HISP/HorseIsleServer/LibHISP/Game/Items/DroppedItems.cs
2022-07-25 19:16:21 +12:00

344 lines
14 KiB
C#
Executable file

using System;
using System.Collections.Generic;
using HISP.Server;
namespace HISP.Game.Items
{
public class DroppedItems
{
public class DroppedItem
{
public DroppedItem(ItemInstance itmInstance)
{
if (itmInstance == null)
throw new NullReferenceException("How could this happen?");
Instance = itmInstance;
}
public int X;
public int Y;
public int DespawnTimer;
public ItemInstance Instance;
public int Data;
}
private static List<DroppedItem> droppedItemsList = new List<DroppedItem>();
public static int GetCountOfItem(Item.ItemInformation item)
{
DroppedItem[] droppedItems = droppedItemsList.ToArray();
int count = 0;
for(int i = 0; i < droppedItems.Length; i++)
{
if (droppedItems[i] == null) // Item removed in another thread.
continue;
if(droppedItems[i].Instance.ItemId == item.Id)
{
count++;
}
}
return count;
}
public static DroppedItem[] GetItemsAt(int x, int y)
{
DroppedItem[] droppedItems = droppedItemsList.ToArray();
List<DroppedItem> items = new List<DroppedItem>();
for(int i = 0; i < droppedItems.Length; i++)
{
if (droppedItems[i] == null) // Item removed in another thread.
continue;
if (droppedItems[i].X == x && droppedItems[i].Y == y)
{
items.Add(droppedItems[i]);
}
}
return items.ToArray();
}
public static void ReadFromDatabase()
{
DroppedItem[] items = Database.GetDroppedItems();
foreach (DroppedItem droppedItem in items)
droppedItemsList.Add(droppedItem);
}
public static void RemoveDroppedItem(DroppedItem item)
{
int randomId = item.Instance.RandomId;
Database.RemoveDroppedItem(randomId);
droppedItemsList.Remove(item);
}
public static bool IsDroppedItemExist(int randomId)
{
try
{
GetDroppedItemById(randomId);
return true;
}
catch(KeyNotFoundException)
{
return false;
}
}
public static DroppedItem GetDroppedItemById(int randomId)
{
DroppedItem[] droppedItems = droppedItemsList.ToArray();
for(int i = 0; i < droppedItems.Length; i++)
{
if (droppedItems[i] == null) // Item removed in another thread.
continue;
if (droppedItems[i].Instance.RandomId == randomId)
{
return droppedItems[i];
}
}
throw new KeyNotFoundException("Random id: " + randomId.ToString() + " not found");
}
public static void DespawnItems()
{
Database.DecrementDroppedItemDespawnTimer();
Database.RemoveDespawningItems(); // GO-GO-GO-GOGOGOGO GOTTA GO FAST!!!
for (int i = 0; i < droppedItemsList.Count; i++)
{
if (droppedItemsList[i] == null) // Item removed in another thread.
continue;
droppedItemsList[i].DespawnTimer -= 5;
if(droppedItemsList[i].DespawnTimer <= 0)
{
if (GameServer.GetUsersAt(droppedItemsList[i].X, droppedItemsList[i].Y, true, true).Length > 0) // Dont despawn items players are standing on
continue;
Logger.DebugPrint("Despawned Item at " + droppedItemsList[i].X + ", " + droppedItemsList[i].Y);
droppedItemsList.Remove(droppedItemsList[i]);
}
}
}
public static void AddItem(ItemInstance item, int x, int y, int despawnTimer=1500)
{
DroppedItem droppedItem = new DroppedItem(item);
droppedItem.X = x;
droppedItem.Y = y;
droppedItem.DespawnTimer = despawnTimer;
droppedItemsList.Add(droppedItem);
Database.AddDroppedItem(droppedItem);
}
public static void GenerateItems()
{
Logger.DebugPrint("Generating items.");
int newItems = 0;
foreach (Item.ItemInformation item in Item.Items)
{
int count = GetCountOfItem(item);
//do
//{
if (count < item.SpawnParamaters.SpawnCap)
{
count++;
int despawnTimer = 1440;
if (item.SpawnParamaters.SpawnInZone != null)
{
World.Zone spawnArea = World.GetZoneByName(item.SpawnParamaters.SpawnInZone);
while (true)
{
// Pick a random location inside the zone
int tryX = GameServer.RandomNumberGenerator.Next(spawnArea.StartX, spawnArea.EndX);
int tryY = GameServer.RandomNumberGenerator.Next(spawnArea.StartY, spawnArea.EndY);
if (World.InSpecialTile(tryX, tryY))
continue;
if (Map.CheckPassable(tryX, tryY)) // Can the player walk here?
{
int TileID = Map.GetTileId(tryX, tryY, false);
string TileType = Map.TerrainTiles[TileID - 1].Type; // Is it the right type?
if (item.SpawnParamaters.SpawnOnTileType == TileType)
{
if (GetItemsAt(tryX, tryY).Length > 25) // Max items in one tile.
continue;
ItemInstance instance = new ItemInstance(item.Id);
AddItem(instance, tryX, tryY, despawnTimer);
Logger.DebugPrint("Created Item ID: " + instance.ItemId + " in ZONE: " + spawnArea.Name + " at: X: " + tryX + " Y: " + tryY);
newItems++;
break;
}
else
{
continue;
}
}
else
{
continue;
}
}
}
else if (item.SpawnParamaters.SpawnOnSpecialTile != null)
{
while (true)
{
// Pick a random special tile
World.SpecialTile[] possileTiles = World.GetSpecialTilesByName(item.SpawnParamaters.SpawnOnSpecialTile);
World.SpecialTile spawnOn = possileTiles[GameServer.RandomNumberGenerator.Next(0, possileTiles.Length)];
if (Map.CheckPassable(spawnOn.X, spawnOn.Y))
{
if (GetItemsAt(spawnOn.X, spawnOn.Y).Length > 25) // Max items in one tile.
continue;
ItemInstance instance = new ItemInstance(item.Id);
AddItem(instance, spawnOn.X, spawnOn.Y, despawnTimer);
Logger.DebugPrint("Created Item ID: " + instance.ItemId + " at: X: " + spawnOn.X + " Y: " + spawnOn.Y);
newItems++;
break;
}
else
{
continue;
}
}
}
else if (item.SpawnParamaters.SpawnNearSpecialTile != null)
{
while (true)
{
// Pick a random special tile
World.SpecialTile[] possileTiles = World.GetSpecialTilesByName(item.SpawnParamaters.SpawnNearSpecialTile);
World.SpecialTile spawnNearTile = possileTiles[GameServer.RandomNumberGenerator.Next(0, possileTiles.Length)];
// Pick a direction to try spawn in
int direction = GameServer.RandomNumberGenerator.Next(0, 4);
int tryX = 0;
int tryY = 0;
if (direction == 0)
{
tryX = spawnNearTile.X + 1;
tryY = spawnNearTile.Y;
}
else if (direction == 1)
{
tryX = spawnNearTile.X - 1;
tryY = spawnNearTile.Y;
}
else if (direction == 3)
{
tryX = spawnNearTile.X;
tryY = spawnNearTile.Y + 1;
}
else if (direction == 4)
{
tryX = spawnNearTile.X;
tryY = spawnNearTile.Y - 1;
}
if (World.InSpecialTile(tryX, tryY))
{
World.SpecialTile tile = World.GetSpecialTile(tryX, tryY);
if (tile.Code != null)
continue;
}
if (Map.CheckPassable(tryX, tryY))
{
if (GetItemsAt(tryX, tryY).Length > 25) // Max here
continue;
ItemInstance instance = new ItemInstance(item.Id);
AddItem(instance, tryX, tryY, despawnTimer);
Logger.DebugPrint("Created Item ID: " + instance.ItemId + " at: X: " + tryX + " Y: " + tryY);
newItems++;
break;
}
else
{
continue;
}
}
}
else if (item.SpawnParamaters.SpawnOnTileType != null)
{
while (true)
{
// Pick a random location:
int tryX = GameServer.RandomNumberGenerator.Next(0, Map.Width);
int tryY = GameServer.RandomNumberGenerator.Next(0, Map.Height);
if (World.InSpecialTile(tryX, tryY))
continue;
if (Map.CheckPassable(tryX, tryY)) // Can the player walk here?
{
int TileID = Map.GetTileId(tryX, tryY, false);
string TileType = Map.TerrainTiles[TileID - 1].Type; // Is it the right type?
if (item.SpawnParamaters.SpawnOnTileType == TileType)
{
if (GetItemsAt(tryX, tryY).Length > 25) // Max here
continue;
ItemInstance instance = new ItemInstance(item.Id);
AddItem(instance, tryX, tryY, despawnTimer);
Logger.DebugPrint("Created Item ID: " + instance.ItemId + " at: X: " + tryX + " Y: " + tryY);
newItems++;
break;
}
else
{
continue;
}
}
else
{
continue;
}
}
}
}
//} while (count < item.SpawnParamaters.SpawnCap);
}
}
public static void DeleteAllItemsWithId(int itemId)
{
Database.DeleteAllDroppedItemsWithId(itemId);
foreach (DroppedItem itm in droppedItemsList.ToArray())
if (itm.Instance.ItemId == itemId)
droppedItemsList.Remove(itm);
}
public static void Init()
{
ReadFromDatabase();
GenerateItems();
}
}
}