HISP/HorseIsleServer/LibHISP/Server/GameClient.cs
2022-11-11 19:49:26 +13:00

637 lines
24 KiB
C#
Executable file

using System;
using System.Net.Sockets;
using System.Threading;
using System.Collections.Generic;
using HISP.Player;
using HISP.Game;
using HISP.Game.Horse;
using HISP.Game.Events;
using HISP.Game.Items;
using HISP.Util;
namespace HISP.Server
{
public class GameClient
{
private static ThreadSafeList<GameClient> connectedClients = new ThreadSafeList<GameClient>();
public static GameClient[] ConnectedClients // Done to prevent Enumerator Changed errors.
{
get
{
return connectedClients.ToArray();
}
}
public Socket ClientSocket;
public string RemoteIp;
private bool loggedIn = false;
public bool LoggedIn
{
get
{
bool login = loggedIn;
if (LoggedinUser == null)
return false;
if (LoggedinUser.LoggedinClient == null)
return false;
return login;
}
set
{
loggedIn = value;
}
}
public User LoggedinUser;
private Timer keepAliveTimer;
private Timer timeoutTimer;
private Timer warnTimer;
private Timer kickTimer;
private Timer minuteTimer;
private bool isDisconnecting = false;
private int timeoutInterval = 95 * 1000;
private int totalMinutesElapsed = 0;
private int oneMinute = 60 * 1000;
private int warnInterval = GameServer.IdleWarning * 60 * 1000; // Time before showing a idle warning
private int kickInterval = GameServer.IdleTimeout * 60 * 1000; // Time before kicking for inactivity
private List<byte> currentPacket = new List<byte>();
private byte[] workBuffer = new byte[0x8000];
public GameClient(Socket clientSocket)
{
clientSocket.SendTimeout = 10 * 1000; // 10sec
clientSocket.ReceiveTimeout = 10 * 1000; // 10sec
ClientSocket = clientSocket;
if(clientSocket.RemoteEndPoint != null)
{
RemoteIp = clientSocket.RemoteEndPoint.ToString();
if (RemoteIp.Contains(":"))
RemoteIp = RemoteIp.Substring(0, RemoteIp.IndexOf(":"));
Logger.DebugPrint("Client connected @ " + RemoteIp);
}
else
{
Logger.DebugPrint("Client connected @ (IP UNKNOWN) // How is this possible?");
}
kickTimer = new Timer(new TimerCallback(kickTimerTick), null, kickInterval, kickInterval);
warnTimer = new Timer(new TimerCallback(warnTimerTick), null, warnInterval, warnInterval);
minuteTimer = new Timer(new TimerCallback(minuteTimerTick), null, oneMinute, oneMinute);
connectedClients.Add(this);
SocketAsyncEventArgs evt = new SocketAsyncEventArgs();
evt.Completed += receivePackets;
evt.SetBuffer(workBuffer, 0, workBuffer.Length);
if (!clientSocket.ReceiveAsync(evt))
receivePackets(null, evt);
}
public static void OnShutdown()
{
try
{
foreach (GameClient client in ConnectedClients)
{
if (client.LoggedIn)
{
for (int i = 0; i < 2; i++)
{
ItemInstance rubyItem = new ItemInstance(Item.Ruby);
client.LoggedinUser.Inventory.AddIgnoringFull(rubyItem);
}
client.LoggedinUser.TrackedItems.GetTrackedItem(Tracking.TrackableItem.GameUpdates).Count++;
Logger.DebugPrint("Kicking: " + client.LoggedinUser.Username);
}
client.Kick("Server shutdown.");
}
}
catch (Exception) { };
}
public static void CreateClient(object sender, SocketAsyncEventArgs e)
{
try
{
do
{
Socket eSocket = e.AcceptSocket;
if (GameServer.ServerSocket == null)
return;
if (eSocket == null)
continue;
if (eSocket.RemoteEndPoint == null)
continue;
new GameClient(eSocket);
e.AcceptSocket = null;
if (GameServer.ServerSocket == null)
return;
} while (!GameServer.ServerSocket.AcceptAsync(e));
}
catch (ObjectDisposedException ex) { Logger.ErrorPrint("Server shutdown due to " + ex.Message); } // server shutdown
}
private void timeoutTimerTick(object state)
{
if (this.LoggedIn)
{
Disconnect();
}
}
public void Disconnect()
{
if (this.isDisconnecting)
return;
this.isDisconnecting = true;
// Close Socket
if (ClientSocket != null)
{
ClientSocket.Disconnect(false);
ClientSocket.Dispose();
ClientSocket = null;
}
// Stop Timers
if (timeoutTimer != null)
{
timeoutTimer.Dispose();
timeoutTimer = null;
}
if (keepAliveTimer != null)
{
keepAliveTimer.Dispose();
keepAliveTimer = null;
}
if (warnTimer != null)
{
warnTimer.Dispose();
warnTimer = null;
}
if (kickTimer != null)
{
kickTimer.Dispose();
kickTimer = null;
}
// Call OnDisconnect
connectedClients.Remove(this);
GameServer.OnDisconnect(this);
LoggedIn = false;
}
private void receivePackets(object sender, SocketAsyncEventArgs e)
{
do
{
// HI1 Packets are terminates by 0x00 so we have to read until we receive that terminator
if (isDisconnecting ||
ClientSocket == null ||
e.BytesTransferred <= 0 ||
!ClientSocket.Connected ||
e.SocketError != SocketError.Success)
{
Disconnect();
return;
}
int availble = e.BytesTransferred;
if (availble >= 1) // More than 1 byte transfered..
{
for (int i = 0; i < availble; i++)
{
currentPacket.Add(e.Buffer[i]);
if (e.Buffer[i] == PacketBuilder.PACKET_TERMINATOR) // Read until \0...
{
parsePackets(currentPacket.ToArray());
currentPacket.Clear();
}
}
}
if (availble == 0)
Disconnect();
if (isDisconnecting || ClientSocket == null)
return;
} while (!ClientSocket.ReceiveAsync(e));
}
private void keepAliveTick(object state)
{
Logger.DebugPrint("Sending keep-alive packet to " + LoggedinUser.Username);
byte[] updatePacket = PacketBuilder.CreateKeepAlive();
SendPacket(updatePacket);
if(!isDisconnecting && keepAliveTimer != null) // wtf how is this still a problem?
keepAliveTimer.Change(oneMinute, oneMinute);
}
private void minuteTimerTick(object state)
{
totalMinutesElapsed++;
if (LoggedIn)
{
GameServer.UpdatePlayer(this);
LoggedinUser.CanUseAdsChat = true;
LoggedinUser.FreeMinutes -= 1;
GameServer.DoItemPurchases(this);
if (totalMinutesElapsed % 2 == 0)
{
LoggedinUser.TotalGlobalChatMessages++;
}
if (LoggedinUser.FreeMinutes <= 0)
{
LoggedinUser.FreeMinutes = 0;
if (!LoggedinUser.Subscribed && !LoggedinUser.Moderator && !LoggedinUser.Administrator)
{
Kick(Messages.KickReasonNoTime);
return;
}
}
// Those fun messages when u have been playing for awhile.
if (totalMinutesElapsed % (2 * 60) == 0)
{
string ptMessage = Messages.RngMessages[GameServer.RandomNumberGenerator.Next(0, Messages.RngMessages.Length)];
byte[] playTimeMessage = PacketBuilder.CreateChat(Messages.FormatPlaytimeMessage(totalMinutesElapsed / 60) + ptMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
SendPacket(playTimeMessage);
}
if (GameServer.RandomNumberGenerator.Next(0, 100) == 59) // RANDOM EVENT HAS OCCURED!
{
RandomEvent.ExecuteRandomEvent(LoggedinUser);
}
bool gotoPrision = false;
foreach(HorseInstance horse in LoggedinUser.HorseInventory.HorseList)
{
if (totalMinutesElapsed % 2 == 0)
{
horse.BasicStats.Thirst--;
horse.BasicStats.Hunger--;
if (horse.BasicStats.Thirst <= 0 && horse.BasicStats.Hunger <= 0)
{
horse.BasicStats.Health -= 5;
if(horse.BasicStats.Hunger <= 0)
{
gotoPrision = true; // Goto jail, go directly to jail, do not pass go, do not collect 200$
horse.BasicStats.Health = 10;
horse.BasicStats.Hunger = 500;
horse.BasicStats.Thirst = 500;
}
}
}
if(horse.Leaser > 0)
{
horse.LeaseTime--;
if (horse.LeaseTime <= 0)
{
int tpX = 0;
int tpY = 0;
if(horse.Breed.Type == "unicorn" || horse.Breed.Type == "pegasus")
{
foreach (World.SpecialTile tile in World.SpecialTiles)
{
if (tile.Code == null)
continue;
if (tile.Code.StartsWith("HORSELEASER-"))
{
int id = int.Parse(tile.Code.Split("-")[1]);
if (horse.Leaser == id)
{
string msg = Messages.FormatHorseReturnedToUniter(horse.Breed.Name);
if (horse.Breed.Type == "pegasus")
msg = Messages.HorseLeaserReturnedToUniterPegasus;
byte[] youWereTeleportedToUniter = PacketBuilder.CreateChat(msg, PacketBuilder.CHAT_BOTTOM_RIGHT);
SendPacket(youWereTeleportedToUniter);
tpX = tile.X;
tpY = tile.Y;
if(tile.ExitX != 0 && tile.ExitY != 0)
{
tpX = tile.ExitX;
tpY = tile.ExitY;
}
else
{
tpY++;
}
}
}
}
}
byte[] horseReturned = PacketBuilder.CreateChat(Messages.FormatHorseReturnedToOwner(horse.Name), PacketBuilder.CHAT_BOTTOM_RIGHT);
SendPacket(horseReturned);
if(tpX != 0 && tpY != 0)
LoggedinUser.Teleport(tpX, tpY);
if (LoggedinUser.CurrentlyRidingHorse != null)
{
if(LoggedinUser.CurrentlyRidingHorse.RandomId == horse.RandomId)
{
GameServer.StopRidingHorse(this);
}
}
if(LoggedinUser.LastViewedHorse != null)
{
if(LoggedinUser.LastViewedHorse.RandomId == horse.RandomId)
{
LoggedinUser.LastViewedHorse = null;
}
}
LoggedinUser.HorseInventory.DeleteHorse(horse);
}
}
}
if(gotoPrision)
{
byte[] sendToPrision = PacketBuilder.CreateChat(Messages.YouWereSentToPrisionIsle, PacketBuilder.CHAT_BOTTOM_RIGHT);
SendPacket(sendToPrision);
LoggedinUser.Teleport(45, 35);
}
if (totalMinutesElapsed % 5 == 0)
LoggedinUser.Thirst--;
if (totalMinutesElapsed % 15 == 0)
LoggedinUser.Hunger--;
if (totalMinutesElapsed % 15 == 0)
LoggedinUser.Tiredness--;
}
if (!isDisconnecting)
minuteTimer.Change(oneMinute, oneMinute);
}
private void warnTimerTick(object state)
{
Logger.DebugPrint("Sending inactivity warning to: " + RemoteIp);
byte[] chatPacket = PacketBuilder.CreateChat(Messages.FormatIdleWarningMessage(), PacketBuilder.CHAT_BOTTOM_RIGHT);
SendPacket(chatPacket);
if (LoggedIn)
LoggedinUser.Idle = true;
}
private void kickTimerTick(object state)
{
Kick(Messages.FormatIdleKickMessage());
}
public void Login(int id)
{
/*
* Check for duplicate user
* and disconnect them.
*/
foreach (GameClient Client in GameClient.ConnectedClients)
{
if (Client.LoggedIn)
{
if (Client.LoggedinUser.Id == id)
Client.Kick(Messages.KickReasonDuplicateLogin);
}
}
LoggedinUser = new User(this, id);
LoggedIn = true;
Database.SetIpAddress(id, RemoteIp);
Database.SetLoginCount(id, Database.GetLoginCount(id) + 1);
keepAliveTimer = new Timer(new TimerCallback(keepAliveTick), null, oneMinute, oneMinute);
timeoutTimer = new Timer(new TimerCallback(timeoutTimerTick), null, timeoutInterval, timeoutInterval);
}
private void parsePackets(byte[] Packet)
{
if (Packet.Length < 1)
{
Logger.ErrorPrint("Received an invalid packet (size: "+Packet.Length+")");
}
byte identifier = Packet[0];
/*
* Every time ive tried to fix this properly by just checking if its null or something
* it keeps happening, so now im just going to catch the exception
* and hope it works.
*/
try
{
if (LoggedIn)
{
if (timeoutTimer != null)
timeoutTimer.Change(timeoutInterval, timeoutInterval); // Reset time before timing out
else
return;
if (keepAliveTimer != null && identifier != PacketBuilder.PACKET_KEEP_ALIVE)
{
if (LoggedIn)
LoggedinUser.Idle = false;
keepAliveTimer.Change(oneMinute, oneMinute);
}
else
{
return;
}
}
if (kickTimer != null && identifier != PacketBuilder.PACKET_KEEP_ALIVE)
kickTimer.Change(kickInterval, kickInterval);
else
return;
if (warnTimer != null && identifier != PacketBuilder.PACKET_KEEP_ALIVE)
warnTimer.Change(warnInterval, warnInterval);
else
return;
}
catch (ObjectDisposedException)
{
return;
}
/*
* Put packet handling in a try/catch
* this prevents the entire server from crashing
* if theres an error in handling a particular packet.
*/
#if (!DEBUG)
try
{
#endif
if (!LoggedIn) // Must be either login or policy-file-request
{
switch (identifier)
{
case PacketBuilder.PACKET_FLASH_XML_CROSSDOMAIN:
GameServer.OnCrossdomainPolicyRequest(this, Packet);
break;
case PacketBuilder.PACKET_LOGIN:
GameServer.OnLoginRequest(this, Packet);
break;
}
}
else
{
switch (identifier)
{
case PacketBuilder.PACKET_LOGIN:
GameServer.OnUserInfoRequest(this, Packet);
break;
case PacketBuilder.PACKET_MOVE:
GameServer.OnMovementPacket(this, Packet);
break;
case PacketBuilder.PACKET_PLAYERINFO:
GameServer.OnPlayerInfoPacket(this, Packet);
break;
case PacketBuilder.PACKET_PLAYER:
GameServer.OnProfilePacket(this, Packet);
break;
case PacketBuilder.PACKET_CHAT:
GameServer.OnChatPacket(this, Packet);
break;
case PacketBuilder.PACKET_CLICK:
GameServer.OnClickPacket(this, Packet);
break;
case PacketBuilder.PACKET_KEEP_ALIVE:
GameServer.OnKeepAlive(this, Packet);
break;
case PacketBuilder.PACKET_TRANSPORT:
GameServer.OnTransportUsed(this, Packet);
break;
case PacketBuilder.PACKET_INVENTORY:
GameServer.OnInventoryRequested(this, Packet);
break;
case PacketBuilder.PACKET_DYNAMIC_BUTTON:
GameServer.OnDynamicButtonPressed(this, Packet);
break;
case PacketBuilder.PACKET_DYNAMIC_INPUT:
GameServer.OnDynamicInputReceived(this, Packet);
break;
case PacketBuilder.PACKET_ITEM_INTERACTION:
GameServer.OnItemInteraction(this, Packet);
break;
case PacketBuilder.PACKET_ARENA_SCORE:
GameServer.OnArenaScored(this, Packet);
break;
case PacketBuilder.PACKET_QUIT:
GameServer.OnQuitPacket(this, Packet);
break;
case PacketBuilder.PACKET_NPC:
GameServer.OnNpcInteraction(this, Packet);
break;
case PacketBuilder.PACKET_BIRDMAP:
GameServer.OnBirdMapRequested(this, Packet);
break;
case PacketBuilder.PACKET_SWFMODULE:
GameServer.OnSwfModuleCommunication(this, Packet);
break;
case PacketBuilder.PACKET_HORSE:
GameServer.OnHorseInteraction(this, Packet);
break;
case PacketBuilder.PACKET_WISH:
GameServer.OnWish(this, Packet);
break;
case PacketBuilder.PACKET_RANCH:
GameServer.OnRanchPacket(this, Packet);
break;
case PacketBuilder.PACKET_AUCTION:
GameServer.OnAuctionPacket(this, Packet);
break;
case PacketBuilder.PACKET_PLAYER_INTERACTION:
GameServer.OnPlayerInteration(this, Packet);
break;
case PacketBuilder.PACKET_SOCIALS:
GameServer.OnSocialPacket(this, Packet);
break;
default:
Logger.ErrorPrint("Unimplemented Packet: " + BitConverter.ToString(Packet).Replace('-', ' '));
break;
}
}
#if (!DEBUG)
}
catch(Exception e)
{
Logger.ErrorPrint("Unhandled Exception: " + e.ToString() + "\n" + e.Message + "\n" + e.StackTrace);
Kick("Unhandled Exception: " + e.ToString());
}
#endif
}
public void Kick(string Reason)
{
byte[] kickPacket = PacketBuilder.CreateKickMessage(Reason);
SendPacket(kickPacket);
Disconnect();
Logger.InfoPrint("CLIENT: "+RemoteIp+" KICKED for: "+Reason);
}
public void SendPacket(byte[] PacketData)
{
try
{
ClientSocket.Send(PacketData);
}
catch (Exception)
{
Disconnect();
}
}
}
}