HISP/HorseIsleServer/LibHISP/Game/Ranch.cs

500 lines
18 KiB
C#
Executable file

using HISP.Game.Inventory;
using HISP.Game.Items;
using HISP.Player;
using HISP.Server;
using HISP.Util;
using System;
using System.Collections.Generic;
namespace HISP.Game
{
public class Ranch
{
public class RanchUpgrade
{
public static List<RanchUpgrade> RanchUpgrades = new List<RanchUpgrade>();
public int Id;
public int Cost;
public string Title;
public string Description;
public int Limit;
public static bool RanchUpgradeExists(int id)
{
foreach (RanchUpgrade rachUpgrade in RanchUpgrades)
{
if (rachUpgrade.Id == id)
return true;
}
return false;
}
public static RanchUpgrade GetRanchUpgradeById(int id)
{
foreach (RanchUpgrade ranchUpgrade in RanchUpgrades)
{
if (ranchUpgrade.Id == id)
return ranchUpgrade;
}
throw new KeyNotFoundException("No ranch found.");
}
}
public class RanchBuilding
{
public static List<RanchBuilding> RanchBuildings = new List<RanchBuilding>();
public int Id;
public int Cost;
public string Title;
public string Description;
public static bool RanchBuildingExists(int id)
{
foreach (RanchBuilding ranchBuilding in RanchBuildings)
{
if (ranchBuilding.Id == id)
return true;
}
return false;
}
public static RanchBuilding GetRanchBuildingById(int id)
{
foreach(RanchBuilding ranchBuilding in RanchBuildings)
{
if (ranchBuilding.Id == id)
return ranchBuilding;
}
throw new KeyNotFoundException("No ranch found.");
}
public int GetTeardownPrice()
{
return Convert.ToInt32(Math.Round((float)this.Cost / (100 / 35.0)));
}
}
public static List<Ranch> Ranches = new List<Ranch>();
public int X;
public int Y;
public int Id;
public int Value;
private int ownerId;
private int upgradedLevel;
private int investedMoney;
private string title;
private string description;
public int GetSellPrice()
{
return Convert.ToInt32(Math.Round((double)this.InvestedMoney / (100 / 75.0)));
}
private void removeDorothyShoes(int Id)
{
if (Id == -1)
return;
if(GameServer.IsUserOnline(Id))
{
User user = GameServer.GetUserById(Id);
user.OwnedRanch = null;
InventoryItem items = user.Inventory.GetItemByItemId(Item.DorothyShoes);
foreach (ItemInstance itm in items.ItemInstances)
{
user.Inventory.Remove(itm);
}
}
else
{
Database.RemoveAllItemTypesFromPlayerInventory(this.Id, Item.DorothyShoes);
}
}
private void deleteRanch()
{
Database.DeleteRanchOwner(this.Id);
removeDorothyShoes(this.ownerId);
resetRanch();
}
private void resetRanch()
{
title = "";
description = "";
investedMoney = 0;
upgradedLevel = 0;
ownerId = -1;
for (int i = 0; i < 16; i++)
buildings[i] = null;
}
public int OwnerId
{
get
{
if(ownerId != -1)
{
if (ConfigReader.AllUsersSubbed || Database.GetUserAdmin(ownerId))
return ownerId;
int subExp = Database.GetUserSubscriptionExpireDate(ownerId);
DateTime expTime = Helper.UnixTimeStampToDateTime(subExp);
if ((DateTime.UtcNow.Date - expTime.Date).Days >= 30)
{
int price = GetSellPrice();
try
{
checked
{
Database.SetPlayerMoney(Database.GetPlayerMoney(ownerId) + price, ownerId);
}
}
catch (OverflowException)
{
Database.SetPlayerMoney(2147483647, ownerId);;
}
Database.AddMessageToQueue(ownerId, Messages.FormatRanchForcefullySoldMessage(price));
deleteRanch();
return -1;
}
}
return ownerId;
}
set
{
if (value == -1)
{
deleteRanch();
}
else
{
if (Database.IsRanchOwned(this.Id))
{
Database.SetRanchOwner(this.Id, ownerId);
removeDorothyShoes(ownerId);
}
else
{
resetRanch();
Database.AddRanch(this.Id, value, "", "", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
}
if (GameServer.IsUserOnline(value))
{
User user = GameServer.GetUserById(value);
user.OwnedRanch = this;
user.Inventory.AddIgnoringFull(new ItemInstance(Item.DorothyShoes));
}
else
{
Database.AddItemToInventory(value, new ItemInstance(Item.DorothyShoes));
}
ownerId = value;
}
}
public int UpgradedLevel
{
get
{
return upgradedLevel;
}
set
{
upgradedLevel = value;
Database.SetRanchUpgradeLevel(Id, value);
}
}
public int InvestedMoney
{
get
{
return investedMoney;
}
set
{
investedMoney = value;
Database.SetRanchInvestment(Id, value);
}
}
public string Title
{
get
{
return title;
}
set
{
title = value.Trim();
Database.SetRanchTitle(Id, title);
}
}
public string Description
{
get
{
return description;
}
set
{
description = value.Trim();
Database.SetRanchDescription(Id, value);
}
}
private RanchBuilding[] buildings = new RanchBuilding[16];
public int GetBuildingCount(int buildingId)
{
int count = 0;
foreach(RanchBuilding building in buildings)
{
if(building != null)
if (building.Id == buildingId)
count++;
}
return count;
}
private void updateBuildings()
{
if (buildings[0] != null)
Database.SetRanchBuilding1(this.Id, buildings[0].Id);
else
Database.SetRanchBuilding1(this.Id, 0);
if (buildings[1] != null)
Database.SetRanchBuilding2(this.Id, buildings[1].Id);
else
Database.SetRanchBuilding2(this.Id, 0);
if (buildings[2] != null)
Database.SetRanchBuilding3(this.Id, buildings[2].Id);
else
Database.SetRanchBuilding3(this.Id, 0);
if (buildings[3] != null)
Database.SetRanchBuilding4(this.Id, buildings[3].Id);
else
Database.SetRanchBuilding4(this.Id, 0);
if (buildings[4] != null)
Database.SetRanchBuilding5(this.Id, buildings[4].Id);
else
Database.SetRanchBuilding5(this.Id, 0);
if (buildings[5] != null)
Database.SetRanchBuilding6(this.Id, buildings[5].Id);
else
Database.SetRanchBuilding6(this.Id, 0);
if (buildings[6] != null)
Database.SetRanchBuilding7(this.Id, buildings[6].Id);
else
Database.SetRanchBuilding7(this.Id, 0);
if (buildings[7] != null)
Database.SetRanchBuilding8(this.Id, buildings[7].Id);
else
Database.SetRanchBuilding8(this.Id, 0);
if (buildings[8] != null)
Database.SetRanchBuilding9(this.Id, buildings[8].Id);
else
Database.SetRanchBuilding9(this.Id, 0);
if (buildings[9] != null)
Database.SetRanchBuilding10(this.Id, buildings[9].Id);
else
Database.SetRanchBuilding10(this.Id, 0);
if (buildings[10] != null)
Database.SetRanchBuilding11(this.Id, buildings[10].Id);
else
Database.SetRanchBuilding11(this.Id, 0);
if (buildings[11] != null)
Database.SetRanchBuilding12(this.Id, buildings[11].Id);
else
Database.SetRanchBuilding12(this.Id, 0);
if (buildings[12] != null)
Database.SetRanchBuilding13(this.Id, buildings[12].Id);
else
Database.SetRanchBuilding13(this.Id, 0);
if (buildings[13] != null)
Database.SetRanchBuilding14(this.Id, buildings[13].Id);
else
Database.SetRanchBuilding14(this.Id, 0);
if (buildings[14] != null)
Database.SetRanchBuilding15(this.Id, buildings[14].Id);
else
Database.SetRanchBuilding15(this.Id, 0);
if (buildings[15] != null)
Database.SetRanchBuilding16(this.Id, buildings[15].Id);
else
Database.SetRanchBuilding16(this.Id, 0);
}
public RanchBuilding GetBuilding(int buildingId)
{
if (buildingId < 0)
return null;
if (buildingId >= buildings.Length)
return null;
return buildings[buildingId];
}
public void SetBuilding(int buildingId, RanchBuilding value)
{
buildings[buildingId] = value;
updateBuildings();
}
public string GetSwf(bool mine)
{
string swf = "ranchviewer.swf?H=" + (upgradedLevel+1).ToString();
for(int i = 0; i < buildings.Length; i++)
{
swf += "&B" + (i+1).ToString() + "=";
if (buildings[i] != null)
{
swf += buildings[i].Id.ToString();
}
}
if (mine)
swf += "&MINE=1";
return swf;
}
public Ranch(int x, int y, int id, int value)
{
X = x;
Y = y;
Id = id;
Value = value;
title = "";
description = "";
upgradedLevel = 0;
ownerId = -1;
investedMoney = 0;
for (int i = 0; i < 16; i++)
buildings[i] = null;
bool owned = Database.IsRanchOwned(id);
if (owned)
{
upgradedLevel = Database.GetRanchUpgradeLevel(id);
title = Database.GetRanchTitle(id);
description = Database.GetRanchDescription(id);
ownerId = Database.GetRanchOwner(id);
int b1 = Database.GetRanchBuilding1(id);
int b2 = Database.GetRanchBuilding2(id);
int b3 = Database.GetRanchBuilding3(id);
int b4 = Database.GetRanchBuilding4(id);
int b5 = Database.GetRanchBuilding5(id);
int b6 = Database.GetRanchBuilding6(id);
int b7 = Database.GetRanchBuilding7(id);
int b8 = Database.GetRanchBuilding8(id);
int b9 = Database.GetRanchBuilding9(id);
int b10 = Database.GetRanchBuilding10(id);
int b11 = Database.GetRanchBuilding11(id);
int b12 = Database.GetRanchBuilding12(id);
int b13 = Database.GetRanchBuilding13(id);
int b14 = Database.GetRanchBuilding14(id);
int b15 = Database.GetRanchBuilding15(id);
int b16 = Database.GetRanchBuilding16(id);
if (RanchBuilding.RanchBuildingExists(b1))
buildings[0] = RanchBuilding.GetRanchBuildingById(b1);
if (RanchBuilding.RanchBuildingExists(b2))
buildings[1] = RanchBuilding.GetRanchBuildingById(b2);
if (RanchBuilding.RanchBuildingExists(b3))
buildings[2] = RanchBuilding.GetRanchBuildingById(b3);
if (RanchBuilding.RanchBuildingExists(b4))
buildings[3] = RanchBuilding.GetRanchBuildingById(b4);
if (RanchBuilding.RanchBuildingExists(b5))
buildings[4] = RanchBuilding.GetRanchBuildingById(b5);
if (RanchBuilding.RanchBuildingExists(b6))
buildings[5] = RanchBuilding.GetRanchBuildingById(b6);
if (RanchBuilding.RanchBuildingExists(b7))
buildings[6] = RanchBuilding.GetRanchBuildingById(b7);
if (RanchBuilding.RanchBuildingExists(b8))
buildings[7] = RanchBuilding.GetRanchBuildingById(b8);
if (RanchBuilding.RanchBuildingExists(b9))
buildings[8] = RanchBuilding.GetRanchBuildingById(b9);
if (RanchBuilding.RanchBuildingExists(b10))
buildings[9] = RanchBuilding.GetRanchBuildingById(b10);
if (RanchBuilding.RanchBuildingExists(b11))
buildings[10] = RanchBuilding.GetRanchBuildingById(b11);
if (RanchBuilding.RanchBuildingExists(b12))
buildings[11] = RanchBuilding.GetRanchBuildingById(b12);
if (RanchBuilding.RanchBuildingExists(b13))
buildings[12] = RanchBuilding.GetRanchBuildingById(b13);
if (RanchBuilding.RanchBuildingExists(b14))
buildings[13] = RanchBuilding.GetRanchBuildingById(b14);
if (RanchBuilding.RanchBuildingExists(b15))
buildings[14] = RanchBuilding.GetRanchBuildingById(b15);
if (RanchBuilding.RanchBuildingExists(b16))
buildings[15] = RanchBuilding.GetRanchBuildingById(b16);
InvestedMoney = Database.GetRanchInvestment(id);
}
}
public RanchUpgrade GetRanchUpgrade()
{
return RanchUpgrade.GetRanchUpgradeById(this.upgradedLevel + 1);
}
public static bool IsRanchHere(int x, int y)
{
foreach (Ranch ranch in Ranches)
{
if (ranch.X == x && ranch.Y == y)
return true;
}
return false;
}
public static bool RanchExists(int ranchId)
{
foreach (Ranch ranch in Ranches)
{
if (ranch.Id == ranchId)
return true;
}
return false;
}
public static Ranch GetRanchById(int ranchId)
{
foreach (Ranch ranch in Ranches)
{
if (ranch.Id == ranchId)
return ranch;
}
throw new KeyNotFoundException("No Ranch with id " + ranchId);
}
public static Ranch GetRanchAt(int x, int y)
{
foreach(Ranch ranch in Ranches)
{
if (ranch.X == x && ranch.Y == y)
return ranch;
}
throw new KeyNotFoundException("No Ranch found at x" + x + " y" + y);
}
public static bool GetOwnedRanch(int playerId)
{
foreach (Ranch ranch in Ranches)
{
if (ranch.OwnerId == playerId)
{
return true;
}
}
return false;
}
public static Ranch GetRanchOwnedBy(int playerId)
{
foreach(Ranch ranch in Ranches)
{
if(ranch.OwnerId == playerId)
{
return ranch;
}
}
throw new KeyNotFoundException("Player " + playerId + " does not own a ranch.");
}
}
}