using System.Collections.Generic; using System.IO; using Newtonsoft.Json; using HISP.Game; using HISP.Game.Chat; using HISP.Player; using HISP.Game.Services; using HISP.Game.SwfModules; using HISP.Game.Horse; namespace HISP.Server { class GameDataJson { public static void ReadGamedata() { if(!File.Exists(ConfigReader.GameDataFile)) { Logger.ErrorPrint("Game Data JSON File: " + ConfigReader.GameDataFile + " Does not exist!"); throw new FileNotFoundException(ConfigReader.GameDataFile + " Not found :("); } string jsonData = File.ReadAllText(ConfigReader.GameDataFile); dynamic gameData = JsonConvert.DeserializeObject(jsonData); // Register Towns int totalTowns = gameData.places.towns.Count; for (int i = 0; i < totalTowns; i++) { World.Town town = new World.Town(); town.StartX = gameData.places.towns[i].start_x; town.StartY = gameData.places.towns[i].start_y; town.EndX = gameData.places.towns[i].end_x; town.EndY = gameData.places.towns[i].end_y; town.Name = gameData.places.towns[i].name; Logger.DebugPrint("Registered Town: " + town.Name + " X " + town.StartX + "-" + town.EndX + " Y " + town.StartY + "-" + town.EndY); World.Towns.Add(town); } // Register Zones int totalZones = gameData.places.zones.Count; for (int i = 0; i < totalZones; i++) { World.Zone zone = new World.Zone(); zone.StartX = gameData.places.zones[i].start_x; zone.StartY = gameData.places.zones[i].start_y; zone.EndX = gameData.places.zones[i].end_x; zone.EndY = gameData.places.zones[i].end_y; zone.Name = gameData.places.zones[i].name; Logger.DebugPrint("Registered Zone: " + zone.Name + " X " + zone.StartX + "-" + zone.EndX + " Y " + zone.StartY + "-" + zone.EndY); World.Zones.Add(zone); } // Register Areas int totalAreas = gameData.places.areas.Count; for (int i = 0; i < totalAreas; i++) { World.Area area = new World.Area(); area.StartX = gameData.places.areas[i].start_x; area.StartY = gameData.places.areas[i].start_y; area.EndX = gameData.places.areas[i].end_x; area.EndY = gameData.places.areas[i].end_y; area.Name = gameData.places.areas[i].name; Logger.DebugPrint("Registered Area: " + area.Name + " X " + area.StartX + "-" + area.EndX + " Y " + area.StartY + "-" + area.EndY); World.Areas.Add(area); } // Register Isles int totalIsles = gameData.places.isles.Count; for(int i = 0; i < totalIsles; i++) { World.Isle isle = new World.Isle(); isle.StartX = gameData.places.isles[i].start_x; isle.StartY = gameData.places.isles[i].start_y; isle.EndX = gameData.places.isles[i].end_x; isle.EndY = gameData.places.isles[i].end_y; isle.Tileset = gameData.places.isles[i].tileset; isle.Name = gameData.places.isles[i].name; Logger.DebugPrint("Registered Isle: " + isle.Name + " X " + isle.StartX + "-" + isle.EndX + " Y " + isle.StartY + "-" + isle.EndY + " tileset: " + isle.Tileset); World.Isles.Add(isle); } // Register Special Tiles int totalSpecialTiles = gameData.places.special_tiles.Count; for (int i = 0; i < totalSpecialTiles; i++) { World.SpecialTile specialTile = new World.SpecialTile(); specialTile.X = gameData.places.special_tiles[i].x; specialTile.Y = gameData.places.special_tiles[i].y; specialTile.Title = gameData.places.special_tiles[i].title; specialTile.Description = gameData.places.special_tiles[i].description; specialTile.Code = gameData.places.special_tiles[i].code; if(gameData.places.special_tiles[i].exit_x != null) specialTile.ExitX = gameData.places.special_tiles[i].exit_x; if(gameData.places.special_tiles[i].exit_x != null) specialTile.ExitY = gameData.places.special_tiles[i].exit_y; specialTile.AutoplaySwf = gameData.places.special_tiles[i].autoplay_swf; specialTile.TypeFlag = gameData.places.special_tiles[i].type_flag; Logger.DebugPrint("Registered Special Tile: " + specialTile.Title + " X " + specialTile.X + " Y: " + specialTile.Y); World.SpecialTiles.Add(specialTile); } // Register Filter Reasons int totalReasons = gameData.messages.chat.reason_messages.Count; for(int i = 0; i < totalReasons; i++) { Chat.Reason reason = new Chat.Reason(); reason.Name = gameData.messages.chat.reason_messages[i].name; reason.Message = gameData.messages.chat.reason_messages[i].message; Chat.Reasons.Add(reason); Logger.DebugPrint("Registered Chat Warning Reason: " + reason.Name + " (Message: " + reason.Message + ")"); } // Register Filters int totalFilters = gameData.messages.chat.filter.Count; for(int i = 0; i < totalFilters; i++) { Chat.Filter filter = new Chat.Filter(); filter.FilteredWord = gameData.messages.chat.filter[i].word; filter.MatchAll = gameData.messages.chat.filter[i].match_all; filter.Reason = Chat.GetReason((string)gameData.messages.chat.filter[i].reason_type); Chat.FilteredWords.Add(filter); Logger.DebugPrint("Registered Filtered Word: " + filter.FilteredWord + " With reason: "+filter.Reason.Name+" (Matching all: " + filter.MatchAll + ")"); } // Register Corrections int totalCorrections = gameData.messages.chat.correct.Count; for (int i = 0; i < totalCorrections; i++) { Chat.Correction correction = new Chat.Correction(); correction.FilteredWord = gameData.messages.chat.correct[i].word; correction.ReplacedWord = gameData.messages.chat.correct[i].new_word; Chat.CorrectedWords.Add(correction); Logger.DebugPrint("Registered Word Correction: " + correction.FilteredWord + " to "+correction.ReplacedWord); } // Register Transports int totalTransportPoints = gameData.transport.transport_points.Count; for (int i = 0; i < totalTransportPoints; i++) { Transport.TransportPoint transportPoint = new Transport.TransportPoint(); transportPoint.X = gameData.transport.transport_points[i].x; transportPoint.Y = gameData.transport.transport_points[i].y; transportPoint.Locations = gameData.transport.transport_points[i].places.ToObject(); Transport.TransportPoints.Add(transportPoint); Logger.DebugPrint("Registered Transport Point: At X: " + transportPoint.X + " Y: " + transportPoint.Y); } int totalTransportPlaces = gameData.transport.transport_places.Count; for (int i = 0; i < totalTransportPlaces; i++) { Transport.TransportLocation transportPlace = new Transport.TransportLocation(); transportPlace.Id = gameData.transport.transport_places[i].id; transportPlace.Cost = gameData.transport.transport_places[i].cost; transportPlace.GotoX = gameData.transport.transport_places[i].goto_x; transportPlace.GotoY = gameData.transport.transport_places[i].goto_y; transportPlace.Type = gameData.transport.transport_places[i].type; transportPlace.LocationTitle = gameData.transport.transport_places[i].place_title; Transport.TransportLocations.Add(transportPlace); Logger.DebugPrint("Registered Transport Location: "+ transportPlace.LocationTitle+" To Goto X: " + transportPlace.GotoX + " Y: " + transportPlace.GotoY); } // Register Items int totalItems = gameData.item.item_list.Count; for (int i = 0; i < totalItems; i++) { Item.ItemInformation item = new Item.ItemInformation(); item.Id = gameData.item.item_list[i].id; item.Name = gameData.item.item_list[i].name; item.PluralName = gameData.item.item_list[i].plural_name; item.Description = gameData.item.item_list[i].description; item.IconId = gameData.item.item_list[i].icon_id; item.SortBy = gameData.item.item_list[i].sort_by; item.SellPrice = gameData.item.item_list[i].sell_price; item.EmbedSwf = gameData.item.item_list[i].embed_swf; item.WishingWell = gameData.item.item_list[i].wishing_well; item.Type = gameData.item.item_list[i].type; item.MiscFlags = gameData.item.item_list[i].misc_flags.ToObject(); int effectsCount = gameData.item.item_list[i].effects.Count; Item.Effects[] effectsList = new Item.Effects[effectsCount]; for(int ii = 0; ii < effectsCount; ii++) { effectsList[ii] = new Item.Effects(); effectsList[ii].EffectsWhat = gameData.item.item_list[i].effects[ii].effect_what; effectsList[ii].EffectAmount = gameData.item.item_list[i].effects[ii].effect_amount; } item.Effects = effectsList; item.SpawnParamaters = new Item.SpawnRules(); item.SpawnParamaters.SpawnCap = gameData.item.item_list[i].spawn_parameters.spawn_cap; item.SpawnParamaters.SpawnInZone = gameData.item.item_list[i].spawn_parameters.spawn_in_zone; item.SpawnParamaters.SpawnOnTileType = gameData.item.item_list[i].spawn_parameters.spawn_on_tile_type; item.SpawnParamaters.SpawnOnSpecialTile = gameData.item.item_list[i].spawn_parameters.spawn_on_special_tile; item.SpawnParamaters.SpawnNearSpecialTile = gameData.item.item_list[i].spawn_parameters.spawn_near_special_tile; Logger.DebugPrint("Registered Item ID: " + item.Id + " Name: " + item.Name + " spawns on: "+item.SpawnParamaters.SpawnOnTileType); Item.Items.Add(item); } int totalThrowable = gameData.item.throwable.Count; for(int i = 0; i < totalThrowable; i++) { Item.ThrowableItem throwableItem = new Item.ThrowableItem(); throwableItem.Id = gameData.item.throwable[i].id; throwableItem.Message = gameData.item.throwable[i].message; Item.ThrowableItems.Add(throwableItem); } // Register NPCs Logger.DebugPrint("Registering NPCS: "); int totalNpcs = gameData.npc_list.Count; for(int i = 0; i < totalNpcs; i++) { Npc.NpcEntry npcEntry = new Npc.NpcEntry(); npcEntry.Id = gameData.npc_list[i].id; npcEntry.Name = gameData.npc_list[i].name; npcEntry.AdminDescription = gameData.npc_list[i].admin_description; npcEntry.ShortDescription = gameData.npc_list[i].short_description; npcEntry.LongDescription = gameData.npc_list[i].long_description; npcEntry.Moves = gameData.npc_list[i].moves; npcEntry.X = gameData.npc_list[i].x; npcEntry.Y = gameData.npc_list[i].y; if (gameData.npc_list[i].stay_on != null) npcEntry.StayOn = gameData.npc_list[i].stay_on; if (gameData.npc_list[i].requires_questid_completed != null) npcEntry.RequiresQuestIdCompleted = gameData.npc_list[i].requires_questid_completed; if (gameData.npc_list[i].requires_questid_not_completed != null) npcEntry.RequiresQuestIdNotCompleted = gameData.npc_list[i].requires_questid_not_completed; if (gameData.npc_list[i].udlr_script != null) npcEntry.UDLRScript = gameData.npc_list[i].udlr_script; if (gameData.npc_list[i].udlr_start_x != null) npcEntry.UDLRStartX = gameData.npc_list[i].udlr_start_x; if (gameData.npc_list[i].udlr_start_y != null) npcEntry.UDLRStartY = gameData.npc_list[i].udlr_start_y; npcEntry.AdminOnly = gameData.npc_list[i].admin_only; npcEntry.LibarySearchable = gameData.npc_list[i].libary_searchable; npcEntry.IconId = gameData.npc_list[i].icon_id; Logger.DebugPrint("NPC ID:" + npcEntry.Id.ToString() + " NAME: " + npcEntry.Name); List chats = new List(); int totalNpcChat = gameData.npc_list[i].chatpoints.Count; for (int ii = 0; ii < totalNpcChat; ii++) { Npc.NpcChat npcChat = new Npc.NpcChat(); npcChat.Id = gameData.npc_list[i].chatpoints[ii].chatpoint_id; npcChat.ChatText = gameData.npc_list[i].chatpoints[ii].chat_text; npcChat.ActivateQuestId = gameData.npc_list[i].chatpoints[ii].activate_questid; Logger.DebugPrint("CHATPOINT ID: " + npcChat.Id.ToString() + " TEXT: " + npcChat.ChatText); int totalNpcReply = gameData.npc_list[i].chatpoints[ii].replies.Count; List replys = new List(); for (int iii = 0; iii < totalNpcReply; iii++) { Npc.NpcReply npcReply = new Npc.NpcReply(); npcReply.Id = gameData.npc_list[i].chatpoints[ii].replies[iii].reply_id; npcReply.ReplyText = gameData.npc_list[i].chatpoints[ii].replies[iii].reply_text; npcReply.GotoChatpoint = gameData.npc_list[i].chatpoints[ii].replies[iii].goto_chatpoint; if (gameData.npc_list[i].chatpoints[ii].replies[iii].requires_questid_completed != null) npcReply.RequiresQuestIdCompleted = gameData.npc_list[i].chatpoints[ii].replies[iii].requires_questid_completed; if (gameData.npc_list[i].chatpoints[ii].replies[iii].requires_questid_not_completed != null) npcReply.RequiresQuestIdNotCompleted = gameData.npc_list[i].chatpoints[ii].replies[iii].requires_questid_not_completed; Logger.DebugPrint("REPLY ID: " + npcReply.Id.ToString() + " TEXT: " + npcReply.ReplyText); replys.Add(npcReply); } npcChat.Replies = replys.ToArray(); chats.Add(npcChat); } npcEntry.Chatpoints = chats.ToArray(); Npc.NpcList.Add(npcEntry); } // Register Quests Logger.DebugPrint("Registering Quests: "); int totalQuests = gameData.quest_list.Count; for(int i = 0; i < totalQuests; i++) { Quest.QuestEntry quest = new Quest.QuestEntry(); quest.Id = gameData.quest_list[i].id; quest.Notes = gameData.quest_list[i].notes; if(gameData.quest_list[i].title != null) quest.Title = gameData.quest_list[i].title; quest.RequiresQuestIdCompleteStatsMenu = gameData.quest_list[i].requires_questid_statsmenu.ToObject(); if (gameData.quest_list[i].alt_activation != null) { quest.AltActivation = new Quest.QuestAltActivation(); quest.AltActivation.Type = gameData.quest_list[i].alt_activation.type; quest.AltActivation.ActivateX = gameData.quest_list[i].alt_activation.x; quest.AltActivation.ActivateY = gameData.quest_list[i].alt_activation.y; } quest.Tracked = gameData.quest_list[i].tracked; quest.MaxRepeats = gameData.quest_list[i].max_repeats; quest.MoneyCost = gameData.quest_list[i].money_cost; int itemsRequiredCount = gameData.quest_list[i].items_required.Count; List itmInfo = new List(); for(int ii = 0; ii < itemsRequiredCount; ii++) { Quest.QuestItemInfo itemInfo = new Quest.QuestItemInfo(); itemInfo.ItemId = gameData.quest_list[i].items_required[ii].item_id; itemInfo.Quantity = gameData.quest_list[i].items_required[ii].quantity; itmInfo.Add(itemInfo); } quest.ItemsRequired = itmInfo.ToArray(); if(gameData.quest_list[i].fail_npc_chat != null) quest.FailNpcChat = gameData.quest_list[i].fail_npc_chat; quest.MoneyEarned = gameData.quest_list[i].money_gained; int itemsGainedCount = gameData.quest_list[i].items_gained.Count; itmInfo = new List(); for (int ii = 0; ii < itemsGainedCount; ii++) { Quest.QuestItemInfo itemInfo = new Quest.QuestItemInfo(); itemInfo.ItemId = gameData.quest_list[i].items_gained[ii].item_id; itemInfo.Quantity = gameData.quest_list[i].items_gained[ii].quantity; itmInfo.Add(itemInfo); } quest.ItemsEarned = itmInfo.ToArray(); quest.QuestPointsEarned = gameData.quest_list[i].quest_points; quest.SetNpcChatpoint = gameData.quest_list[i].set_npc_chatpoint; quest.GotoNpcChatpoint = gameData.quest_list[i].goto_npc_chatpoint; if(gameData.quest_list[i].warp_x != null) quest.WarpX = gameData.quest_list[i].warp_x; if(gameData.quest_list[i].warp_y != null) quest.WarpY = gameData.quest_list[i].warp_y; if(gameData.quest_list[i].success_message != null) quest.SuccessMessage = gameData.quest_list[i].success_message; if(gameData.quest_list[i].success_npc_chat != null) quest.SuccessNpcChat = gameData.quest_list[i].success_npc_chat; if (gameData.quest_list[i].requires_awardid != null) quest.AwardRequired = gameData.quest_list[i].requires_awardid; quest.RequiresQuestIdCompleted = gameData.quest_list[i].requires_questid_completed.ToObject(); quest.RequiresQuestIdNotCompleted = gameData.quest_list[i].requires_questid_not_completed.ToObject(); quest.HideReplyOnFail = gameData.quest_list[i].hide_reply_on_fail; if (gameData.quest_list[i].difficulty != null) quest.Difficulty = gameData.quest_list[i].difficulty; if (gameData.quest_list[i].author != null) quest.Author = gameData.quest_list[i].author; if (gameData.quest_list[i].chained_questid != null) quest.ChainedQuestId = gameData.quest_list[i].chained_questid; quest.Minigame = gameData.quest_list[i].minigame; Logger.DebugPrint("Registered Quest: " + quest.Id +" - "+ quest.Title); Quest.QuestList.Add(quest); } int totalShops = gameData.shop_list.Count; for(int i = 0; i < totalShops; i++) { Shop shop = new Shop(gameData.shop_list[i].stocks_itemids.ToObject()); shop.BuyPricePercentage = gameData.shop_list[i].buy_percent; shop.SellPricePercentage = gameData.shop_list[i].sell_percent; shop.BuysItemTypes = gameData.shop_list[i].buys_item_types.ToObject(); Logger.DebugPrint("Registered Shop ID: "+ shop.Id + " Selling items at " + shop.SellPricePercentage + "% and buying at " + shop.BuyPricePercentage); } // Register awards int totalAwards = gameData.award_list.Count; Award.GlobalAwardList = new Award.AwardEntry[totalAwards]; for (int i = 0; i < totalAwards; i++) { Award.AwardEntry award = new Award.AwardEntry(); award.Id = i+1; award.Sort = gameData.award_list[i].sort_by; award.Title = gameData.award_list[i].title; award.IconId = gameData.award_list[i].icon_id; award.MoneyBonus = gameData.award_list[i].earn_money; award.CompletionText = gameData.award_list[i].on_complete_text; award.Description = gameData.award_list[i].description; Award.GlobalAwardList[i] = award; Logger.DebugPrint("Registered Award ID: " + award.Id + " - " + award.Title); } // Register Abuse Report Reasons int totalAbuseReportReasons = gameData.messages.meta.abuse_report.reasons.Count; for(int i = 0; i < totalAbuseReportReasons; i++) { AbuseReport.ReportReason reason = new AbuseReport.ReportReason(); reason.Id = gameData.messages.meta.abuse_report.reasons[i].id; reason.Name = gameData.messages.meta.abuse_report.reasons[i].name; reason.Meta = gameData.messages.meta.abuse_report.reasons[i].meta; AbuseReport.AddReason(reason); Logger.DebugPrint("Registered Abuse Report Reason: " + reason.Name); } // Map Data Map.OverlayTileDepth = gameData.tile_paramaters.overlay_tiles.tile_depth.ToObject(); List terrainTiles = new List(); int totalTerrainTiles = gameData.tile_paramaters.terrain_tiles.Count; for (int i = 0; i < totalTerrainTiles; i++) { Map.TerrainTile tile = new Map.TerrainTile(); tile.Passable = gameData.tile_paramaters.terrain_tiles[i].passable; tile.Type = gameData.tile_paramaters.terrain_tiles[i].tile_type; Logger.DebugPrint("Registered Tile: " + i + " Passable: " + tile.Passable + " Type: " + tile.Type); terrainTiles.Add(tile); } Map.TerrainTiles = terrainTiles.ToArray(); // Register Abuse Report Reasons int totalInns = gameData.inns.Count; for (int i = 0; i < totalInns; i++) { int id = gameData.inns[i].id; int[] restsOffered = gameData.inns[i].rests_offered.ToObject(); int[] mealsOffered = gameData.inns[i].meals_offered.ToObject(); int buyPercent = gameData.inns[i].buy_percent; Inn inn = new Inn(id, restsOffered, mealsOffered, buyPercent); Logger.DebugPrint("Registered Inn: " + inn.Id + " Buying at: " + inn.BuyPercentage.ToString() + "%!"); } int totalPoets = gameData.poetry.Count; for(int i = 0; i < totalPoets; i++) { Brickpoet.PoetryEntry entry = new Brickpoet.PoetryEntry(); entry.Id = gameData.poetry[i].id; entry.Word = gameData.poetry[i].word; entry.Room = gameData.poetry[i].room_id; Brickpoet.PoetList.Add(entry); Logger.DebugPrint("Registered poet: " + entry.Id.ToString() + " word: " + entry.Word + " in room " + entry.Room.ToString()); } // Register Horse Breeds int totalBreeds = gameData.horses.breeds.Count; for(int i = 0; i < totalBreeds; i++) { HorseInfo.Breed horseBreed = new HorseInfo.Breed(); horseBreed.Id = gameData.horses.breeds[i].id; horseBreed.Name = gameData.horses.breeds[i].name; horseBreed.Description = gameData.horses.breeds[i].description; int speed = gameData.horses.breeds[i].base_stats.speed; int strength = gameData.horses.breeds[i].base_stats.strength; int conformation = gameData.horses.breeds[i].base_stats.conformation; int agility = gameData.horses.breeds[i].base_stats.agility; int inteligence = gameData.horses.breeds[i].base_stats.inteligence; int endurance = gameData.horses.breeds[i].base_stats.endurance; int personality = gameData.horses.breeds[i].base_stats.personality; int height = gameData.horses.breeds[i].base_stats.height; horseBreed.BaseStats = new HorseInfo.AdvancedStats(null, speed, strength, conformation, agility, inteligence, endurance, personality, height); horseBreed.BaseStats.MinHeight = gameData.horses.breeds[i].base_stats.min_height; horseBreed.BaseStats.MaxHeight = gameData.horses.breeds[i].base_stats.max_height; horseBreed.Colors = gameData.horses.breeds[i].colors.ToObject(); horseBreed.SpawnOn = gameData.horses.breeds[i].spawn_on; horseBreed.SpawnInArea = gameData.horses.breeds[i].spawn_area; horseBreed.Swf = gameData.horses.breeds[i].swf; horseBreed.Type = gameData.horses.breeds[i].type; HorseInfo.Breeds.Add(horseBreed); Logger.DebugPrint("Registered Horse Breed: #" + horseBreed.Id + ": " + horseBreed.Name); } int totalCategories = gameData.horses.categorys.Count; for(int i = 0; i < totalCategories; i++) { HorseInfo.Category category = new HorseInfo.Category(); category.Name = gameData.horses.categorys[i].name; category.Meta = gameData.horses.categorys[i].message; HorseInfo.HorseCategories.Add(category); Logger.DebugPrint("Registered horse category type: " + category.Name); } int totalTrackedItems = gameData.messages.meta.misc_stats.tracked_items.Count; for(int i = 0; i < totalTrackedItems; i++) { Tracking.TrackedItemStatsMenu trackedItem = new Tracking.TrackedItemStatsMenu(); trackedItem.What = gameData.messages.meta.misc_stats.tracked_items[i].id; trackedItem.Value = gameData.messages.meta.misc_stats.tracked_items[i].value; Tracking.TrackedItemsStatsMenu.Add(trackedItem); Logger.DebugPrint("Registered Tracked Item: " + trackedItem.What + " value: " + trackedItem.Value); } int totalVets = gameData.vet.price_multipliers.Count; for (int i = 0; i < totalVets; i++) { double cost = gameData.vet.price_multipliers[i].cost; int id = gameData.vet.price_multipliers[i].id; Vet vet = new Vet(id, cost); Logger.DebugPrint("Registered Vet: " + vet.Id + " selling at: " + vet.PriceMultiplier); } HorseInfo.HorseNames = gameData.horses.names.ToObject(); Item.Present = gameData.item.special.present; Item.MailMessage = gameData.item.special.mail_message; Item.DorothyShoes = gameData.item.special.dorothy_shoes; Item.PawneerOrder = gameData.item.special.pawneer_order; Item.Telescope = gameData.item.special.telescope; Item.Pitchfork = gameData.item.special.pitchfork; Item.WishingCoin = gameData.item.special.wishing_coin; Item.FishingPole = gameData.item.special.fishing_poll; Item.Earthworm = gameData.item.special.earthworm; // New Users Messages.NewUserMessage = gameData.messages.new_user.starting_message; Map.NewUserStartX = gameData.messages.new_user.starting_x; Map.NewUserStartY = gameData.messages.new_user.starting_y; // Records Messages.ProfileSavedMessage = gameData.messages.profile_save; Messages.PrivateNotesSavedMessage = gameData.messages.private_notes_save; Messages.PrivateNotesMetaFormat = gameData.messages.meta.private_notes_format; // Announcements Messages.WelcomeFormat = gameData.messages.welcome_format; Messages.MotdFormat = gameData.messages.motd_format; Messages.LoginMessageFormat = gameData.messages.login_format; Messages.LogoutMessageFormat = gameData.messages.logout_format; // Stats Messages.StatsBarFormat = gameData.messages.meta.stats_page.stats_bar_format; Messages.StatsAreaFormat = gameData.messages.meta.stats_page.stats_area_format; Messages.StatsMoneyFormat = gameData.messages.meta.stats_page.stats_money_format; Messages.StatsFreeTimeFormat = gameData.messages.meta.stats_page.stats_freetime_format; Messages.StatsDescriptionFormat = gameData.messages.meta.stats_page.stats_description_format; Messages.StatsExpFormat = gameData.messages.meta.stats_page.stats_experience; Messages.StatsQuestpointsFormat = gameData.messages.meta.stats_page.stats_questpoints; Messages.StatsHungerFormat = gameData.messages.meta.stats_page.stats_hunger; Messages.StatsThirstFormat = gameData.messages.meta.stats_page.stats_thisrt; Messages.StatsTiredFormat = gameData.messages.meta.stats_page.stats_tiredness; Messages.StatsGenderFormat = gameData.messages.meta.stats_page.stats_gender; Messages.StatsJewelFormat = gameData.messages.meta.stats_page.stats_equipped; Messages.StatsCompetitionGearFormat = gameData.messages.meta.stats_page.stats_competion_gear; Messages.JewelrySlot1Format = gameData.messages.meta.stats_page.jewelry.slot_1; Messages.JewelrySlot2Format = gameData.messages.meta.stats_page.jewelry.slot_2; Messages.JewelrySlot3Format = gameData.messages.meta.stats_page.jewelry.slot_3; Messages.JewelrySlot4Format = gameData.messages.meta.stats_page.jewelry.slot_4; Messages.CompetitionGearHeadFormat = gameData.messages.meta.stats_page.competition_gear.head_format; Messages.CompetitionGearBodyFormat = gameData.messages.meta.stats_page.competition_gear.body_format; Messages.CompetitionGearLegsFormat = gameData.messages.meta.stats_page.competition_gear.legs_format; Messages.CompetitionGearFeetFormat = gameData.messages.meta.stats_page.competition_gear.feet_format; Messages.StatsPrivateNotesButton = gameData.messages.meta.stats_page.stats_private_notes; Messages.StatsQuestsButton = gameData.messages.meta.stats_page.stats_quests; Messages.StatsMinigameRankingButton = gameData.messages.meta.stats_page.stats_minigame_ranking; Messages.StatsAwardsButton = gameData.messages.meta.stats_page.stats_awards; Messages.StatsMiscButton = gameData.messages.meta.stats_page.stats_misc; Messages.JewelrySelected = gameData.messages.meta.stats_page.msg.jewelry_selected; Messages.NoJewerlyEquipped = gameData.messages.meta.stats_page.msg.no_jewelry_equipped; Messages.NoCompetitionGear = gameData.messages.meta.stats_page.msg.no_competition_gear; Messages.CompetitionGearSelected = gameData.messages.meta.stats_page.msg.competition_gear_selected; Messages.StatHunger = gameData.messages.meta.stats_page.hunger_stat_name; Messages.StatThirst = gameData.messages.meta.stats_page.thirst_stat_name; Messages.StatTired = gameData.messages.meta.stats_page.tired_stat_name; Messages.StatPlayerFormats = gameData.messages.meta.stats_page.player_stats.ToObject(); // Misc Stats Messages.StatMiscHeader = gameData.messages.meta.misc_stats.header; Messages.StatMiscNoneRecorded = gameData.messages.meta.misc_stats.no_stats_recorded; Messages.StatMiscEntryFormat = gameData.messages.meta.misc_stats.stat_format; // Vet Messages.VetServiceHorseFormat = gameData.messages.meta.vet.service_horse; Messages.VetSerivcesNotNeeded = gameData.messages.meta.vet.not_needed; Messages.VetApplyServicesFormat = gameData.messages.meta.vet.apply; Messages.VetApplyServicesForAllFormat = gameData.messages.meta.vet.apply_all; Messages.VetFullHealthRecoveredMessageFormat = gameData.messages.meta.vet.now_full_health; Messages.VetServicesNotNeededAll = gameData.messages.meta.vet.not_needed_all; Messages.VetAllFullHealthRecoveredMessage = gameData.messages.meta.vet.all_full; Messages.VetCannotAffordMessage = gameData.messages.meta.vet.cant_afford; // Pond Messages.PondHeader = gameData.messages.meta.pond.header; Messages.PondGoFishing = gameData.messages.meta.pond.go_fishing; Messages.PondNoFishingPole = gameData.messages.meta.pond.no_fishing_pole; Messages.PondDrinkHereIfSafe = gameData.messages.meta.pond.drink_here; Messages.PondHorseDrinkFormat = gameData.messages.meta.pond.horse_drink_format; Messages.PondNoEarthWorms = gameData.messages.meta.pond.no_earth_worms; Messages.PondDrinkFullFormat = gameData.messages.meta.pond.drank_full; Messages.PondCantDrinkHpLowFormat = gameData.messages.meta.pond.cant_drink_hp_low; Messages.PondDrinkOhNoesFormat = gameData.messages.meta.pond.drank_something_bad; Messages.PondNotThirstyFormat = gameData.messages.meta.pond.not_thirsty; // Mud Hole Messages.MudHoleNoHorses = gameData.messages.meta.mud_hole.no_horses; Messages.MudHoleRuinedGroomFormat = gameData.messages.meta.mud_hole.ruined_groom; // Movement Messages.RandomMovement = gameData.messages.random_movement; // Quests Log Messages.QuestLogHeader = gameData.messages.meta.quest_log.header_meta; Messages.QuestFormat = gameData.messages.meta.quest_log.quest_format; Messages.QuestNotCompleted = gameData.messages.meta.quest_log.not_complete; Messages.QuestNotAvalible = gameData.messages.meta.quest_log.not_avalible; Messages.QuestCompleted = gameData.messages.meta.quest_log.completed; Messages.QuestFooterFormat = gameData.messages.meta.quest_log.footer_format; // Transport Messages.CantAffordTransport = gameData.messages.transport.not_enough_money; Messages.WelcomeToAreaFormat = gameData.messages.transport.welcome_to_format; // Abuse Reports Messages.AbuseReportMetaFormat = gameData.messages.meta.abuse_report.options_format; Messages.AbuseReportReasonFormat = gameData.messages.meta.abuse_report.report_reason_format; Messages.AbuseReportPlayerNotFoundFormat = gameData.messages.abuse_report.player_not_found_format; Messages.AbuseReportFiled = gameData.messages.abuse_report.report_filed; Messages.AbuseReportProvideValidReason = gameData.messages.abuse_report.valid_reason; // Bank Messages.BankMadeInIntrestFormat = gameData.messages.meta.bank.made_interest; Messages.BankCarryingFormat = gameData.messages.meta.bank.carrying_message; Messages.BankWhatToDo = gameData.messages.meta.bank.what_to_do; Messages.BankOptionsFormat = gameData.messages.meta.bank.options; Messages.BankDepositedMoneyFormat = gameData.messages.bank.deposit_format; Messages.BankWithdrewMoneyFormat = gameData.messages.bank.withdraw_format; // Horses Messages.AdvancedStatFormat = gameData.messages.meta.horse.stat_format; Messages.BasicStatFormat = gameData.messages.meta.horse.basic_stat_format; Messages.HorsesHere = gameData.messages.meta.horse.horses_here; Messages.WildHorseFormat = gameData.messages.meta.horse.wild_horse; Messages.HorseCaptureTimer = gameData.messages.meta.horse.horse_timer; Messages.YouCapturedTheHorse = gameData.messages.meta.horse.hore_caught; Messages.HorseEvadedCapture = gameData.messages.meta.horse.horse_escaped; Messages.HorsesMenuHeader = gameData.messages.meta.horse.horses_menu; Messages.TooManyHorses = gameData.messages.meta.horse.too_many_horses; Messages.UpdateHorseCategory = gameData.messages.meta.horse.update_category; Messages.HorseEntryFormat = gameData.messages.meta.horse.horse_format; Messages.ViewBaiscStats = gameData.messages.meta.horse.view_basic_stats; Messages.ViewAdvancedStats = gameData.messages.meta.horse.view_advanced_stats; Messages.HorseRidingMessageFormat = gameData.messages.meta.horse.riding_message; Messages.HorseNameFormat = gameData.messages.meta.horse.horse_inventory.your_horse_format; Messages.HorseDescriptionFormat = gameData.messages.meta.horse.horse_inventory.description_format; Messages.HorseHandsHeightFormat = gameData.messages.meta.horse.horse_inventory.hands_high; Messages.HorseExperienceEarnedFormat = gameData.messages.meta.horse.horse_inventory.experience; Messages.HorseTrainableInFormat = gameData.messages.meta.horse.horse_inventory.trainable_in; Messages.HorseIsTrainable = gameData.messages.meta.horse.horse_inventory.currently_trainable; Messages.HorseMountButtonFormat = gameData.messages.meta.horse.horse_inventory.mount_button; Messages.HorseDisMountButtonFormat = gameData.messages.meta.horse.horse_inventory.dismount_button; Messages.HorseFeedButtonFormat = gameData.messages.meta.horse.horse_inventory.feed_button; Messages.HorseTackButtonFormat = gameData.messages.meta.horse.horse_inventory.tack_button; Messages.HorsePetButtonFormat = gameData.messages.meta.horse.horse_inventory.pet_button; Messages.HorseProfileButtonFormat = gameData.messages.meta.horse.horse_inventory.profile_button; Messages.HorseSavedProfileMessageFormat = gameData.messages.meta.horse.saved_profile; Messages.HorseNoAutoSell = gameData.messages.meta.horse.horse_inventory.no_auto_sell; Messages.HorseAutoSellPriceFormat = gameData.messages.meta.horse.horse_inventory.auto_sell_format; Messages.HorseAutoSellFormat = gameData.messages.meta.horse.horse_inventory.auto_sell; Messages.HorseCantAutoSellTacked = gameData.messages.meta.horse.horse_inventory.cannot_auto_sell_tacked; Messages.HorseCurrentlyCategoryFormat = gameData.messages.meta.horse.horse_inventory.marked_as; Messages.HorseStats = gameData.messages.meta.horse.horse_inventory.horse_stats; Messages.HorseTacked = gameData.messages.meta.horse.horse_inventory.wearing_tacked; Messages.HorseTackFormat = gameData.messages.meta.horse.horse_inventory.tacked_format; Messages.HorseCompanion = gameData.messages.meta.horse.horse_inventory.companion; Messages.HorseCompanionFormat = gameData.messages.meta.horse.horse_inventory.companion_selected; Messages.HorseNoCompanion = gameData.messages.meta.horse.horse_inventory.no_companion; Messages.HorseAdvancedStatsFormat = gameData.messages.meta.horse.horse_inventory.advanced_stats; Messages.HorseBreedDetailsFormat = gameData.messages.meta.horse.horse_inventory.breed_details; Messages.HorseHeightRangeFormat = gameData.messages.meta.horse.horse_inventory.height_range; Messages.HorsePossibleColorsFormat = gameData.messages.meta.horse.horse_inventory.possible_colors; Messages.HorseReleaseButton = gameData.messages.meta.horse.horse_inventory.release_horse; Messages.HorseOthers = gameData.messages.meta.horse.horse_inventory.other_horses; Messages.HorseDescriptionEditFormat = gameData.messages.meta.horse.description_edit; Messages.HorseEquipTackMessageFormat = gameData.messages.meta.horse.equip_tack_message; Messages.HorseUnEquipTackMessageFormat = gameData.messages.meta.horse.unequip_tack_message; Messages.HorseStopRidingMessage = gameData.messages.meta.horse.stop_riding_message; Messages.HorsePetMessageFormat = gameData.messages.meta.horse.pet_horse; Messages.HorsePetTooHappyFormat = gameData.messages.meta.horse.pet_horse_too_happy; Messages.HorseSetNewCategoryMessageFormat = gameData.messages.meta.horse.horse_set_new_category; Messages.HorseAutoSellMenuFormat = gameData.messages.meta.horse.auto_sell.auto_sell_meta; Messages.HorseIsAutoSell = gameData.messages.meta.horse.auto_sell.is_auto_sell; Messages.HorseAutoSellConfirmedFormat = gameData.messages.meta.horse.auto_sell.auto_sell_confirmed; Messages.HorseAutoSellRemoved = gameData.messages.meta.horse.auto_sell.auto_sell_remove; Messages.HorseSetAutoSell = gameData.messages.meta.horse.horse_inventory.set_auto_sell; Messages.HorseChangeAutoSell = gameData.messages.meta.horse.horse_inventory.change_auto_sell; Messages.HorseTackFailAutoSell = gameData.messages.meta.horse.tack_fail_autosell; Messages.HorseAreYouSureYouWantToReleaseFormat = gameData.messages.meta.horse.horse_release; Messages.HorseCantReleaseTheHorseYourRidingOn = gameData.messages.meta.horse.cant_release_currently_riding; Messages.HorseReleasedMeta = gameData.messages.meta.horse.released_horse; Messages.HorseReleasedBy = gameData.messages.meta.horse.released_by_message; // All Stats (basic) Messages.HorseAllBasicStats = gameData.messages.meta.horse.allstats_basic.all_baisc_stats; Messages.HorseBasicStatEntryFormat = gameData.messages.meta.horse.allstats_basic.horse_entry; // All Stats (all) Messages.HorseAllStatsHeader = gameData.messages.meta.horse.allstats.all_stats_header; Messages.HorseNameEntryFormat = gameData.messages.meta.horse.allstats.horse_name_entry; Messages.HorseBasicStatsCompactedFormat = gameData.messages.meta.horse.allstats.basic_stats_compact; Messages.HorseAdvancedStatsCompactedFormat = gameData.messages.meta.horse.allstats.advanced_stats_compact; Messages.HorseAllStatsLegend = gameData.messages.meta.horse.allstats.legend; // Horse companion menu Messages.HorseCompanionMenuHeaderFormat = gameData.messages.meta.horse.companion_menu.menu_header; Messages.HorseCompnaionMenuCurrentCompanionFormat = gameData.messages.meta.horse.companion_menu.selected_companion; Messages.HorseCompanionEntryFormat = gameData.messages.meta.horse.companion_menu.companion_entry; Messages.HorseCompanionEquipMessageFormat = gameData.messages.meta.horse.companion_menu.companion_equip_message; Messages.HorseCompanionRemoveMessageFormat = gameData.messages.meta.horse.companion_menu.companion_remove_message; Messages.HorseCompanionMenuCurrentlyAvalibleCompanions = gameData.messages.meta.horse.companion_menu.companions_avalible; // Horse Feed Menu Messages.HorseCurrentStatusFormat = gameData.messages.meta.horse.feed_horse.current_status; Messages.HorseHoldingHorseFeed = gameData.messages.meta.horse.feed_horse.holding_horse_feed; Messages.HorsefeedFormat = gameData.messages.meta.horse.feed_horse.horsefeed_format; Messages.HorseNeighsThanks = gameData.messages.meta.horse.feed_horse.horse_neigh; Messages.HorseCouldNotFinish = gameData.messages.meta.horse.feed_horse.horse_could_not_finish; // Tack menu (horses) Messages.HorseTackedAsFollowsFormat = gameData.messages.meta.horse.tack_menu.tacked_as_follows; Messages.HorseUnEquipSaddleFormat = gameData.messages.meta.horse.tack_menu.dequip_saddle; Messages.HorseUnEquipSaddlePadFormat = gameData.messages.meta.horse.tack_menu.dequip_saddle_pad; Messages.HorseUnEquipBridleFormat = gameData.messages.meta.horse.tack_menu.dequip_bridle; Messages.HorseTackInInventory = gameData.messages.meta.horse.tack_menu.you_have_following_tack; Messages.HorseEquipFormat = gameData.messages.meta.horse.tack_menu.equip_tack; Messages.BackToHorse = gameData.messages.meta.horse.back_to_horse; // Libary Messages.LibaryMainMenu = gameData.messages.meta.libary.main_menu; Messages.LibaryFindNpc = gameData.messages.meta.libary.find_npc; Messages.LibaryFindNpcSearchResultsHeader = gameData.messages.meta.libary.find_npc_results_header; Messages.LibaryFindNpcSearchResultFormat = gameData.messages.meta.libary.find_npc_results_format; Messages.LibaryFindNpcSearchNoResults = gameData.messages.meta.libary.find_npc_no_results; Messages.LibaryFindNpcLimit5 = gameData.messages.meta.libary.find_npc_limit5; Messages.HorseBreedFormat = gameData.messages.meta.libary.horse_breed_format; Messages.HorseRelativeFormat = gameData.messages.meta.libary.horse_relative_format; Messages.BreedViewerFormat = gameData.messages.meta.libary.breed_preview_format; Messages.BreedViewerMaximumStats = gameData.messages.meta.libary.maximum_stats; // Chat Messages.ChatViolationMessageFormat = gameData.messages.chat.violation_format; Messages.RequiredChatViolations = gameData.messages.chat.violation_points_required; Messages.GlobalChatFormatForModerators = gameData.messages.chat.for_others.global_format_moderator; Messages.DirectChatFormatForModerators = gameData.messages.chat.for_others.dm_format_moderator; Messages.HereChatFormat = gameData.messages.chat.for_others.here_format; Messages.IsleChatFormat = gameData.messages.chat.for_others.isle_format; Messages.NearChatFormat = gameData.messages.chat.for_others.near_format; Messages.GlobalChatFormat = gameData.messages.chat.for_others.global_format; Messages.AdsChatFormat = gameData.messages.chat.for_others.ads_format; Messages.DirectChatFormat = gameData.messages.chat.for_others.dm_format; Messages.BuddyChatFormat = gameData.messages.chat.for_others.friend_format; Messages.ModChatFormat = gameData.messages.chat.for_others.mod_format; Messages.AdminChatFormat = gameData.messages.chat.for_others.admin_format; Messages.HereChatFormatForSender = gameData.messages.chat.for_sender.here_format; Messages.IsleChatFormatForSender = gameData.messages.chat.for_sender.isle_format; Messages.NearChatFormatForSender = gameData.messages.chat.for_sender.near_format; Messages.BuddyChatFormatForSender = gameData.messages.chat.for_sender.friend_format; Messages.DirectChatFormatForSender = gameData.messages.chat.for_sender.dm_format; Messages.ModChatFormatForSender = gameData.messages.chat.for_sender.mod_format; Messages.AdsChatFormatForSender = gameData.messages.chat.for_sender.ads_format; Messages.AdminChatFormatForSender = gameData.messages.chat.for_sender.admin_format; Messages.AdminCommandFormat = gameData.messages.commands.admin_command_completed; Messages.PlayerCommandFormat = gameData.messages.commands.player_command_completed; Messages.MuteHelp = gameData.messages.commands.mute_help; Messages.PasswordNotice = gameData.messages.chat.password_included; Messages.CapsNotice = gameData.messages.chat.caps_notice; // Brickpoet Messages.LastPoetFormat = gameData.messages.meta.last_poet; // Mutliroom Messages.MultiroomParticipentFormat = gameData.messages.meta.multiroom.partcipent_format; Messages.MultiroomPlayersParticipating = gameData.messages.meta.multiroom.other_players_participating; // Dropped Items Messages.NothingMessage = gameData.messages.meta.dropped_items.nothing_message; Messages.ItemsOnGroundMessage = gameData.messages.meta.dropped_items.items_message; Messages.GrabItemFormat = gameData.messages.meta.dropped_items.item_format; Messages.ItemInformationFormat = gameData.messages.meta.dropped_items.item_information_format; Messages.GrabAllItemsButton = gameData.messages.meta.dropped_items.grab_all; Messages.DroppedAnItemMessage = gameData.messages.dropped_items.dropped_item_message; Messages.GrabbedAllItemsMessage = gameData.messages.dropped_items.grab_all_message; Messages.GrabbedItemMessage = gameData.messages.dropped_items.grab_message; Messages.GrabAllItemsMessage = gameData.messages.dropped_items.grab_all_message; Messages.GrabbedAllItemsButInventoryFull = gameData.messages.dropped_items.grab_all_but_inv_full; Messages.GrabbedItemButInventoryFull = gameData.messages.dropped_items.grab_but_inv_full; // Tools Messages.BinocularsNothing = gameData.messages.tools.binoculars; Messages.MagnifyNothing = gameData.messages.tools.magnify; Messages.RakeNothing = gameData.messages.tools.rake; Messages.ShovelNothing = gameData.messages.tools.shovel; // Shop Messages.ThingsIAmSelling = gameData.messages.meta.shop.selling; Messages.ThingsYouSellMe = gameData.messages.meta.shop.sell_me; Messages.InfinitySign = gameData.messages.meta.shop.infinity; Messages.CantAfford1 = gameData.messages.shop.cant_afford_1; Messages.CantAfford5 = gameData.messages.shop.cant_afford_5; Messages.CantAfford25 = gameData.messages.shop.cant_afford_25; Messages.Brought1Format = gameData.messages.shop.brought_1; Messages.Brought5Format = gameData.messages.shop.brought_5; Messages.Brought25Format = gameData.messages.shop.brought_25; Messages.Sold1Format = gameData.messages.shop.sold_1; Messages.SoldAllFormat = gameData.messages.shop.sold_all; Messages.Brought1ButInventoryFull = gameData.messages.shop.brought_1_but_inv_full; Messages.Brought5ButInventoryFull = gameData.messages.shop.brought_5_but_inv_full; Messages.Brought25ButInventoryFull = gameData.messages.shop.brought_25_but_inv_full; // Player List Messages.PlayerListHeader = gameData.messages.meta.player_list.playerlist_header; Messages.PlayerListSelectFromFollowing = gameData.messages.meta.player_list.select_from_following; Messages.PlayerListOfBuddiesFormat = gameData.messages.meta.player_list.list_of_buddies_format; Messages.PlayerListOfNearby = gameData.messages.meta.player_list.list_of_players_nearby; Messages.PlayerListOfPlayersFormat = gameData.messages.meta.player_list.list_of_all_players_format; Messages.PlayerListOfPlayersAlphabetically = gameData.messages.meta.player_list.list_of_all_players_alphabetically; Messages.PlayerListMapAllBuddiesForamt = gameData.messages.meta.player_list.map_all_buddies_format; Messages.PlayerListMapAllPlayersFormat = gameData.messages.meta.player_list.map_all_players_format; Messages.PlayerListAbuseReport = gameData.messages.meta.player_list.abuse_report; Messages.ThreeMonthSubscripitionIcon = gameData.messages.meta.player_list.icon_subbed_3month; Messages.YearSubscriptionIcon = gameData.messages.meta.player_list.icon_subbed_year; Messages.NewUserIcon = gameData.messages.meta.player_list.icon_new; Messages.MonthSubscriptionIcon = gameData.messages.meta.player_list.icon_subbed_month; Messages.AdminIcon = gameData.messages.meta.player_list.icon_admin; Messages.ModeratorIcon = gameData.messages.meta.player_list.icon_mod; Messages.BuddyListHeader = gameData.messages.meta.player_list.online_buddy_header; Messages.BuddyListOnlineBuddyEntryFormat = gameData.messages.meta.player_list.online_buddy_format; Messages.BuddyListOfflineBuddys = gameData.messages.meta.player_list.offline_buddys; Messages.BuddyListOfflineBuddyEntryFormat = gameData.messages.meta.player_list.offline_buddy_format; Messages.NearbyPlayersListHeader = gameData.messages.meta.player_list.nearby_player_header; Messages.PlayerListAllAlphabeticalHeader = gameData.messages.meta.player_list.all_players_alphabetical_header; Messages.PlayerListEntryFormat = gameData.messages.meta.player_list.player_format; Messages.PlayerListIdle = gameData.messages.meta.player_list.idle_text; Messages.PlayerListAllHeader = gameData.messages.meta.player_list.all_players_header; Messages.PlayerListIconFormat = gameData.messages.meta.player_list.icon_format; Messages.PlayerListIconInformation = gameData.messages.meta.player_list.icon_info; // Consume Messages.ConsumeItemFormat = gameData.messages.consume.consumed_item_format; Messages.ConsumedButMaxReached = gameData.messages.consume.consumed_but_max_reached; // Meta Format Messages.LocationFormat = gameData.messages.meta.location_format; Messages.IsleFormat = gameData.messages.meta.isle_format; Messages.TownFormat = gameData.messages.meta.town_format; Messages.AreaFormat = gameData.messages.meta.area_format; Messages.Seperator = gameData.messages.meta.seperator; Messages.TileFormat = gameData.messages.meta.tile_format; Messages.TransportFormat = gameData.messages.meta.transport_format; Messages.ExitThisPlace = gameData.messages.meta.exit_this_place; Messages.BackToMap = gameData.messages.meta.back_to_map; Messages.BackToMapHorse = gameData.messages.meta.back_to_map_horse; Messages.LongFullLine = gameData.messages.meta.long_full_line; Messages.MetaTerminator = gameData.messages.meta.end_of_meta; Messages.NearbyPlayers = gameData.messages.meta.nearby.players_nearby; Messages.North = gameData.messages.meta.nearby.north; Messages.East = gameData.messages.meta.nearby.east; Messages.South = gameData.messages.meta.nearby.south; Messages.West = gameData.messages.meta.nearby.west; Messages.NoPitchforkMeta = gameData.messages.meta.hay_pile.no_pitchfork; Messages.HasPitchforkMeta = gameData.messages.meta.hay_pile.pitchfork; Messages.PasswordEntry = gameData.messages.meta.password_input; Messages.VenusFlyTrapFormat = gameData.messages.meta.venus_flytrap_format; // Inn Messages.InnBuyMeal = gameData.messages.meta.inn.buy_meal; Messages.InnBuyRest = gameData.messages.meta.inn.buy_rest; Messages.InnItemEntryFormat = gameData.messages.meta.inn.inn_entry; Messages.InnEnjoyedServiceFormat = gameData.messages.inn.enjoyed_service; Messages.InnCannotAffordService = gameData.messages.inn.cant_afford; Messages.InnFullyRested = gameData.messages.inn.fully_rested; // Fountain Messages.FountainMeta = gameData.messages.meta.fountain; Messages.FountainDrankYourFull = gameData.messages.fountain.drank_your_fill; Messages.FountainDroppedMoneyFormat = gameData.messages.fountain.dropped_money; // Highscore Messages.HighscoreHeaderMeta = gameData.messages.meta.highscores.header_meta; Messages.HighscoreFormat = gameData.messages.meta.highscores.highscore_format; Messages.BestTimeFormat = gameData.messages.meta.highscores.besttime_format; Messages.GameHighScoreHeaderFormat = gameData.messages.meta.highscores.game_highscore_header; Messages.GameHighScoreFormat = gameData.messages.meta.highscores.game_highscore_format; Messages.GameBestTimeHeaderFormat = gameData.messages.meta.highscores.game_besttime_header; Messages.GameBestTimeFormat = gameData.messages.meta.highscores.game_besttime_format; // Awards Messages.AwardHeader = gameData.messages.meta.awards_page.awards_header; Messages.NoAwards = gameData.messages.meta.awards_page.no_awards; Messages.AwardFormat = gameData.messages.meta.awards_page.award_format; // World Peace Messages.NoWishingCoins = gameData.messages.meta.wishing_well.no_coins; Messages.YouHaveWishingCoinsFormat = gameData.messages.meta.wishing_well.wish_coins; Messages.WishItemsFormat = gameData.messages.meta.wishing_well.wish_things; Messages.WishMoneyFormat = gameData.messages.meta.wishing_well.wish_money; Messages.WishWorldPeaceFormat = gameData.messages.meta.wishing_well.wish_worldpeace; Messages.TossedCoin = gameData.messages.meta.wishing_well.make_wish; Messages.WorldPeaceOnlySoDeep = gameData.messages.meta.wishing_well.world_peace_message; Messages.WishingWellMeta = gameData.messages.meta.wishing_well.wish_meta; // Sec Codes Messages.InvalidSecCodeError = gameData.messages.sec_code.invalid_sec_code; Messages.YouEarnedAnItemFormat = gameData.messages.sec_code.item_earned; Messages.YouLostAnItemFormat = gameData.messages.sec_code.item_deleted; Messages.YouEarnedMoneyFormat = gameData.messages.sec_code.money_earned; Messages.BeatHighscoreFormat = gameData.messages.sec_code.highscore_beaten; Messages.BeatBestTimeFormat = gameData.messages.sec_code.best_time_beaten; // Inventory Messages.InventoryHeaderFormat = gameData.messages.meta.inventory.header_format; Messages.InventoryItemFormat = gameData.messages.meta.inventory.item_entry; Messages.ShopEntryFormat = gameData.messages.meta.inventory.shop_entry; Messages.ItemInformationButton = gameData.messages.meta.inventory.item_info_button; Messages.ItemInformationByIdButton = gameData.messages.meta.inventory.item_info_itemid_button; Messages.ItemDropButton = gameData.messages.meta.inventory.item_drop_button; Messages.ItemThrowButton = gameData.messages.meta.inventory.item_throw_button; Messages.ItemConsumeButton = gameData.messages.meta.inventory.item_consume_button; Messages.ItemUseButton = gameData.messages.meta.inventory.item_use_button; Messages.ItemWearButton = gameData.messages.meta.inventory.item_wear_button; Messages.ItemReadButton = gameData.messages.meta.inventory.item_read_button; Messages.ShopBuyButton = gameData.messages.meta.inventory.buy_button; Messages.ShopBuy5Button = gameData.messages.meta.inventory.buy_5_button; Messages.ShopBuy25Button = gameData.messages.meta.inventory.buy_25_button; Messages.SellButton = gameData.messages.meta.inventory.sell_button; Messages.SellAllButton = gameData.messages.meta.inventory.sell_all_button; // Npc Messages.NpcStartChatFormat = gameData.messages.meta.npc.start_chat_format; Messages.NpcChatpointFormat = gameData.messages.meta.npc.chatpoint_format; Messages.NpcReplyFormat = gameData.messages.meta.npc.reply_format; Messages.NpcTalkButton = gameData.messages.meta.npc.npc_talk_button; Messages.NpcInformationButton = gameData.messages.meta.npc.npc_information_button; Messages.NpcInformationFormat = gameData.messages.meta.npc.npc_information_format; // Disconnect Reasons Messages.KickReasonKicked = gameData.messages.disconnect.kicked; Messages.KickReasonBanned = gameData.messages.disconnect.banned; Messages.KickReasonIdleFormat = gameData.messages.disconnect.client_timeout.kick_message; Messages.KickReasonNoTime = gameData.messages.disconnect.no_playtime; Messages.IdleWarningFormat = gameData.messages.disconnect.client_timeout.warn_message; Messages.KickReasonDuplicateLogin = gameData.messages.disconnect.dupe_login; Chat.PrivateMessageSound = gameData.messages.chat.pm_sound; GameServer.IdleWarning = gameData.messages.disconnect.client_timeout.warn_after; GameServer.IdleTimeout = gameData.messages.disconnect.client_timeout.kick_after; // Inventory Messages.DefaultInventoryMax = gameData.item.max_carryable; // Competition Gear Messages.EquipCompetitionGearFormat = gameData.messages.equips.equip_competition_gear_format; Messages.RemoveCompetitionGear = gameData.messages.equips.removed_competition_gear; // Jewerly Messages.EquipJewelryFormat = gameData.messages.equips.equip_jewelry; Messages.MaxJewelryMessage = gameData.messages.equips.max_jewelry; Messages.RemoveJewelry = gameData.messages.equips.removed_jewelry; // Click Messages.NothingInterestingHere = gameData.messages.click_nothing_message; // Swf Messages.WagonCutscene = gameData.transport.wagon_cutscene; Messages.BoatCutscene = gameData.transport.boat_cutscene; Messages.BallonCutscene = gameData.transport.ballon_cutscene; gameData = null; } } }