HISP/HorseIsleServer/HorseIsleServer/Program.cs
2021-11-07 23:03:52 -05:00

61 lines
1.7 KiB
C#

using System;
using HISP.Game;
using HISP.Game.Items;
using HISP.Game.Horse;
using HISP.Game.SwfModules;
using HISP.Security;
using HISP.Server;
using HISP.Game.Services;
using System.IO;
namespace HISP
{
public class Program
{
public static bool ShuttingDown = false;
static void Main(string[] args)
{
#if (!DEBUG)
AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
#endif
Console.Title = ServerVersion.GetBuildString();
ConfigReader.OpenConfig();
CrossDomainPolicy.GetPolicy();
Database.OpenDatabase();
GameDataJson.ReadGamedata();
Map.OpenMap();
World.ReadWorldData();
Treasure.Init();
DroppedItems.Init();
WildHorse.Init();
Drawingroom.LoadAllDrawingRooms();
Brickpoet.LoadPoetryRooms();
Multiroom.CreateMultirooms();
Auction.LoadAllAuctionRooms();
Item.DoSpecialCases();
GameServer.StartServer();
while (true) { };
}
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
Exception execpt = (Exception)e.ExceptionObject;
Logger.ErrorPrint("HISP HAS CRASHED :(");
Logger.ErrorPrint("Unhandled Exception: " + execpt.ToString());
Logger.ErrorPrint(execpt.Message);
Logger.ErrorPrint("");
Logger.ErrorPrint(execpt.StackTrace);
while (!ShuttingDown) { /*Allow asyncronous operations to happen.*/ };
}
}
}