HISP/Horse Isle Server/Horse Isle Server/Server.cs
2020-10-19 10:54:09 +13:00

709 lines
30 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Horse_Isle_Server
{
class Server
{
public static Socket ServerSocket;
public static Client[] ConnectedClients // Done to prevent Enumerator Changed errors.
{
get {
return connectedClients.ToArray();
}
}
public static int IdleTimeout;
public static int IdleWarning;
// used for world time,
private static int gameTickSpeed = 4320; // Changing this to ANYTHING else will cause desync with the client.
private static Timer serverTimer;
private static List<Client> connectedClients = new List<Client>();
public static void OnCrossdomainPolicyRequest(Client sender) // When a cross-domain-policy request is received.
{
Logger.DebugPrint("Cross-Domain-Policy request received from: " + sender.RemoteIp);
byte[] crossDomainPolicyResponse = CrossDomainPolicy.GetPolicy(); // Generate response packet
sender.SendPacket(crossDomainPolicyResponse); // Send to client.
}
public static void OnUserInfoRequest(Client sender, byte[] packet)
{
if (!sender.LoggedIn)
{
Logger.ErrorPrint(sender.RemoteIp + " Requested user information when not logged in.");
return;
}
Logger.DebugPrint(sender.LoggedinUser.Username + " Requested user information.");
User user = sender.LoggedinUser;
byte[] MovementPacket = PacketBuilder.CreateMovementPacket(user.X, user.Y, user.CharacterId, user.Facing, PacketBuilder.DIRECTION_TELEPORT, true);
sender.SendPacket(MovementPacket);
byte[] WelcomeMessage = PacketBuilder.CreateWelcomeMessage(user.Username);
sender.SendPacket(WelcomeMessage);
byte[] WorldData = PacketBuilder.CreateWorldData(World.ServerTime.Minutes, World.ServerTime.Days, World.ServerTime.Years, World.GetWeather());
sender.SendPacket(WorldData);
byte[] SecCodePacket = PacketBuilder.CreateSecCode(user.SecCodeSeeds, user.SecCodeInc, user.Administrator, user.Moderator);
sender.SendPacket(SecCodePacket);
byte[] BaseStatsPacketData = PacketBuilder.CreatePlayerData(user.Money, Server.GetNumberOfPlayers(), user.MailBox.MailCount);
sender.SendPacket(BaseStatsPacketData);
UpdateArea(sender);
foreach (Client client in ConnectedClients)
{
if (client.LoggedIn)
{
if (client.LoggedinUser.Id != user.Id)
{
byte[] PlayerInfo = PacketBuilder.CreatePlayerInfoUpdateOrCreate(client.LoggedinUser.X, client.LoggedinUser.Y, client.LoggedinUser.Facing, client.LoggedinUser.CharacterId, client.LoggedinUser.Username);
sender.SendPacket(PlayerInfo);
}
}
}
foreach (User nearbyUser in Server.GetNearbyUsers(sender.LoggedinUser.X, sender.LoggedinUser.Y, false, false))
if (nearbyUser.Id != sender.LoggedinUser.Id)
UpdateArea(nearbyUser.LoggedinClient);
byte[] IsleData = PacketBuilder.CreatePlaceData(World.Isles.ToArray(), World.Towns.ToArray(), World.Areas.ToArray());
sender.SendPacket(IsleData);
byte[] TileFlags = PacketBuilder.CreateTileOverlayFlags(Map.OverlayTileDepth);
sender.SendPacket(TileFlags);
byte[] MotdData = PacketBuilder.CreateMotd();
sender.SendPacket(MotdData);
}
public static void OnKeepAlive(Client sender, byte[] packet)
{
if (!sender.LoggedIn)
{
Logger.ErrorPrint(sender.RemoteIp + " Requested update when not logged in.");
return;
}
if (packet.Length < 2)
{
Logger.ErrorPrint(sender.LoggedinUser.Username + " Sent an invalid update Packet");
return;
}
if (packet[1] == PacketBuilder.PACKET_CLIENT_TERMINATOR)
{
Logger.DebugPrint("Sending " + sender.LoggedinUser.Username + " updated info...");
UpdatePlayer(sender);
}
}
public static void OnProfilePacket(Client sender, byte[] packet)
{
if (!sender.LoggedIn)
{
Logger.ErrorPrint(sender.RemoteIp + " Requested to change profile page when not logged in.");
return;
}
if (packet.Length < 2)
{
Logger.ErrorPrint(sender.LoggedinUser.Username + " Sent an invalid Profile Packet");
return;
}
byte method = packet[1];
if (method == PacketBuilder.VIEW_PROFILE)
{
byte[] profilePacket = PacketBuilder.CreateProfilePacket(sender.LoggedinUser.ProfilePage);
sender.SendPacket(profilePacket);
}
else if (method == PacketBuilder.SAVE_PROFILE)
{
string packetStr = Encoding.UTF8.GetString(packet);
if (packet.Length < 3 || !packetStr.Contains('|'))
{
Logger.ErrorPrint(sender.LoggedinUser.Username + " Sent an invalid Profile SAVE Packet");
return;
}
int characterId = (packet[2] - 20) * 64 + (packet[3] - 20);
string profilePage = packetStr.Split('|')[1];
profilePage = profilePage.Substring(0, profilePage.Length - 2);
sender.LoggedinUser.CharacterId = characterId;
sender.LoggedinUser.ProfilePage = profilePage;
Logger.DebugPrint(sender.LoggedinUser.Username + " Changed to character id: " + characterId + " and set there Profile Description to '" + profilePage + "'");
byte[] chatPacket = PacketBuilder.CreateChat(Messages.ProfileSavedMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
sender.SendPacket(chatPacket);
UpdateArea(sender);
UpdateUserInfo(sender.LoggedinUser);
}
}
public static void OnMovementPacket(Client sender, byte[] packet)
{
if (!sender.LoggedIn)
{
Logger.ErrorPrint(sender.RemoteIp + " Sent movement packet when not logged in.");
return;
}
User loggedInUser = sender.LoggedinUser;
byte movementDirection = packet[1];
if (movementDirection == PacketBuilder.MOVE_ESCAPE)
{
byte Direction;
if (World.InSpecialTile(loggedInUser.X, loggedInUser.Y))
{
int newX = loggedInUser.X;
int newY = loggedInUser.Y;
World.SpecialTile tile = World.GetSpecialTile(loggedInUser.X, loggedInUser.Y);
if (tile.ExitX != 0)
newX = tile.ExitX;
if (tile.ExitY != 0)
newY = tile.ExitY;
else
if (Map.CheckPassable(loggedInUser.X, loggedInUser.Y + 1))
newY += 1;
if (loggedInUser.X + 1 == newX && loggedInUser.Y == newY)
Direction = PacketBuilder.DIRECTION_RIGHT;
else if (loggedInUser.X - 1 == newX && loggedInUser.Y == newY)
Direction = PacketBuilder.DIRECTION_LEFT;
else if (loggedInUser.Y + 1 == newY && loggedInUser.X == newX)
Direction = PacketBuilder.DIRECTION_DOWN;
else if (loggedInUser.Y - 1 == newY && loggedInUser.X == newX)
Direction = PacketBuilder.DIRECTION_UP;
else
Direction = PacketBuilder.DIRECTION_TELEPORT;
loggedInUser.X = newX;
loggedInUser.Y = newY;
}
else
{
if (Map.CheckPassable(loggedInUser.X, loggedInUser.Y + 1))
loggedInUser.Y += 1;
Direction = PacketBuilder.DIRECTION_DOWN;
}
if (loggedInUser.X == 0 && loggedInUser.Y == 0)
Logger.ErrorPrint("Impossible bug occured.");
Logger.DebugPrint("Exiting player: " + loggedInUser.Username + " to: " + loggedInUser.X + "," + loggedInUser.Y);
byte[] moveResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, Direction, Direction, true);
sender.SendPacket(moveResponse);
}
if (movementDirection == PacketBuilder.MOVE_UP)
{
loggedInUser.Facing = PacketBuilder.DIRECTION_UP;
if (Map.CheckPassable(loggedInUser.X, loggedInUser.Y - 1))
{
loggedInUser.Y -= 1;
byte[] moveUpResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, sender.LoggedinUser.Facing, PacketBuilder.DIRECTION_UP, true);
sender.SendPacket(moveUpResponse);
}
else
{
byte[] moveUpResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, sender.LoggedinUser.Facing, PacketBuilder.DIRECTION_NONE, false);
sender.SendPacket(moveUpResponse);
}
}
else if (movementDirection == PacketBuilder.MOVE_LEFT)
{
loggedInUser.Facing = PacketBuilder.DIRECTION_LEFT;
if (Map.CheckPassable(loggedInUser.X - 1, loggedInUser.Y))
{
loggedInUser.X -= 1;
byte[] moveLeftResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, loggedInUser.Facing, PacketBuilder.DIRECTION_LEFT, true);
sender.SendPacket(moveLeftResponse);
}
else
{
byte[] moveLeftResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, loggedInUser.Facing, PacketBuilder.DIRECTION_NONE, false);
sender.SendPacket(moveLeftResponse);
}
}
else if (movementDirection == PacketBuilder.MOVE_RIGHT)
{
loggedInUser.Facing = PacketBuilder.DIRECTION_RIGHT;
if (Map.CheckPassable(loggedInUser.X + 1, loggedInUser.Y))
{
loggedInUser.X += 1;
byte[] moveLeftResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, loggedInUser.Facing, PacketBuilder.DIRECTION_RIGHT, true);
sender.SendPacket(moveLeftResponse);
}
else
{
byte[] moveLeftResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, loggedInUser.Facing, PacketBuilder.DIRECTION_NONE, false);
sender.SendPacket(moveLeftResponse);
}
}
else if (movementDirection == PacketBuilder.MOVE_DOWN)
{
loggedInUser.Facing = PacketBuilder.DIRECTION_DOWN;
if (Map.CheckPassable(loggedInUser.X, loggedInUser.Y + 1))
{
loggedInUser.Y += 1;
byte[] moveDownResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, loggedInUser.Facing, PacketBuilder.DIRECTION_DOWN, true);
sender.SendPacket(moveDownResponse);
}
else
{
byte[] moveDownResponse = PacketBuilder.CreateMovementPacket(loggedInUser.X, loggedInUser.Y, loggedInUser.CharacterId, loggedInUser.Facing, PacketBuilder.DIRECTION_NONE, false);
sender.SendPacket(moveDownResponse);
}
}
else if(movementDirection == PacketBuilder.MOVE_UPDATE)
{
Update(sender, true);
return;
}
Update(sender);
}
public static void OnChatPacket(Client sender, byte[] packet)
{
if (!sender.LoggedIn)
{
Logger.ErrorPrint(sender.RemoteIp + " Sent chat packet when not logged in.");
return;
}
if (packet.Length < 4)
{
Logger.ErrorPrint(sender.RemoteIp + " Sent an invalid chat packet.");
return;
}
string packetStr = Encoding.UTF8.GetString(packet);
Chat.ChatChannel channel = (Chat.ChatChannel)packet[1];
string message = packetStr.Substring(2, packetStr.Length - 4);
Logger.DebugPrint(sender.LoggedinUser.Username + " Attempting to say '" + message + "' in channel: " + channel.ToString());
string nameTo = null;
if (channel == Chat.ChatChannel.Dm)
{
nameTo = Chat.GetDmRecipiant(message);
message = Chat.GetDmMessage(message);
}
if (message == "")
return;
Object violationReason = Chat.FilterMessage(message);
if (violationReason != null)
{
sender.LoggedinUser.ChatViolations += 1;
string chatViolationMessage = Messages.FormatGlobalChatViolationMessage((Chat.Reason)violationReason);
byte[] chatViolationPacket = PacketBuilder.CreateChat(chatViolationMessage, PacketBuilder.CHAT_BOTTOM_RIGHT);
sender.SendPacket(chatViolationPacket);
return;
}
byte chatSide = Chat.GetSide(channel);
message = Chat.DoCorrections(message);
message = Chat.EscapeMessage(message);
string failedReason = Chat.NonViolationChecks(sender.LoggedinUser, message);
if (failedReason != null)
{
byte[] failedMessage = PacketBuilder.CreateChat(failedReason, PacketBuilder.CHAT_BOTTOM_RIGHT);
sender.SendPacket(failedMessage);
return;
}
Client[] recipiants = Chat.GetRecipiants(sender.LoggedinUser, channel, nameTo);
// Finally send chat message.
string formattedMessage = Chat.FormatChatForOthers(sender.LoggedinUser, channel, message);
string formattedMessageSender = Chat.FormatChatForSender(sender.LoggedinUser, channel, message, nameTo);
byte[] chatPacketOthers = PacketBuilder.CreateChat(formattedMessage, chatSide);
byte[] chatPacketSender = PacketBuilder.CreateChat(formattedMessageSender, chatSide);
byte[] playDmSound = PacketBuilder.CreatePlaysoundPacket(Chat.PrivateMessageSound);
// Send to clients ...
foreach (Client recipiant in recipiants)
{
recipiant.SendPacket(chatPacketOthers);
if (channel == Chat.ChatChannel.Dm)
recipiant.SendPacket(playDmSound);
}
// Send to sender
sender.SendPacket(chatPacketSender);
}
public static void OnLoginRequest(Client sender, byte[] packet)
{
Logger.DebugPrint("Login request received from: " + sender.RemoteIp);
string loginRequestString = Encoding.UTF8.GetString(packet).Substring(1);
if (!loginRequestString.Contains('|') || packet.Length < 3)
{
Logger.ErrorPrint(sender.RemoteIp + " Sent an invalid login request");
return;
}
if (packet[1] != PacketBuilder.PACKET_CLIENT_TERMINATOR)
{
string[] loginParts = loginRequestString.Split('|');
if (loginParts.Length < 3)
{
Logger.ErrorPrint(sender.RemoteIp + " Sent a login request of invalid length. " + loginRequestString);
return;
}
int version = int.Parse(loginParts[0]);
string encryptedUsername = loginParts[1];
string encryptedPassword = loginParts[2];
string username = Authentication.DecryptLogin(encryptedUsername);
string password = Authentication.DecryptLogin(encryptedPassword);
if (Authentication.CheckPassword(username, password))
{
// Obtain user information
int userId = Database.GetUserid(username);
sender.Login(userId);
sender.LoggedinUser.Password = password;
byte[] ResponsePacket = PacketBuilder.CreateLoginPacket(true);
sender.SendPacket(ResponsePacket);
Logger.DebugPrint(sender.RemoteIp + " Logged into : " + sender.LoggedinUser.Username + " (ADMIN: " + sender.LoggedinUser.Administrator + " MOD: " + sender.LoggedinUser.Moderator + ")");
// Send login message
byte[] loginMessageBytes = PacketBuilder.CreateChat(Messages.FormatLoginMessage(sender.LoggedinUser.Username), PacketBuilder.CHAT_BOTTOM_LEFT);
foreach (Client client in ConnectedClients)
if (client.LoggedIn)
if (!client.LoggedinUser.MuteLogins)
if (client.LoggedinUser.Id != userId)
client.SendPacket(loginMessageBytes);
UpdateUserInfo(sender.LoggedinUser);
}
else
{
Logger.WarnPrint(sender.RemoteIp + " Attempted to login to: " + username + " with incorrect password " + password);
byte[] ResponsePacket = PacketBuilder.CreateLoginPacket(false);
sender.SendPacket(ResponsePacket);
}
}
}
public static void OnDisconnect(Client sender)
{
if (sender.LoggedIn)
{
// Send disconnect message
byte[] logoutMessageBytes = PacketBuilder.CreateChat(Messages.FormatLogoutMessage(sender.LoggedinUser.Username), PacketBuilder.CHAT_BOTTOM_LEFT);
foreach (Client client in ConnectedClients)
if (client.LoggedIn)
if (!client.LoggedinUser.MuteLogins)
if (client.LoggedinUser.Id != sender.LoggedinUser.Id)
client.SendPacket(logoutMessageBytes);
// Tell clients of diconnect (remove from chat)
byte[] playerRemovePacket = PacketBuilder.CreatePlayerLeavePacket(sender.LoggedinUser.Username);
foreach (Client client in ConnectedClients)
if (client.LoggedIn)
if (client.LoggedinUser.Id != sender.LoggedinUser.Id)
client.SendPacket(playerRemovePacket);
}
connectedClients.Remove(sender);
}
public static void UpdateArea(Client forClient, bool justArea=false)
{
if (!forClient.LoggedIn)
{
Logger.ErrorPrint(forClient.RemoteIp + "tried to update tile information when not logged in.");
return;
}
string LocationStr = "";
if (!World.InSpecialTile(forClient.LoggedinUser.X, forClient.LoggedinUser.Y))
{
LocationStr = Meta.BuildMetaInfo(forClient.LoggedinUser.X, forClient.LoggedinUser.Y);
}
else
{
World.SpecialTile specialTile = World.GetSpecialTile(forClient.LoggedinUser.X, forClient.LoggedinUser.Y);
if(specialTile.AutoplaySwf != null && specialTile.AutoplaySwf != "" && !justArea)
{
byte[] swfModulePacket = PacketBuilder.CreateSwfModulePacket(specialTile.AutoplaySwf);
forClient.SendPacket(swfModulePacket);
}
if(specialTile.Code != null && !justArea)
if (!ProcessMapCode(forClient, specialTile.Code))
return;
LocationStr = Meta.BuildSpecialTileInfo(specialTile);
}
byte[] AreaMessage = PacketBuilder.CreatePlaceInfo(LocationStr);
forClient.SendPacket(AreaMessage);
}
public static void UpdateWorld(Client forClient)
{
if (!forClient.LoggedIn)
{
Logger.ErrorPrint(forClient.RemoteIp + "tried to update world information when not logged in.");
return;
}
byte[] WorldData = PacketBuilder.CreateWorldData(World.ServerTime.Minutes, World.ServerTime.Days, World.ServerTime.Years, World.GetWeather());
forClient.SendPacket(WorldData);
}
public static void UpdatePlayer(Client forClient)
{
if (!forClient.LoggedIn)
{
Logger.ErrorPrint(forClient.RemoteIp + "tried to update player information when not logged in.");
return;
}
byte[] PlayerData = PacketBuilder.CreatePlayerData(forClient.LoggedinUser.Money, Server.GetNumberOfPlayers(), forClient.LoggedinUser.MailBox.MailCount);
forClient.SendPacket(PlayerData);
}
public static void UpdateUserInfo(User user)
{
byte[] playerInfoBytes = PacketBuilder.CreatePlayerInfoUpdateOrCreate(user.X, user.Y, user.Facing, user.CharacterId, user.Username);
List<User> users = new List<User>();
foreach (Client client in ConnectedClients)
if (client.LoggedIn)
{
if (client.LoggedinUser.Id != user.Id)
client.SendPacket(playerInfoBytes);
}
}
public static User[] GetUsersUsersInIsle(World.Isle isle, bool includeStealth = false, bool includeMuted = false)
{
List<User> usersInIsle = new List<User>();
foreach (Client client in ConnectedClients)
if (client.LoggedIn)
{
if (!includeStealth && client.LoggedinUser.Stealth)
continue;
if (!includeMuted && client.LoggedinUser.MuteIsland)
continue;
if (World.InIsle(client.LoggedinUser.X, client.LoggedinUser.Y))
if (World.GetIsle(client.LoggedinUser.X, client.LoggedinUser.Y).Name == isle.Name)
usersInIsle.Add(client.LoggedinUser);
}
return usersInIsle.ToArray();
}
public static User[] GetUsersAt(int x, int y, bool includeStealth = false, bool includeMuted = false)
{
List<User> usersHere = new List<User>();
foreach(Client client in ConnectedClients)
{
if(client.LoggedIn)
{
if (!includeStealth && client.LoggedinUser.Stealth)
continue;
if (!includeMuted && client.LoggedinUser.MuteNear)
continue;
if (client.LoggedinUser.X == x && client.LoggedinUser.Y == y)
usersHere.Add(client.LoggedinUser);
}
}
return usersHere.ToArray();
}
public static User[] GetNearbyUsers(int x, int y, bool includeStealth=false, bool includeMuted=false)
{
int startX = x - 15;
int endX = x + 15;
int startY = y - 19;
int endY = y + 19;
List<User> usersNearby = new List<User>();
foreach (Client client in ConnectedClients)
if (client.LoggedIn)
{
if (!includeStealth && client.LoggedinUser.Stealth)
continue;
if (!includeMuted && client.LoggedinUser.MuteNear)
continue;
if (startX <= client.LoggedinUser.X && endX >= client.LoggedinUser.X && startY <= client.LoggedinUser.Y && endY >= client.LoggedinUser.Y)
usersNearby.Add(client.LoggedinUser);
}
return usersNearby.ToArray();
}
public static int GetNumberOfPlayers(bool includeStealth=false)
{
int count = 0;
foreach(Client client in ConnectedClients)
if (client.LoggedIn)
{
if (!includeStealth && client.LoggedinUser.Stealth)
continue;
if (!client.LoggedinUser.Stealth)
count++;
}
return count;
}
public static int GetNumberOfModsOnline()
{
int count = 0;
foreach (Client client in ConnectedClients)
{
if (client.LoggedIn)
if(client.LoggedinUser.Moderator)
count++;
}
return count;
}
public static void Teleport(Client client, int newX, int newY)
{
if (!client.LoggedIn)
return;
Logger.DebugPrint("Teleporting: " + client.LoggedinUser.Username + " to: " + newX.ToString() + "," + newY.ToString());
client.LoggedinUser.X = newX;
client.LoggedinUser.Y = newY;
byte[] MovementPacket = PacketBuilder.CreateMovementPacket(client.LoggedinUser.X, client.LoggedinUser.Y, client.LoggedinUser.CharacterId, client.LoggedinUser.Facing, PacketBuilder.DIRECTION_TELEPORT, true);
client.SendPacket(MovementPacket);
Update(client);
}
public static void Update(Client client, bool justArea = false)
{
UpdateArea(client, justArea);
foreach (User nearbyUser in Server.GetNearbyUsers(client.LoggedinUser.X, client.LoggedinUser.Y, false, false))
if (nearbyUser.Id != client.LoggedinUser.Id)
UpdateArea(nearbyUser.LoggedinClient, justArea);
UpdateUserInfo(client.LoggedinUser);
}
public static bool ProcessMapCode(Client forClient, string mapCode)
{
if(mapCode.Contains('-'))
{
string[] codeInfo = mapCode.Split('-');
string command = codeInfo[0];
string paramaters = codeInfo[1];
if(command == "JUMP")
{
if(paramaters.Contains(','))
{
string[] args = paramaters.Split(',');
try
{
int newX = int.Parse(args[0]);
int newY = int.Parse(args[1]);
Teleport(forClient, newX, newY);
return false;
}
catch(Exception)
{
return true;
}
}
}
}
return true;
}
public static int GetNumberOfAdminsOnline()
{
int count = 0;
foreach (Client client in ConnectedClients)
{
if (client.LoggedIn)
if (client.LoggedinUser.Administrator)
count++;
}
return count;
}
private static void onTick(object state)
{
World.TickWorldClock();
}
public static void StartServer()
{
ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress hostIP = IPAddress.Parse(ConfigReader.BindIP);
IPEndPoint ep = new IPEndPoint(hostIP, ConfigReader.Port);
ServerSocket.Bind(ep);
Logger.DebugPrint("Binding to ip: " + ConfigReader.BindIP + " On port: " + ConfigReader.Port.ToString());
ServerSocket.Listen(10000);
serverTimer = new Timer(new TimerCallback(onTick), null, gameTickSpeed, gameTickSpeed);
while (true)
{
Logger.DebugPrint("Waiting for new connections...");
Socket cientSocket = ServerSocket.Accept();
Client client = new Client(cientSocket);
connectedClients.Add(client);
}
}
}
}