HISP/Horse Isle Server/HorseIsleServer/Program.cs
2021-05-09 16:36:31 +12:00

60 lines
1.6 KiB
C#
Executable file

using System;
using HISP.Game;
using HISP.Game.Items;
using HISP.Game.Horse;
using HISP.Game.SwfModules;
using HISP.Security;
using HISP.Server;
using HISP.Game.Services;
namespace HISP
{
public class Program
{
static void Main(string[] args)
{
#if (!DEBUG)
try
{
#endif
Console.Title = "HISP - Horse Isle Server Emulator";
ConfigReader.OpenConfig();
CrossDomainPolicy.GetPolicy();
Database.OpenDatabase();
GameDataJson.ReadGamedata();
Map.OpenMap();
World.ReadWorldData();
Treasure.Init();
DroppedItems.Init();
WildHorse.Init();
Drawingroom.LoadAllDrawingRooms();
Brickpoet.LoadPoetryRooms();
Multiroom.CreateMultirooms();
Auction.LoadAllAuctionRooms();
Item.DoSpecialCases();
GameServer.StartServer();
#if (!DEBUG)
}
catch(Exception e)
{
Logger.ErrorPrint("Server has crashed! :(");
Logger.ErrorPrint("");
Logger.ErrorPrint("");
Logger.ErrorPrint("UNCAUGHT EXCEPTION!");
Logger.ErrorPrint("");
Logger.ErrorPrint("");
Logger.ErrorPrint(e.Message);
Logger.ErrorPrint("");
Logger.ErrorPrint(e.StackTrace);
while(true){};
}
#endif
}
}
}