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SUPPORT (12 topics) | BUGS (15 topics) | GENERAL (27 topics) | HORSES (8 topics) | GAME (90 topics) |
So for instance, a horse is born as a max height black Salernitano and someone pellets it to bay. I think it would be cool if we could get a pellet that would reset the residue counter to 0 and reset the horse back to black. The coding change wouldn't be large, it would just require a variable to save the horses original color/height. I think to make it fair you'd have to make it like a 250m or 500m pellet though just to be fair so that people don't go erasing random horses that they're training etc. Thoughts? Opinions? Changes anyone? |
I don't think having a 'reset' pellet is such a great idea. I personally haven't heard anyone ask for or talk about a reset pellet what I have heard is a gender pellet; not sure I'm all for that one either but Id rather see that introduced than a reset pellet. Colour & Height pellets are basically there to change what a player wants and was a money drainer. That horse that has residue was either what someone wanted or something they were aiming to achieve. Sorry that it probably wasn't what you were looking to hear but I wouldn't like it as a idea for Horse Isle to introduce these pellets. |
I think it's a nice idea |
An alternative idea I've had for a while now- What if instead of the counter there would just be a small spot that said "this horse has magical residue"? I know a lot of people hate having a number that keeps track of how many pellets, so this would solve that. I also think ut pellets should count as residue, but our current system makes that really obnoxious because the counter would get so high. I would be in support of a residue eraser, but I also think that changing how we track residue would be a nice compromise or even just an additional nice change. I mean the purpose of the residue is to track "unnatural" changes to a horse, I think all pellets should be included, just not tracked by number cause that gets excessive... Just want to throw this into the mix cause the counters have been bothering my ocd so badly and I'm really bothered by ut pellets not counting as magic residue cause they're literally magic residue and my ocd can't handle the inconsistency please help |
Being able to erase that negates the entire point of having it. A vast number of players asked for a way to know if a horse had been altered from what it was when it was spawned other than normal training. So Jor implemented the residue bit. He can remove it entirely I presume, but I can't see being able to erase the results as then there is no reason to have it there in the first place. |
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