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[PICA] Implement drawArrays, get our first triangle data
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@ -10,6 +10,8 @@ class GPU {
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ShaderUnit shaderUnit;
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std::array<u32, regNum> regs; // GPU internal registers
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void drawArrays();
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public:
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GPU(Memory& mem) : mem(mem) {}
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control);
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