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More audio device
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parent
4b7fedb65c
commit
08b9e49269
6 changed files with 45 additions and 39 deletions
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@ -403,7 +403,7 @@ set(HEADER_FILES include/emulator.hpp include/helpers.hpp include/termcolor.hpp
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include/audio/audio_interpolation.hpp include/audio/hle_mixer.hpp include/audio/dsp_simd.hpp
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include/services/dsp_firmware_db.hpp include/frontend_settings.hpp include/fs/archive_twl_photo.hpp
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include/fs/archive_twl_sound.hpp include/fs/archive_card_spi.hpp include/services/ns.hpp include/audio/audio_device.hpp
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include/audio/libretro_audio_device.hpp
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include/audio/audio_device_interface.hpp include/audio/libretro_audio_device.hpp
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)
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cmrc_add_resource_library(
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@ -1,34 +1,7 @@
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#pragma once
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#include <array>
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#include "config.hpp"
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#include "helpers.hpp"
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#include "ring_buffer.hpp"
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class AudioDeviceInterface {
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protected:
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using Samples = Common::RingBuffer<s16, 0x2000 * 2>;
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using RenderBatchCallback = usize (*)(const s16*, usize);
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Samples* samples = nullptr;
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const AudioDeviceConfig& audioSettings;
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// Store the last stereo sample we output. We play this when underruning to avoid pops.
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std::array<s16, 2> lastStereoSample{};
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public:
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AudioDeviceInterface(Samples* samples, const AudioDeviceConfig& audioSettings) : samples(samples), audioSettings(audioSettings) {}
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bool running = false;
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Samples* getSamples() { return samples; }
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// If safe is on, we create a null audio device
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virtual void init(Samples& samples, bool safe = false) = 0;
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virtual void close() = 0;
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virtual void start() = 0;
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virtual void stop() = 0;
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// Only used for audio devices that render multiple audio frames in one go, eg the libretro audio device.
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virtual void renderBatch(RenderBatchCallback callback) {}
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};
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#ifndef __LIBRETRO__
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#include "audio/miniaudio_device.hpp"
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using AudioDevice = MiniAudioDevice;
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#else
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#include "audio/libretro_audio_device.hpp"
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using AudioDevice = LibretroAudioDevice;
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#endif
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34
include/audio/audio_device_interface.hpp
Normal file
34
include/audio/audio_device_interface.hpp
Normal file
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@ -0,0 +1,34 @@
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#pragma once
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#include <array>
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#include "config.hpp"
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#include "helpers.hpp"
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#include "ring_buffer.hpp"
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class AudioDeviceInterface {
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protected:
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using Samples = Common::RingBuffer<s16, 0x2000 * 2>;
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using RenderBatchCallback = usize (*)(const s16*, usize);
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Samples* samples = nullptr;
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const AudioDeviceConfig& audioSettings;
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// Store the last stereo sample we output. We play this when underruning to avoid pops.
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std::array<s16, 2> lastStereoSample{};
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public:
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AudioDeviceInterface(Samples* samples, const AudioDeviceConfig& audioSettings) : samples(samples), audioSettings(audioSettings) {}
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bool running = false;
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Samples* getSamples() { return samples; }
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// If safe is on, we create a null audio device
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virtual void init(Samples& samples, bool safe = false) = 0;
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virtual void close() = 0;
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virtual void start() = 0;
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virtual void stop() = 0;
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// Only used for audio devices that render multiple audio frames in one go, eg the libretro audio device.
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virtual void renderBatch(RenderBatchCallback callback) {}
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};
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@ -1,7 +1,7 @@
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#pragma once
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#include <cstring>
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#include "audio/audio_device.hpp"
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#include "audio/audio_device_interface.hpp"
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class LibretroAudioDevice : public AudioDeviceInterface {
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bool initialized = false;
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@ -3,7 +3,7 @@
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#include <string>
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#include <vector>
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#include "audio/audio_device.hpp"
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#include "audio/audio_device_interface.hpp"
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#include "miniaudio.h"
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class MiniAudioDevice : public AudioDeviceInterface {
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@ -7,9 +7,8 @@
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#include <span>
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#include "PICA/gpu.hpp"
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#include "audio/audio_device.hpp"
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#include "audio/dsp_core.hpp"
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#include "audio/libretro_audio_device.hpp"
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#include "audio/miniaudio_device.hpp"
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#include "cheats.hpp"
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#include "config.hpp"
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#include "cpu.hpp"
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