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[PICA] Implement drawArrays, get our first triangle data
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namespace PICAInternalRegs {
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enum : u32 {
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// Draw command regs
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VertexCountReg = 0x228,
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VertexOffsetReg = 0x22A,
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SignalDrawArrays = 0x22E,
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// Vertex shader registers
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VertexShaderTransferEnd = 0x2BF,
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VertexShaderTransferIndex = 0x2CB,
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VertexShaderData0 = 0x2CC,
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