using HISP.Game; using HISP.Server; namespace HISP.Player.Equips { class CompetitionGear { public const int MISC_FLAG_HEAD = 1; public const int MISC_FLAG_BODY = 2; public const int MISC_FLAG_LEGS = 3; public const int MISC_FLAG_FEET = 4; private int playerId; public CompetitionGear(int PlayerId) { playerId = PlayerId; if (!Database.HasCompetitionGear(PlayerId)) Database.InitCompetitionGear(PlayerId); int itemId = Database.GetCompetitionGearHeadPeice(PlayerId); if (itemId != 0) head = Item.GetItemById(itemId); itemId = Database.GetCompetitionGearBodyPeice(PlayerId); if (itemId != 0) body = Item.GetItemById(itemId); itemId = Database.GetCompetitionGearLegPeice(PlayerId); if (itemId != 0) legs = Item.GetItemById(itemId); itemId = Database.GetCompetitionGearFeetPeice(PlayerId); if (itemId != 0) feet = Item.GetItemById(itemId); } public Item.ItemInformation Head { get { return head; } set { if (value == null) { head = null; Database.SetCompetitionGearHeadPeice(playerId, 0); return; } Database.SetCompetitionGearHeadPeice(playerId, value.Id); head = value; } } public Item.ItemInformation Body { get { return body; } set { if (value == null) { body = null; Database.SetCompetitionGearBodyPeice(playerId, 0); return; } Database.SetCompetitionGearBodyPeice(playerId, value.Id); body = value; } } public Item.ItemInformation Legs { get { return legs; } set { if (value == null) { legs = null; Database.SetCompetitionGearLegPeice(playerId, 0); return; } Database.SetCompetitionGearLegPeice(playerId, value.Id); legs = value; } } public Item.ItemInformation Feet { get { return feet; } set { if (value == null) { feet = null; Database.SetCompetitionGearFeetPeice(playerId, 0); return; } Database.SetCompetitionGearFeetPeice(playerId, value.Id); feet = value; } } private Item.ItemInformation head; private Item.ItemInformation body; private Item.ItemInformation legs; private Item.ItemInformation feet; } }