HISP/HorseIsleServer/LibHISP/Game/Events/WaterBalloonGame.cs

166 lines
5.2 KiB
C#
Executable file

using HISP.Game.Items;
using HISP.Player;
using HISP.Server;
using System.Collections.Generic;
using System.Threading;
namespace HISP.Game.Events
{
public class WaterBalloonGame
{
public WaterBalloonGame()
{
thrownWaterBalloonMemory = new List<ThrownCounter>();
Active = false;
}
private List<ThrownCounter> thrownWaterBalloonMemory;
public bool Active;
private Timer gameTimeout;
private const int WATER_BALLOON_GAME_TIMEOUT = 5;
public ThrownCounter[] ThrownWaterBalloonMemory
{
get
{
return thrownWaterBalloonMemory.ToArray();
}
}
public class ThrownCounter
{
public ThrownCounter(WaterBalloonGame game, User userHit, int numThrown)
{
UserHit = userHit;
NumThrown = numThrown;
baseGame = game;
game.thrownWaterBalloonMemory.Add(this);
}
private WaterBalloonGame baseGame;
public User UserHit;
public int NumThrown;
}
public void StartEvent()
{
Active = true;
gameTimeout = new Timer(new TimerCallback(gameTimedOut), null, WATER_BALLOON_GAME_TIMEOUT * 60 * 1000, WATER_BALLOON_GAME_TIMEOUT * 60 * 1000);
byte[] gameStartMessage = PacketBuilder.CreateChat(Messages.EventStartWaterBallonGame, PacketBuilder.CHAT_BOTTOM_RIGHT);
foreach (GameClient client in GameClient.ConnectedClients)
if (client.LoggedIn)
client.SendPacket(gameStartMessage);
GameServer.AddItemToAllUsersEvenOffline(Item.WaterBalloon, 8);
}
public void EndEvent()
{
ThrownCounter[] winnerCounter = getWinners();
resetEvent();
GameServer.RemoveAllItemsOfIdInTheGame(Item.WaterBalloon);
// Build event over message
string winMsg = Messages.EventEndWaterBalloonGame;
foreach(ThrownCounter winner in winnerCounter)
{
winMsg += Messages.FormatWaterBalloonGameWinner(winner.UserHit.Username, winner.NumThrown);
}
// Send to all online users
byte[] gameWinnerAnnoucement = PacketBuilder.CreateChat(winMsg, PacketBuilder.CHAT_BOTTOM_RIGHT);
foreach (GameClient client in GameClient.ConnectedClients)
if (client.LoggedIn)
client.SendPacket(gameWinnerAnnoucement);
// payout / tell ppl they won.
foreach (ThrownCounter winner in winnerCounter)
{
byte[] youWinMsg = PacketBuilder.CreateChat(Messages.EventWonWaterBallonGame, PacketBuilder.CHAT_BOTTOM_RIGHT);
winner.UserHit.AddMoney(20000);
winner.UserHit.Client.SendPacket(youWinMsg);
winner.UserHit.TrackedItems.GetTrackedItem(Tracking.TrackableItem.WaterbaloonGameWin).Count++;
}
}
private void gameTimedOut(object state)
{
EndEvent();
}
private void resetEvent()
{
gameTimeout.Dispose();
gameTimeout = null;
thrownWaterBalloonMemory.Clear();
Active = false;
}
private ThrownCounter[] getWinners()
{
int maxThrown = 0;
List<ThrownCounter> winningCounter = new List<ThrownCounter>();
// Find the highest throw count
foreach (ThrownCounter throwMemory in ThrownWaterBalloonMemory)
{
if (throwMemory == null)
continue;
if(throwMemory.NumThrown >= maxThrown)
{
maxThrown = throwMemory.NumThrown;
}
}
// Find all with that throw count and add to winner list
foreach (ThrownCounter throwMemory in ThrownWaterBalloonMemory)
{
if (throwMemory == null)
continue;
if (throwMemory.NumThrown == maxThrown)
{
winningCounter.Add(throwMemory);
}
}
return winningCounter.ToArray();
}
public void LeaveEvent(User userToLeave)
{
foreach (ThrownCounter thrownMemory in ThrownWaterBalloonMemory)
{
if (thrownMemory == null)
continue;
if (thrownMemory.UserHit.Id == userToLeave.Id)
thrownWaterBalloonMemory.Remove(thrownMemory);
}
}
private ThrownCounter getThrownCounter(User userToGet)
{
foreach(ThrownCounter thrownMemory in ThrownWaterBalloonMemory)
{
if (thrownMemory == null)
continue;
if (thrownMemory.UserHit.Id == userToGet.Id)
return thrownMemory;
}
return new ThrownCounter(this, userToGet, 0);
}
public void AddWaterBallon(User throwAt)
{
ThrownCounter throwCounter = getThrownCounter(throwAt);
throwCounter.NumThrown++;
}
}
}