using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Text; using HISP.Game; using HISP.Game.SwfModules; namespace HISP.Server { public class PacketBuilder { public const byte PACKET_TERMINATOR = 0x00; public const byte PACKET_CLIENT_TERMINATOR = 0x0A; public const byte PACKET_FLASH_XML_CROSSDOMAIN = 0x3C; public const byte PACKET_LOGIN = 0x7F; public const byte PACKET_CHAT = 0x14; public const byte PACKET_MOVE = 0x15; public const byte PACKET_CLICK = 0x77; public const byte PACKET_USERINFO = 0x81; public const byte PACKET_WORLD = 0x7A; public const byte PACKET_BASE_STATS = 0x7B; public const byte PACKET_RANCH = 0x23; public const byte PACKET_SWF_CUTSCENE = 0x29; public const byte PACKET_SWF_MODULE_FORCE = 0x28; public const byte PACKET_SWF_MODULE_GENTLE = 0x2A; public const byte PACKET_PLACE_INFO = 0x1E; public const byte PACKET_BIRDMAP = 0x76; public const byte PACKET_HORSE = 0x19; public const byte PACKET_AREA_DEFS = 0x79; public const byte PACKET_ITEM_INTERACTION = 0x1E; public const byte PACKET_ANNOUNCEMENT = 0x7E; public const byte PACKET_TILE_FLAGS = 0x75; public const byte PACKET_PLAYSOUND = 0x23; public const byte PACKET_KEEP_ALIVE = 0x7C; public const byte PACKET_DYNAMIC_BUTTON = 0x45; public const byte PACKET_DYNAMIC_INPUT = 0x46; public const byte PACKET_ARENA_SCORE = 0x2D; public const byte PACKET_PLAYER = 0x18; public const byte PACKET_INVENTORY = 0x17; public const byte PACKET_TRANSPORT = 0x29; public const byte PACKET_KICK = 0x80; public const byte PACKET_LEAVE = 0x7D; public const byte PACKET_NPC = 0x28; public const byte PACKET_QUIT = 0x7D; public const byte PACKET_PLAYERINFO = 0x16; public const byte PACKET_INFORMATION = 0x28; public const byte PACKET_WISH = 0x2C; public const byte PACKET_SWFMODULE = 0x50; public const byte PACKET_AUCTION = 0x24; public const byte PACKET_PLAYER_INTERACTION = 0x2A; public const byte PACKET_SOCIALS = 0x5A; public const byte SOCIALS_MENU = 0x14; public const byte SOCIALS_USE = 0x15; public const byte PLAYER_INTERACTION_PROFILE = 0x14; public const byte PLAYER_INTERACTION_TAG = 0x23; public const byte PLAYER_INTERACTION_TRADE = 0x28; public const byte PLAYER_INTERACTION_ADD_ITEM = 0x29; public const byte PLAYER_INTERACTION_ACCEPT = 0x2A; public const byte PLAYER_INTERACTION_TRADE_REJECT = 0x2B; public const byte PLAYER_INTERACTION_ADD_BUDDY = 0x1E; public const byte PLAYER_INTERACTION_REMOVE_BUDDY = 0x1F; public const byte PLAYER_INTERACTION_MUTE = 0x32; public const byte PLAYER_INTERACTION_UNMUTE = 0x33; public const byte AUCTION_BID_100 = 0x29; public const byte AUCTION_BID_1K = 0x2A; public const byte AUCTION_BID_10K = 0x2B; public const byte AUCTION_BID_100K = 0x2C; public const byte AUCTION_BID_1M = 0x2D; public const byte AUCTION_BID_10M = 0x2E; public const byte AUCITON_BID_100M = 0x2F; public const byte RANCH_BUY = 0x14; public const byte RANCH_INFO = 0x16; public const byte RANCH_CLICK = 0x17; public const byte RANCH_UPGRADE = 0x18; public const byte RANCH_SELL = 0x15; public const byte RANCH_BUILD = 0x19; public const byte RANCH_REMOVE = 0x1A; public const byte RANCH_CLICK_NORM = 0x14; public const byte RANCH_CLICK_BUILD = 0x15; public const byte HORSE_LIST = 0x0A; public const byte HORSE_LOOK = 0x14; public const byte HORSE_FEED = 0x15; public const byte HORSE_ENTER_ARENA = 0x2D; public const byte HORSE_PET = 0x18; public const byte HORSE_PROFILE = 0x2C; public const byte HORSE_PROFILE_EDIT = 0x14; public const byte HORSE_TRY_CAPTURE = 0x1C; public const byte HORSE_RELEASE = 0x19; public const byte HORSE_TACK = 0x16; public const byte HORSE_DRINK = 0x2B; public const byte HORSE_GIVE_FEED = 0x1B; public const byte HORSE_TACK_EQUIP = 0x3C; public const byte HORSE_TACK_UNEQUIP = 0x3D; public const byte HORSE_VET_SERVICE = 0x2A; public const byte HORSE_VET_SERVICE_ALL = 0x2F; public const byte HORSE_GROOM_SERVICE_ALL = 0x33; public const byte HORSE_GROOM_SERVICE = 0x32; public const byte HORSE_BARN_SERVICE = 0x37; public const byte HORSE_BARN_SERVICE_ALL = 0x38; public const byte HORSE_SHOE_IRON = 0x28; public const byte HORSE_SHOE_STEEL = 0x29; public const byte HORSE_SHOE_ALL = 0x2E; public const byte HORSE_TRAIN = 0x1A; public const byte HORSE_MOUNT = 0x46; public const byte HORSE_DISMOUNT = 0x47; public const byte HORSE_ESCAPE = 0x1E; public const byte HORSE_CAUGHT = 0x1D; public const byte SWFMODULE_INVITE = 0x14; public const byte SWFMODULE_ACCEPT = 0x15; public const byte SWFMODULE_CLOSE = 0x16; public const byte SWFMODULE_2PLAYER_CLOSED = 0x58; public const byte SWFMODULE_2PLAYER = 0x50; public const byte SWFMODULE_ARENA = 0x52; public const byte SWFMODULE_BRICKPOET = 0x5A; public const byte SWFMODULE_DRAWINGROOM = 0x5B; public const byte SWFMODULE_DRESSUPROOM = 0x5C; public const byte SWFMODULE_BANDHALL = 0x51; public const byte DRAWINGROOM_GET_DRAWING = 0x14; public const byte DRAWINGROOM_SAVE = 0x15; public const byte DRAWINGROOM_LOAD = 0x16; public const byte BRICKPOET_LIST_ALL = 0x14; public const byte BRICKPOET_MOVE = 0x55; public const byte DRESSUPROOM_LIST_ALL = 0x14; public const byte WISH_MONEY = 0x31; public const byte WISH_ITEMS = 0x32; public const byte WISH_WORLDPEACE = 0x33; public const byte SECCODE_QUEST = 0x32; public const byte SECCODE_GIVE_ITEM = 0x28; public const byte SECCODE_DELETE_ITEM = 0x29; public const byte SECCODE_SCORE = 0x3D; public const byte SECCODE_WINLOOSE = 0x3C; public const byte SECCODE_TIME = 0x3E; public const byte SECCODE_MONEY = 0x1E; public const byte SECCODE_AWARD = 0x33; public const byte WINLOOSE_WIN = 0x14; public const byte WINLOOSE_LOOSE = 0x15; public const byte NPC_START_CHAT = 0x14; public const byte NPC_CONTINUE_CHAT = 0x15; public const byte PLAYERINFO_LEAVE = 0x16; public const byte PLAYERINFO_UPDATE_OR_CREATE = 0x15; public const byte PLAYERINFO_PLAYER_LIST = 0x14; public const byte PROFILE_WINLOOSE_LIST = 0x50; public const byte PROFILE_HIGHSCORES_LIST = 0x51; public const byte PROFILE_BESTTIMES_LIST = 0x52; public const byte VIEW_PROFILE = 0x14; public const byte SAVE_PROFILE = 0x15; public const byte AREA_SEPERATOR = 0x5E; public const byte AREA_TOWN = 0x54; public const byte AREA_AREA = 0x41; public const byte AREA_ISLE = 0x49; public const byte MOVE_UP = 0x14; public const byte MOVE_DOWN = 0x15; public const byte MOVE_RIGHT = 0x16; public const byte MOVE_LEFT = 0x17; public const byte MOVE_ESCAPE = 0x18; public const byte MOVE_UPDATE = 0x0A; public const byte CHAT_BOTTOM_LEFT = 0x14; public const byte CHAT_BOTTOM_RIGHT = 0x15; public const byte CHAT_DM_RIGHT = 0x16; public const byte ITEM_INFORMATON = 0x14; public const byte ITEM_INFORMATON_ID = 0x15; public const byte NPC_INFORMATION = 0x16; public const byte ITEM_DROP = 0x1E; public const byte ITEM_PICKUP = 0x14; public const byte ITEM_PICKUP_ALL = 0x15; public const byte ITEM_BUY = 0x33; public const byte ITEM_BUY_AND_CONSUME = 0x34; public const byte ITEM_BUY_5 = 0x35; public const byte ITEM_BUY_25 = 0x37; public const byte ITEM_SELL = 0x3C; public const byte ITEM_WRAP = 0x17; public const byte ITEM_SELL_ALL = 0x3D; public const byte ITEM_VIEW = 0x2A; public const byte ITEM_LOOK = 0x4C; public const byte ITEM_READ = 0x52; public const byte ITEM_RIP = 0x2B; public const byte ITEM_OPEN = 0x16; public const byte ITEM_WEAR = 0x46; public const byte ITEM_REMOVE = 0x47; public const byte ITEM_CONSUME = 0x51; public const byte ITEM_DRINK = 0x52; public const byte ITEM_BINOCULARS = 0x5C; public const byte ITEM_THROW = 0x1F; public const byte ITEM_MAGNIFYING = 0x5D; public const byte ITEM_CRAFT = 0x64; public const byte ITEM_USE = 0x5F; public const byte ITEM_RAKE = 0x5B; public const byte ITEM_SHOVEL = 0x5A; public const byte LOGIN_INVALID_USER_PASS = 0x15; public const byte LOGIN_CUSTOM_MESSAGE = 0x16; public const byte LOGIN_SUCCESS = 0x14; public const byte WEATHER_UPDATE = 0x13; public const byte DIRECTION_UP = 0; public const byte DIRECTION_RIGHT = 1; public const byte DIRECTION_DOWN = 2; public const byte DIRECTION_LEFT = 3; public const byte DIRECTION_TELEPORT = 4; public const byte DIRECTION_NONE = 10; public static byte[] Create2PlayerClose() { byte[] packet = new byte[3]; packet[0] = PACKET_SWFMODULE; packet[1] = SWFMODULE_2PLAYER_CLOSED; packet[2] = PACKET_TERMINATOR; return packet; } public static byte[] CreateDressupRoomPeiceMove(int peiceId, double x, double y, bool active) { MemoryStream ms = new MemoryStream(); ms.WriteByte(PACKET_SWFMODULE); string packetStr = ""; packetStr += peiceId.ToString() + "|"; if (active) { packetStr += x.ToString() + "|"; packetStr += y.ToString() + "|"; } else { packetStr += "D|D|"; } packetStr += "^"; byte[] packetBytes = Encoding.UTF8.GetBytes(packetStr); ms.Write(packetBytes, 0x00, packetBytes.Length); ms.WriteByte(PACKET_TERMINATOR); ms.Seek(0x00, SeekOrigin.Begin); byte[] response = ms.ToArray(); ms.Dispose(); return response; } public static byte[] CreateDressupRoomPeiceResponse(Dressup.DressupPeice[] dressupPeices) { MemoryStream ms = new MemoryStream(); ms.WriteByte(PACKET_SWFMODULE); string packetStr = ""; foreach(Dressup.DressupPeice peice in dressupPeices) { if (!peice.Active) continue; packetStr += peice.PeiceId.ToString() + "|"; packetStr += peice.X.ToString() + "|"; packetStr += peice.Y.ToString() + "|"; packetStr += "^"; } byte[] packetBytes = Encoding.UTF8.GetBytes(packetStr); ms.Write(packetBytes, 0x00, packetBytes.Length); ms.WriteByte(PACKET_TERMINATOR); ms.Seek(0x00, SeekOrigin.Begin); byte[] response = ms.ToArray(); ms.Dispose(); return response; } public static byte[] CreateForwardedSwfRequest(byte[] request) { MemoryStream ms = new MemoryStream(); ms.WriteByte(PACKET_SWFMODULE); ms.Write(request, 0x2, request.Length - 0x4); ms.WriteByte(PACKET_TERMINATOR); ms.Seek(0x00, SeekOrigin.Begin); byte[] response = ms.ToArray(); ms.Dispose(); return response; } public static byte[] CreateBirdMap(int playerX, int playerY) { MemoryStream ms = new MemoryStream(); int xstart = playerX - 24; int ystart = playerY - 15; ms.WriteByte(PACKET_BIRDMAP); for (int rely = 0; rely <= 30; rely++) { for (int relx = 0; relx <= 48; relx++) { int tileId = Map.GetTileId(xstart + relx, ystart + rely, false); int otileId = Map.GetTileId(xstart + relx, ystart + rely, true); if (tileId >= 190) { ms.WriteByte((byte)190); tileId -= 100; } ms.WriteByte((byte)tileId); if (otileId >= 190) { ms.WriteByte((byte)190); otileId -= 100; } ms.WriteByte((byte)otileId); } } ms.WriteByte(PACKET_TERMINATOR); ms.Seek(0x00, SeekOrigin.Begin); return ms.ToArray(); } public static byte[] CreateDrawingUpdatePacket(string Drawing) { byte[] drawingBytes = Encoding.UTF8.GetBytes(Drawing); byte[] packet = new byte[(1 * 2) + drawingBytes.Length]; packet[0] = PACKET_SWFMODULE; Array.Copy(drawingBytes, 0, packet, 1, drawingBytes.Length); packet[packet.Length-1] = PACKET_TERMINATOR; return packet; } public static byte[] CreateBrickPoetMovePacket(Brickpoet.PoetryPeice peice) { string packetStr = "|"; packetStr += peice.Id + "|"; packetStr += peice.X + "|"; packetStr += peice.Y + "|"; packetStr += "^"; byte[] infoBytes = Encoding.UTF8.GetBytes(packetStr); byte[] packet = new byte[(1 * 3) + infoBytes.Length]; packet[0] = PACKET_SWFMODULE; packet[1] = BRICKPOET_MOVE; Array.Copy(infoBytes, 0, packet, 2, infoBytes.Length); packet[packet.Length-1] = PACKET_TERMINATOR; return packet; } public static byte[] CreateBrickPoetListPacket(Brickpoet.PoetryPeice[] room) { MemoryStream ms = new MemoryStream(); ms.WriteByte(PACKET_SWFMODULE); string packetStr = ""; foreach(Brickpoet.PoetryPeice peice in room) { packetStr += "A"; packetStr += "|"; packetStr += peice.Id; packetStr += "|"; packetStr += peice.Word.ToUpper(); packetStr += "|"; packetStr += peice.X; packetStr += "|"; packetStr += peice.Y; packetStr += "|"; packetStr += "^"; } byte[] packetBytes = Encoding.UTF8.GetBytes(packetStr); ms.Write(packetBytes, 0x00, packetBytes.Length); ms.WriteByte(PACKET_TERMINATOR); ms.Seek(0x00, SeekOrigin.Begin); return ms.ToArray(); } public static byte[] CreatePlaysoundPacket(string sound) { byte[] soundBytes = Encoding.UTF8.GetBytes(sound); byte[] packet = new byte[(1 * 2) + soundBytes.Length]; packet[0] = PACKET_PLAYSOUND; Array.Copy(soundBytes, 0, packet, 1, soundBytes.Length); packet[packet.Length - 1] = PACKET_TERMINATOR; return packet; } public static byte[] CreatePlayerLeavePacket(string username) { byte[] userBytes = Encoding.UTF8.GetBytes(username); byte[] packet = new byte[(1 * 3) + userBytes.Length]; packet[0] = PACKET_PLAYERINFO; packet[1] = PLAYERINFO_LEAVE; Array.Copy(userBytes, 0, packet, 2, userBytes.Length); packet[packet.Length - 1] = PACKET_TERMINATOR; return packet; } public static byte[] CreatePlayerInfoUpdateOrCreate(int x, int y, int facing, int charId, string username) { byte[] userBytes = Encoding.UTF8.GetBytes(username); byte[] packet = new byte[(1 * 10) + userBytes.Length]; packet[0] = PACKET_PLAYERINFO; packet[1] = PLAYERINFO_UPDATE_OR_CREATE; packet[2] = (byte)(((x - 4) / 64) + 20); packet[3] = (byte)(((x - 4) % 64) + 20); packet[4] = (byte)(((y - 1) / 64) + 20); packet[5] = (byte)(((y - 1) % 64) + 20); packet[6] = (byte)(facing + 20); packet[7] = (byte)((charId / 64) + 20); packet[8] = (byte)((charId % 64) + 20); Array.Copy(userBytes, 0, packet, 9, userBytes.Length); packet[packet.Length-1] = PACKET_TERMINATOR; return packet; } public static byte[] CreateLoginPacket(bool Success, string message="") { byte[] loginFailMessage = Encoding.UTF8.GetBytes(message); byte[] packet = new byte[(1 * 3) + loginFailMessage.Length]; packet[0] = PACKET_LOGIN; if (message != "") packet[1] = LOGIN_CUSTOM_MESSAGE; else if (Success) packet[1] = LOGIN_SUCCESS; else packet[1] = LOGIN_INVALID_USER_PASS; Array.Copy(loginFailMessage, 0, packet, 2, loginFailMessage.Length); packet[packet.Length-1] = PACKET_TERMINATOR; return packet; } public static byte[] CreateProfilePacket(string userProfile) { byte[] profileBytes = Encoding.UTF8.GetBytes(userProfile); byte[] packet = new byte[(1 * 2) + profileBytes.Length]; packet[0] = PACKET_PLAYER; Array.Copy(profileBytes, 0, packet, 1, profileBytes.Length); packet[packet.Length-1] = PACKET_TERMINATOR; return packet; } public static byte[] CreateMovementPacket(int x, int y, int charId, int facing, int direction, bool walk) { // Header information List packet = new List(); packet.Add(PACKET_MOVE); packet.Add((byte)(((x-4) / 64) + 20)); //1 packet.Add((byte)(((x-4) % 64) + 20)); //2 packet.Add((byte)(((y-1) / 64) + 20)); //3 packet.Add((byte)(((y-1) % 64) + 20)); //4 packet.Add((byte)(facing + 20)); //5 packet.Add((byte)((charId / 64) + 20)); //6 packet.Add((byte)((charId % 64) + 20)); //7 packet.Add((byte)(direction + 20)); //8 packet.Add((byte)(Convert.ToInt32(walk) + 20)); //9 // Map Data bool moveTwo = false; if(direction >= 20) { direction -= 20; moveTwo = true; } int ystart = y - 4; int xstart = x - 6; int xend = xstart + 12; int yend = ystart + 9; if (direction == DIRECTION_UP) { int totalY = 0; if (moveTwo) { ystart++; totalY = 1; } for (int yy = ystart; yy >= ystart - totalY; yy--) { for (int xx = xstart; xx <= xend; xx++) { int tileId = Map.GetTileId(xx, yy, false); int otileId = Map.GetTileId(xx, yy, true); if (tileId >= 190) { packet.Add((byte)190); tileId -= 100; } packet.Add((byte)tileId); if (otileId >= 190) { packet.Add((byte)190); otileId -= 100; } packet.Add((byte)otileId); } } } if (direction == DIRECTION_LEFT) { int totalX = 0; if (moveTwo) { xstart++; totalX = 1; } for (int xx = xstart; xx >= xstart - totalX; xx--) { for (int yy = ystart; yy <= yend; yy++) { int tileId = Map.GetTileId(xx, yy, false); int otileId = Map.GetTileId(xx, yy, true); if (tileId >= 190) { packet.Add((byte)190); tileId -= 100; } packet.Add((byte)tileId); if (otileId >= 190) { packet.Add((byte)190); otileId -= 100; } packet.Add((byte)otileId); } } } if (direction == DIRECTION_RIGHT) { int totalX = 0; if (moveTwo) { xend--; totalX = 1; } for (int xx = xend; xx <= xend + totalX; xx++) { for (int yy = ystart; yy <= yend; yy++) { int tileId = Map.GetTileId(xx, yy, false); int otileId = Map.GetTileId(xx, yy, true); if (tileId >= 190) { packet.Add((byte)190); tileId -= 100; } packet.Add((byte)tileId); if (otileId >= 190) { packet.Add((byte)190); otileId -= 100; } packet.Add((byte)otileId); } } } if (direction == DIRECTION_DOWN) { int totalY = 0; if (moveTwo) { yend--; totalY = 1; } for (int yy = yend; yy <= yend + totalY; yy++) { for (int xx = xstart; xx <= xend; xx++) { int tileId = Map.GetTileId(xx, yy, false); int otileId = Map.GetTileId(xx, yy, true); if (tileId >= 190) { packet.Add((byte)190); tileId -= 100; } packet.Add((byte)tileId); if (otileId >= 190) { packet.Add((byte)190); otileId -= 100; } packet.Add((byte)otileId); } } } if (direction == DIRECTION_TELEPORT) { for(int rely = 0; rely <= 9; rely++) { for (int relx = 0; relx <= 12; relx++) { int tileId = Map.GetTileId(xstart + relx, ystart + rely, false); int otileId = Map.GetTileId(xstart + relx, ystart + rely, true); if(tileId >= 190) { packet.Add((byte)190); tileId -= 100; } packet.Add((byte)tileId); if (otileId >= 190) { packet.Add((byte)190); otileId -= 100; } packet.Add((byte)otileId); } } } packet.Add(PACKET_TERMINATOR); return packet.ToArray(); } public static byte[] CreateClickTileInfoPacket(string text) { byte[] strBytes = Encoding.UTF8.GetBytes(text); MemoryStream ms = new MemoryStream(); ms.WriteByte(PACKET_CLICK); ms.Write(strBytes, 0x00, strBytes.Length); ms.WriteByte(PACKET_TERMINATOR); ms.Seek(0x00, SeekOrigin.Begin); byte[] Packet = ms.ToArray(); ms.Dispose(); return Packet; } public static byte[] CreateMetaPacket(string formattedText) { byte[] strBytes = Encoding.UTF8.GetBytes(formattedText); MemoryStream ms = new MemoryStream(); ms.WriteByte(PACKET_PLACE_INFO); ms.Write(strBytes, 0x00, strBytes.Length); ms.WriteByte(PACKET_TERMINATOR); ms.Seek(0x00, SeekOrigin.Begin); byte[] Packet = ms.ToArray(); ms.Dispose(); return Packet; } public static byte[] CreateChat(string formattedText, byte chatWindow) { byte[] strBytes = Encoding.UTF8.GetBytes(formattedText); MemoryStream ms = new MemoryStream(); ms.WriteByte(PACKET_CHAT); ms.WriteByte(chatWindow); ms.Write(strBytes, 0x00, strBytes.Length); ms.WriteByte(PACKET_TERMINATOR); ms.Seek(0x00, SeekOrigin.Begin); byte[] Packet = ms.ToArray(); ms.Dispose(); return Packet; } public static byte[] CreateWeatherUpdatePacket(string newWeather) { byte[] strBytes = Encoding.UTF8.GetBytes(newWeather); MemoryStream ms = new MemoryStream(); ms.WriteByte(PACKET_WORLD); ms.WriteByte(WEATHER_UPDATE); ms.Write(strBytes, 0x00, strBytes.Length); ms.WriteByte(PACKET_TERMINATOR); ms.Seek(0x00, SeekOrigin.Begin); byte[] Packet = ms.ToArray(); ms.Dispose(); return Packet; } public static byte[] CreateWorldData(int gameTime, int gameDay, int gameYear, string weather) { byte[] strBytes = Encoding.UTF8.GetBytes(weather); MemoryStream ms = new MemoryStream(); ms.WriteByte(PACKET_WORLD); ms.WriteByte((byte)((gameTime / 64) + 20)); ms.WriteByte((byte)((gameTime % 64) + 20)); ms.WriteByte((byte)((gameDay / 64) + 20)); ms.WriteByte((byte)((gameDay % 64) + 20)); ms.WriteByte((byte)((gameYear / 64) + 20)); ms.WriteByte((byte)((gameYear % 64) + 20)); ms.Write(strBytes,0x00, strBytes.Length); ms.WriteByte(PACKET_TERMINATOR); ms.Seek(0x00, SeekOrigin.Begin); byte[] Packet = ms.ToArray(); ms.Dispose(); return Packet; } public static byte[] CreateKeepAlive() { MemoryStream ms = new MemoryStream(); ms.WriteByte(PACKET_KEEP_ALIVE); ms.WriteByte(PACKET_TERMINATOR); ms.Seek(0x00, SeekOrigin.Begin); byte[] Packet = ms.ToArray(); ms.Dispose(); return Packet; } public static byte[] CreatePlaceData(World.Isle[] isles, World.Town[] towns, World.Area[] areas) { MemoryStream ms = new MemoryStream(); ms.WriteByte(PACKET_AREA_DEFS); // Write Towns foreach (World.Town town in towns) { byte[] strBytes = Encoding.UTF8.GetBytes(town.Name); ms.WriteByte(AREA_SEPERATOR); ms.WriteByte(AREA_TOWN); ms.WriteByte((byte)(((town.StartX - 4) / 64) + 20)); ms.WriteByte((byte)(((town.StartX - 4) % 64) + 20)); ms.WriteByte((byte)(((town.EndX - 4) / 64) + 20)); ms.WriteByte((byte)(((town.EndX - 4) % 64) + 20)); ms.WriteByte((byte)(((town.StartY - 1) / 64) + 20)); ms.WriteByte((byte)(((town.StartY - 1) % 64) + 20)); ms.WriteByte((byte)(((town.EndY - 1) / 64) + 20)); ms.WriteByte((byte)(((town.EndY - 1) % 64) + 20)); ms.Write(strBytes, 0x00, strBytes.Length); } // Write Areas foreach (World.Area area in areas) { byte[] strBytes = Encoding.UTF8.GetBytes(area.Name); ms.WriteByte(AREA_SEPERATOR); ms.WriteByte(AREA_AREA); ms.WriteByte((byte)(((area.StartX - 4) / 64) + 20)); ms.WriteByte((byte)(((area.StartX - 4) % 64) + 20)); ms.WriteByte((byte)(((area.EndX - 4) / 64) + 20)); ms.WriteByte((byte)(((area.EndX - 4) % 64) + 20)); ms.WriteByte((byte)(((area.StartY - 1) / 64) + 20)); ms.WriteByte((byte)(((area.StartY - 1) % 64) + 20)); ms.WriteByte((byte)(((area.EndY - 1) / 64) + 20)); ms.WriteByte((byte)(((area.EndY - 1) % 64) + 20)); ms.Write(strBytes, 0x00, strBytes.Length); } // Write Isles foreach (World.Isle isle in isles) { byte[] strBytes = Encoding.UTF8.GetBytes(isle.Name); ms.WriteByte(AREA_SEPERATOR); ms.WriteByte(AREA_ISLE); ms.WriteByte((byte)(((isle.StartX - 4) / 64) + 20)); ms.WriteByte((byte)(((isle.StartX - 4) % 64) + 20)); ms.WriteByte((byte)(((isle.EndX - 4) / 64) + 20)); ms.WriteByte((byte)(((isle.EndX - 4) % 64) + 20)); ms.WriteByte((byte)(((isle.StartY - 1) / 64) + 20)); ms.WriteByte((byte)(((isle.StartY - 1) % 64) + 20)); ms.WriteByte((byte)(((isle.EndY - 1) / 64) + 20)); ms.WriteByte((byte)(((isle.EndY - 1) % 64) + 20)); ms.WriteByte((byte)isle.Tileset.ToString()[0]); ms.Write(strBytes, 0x00, strBytes.Length); } ms.WriteByte(PACKET_TERMINATOR); ms.Seek(0x00, SeekOrigin.Begin); byte[] Packet = ms.ToArray(); ms.Dispose(); return Packet; } public static byte[] CreatePlayerData(int money, int playerCount, int mail) { byte[] moneyStrBytes = Encoding.UTF8.GetBytes(money.ToString("N0", CultureInfo.InvariantCulture)); byte[] playerStrBytes = Encoding.UTF8.GetBytes(playerCount.ToString("N0", CultureInfo.InvariantCulture)); byte[] mailStrBytes = Encoding.UTF8.GetBytes(mail.ToString("N0", CultureInfo.InvariantCulture)); MemoryStream ms = new MemoryStream(); ms.WriteByte(PACKET_BASE_STATS); ms.Write(moneyStrBytes, 0x00, moneyStrBytes.Length); ms.WriteByte((byte)'|'); ms.Write(playerStrBytes, 0x00, playerStrBytes.Length); ms.WriteByte((byte)'|'); ms.Write(mailStrBytes, 0x00, mailStrBytes.Length); ms.WriteByte((byte)'|'); ms.WriteByte(PACKET_TERMINATOR); ms.Seek(0x00, SeekOrigin.Begin); byte[] Packet = ms.ToArray(); ms.Dispose(); return Packet; } public static byte[] CreateTileOverlayFlags(int[] tileDepthFlags) { MemoryStream ms = new MemoryStream(); ms.WriteByte(PACKET_TILE_FLAGS); foreach(int tileDepthFlag in tileDepthFlags) { ms.WriteByte((byte)tileDepthFlag.ToString()[0]); } ms.WriteByte(PACKET_TERMINATOR); ms.Seek(0x00, SeekOrigin.Begin); byte[] Packet = ms.ToArray(); ms.Dispose(); return Packet; } public static byte[] CreateSecCode(byte[] SecCodeSeed, int SecCodeInc, bool Admin, bool Moderator) { MemoryStream ms = new MemoryStream(); ms.WriteByte(PACKET_USERINFO); ms.WriteByte((byte)(SecCodeSeed[0] + 33)); ms.WriteByte((byte)(SecCodeSeed[1] + 33)); ms.WriteByte((byte)(SecCodeSeed[2] + 33)); ms.WriteByte((byte)(SecCodeInc + 33)); char userType = 'N'; // Normal? if (Moderator) userType = 'M'; if (Admin) userType = 'A'; ms.WriteByte((byte)userType); ms.WriteByte(PACKET_TERMINATOR); ms.Seek(0x00, SeekOrigin.Begin); byte[] Packet = ms.ToArray(); ms.Dispose(); return Packet; } public static byte[] CreateSwfModulePacket(string swf,byte type) { MemoryStream ms = new MemoryStream(); ms.WriteByte(type); byte[] strBytes = Encoding.UTF8.GetBytes(swf); ms.Write(strBytes, 0x00, strBytes.Length); ms.WriteByte(PACKET_TERMINATOR); ms.Seek(0x00, SeekOrigin.Begin); byte[] Packet = ms.ToArray(); ms.Dispose(); return Packet; } public static byte[] CreateAnnouncement(string announcement) { MemoryStream ms = new MemoryStream(); ms.WriteByte(PACKET_ANNOUNCEMENT); byte[] strBytes = Encoding.UTF8.GetBytes(announcement); ms.Write(strBytes, 0x00, strBytes.Length); ms.WriteByte(PACKET_TERMINATOR); ms.Seek(0x00, SeekOrigin.Begin); byte[] Packet = ms.ToArray(); ms.Dispose(); return Packet; } public static byte[] CreateKickMessage(string reason) { MemoryStream ms = new MemoryStream(); ms.WriteByte(PACKET_KICK); byte[] strBytes = Encoding.UTF8.GetBytes(reason); ms.Write(strBytes, 0x00, strBytes.Length); ms.WriteByte(PACKET_TERMINATOR); ms.Seek(0x00, SeekOrigin.Begin); byte[] Packet = ms.ToArray(); ms.Dispose(); return Packet; } public static byte[] CreateMotd() { string formattedMotd = Messages.FormatMOTD(); return CreateAnnouncement(formattedMotd); } public static byte[] CreateWelcomeMessage(string username) { string formattedStr = Messages.FormatWelcomeMessage(username); return CreateChat(formattedStr, CHAT_BOTTOM_RIGHT); } } }