HISP/HorseIsleServer/LibHISP/Server/Start.cs
2022-03-07 07:08:47 -05:00

57 lines
1.6 KiB
C#

using HISP.Game;
using HISP.Game.Horse;
using HISP.Game.Items;
using HISP.Game.Services;
using HISP.Game.SwfModules;
using HISP.Security;
using System;
namespace HISP.Server
{
public static class Start
{
// "Entry Point"
public static void InitalizeAndStart()
{
#if (!DEBUG)
AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
#endif
Console.Title = ServerVersion.GetBuildString();
ConfigReader.OpenConfig();
CrossDomainPolicy.GetPolicy();
Database.OpenDatabase();
GameDataJson.ReadGamedata();
Map.OpenMap();
World.ReadWorldData();
Treasure.Init();
DroppedItems.Init();
WildHorse.Init();
Drawingroom.LoadAllDrawingRooms();
Brickpoet.LoadPoetryRooms();
Multiroom.CreateMultirooms();
Auction.LoadAllAuctionRooms();
Item.DoSpecialCases();
GameServer.StartServer();
}
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
Exception execpt = (Exception)e.ExceptionObject;
Logger.ErrorPrint("HISP HAS CRASHED :(");
Logger.ErrorPrint("Unhandled Exception: " + execpt.ToString());
Logger.ErrorPrint(execpt.Message);
Logger.ErrorPrint("");
Logger.ErrorPrint(execpt.StackTrace);
while (true) { /* Allow asyncronous operations to happen. */ };
}
}
}