using System.Collections.Generic; namespace HISP.Game.Services { public class Trainer { public static List Trainers = new List(); public int Id; public string ImprovesStat; public int ImprovesAmount; public int ThirstCost; public int MoodCost; public int HungerCost; public int MoneyCost; public int ExperienceGained; public static Trainer GetTrainerById(int id) { foreach (Trainer trainer in Trainers) if (trainer.Id == id) return trainer; throw new KeyNotFoundException("Trainer " + id + " not found"); } } }