[ ] Think about adding characters: Unicorn, Zorro, Pegasus, Lone Ranger, Shadowfax, Hidalgo,
     BLack Beauty, Black Stallion, Misty of chincoteague, Seabiscuit, Manowar, Tornado,
     Fatty Lumpkin, Flicka, Mr Ed, Epona

Cooperative Games: Capture the flag? (bonsai)
                   Maze, need two people to get through it.
--------- PARENTAL CONTROL IDEAS --------------------------------------------
USer can set up an account,  and then a parental control account can be added.
This account can do the following:
  Set CHILDNOCHAT to Yes/No,  Which disables all chat to this player.

  Set playtimeper Multiple.  Every this many minutes, they get to play online,
  So, that effectively sets the following limits:
  1= unlimited
  2=12 hours per day
  3= 8 hours per day
  4= 6 hours
  6 = 4 hours
  8 = 3 hours
  12 = 2 hours
  16 = 1.5 hours
  24 = 1 hours
  48 = .5 hours

  playtime can store up to a MAX of double the multiple production.
  i.e.  If parent sets playtimeper to 16 - and child stays logged off 2 days, they will have 3 hours of playable time. (Actual time would be 3 hours and 11 muinutes! cause they would earn some playtime WHILE playing...)

  parental disable - temporarily disable the account.

  Art ROom Disable?  - dont allow art room use for player.

  Session logs?

-------- WORLD LAYOUT AND STANDARDIZATION ----------------------------------------

MONEY: 
   Objects should be standardized as Being worth 10x their REAL WORLD value.  
   i.e. bluejeans, maybe($30.00us)=$300 game

QUESTS:
  Please see detailed quest manual on top of Quest Editor!  
  
TIME PERIOD:
  No electricity, No Engines, No gadgets, loosely modeled after american west, but also a FEW modern 
  things will trickle in...  Say bluejeans?  Doubt they were around in pre-engine.   
  So this land is, Kind of Modern Day, BUT cutoff from all tecnological advances.
  I.E.  We use wagons for transport,  not trains. etc.

CHARACTERS:
  Unique Single First Named characters (a baby names site is great) for all characters EXCEPT storeowners
  Storeowners Two names, first name with last name relating to store:
   FISHING SHOP LASTNAMES: Jim Fisher, Jim Hook, Jim Bobber
   FOOD STORE LAST NAME EXAMPLES: Jim Applecore, John Fig, Jim Peel.
   VETS: Jim Sutre, Bob Stitch
   etc...

CONVERSATIONS:
 * Characters can give directions, etc.. But lets NOT have them Leave character and tell the player to "CLICK HORSES"
   or anythign game specific,  lets leave the characters completely in the game, (they do not know its a game)
 * Actions should be placed in ( )'s   Whether it's describing an action that took place, or allowing you to perform an action.
 * Allow a response to exit every chat point, don't leave them blank (pretend there is no exit button at bottom, because there may not be in future)

LOCATION DESCRIPTIONS:
   Descriptions should be First-person-this is what-you-see descriptive text
   Good Examples:
      * This building is a mess,  there are actually Anthills on the floors out of all the dust.. 
      * In looking at this Rock, you notice a Small Drawing, Looks like it's telling you to Dig?
      * This building looks like it's ready to collapse onto you..  whoever owns it must not take care of it.
   Poor Examples:
      * I see a rock and a tree here.  (dont use 'I')
      * BUY STUFF HERE (lets not command a player)
      * Small Rocks.  (Lets prefix it with "You See some small rocks.")
   HTML Formatting: <B>,<I>,<BR>
      Go ahead and use the following codes:
      to bold something just do it like <B>This</B> that was bolded.
      For Italics, Do <I>This</I>.
      And for new lines, use<BR>newline!
      Directions Example:
          %MAPD <B>NORTH:</B> Business District<BR><B>SOUTH:</B> Residential District      
   Formatting Guildelines:
      DOnt over use it,  Use it when structure will help the description..  I.e. A note text, Or Multiple items described, etc.   

BUILDINGS:  
   On average,  twice as many cabins as Shops per town.
   MOST(2/3rds) Cabins should have an NPC,  All Stores Should.
   All buildings should have description text.  describe what you see inside the building with a couple lines.   
   Most buildings should be spaced with one non-building tile between each

   CLothes shops:  One different set of clothing stocked per town.
   Equipment shops: One Set of saddle/bridle/pad per town
   Groomer Vary in quality from 500-1000

TOWN STRUCTURE
Cities named after the islands they are on
Streets named after the cities they are in
Northsouth= Avenues
EastWest=Streets
Title Conventions:  Intersection of Bla Avenue and Blee Street / Blee Street / Bla Avenue

NEW ISLANDS ============================================================================
ISLAND:  ART Isle
COMMUNITY?: Maybe a town of paintton? brushton? easleton?
STYLE:  Maybe Several Art rooms close to eachother for drawing contests!!
----------------------------------------------------------------------------------
ISLAND: Cat Isle
COMMUNITY?: Small Town in center for forest? Whiskerton.
STYLE: 
----------------------------------------------------------------------------------
ISLAND: Flower Isle 
COMMUNITY?: Small tiny shop-less village Petal Meadow?
STYLE: Small village protected by a huge forest maze.
----------------------------------------------------------------------------------
ISLAND: Tail Isle
COMMUNITY?: Ranches,  Lots of Ranches
STYLE: Ranches spread down the length of tail isle
----------------------------------------------------------------------------------
ISLAND: HARE Isle
COMMUNITY?: TOwn Caroton? 
STYLE: 
----------------------------------------------------------------------------------
ISLAND: PIRATE ISLE - Wait for Pirate Tiles
COMMUNITY?:
STYLE:
----------------------------------------------------------------------------------
ISLAND: Saddle Isle
COMMUNITY?:
STYLE: Huge Forest Maze(s) 
----------------------------------------------------------------------------------
ISLAND: 
COMMUNITY?:
STYLE:
----------------------------------------------------------------------------------

========================================================================================


CITIES/TOWNS:
Horse Isle Earton:
  COMMUNITY: Big Town - First town new players see, Simple Layout, and Very Few Cabins, mostly stores.
  GENERAL: Lots of Signs, Good descriptions.  
  TRAINER: SPEED
  ARENA: Jumping Arena
  GAMES: 
  STREET NAMES: Cochlea Canal Drum Wax Lobe 
Horse Isle Treeton:
  COMMUNITY: Biggest Town in game.   LOTS of NPC's
  GENERAL:  Some of the quests in this town,  Jump you to several of the tiny islands off the shore.
  TRAINER: AGILITY
  ARENA: Conformation Arena
  GAMES: ** Memory match tree game
  STREET NAMES: Maple Oak Aspen Elm Linden(smile) Cedar Pine Birch Spruce 
Horse Isle Appleton:
  COMMUNITY: Big Town, community full of Major horselovers, its why they grow so many apples.
  GENERAL: 
  TRAINER: STRENGTH
  ARENA: Racing Arena
  GAMES: ** Apple bobbing, ** catch apples falling from trees ,make cider
  STREET NAMES: Red Green Braeburn Golden Fuji McIntosh
SnowIsle Chillton:
  COMMUNITY: Medium Town
  GENERAL: Lots of Really nice people.  Several will pay good$ for logs for their fires :)
      A Few Delievery quests to people in  Hotton
  TRAINER: CONFORMATION 
  ARENA: 
  GAMES: SNowball fight, **Ice Skating, **snowflake catching, **ice skulptures, **snowman game
  STREET NAMES: IceCube SnowFlake Wind Brisk Freeze Blizzard Frost Cold Chilly Nippy
DesertIsle Santon:
  COMMUNITY: Tiny Desert Community,  just a few desert huts,  with a FEW NPCS..
     Maybe one general store.
  GENERAL: 
  TRAINER: 
  ARENA: 
  GAMES: Some sort of search for water game, Colored sand in bottles? sand castles?
DesertIsle Hotton:
  COMMUNITY:  Medium Town
  GENERAL: 
  TRAINER: ENDURANCE
  ARENA: 
  GAMES:Message in a bottle **coconut bowling
  STREET NAMES: Sizzle HeatWave SunBurn Humid Arid Tropical Sticky
DolphinIsle Flipperton:
  COMMUNITY: Small Retirement commmunity
  GENERAL: lots of Characters and Quests, few stores
  TRAINER: None
  ARENA: None
  GAMES: None
  STREET NAMES: Blubber Aquatic Dorsal Lagoon Marine Sonar 
BirdIsle Wington:
  COMMUNITY: Small Town, More of a younger community,  a lot of parents and children
  GENERAL:   Maybe some lost kids quests,  Grow thier own food, Bookstores?
  TRAINER: 
  ARENA: 
  GAMES: some sort of bird game. .  fly as a bird? Hunt for feathers to get prize, make a birdhouse, paint by number bird scene?, bird shooting game 
  STREET NAMES: Nest Quill Span Feather Hatch Egg Migration Clutch Crest Flock Perch 
  NOTES: No stumps,  they dont cut trees , dense forests
TurtleIsle Shellton:
  COMMUNITY: Medium Town, Very Pretty and girlie , lots of girlie girl stuff.. .   hmmm  let sara and autumn figure this out :)
  GENERAL: 
  TRAINER: 
  ARENA: 
  GAMES:  **Capture butterfly game, **Flower match game **junk hidden under turtle shells
  STREET NAMES: Turtle Carapace Scute Sea Box Painted Lady Spiny Snap Green Wood 
Hoof Isle Horseshoe Village:
  COMMUNITY: Small village. more secretive people.  Kind of a "hidden community"  lots of Secrets.. 
  GENERAL: 
  TRAINER: None
  ARENA: None
  GAMES: **Throw Horseshoes game **another tetris type game with rocks
  STREET NAMES: Anvil Iron Steel Alloy 


----------------TACK STANDARDIZATION AND IDEAS:------------------------------------------------------
BONUS's Range from 0-500  for saddle, 0-200 for pad & 0-300 for bridle
AND ONLY for strength,speed,endurance,conformation,agility,intelligence,personality
(the last 2 probably unused??)

The Most basic Gear will do nothing.  it is cheap,  and simply allows for riding/competitions.

More advanced gear should be priced as follows:
no bonus            =$500 saddle, $250 pad/bridle
bonus' of around 50 = $1,500
bonus' of around 100 = $2,000
bonus' of around 200 = $10,000
bonus' of around 300 = $100,000
bonus' of around 400 = $1,000,000
bonus' of around 500 = $10,000,000

example bonuses are 250 speed, 100 endurance,   lets price it roughly: 50k for speed +5k for endurance=$55k

Tack Ideas:
Simple Set = no bonus's


Simple    $5k saddle   3k bridle    2k pad    +10 in somethine
improved  $50k saddle  30k bridle   20k pad   +100 in something +50 something else
awesome   $500k saddle $300k bridle $200k pad  +300 in something  +150 something else
magical   $5M saddle  $3M bridle $2M pad       +500 in something +250 something else


//conformation enhancers
Fancy Set    = SADDLE(100con)$50K         PAD(40con)$20k         BRIDLE(60con)$30K
Beautiful Set= SADDLE(300con+150per)$500k PAD(100con+50per)$200k BRIDLE(200con+100per)$300K
Glorious Set = SADDLE(500con+250per)$5M   PAD(200con+100per)$2M  BRIDLE(300con+150per)$3M

//Racetrack enhancers
Racing Set   = SADDLE(100spd)$50K         PAD( 40spd)$20k         BRIDLE(60spd)$30K
FireBall Set = SADDLE(300spd+150end)$500k PAD(100spd+ 50end)$200k BRIDLE(200spd+100end)$300K
Icarus Set   = SADDLE(500spd+250end)$5M   PAD(200spd+100end)$2M   BRIDLE(300spd+150end)$3M

//Jumping enhancers
Jumping Set    = SADDLE(100str)$50K         PAD(40str)$20k         BRIDLE(60str)$30K
Jackrabbitt Set= SADDLE(300str+150spd)$500k PAD(100str+50spd)$200k BRIDLE(200str+100spd)$300K
Pegasus Set    = SADDLE(500str+250spd)$5M   PAD(200str+100spd)$2M  BRIDLE(300str+150spd)$3M

//Agility enhancers
Smooth Set = 
Graceful Set =
Nimble Set   = 



==========================================RANCH SYSTEM THOUGHTS==============================
Ranch houses are scattered around the empty lands of horseisle.

Either a single tile?  Or a center tile with options to build out around it.
They have a set Value,  and then an Adjustable Market Value based on Number of open ranches?
A Subscribed player can Buy a ranch.  Once bought,  they can TItle it,  write adescriptions for it
and Even Decorate it. (generic FLash Background, allow positioning Couch, chair, painting, etc.)
These do nothing other than look cozy.

At your ranch house,  you can receive mail, and send mail
You can also Build new structures:

Training Pen:  Allows you to train one horse/for free/day 5 points in anything!
Barn: Allows you to Own 2 more horses!  in addition to base # of 3?
Shed: Allows you to store Items here. STORE button, and GRAB button.. 

Different ranches have a different number of expandable slots.
Some cheap ones only have 1.  so a player could only build a shed for instance.
Others could have All Around for a max of 7 buildings (need an entrance)
    that would allow 3 barns (6+3 horses) 2 trainers and 2 sheds for lotsa junk

example ranch layout: H=house, B=barns, Shed,Trainer
BSS
BH===
BTT
Once built, a building can be torn down, but only 1/4 cost salvaged?






-------------------------------------------------------------------------------
==================================[ RANDOM IDEAS ]====================================
-------------------------------------------------------------------------------
WORLD:
CatIsle - Whiskerton
TigerIsle - Stripeton


MARY:
search for the golden horse shoe,and a saloon Add buterflies

GENERAL:
Horse can be put to work at the Wagon transport office!
After a certain nnumber of OTHERplayer trips,  you get paid,  and horse sent back!
Horse is broken/unbroken??
Add a horse aging system??
Adda highscores System..   View RIchest players, Landowners, Most compets one, most winning horse..
Arena Loudspeaker, does "localchat" to everyone nearby announcing start of races, etc.
Pack horse competition, see if your horse can carry all the gear...
Pasture =  free place to let a horse roam around,  gets happy and tired


GRAPHICS: 

 animated birds flying overhead
 blended clouds hovering/moving above

ITEMS:

 RANDOM WORLD ITEMS:
  Iron Ore / Copper / gold nugget 
  Clams /coral 
  snails
  
 TO BUY:
  Saddle  (types: racing, dressage, western, english) / Bridle / Horse Blanket 
  Oats / Hay
  Brush

 
Allow players to make "books" at a printer shop. and also make "copies"

GAMES:
  Sleigh ride in snow area...
  water tank stop leak
  Wishing well,  fins a wishing well coin, and then wish for "money" or "things" or "world peace" and get a random return

  Horse Jumping
  Horse Racing  (how player make faster??)
  Barrel racing
  Horse Show (FFR style )
  Quests to find things
[X] Capture wild horse!! (throw rope loop)
  throw horseshoes
  cow tipping??!!?!?  if you do it,  someone can turn you in to police for reward!
  fishing  sideview requires fishing pole and lure or bait
  construction - laying bricks (tetris)
  count sheep while sleeping
  digging with a shovel out in map..  ore veins hidden about...
  Disturb a bee's nest - Avoid bee's while picking up honey combs...
  Slider puzzle game.

MODULES:
  Farrier, see guy banging on horseshoes blacksmith style...
  Flowershop..  Bunch of flowers all around.. accidentally break a vase if 
    click on something , have to pay!  :) 
  
  
STORES:
  fishing store
  Vetrinarian
  ferrier / blacksmith
  trainers = speed / strength / conformation / endurance
  arenas - jumping /racing /dodgeing/ conformation
  Human food
  Horse Feed
  Human Drink Store
  Rock Store
  flower Shop
  MIsc Store
  clothes store
  horse equipment store
  Realtors office
  police station - test horse for doping
  mail station
  wagon station (warp)  
  



/////////////////////  FROM OLD HTML VERSION OF GAME DEVELOPMENT ////////////////////
idea: offer to email parents Chat logs for sessions.???


soon: 
player buyable/ownable estates 

ESTATES:
House - Free Sleeping / Rent Beds
Pen - House 2 horses / Rent 2 stalls
Barn - House 6 horses / Rent 6 stalls
Ferrier - Shod / Buy wood/metal
Vet - Medicalize
Workshop - Craft Junk
Kitchen - Cook Junk

WAYS TO MAKE MONEY:
Add a postal mail system
Add a newspaper system
Add a Garbage Collection Job. (MIRANDA SAYS NO)
Groom horses for money
win competitions
rent barnspace
craft and sell stuff??
rent beds inhouses?
do ferriation
do vet work
Find Wild horses
Allow cooking