUrl>https://islehorse.com</PackageProjectUrl>
<RepositoryUrl>https://github.com/islehorse/HISP</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026;IL2026</NoWarn>
</PropertyGroup>
<PropertyGroup>
<TrimMode>partial</TrimMode>
<EnableTrimAnalyzer>false</EnableTrimAnalyzer>
<TrimmerRemoveSymbols>true</TrimmerRemoveSymbols>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|x86'">
<RuntimeIdentifier>win-x86</RuntimeIdentifier>
<Optimize>true</Optimize>
<Platforms>x86</Platforms>
<PlatformTarget>x86</PlatformTarget>
<DefineConstants>OS_WINDOWS;ARCH_X86</DefineConstants>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|x64'">
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<Optimize>true</Optimize>
<Platforms>x64</Platforms>
<PlatformTarget>x64</PlatformTarget>
<DefineConstants>OS_WINDOWS;ARCH_X86_64</DefineConstants>
<DebugType>none</DebugType>
</PropertyGroup>
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<RuntimeIdentifier>win-arm</RuntimeIdentifier>
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<DefineConstants>OS_WINDOWS;ARCH_ARM</DefineConstants>
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</PropertyGroup>
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<Optimize>true</Optimize>
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<Optimize>true</Optimize>
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<DefineConstants>OS_ANDROID;ARCH_ARM</DefineConstants>
<WarningLevel>3</WarningLevel>
<NoWarn></NoWarn>
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<Optimize>true</Optimize>
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<DebugType>none</DebugType>
</PropertyGroup>
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<RuntimeIdentifier>linux-x64</RuntimeIdentifier>
<Optimize>true</Optimize>
<PlatformTarget>x64</PlatformTarget>
<DefineConstants>OS_LINUX;ARCH_X86_64</DefineConstants>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Linux|ARM'">
<RuntimeIdentifier>linux-arm</RuntimeIdentifier>
<PlatformTarget>ARM</PlatformTarget>
<Optimize>true</Optimize>
<DefineConstants>OS_LINUX;ARCH_ARM</DefineConstants>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Linux|ARM64'">
<RuntimeIdentifier>linux-arm64</RuntimeIdentifier>
<PlatformTarget>ARM64</PlatformTarget>
<Optimize>true</Optimize>
<DefineConstants>OS_LINUX;ARCH_ARM64</DefineConstants>
<DebugType>none</DebugType>
</PropertyGroup>
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<RuntimeIdentifier>osx-x64</RuntimeIdentifier>
<Optimize>true</Optimize>
<PlatformTarget>x64</PlatformTarget>
<DefineConstants>OS_MACOS;ARCH_X86_64</DefineConstants>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MacOS|ARM64'">
<RuntimeIdentifier>osx-arm64</RuntimeIdentifier>
<Optimize>true</Optimize>
<DefineConstants>OS_MACOS;ARCH_ARM64</DefineConstants>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='iOS|ARM'">
<RuntimeIdentifier>ios-arm</RuntimeIdentifier>
<Optimize>true</Optimize>
<PlatformTarget>ARM</PlatformTarget>
<DefineConstants>OS_IOS;ARCH_ARM</DefineConstants>
<DebugType>none</DebugType>
</PropertyGroup>
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<RuntimeIdentifier>ios-arm64</RuntimeIdentifier>
<Optimize>true</Optimize>
<PlatformTarget>ARM64</PlatformTarget>
<DefineConstants>OS_IOS;ARCH_ARM64</DefineConstants>
<DebugType>none</DebugType>
</PropertyGroup>
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<RuntimeIdentifiers>win-x86;win-x64;win-arm;win-arm64;linux-x64;linux-arm;linux-arm64;osx-x64;osx-arm64</RuntimeIdentifiers>
<Optimize>True</Optimize>
<DefineConstants>OS_ALL;ARCH_ANYCPU</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<Optimize>False</Optimize>
<DefineConstants>DEBUG;TRACE;OS_DEBUG</DefineConstants>
<DebugType>full</DebugType>
</PropertyGroup>
</Project>

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@ -0,0 +1,20 @@
using HISP.Server;
using HISP.Tests.UnitTests;
using System;
using System.Threading.Tasks;
namespace HISP.Tests
{
public static class Program
{
public static async Task Main(string[] args)
{
ServerStartTest.RunServerStartTest();
AuthenticationTest.RunAuthenticationTest();
await UserTest.RunUserTest();
PacketTest.RunPacketTest();
}
}
}

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@ -0,0 +1,35 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("HISPd")]
[assembly: AssemblyDescription("Server Emulator for \"Horse Isle\"")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Li")]
[assembly: AssemblyProduct("HISP")]
[assembly: AssemblyCopyright("Public Domain <20> 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("57264c6b-1461-41d6-9304-3890cf6c8390")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.8.30.0")]
[assembly: AssemblyFileVersion("1.8.30.0")]

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@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
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https://go.microsoft.com/fwlink/?LinkID=208121.
-->
<Project ToolsVersion="4.0">
<PropertyGroup>
<Configuration>Android</Configuration>
<Platform>ARM</Platform>
<PublishDir>bin\arm\Android\net8.0\android-arm\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>android-arm</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<UseAppHost>True</UseAppHost>
<PublishSingleFile>True</PublishSingleFile>
<PublishReadyToRun>True</PublishReadyToRun>
<PublishTrimmed>True</PublishTrimmed>
<DefineConstants>OS_ANDROID;ARCH_ARM</DefineConstants>
</PropertyGroup>
</Project>

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@ -0,0 +1,20 @@
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<RuntimeIdentifier>android-arm64</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<UseAppHost>True</UseAppHost>
<PublishSingleFile>True</PublishSingleFile>
<PublishReadyToRun>True</PublishReadyToRun>
<PublishTrimmed>True</PublishTrimmed>
<DefineConstants>OS_ANDROID;ARCH_ARM64</DefineConstants>
</PropertyGroup>
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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
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-->
<Project ToolsVersion="4.0">
<PropertyGroup>
<Configuration>Linux</Configuration>
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<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>linux-x64</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<PublishSingleFile>True</PublishSingleFile>
<PublishReadyToRun>True</PublishReadyToRun>
<PublishTrimmed>True</PublishTrimmed>
<DefineConstants>OS_LINUX;ARCH_X86_64</DefineConstants>
</PropertyGroup>
</Project>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
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-->
<Project ToolsVersion="4.0">
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<Configuration>Linux</Configuration>
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<PublishDir>bin\ARM\Linux\net8.0\linux-arm\publish\</PublishDir>
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<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>linux-arm</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<PublishSingleFile>True</PublishSingleFile>
<PublishReadyToRun>True</PublishReadyToRun>
<PublishTrimmed>True</PublishTrimmed>
<DefineConstants>OS_LINUX;ARCH_ARM</DefineConstants>
</PropertyGroup>
</Project>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
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-->
<Project ToolsVersion="4.0">
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<PublishTrimmed>True</PublishTrimmed>
<DefineConstants>OS_LINUX;ARCH_ARM64</DefineConstants>
</PropertyGroup>
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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
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-->
<Project ToolsVersion="4.0">
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<Configuration>MacOS</Configuration>
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<RuntimeIdentifier>osx-x64</RuntimeIdentifier>
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<PublishSingleFile>True</PublishSingleFile>
<PublishReadyToRun>True</PublishReadyToRun>
<PublishTrimmed>True</PublishTrimmed>
<DefineConstants>OS_MACOS;ARCH_X86_64</DefineConstants>
</PropertyGroup>
</Project>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
https://go.microsoft.com/fwlink/?LinkID=208121.
-->
<Project ToolsVersion="4.0">
<PropertyGroup>
<Configuration>MacOS</Configuration>
<Platform>ARM64</Platform>
<PublishDir>bin\arm64\MacOS\net8.0\osx-arm64\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>osx-arm64</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<PublishSingleFile>True</PublishSingleFile>
<PublishReadyToRun>True</PublishReadyToRun>
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<DefineConstants>OS_MACOS;ARCH_ARM64</DefineConstants>
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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
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-->
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PublishTrimmed>True</PublishTrimmed>
<DefineConstants>OS_WINDOWS;ARCH_X86</DefineConstants>
</PropertyGroup>
</Project>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
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-->
<Project ToolsVersion="4.0">
<PropertyGroup>
<Configuration>Windows</Configuration>
<Platform>x64</Platform>
<PublishDir>bin\x64\Windows\net8.0\win-x64\publish\</PublishDir>
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<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
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<PublishReadyToRun>True</PublishReadyToRun>
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@ -0,0 +1,19 @@
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@ -0,0 +1,19 @@
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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0">
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<DefineConstants>OS_IOS;ARCH_ARM</DefineConstants>
</PropertyGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<!--
https://go.microsoft.com/fwlink/?LinkID=208121.
-->
<Project ToolsVersion="4.0">
<PropertyGroup>
<Configuration>iOS</Configuration>
<Platform>ARM64</Platform>
<PublishDir>bin\arm64\iOS\net8.0\ios-arm64\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>ios-arm64</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<PublishSingleFile>False</PublishSingleFile>
<PublishReadyToRun>False</PublishReadyToRun>
<PublishTrimmed>True</PublishTrimmed>
<DefineConstants>OS_IOS;ARCH_ARM64</DefineConstants>
</PropertyGroup>
</Project>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace HISP.Tests.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HISP.Tests.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to {
/// &quot;2PlayerClose&quot;: &quot;UFgA&quot;,
/// &quot;BirdMap_OutsideMapTop&quot;: &quot;dgEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQ [rest of string was truncated]&quot;;.
/// </summary>
public static string PacketTestDataSet {
get {
return ResourceManager.GetString("PacketTestDataSet", resourceCulture);
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="PacketTestDataSet" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\PacketTestDataSet.json;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
</data>
</root>

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{
"profiles": {
"HISPtests": {
"commandName": "Project"
}
}
}

File diff suppressed because one or more lines are too long

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HISP.Tests
{
public class ResultLogger
{
public static void LogTestStatus(bool successful, string testname, string message)
{
if (successful)
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.Out.Write("[ " + testname + " ] ");
Console.ForegroundColor = ConsoleColor.Green;
Console.Out.WriteLine("* " + message + " *");
}
else
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.Error.Write("[ " + testname + " ] ");
Console.ForegroundColor = ConsoleColor.Red;
Console.Error.WriteLine("* " + message + " *");
}
}
public static void LogTestResult(bool successful, string testname, string message, string expected)
{
if (successful)
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.Out.Write("[ " + testname + " ] ");
Console.ForegroundColor = ConsoleColor.Green;
Console.Out.WriteLine("* " + message + " == " + expected + " *");
}
else
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.Error.Write("[ " + testname + " ] ");
Console.ForegroundColor = ConsoleColor.Red;
Console.Error.WriteLine("* " + message + " != " + expected + " *");
}
}
}
}

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using HISP.Security;
using HISP.Util;
using System.Collections.Generic;
namespace HISP.Tests.UnitTests
{
public class AuthenticationTest
{
private const string ALLOWED_CHARS = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890";
public static bool Test(string testName, object value, object valueComp)
{
bool result = value.Equals(valueComp);
if (result)
ResultLogger.LogTestStatus(true, "AUTH_TEST " + testName, "Success.");
else
ResultLogger.LogTestResult(false, "AUTH_TEST " + testName, value.ToString(), valueComp.ToString());
return result;
}
public static bool RunAuthenticationTest()
{
List<bool> results = new List<bool>();
// Test Login Encrypt/Decrypt
for(int i = 0; i <= 100; i++)
{
string rngStr = Helper.RandomString(ALLOWED_CHARS);
string cipherText = Authentication.EncryptLogin(rngStr);
string plainText = Authentication.DecryptLogin(cipherText);
results.Add(Test("LoginEncryptDecrypt" + i.ToString(), plainText, rngStr));
}
string username = Helper.RandomString(ALLOWED_CHARS);
string password = Helper.RandomString(ALLOWED_CHARS);
string wrongPassword = Helper.RandomString(ALLOWED_CHARS);
string wrongUsername = Helper.RandomString(ALLOWED_CHARS);
Authentication.CreateAccount(username, password, "DEMIGIRL", true, true);
// Test Login function
results.Add(Test("CorrectUsernameAndPassword", Authentication.CheckPassword(username, password), true));
results.Add(Test("CorrectUsernameWrongPassword", Authentication.CheckPassword(username, wrongPassword), false));
results.Add(Test("WrongPasswordAndUsername", Authentication.CheckPassword(wrongUsername, wrongPassword), false));
results.Add(Test("WrongUsernameCorrectPassword", Authentication.CheckPassword(wrongUsername, password), false));
foreach (bool result in results)
if (!result)
return false;
return true;
}
}
}

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//#define GENERATE
using HISP.Tests.Properties;
using HISP.Game.SwfModules;
using HISP.Game;
using HISP.Server;
using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace HISP.Tests.UnitTests
{
public class PacketTest
{
private static Dictionary<string, string> knownGoodPackets = new Dictionary<string, string>();
public static bool Test(string name, byte[] packet)
{
#if GENERATE
knownGoodPackets.Add(name, Convert.ToBase64String(packet));
return true;
#else
string goodPacketStr = null;
knownGoodPackets.TryGetValue(name, out goodPacketStr);
byte[] goodPacket = Convert.FromBase64String(goodPacketStr);
if(!goodPacket.SequenceEqual(packet))
{
ResultLogger.LogTestResult(false, "PACKET_TEST "+name, BitConverter.ToString(packet).Replace("-", ""), goodPacket.ToString().Replace("-", ""));
return false;
}
else
{
ResultLogger.LogTestStatus(true, "PACKET_TEST " + name, "Success.");
return true;
}
#endif
}
public static bool RunPacketTest()
{
#if !GENERATE
JObject jobj = JsonConvert.DeserializeObject(Resources.PacketTestDataSet) as JObject;
knownGoodPackets = jobj.ToObject<Dictionary<string, string>>();
#endif
List<bool> results = new List<bool>();
results.Add(Test("2PlayerClose", PacketBuilder.Create2PlayerClose()));
// Test Map
results.Add(Test("BirdMap_OutsideMapTop", PacketBuilder.CreateBirdMap(-100, -800)));
results.Add(Test("BirdMap_OutsideMapBottom", PacketBuilder.CreateBirdMap(Map.Height+100, Map.Width+600)));
results.Add(Test("BirdMap_InsideMap", PacketBuilder.CreateBirdMap(100, 200)));
// Test Brickpoet
results.Add(Test("BrickPoetList", PacketBuilder.CreateBrickPoetList(Brickpoet.GetPoetryRoom(1))));
results.Add(Test("BrickPoetMove", PacketBuilder.CreateBrickPoetMove(Brickpoet.GetPoetryPeice(Brickpoet.GetPoetryRoom(1), 30))));
// Test Chat
results.Add(Test("ChatBottomLeft", PacketBuilder.CreateChat("Trans Rights", PacketBuilder.CHAT_BOTTOM_LEFT)));
results.Add(Test("ChatBottomRight", PacketBuilder.CreateChat("Are Human", PacketBuilder.CHAT_BOTTOM_RIGHT)));
results.Add(Test("ChatDmRight", PacketBuilder.CreateChat("Rights", PacketBuilder.CHAT_DM_RIGHT)));
results.Add(Test("ChatMotd", PacketBuilder.CreateMotd("Enbies are valid!")));
// Test Drawing Room
results.Add(Test("DrawingRoomUpdate", PacketBuilder.CreateDrawingUpdate("C959|64^67|66^73|68^79|69^87")));
// Test Dressup Room
results.Add(Test("DressupRoomPeiceLoad", PacketBuilder.CreateDressupRoomPeiceLoad(Dressup.GetDressupRoom(2).DressupPeices)));
results.Add(Test("DressupRoomPeiceMove", PacketBuilder.CreateDressupRoomPeiceMove(11, 14.4, 2.4, true)));
// Test SwfModule Forwarding
results.Add(Test("ForwardedSwfModule_516152", PacketBuilder.CreateForwardedSwfModule(new byte[] { 0x51, 0x61, 0x52 })));
results.Add(Test("ForwardedSwfModule_AF8D91C8", PacketBuilder.CreateForwardedSwfModule(new byte[] { 0xAF, 0x8D, 0x91, 0xC8 })));
// Test KeepAlive
results.Add(Test("KeepAlive", PacketBuilder.CreateKeepAlive()));
// Test KickMessage
results.Add(Test("KickMessage", PacketBuilder.CreateKickMessage("Transphobia")));
// Test Login
results.Add(Test("LoginSuccess", PacketBuilder.CreateLogin(true)));
results.Add(Test("LoginFail", PacketBuilder.CreateLogin(false)));
results.Add(Test("LoginFail_ReasonBanned", PacketBuilder.CreateLogin(false, "You are banned.")));
// Test Meta
results.Add(Test("CreateMeta", PacketBuilder.CreateMeta("^R1Trans Rights^X^Z")));
// Test Money, PlayerCount, Mail
results.Add(Test("MoneyPlayerCountAndMail", PacketBuilder.CreateMoneyPlayerCountAndMail(100, 1, 40)));
// Test Movement
results.Add(Test("Movement_DirectionUpMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionUpMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionUpMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionUpMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionUpMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionUpMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionDownMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionDownMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionDownMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionDownMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionDownMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionDownMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionLeftMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionLeftMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionLeftMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionLeftMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionLeftMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionLeftMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionRightMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionRightMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionRightMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionRightMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionRightMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionRightMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionTeleportMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionTeleportMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionTeleportMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionTeleportMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionTeleportMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionTeleportMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionNoneMoveUpInsideMapWalk", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionNoneMoveDownInsideMapWalk", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionNoneMoveLeftInsideMapWalk", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionNoneMoveRightInsideMapWalk", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionNoneMoveUpdateInsideMapWalk", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionNoneMoveEscapeInsideMapWalk", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, true)));
// walk = false
results.Add(Test("Movement_DirectionUpMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionUpMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionUpMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionUpMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionUpMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionUpMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionDownMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionDownMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionDownMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionDownMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionDownMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionDownMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionLeftMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionLeftMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionLeftMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionLeftMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionLeftMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionLeftMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionRightMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionRightMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionRightMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionRightMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionRightMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionRightMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionTeleportMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionTeleportMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionTeleportMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionTeleportMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionTeleportMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionTeleportMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionNoneMoveUpInsideMap", PacketBuilder.CreateMovement(100, 131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionNoneMoveDownInsideMap", PacketBuilder.CreateMovement(123, 170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionNoneMoveLeftInsideMap", PacketBuilder.CreateMovement(210, 156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionNoneMoveRightInsideMap", PacketBuilder.CreateMovement(51, 53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionNoneMoveUpdateInsideMap", PacketBuilder.CreateMovement(90, 150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionNoneMoveEscapeInsideMap", PacketBuilder.CreateMovement(87, 43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, false)));
/*
* Test Outside Map (From Top)
*/
results.Add(Test("Movement_DirectionUpMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionUpMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionUpMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionUpMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionUpMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionUpMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionDownMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionDownMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionDownMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionDownMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionDownMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionDownMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionLeftMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionLeftMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionLeftMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionLeftMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionLeftMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionLeftMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionRightMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionRightMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionRightMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionRightMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionRightMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionRightMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionTeleportMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionTeleportMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionTeleportMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionTeleportMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionTeleportMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionTeleportMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionNoneMoveUpOutsideMapTopWalk", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionNoneMoveDownOutsideMapTopWalk", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionNoneMoveLeftOutsideMapTopWalk", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionNoneMoveRightOutsideMapTopWalk", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionNoneMoveUpdateOutsideMapTopWalk", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionNoneMoveEscapeOutsideMapTopWalk", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, true)));
// walk = false
results.Add(Test("Movement_DirectionUpMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionUpMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionUpMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionUpMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionUpMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionUpMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionDownMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionDownMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionDownMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionDownMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionDownMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionDownMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionLeftMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionLeftMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionLeftMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionLeftMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionLeftMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionLeftMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionRightMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionRightMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionRightMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionRightMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionRightMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionRightMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionTeleportMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionTeleportMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionTeleportMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionTeleportMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionTeleportMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionTeleportMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionNoneMoveUpOutsideMapTop", PacketBuilder.CreateMovement(-100, -131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionNoneMoveDownOutsideMapTop", PacketBuilder.CreateMovement(-123, -170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionNoneMoveLeftOutsideMapTop", PacketBuilder.CreateMovement(-210, -156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionNoneMoveRightOutsideMapTop", PacketBuilder.CreateMovement(-51, -53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionNoneMoveUpdateOutsideMapTop", PacketBuilder.CreateMovement(-90, -150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionNoneMoveEscapeOutsideMapTop", PacketBuilder.CreateMovement(-87, -43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, false)));
/*
* Test Outside Map (From Bottom)
*/
results.Add(Test("Movement_DirectionUpMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionUpMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionUpMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionUpMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionUpMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionUpMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionDownMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionDownMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionDownMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionDownMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionDownMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionDownMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionLeftMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionLeftMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionLeftMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionLeftMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionLeftMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionLeftMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionRightMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionRightMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionRightMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionRightMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionRightMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionRightMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionTeleportMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionTeleportMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionTeleportMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionTeleportMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionTeleportMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionTeleportMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, true)));
results.Add(Test("Movement_DirectionNoneMoveUpOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, true)));
results.Add(Test("Movement_DirectionNoneMoveDownOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, true)));
results.Add(Test("Movement_DirectionNoneMoveLeftOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, true)));
results.Add(Test("Movement_DirectionNoneMoveRightOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, true)));
results.Add(Test("Movement_DirectionNoneMoveUpdateOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, true)));
results.Add(Test("Movement_DirectionNoneMoveEscapeOutsideMapBottomWalk", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, true)));
// walk = false
results.Add(Test("Movement_DirectionUpMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionUpMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionUpMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionUpMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionUpMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionUpMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_UP, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionDownMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionDownMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionDownMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionDownMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionDownMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionDownMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_DOWN, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionLeftMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionLeftMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionLeftMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionLeftMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionLeftMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionLeftMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_LEFT, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionRightMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionRightMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionRightMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionRightMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionRightMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionRightMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_RIGHT, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionTeleportMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionTeleportMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionTeleportMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionTeleportMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionTeleportMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionTeleportMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_TELEPORT, PacketBuilder.MOVE_ESCAPE, false)));
results.Add(Test("Movement_DirectionNoneMoveUpOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+100, Map.Height+131, 10, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UP, false)));
results.Add(Test("Movement_DirectionNoneMoveDownOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+123, Map.Height+170, 12, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_DOWN, false)));
results.Add(Test("Movement_DirectionNoneMoveLeftOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+210, Map.Height+156, 14, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_LEFT, false)));
results.Add(Test("Movement_DirectionNoneMoveRightOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+51, Map.Height+53, 16, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_RIGHT, false)));
results.Add(Test("Movement_DirectionNoneMoveUpdateOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+90, Map.Height+150, 1, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_UPDATE, false)));
results.Add(Test("Movement_DirectionNoneMoveEscapeOutsideMapBottom", PacketBuilder.CreateMovement(Map.Width+87, Map.Height+43, 7, PacketBuilder.DIRECTION_NONE, PacketBuilder.MOVE_ESCAPE, false)));
// Test Place Data Packet
results.Add(Test("PlaceData", PacketBuilder.CreatePlaceData(World.Isles.ToArray(), World.Towns.ToArray(), World.Areas.ToArray())));
// Test Player Update
results.Add(Test("PlayerInfoUpdateOrCreate", PacketBuilder.CreatePlayerInfoUpdateOrCreate(100, 200, PacketBuilder.DIRECTION_UP, 10, "Li")));
results.Add(Test("PlayerLeave", PacketBuilder.CreatePlayerLeave("Li")));
// Test PlaySound Packet
results.Add(Test("PlaySound", PacketBuilder.CreatePlaySound("PM")));
// Test Profile Page
results.Add(Test("ProfilePage", PacketBuilder.CreateProfilePage("TRANS RIGHTS ARE HUMAN RIGHTS")));
// Test SecCode
results.Add(Test("SecCode_AdminMod", PacketBuilder.CreateSecCode(new byte[] { 0x31, 0x52, 0x22 }, 0x34, true, true)));
results.Add(Test("SecCode_Admin", PacketBuilder.CreateSecCode(new byte[] { 0x54, 0x32, 0x24 }, 0x34, true, false)));
results.Add(Test("SecCode_Mod", PacketBuilder.CreateSecCode(new byte[] { 0x22, 0x12, 0x12 }, 0x34, false, true)));
results.Add(Test("SecCode_User", PacketBuilder.CreateSecCode(new byte[] { 0x12, 0x32, 0x14 }, 0x34, false, false)));
// Test SwfModule
results.Add(Test("SwfModule_Force", PacketBuilder.CreateSwfModule("test.swf", PacketBuilder.PACKET_SWF_MODULE_FORCE)));
results.Add(Test("SwfModule_Gentle", PacketBuilder.CreateSwfModule("test.swf", PacketBuilder.PACKET_SWF_MODULE_GENTLE)));
results.Add(Test("SwfModule_Cutscene", PacketBuilder.CreateSwfModule("test.swf", PacketBuilder.PACKET_SWF_MODULE_CUTSCENE)));
// Test TileClickInfo
results.Add(Test("TileClickInfo", PacketBuilder.CreateTileClickInfo("Trans Rights Are Human Rights")));
// Test TileOverlayFlags
//results.Add(Test("TileOverlayFlags", PacketBuilder.CreateTileOverlayFlags(new int[] { 1, 2, 3, 1, 2, 3, 1, 2, 3 })));
// Test TimeAndWeatherUpdate
results.Add(Test("TimeAndWeatherUpdate", PacketBuilder.CreateTimeAndWeatherUpdate(10, 4, 541, "SUNNY")));
results.Add(Test("WeatherUpdate", PacketBuilder.CreateWeatherUpdate("CLOUD")));
#if GENERATE
string resultsStr = JsonConvert.SerializeObject(knownGoodPackets, Formatting.Indented);
File.WriteAllText("test.json", resultsStr);
#endif
foreach(bool result in results)
{
if (result == false)
return false;
}
return true;
}
}
}

View file

@ -0,0 +1,40 @@
using HISP.Server;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HISP.Tests.UnitTests
{
public class ServerStartTest
{
public static void OnShutdown()
{
ResultLogger.LogTestStatus(false, "START_SERVER", "OnShutdown called");
}
public static void LogStdout(bool error, string type, string text)
{
if (type == "CRASH")
ResultLogger.LogTestStatus(false, "START_SERVER", text);
}
public static bool RunServerStartTest()
{
try
{
Logger.SetCallback(LogStdout);
Entry.SetShutdownCallback(OnShutdown);
Entry.Start();
ResultLogger.LogTestStatus(true, "START_SERVER_TEST", "Success.");
return true;
}
catch (Exception e)
{
ResultLogger.LogTestStatus(false, "START_SERVER_TEST", e.Message);
return false;
}
}
}
}

View file

@ -0,0 +1,248 @@
using HISP.Game;
using HISP.Game.Horse;
using HISP.Game.Items;
using HISP.Player;
using HISP.Security;
using HISP.Server;
using HISP.Util;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace HISP.Tests.UnitTests
{
public class UserTest
{
private const string ALLOWED_CHARS = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890";
private static byte[] createLoginPacket(string username, string password)
{
byte[] loginInformation = Encoding.UTF8.GetBytes("91|" + Authentication.EncryptLogin(username) + "|" + Authentication.EncryptLogin(password) + "|");
byte[] loginPacket = new byte[1 * 3 + loginInformation.Length];
loginPacket[0] = PacketBuilder.PACKET_LOGIN;
loginPacket[loginPacket.Length - 2] = PacketBuilder.PACKET_CLIENT_TERMINATOR;
loginPacket[loginPacket.Length - 1] = 0;
Array.ConstrainedCopy(loginInformation, 0, loginPacket, 1, loginInformation.Length);
return loginPacket;
}
private static byte[] createUserInfoPacket()
{
byte[] packet = new byte[] { PacketBuilder.PACKET_LOGIN, PacketBuilder.PACKET_CLIENT_TERMINATOR, 0};
return packet;
}
public static bool Test(string testName, object value, object valueComp)
{
bool result = value.Equals(valueComp);
if (result)
ResultLogger.LogTestStatus(true, "USER_TEST "+testName, "Success.");
else
ResultLogger.LogTestResult(false, "USER_TEST " + testName, value.ToString(), valueComp.ToString());
return result;
}
private static async Task<byte[]> receiveAsync(Socket s)
{
byte[] buffer = new byte[s.Available];
await s.ReceiveAsync(buffer);
return buffer;
}
public static async Task<bool> RunUserTest()
{
List<bool> results = new List<bool>();
string username = Helper.RandomString(ALLOWED_CHARS);
string password = Helper.RandomString(ALLOWED_CHARS);
int userId = Authentication.CreateAccount(username, password, "GENDERFLUID", true, true);
// Connect to running server via TCP;
using (Socket hispServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
{
// This is already a pretty good unit test; confirming we can actually login to the game,
try
{
await hispServer.ConnectAsync("127.0.0.1", ConfigReader.Port);
// Login to the game;
await hispServer.SendAsync(createLoginPacket(username, password));
await receiveAsync(hispServer);
await hispServer.SendAsync(createUserInfoPacket());
await receiveAsync(hispServer);
ResultLogger.LogTestStatus(true, "GAME_LOGIN_TEST", "Success.");
}
catch (Exception e)
{
ResultLogger.LogTestStatus(false, "GAME_LOGIN_TEST", e.Message);
return false;
}
// While were here; lets do a bunch of tests on HISPs "User" object.
User user = GameServer.GetUserById(userId);
// Test Maximums
user.SetMoney(Int32.MaxValue);
user.AddMoney(1000);
results.Add(Test("MoneyOverflow", user.Money, Int32.MaxValue));
user.Hunger = 8000;
results.Add(Test("HungerMaximumEnforcement", user.Hunger, 1000));
user.Hunger = -8000;
results.Add(Test("HungerMinimumEnforcement", user.Hunger, 0));
user.Thirst = 8000;
results.Add(Test("ThirstMaximumEnforcement", user.Thirst, 1000));
user.Thirst = -8000;
results.Add(Test("ThirstMinimumEnforcement", user.Thirst, 0));
user.Tiredness = 8000;
results.Add(Test("TirednessMaximumEnforcement", user.Tiredness, 1000));
user.Tiredness = -8000;
results.Add(Test("TirednessMinimumEnforcement", user.Tiredness, 0));
user.BankMoney = 9999999999.9999;
user.BankMoney += 1000.0;
results.Add(Test("BankMoneyMaximumEnforcement", user.BankMoney, 9999999999.9999));
user.BankInterest = 9999999999.9999;
user.BankInterest += 1000.0;
results.Add(Test("BankInterestMaximumEnforcement", user.BankInterest, 9999999999.9999));
// Test Gender Setting
user.Gender = "GENDERFLUID";
results.Add(Test("GenderedPronounsTestTheir", user.GetPronouns(true), Messages.PronounNeutralTheir));
results.Add(Test("GenderedPronounsTestThey", user.GetPronouns(false), Messages.PronounNeutralThey));
user.Gender = "MALE";
results.Add(Test("GenderedPronounsTestHis", user.GetPronouns(true), Messages.PronounMaleHis));
results.Add(Test("GenderedPronounsTestHe", user.GetPronouns(false), Messages.PronounMaleHe));
user.Gender = "FEMALE";
results.Add(Test("GenderedPronounsTestHer", user.GetPronouns(true), Messages.PronounFemaleHer));
results.Add(Test("GenderedPronounsTestShe", user.GetPronouns(false), Messages.PronounFemaleShe));
// Test icon
results.Add(Test("IconTestAdmin", user.GetPlayerListIcon(), Messages.AdminIcon));
user.Administrator = false;
results.Add(Test("IconTestModerator", user.GetPlayerListIcon(), Messages.ModeratorIcon));
user.Moderator = false;
results.Add(Test("IconTestNew", user.GetPlayerListIcon(), Messages.NewUserIcon));
user.NewPlayer = false;
results.Add(Test("IconTestNone", user.GetPlayerListIcon(), -1));
user.SubscribedUntil = DateTime.UtcNow.AddMonths(1);
user.Subscribed = true;
results.Add(Test("IconTest1Month", user.GetPlayerListIcon(), Messages.MonthSubscriptionIcon));
user.SubscribedUntil = DateTime.UtcNow.AddMonths(3);
results.Add(Test("IconTest3Month", user.GetPlayerListIcon(), Messages.ThreeMonthSubscripitionIcon));
user.SubscribedUntil = DateTime.UtcNow.AddYears(1).AddMonths(3);
results.Add(Test("IconTest1Year", user.GetPlayerListIcon(), Messages.YearSubscriptionIcon));
// SecCode
user.SecCodeSeeds[0] = 0x34;
user.SecCodeSeeds[1] = 0x39;
user.SecCodeSeeds[2] = 0x2a;
user.SecCodeInc = 0x3e;
byte[] expectedSecCodeResult = { 0x55, 0x3C, 0x4B, 0x58 };
byte[] gotSecCode = user.GenerateSecCode();
results.Add(Test("GenerateSecCode", gotSecCode.SequenceEqual(expectedSecCodeResult), true));
// Check max horses count
user.Subscribed = false;
results.Add(Test("UnsubbedMaxHorses", user.MaxHorses, 7));
user.Subscribed = true;
results.Add(Test("SubbedMaxHorses", user.MaxHorses, 11));
HorseInstance horse = new HorseInstance(HorseInfo.GetBreedById(170));
horse.BasicStats.Thirst = 0;
horse.BasicStats.Hunger = 0;
int horseId = horse.RandomId;
user.HorseInventory.AddHorse(horse);
/*
* Test Ranches
*/
// Give player ranch id 10
Ranch.GetRanchById(37).OwnerId = user.Id;
// Check ranch is now owned by that player, and propagates to user object.
results.Add(Test("GiveRanchTest", user.OwnedRanch.Id, 37));
results.Add(Test("HaveDorothyShoes", user.Inventory.HasItemId(Item.DorothyShoes), true));
// Ranch upgrade test
foreach(Ranch.RanchUpgrade upgrade in Ranch.RanchUpgrade.RanchUpgrades)
{
int id = upgrade.Id;
user.OwnedRanch.UpgradedLevel = id;
}
// Test swf
results.Add(Test("RanchSwfMine", user.OwnedRanch.GetSwf(true), "ranchviewer.swf?H=10&B1=11&B2=&B3=&B4=&B5=&B6=&B7=&B8=&B9=&B10=&B11=&B12=&B13=&B14=&B15=&B16=&MINE=1"));
results.Add(Test("RanchSwf", user.OwnedRanch.GetSwf(false), "ranchviewer.swf?H=10&B1=11&B2=&B3=&B4=&B5=&B6=&B7=&B8=&B9=&B10=&B11=&B12=&B13=&B14=&B15=&B16="));
// Test Ranch Building Functionality
// Test Barn
user.OwnedRanch.SetBuilding(0, Ranch.RanchBuilding.GetRanchBuildingById(1)); // Barn
results.Add(Test("RanchBarnMaxHorses", user.MaxHorses, 11 + 4));
// Test Water Well
user.OwnedRanch.SetBuilding(0, Ranch.RanchBuilding.GetRanchBuildingById(2)); // Water Well
user.Teleport(user.OwnedRanch.X, user.OwnedRanch.Y);
results.Add(Test("RanchWaterWellWatering", user.HorseInventory.GetHorseById(horseId).BasicStats.Thirst, 1000));
// Test Grain Silo
user.OwnedRanch.SetBuilding(0, Ranch.RanchBuilding.GetRanchBuildingById(3)); // Grain Silo
user.Teleport(user.OwnedRanch.X, user.OwnedRanch.Y);
results.Add(Test("RanchGrainSiloFeeding", user.HorseInventory.GetHorseById(horseId).BasicStats.Hunger, 1000));
// Set building id 0 to a big barn
user.OwnedRanch.SetBuilding(0, Ranch.RanchBuilding.GetRanchBuildingById(10)); // Big Barn
results.Add(Test("RanchBigBarnMaxHorses", user.MaxHorses, 11 + 8));
// Set building id 0 to a gold barn
user.OwnedRanch.SetBuilding(0, Ranch.RanchBuilding.GetRanchBuildingById(11)); // Gold Barn
results.Add(Test("RanchGoldBarnMaxHorses", user.MaxHorses, 11 + 12));
foreach (bool result in results)
if (!result)
return false;
return true;
}
}
}
}

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View file

@ -201,10 +201,10 @@ namespace HISP.Game
break;
}
byte[] startingUpEventPacket = PacketBuilder.CreateChat(message, PacketBuilder.CHAT_BOTTOM_RIGHT);
byte[] swfModulePacket = PacketBuilder.CreateSwfModule(swf, PacketBuilder.PACKET_SWF_CUTSCENE);
byte[] swfModulePacket = PacketBuilder.CreateSwfModule(swf, PacketBuilder.PACKET_SWF_MODULE_CUTSCENE);
Logger.DebugPrint(entry.EnteredUser.Username + " Loading swf: " + swf);
entry.EnteredUser.LoggedinClient.SendPacket(swfModulePacket);
entry.EnteredUser.LoggedinClient.SendPacket(startingUpEventPacket);
entry.EnteredUser.Client.SendPacket(swfModulePacket);
entry.EnteredUser.Client.SendPacket(startingUpEventPacket);
}
arenaTimeout = new Timer(new TimerCallback(arenaTimedOut), null, Timeout * 60 * 1000, Timeout * 60 * 1000);
@ -275,7 +275,7 @@ namespace HISP.Game
try
{
byte[] arenaResults = PacketBuilder.CreateChat(chatMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
entry.EnteredUser.LoggedinClient.SendPacket(arenaResults);
entry.EnteredUser.Client.SendPacket(arenaResults);
int expReward = expRewards[place];
@ -289,7 +289,7 @@ namespace HISP.Game
byte[] youWinMessage = PacketBuilder.CreateChat(Messages.FormatArenaYouWinMessage(prize, expReward), PacketBuilder.CHAT_BOTTOM_RIGHT);
entry.EnteredUser.LoggedinClient.SendPacket(youWinMessage);
entry.EnteredUser.Client.SendPacket(youWinMessage);
// Awards:
@ -327,7 +327,7 @@ namespace HISP.Game
entry.EnteredUser.Awards.AddAward(Award.GetAwardById(32)); // Perseverance
byte[] youDONTWinMessage = PacketBuilder.CreateChat(Messages.FormatArenaOnlyWinnerWinsMessage(expReward), PacketBuilder.CHAT_BOTTOM_RIGHT);
entry.EnteredUser.LoggedinClient.SendPacket(youDONTWinMessage);
entry.EnteredUser.Client.SendPacket(youDONTWinMessage);
}
place++;
}
@ -361,8 +361,8 @@ namespace HISP.Game
if (Entries.Length + 1 > Slots)
{
byte[] enterFailed = PacketBuilder.CreateChat(Messages.ArenaFullErrorMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(enterFailed);
GameServer.UpdateArea(user.LoggedinClient);
user.Client.SendPacket(enterFailed);
GameServer.UpdateArea(user.Client);
return;
}
}
@ -378,7 +378,7 @@ namespace HISP.Game
user.TakeMoney(EntryCost);
byte[] enteredIntoCompetition = PacketBuilder.CreateChat(Messages.ArenaEnteredInto, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(enteredIntoCompetition);
user.Client.SendPacket(enteredIntoCompetition);
GameServer.UpdateAreaForAll(user.X, user.Y, true);
return;

View file

@ -8,7 +8,7 @@ using HISP.Server;
namespace HISP.Game.Chat
{
public class Chat
public class ChatMsg
{
public struct Correction
{
@ -102,7 +102,7 @@ namespace HISP.Game.Chat
if (parsedMessage.ToUpper(CultureInfo.InvariantCulture).StartsWith(cmd.CmdName))
{
string[] args = parsedMessage.Substring(cmd.CmdName.Length).Trim().Split(' ');
return cmd.CmdCallback(messageToGive, args, user);
return cmd.Execute(messageToGive, args, user);
}
}
}
@ -197,9 +197,9 @@ namespace HISP.Game.Chat
foreach (GameClient client in GameClient.ConnectedClients)
{
if (client.LoggedIn)
if (!client.LoggedinUser.MuteGlobal && !client.LoggedinUser.MuteAll)
if (client.LoggedinUser.Id != user.Id)
if(!client.LoggedinUser.MutePlayer.IsUserMuted(user))
if (!client.User.MuteGlobal && !client.User.MuteAll)
if (client.User.Id != user.Id)
if(!client.User.MutePlayer.IsUserMuted(user))
recipiants.Add(client);
}
return recipiants.ToArray();
@ -211,9 +211,9 @@ namespace HISP.Game.Chat
foreach (GameClient client in GameClient.ConnectedClients)
{
if (client.LoggedIn)
if (!client.LoggedinUser.MuteAds && !client.LoggedinUser.MuteAll)
if (client.LoggedinUser.Id != user.Id)
if (!client.LoggedinUser.MutePlayer.IsUserMuted(user))
if (!client.User.MuteAds && !client.User.MuteAll)
if (client.User.Id != user.Id)
if (!client.User.MutePlayer.IsUserMuted(user))
recipiants.Add(client);
}
return recipiants.ToArray();
@ -225,10 +225,10 @@ namespace HISP.Game.Chat
foreach (GameClient client in GameClient.ConnectedClients)
{
if (client.LoggedIn)
if (!client.LoggedinUser.MuteBuddy && !client.LoggedinUser.MuteAll)
if (client.LoggedinUser.Id != user.Id)
if (client.LoggedinUser.Friends.List.Contains(user.Id))
if (!client.LoggedinUser.MutePlayer.IsUserMuted(user))
if (!client.User.MuteBuddy && !client.User.MuteAll)
if (client.User.Id != user.Id)
if (client.User.Friends.List.Contains(user.Id))
if (!client.User.MutePlayer.IsUserMuted(user))
recipiants.Add(client);
}
return recipiants.ToArray();
@ -245,7 +245,7 @@ namespace HISP.Game.Chat
if (user.Id != userInIsle.Id)
if(!userInIsle.MuteAll && !userInIsle.MuteIsland)
if(!userInIsle.MutePlayer.IsUserMuted(user))
recipiants.Add(userInIsle.LoggedinClient);
recipiants.Add(userInIsle.Client);
}
return recipiants.ToArray();
}
@ -265,7 +265,7 @@ namespace HISP.Game.Chat
if (user.Id != userHere.Id)
if (!userHere.MuteAll && !userHere.MuteHere)
if (!userHere.MutePlayer.IsUserMuted(user))
recipiants.Add(userHere.LoggedinClient);
recipiants.Add(userHere.Client);
}
return recipiants.ToArray();
}
@ -279,7 +279,7 @@ namespace HISP.Game.Chat
if (user.Id != nearbyUser.Id)
if (!nearbyUser.MuteAll && !nearbyUser.MuteNear)
if (!nearbyUser.MutePlayer.IsUserMuted(user))
recipiants.Add(nearbyUser.LoggedinClient);
recipiants.Add(nearbyUser.Client);
}
return recipiants.ToArray();
}
@ -296,8 +296,8 @@ namespace HISP.Game.Chat
foreach (GameClient client in GameClient.ConnectedClients)
{
if (client.LoggedIn)
if (client.LoggedinUser.Moderator)
if (client.LoggedinUser.Id != user.Id)
if (client.User.Moderator)
if (client.User.Id != user.Id)
recipiants.Add(client);
}
return recipiants.ToArray();
@ -316,8 +316,8 @@ namespace HISP.Game.Chat
foreach (GameClient client in GameClient.ConnectedClients)
{
if (client.LoggedIn)
if (client.LoggedinUser.Administrator)
if (client.LoggedinUser.Id != user.Id)
if (client.User.Administrator)
if (client.User.Id != user.Id)
recipiants.Add(client);
}
return recipiants.ToArray();
@ -332,9 +332,9 @@ namespace HISP.Game.Chat
{
if (client.LoggedIn)
{
if (!client.LoggedinUser.MutePrivateMessage && !client.LoggedinUser.MuteAll)
if (!client.User.MutePrivateMessage && !client.User.MuteAll)
{
if (client.LoggedinUser.Username.ToLower().StartsWith(to.ToLower()))
if (client.User.Username.ToLower().StartsWith(to.ToLower()))
{
recipiants.Add(client);
break;

View file

@ -8,6 +8,7 @@ using HISP.Game.Inventory;
using System.Linq;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Linq;
namespace HISP.Game.Chat
{
@ -21,9 +22,9 @@ namespace HISP.Game.Chat
continue;
if (client.LoggedIn)
{
if (client.LoggedinUser.Username.ToLower().StartsWith(name.ToLower()))
if (client.User.Username.ToLower().StartsWith(name.ToLower()))
{
return client.LoggedinUser;
return client.User;
}
}
}
@ -33,41 +34,124 @@ namespace HISP.Game.Chat
public static void RegisterCommands()
{
// Admin Commands
new CommandRegister('%', "GIVE", "OBJECT <itemid / RANDOM> [username / ALL]\nMONEY <amount> [username]\nHORSE <breedid> [username]\nQUEST <questid> [FORCE]\nAWARD <awardid> [username]", Command.Give);
new CommandRegister('%', "SWF", "<swf> [username / ALL]", Command.Swf);
new CommandRegister('%', "GOTO", "<x>,<y>\nPLAYER <playername>\nAREA <locationname>\nNPC <npcname>", Command.Goto);
new CommandRegister('%', "JUMP", "<username> HERE", Command.Jump);
new CommandRegister('%', "KICK" , "<username> [reason]", Command.Kick);
new CommandRegister('%', "NOCLIP", "", Command.NoClip);
new CommandRegister('%', "MODHORSE", "<slot id> <stat> <value>", Command.ModHorse);
new CommandRegister('%', "DELITEM", "<item id> [username]", Command.DelItem);
new CommandRegister('%', "SHUTDOWN", "", Command.Shutdown);
new CommandRegister('%', "CALL", "HORSE", Command.CallHorse);
new CommandRegister('%', "MESSAGE", "<message>", Command.Message);
new CommandRegister('%', "GIVE", "OBJECT <itemid / RANDOM> [username / ALL]\nMONEY <amount> [username]\nHORSE <breedid> [username]\nQUEST <questid> [FORCE]\nAWARD <awardid> [username]", Command.Give, true, false);
new CommandRegister('%', "SWF", "<swf> [username / ALL]", Command.Swf, true, false);
new CommandRegister('%', "GOTO", "<x>,<y>\nPLAYER <playername>\nAREA <locationname>\nNPC <npcname>", Command.Goto, true, false);
new CommandRegister('%', "JUMP", "<username> HERE", Command.Jump, true, false);
new CommandRegister('%', "NOCLIP", "", Command.NoClip, true, false);
new CommandRegister('%', "MODHORSE", "<slot id> <stat> <value>", Command.ModHorse, true, false);
new CommandRegister('%', "DELITEM", "<item id> [username]", Command.DelItem, true, false);
new CommandRegister('%', "SHUTDOWN", "", Command.Shutdown, true, false);
new CommandRegister('%', "CALL", "HORSE", Command.CallHorse, true, false);
new CommandRegister('%', "MESSAGE", "<message>", Command.Message, true, false);
new CommandRegister('%', "PERMISSION", "<username> <admin / moderator / normal>", Command.Permission, true, false);
// Moderator commands
new CommandRegister('%', "RULES", "<username>", Command.Rules);
new CommandRegister('%', "PRISON", "<username>", Command.Prison);
new CommandRegister('%', "STEALTH", "", Command.Stealth);
new CommandRegister('%', "BAN", "<username> [reason]", Command.Ban);
new CommandRegister('%', "UNBAN", "<username>", Command.UnBan);
new CommandRegister('%', "ESCAPE", "", Command.Escape);
new CommandRegister('%', "RULES", "<username>", Command.Rules, false, true);
new CommandRegister('%', "PRISON", "<username>", Command.Prison, false, true);
new CommandRegister('%', "STEALTH", "", Command.Stealth, false, true);
new CommandRegister('%', "KICK", "<username> [reason]", Command.Kick, false, true);
new CommandRegister('%', "BAN", "<username> [reason]", Command.Ban, false, true);
new CommandRegister('%', "UNBAN", "<username>", Command.UnBan, false, true);
new CommandRegister('%', "ESCAPE", "", Command.Escape, false, true);
// User commands
new CommandRegister('!', "MUTE", "ALL\nGLOBAL\nISLAND\nNEAR\nHERE\nBUDDY\nPM\nBR\nSOCIALS\nLOGINS", Command.Mute);
new CommandRegister('!', "UNMUTE", "ALL\nGLOBAL\nISLAND\nNEAR\nHERE\nBUDDY\nPM\nBR\nSOCIALS\nLOGINS", Command.UnMute);
new CommandRegister('!', "HEAR", "ALL\nGLOBAL\nISLAND\nNEAR\nHERE\nBUDDY\nPM\nBR\nSOCIALS\nLOGINS", Command.UnMute);
new CommandRegister('!', "AUTOREPLY", "[message]", Command.AutoReply);
new CommandRegister('!', "QUIZ", "", Command.Quiz);
new CommandRegister('!', "WARP", "<username / location>", Command.Warp);
new CommandRegister('!', "DANCE", "<udlr>", Command.Dance);
new CommandRegister('!', "VERSION", "", Command.Version);
new CommandRegister('%', "VERSION", "", Command.Version, false, false);
new CommandRegister('%', "HELP", "", Command.Help, false, false);
new CommandRegister('!', "MUTE", "ALL\nGLOBAL\nISLAND\nNEAR\nHERE\nBUDDY\nPM\nBR\nSOCIALS\nLOGINS", Command.Mute, false, false);
new CommandRegister('!', "UNMUTE", "ALL\nGLOBAL\nISLAND\nNEAR\nHERE\nBUDDY\nPM\nBR\nSOCIALS\nLOGINS", Command.UnMute, false, false);
new CommandRegister('!', "HEAR", "ALL\nGLOBAL\nISLAND\nNEAR\nHERE\nBUDDY\nPM\nBR\nSOCIALS\nLOGINS", Command.UnMute, false, false);
new CommandRegister('!', "AUTOREPLY", "[message]", Command.AutoReply, false, false);
new CommandRegister('!', "QUIZ", "", Command.Quiz, false, false);
new CommandRegister('!', "WARP", "<username / location>", Command.Warp, false, false);
new CommandRegister('!', "DANCE", "<udlr>", Command.Dance, false, false);
}
public static bool Help(string message, string[] args, User user)
{
foreach (CommandRegister cmd in CommandRegister.RegisteredCommands)
{
if (!cmd.HasPermission(user)) continue;
user.Client.SendPacket(PacketBuilder.CreateChat(Messages.FormatHispHelpUsage(cmd.CmdLetter, cmd.CmdName, cmd.CmdUsage).Replace("\n", "<BR>\t"), PacketBuilder.CHAT_BOTTOM_LEFT));
}
user.Client.SendPacket(PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT));
return true;
}
public static bool Permission(string message, string[] args, User user)
{
if (args.Length < 2)
return false;
string username = args[0].Trim();
string privledgeLevel = args[1].ToUpper().Trim();
try
{
User modifyUser = findNamePartial(username);
if (privledgeLevel == "NORMAL")
{
modifyUser.Administrator = false;
modifyUser.Moderator = false;
}
else if (privledgeLevel == "ADMIN")
{
modifyUser.Administrator = true;
modifyUser.Moderator = true;
}
else if (privledgeLevel == "MOD" || privledgeLevel == "MODERATOR")
{
modifyUser.Administrator = false;
modifyUser.Moderator = true;
}
else
{
return false;
}
}
catch (KeyNotFoundException)
{
try
{
int playerId = Database.GetUserid(username);
if (privledgeLevel == "NORMAL")
{
Database.SetUserAdmin(playerId, false);
Database.SetUserMod(playerId, false);
}
else if (privledgeLevel == "ADMIN")
{
Database.SetUserAdmin(playerId, true);
Database.SetUserMod(playerId, true);
}
else if (privledgeLevel == "MOD" || privledgeLevel == "MODERATOR")
{
Database.SetUserAdmin(playerId, false);
Database.SetUserMod(playerId, true);
}
else
{
return false;
}
}
catch (KeyNotFoundException) { return false; };
};
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
user.Client.SendPacket(chatPacket);
return true;
}
public static bool Message(string message, string[] args, User user)
{
if (!user.Administrator)
return false;
string serverAnnoucement = String.Join(" ", args);
@ -86,13 +170,12 @@ namespace HISP.Game.Chat
return true;
}
public static bool Shutdown(string message, string[] args, User user)
{
if (!user.Administrator)
return false;
{
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
GameServer.ShutdownServer();
user.Client.SendPacket(chatPacket);
GameServer.ShutdownServer("Administrator initiated");
return true;
}
@ -100,8 +183,6 @@ namespace HISP.Game.Chat
{
if (args.Length <= 0)
return false;
if (!user.Administrator)
return false;
if(args[0].ToUpper() == "OBJECT")
{
int itemId = 0;
@ -136,7 +217,7 @@ namespace HISP.Game.Chat
if (itemId == Item.Present)
itmInstance.Data = Item.GetRandomItem().Id;
client.LoggedinUser.Inventory.AddIgnoringFull(itmInstance);
client.User.Inventory.AddIgnoringFull(itmInstance);
}
}
}
@ -245,7 +326,7 @@ namespace HISP.Game.Chat
}
msg:;
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return true;
}
@ -254,8 +335,6 @@ namespace HISP.Game.Chat
if (args.Length <= 0)
return false;
if (!user.Administrator && !user.Moderator)
return false;
try
{
@ -276,7 +355,7 @@ namespace HISP.Game.Chat
else
{
User player = findNamePartial(swfUser);
player.LoggedinClient.SendPacket(packetBytes);
player.Client.SendPacket(packetBytes);
}
}
catch (Exception)
@ -285,7 +364,7 @@ namespace HISP.Game.Chat
}
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return true;
}
@ -294,8 +373,6 @@ namespace HISP.Game.Chat
{
if(args.Length <= 0)
return false;
if(!user.Administrator && !user.Moderator)
return false;
try{
string userName = args[0];
@ -309,7 +386,7 @@ namespace HISP.Game.Chat
}
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return true;
}
@ -318,18 +395,17 @@ namespace HISP.Game.Chat
{
// Get current version and send to client
byte[] versionPacket = PacketBuilder.CreateChat(ServerVersion.GetBuildString(), PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(versionPacket);
user.Client.SendPacket(versionPacket);
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatPlayerCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return true;
}
public static bool Ban(string message, string[] args, User user)
{
if (args.Length <= 0)
return false;
if (!user.Administrator && !user.Moderator)
return false;
try
{
string userName = args[0];
@ -349,53 +425,43 @@ namespace HISP.Game.Chat
}
try{
User bannedUser = GameServer.GetUserByName(args[0]);
bannedUser.LoggedinClient.Kick(Messages.KickReasonBanned);
bannedUser.Client.Kick(Messages.KickReasonBanned);
}
catch(KeyNotFoundException){};
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return true;
}
public static bool Escape(string message, string[] args, User user)
{
if (!user.Administrator && !user.Moderator)
return false;
user.Teleport(Map.ModIsleX, Map.ModIsleY);
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message) + Messages.ModIsleMessage, PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return true;
}
public static bool Stealth(string message, string[] args, User user)
{
if (!user.Administrator && !user.Moderator)
return false;
user.Stealth = !user.Stealth;
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return true;
}
public static bool NoClip(string message, string[] args, User user)
{
if (!user.Administrator)
return false;
user.NoClip = !user.NoClip;
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return true;
}
public static bool Rules(string message, string[] args, User user)
{
if (!user.Administrator && !user.Moderator)
return false;
if (args.Length <= 0)
return false;
@ -405,7 +471,7 @@ namespace HISP.Game.Chat
toSend.Teleport(Map.RulesIsleX, Map.RulesIsleY);
byte[] studyTheRulesMsg = PacketBuilder.CreateChat(Messages.RulesIsleSentMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
toSend.LoggedinClient.SendPacket(studyTheRulesMsg);
toSend.Client.SendPacket(studyTheRulesMsg);
}
catch (KeyNotFoundException)
{
@ -413,14 +479,12 @@ namespace HISP.Game.Chat
}
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message)+Messages.FormatRulesCommandMessage(args[0]), PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return true;
}
public static bool Prison(string message, string[] args, User user)
{
if (!user.Administrator && !user.Moderator)
return false;
if (args.Length <= 0)
return false;
@ -431,7 +495,7 @@ namespace HISP.Game.Chat
toSend.Teleport(Map.PrisonIsleX, Map.PrisonIsleY);
byte[] dontDoTheTime = PacketBuilder.CreateChat(Messages.PrisonIsleSentMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
toSend.LoggedinClient.SendPacket(dontDoTheTime);
toSend.Client.SendPacket(dontDoTheTime);
}
catch (KeyNotFoundException)
{
@ -439,14 +503,12 @@ namespace HISP.Game.Chat
}
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message) + Messages.FormatPrisonCommandMessage(args[0]), PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return true;
}
public static bool Kick(string message, string[] args, User user)
{
if (!user.Administrator && !user.Moderator)
return false;
if (args.Length <= 0)
return false;
@ -458,11 +520,11 @@ namespace HISP.Game.Chat
if (args.Length >= 2)
{
string reason = string.Join(" ", args, 1, args.Length - 1);
toKick.LoggedinClient.Kick(reason);
toKick.Client.Kick(reason);
}
else
{
toKick.LoggedinClient.Kick(Messages.KickReasonKicked);
toKick.Client.Kick(Messages.KickReasonKicked);
}
}
catch (KeyNotFoundException)
@ -471,15 +533,13 @@ namespace HISP.Game.Chat
}
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return true;
}
public static bool Jump(string message, string[] args, User user)
{
if (args.Length <= 2)
return false;
if (!user.Administrator)
if (args.Length < 2)
return false;
@ -495,7 +555,7 @@ namespace HISP.Game.Chat
}
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return true;
}
@ -503,8 +563,6 @@ namespace HISP.Game.Chat
{
if (args.Length <= 0)
return false;
if (!user.Administrator)
return false;
int itemId = 0;
try
@ -530,7 +588,7 @@ namespace HISP.Game.Chat
}
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return true;
}
@ -538,8 +596,6 @@ namespace HISP.Game.Chat
{
if (args.Length <= 0)
return false;
if (!user.Administrator)
return false;
if(args[0].ToUpper() == "PLAYER")
{
if(args.Length < 2)
@ -628,16 +684,13 @@ namespace HISP.Game.Chat
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return true;
}
public static bool ModHorse(string message, string[] args, User user)
{
if (!user.Administrator)
return false;
if (args.Length < 3)
return false;
@ -708,7 +761,7 @@ namespace HISP.Game.Chat
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatAdminCommandCompleteMessage(message), PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return true;
}
@ -766,21 +819,19 @@ namespace HISP.Game.Chat
}
playSwf:;
byte[] swfPacket = PacketBuilder.CreateSwfModule("warpcutscene", PacketBuilder.PACKET_SWF_CUTSCENE);
user.LoggedinClient.SendPacket(swfPacket);
byte[] swfPacket = PacketBuilder.CreateSwfModule("warpcutscene", PacketBuilder.PACKET_SWF_MODULE_CUTSCENE);
user.Client.SendPacket(swfPacket);
sendText:;
byte[] chatPacket = PacketBuilder.CreateChat(formattedmessage, PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return true;
}
public static bool CallHorse(string message, string[] args, User user)
{
if (!user.Administrator)
return false;
if (args.Length <= 0)
return false;
@ -805,7 +856,7 @@ namespace HISP.Game.Chat
byte[] chatPacket = PacketBuilder.CreateChat(formattedmessage, PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return true;
}
@ -819,16 +870,16 @@ namespace HISP.Game.Chat
if (replyMessage.Length > 1024)
{
byte[] tooLong = PacketBuilder.CreateChat(Messages.AutoReplyTooLong, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(tooLong);
user.Client.SendPacket(tooLong);
return false;
}
Object violationReason = Chat.FilterMessage(replyMessage);
Object violationReason = ChatMsg.FilterMessage(replyMessage);
if (violationReason != null)
{
byte[] hasVios = PacketBuilder.CreateChat(Messages.AutoReplyHasViolations, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(hasVios);
user.Client.SendPacket(hasVios);
return false;
}
@ -836,7 +887,7 @@ namespace HISP.Game.Chat
user.AutoReplyText = replyMessage;
byte[] chatPacket = PacketBuilder.CreateChat(formattedmessage, PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return true;
}
public static bool Dance(string message, string[] args, User user)
@ -850,7 +901,7 @@ namespace HISP.Game.Chat
user.ActiveDance = new Dance(user, moves);
byte[] chatPacket = PacketBuilder.CreateChat(formattedmessage, PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return true;
}
@ -861,7 +912,7 @@ namespace HISP.Game.Chat
if(user.InRealTimeQuiz)
{
byte[] cantEnterRealTimeQuiz = PacketBuilder.CreateChat(Messages.EventAlreadyEnteredRealTimeQuiz, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(cantEnterRealTimeQuiz);
user.Client.SendPacket(cantEnterRealTimeQuiz);
return false;
}
if (quizActive)
@ -873,24 +924,24 @@ namespace HISP.Game.Chat
if(participent.Quit)
{
byte[] quizQuit = PacketBuilder.CreateChat(Messages.EventQuitRealTimeQuiz, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(quizQuit);
user.Client.SendPacket(quizQuit);
return false;
}
participent.UpdateParticipent();
byte[] enteredRealTimeQuiz = PacketBuilder.CreateChat(Messages.EventEnteredRealTimeQuiz, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(enteredRealTimeQuiz);
user.Client.SendPacket(enteredRealTimeQuiz);
byte[] chatPacket = PacketBuilder.CreateChat(formattedmessage, PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return true;
}
else
{
byte[] quizUnavailable = PacketBuilder.CreateChat(Messages.EventUnavailableRealTimeQuiz, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(quizUnavailable);
user.Client.SendPacket(quizUnavailable);
return false;
}
@ -969,7 +1020,7 @@ namespace HISP.Game.Chat
}
byte[] chatPacket = PacketBuilder.CreateChat(formattedmessage, PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return true;
}
@ -1047,7 +1098,7 @@ namespace HISP.Game.Chat
byte[] chatPacket = PacketBuilder.CreateChat(formattedmessage, PacketBuilder.CHAT_BOTTOM_LEFT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return true;
}

View file

@ -15,19 +15,43 @@ namespace HISP.Game.Chat
return registeredComamnds.ToArray();
}
}
private Func<string, string[], User, bool> commandCallback;
public bool CmdRequiresAdmin;
public bool CmdRequiresMod;
public char CmdLetter;
public string CmdName;
public string CmdUsage;
public Func<string,string[],User, bool> CmdCallback;
public CommandRegister(char cmdLetter, string cmdName, string cmdUsage, Func<string, string[], User, bool> cmdCallback)
public CommandRegister(char cmdLetter, string cmdName, string cmdUsage, Func<string, string[], User, bool> cmdCallback, bool cmdRequiresAdmin, bool cmdRequiresMod)
{
CmdLetter = cmdLetter;
CmdName = cmdName.ToUpper(CultureInfo.InvariantCulture);
CmdCallback = cmdCallback;
CmdUsage = cmdUsage;
this.CmdLetter = cmdLetter;
this.CmdName = cmdName.ToUpper(CultureInfo.InvariantCulture).Trim();
this.CmdUsage = cmdUsage;
this.CmdRequiresMod = cmdRequiresMod;
this.CmdRequiresAdmin = cmdRequiresAdmin;
this.commandCallback = cmdCallback;
registeredComamnds.Add(this);
}
public bool HasPermission(User user)
{
if (CmdRequiresAdmin && !(user.Administrator))
return false;
if (CmdRequiresMod && !(user.Moderator || user.Administrator))
return false;
return true;
}
public bool Execute(string message, string[] args, User user)
{
if(HasPermission(user))
return commandCallback(message, args, user);
return false;
}
}
}

View file

@ -54,16 +54,16 @@ namespace HISP.Game.Events
int totalTypes = 0;
foreach (int itemId in Item.TradingCards)
if (client.LoggedinUser.Inventory.HasItemId(itemId))
totalCards += client.LoggedinUser.Inventory.GetItemByItemId(itemId).ItemInstances.Length;
if (client.User.Inventory.HasItemId(itemId))
totalCards += client.User.Inventory.GetItemByItemId(itemId).ItemInstances.Length;
if (client.LoggedinUser.Inventory.HasItemId(Item.ColtTradingCard))
if (client.User.Inventory.HasItemId(Item.ColtTradingCard))
totalTypes++;
if (client.LoggedinUser.Inventory.HasItemId(Item.FillyTradingCard))
if (client.User.Inventory.HasItemId(Item.FillyTradingCard))
totalTypes++;
if (client.LoggedinUser.Inventory.HasItemId(Item.MareTradingCard))
if (client.User.Inventory.HasItemId(Item.MareTradingCard))
totalTypes++;
if (client.LoggedinUser.Inventory.HasItemId(Item.StallionTradingCard))
if (client.User.Inventory.HasItemId(Item.StallionTradingCard))
totalTypes++;
if(totalCards > 4)
@ -93,12 +93,12 @@ namespace HISP.Game.Events
}
else if (totalTypes == 4)
{
client.LoggedinUser.TrackedItems.GetTrackedItem(Tracking.TrackableItem.IsleCardsGameWin).Count++;
client.User.TrackedItems.GetTrackedItem(Tracking.TrackableItem.IsleCardsGameWin).Count++;
byte[] wonIsleCardGame = PacketBuilder.CreateChat(Messages.EventWonIsleTradingGame, PacketBuilder.CHAT_BOTTOM_RIGHT);
client.SendPacket(wonIsleCardGame);
client.LoggedinUser.AddMoney(25000);
client.User.AddMoney(25000);
}

View file

@ -148,8 +148,8 @@ namespace HISP.Game.Events
thrower.AddMoney(50);
throwAt.AddMoney(500);
thrower.LoggedinClient.SendPacket(youEarned);
throwAt.LoggedinClient.SendPacket(otherEarned);
thrower.Client.SendPacket(youEarned);
throwAt.Client.SendPacket(otherEarned);
throwCounter.AddThrownAt(throwAt);
}

View file

@ -59,7 +59,7 @@ namespace HISP.Game.Events
string msg = Messages.FormatRandomEvent(rngEvent.Text, moneyEarned, horseName);
byte[] chatPacket = PacketBuilder.CreateChat(Messages.RandomEventPrefix + msg, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(chatPacket);
user.Client.SendPacket(chatPacket);
return;
}

View file

@ -48,7 +48,7 @@ namespace HISP.Game.Events
return;
byte[] realTimeQuizQuestion = PacketBuilder.CreateMeta(Meta.BuildRealTimeQuiz(this));
this.UserInstance.LoggedinClient.SendPacket(realTimeQuizQuestion);
this.UserInstance.Client.SendPacket(realTimeQuizQuestion);
}
public void CheckAnswer(string answer)
@ -160,7 +160,7 @@ namespace HISP.Game.Events
Participent partcipent = getParticipent(user.Id);
partcipent.Quit = true;
user.InRealTimeQuiz = false;
GameServer.UpdateArea(user.LoggedinClient);
GameServer.UpdateArea(user.Client);
}
catch (KeyNotFoundException) { };
}
@ -219,7 +219,7 @@ namespace HISP.Game.Events
participent.UserInstance.InRealTimeQuiz = false;
GameServer.UpdateArea(participent.UserInstance.LoggedinClient);
GameServer.UpdateArea(participent.UserInstance.Client);
int money = 0;
@ -238,12 +238,12 @@ namespace HISP.Game.Events
if (participent.Won)
{
byte[] wonBonusMessage = PacketBuilder.CreateChat(Messages.FormatEventRealTimeQuizWinBonus(money), PacketBuilder.CHAT_BOTTOM_RIGHT);
participent.UserInstance.LoggedinClient.SendPacket(wonBonusMessage);
participent.UserInstance.Client.SendPacket(wonBonusMessage);
}
else
{
byte[] bonusMessage = PacketBuilder.CreateChat(Messages.FormatEventRealTimeQuizBonus(money), PacketBuilder.CHAT_BOTTOM_RIGHT);
participent.UserInstance.LoggedinClient.SendPacket(bonusMessage);
participent.UserInstance.Client.SendPacket(bonusMessage);
}
participent.UserInstance.AddMoney(money);

View file

@ -59,7 +59,7 @@ namespace HISP.Game.Events
if (Database.HasPlayerCompletedRealTimeRiddle(RiddleId, winner.Id))
{
byte[] alreadyWonRiddleMessage = PacketBuilder.CreateChat(Messages.EventAlreadySovledRealTimeRiddle, PacketBuilder.CHAT_BOTTOM_RIGHT);
winner.LoggedinClient.SendPacket(alreadyWonRiddleMessage);
winner.Client.SendPacket(alreadyWonRiddleMessage);
return;
}
@ -81,7 +81,7 @@ namespace HISP.Game.Events
foreach (GameClient client in GameClient.ConnectedClients)
{
if (client.LoggedIn)
if (client.LoggedinUser.Id != winner.Id)
if (client.User.Id != winner.Id)
client.SendPacket(riddleWonMessage);
else
client.SendPacket(riddleYouWonMessage);

View file

@ -80,7 +80,7 @@ namespace HISP.Game.Events
{
byte[] youWinMsg = PacketBuilder.CreateChat(Messages.EventWonWaterBallonGame, PacketBuilder.CHAT_BOTTOM_RIGHT);
winner.UserHit.AddMoney(20000);
winner.UserHit.LoggedinClient.SendPacket(youWinMsg);
winner.UserHit.Client.SendPacket(youWinMsg);
winner.UserHit.TrackedItems.GetTrackedItem(Tracking.TrackableItem.WaterbaloonGameWin).Count++;
}

View file

@ -150,7 +150,7 @@ namespace HISP.Game.Items
if (isle.Name == "Prison Isle")
{
byte[] dontWorkHere = PacketBuilder.CreateChat(Messages.RanchDorothyShoesPrisonIsleMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(dontWorkHere);
user.Client.SendPacket(dontWorkHere);
return;
}
}
@ -162,14 +162,14 @@ namespace HISP.Game.Items
return;
}
byte[] noPlaceLIke127001 = PacketBuilder.CreateChat(Messages.RanchDorothyShoesMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(noPlaceLIke127001);
user.Client.SendPacket(noPlaceLIke127001);
user.Teleport(user.OwnedRanch.X, user.OwnedRanch.Y);
}
else if (itm.ItemId == Item.Telescope)
{
byte[] birdMap = PacketBuilder.CreateBirdMap(user.X, user.Y);
user.LoggedinClient.SendPacket(birdMap);
user.Client.SendPacket(birdMap);
}
else
{

View file

@ -12,7 +12,14 @@ namespace HISP.Game
public string Type;
}
public static int[] OverlayTileDepth;
public struct TileDepth
{
public bool ShowPlayer;
public bool Passable;
}
public static TileDepth[] OverlayTileDepth;
public static TerrainTile[] TerrainTiles;
public static int Width;
public static int Height;
@ -20,8 +27,6 @@ namespace HISP.Game
public static byte[] MapData;
public static byte[] oMapData;
public static TerrainTile[] TerrainTiles;
public static int NewUserStartX;
public static int NewUserStartY;
@ -75,19 +80,9 @@ namespace HISP.Game
if (World.InIsle(x, y))
tileset = World.GetIsle(x, y).Tileset;
otileId = otileId + 64 * tileset;
}
int tileDepth = OverlayTileDepth[otileId];
bool overlayPassable = false;
if (tileDepth == 0)
overlayPassable = false;
if (tileDepth == 1)
overlayPassable = false;
if (tileDepth == 2)
overlayPassable = true;
if (tileDepth == 3)
overlayPassable = true;
}
bool overlayPassable = OverlayTileDepth[otileId].Passable;
if ((!terrainPassable && overlayPassable) && otileId == 0)
return false;

File diff suppressed because it is too large Load diff

View file

@ -1154,9 +1154,9 @@ namespace HISP.Game
{
if (client.LoggedIn)
{
if (client.LoggedinUser.Stealth)
if (client.User.Stealth)
continue;
onlineUsers.Add(client.LoggedinUser);
onlineUsers.Add(client.User);
}
}
@ -1189,17 +1189,17 @@ namespace HISP.Game
{
if (client.LoggedIn)
{
if (client.LoggedinUser.Stealth)
if (client.User.Stealth)
continue;
bool isYou = (client.LoggedinUser.Id == currentUser.Id);
bool isYou = (client.User.Id == currentUser.Id);
int icon = client.LoggedinUser.GetPlayerListIcon();
int icon = client.User.GetPlayerListIcon();
string iconFormat = "";
if (icon != -1)
iconFormat = Messages.FormatIconFormat(icon);
message += Messages.FormatPlayerEntry(iconFormat, client.LoggedinUser.Username, client.LoggedinUser.Id, Convert.ToInt32(Math.Round((DateTime.UtcNow - client.LoggedinUser.LoginTime).TotalMinutes)), client.LoggedinUser.X, client.LoggedinUser.Y, client.LoggedinUser.Idle, currentUser.MutePlayer.IsUserMuted(client.LoggedinUser), isYou);
message += Messages.FormatPlayerEntry(iconFormat, client.User.Username, client.User.Id, Convert.ToInt32(Math.Round((DateTime.UtcNow - client.User.LoginTime).TotalMinutes)), client.User.X, client.User.Y, client.User.Idle, currentUser.MutePlayer.IsUserMuted(client.User), isYou);
}
}
@ -1735,7 +1735,7 @@ namespace HISP.Game
string swfModule = ranch.GetSwf(mine);
byte[] moduleSwf = PacketBuilder.CreateSwfModule(swfModule, PacketBuilder.PACKET_SWF_MODULE_FORCE);
user.LoggedinClient.SendPacket(moduleSwf);
user.Client.SendPacket(moduleSwf);
if (mine) // This is My DS.
{

View file

@ -84,7 +84,7 @@ namespace HISP.Game
if (joinedUser.Id != user.Id)
if(!TwoPlayer.IsPlayerInGame(joinedUser))
if(!joinedUser.MajorPriority)
GameServer.UpdateArea(joinedUser.LoggedinClient);
GameServer.UpdateArea(joinedUser.Client);
}
}
@ -101,7 +101,7 @@ namespace HISP.Game
foreach (User joinedUser in JoinedUsers)
if (!TwoPlayer.IsPlayerInGame(joinedUser))
if (!joinedUser.MajorPriority)
GameServer.UpdateArea(joinedUser.LoggedinClient);
GameServer.UpdateArea(joinedUser.Client);
}
}

View file

@ -238,7 +238,7 @@ namespace HISP.Game
if (quest.SuccessMessage != null)
{
byte[] ChatPacket = PacketBuilder.CreateChat(quest.SuccessMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(ChatPacket);
user.Client.SendPacket(ChatPacket);
}
if (quest.SuccessNpcChat != null)
@ -246,7 +246,7 @@ namespace HISP.Game
if (!npcActivation)
{
byte[] ChatPacket = PacketBuilder.CreateChat(quest.SuccessNpcChat, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(ChatPacket);
user.Client.SendPacket(ChatPacket);
}
}
@ -264,8 +264,8 @@ namespace HISP.Game
// Is cloud isles quest?
if (quest.Id == CloudIslesQuest)
{
byte[] swfLoadPacket = PacketBuilder.CreateSwfModule("ballooncutscene", PacketBuilder.PACKET_SWF_CUTSCENE);
user.LoggedinClient.SendPacket(swfLoadPacket);
byte[] swfLoadPacket = PacketBuilder.CreateSwfModule("ballooncutscene", PacketBuilder.PACKET_SWF_MODULE_CUTSCENE);
user.Client.SendPacket(swfLoadPacket);
}
return res;
@ -290,7 +290,7 @@ namespace HISP.Game
if (!npcActivation)
{
byte[] ChatPacket = PacketBuilder.CreateChat(quest.FailNpcChat, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(ChatPacket);
user.Client.SendPacket(ChatPacket);
}
else
{
@ -371,7 +371,7 @@ namespace HISP.Game
if(result.NpcChat != null)
{
byte[] ChatPacket = PacketBuilder.CreateChat(result.NpcChat, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(ChatPacket);
user.Client.SendPacket(ChatPacket);
}
return true;
}
@ -383,7 +383,7 @@ namespace HISP.Game
if (result.NpcChat != null)
{
byte[] ChatPacket = PacketBuilder.CreateChat(result.NpcChat, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(ChatPacket);
user.Client.SendPacket(ChatPacket);
}
return true;
}

View file

@ -1,489 +1,500 @@
using HISP.Game.Inventory;
using HISP.Game.Items;
using HISP.Player;
using HISP.Server;
using HISP.Game.Inventory;
using HISP.Game.Items;
using HISP.Player;
using HISP.Server;
using HISP.Util;
using System;
using System.Collections.Generic;
namespace HISP.Game
{
public class Ranch
{
public class RanchUpgrade
{
public static List<RanchUpgrade> RanchUpgrades = new List<RanchUpgrade>();
public int Id;
public int Cost;
public string Title;
public string Description;
public int Limit;
public static bool RanchUpgradeExists(int id)
{
foreach (RanchUpgrade rachUpgrade in RanchUpgrades)
{
if (rachUpgrade.Id == id)
return true;
}
return false;
}
public static RanchUpgrade GetRanchUpgradeById(int id)
{
foreach (RanchUpgrade rachUpgrade in RanchUpgrades)
{
if (rachUpgrade.Id == id)
return rachUpgrade;
}
throw new KeyNotFoundException("No ranch found.");
}
}
public class RanchBuilding
{
public static List<RanchBuilding> RanchBuildings = new List<RanchBuilding>();
public int Id;
public int Cost;
public string Title;
public string Description;
public static bool RanchBuildingExists(int id)
{
foreach (RanchBuilding ranchBuilding in RanchBuildings)
{
if (ranchBuilding.Id == id)
return true;
}
return false;
}
public static RanchBuilding GetRanchBuildingById(int id)
{
foreach(RanchBuilding ranchBuilding in RanchBuildings)
{
if (ranchBuilding.Id == id)
return ranchBuilding;
}
throw new KeyNotFoundException("No ranch found.");
}
public int GetTeardownPrice()
{
return Convert.ToInt32(Math.Round((float)this.Cost / (100 / 35.0)));
}
}
public static List<Ranch> Ranches = new List<Ranch>();
public int X;
public int Y;
public int Id;
public int Value;
private int ownerId;
private int upgradedLevel;
private int investedMoney;
private string title;
private string description;
public int GetSellPrice()
{
return Convert.ToInt32(Math.Round((double)this.InvestedMoney / (100 / 75.0)));
}
private void removeDorothyShoes(int Id)
{
if (Id == -1)
return;
if(GameServer.IsUserOnline(Id))
{
User user = GameServer.GetUserById(Id);
user.OwnedRanch = null;
InventoryItem items = user.Inventory.GetItemByItemId(Item.DorothyShoes);
foreach (ItemInstance itm in items.ItemInstances)
{
user.Inventory.Remove(itm);
}
}
else
{
Database.RemoveAllItemTypesFromPlayerInventory(this.Id, Item.DorothyShoes);
}
}
private void deleteRanch()
{
Database.DeleteRanchOwner(this.Id);
removeDorothyShoes(this.ownerId);
resetRanch();
}
private void resetRanch()
{
title = "";
description = "";
investedMoney = 0;
upgradedLevel = 0;
ownerId = -1;
for (int i = 0; i < 16; i++)
buildings[i] = null;
}
public int OwnerId
{
get
{
if(ownerId != -1)
{
if (ConfigReader.AllUsersSubbed || Database.IsUserAdmin(ownerId))
return ownerId;
int subExp = Database.GetUserSubscriptionExpireDate(ownerId);
DateTime expTime = Helper.UnixTimeStampToDateTime(subExp);
if ((DateTime.UtcNow.Date - expTime.Date).Days >= 30)
{
int price = GetSellPrice();
try
{
checked
{
Database.SetPlayerMoney(Database.GetPlayerMoney(ownerId) + price, ownerId);
}
}
catch (OverflowException)
{
Database.SetPlayerMoney(2147483647, ownerId);;
}
Database.AddMessageToQueue(ownerId, Messages.FormatRanchForcefullySoldMessage(price));
deleteRanch();
return -1;
}
}
return ownerId;
}
set
{
if (value == -1)
{
deleteRanch();
}
else
{
if(Database.IsRanchOwned(this.Id))
{
Database.SetRanchOwner(this.Id, ownerId);
removeDorothyShoes(ownerId);
}
else
{
resetRanch();
Database.AddRanch(this.Id, value, "", "", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
}
ownerId = value;
}
}
public int UpgradedLevel
{
get
{
return upgradedLevel;
}
set
{
upgradedLevel = value;
Database.SetRanchUpgradeLevel(Id, value);
}
}
public int InvestedMoney
{
get
{
return investedMoney;
}
set
{
investedMoney = value;
Database.SetRanchInvestment(Id, value);
}
}
public string Title
{
get
{
return title;
}
set
{
title = value.Trim();
Database.SetRanchTitle(Id, title);
}
}
public string Description
{
get
{
return description;
}
set
{
description = value.Trim();
Database.SetRanchDescription(Id, value);
}
}
private RanchBuilding[] buildings = new RanchBuilding[16];
public int GetBuildingCount(int buildingId)
{
int count = 0;
foreach(RanchBuilding building in buildings)
{
if(building != null)
if (building.Id == buildingId)
count++;
}
return count;
}
private void updateBuildings()
{
if (buildings[0] != null)
Database.SetRanchBuilding1(this.Id, buildings[0].Id);
else
Database.SetRanchBuilding1(this.Id, 0);
if (buildings[1] != null)
Database.SetRanchBuilding2(this.Id, buildings[1].Id);
else
Database.SetRanchBuilding2(this.Id, 0);
if (buildings[2] != null)
Database.SetRanchBuilding3(this.Id, buildings[2].Id);
else
Database.SetRanchBuilding3(this.Id, 0);
if (buildings[3] != null)
Database.SetRanchBuilding4(this.Id, buildings[3].Id);
else
Database.SetRanchBuilding4(this.Id, 0);
if (buildings[4] != null)
Database.SetRanchBuilding5(this.Id, buildings[4].Id);
else
Database.SetRanchBuilding5(this.Id, 0);
if (buildings[5] != null)
Database.SetRanchBuilding6(this.Id, buildings[5].Id);
else
Database.SetRanchBuilding6(this.Id, 0);
if (buildings[6] != null)
Database.SetRanchBuilding7(this.Id, buildings[6].Id);
else
Database.SetRanchBuilding7(this.Id, 0);
if (buildings[7] != null)
Database.SetRanchBuilding8(this.Id, buildings[7].Id);
else
Database.SetRanchBuilding8(this.Id, 0);
if (buildings[8] != null)
Database.SetRanchBuilding9(this.Id, buildings[8].Id);
else
Database.SetRanchBuilding9(this.Id, 0);
if (buildings[9] != null)
Database.SetRanchBuilding10(this.Id, buildings[9].Id);
else
Database.SetRanchBuilding10(this.Id, 0);
if (buildings[10] != null)
Database.SetRanchBuilding11(this.Id, buildings[10].Id);
else
Database.SetRanchBuilding11(this.Id, 0);
if (buildings[11] != null)
Database.SetRanchBuilding12(this.Id, buildings[11].Id);
else
Database.SetRanchBuilding12(this.Id, 0);
if (buildings[12] != null)
Database.SetRanchBuilding13(this.Id, buildings[12].Id);
else
Database.SetRanchBuilding13(this.Id, 0);
if (buildings[13] != null)
Database.SetRanchBuilding14(this.Id, buildings[13].Id);
else
Database.SetRanchBuilding14(this.Id, 0);
if (buildings[14] != null)
Database.SetRanchBuilding15(this.Id, buildings[14].Id);
else
Database.SetRanchBuilding15(this.Id, 0);
if (buildings[15] != null)
Database.SetRanchBuilding16(this.Id, buildings[15].Id);
else
Database.SetRanchBuilding16(this.Id, 0);
}
public RanchBuilding GetBuilding(int buildingId)
{
if (buildingId < 0)
return null;
if (buildingId >= buildings.Length)
return null;
return buildings[buildingId];
}
public void SetBuilding(int buildingId, RanchBuilding value)
{
buildings[buildingId] = value;
updateBuildings();
}
public string GetSwf(bool mine)
{
string swf = "ranchviewer.swf?H=" + (upgradedLevel+1).ToString();
for(int i = 0; i < buildings.Length; i++)
{
swf += "&B" + (i+1).ToString() + "=";
if (buildings[i] != null)
{
swf += buildings[i].Id.ToString();
}
}
if (mine)
swf += "&MINE=1";
return swf;
}
public Ranch(int x, int y, int id, int value)
{
X = x;
Y = y;
Id = id;
Value = value;
title = "";
description = "";
upgradedLevel = 0;
ownerId = -1;
investedMoney = 0;
for (int i = 0; i < 16; i++)
buildings[i] = null;
bool owned = Database.IsRanchOwned(id);
if (owned)
{
upgradedLevel = Database.GetRanchUpgradeLevel(id);
title = Database.GetRanchTitle(id);
description = Database.GetRanchDescription(id);
ownerId = Database.GetRanchOwner(id);
int b1 = Database.GetRanchBuilding1(id);
int b2 = Database.GetRanchBuilding2(id);
int b3 = Database.GetRanchBuilding3(id);
int b4 = Database.GetRanchBuilding4(id);
int b5 = Database.GetRanchBuilding5(id);
int b6 = Database.GetRanchBuilding6(id);
int b7 = Database.GetRanchBuilding7(id);
int b8 = Database.GetRanchBuilding8(id);
int b9 = Database.GetRanchBuilding9(id);
int b10 = Database.GetRanchBuilding10(id);
int b11 = Database.GetRanchBuilding11(id);
int b12 = Database.GetRanchBuilding12(id);
int b13 = Database.GetRanchBuilding13(id);
int b14 = Database.GetRanchBuilding14(id);
int b15 = Database.GetRanchBuilding15(id);
int b16 = Database.GetRanchBuilding16(id);
if (RanchBuilding.RanchBuildingExists(b1))
buildings[0] = RanchBuilding.GetRanchBuildingById(b1);
if (RanchBuilding.RanchBuildingExists(b2))
buildings[1] = RanchBuilding.GetRanchBuildingById(b2);
if (RanchBuilding.RanchBuildingExists(b3))
buildings[2] = RanchBuilding.GetRanchBuildingById(b3);
if (RanchBuilding.RanchBuildingExists(b4))
buildings[3] = RanchBuilding.GetRanchBuildingById(b4);
if (RanchBuilding.RanchBuildingExists(b5))
buildings[4] = RanchBuilding.GetRanchBuildingById(b5);
if (RanchBuilding.RanchBuildingExists(b6))
buildings[5] = RanchBuilding.GetRanchBuildingById(b6);
if (RanchBuilding.RanchBuildingExists(b7))
buildings[6] = RanchBuilding.GetRanchBuildingById(b7);
if (RanchBuilding.RanchBuildingExists(b8))
buildings[7] = RanchBuilding.GetRanchBuildingById(b8);
if (RanchBuilding.RanchBuildingExists(b9))
buildings[8] = RanchBuilding.GetRanchBuildingById(b9);
if (RanchBuilding.RanchBuildingExists(b10))
buildings[9] = RanchBuilding.GetRanchBuildingById(b10);
if (RanchBuilding.RanchBuildingExists(b11))
buildings[10] = RanchBuilding.GetRanchBuildingById(b11);
if (RanchBuilding.RanchBuildingExists(b12))
buildings[11] = RanchBuilding.GetRanchBuildingById(b12);
if (RanchBuilding.RanchBuildingExists(b13))
buildings[12] = RanchBuilding.GetRanchBuildingById(b13);
if (RanchBuilding.RanchBuildingExists(b14))
buildings[13] = RanchBuilding.GetRanchBuildingById(b14);
if (RanchBuilding.RanchBuildingExists(b15))
buildings[14] = RanchBuilding.GetRanchBuildingById(b15);
if (RanchBuilding.RanchBuildingExists(b16))
buildings[15] = RanchBuilding.GetRanchBuildingById(b16);
InvestedMoney = Database.GetRanchInvestment(id);
}
}
public RanchUpgrade GetRanchUpgrade()
{
return RanchUpgrade.GetRanchUpgradeById(this.upgradedLevel + 1);
}
public static bool IsRanchHere(int x, int y)
{
foreach (Ranch ranch in Ranches)
{
if (ranch.X == x && ranch.Y == y)
return true;
}
return false;
}
public static bool RanchExists(int ranchId)
{
foreach (Ranch ranch in Ranches)
{
if (ranch.Id == ranchId)
return true;
}
return false;
}
public static Ranch GetRanchById(int ranchId)
{
foreach (Ranch ranch in Ranches)
{
if (ranch.Id == ranchId)
return ranch;
}
throw new KeyNotFoundException("No Ranch with id " + ranchId);
}
public static Ranch GetRanchAt(int x, int y)
{
foreach(Ranch ranch in Ranches)
{
if (ranch.X == x && ranch.Y == y)
return ranch;
}
throw new KeyNotFoundException("No Ranch found at x" + x + " y" + y);
}
public static bool IsRanchOwned(int playerId)
{
foreach (Ranch ranch in Ranches)
{
if (ranch.OwnerId == playerId)
{
return true;
}
}
return false;
}
public static Ranch GetRanchOwnedBy(int playerId)
{
foreach(Ranch ranch in Ranches)
{
if(ranch.OwnerId == playerId)
{
return ranch;
}
}
throw new KeyNotFoundException("Player " + playerId + " does not own a ranch.");
}
}
}
using System;
using System.Collections.Generic;
namespace HISP.Game
{
public class Ranch
{
public class RanchUpgrade
{
public static List<RanchUpgrade> RanchUpgrades = new List<RanchUpgrade>();
public int Id;
public int Cost;
public string Title;
public string Description;
public int Limit;
public static bool RanchUpgradeExists(int id)
{
foreach (RanchUpgrade rachUpgrade in RanchUpgrades)
{
if (rachUpgrade.Id == id)
return true;
}
return false;
}
public static RanchUpgrade GetRanchUpgradeById(int id)
{
foreach (RanchUpgrade ranchUpgrade in RanchUpgrades)
{
if (ranchUpgrade.Id == id)
return ranchUpgrade;
}
throw new KeyNotFoundException("No ranch found.");
}
}
public class RanchBuilding
{
public static List<RanchBuilding> RanchBuildings = new List<RanchBuilding>();
public int Id;
public int Cost;
public string Title;
public string Description;
public static bool RanchBuildingExists(int id)
{
foreach (RanchBuilding ranchBuilding in RanchBuildings)
{
if (ranchBuilding.Id == id)
return true;
}
return false;
}
public static RanchBuilding GetRanchBuildingById(int id)
{
foreach(RanchBuilding ranchBuilding in RanchBuildings)
{
if (ranchBuilding.Id == id)
return ranchBuilding;
}
throw new KeyNotFoundException("No ranch found.");
}
public int GetTeardownPrice()
{
return Convert.ToInt32(Math.Round((float)this.Cost / (100 / 35.0)));
}
}
public static List<Ranch> Ranches = new List<Ranch>();
public int X;
public int Y;
public int Id;
public int Value;
private int ownerId;
private int upgradedLevel;
private int investedMoney;
private string title;
private string description;
public int GetSellPrice()
{
return Convert.ToInt32(Math.Round((double)this.InvestedMoney / (100 / 75.0)));
}
private void removeDorothyShoes(int Id)
{
if (Id == -1)
return;
if(GameServer.IsUserOnline(Id))
{
User user = GameServer.GetUserById(Id);
user.OwnedRanch = null;
InventoryItem items = user.Inventory.GetItemByItemId(Item.DorothyShoes);
foreach (ItemInstance itm in items.ItemInstances)
{
user.Inventory.Remove(itm);
}
}
else
{
Database.RemoveAllItemTypesFromPlayerInventory(this.Id, Item.DorothyShoes);
}
}
private void deleteRanch()
{
Database.DeleteRanchOwner(this.Id);
removeDorothyShoes(this.ownerId);
resetRanch();
}
private void resetRanch()
{
title = "";
description = "";
investedMoney = 0;
upgradedLevel = 0;
ownerId = -1;
for (int i = 0; i < 16; i++)
buildings[i] = null;
}
public int OwnerId
{
get
{
if(ownerId != -1)
{
if (ConfigReader.AllUsersSubbed || Database.GetUserAdmin(ownerId))
return ownerId;
int subExp = Database.GetUserSubscriptionExpireDate(ownerId);
DateTime expTime = Helper.UnixTimeStampToDateTime(subExp);
if ((DateTime.UtcNow.Date - expTime.Date).Days >= 30)
{
int price = GetSellPrice();
try
{
checked
{
Database.SetPlayerMoney(Database.GetPlayerMoney(ownerId) + price, ownerId);
}
}
catch (OverflowException)
{
Database.SetPlayerMoney(2147483647, ownerId);;
}
Database.AddMessageToQueue(ownerId, Messages.FormatRanchForcefullySoldMessage(price));
deleteRanch();
return -1;
}
}
return ownerId;
}
set
{
if (value == -1)
{
deleteRanch();
}
else
{
if (Database.IsRanchOwned(this.Id))
{
Database.SetRanchOwner(this.Id, ownerId);
removeDorothyShoes(ownerId);
}
else
{
resetRanch();
Database.AddRanch(this.Id, value, "", "", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
}
if (GameServer.IsUserOnline(value))
{
User user = GameServer.GetUserById(value);
user.OwnedRanch = this;
user.Inventory.AddIgnoringFull(new ItemInstance(Item.DorothyShoes));
}
else
{
Database.AddItemToInventory(value, new ItemInstance(Item.DorothyShoes));
}
ownerId = value;
}
}
public int UpgradedLevel
{
get
{
return upgradedLevel;
}
set
{
upgradedLevel = value;
Database.SetRanchUpgradeLevel(Id, value);
}
}
public int InvestedMoney
{
get
{
return investedMoney;
}
set
{
investedMoney = value;
Database.SetRanchInvestment(Id, value);
}
}
public string Title
{
get
{
return title;
}
set
{
title = value.Trim();
Database.SetRanchTitle(Id, title);
}
}
public string Description
{
get
{
return description;
}
set
{
description = value.Trim();
Database.SetRanchDescription(Id, value);
}
}
private RanchBuilding[] buildings = new RanchBuilding[16];
public int GetBuildingCount(int buildingId)
{
int count = 0;
foreach(RanchBuilding building in buildings)
{
if(building != null)
if (building.Id == buildingId)
count++;
}
return count;
}
private void updateBuildings()
{
if (buildings[0] != null)
Database.SetRanchBuilding1(this.Id, buildings[0].Id);
else
Database.SetRanchBuilding1(this.Id, 0);
if (buildings[1] != null)
Database.SetRanchBuilding2(this.Id, buildings[1].Id);
else
Database.SetRanchBuilding2(this.Id, 0);
if (buildings[2] != null)
Database.SetRanchBuilding3(this.Id, buildings[2].Id);
else
Database.SetRanchBuilding3(this.Id, 0);
if (buildings[3] != null)
Database.SetRanchBuilding4(this.Id, buildings[3].Id);
else
Database.SetRanchBuilding4(this.Id, 0);
if (buildings[4] != null)
Database.SetRanchBuilding5(this.Id, buildings[4].Id);
else
Database.SetRanchBuilding5(this.Id, 0);
if (buildings[5] != null)
Database.SetRanchBuilding6(this.Id, buildings[5].Id);
else
Database.SetRanchBuilding6(this.Id, 0);
if (buildings[6] != null)
Database.SetRanchBuilding7(this.Id, buildings[6].Id);
else
Database.SetRanchBuilding7(this.Id, 0);
if (buildings[7] != null)
Database.SetRanchBuilding8(this.Id, buildings[7].Id);
else
Database.SetRanchBuilding8(this.Id, 0);
if (buildings[8] != null)
Database.SetRanchBuilding9(this.Id, buildings[8].Id);
else
Database.SetRanchBuilding9(this.Id, 0);
if (buildings[9] != null)
Database.SetRanchBuilding10(this.Id, buildings[9].Id);
else
Database.SetRanchBuilding10(this.Id, 0);
if (buildings[10] != null)
Database.SetRanchBuilding11(this.Id, buildings[10].Id);
else
Database.SetRanchBuilding11(this.Id, 0);
if (buildings[11] != null)
Database.SetRanchBuilding12(this.Id, buildings[11].Id);
else
Database.SetRanchBuilding12(this.Id, 0);
if (buildings[12] != null)
Database.SetRanchBuilding13(this.Id, buildings[12].Id);
else
Database.SetRanchBuilding13(this.Id, 0);
if (buildings[13] != null)
Database.SetRanchBuilding14(this.Id, buildings[13].Id);
else
Database.SetRanchBuilding14(this.Id, 0);
if (buildings[14] != null)
Database.SetRanchBuilding15(this.Id, buildings[14].Id);
else
Database.SetRanchBuilding15(this.Id, 0);
if (buildings[15] != null)
Database.SetRanchBuilding16(this.Id, buildings[15].Id);
else
Database.SetRanchBuilding16(this.Id, 0);
}
public RanchBuilding GetBuilding(int buildingId)
{
if (buildingId < 0)
return null;
if (buildingId >= buildings.Length)
return null;
return buildings[buildingId];
}
public void SetBuilding(int buildingId, RanchBuilding value)
{
buildings[buildingId] = value;
updateBuildings();
}
public string GetSwf(bool mine)
{
string swf = "ranchviewer.swf?H=" + (upgradedLevel+1).ToString();
for(int i = 0; i < buildings.Length; i++)
{
swf += "&B" + (i+1).ToString() + "=";
if (buildings[i] != null)
{
swf += buildings[i].Id.ToString();
}
}
if (mine)
swf += "&MINE=1";
return swf;
}
public Ranch(int x, int y, int id, int value)
{
X = x;
Y = y;
Id = id;
Value = value;
title = "";
description = "";
upgradedLevel = 0;
ownerId = -1;
investedMoney = 0;
for (int i = 0; i < 16; i++)
buildings[i] = null;
bool owned = Database.IsRanchOwned(id);
if (owned)
{
upgradedLevel = Database.GetRanchUpgradeLevel(id);
title = Database.GetRanchTitle(id);
description = Database.GetRanchDescription(id);
ownerId = Database.GetRanchOwner(id);
int b1 = Database.GetRanchBuilding1(id);
int b2 = Database.GetRanchBuilding2(id);
int b3 = Database.GetRanchBuilding3(id);
int b4 = Database.GetRanchBuilding4(id);
int b5 = Database.GetRanchBuilding5(id);
int b6 = Database.GetRanchBuilding6(id);
int b7 = Database.GetRanchBuilding7(id);
int b8 = Database.GetRanchBuilding8(id);
int b9 = Database.GetRanchBuilding9(id);
int b10 = Database.GetRanchBuilding10(id);
int b11 = Database.GetRanchBuilding11(id);
int b12 = Database.GetRanchBuilding12(id);
int b13 = Database.GetRanchBuilding13(id);
int b14 = Database.GetRanchBuilding14(id);
int b15 = Database.GetRanchBuilding15(id);
int b16 = Database.GetRanchBuilding16(id);
if (RanchBuilding.RanchBuildingExists(b1))
buildings[0] = RanchBuilding.GetRanchBuildingById(b1);
if (RanchBuilding.RanchBuildingExists(b2))
buildings[1] = RanchBuilding.GetRanchBuildingById(b2);
if (RanchBuilding.RanchBuildingExists(b3))
buildings[2] = RanchBuilding.GetRanchBuildingById(b3);
if (RanchBuilding.RanchBuildingExists(b4))
buildings[3] = RanchBuilding.GetRanchBuildingById(b4);
if (RanchBuilding.RanchBuildingExists(b5))
buildings[4] = RanchBuilding.GetRanchBuildingById(b5);
if (RanchBuilding.RanchBuildingExists(b6))
buildings[5] = RanchBuilding.GetRanchBuildingById(b6);
if (RanchBuilding.RanchBuildingExists(b7))
buildings[6] = RanchBuilding.GetRanchBuildingById(b7);
if (RanchBuilding.RanchBuildingExists(b8))
buildings[7] = RanchBuilding.GetRanchBuildingById(b8);
if (RanchBuilding.RanchBuildingExists(b9))
buildings[8] = RanchBuilding.GetRanchBuildingById(b9);
if (RanchBuilding.RanchBuildingExists(b10))
buildings[9] = RanchBuilding.GetRanchBuildingById(b10);
if (RanchBuilding.RanchBuildingExists(b11))
buildings[10] = RanchBuilding.GetRanchBuildingById(b11);
if (RanchBuilding.RanchBuildingExists(b12))
buildings[11] = RanchBuilding.GetRanchBuildingById(b12);
if (RanchBuilding.RanchBuildingExists(b13))
buildings[12] = RanchBuilding.GetRanchBuildingById(b13);
if (RanchBuilding.RanchBuildingExists(b14))
buildings[13] = RanchBuilding.GetRanchBuildingById(b14);
if (RanchBuilding.RanchBuildingExists(b15))
buildings[14] = RanchBuilding.GetRanchBuildingById(b15);
if (RanchBuilding.RanchBuildingExists(b16))
buildings[15] = RanchBuilding.GetRanchBuildingById(b16);
InvestedMoney = Database.GetRanchInvestment(id);
}
}
public RanchUpgrade GetRanchUpgrade()
{
return RanchUpgrade.GetRanchUpgradeById(this.upgradedLevel + 1);
}
public static bool IsRanchHere(int x, int y)
{
foreach (Ranch ranch in Ranches)
{
if (ranch.X == x && ranch.Y == y)
return true;
}
return false;
}
public static bool RanchExists(int ranchId)
{
foreach (Ranch ranch in Ranches)
{
if (ranch.Id == ranchId)
return true;
}
return false;
}
public static Ranch GetRanchById(int ranchId)
{
foreach (Ranch ranch in Ranches)
{
if (ranch.Id == ranchId)
return ranch;
}
throw new KeyNotFoundException("No Ranch with id " + ranchId);
}
public static Ranch GetRanchAt(int x, int y)
{
foreach(Ranch ranch in Ranches)
{
if (ranch.X == x && ranch.Y == y)
return ranch;
}
throw new KeyNotFoundException("No Ranch found at x" + x + " y" + y);
}
public static bool GetOwnedRanch(int playerId)
{
foreach (Ranch ranch in Ranches)
{
if (ranch.OwnerId == playerId)
{
return true;
}
}
return false;
}
public static Ranch GetRanchOwnedBy(int playerId)
{
foreach(Ranch ranch in Ranches)
{
if(ranch.OwnerId == playerId)
{
return ranch;
}
}
throw new KeyNotFoundException("Player " + playerId + " does not own a ranch.");
}
}
}

View file

@ -32,7 +32,7 @@ namespace HISP.Game
Database.CompleteRiddle(this.Id, user.Id);
byte[] riddleAnswerCorrectPacket = PacketBuilder.CreateChat(Messages.FormatRiddlerAnswerCorrect(this.Reason), PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(riddleAnswerCorrectPacket);
user.Client.SendPacket(riddleAnswerCorrectPacket);
user.AddMoney(10000);
if(HasCompletedAllRiddles(user))
@ -42,7 +42,7 @@ namespace HISP.Game
public void AnswerFail(User user)
{
byte[] riddleIncorrect = PacketBuilder.CreateChat(Messages.RiddlerIncorrectAnswer, PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(riddleIncorrect);
user.Client.SendPacket(riddleIncorrect);
}
public bool CheckAnswer(User user, string txt)

View file

@ -38,7 +38,7 @@ namespace HISP.Game.Services
if(BidUser.HorseInventory.HorseList.Length >= BidUser.MaxHorses)
{
byte[] tooManyHorses = PacketBuilder.CreateChat(Messages.AuctionYouHaveTooManyHorses, PacketBuilder.CHAT_BOTTOM_RIGHT);
BidUser.LoggedinClient.SendPacket(tooManyHorses);
BidUser.Client.SendPacket(tooManyHorses);
return;
}
@ -47,7 +47,7 @@ namespace HISP.Game.Services
if(BidAmount >= MAX_BID)
{
byte[] maxBidReached = PacketBuilder.CreateChat(Messages.AuctionBidMax, PacketBuilder.CHAT_BOTTOM_RIGHT);
BidUser.LoggedinClient.SendPacket(maxBidReached);
BidUser.Client.SendPacket(maxBidReached);
return;
}
@ -56,7 +56,7 @@ namespace HISP.Game.Services
{
byte[] cantAffordBid = PacketBuilder.CreateChat(Messages.AuctionCantAffordBid, PacketBuilder.CHAT_BOTTOM_RIGHT);
BidUser.LoggedinClient.SendPacket(cantAffordBid);
BidUser.Client.SendPacket(cantAffordBid);
return;
}
@ -78,7 +78,7 @@ namespace HISP.Game.Services
if(entry.RandomId != AuctionItem.RandomId && entry.HighestBidder == BidUser.Id)
{
byte[] cantWinTooMuch = PacketBuilder.CreateChat(Messages.AuctionOnlyOneWinningBidAllowed, PacketBuilder.CHAT_BOTTOM_RIGHT);
BidUser.LoggedinClient.SendPacket(cantWinTooMuch);
BidUser.Client.SendPacket(cantWinTooMuch);
return;
}
}
@ -92,7 +92,7 @@ namespace HISP.Game.Services
{
User oldBidder = GameServer.GetUserById(AuctionItem.HighestBidder);
byte[] outbidMessage = PacketBuilder.CreateChat(Messages.FormatAuctionYourOutbidBy(BidUser.Username, AuctionItem.HighestBid), PacketBuilder.CHAT_BOTTOM_RIGHT);
oldBidder.LoggedinClient.SendPacket(outbidMessage);
oldBidder.Client.SendPacket(outbidMessage);
}
}
@ -105,7 +105,7 @@ namespace HISP.Game.Services
}
byte[] bidPlacedMsg = PacketBuilder.CreateChat(yourBidRaisedTo, PacketBuilder.CHAT_BOTTOM_RIGHT);
BidUser.LoggedinClient.SendPacket(bidPlacedMsg);
BidUser.Client.SendPacket(bidPlacedMsg);
}
@ -152,7 +152,7 @@ namespace HISP.Game.Services
User auctionRunner = GameServer.GetUserById(highestBidder);
auctionRunner.HorseInventory.UnHide(Horse.RandomId);
byte[] notSold = PacketBuilder.CreateChat(Messages.AuctionNoHorseBrought, PacketBuilder.CHAT_BOTTOM_RIGHT);
auctionRunner.LoggedinClient.SendPacket(notSold);
auctionRunner.Client.SendPacket(notSold);
}
return;
}
@ -162,7 +162,7 @@ namespace HISP.Game.Services
{
User userWon = GameServer.GetUserById(highestBidder);
byte[] wonAuction = PacketBuilder.CreateChat(Messages.FormatAuctionBroughtHorse(highestBid), PacketBuilder.CHAT_BOTTOM_RIGHT);
userWon.LoggedinClient.SendPacket(wonAuction);
userWon.Client.SendPacket(wonAuction);
userWon.TakeMoney(highestBid);
userWon.HorseInventory.AddHorse(Horse, false);
}
@ -175,7 +175,7 @@ namespace HISP.Game.Services
{
User userSold = GameServer.GetUserById(OwnerId);
byte[] horseSold = PacketBuilder.CreateChat(Messages.FormatAuctionHorseSold(highestBid), PacketBuilder.CHAT_BOTTOM_RIGHT);
userSold.LoggedinClient.SendPacket(horseSold);
userSold.Client.SendPacket(horseSold);
userSold.AddMoney(highestBid);
userSold.HorseInventory.DeleteHorse(Horse, false);
}

View file

@ -24,7 +24,7 @@ namespace HISP.Game.Services
if (Item.ItemIdExist(stock))
this.Inventory.AddInfinity(Item.GetItemById(stock));
else
Logger.WarnPrint("Item ID: " + stock + " Does not exist.");
Logger.WarnPrint("Item ID: " + stock + " doesn't exist, but shop " + id + " stocks it");
}
ItemInstance[] instances = Database.GetShopInventory(this.Id);

View file

@ -156,7 +156,7 @@ namespace HISP.Game.SwfModules
foreach(int room in rooms)
{
Logger.InfoPrint("Loading poetry room: " + room.ToString());
Logger.InfoPrint("Loading Poetry room: " + room.ToString());
poetryRooms.Add(getPoetryRoom(room));
if (!Database.LastPlayerExist("P" + room))
Database.AddLastPlayer("P" + room, -1);

View file

@ -139,15 +139,15 @@ namespace HISP.Game
Database.DeleteTreasure(this.RandomId);
GenerateTreasure();
byte[] MovementPacket = PacketBuilder.CreateMovementPacket(user.X, user.Y, user.CharacterId, user.Facing, PacketBuilder.DIRECTION_TELEPORT, true);
user.LoggedinClient.SendPacket(MovementPacket);
byte[] MovementPacket = PacketBuilder.CreateMovement(user.X, user.Y, user.CharacterId, user.Facing, PacketBuilder.DIRECTION_TELEPORT, true);
user.Client.SendPacket(MovementPacket);
user.AddMoney(Value);
if(this.Type == "BURIED")
{
byte[] treasureReceivedPacket = PacketBuilder.CreateChat(Messages.FormatPirateTreasure(this.Value), PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(treasureReceivedPacket);
user.Client.SendPacket(treasureReceivedPacket);
user.TrackedItems.GetTrackedItem(Tracking.TrackableItem.PirateTreasure).Count++;
if(user.TrackedItems.GetTrackedItem(Tracking.TrackableItem.PirateTreasure).Count >= 10)
@ -159,7 +159,7 @@ namespace HISP.Game
else if(this.Type == "RAINBOW")
{
byte[] treasureReceivedPacket = PacketBuilder.CreateChat(Messages.FormatPotOfGold(this.Value), PacketBuilder.CHAT_BOTTOM_RIGHT);
user.LoggedinClient.SendPacket(treasureReceivedPacket);
user.Client.SendPacket(treasureReceivedPacket);
user.TrackedItems.GetTrackedItem(Tracking.TrackableItem.PotOfGold).Count++;

View file

@ -86,8 +86,8 @@ namespace HISP.Game
byte[] youHaveInvited = PacketBuilder.CreateChat(Messages.Format2PlayerYouInvited(inviting.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
byte[] yourInvited = PacketBuilder.CreateChat(Messages.Format2PlayerYourInvited(invitee.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
Invitee.LoggedinClient.SendPacket(youHaveInvited);
Inviting.LoggedinClient.SendPacket(yourInvited);
Invitee.Client.SendPacket(youHaveInvited);
Inviting.Client.SendPacket(yourInvited);
deleteTimer = new Timer(new TimerCallback(deleteTwoPlayer), null, 2 * 60 * 1000, 2 * 60 * 1000);
@ -119,15 +119,15 @@ namespace HISP.Game
private void update()
{
GameServer.UpdateArea(Invitee.LoggedinClient);
GameServer.UpdateArea(Inviting.LoggedinClient);
GameServer.UpdateArea(Invitee.Client);
GameServer.UpdateArea(Inviting.Client);
}
private void updateOthers()
{
foreach(User user in this.Multiroom.JoinedUsers)
if (IsPlayerInGame(user))
if(user.Id != Invitee.Id && user.Id != Inviting.Id)
GameServer.UpdateArea(user.LoggedinClient);
GameServer.UpdateArea(user.Client);
}
public void UpdateAll()
@ -182,14 +182,14 @@ namespace HISP.Game
byte[] startingUpGameInvitee = PacketBuilder.CreateChat(Messages.Format2PlayerStartingGame(Inviting.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
byte[] startingUpGameInvited = PacketBuilder.CreateChat(Messages.Format2PlayerStartingGame(Invitee.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
Invitee.LoggedinClient.SendPacket(startingUpGameInvitee);
Inviting.LoggedinClient.SendPacket(startingUpGameInvited);
Invitee.Client.SendPacket(startingUpGameInvitee);
Inviting.Client.SendPacket(startingUpGameInvited);
byte[] loadSwfInvitee = PacketBuilder.CreateSwfModule(buildSwf(2), PacketBuilder.PACKET_SWF_MODULE_FORCE);
byte[] loadSwfInvited = PacketBuilder.CreateSwfModule(buildSwf(1), PacketBuilder.PACKET_SWF_MODULE_FORCE);
Invitee.LoggedinClient.SendPacket(loadSwfInvitee);
Inviting.LoggedinClient.SendPacket(loadSwfInvited);
Invitee.Client.SendPacket(loadSwfInvitee);
Inviting.Client.SendPacket(loadSwfInvited);
}
}
@ -207,13 +207,13 @@ namespace HISP.Game
if (userWhoClosed.Id == Inviting.Id)
{
Invitee.LoggedinClient.SendPacket(gameClosedByOther);
Inviting.LoggedinClient.SendPacket(gameClosed);
Invitee.Client.SendPacket(gameClosedByOther);
Inviting.Client.SendPacket(gameClosed);
}
else if (userWhoClosed.Id == Invitee.Id)
{
Invitee.LoggedinClient.SendPacket(gameClosed);
Inviting.LoggedinClient.SendPacket(gameClosedByOther);
Invitee.Client.SendPacket(gameClosed);
Inviting.Client.SendPacket(gameClosedByOther);
}
}

View file

@ -74,7 +74,7 @@ namespace HISP.Game
Database.SetWeather(Name, value);
foreach(User user in GameServer.GetUsersInIsle(this,true,true))
{
GameServer.UpdateWorld(user.LoggedinClient);
GameServer.UpdateWorld(user.Client);
}
}
}
@ -127,7 +127,7 @@ namespace HISP.Game
Database.SetWeather(Name, value);
foreach (User user in GameServer.GetUsersInTown(this, true, true))
{
GameServer.UpdateArea(user.LoggedinClient);
GameServer.UpdateArea(user.Client);
}
}

View file

@ -28,9 +28,9 @@
</ContentWithTargetPath>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Data.Sqlite" Version="6.0.7" />
<PackageReference Include="MySqlConnector" Version="2.1.11" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="7.0.4" />
<PackageReference Include="MySqlConnector" Version="2.2.5" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
@ -42,7 +42,7 @@
<GenerateBindingRedirectsOutputType>false</GenerateBindingRedirectsOutputType>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<NoWin32Manifest>true</NoWin32Manifest>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
@ -57,7 +57,13 @@
<WarningLevel>3</WarningLevel>
<NoWarn>1701;1702;2026;IL2026</NoWarn>
</PropertyGroup>
<PropertyGroup>
<TrimMode>partial</TrimMode>
<EnableTrimAnalyzer>false</EnableTrimAnalyzer>
<TrimmerRemoveSymbols>true</TrimmerRemoveSymbols>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Windows|x86'">
<RuntimeIdentifier>win-x86</RuntimeIdentifier>
<Optimize>true</Optimize>

View file

@ -1,100 +1,100 @@
using HISP.Server;
using HISP.Server;
using HISP.Util;
using System;
using System.Collections.Generic;
namespace HISP.Player
{
public class Award
{
public struct AwardEntry
{
public int Id;
public int Sort;
public string Title;
public int IconId;
public int MoneyBonus;
public string CompletionText;
public string Description;
}
public static AwardEntry[] GlobalAwardList;
public static AwardEntry GetAwardById(int id)
{
//99% fo the time this will work
try
{
AwardEntry award = GlobalAwardList[id - 1];
if (award.Id == id)
return award;
}
catch (Exception) { };
// Incase it doesnt...
foreach(AwardEntry award in GlobalAwardList)
{
if (award.Id == id)
return award;
}
throw new KeyNotFoundException("Award ID " + id + " Does not exist.");
}
private ThreadSafeList<AwardEntry> awardsEarned;
private User baseUser;
public AwardEntry[] AwardsEarned
{
get
{
return awardsEarned.ToArray();
}
}
public bool HasAward(AwardEntry award)
{
foreach(AwardEntry awardEntry in AwardsEarned)
{
if (awardEntry.Id == award.Id)
return true;
}
return false;
}
public void AddAward(AwardEntry award,bool addToDatabase=true)
{
if (HasAward(award))
return;
if (addToDatabase)
{
Database.AddAward(baseUser.Id, award.Id);
baseUser.AddMoney(award.MoneyBonus);
byte[] chatPacket = PacketBuilder.CreateChat(award.CompletionText, PacketBuilder.CHAT_BOTTOM_RIGHT);
baseUser.LoggedinClient.SendPacket(chatPacket);
}
awardsEarned.Add(award);
}
public Award(User user)
{
baseUser = user;
int[] awards = Database.GetAwards(user.Id);
awardsEarned = new ThreadSafeList<AwardEntry>();
foreach (int awardid in awards)
{
AddAward(GetAwardById(awardid), false);
}
}
}
}
using System;
using System.Collections.Generic;
namespace HISP.Player
{
public class Award
{
public struct AwardEntry
{
public int Id;
public int Sort;
public string Title;
public int IconId;
public int MoneyBonus;
public string CompletionText;
public string Description;
}
public static AwardEntry[] GlobalAwardList;
public static AwardEntry GetAwardById(int id)
{
//99% fo the time this will work
try
{
AwardEntry award = GlobalAwardList[id - 1];
if (award.Id == id)
return award;
}
catch (Exception) { };
// Incase it doesnt...
foreach(AwardEntry award in GlobalAwardList)
{
if (award.Id == id)
return award;
}
throw new KeyNotFoundException("Award ID " + id + " Does not exist.");
}
private ThreadSafeList<AwardEntry> awardsEarned;
private User baseUser;
public AwardEntry[] AwardsEarned
{
get
{
return awardsEarned.ToArray();
}
}
public bool HasAward(AwardEntry award)
{
foreach(AwardEntry awardEntry in AwardsEarned)
{
if (awardEntry.Id == award.Id)
return true;
}
return false;
}
public void AddAward(AwardEntry award,bool addToDatabase=true)
{
if (HasAward(award))
return;
if (addToDatabase)
{
Database.AddAward(baseUser.Id, award.Id);
baseUser.AddMoney(award.MoneyBonus);
byte[] chatPacket = PacketBuilder.CreateChat(award.CompletionText, PacketBuilder.CHAT_BOTTOM_RIGHT);
baseUser.Client.SendPacket(chatPacket);
}
awardsEarned.Add(award);
}
public Award(User user)
{
baseUser = user;
int[] awards = Database.GetAwards(user.Id);
awardsEarned = new ThreadSafeList<AwardEntry>();
foreach (int awardid in awards)
{
AddAward(GetAwardById(awardid), false);
}
}
}
}

View file

@ -62,8 +62,8 @@ namespace HISP.Player
baseUser.Facing = direction + (onHorse * 5);
byte[] moveResponse = PacketBuilder.CreateMovementPacket(baseUser.X, baseUser.Y, baseUser.CharacterId, baseUser.Facing, PacketBuilder.DIRECTION_NONE, false);
baseUser.LoggedinClient.SendPacket(moveResponse);
byte[] moveResponse = PacketBuilder.CreateMovement(baseUser.X, baseUser.Y, baseUser.CharacterId, baseUser.Facing, PacketBuilder.DIRECTION_NONE, false);
baseUser.Client.SendPacket(moveResponse);
GameServer.UpdateUserFacingAndLocation(baseUser);

View file

@ -77,19 +77,19 @@ namespace HISP.Player
if(baseUser.MuteBuddy)
{
byte[] cantFriend = PacketBuilder.CreateChat(Messages.CantSendBuddyRequestWhileMuted, PacketBuilder.CHAT_BOTTOM_RIGHT);
baseUser.LoggedinClient.SendPacket(cantFriend);
baseUser.Client.SendPacket(cantFriend);
return;
}
else if(userToFriend.MuteBuddyRequests)
{
byte[] cantFriend = PacketBuilder.CreateChat(Messages.PlayerIgnoringAllBuddyRequests, PacketBuilder.CHAT_BOTTOM_RIGHT);
baseUser.LoggedinClient.SendPacket(cantFriend);
baseUser.Client.SendPacket(cantFriend);
return;
}
else if(userToFriend.MutePlayer.IsUserMuted(userToFriend))
{
byte[] cantFriend = PacketBuilder.CreateChat(Messages.PlayerIgnoringYourBuddyRequests, PacketBuilder.CHAT_BOTTOM_RIGHT);
baseUser.LoggedinClient.SendPacket(cantFriend);
baseUser.Client.SendPacket(cantFriend);
return;
}
@ -102,23 +102,23 @@ namespace HISP.Player
byte[] nowFriendsMsg = PacketBuilder.CreateChat(Messages.FormatAddBuddyConfirmed(userToFriend.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
byte[] nowFriendsOther = PacketBuilder.CreateChat(Messages.FormatAddBuddyConfirmed(baseUser.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
userToFriend.LoggedinClient.SendPacket(nowFriendsOther);
baseUser.LoggedinClient.SendPacket(nowFriendsMsg);
userToFriend.Client.SendPacket(nowFriendsOther);
baseUser.Client.SendPacket(nowFriendsMsg);
if(!baseUser.MajorPriority)
GameServer.UpdateArea(baseUser.LoggedinClient);
GameServer.UpdateArea(baseUser.Client);
if (!userToFriend.MajorPriority)
GameServer.UpdateArea(userToFriend.LoggedinClient);
GameServer.UpdateArea(userToFriend.Client);
}
else
{
baseUser.PendingBuddyRequestTo = userToFriend;
byte[] pendingMsg = PacketBuilder.CreateChat(Messages.AddBuddyPending, PacketBuilder.CHAT_BOTTOM_RIGHT);
byte[] pendingMsgOther = PacketBuilder.CreateChat(Messages.FormatAddBuddyPendingOther(baseUser.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
baseUser.LoggedinClient.SendPacket(pendingMsg);
baseUser.Client.SendPacket(pendingMsg);
if(!userToFriend.MuteBuddyRequests && !userToFriend.MuteAll)
userToFriend.LoggedinClient.SendPacket(pendingMsgOther);
userToFriend.Client.SendPacket(pendingMsgOther);
}
}

View file

@ -68,8 +68,8 @@ namespace HISP.Player
}
byte[] rippedUpMessage = PacketBuilder.CreateChat(Messages.MailRippedMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
baseUser.LoggedinClient.SendPacket(rippedUpMessage);
GameServer.UpdateInventory(baseUser.LoggedinClient);
baseUser.Client.SendPacket(rippedUpMessage);
GameServer.UpdateInventory(baseUser.Client);
}
public void ReadAllMail()
@ -87,7 +87,7 @@ namespace HISP.Player
mails[i].Read = true;
}
GameServer.UpdatePlayer(baseUser.LoggedinClient);
GameServer.UpdatePlayer(baseUser.Client);
}
public void AddMail(Mail mailMessage)
{

View file

@ -68,8 +68,8 @@ namespace HISP.Player
OtherTrade.Trader.PendingTradeTo = 0;
OtherTrade.Trader.TradingWith = null;
GameServer.UpdateArea(Trader.LoggedinClient);
GameServer.UpdateArea(OtherTrade.Trader.LoggedinClient);
GameServer.UpdateArea(Trader.Client);
GameServer.UpdateArea(OtherTrade.Trader.Client);
}
public bool Fail = false;
@ -84,7 +84,7 @@ namespace HISP.Player
if (MoneyOffered > 0 && OtherTrade.Trader.Money < 0)
{
byte[] otherNegativeMoneyNotAllowed = PacketBuilder.CreateChat(Messages.TradeOtherPlayerHasNegativeMoney, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(otherNegativeMoneyNotAllowed);
Trader.Client.SendPacket(otherNegativeMoneyNotAllowed);
Fail = true;
OtherTrade.Fail = true;
}
@ -93,7 +93,7 @@ namespace HISP.Player
if (OtherTrade.MoneyOffered > 0 && Trader.Money < 0)
{
byte[] negativeMoneyNotAllowed = PacketBuilder.CreateChat(Messages.TradeYouHaveNegativeMoney, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(negativeMoneyNotAllowed);
Trader.Client.SendPacket(negativeMoneyNotAllowed);
Fail = true;
OtherTrade.Fail = true;
}
@ -102,7 +102,7 @@ namespace HISP.Player
if (OtherTrade.Trader.Bids.Length > 0)
{
byte[] tradeNotAllowedWhileOtherBidding = PacketBuilder.CreateChat(Messages.TradeNotAllowedWhileOtherBidding, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(tradeNotAllowedWhileOtherBidding);
Trader.Client.SendPacket(tradeNotAllowedWhileOtherBidding);
Fail = true;
OtherTrade.Fail = true;
}
@ -111,7 +111,7 @@ namespace HISP.Player
if (Trader.Bids.Length > 0)
{
byte[] tradeNotAllowedWhileBidding = PacketBuilder.CreateChat(Messages.TradeNotAllowedWhileBidding, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(tradeNotAllowedWhileBidding);
Trader.Client.SendPacket(tradeNotAllowedWhileBidding);
Fail = true;
OtherTrade.Fail = true;
}
@ -120,7 +120,7 @@ namespace HISP.Player
if (MoneyOffered > 0 && OtherTrade.Trader.Money + MoneyOffered > 2100000000)
{
byte[] tradeOtherHasTooMuchMoney = PacketBuilder.CreateChat(Messages.TradeWillGiveOtherTooMuchMoney, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(tradeOtherHasTooMuchMoney);
Trader.Client.SendPacket(tradeOtherHasTooMuchMoney);
Fail = true;
OtherTrade.Fail = true;
}
@ -129,7 +129,7 @@ namespace HISP.Player
if (OtherTrade.MoneyOffered > 0 && Trader.Money + OtherTrade.MoneyOffered > 2100000000)
{
byte[] tradeYouHasTooMuchMoney = PacketBuilder.CreateChat(Messages.TradeWillGiveYouTooMuchMoney, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(tradeYouHasTooMuchMoney);
Trader.Client.SendPacket(tradeYouHasTooMuchMoney);
Fail = true;
OtherTrade.Fail = true;
}
@ -143,7 +143,7 @@ namespace HISP.Player
if (HorsesOffered.Length > 0 && OtherTrade.Trader.HorseInventory.HorseList.Length + HorsesOffered.Length > OtherTrade.Trader.MaxHorses)
{
byte[] tradeYouHaveTooManyHorses = PacketBuilder.CreateChat(Messages.TradeYouCantHandleMoreHorses, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(tradeYouHaveTooManyHorses);
Trader.Client.SendPacket(tradeYouHaveTooManyHorses);
Fail = true;
OtherTrade.Fail = true;
}
@ -152,7 +152,7 @@ namespace HISP.Player
if (OtherTrade.HorsesOffered.Length > 0 && Trader.HorseInventory.HorseList.Length + OtherTrade.HorsesOffered.Length > Trader.MaxHorses)
{
byte[] tradeYouHaveTooManyHorses = PacketBuilder.CreateChat(Messages.TradeYouCantHandleMoreHorses, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(tradeYouHaveTooManyHorses);
Trader.Client.SendPacket(tradeYouHaveTooManyHorses);
Fail = true;
OtherTrade.Fail = true;
}
@ -171,7 +171,7 @@ namespace HISP.Player
if (items.ItemInstances.Length + inst.Length > Item.MAX_STACK)
{
byte[] tradeTooManyItems = PacketBuilder.CreateChat(Messages.TradeYouCantCarryMoreItems, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(tradeTooManyItems);
Trader.Client.SendPacket(tradeTooManyItems);
Fail = true;
OtherTrade.Fail = true;
}
@ -189,7 +189,7 @@ namespace HISP.Player
if (items.ItemInstances.Length + inst.Length > Item.MAX_STACK)
{
byte[] tradeTooManyItems = PacketBuilder.CreateChat(Messages.TradeOtherCantCarryMoreItems, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(tradeTooManyItems);
Trader.Client.SendPacket(tradeTooManyItems);
Fail = true;
OtherTrade.Fail = true;
}
@ -206,7 +206,7 @@ namespace HISP.Player
acceptTrade:;
byte[] tradeAccepted = PacketBuilder.CreateChat(Messages.TradeAcceptedMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(tradeAccepted);
Trader.Client.SendPacket(tradeAccepted);
// Transfer Money
@ -214,14 +214,14 @@ namespace HISP.Player
{
Trader.TakeMoney(MoneyOffered);
byte[] tradeSpentMoney = PacketBuilder.CreateChat(Messages.FormatTradeYouSpent(MoneyOffered), PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(tradeSpentMoney);
Trader.Client.SendPacket(tradeSpentMoney);
}
if(OtherTrade.MoneyOffered > 0)
{
Trader.AddMoney(OtherTrade.MoneyOffered);
byte[] tradeReceivedMoney = PacketBuilder.CreateChat(Messages.FormatTradeYouReceived(OtherTrade.MoneyOffered), PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(tradeReceivedMoney);
Trader.Client.SendPacket(tradeReceivedMoney);
}
foreach (HorseInstance inst in HorsesOffered) // Transfer Horses
@ -236,7 +236,7 @@ namespace HISP.Player
byte[] disMounted = PacketBuilder.CreateChat(Messages.TradeRiddenHorse, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.Facing %= 5;
Trader.CurrentlyRidingHorse = null;
Trader.LoggedinClient.SendPacket(disMounted);
Trader.Client.SendPacket(disMounted);
}
}
@ -273,13 +273,13 @@ namespace HISP.Player
public void InteruptTrade()
{
byte[] tradeCanceled = PacketBuilder.CreateChat(Messages.TradeCanceledInterupted, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(tradeCanceled);
Trader.Client.SendPacket(tradeCanceled);
endTrade();
}
public void AcceptTrade()
{
byte[] waitingForAccept = PacketBuilder.CreateChat(Messages.TradeWaitingForOthersToAcceptMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(waitingForAccept);
Trader.Client.SendPacket(waitingForAccept);
if (OtherTrade.Stage == "ACCEPTED")
{
@ -292,18 +292,18 @@ namespace HISP.Player
public void CancelTrade()
{
byte[] tradeCanceled = PacketBuilder.CreateChat(Messages.TradeCanceledByYouMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(tradeCanceled);
Trader.Client.SendPacket(tradeCanceled);
byte[] tradeCanceledOther = PacketBuilder.CreateChat(Messages.FormatTradeCanceledByPlayer(Trader.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
OtherTrade.Trader.LoggedinClient.SendPacket(tradeCanceledOther);
OtherTrade.Trader.Client.SendPacket(tradeCanceledOther);
endTrade();
}
public void CancelTradeMoved()
{
byte[] playerMoved = PacketBuilder.CreateChat(Messages.TradeCanceledBecuasePlayerMovedMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
Trader.LoggedinClient.SendPacket(playerMoved);
OtherTrade.Trader.LoggedinClient.SendPacket(playerMoved);
Trader.Client.SendPacket(playerMoved);
OtherTrade.Trader.Client.SendPacket(playerMoved);
endTrade();
}

File diff suppressed because it is too large Load diff

View file

@ -30,8 +30,8 @@ using System.Runtime.InteropServices;
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.7.140.0")]
[assembly: AssemblyFileVersion("1.7.140.0")]
[assembly: AssemblyVersion("1.8.73.0")]
[assembly: AssemblyFileVersion("1.8.73.0")]

View file

@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Android</Configuration>
<Platform>ARM</Platform>
<PublishDir>bin\arm\Android\net7.0\android-arm\publish\</PublishDir>
<PublishDir>bin\arm\Android\net8.0\android-arm\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>android-arm</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<!-- <PublishSingleFile>True</PublishSingleFile> -->

View file

@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Android</Configuration>
<Platform>ARM64</Platform>
<PublishDir>bin\arm64\Android\net7.0\android-arm64\publish\</PublishDir>
<PublishDir>bin\arm64\Android\net8.0\android-arm64\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>android-arm64</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<!-- <PublishSingleFile>False</PublishSingleFile> !-->

View file

@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Linux</Configuration>
<Platform>x64</Platform>
<PublishDir>bin\x64\Linux\net7.0\linux-x64\publish\</PublishDir>
<PublishDir>bin\x64\Linux\net8.0\linux-x64\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>linux-x64</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<!-- <PublishSingleFile>True</PublishSingleFile> -->

View file

@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Linux</Configuration>
<Platform>ARM</Platform>
<PublishDir>bin\ARM\Linux\net7.0\linux-arm\publish\</PublishDir>
<PublishDir>bin\ARM\Linux\net8.0\linux-arm\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>linux-arm</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<!-- <PublishSingleFile>True</PublishSingleFile> -->

View file

@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Linux</Configuration>
<Platform>ARM64</Platform>
<PublishDir>bin\ARM64\Linux\net7.0\linux-arm64\publish\</PublishDir>
<PublishDir>bin\ARM64\Linux\net8.0\linux-arm64\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>linux-arm64</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<!-- <PublishSingleFile>True</PublishSingleFile> -->

View file

@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>MacOS</Configuration>
<Platform>x64</Platform>
<PublishDir>bin\x64\MacOS\net7.0\osx-x64\publish\</PublishDir>
<PublishDir>bin\x64\MacOS\net8.0\osx-x64\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>osx-x64</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<!-- <PublishSingleFile>True</PublishSingleFile> -->

View file

@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>MacOS</Configuration>
<Platform>ARM64</Platform>
<PublishDir>bin\arm64\MacOS\net7.0\osx-arm64\publish\</PublishDir>
<PublishDir>bin\arm64\MacOS\net8.0\osx-arm64\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>osx-arm64</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<!-- <PublishSingleFile>True</PublishSingleFile> -->

View file

@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Windows</Configuration>
<Platform>x86</Platform>
<PublishDir>bin\x86\Windows\net7.0\win-x86\publish\</PublishDir>
<PublishDir>bin\x86\Windows\net8.0\win-x86\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>win-x86</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<!-- <PublishSingleFile>True</PublishSingleFile> -->

View file

@ -6,14 +6,14 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Windows</Configuration>
<Platform>x64</Platform>
<PublishDir>bin\x64\Windows\net7.0\win-x64\publish\</PublishDir>
<PublishDir>bin\x64\Windows\net8.0\win-x64\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<!-- <PublishSingleFile>True</PublishSingleFile> -->
<PublishReadyToRun>True</PublishReadyToRun>
<PublishTrimmed>True</PublishTrimmed>
<!-- <PublishReadyToRun>True</PublishReadyToRun> -->
<!-- <PublishTrimmed>True</PublishTrimmed> -->
<DefineConstants>OS_WINDOWS;ARCH_X86_64</DefineConstants>
</PropertyGroup>
</Project>

View file

@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Windows</Configuration>
<Platform>ARM</Platform>
<PublishDir>bin\arm\Windows\net7.0\win-arm\publish\</PublishDir>
<PublishDir>bin\arm\Windows\net8.0\win-arm\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>win-arm</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<!-- <PublishSingleFile>True</PublishSingleFile> -->

View file

@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>Windows</Configuration>
<Platform>ARM64</Platform>
<PublishDir>bin\arm64\Windows\net7.0\win-arm64\publish\</PublishDir>
<PublishDir>bin\arm64\Windows\net8.0\win-arm64\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>win-arm64</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<!-- <PublishSingleFile>True</PublishSingleFile> -->

View file

@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>iOS</Configuration>
<Platform>ARM</Platform>
<PublishDir>bin\arm\iOS\net7.0\ios-arm\publish\</PublishDir>
<PublishDir>bin\arm\iOS\net8.0\ios-arm\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>ios-arm</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<!-- <PublishSingleFile>True</PublishSingleFile> -->

View file

@ -6,9 +6,9 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
<PropertyGroup>
<Configuration>iOS</Configuration>
<Platform>ARM64</Platform>
<PublishDir>bin\arm64\iOS\net7.0\ios-arm64\publish\</PublishDir>
<PublishDir>bin\arm64\iOS\net8.0\ios-arm64\publish\</PublishDir>
<PublishProtocol>FileSystem</PublishProtocol>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifier>ios-arm64</RuntimeIdentifier>
<SelfContained>True</SelfContained>
<!-- <PublishSingleFile>False</PublishSingleFile> !-->

View file

@ -2,11 +2,15 @@
# Horse Isle Server Configuration
# =======================
#
# HISP was Created and Developed by SilicaAndPina
# HISP was Created and Developed by Li / SilicaAndPina
# However it is NOT COPYRIGHTED! This software is in the Public Domain!
#
# Ip address the server will bind to (default: 0.0.0.0 ALL INTERFACES)
# =======================
# Network
# =======================
# Ip address the server will bind to (default: 0.0.0.0 ALL INTERFACES)
ip=0.0.0.0
# Port the server will bind to defaults: (on beta.horseisle.com: 12321, on pinto.horseisle.com: 443)
@ -14,6 +18,15 @@ ip=0.0.0.0
# running on the same port, so i prefer 12321.
port=12321
# Listen for WebSockets as well as raw Flash XMLSocket Connection
# If this feature is enabled, players can play Horse Isle
# on HTML5 and WebAssembly with a fork of the Ruffle Flash Player Emulator
enable_websocket=true
# =======================
# Database
# =======================
# MariaDB Database Information
# For best performance, the database should be hosted on the SAME MACHINE as the HISP server.
# Or atleast, on a local network.
@ -26,16 +39,6 @@ db_port=3306
# Connect to a sqllite database instead of a sql server.
sql_lite=false
# File that contains the map tile data
# the default was downloaded from the original server
map=HI1.MAP
# This folder contains all definitions in the game
# such as items, horses. and quest data.
# NOTE: This can be a folder or a file.
gamedata=gamedata
# =======================
# Security
# =======================
@ -71,6 +74,15 @@ enable_spam_filter=true
# Misc Settings.
# =======================
# File that contains the map tile data
# the default was downloaded from the original server
map=HI1.MAP
# This folder contains all definitions in the game
# such as items, horses. and quest data.
# NOTE: This can be a folder or a file.
gamedata=gamedata
# Should the server consider all users "Subscribers"
# (warning: makes ranches be in use forever.)
all_users_subscribed=false

View file

@ -1,88 +1,141 @@

using System.Security.Cryptography;
using System.Text;
using System.Linq;
using HISP.Server;
namespace HISP.Security
{
public class Authentication
{
public static string DecryptLogin(string encpass)
{
string decrypt = "";
string ROTPOOL = "bl7Jgk61IZdnY mfDN5zjM2XLqTCty4WSEoKR3BFVQsaUhHOAx0rPwp9uc8iGve";
string POSPOOL = "DQc3uxiGsKZatMmOS5qYveN71zoPTk8yU0H2w9VjprBXWn l4FJd6IRbhgACfEL";
string ROTPOOL2 = "evGi8cu9pwPr0xAOHhUasQVFB3RKoESW4ytCTqLX2Mjz5NDfm YndZI16kgJ7lb";
int i = 0;
int ii = 0;
while (i < encpass.Length)
{
int ROT = ROTPOOL.IndexOf(encpass[i].ToString());
int POS = POSPOOL.IndexOf(encpass[i + 1].ToString());
POS -= (ROT + ii);
if (POS < 0)
{
POS = (POS / -1) - 1;
while (POS >= ROTPOOL.Length)
{
POS -= ROTPOOL.Length;
}
decrypt += ROTPOOL2[POS];
}
else
{
while (POS >= ROTPOOL.Length)
{
POS -= ROTPOOL.Length;
}
decrypt += ROTPOOL[POS];
}
i += 2;
ii += 1;
}
return decrypt.Replace(" ", "");
}
public static byte[] HashAndSalt(string plaintext, byte[] salt)
{
byte[] plaintextBytes = Encoding.UTF8.GetBytes(plaintext);
SHA512 sha512 = SHA512.Create();
byte[] hash = sha512.ComputeHash(plaintextBytes);
for (int i = 0; i < hash.Length; i++)
{
hash[i] ^= salt[i];
}
byte[] finalHash = sha512.ComputeHash(hash);
return finalHash;
}
public static bool CheckPassword(string username, string password)
{
if(Database.CheckUserExist(username))
{
byte[] expectedPassword = Database.GetPasswordHash(username);
byte[] salt = Database.GetPasswordSalt(username);
byte[] hashedPassword = HashAndSalt(password, salt);
if (Enumerable.SequenceEqual(expectedPassword, hashedPassword))
return true;
}
return false;
}
}
}

using System.Security.Cryptography;
using System.Text;
using System.Linq;
using HISP.Server;
using System;
using HISP.Util;
namespace HISP.Security
{
public class Authentication
{
public const string ROTPOOL = "bl7Jgk61IZdnY mfDN5zjM2XLqTCty4WSEoKR3BFVQsaUhHOAx0rPwp9uc8iGve";
public const string POSPOOL = "DQc3uxiGsKZatMmOS5qYveN71zoPTk8yU0H2w9VjprBXWn l4FJd6IRbhgACfEL";
public static string EncryptLogin(string plainpass)
{
string encrypt = "";
int i = 0;
while (i < plainpass.Length)
{
int rotation = GameServer.RandomNumberGenerator.Next(0, ROTPOOL.Length);
int position = ROTPOOL.IndexOf(plainpass[i]);
position = position + (rotation + i);
while (position >= ROTPOOL.Length)
position -= ROTPOOL.Length;
encrypt += ROTPOOL[rotation];
encrypt += POSPOOL[position];
i++;
}
return encrypt;
}
public static string DecryptLogin(string encpass)
{
string decrypt = "";
int i = 0;
int rotationCycle = 0;
while (i < encpass.Length)
{
int rotation = ROTPOOL.IndexOf(encpass[i].ToString());
int position = POSPOOL.IndexOf(encpass[i + 1].ToString());
position -= (rotation + rotationCycle);
if (position < 0)
{
position = (position / -1) - 1;
while (position >= ROTPOOL.Length)
position -= ROTPOOL.Length;
decrypt += Helper.ReverseString(ROTPOOL)[position];
}
else
{
while (position >= ROTPOOL.Length)
position -= ROTPOOL.Length;
decrypt += ROTPOOL[position];
}
i += 2;
rotationCycle++;
}
return decrypt.Replace(" ", "");
}
public static byte[] Sha1Digest(byte[] message)
{
using (SHA1 sha1 = SHA1.Create())
return sha1.ComputeHash(message);
}
public static byte[] Sha512Digest(byte[] message)
{
using (SHA512 sha512 = SHA512.Create())
return sha512.ComputeHash(message);
}
public static byte[] XorBytes(byte[] plaintext, byte[] key)
{
int length = Math.Min(plaintext.Length, key.Length);
byte[] ciphertext = new byte[length];
for(int i = 0; i < length; i++)
ciphertext[i] = Convert.ToByte(plaintext[i] ^ key[i]);
return ciphertext;
}
public static byte[] HashAndSalt(string plaintext, byte[] salt)
{
byte[] plaintextBytes = Encoding.UTF8.GetBytes(plaintext);
byte[] hash = Sha512Digest(plaintextBytes);
byte[] saltedHash = XorBytes(hash, salt);
byte[] finalHash = Sha512Digest(saltedHash);
return finalHash;
}
public static bool CheckPassword(string username, string password)
{
if(Database.CheckUserExist(username))
{
byte[] expectedPassword = Database.GetPasswordHash(username);
byte[] salt = Database.GetPasswordSalt(username);
byte[] hashedPassword = HashAndSalt(password, salt);
if (Enumerable.SequenceEqual(expectedPassword, hashedPassword))
return true;
}
return false;
}
public static int CreateAccount(string username, string password, string gender, bool admin, bool moderator)
{
// Get a free user id
int userId = Database.GetNextFreeUserId();
// Generate salt value
byte[] salt = new byte[64];
GameServer.RandomNumberGenerator.NextBytes(salt);
string saltText = BitConverter.ToString(salt).Replace("-", "");
string hashsalt = BitConverter.ToString(Authentication.HashAndSalt(password, salt)).Replace("-", "");
// Add user to database
Database.CreateUser(userId, username, hashsalt, saltText, gender, admin, moderator);
return userId;
}
}
}

View file

@ -5,24 +5,14 @@ namespace HISP.Security
{
public class CrossDomainPolicy
{
public static byte[] GetPolicy()
public static byte[] GetPolicyFile()
{
if (!File.Exists(ConfigReader.CrossDomainPolicyFile)) {
Logger.InfoPrint("Cross-Domain-Policy file not found, using default");
File.WriteAllText(ConfigReader.CrossDomainPolicyFile, Resources.DefaultCrossDomain);
}
MemoryStream ms = new MemoryStream();
}
byte[] policyFileBytes = File.ReadAllBytes(ConfigReader.CrossDomainPolicyFile);
ms.Write(policyFileBytes, 0x00, policyFileBytes.Length);
ms.WriteByte(0x00);
ms.Seek(0x00, SeekOrigin.Begin);
byte[] policyFileData = ms.ToArray();
ms.Close();
return policyFileData;
return policyFileBytes;
}
}
}

View file

@ -1,27 +1,27 @@
using System.Threading;
namespace HISP.Security
{
public class RandomID
{
private static Mutex rndmIdMutex = new Mutex();
private static int prevId = 0;
public static int NextRandomId(int randomId=-1)
{
int rndmId = 0;
rndmIdMutex.WaitOne();
if (randomId == -1)
rndmId = prevId+1;
else
rndmId = randomId;
if (rndmId >= prevId)
namespace HISP.Security
{
public class RandomID
{
private static Mutex rndmIdMutex = new Mutex();
private static int prevId = 0;
public static int NextRandomId(int randomId=-1)
{
int rndmId = 0;
rndmIdMutex.WaitOne();
if (randomId == -1)
rndmId = prevId+1;
else
rndmId = randomId;
if (rndmId >= prevId)
prevId = rndmId;
rndmIdMutex.ReleaseMutex();
return rndmId;
}
}
}
rndmIdMutex.ReleaseMutex();
return rndmId;
}
}
}

View file

@ -1,141 +1,142 @@
using HISP.Properties;
using System.IO;
namespace HISP.Server
{
public class ConfigReader
{
public static int Port = 12321;
public static string BindIP = "0.0.0.0";
public static string DatabaseIP = "127.0.0.1";
public static string DatabaseName = "game1";
public static string DatabaseUsername = "root";
public static string DatabasePassword = "test123";
public static int DatabasePort = 3306;
public static int IntrestRate = 3333;
public static string Motd = "April 11, 2020. New breed, Camarillo White Horse. Two new quests.";
public static string MapFile = "HI1.MAP";
public static string GameData = "gamedata.json";
public static string CrossDomainPolicyFile = "CrossDomainPolicy.xml";
public static string ModsFolder = "mods";
public static int LogLevel = 4;
public static bool SqlLite = false;
public static bool EnableSpamFilter = true;
public static bool AllUsersSubbed = false;
public static bool FixOfficalBugs = false;
public static bool EnableSwearFilter = true;
public static bool EnableCorrections = true;
public static bool EnableNonViolations = true;
public static string ConfigurationFileName = "server.properties";
public static void OpenConfig()
{
if (!File.Exists(ConfigurationFileName))
{
Logger.WarnPrint(ConfigurationFileName+" not found! writing default.");
File.WriteAllText(ConfigurationFileName, Resources.DefaultServerProperties);
Logger.WarnPrint("! Its very likely database connection will fail...");
}
string[] configFile = File.ReadAllLines(ConfigurationFileName);
foreach (string setting in configFile)
{
/*
* Avoid crashing.
*/
if (setting.Length < 1)
continue;
if (setting[0] == '#')
continue;
if (!setting.Contains("="))
continue;
string[] dataPair = setting.Split('=');
string key = dataPair[0];
string data = dataPair[1];
/*
* Parse configuration file
*/
switch (key)
{
case "port":
Port = int.Parse(data);
break;
case "ip":
BindIP = data;
break;
case "db_ip":
DatabaseIP = data;
break;
case "db_username":
DatabaseUsername = data;
break;
case "db_password":
DatabasePassword = data;
break;
case "db_name":
DatabaseName = data;
break;
case "db_port":
DatabasePort = int.Parse(data);
break;
case "map":
MapFile = data;
break;
case "motd":
Motd = data;
break;
case "gamedata":
GameData = data;
break;
case "crossdomain":
CrossDomainPolicyFile = data;
break;
case "all_users_subscribed":
AllUsersSubbed = data == "true";
break;
case "enable_corrections":
EnableCorrections = data == "true";
break;
case "sql_lite":
SqlLite = data == "true";
break;
case "enable_non_violation_check":
EnableNonViolations = data == "true";
break;
case "enable_spam_filter":
EnableSpamFilter = data == "true";
break;
case "fix_offical_bugs":
FixOfficalBugs = data == "true";
break;
case "enable_word_filter":
EnableSwearFilter = data == "true";
using HISP.Properties;
using System.IO;
namespace HISP.Server
{
public class ConfigReader
{
public static int Port = 12321;
public static string BindIP = "0.0.0.0";
public static string DatabaseIP = "127.0.0.1";
public static string DatabaseName = "game1";
public static string DatabaseUsername = "root";
public static string DatabasePassword = "test123";
public static int DatabasePort = 3306;
public static int IntrestRate = 3333;
public static string Motd = "April 11, 2020. New breed, Camarillo White Horse. Two new quests.";
public static string MapFile = "HI1.MAP";
public static string GameData = "gamedata.json";
public static string CrossDomainPolicyFile = "CrossDomainPolicy.xml";
public static int LogLevel = 4;
public static bool SqlLite = false;
public static bool EnableSpamFilter = true;
public static bool AllUsersSubbed = false;
public static bool FixOfficalBugs = false;
public static bool EnableSwearFilter = true;
public static bool EnableCorrections = true;
public static bool EnableNonViolations = true;
public static bool EnableWebSocket = true;
public static string ConfigurationFileName = "server.properties";
public static void OpenConfig()
{
if (!File.Exists(ConfigurationFileName))
{
Logger.WarnPrint(ConfigurationFileName+" not found! writing default.");
File.WriteAllText(ConfigurationFileName, Resources.DefaultServerProperties);
Logger.WarnPrint("! Its very likely database connection will fail...");
}
string[] configFile = File.ReadAllLines(ConfigurationFileName);
foreach (string setting in configFile)
{
/*
* Avoid crashing.
*/
if (setting.Length < 1)
continue;
if (setting[0] == '#')
continue;
if (!setting.Contains("="))
continue;
string[] dataPair = setting.Split('=');
string key = dataPair[0];
string data = dataPair[1];
/*
* Parse configuration file
*/
switch (key)
{
case "port":
Port = int.Parse(data);
break;
case "mods_folder":
ModsFolder = data;
break;
case "intrest_rate":
IntrestRate = int.Parse(data);
break;
case "log_level":
LogLevel = int.Parse(data);
break;
}
}
}
}
}
case "ip":
BindIP = data;
break;
case "db_ip":
DatabaseIP = data;
break;
case "db_username":
DatabaseUsername = data;
break;
case "db_password":
DatabasePassword = data;
break;
case "db_name":
DatabaseName = data;
break;
case "db_port":
DatabasePort = int.Parse(data);
break;
case "map":
MapFile = data;
break;
case "motd":
Motd = data;
break;
case "gamedata":
GameData = data;
break;
case "crossdomain":
CrossDomainPolicyFile = data;
break;
case "all_users_subscribed":
AllUsersSubbed = (data == "true");
break;
case "enable_corrections":
EnableCorrections = (data == "true");
break;
case "sql_lite":
SqlLite = (data == "true");
break;
case "enable_non_violation_check":
EnableNonViolations = (data == "true");
break;
case "enable_spam_filter":
EnableSpamFilter = (data == "true");
break;
case "enable_websocket":
EnableWebSocket = (data == "true");
break;
case "fix_offical_bugs":
FixOfficalBugs = (data == "true");
break;
case "enable_word_filter":
EnableSwearFilter = (data == "true");
break;
case "intrest_rate":
IntrestRate = int.Parse(data);
break;
case "log_level":
LogLevel = int.Parse(data);
break;
}
}
}
}
}

View file

@ -39,7 +39,6 @@ namespace HISP.Server
Database.TryExecuteSqlQuery("UPDATE World SET LastLoadedInVersion=\"v1.7.20\";");
}
public static void FixUpDb()
{
string lastVersionStr = Database.GetLastLoadedVersion();

View file

@ -3545,8 +3545,6 @@ namespace HISP.Server
}
}
public static void SetJewelrySlot1(int playerId, int itemId)
{
using (DbConnection db = connectDb())
@ -4128,7 +4126,41 @@ namespace HISP.Server
return subscribedUntil;
}
}
public static bool IsUserAdmin(int playerId)
public static void SetUserSubscriptionStatus(int playerId, int subscribedUntil)
{
using (DbConnection db = connectDb())
{
db.Open();
DbCommand sqlCommand = db.CreateCommand();
sqlCommand.CommandText = "UPDATE UserExt SET SubscribedUntil=@subscribedUntil WHERE Id=@playerId";
addWithValue(sqlCommand, "@subscribedUntil", subscribedUntil);
addWithValue(sqlCommand, "@playerId", playerId);
sqlCommand.Prepare();
sqlCommand.ExecuteNonQuery();
}
}
public static bool GetUserModerator(int playerId)
{
using (DbConnection db = connectDb())
{
db.Open();
DbCommand sqlCommand = db.CreateCommand();
sqlCommand.CommandText = "SELECT Moderator FROM Users WHERE Id=@playerId";
addWithValue(sqlCommand, "@playerId", playerId);
sqlCommand.Prepare();
bool admin = sqlCommand.ExecuteScalar().ToString() == "YES";
return admin;
}
}
public static bool GetUserAdmin(int playerId)
{
using (DbConnection db = connectDb())
{
@ -4144,7 +4176,7 @@ namespace HISP.Server
return admin;
}
}
public static bool IsUserSubscribed(int playerId)
public static bool GetUserSubscribed(int playerId)
{
if (ConfigReader.AllUsersSubbed)
return true;
@ -4439,6 +4471,38 @@ namespace HISP.Server
}
}
public static void SetUserMod(int playerId, bool moderator)
{
using (DbConnection db = connectDb())
{
db.Open();
DbCommand sqlCommand = db.CreateCommand();
string yesno = (moderator ? "YES" : "NO");
sqlCommand.CommandText = "UPDATE Users SET Moderator=@moderator WHERE Id=@playerId";
addWithValue(sqlCommand, "@playerId", playerId);
addWithValue(sqlCommand, "@moderator", yesno);
sqlCommand.Prepare();
sqlCommand.ExecuteNonQuery();
}
}
public static void SetUserAdmin(int playerId, bool admin)
{
using (DbConnection db = connectDb())
{
db.Open();
DbCommand sqlCommand = db.CreateCommand();
string yesno = (admin ? "YES" : "NO");
sqlCommand.CommandText = "UPDATE Users SET Admin=@admin WHERE Id=@playerId";
addWithValue(sqlCommand, "@playerId", playerId);
addWithValue(sqlCommand, "@admin", yesno);
sqlCommand.Prepare();
sqlCommand.ExecuteNonQuery();
}
}
public static void SetNpcX(int npcId, int x)
{
using (DbConnection db = connectDb())
@ -4837,7 +4901,7 @@ namespace HISP.Server
}
public static bool CheckUserIsModerator(string username)
public static bool CheckUsernameIsModerator(string username)
{
using (DbConnection db = connectDb())
{
@ -4861,7 +4925,7 @@ namespace HISP.Server
}
public static bool CheckUserIsAdmin(string username)
public static bool CheckUsernameIsAdmin(string username)
{
using (DbConnection db = connectDb())
{

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