using HISP.Game.Items; using HISP.Server; using System.Threading; namespace HISP.Game.Events { public class IsleCardTradingGame { public bool Active; private Timer tradingTimeout; private const int TRADING_TIMEOUT = 5; public void StartEvent() { Active = true; tradingTimeout = new Timer(new TimerCallback(tradeTimedOut), null, TRADING_TIMEOUT * 60 * 1000, TRADING_TIMEOUT * 60 * 1000); byte[] msg = PacketBuilder.CreateChat(Messages.EventStartIsleTradingGame, PacketBuilder.CHAT_BOTTOM_RIGHT); foreach (GameClient client in GameServer.ConnectedClients) if (client.LoggedIn) client.SendPacket(msg); // Give Trading Cards int[] allUsers = Database.GetUsers(); foreach (int userid in allUsers) { int tradingCardId = Item.TradingCards[GameServer.RandomNumberGenerator.Next(0, Item.TradingCards.Length)]; for (int i = 0; i < 4; i++) { ItemInstance itm = new ItemInstance(tradingCardId); if (GameServer.IsUserOnline(userid)) GameServer.GetUserById(userid).Inventory.AddWithoutDatabase(itm); Database.AddItemToInventory(userid, itm); } } } public void EndEvent() { Active = false; foreach(GameClient client in GameServer.ConnectedClients) { if(client.LoggedIn) { int totalCards = 0; foreach (int itemId in Item.TradingCards) if (client.LoggedinUser.Inventory.HasItemId(itemId)) totalCards += client.LoggedinUser.Inventory.GetItemByItemId(itemId).ItemInstances.Count; bool win = (client.LoggedinUser.Inventory.HasItemId(Item.ColtTradingCard) && client.LoggedinUser.Inventory.HasItemId(Item.FillyTradingCard) && client.LoggedinUser.Inventory.HasItemId(Item.MareTradingCard) && client.LoggedinUser.Inventory.HasItemId(Item.StallionTradingCard)); if(totalCards > 4) { byte[] disqualifiedTooManyCards = PacketBuilder.CreateChat(Messages.EventDisqualifiedIsleTradingGame, PacketBuilder.CHAT_BOTTOM_RIGHT); client.SendPacket(disqualifiedTooManyCards); } else if(!win && totalCards <= 0) { byte[] noCardsMessage = PacketBuilder.CreateChat(Messages.EventNoneIsleTradingGame, PacketBuilder.CHAT_BOTTOM_RIGHT); client.SendPacket(noCardsMessage); } else if(!win && totalCards >= 1) { byte[] onlyOneTypeOfCardMesage = PacketBuilder.CreateChat(Messages.EventOnlyOneTypeIsleTradingGame, PacketBuilder.CHAT_BOTTOM_RIGHT); client.SendPacket(onlyOneTypeOfCardMesage); } else if (win && totalCards >= 4) // it should be impossible to have this if you dont have one of each, { client.LoggedinUser.TrackedItems.GetTrackedItem(Tracking.TrackableItem.IsleCardsGameWin).Count++; byte[] wonIsleCardGame = PacketBuilder.CreateChat(Messages.EventWonIsleTradingGame, PacketBuilder.CHAT_BOTTOM_RIGHT); client.SendPacket(wonIsleCardGame); client.LoggedinUser.Money += 25000; } } } // Remove all trading cards from the game foreach (int itemId in Item.TradingCards) GameServer.RemoveAllItemsOfIdInTheGame(itemId); tradingTimeout.Dispose(); tradingTimeout = null; } private void tradeTimedOut(object state) { EndEvent(); } } }