Panda3DS/include/PICA/regs.hpp

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500 B
C++

#pragma once
namespace PICAInternalRegs {
enum : u32 {
// Draw command regs
VertexCountReg = 0x228,
VertexOffsetReg = 0x22A,
SignalDrawArrays = 0x22E,
// Vertex shader registers
VertexShaderTransferEnd = 0x2BF,
VertexShaderTransferIndex = 0x2CB,
VertexShaderData0 = 0x2CC,
VertexShaderData1 = 0x2CD,
VertexShaderData2 = 0x2CE,
VertexShaderData3 = 0x2CF,
VertexShaderData4 = 0x2D0,
VertexShaderData5 = 0x2D1,
VertexShaderData6 = 0x2D2,
VertexShaderData7 = 0x2D3,
};
}