using System; using HISP.Game; using HISP.Game.Items; using HISP.Game.Horse; using HISP.Game.SwfModules; using HISP.Security; using HISP.Server; using HISP.Game.Services; using System.IO; namespace HISP { public class Program { static void Main(string[] args) { #if (!DEBUG) AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); #endif Console.Title = "HISP - Horse Isle Server Emulator"; ConfigReader.OpenConfig(); CrossDomainPolicy.GetPolicy(); Database.OpenDatabase(); GameDataJson.ReadGamedata(); Map.OpenMap(); World.ReadWorldData(); Treasure.Init(); DroppedItems.Init(); WildHorse.Init(); Drawingroom.LoadAllDrawingRooms(); Brickpoet.LoadPoetryRooms(); Multiroom.CreateMultirooms(); Auction.LoadAllAuctionRooms(); Item.DoSpecialCases(); GameServer.StartServer(); } private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e) { Exception execpt = (Exception)e.ExceptionObject; Logger.ErrorPrint("HISP HAS CRASHED :("); Logger.ErrorPrint("Unhandled Exception: " + execpt.ToString()); Logger.ErrorPrint(execpt.Message); Logger.ErrorPrint(""); Logger.ErrorPrint(execpt.StackTrace); while (true) { }; } } }