mirror of
https://github.com/islehorse/HISP.git
synced 2025-04-06 21:25:42 +12:00
339 lines
11 KiB
C#
339 lines
11 KiB
C#
using HISP.Player;
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using HISP.Server;
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using System.Collections.Generic;
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namespace HISP.Game
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{
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public class Npc
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{
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public struct NpcReply
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{
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public int Id;
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public string ReplyText;
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public int GotoChatpoint;
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public int RequiresQuestIdCompleted;
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public int RequiresQuestIdNotCompleted;
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}
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public struct NpcChat
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{
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public int Id;
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public string ChatText;
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public int ActivateQuestId;
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public NpcReply[] Replies;
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}
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public class NpcEntry
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{
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public NpcEntry(int npcId, int posX, int posY, bool npcMoves, int udlrStartX=0, int udlrStartY=0)
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{
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id = npcId;
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x = posX;
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y = posY;
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Moves = npcMoves;
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UDLRStartX = udlrStartX;
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UDLRStartY = udlrStartY;
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if(Moves)
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{
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if(Database.HasNpcPos(id))
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{
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udlrScriptPos = Database.GetNpcUdlrPointer(npcId);
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x = Database.GetNpcPosX(npcId);
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y = Database.GetNpcPosY(npcId);
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}
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else
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{
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if(udlrStartX != 0 && udlrStartY != 0)
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{
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x = udlrStartX;
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y = udlrStartY;
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}
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udlrScriptPos = 0;
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Database.AddNpcPos(npcId, x, Y, udlrScriptPos);
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}
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}
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}
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private int id;
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public string Name;
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public string AdminDescription;
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public string ShortDescription;
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public string LongDescription;
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public bool Moves;
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private int x;
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private int y;
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public int Id
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{
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get
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{
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return id;
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}
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}
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public int X
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{
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get
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{
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return x;
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}
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set
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{
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Database.SetNpcX(id, value);
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x = value;
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}
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}
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public int Y
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{
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get
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{
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return y;
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}
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set
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{
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Database.SetNpcY(id, value);
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y = value;
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}
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}
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public string StayOn;
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public int RequiresQuestIdCompleted;
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public int RequiresQuestIdNotCompleted;
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public string UDLRScript;
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public int UDLRStartX;
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public int UDLRStartY;
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public bool AdminOnly;
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public bool LibarySearchable;
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public int IconId;
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private int udlrScriptPos = 0;
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public int UdlrScriptPos
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{
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get
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{
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return udlrScriptPos;
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}
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set
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{
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Database.SetNpcUdlrPointer(Id, value);
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udlrScriptPos = value;
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}
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}
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private bool canNpcBeHere(int x, int y)
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{
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// Horses cannot be in towns.
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if (World.InTown(x, y))
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return false;
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if (World.InSpecialTile(x, y))
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return false;
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// Check Tile Type
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int TileID = Map.GetTileId(x, y, false);
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string TileType = Map.TerrainTiles[TileID - 1].Type;
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if (TileType != this.StayOn)
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return false;
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if (Map.CheckPassable(x, y)) // Can the player stand over here?
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return true;
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return false;
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}
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public void RandomWander()
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{
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if(Moves)
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{
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if(UDLRStartX == 0 && UDLRStartY == 0) // not scripted.
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{
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if (GameServer.GetUsersAt(this.X, this.Y, true, true).Length > 0)
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return;
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int tries = 0;
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while(true)
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{
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int direction = GameServer.RandomNumberGenerator.Next(0, 4);
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int tryX = this.X;
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int tryY = this.Y;
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switch (direction)
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{
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case 0:
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tryX += 1;
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break;
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case 1:
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tryX -= 1;
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break;
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case 2:
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tryY += 1;
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break;
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case 3:
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tryY -= 1;
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break;
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}
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if (canNpcBeHere(tryX, tryY))
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{
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X = tryX;
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Y = tryY;
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break;
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}
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tries++;
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if (tries > 100) // yo stuck lol
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{
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Logger.ErrorPrint("NPC: " + this.Name + " is probably stuck (cant move after 100 tries)");
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break;
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}
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}
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}
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else // Is Scripted.
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{
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if (GameServer.GetUsersAt(this.X, this.Y, true, true).Length > 0)
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return;
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if (UdlrScriptPos >= UDLRScript.Length)
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{
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X = UDLRStartX;
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Y = UDLRStartY;
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UdlrScriptPos = 0;
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}
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switch (UDLRScript.ToLower()[UdlrScriptPos])
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{
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case 'u':
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Logger.DebugPrint(this.Name + " Moved up: was " + X + ", " + Y + " now: " + X + ", " + (Y + 1).ToString());
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Y--;
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break;
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case 'd':
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Logger.DebugPrint(this.Name + " Moved down: was " + X + ", " + Y + " now: " + X + ", " + (Y - 1).ToString());
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Y++;
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break;
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case 'l':
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Logger.DebugPrint(this.Name + " Moved left: was " + X + ", " + Y + " now: " + (X - 1).ToString() + ", " + Y );
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X--;
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break;
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case 'r':
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Logger.DebugPrint(this.Name + " Moved right: was " + X + ", " + Y + " now: " + (X + 1).ToString() + ", " + Y);
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X++;
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break;
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}
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UdlrScriptPos++;
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}
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}
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}
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public NpcChat[] Chatpoints;
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}
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private static List<NpcEntry> npcList = new List<NpcEntry>();
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public static void AddNpc(NpcEntry npc)
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{
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npcList.Add(npc);
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}
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public static NpcEntry[] NpcList
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{
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get
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{
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return npcList.ToArray();
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}
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}
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public static NpcReply GetNpcReply(NpcEntry npc, int id)
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{
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foreach (NpcChat chatpoint in npc.Chatpoints)
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{
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foreach (NpcReply reply in chatpoint.Replies)
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{
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if (reply.Id == id)
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return reply;
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}
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}
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throw new KeyNotFoundException("Npc reply with " + id + " not found!");
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}
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public static NpcReply GetNpcReply(NpcChat chatpoint, int id)
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{
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foreach(NpcReply reply in chatpoint.Replies)
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{
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if (reply.Id == id)
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return reply;
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}
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throw new KeyNotFoundException("Npc reply with " + id + " not found!");
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}
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public static NpcChat GetNpcChatpoint(NpcEntry npc, int chatpointId)
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{
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foreach(Npc.NpcChat chatpoint in npc.Chatpoints)
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{
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if(chatpoint.Id == chatpointId)
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{
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return chatpoint;
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}
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}
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return npc.Chatpoints[0];
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}
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public static int GetDefaultChatpoint(User user, NpcEntry npc)
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{
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if (Database.HasNpcStartpointSet(user.Id, npc.Id))
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return Database.GetNpcStartPoint(user.Id, npc.Id);
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else
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return 0;
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}
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public static void SetDefaultChatpoint(User user, NpcEntry npc, int chatpointId)
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{
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if (Database.HasNpcStartpointSet(user.Id, npc.Id))
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Database.SetNpcStartPoint(user.Id, npc.Id, chatpointId);
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else
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Database.AddNpcStartPoint(user.Id, npc.Id, chatpointId);
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}
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public static bool NpcExists(int id)
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{
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try
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{
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GetNpcById(id);
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return true;
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}
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catch (KeyNotFoundException)
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{
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return false;
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}
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}
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public static NpcEntry GetNpcById(int id)
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{
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foreach(NpcEntry npc in NpcList)
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{
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if (npc.Id == id)
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return npc;
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}
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throw new KeyNotFoundException("Npc id: " + id + " not found!");
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}
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public static void WanderNpcs()
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{
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Logger.DebugPrint("Making NPC's randomly wander.");
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foreach(NpcEntry npc in NpcList)
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{
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npc.RandomWander();
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}
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}
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public static NpcEntry[] GetNpcByXAndY(int x, int y)
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{
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List<NpcEntry> npcs = new List<NpcEntry>();
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foreach(NpcEntry npc in NpcList)
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{
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if (npc.X == x && npc.Y == y)
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npcs.Add(npc);
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}
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return npcs.ToArray();
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}
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}
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}
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