HISP/Horse Isle Server/HorseIsleServer/Game/Events/RealTimeRiddle.cs
2021-05-12 08:24:39 +12:00

118 lines
4.2 KiB
C#

using HISP.Player;
using HISP.Server;
using System.Collections.Generic;
using System.Threading;
namespace HISP.Game.Events
{
public class RealTimeRiddle
{
public static List<RealTimeRiddle> RealTimeRiddles = new List<RealTimeRiddle>();
public RealTimeRiddle(int riddleId, string riddleText, string[] answers, int reward)
{
RiddleId = riddleId;
RiddleText = riddleText;
Answers = answers;
Reward = reward;
Active = false;
RealTimeRiddles.Add(this);
}
public int RiddleId;
public string RiddleText;
public string[] Answers;
public bool Active;
public int Reward;
public static bool LastWon = false;
private Timer riddleTimeout;
private const int RIDDLE_TIMEOUT = 5;
public static RealTimeRiddle GetRandomRiddle()
{
int randomRiddleIndex = GameServer.RandomNumberGenerator.Next(0, RealTimeRiddles.Count);
return RealTimeRiddles[randomRiddleIndex];
}
public void StartEvent()
{
Active = true;
riddleTimeout = new Timer(new TimerCallback(riddleTimedOut), null, RIDDLE_TIMEOUT * 60 * 1000, RIDDLE_TIMEOUT * 60 * 1000);
// Send riddle message to all players
foreach(GameClient client in GameServer.ConnectedClients)
{
if (client.LoggedIn)
ShowStartMessage(client);
}
}
public void ShowStartMessage(GameClient client)
{
if (!Active)
return;
byte[] riddleStartMessage = PacketBuilder.CreateChat(Messages.FormatEventRealTimeRiddleStart(RiddleText), PacketBuilder.CHAT_BOTTOM_RIGHT);
client.SendPacket(riddleStartMessage);
}
public void Win(User winner)
{
if (!Active)
return;
if (Database.HasPlayerCompletedRealTimeRiddle(RiddleId, winner.Id))
return;
LastWon = true;
Database.CompleteRealTimeRiddle(RiddleId, winner.Id);
winner.TrackedItems.GetTrackedItem(Tracking.TrackableItem.RiddleWin).Count++;
if (winner.TrackedItems.GetTrackedItem(Tracking.TrackableItem.RiddleWin).Count >= 25)
winner.Awards.AddAward(Award.GetAwardById(33)); // Quick Wit
if (winner.TrackedItems.GetTrackedItem(Tracking.TrackableItem.RiddleWin).Count >= 250)
winner.Awards.AddAward(Award.GetAwardById(34)); // Riddle Genius
winner.Money += Reward;
byte[] riddleWonMessage = PacketBuilder.CreateChat(Messages.FormatEventRealTimeRiddleWonForOthers(winner.Username), PacketBuilder.CHAT_BOTTOM_RIGHT);
byte[] riddleYouWonMessage = PacketBuilder.CreateChat(Messages.FormatEventRealTimeRiddleWonForYou(Reward), PacketBuilder.CHAT_BOTTOM_RIGHT);
foreach (GameClient client in GameServer.ConnectedClients)
{
if (client.LoggedIn)
if (client.LoggedinUser.Id != winner.Id)
client.SendPacket(riddleWonMessage);
else
client.SendPacket(riddleYouWonMessage);
}
EndEvent();
}
public void EndEvent()
{
Active = false;
riddleTimeout.Dispose();
riddleTimeout = null;
}
private void riddleTimedOut(object state)
{
byte[] riddleTimedOutMessage = PacketBuilder.CreateChat(Messages.EventEndRealTimeRiddle, PacketBuilder.CHAT_BOTTOM_RIGHT);
foreach (GameClient client in GameServer.ConnectedClients)
{
if (client.LoggedIn)
client.SendPacket(riddleTimedOutMessage);
}
LastWon = false;
EndEvent();
}
public bool CheckRiddle(string message)
{
string msgCheck = message.ToLower();
foreach(string answer in Answers)
{
if (answer.ToLower().Contains(msgCheck))
return true;
}
return false;
}
}
}