using System; using HISP.Game; using HISP.Game.Items; using HISP.Game.Horse; using HISP.Game.SwfModules; using HISP.Security; using HISP.Server; using HISP.Game.Services; namespace HISP { public class Program { static void Main(string[] args) { #if (!DEBUG) try { #endif Console.Title = "HISP - Horse Isle Server Emulator"; ConfigReader.OpenConfig(); CrossDomainPolicy.GetPolicy(); Database.OpenDatabase(); GameDataJson.ReadGamedata(); Map.OpenMap(); World.ReadWorldData(); Treasure.Init(); DroppedItems.Init(); WildHorse.Init(); Drawingroom.LoadAllDrawingRooms(); Brickpoet.LoadPoetryRooms(); Multiroom.CreateMultirooms(); Auction.LoadAllAuctionRooms(); Item.DoSpecialCases(); GameServer.StartServer(); #if (!DEBUG) } catch(Exception e) { Logger.ErrorPrint("Server has crashed! :("); Logger.ErrorPrint(""); Logger.ErrorPrint(""); Logger.ErrorPrint("UNCAUGHT EXCEPTION!"); Logger.ErrorPrint(""); Logger.ErrorPrint(""); Logger.ErrorPrint(e.Message); Logger.ErrorPrint(""); Logger.ErrorPrint(e.StackTrace); while(true){}; } #endif } } }