More audio device

This commit is contained in:
wheremyfoodat 2025-02-09 04:15:34 +02:00
parent 4b7fedb65c
commit 08b9e49269
6 changed files with 45 additions and 39 deletions

View file

@ -0,0 +1,34 @@
#pragma once
#include <array>
#include "config.hpp"
#include "helpers.hpp"
#include "ring_buffer.hpp"
class AudioDeviceInterface {
protected:
using Samples = Common::RingBuffer<s16, 0x2000 * 2>;
using RenderBatchCallback = usize (*)(const s16*, usize);
Samples* samples = nullptr;
const AudioDeviceConfig& audioSettings;
// Store the last stereo sample we output. We play this when underruning to avoid pops.
std::array<s16, 2> lastStereoSample{};
public:
AudioDeviceInterface(Samples* samples, const AudioDeviceConfig& audioSettings) : samples(samples), audioSettings(audioSettings) {}
bool running = false;
Samples* getSamples() { return samples; }
// If safe is on, we create a null audio device
virtual void init(Samples& samples, bool safe = false) = 0;
virtual void close() = 0;
virtual void start() = 0;
virtual void stop() = 0;
// Only used for audio devices that render multiple audio frames in one go, eg the libretro audio device.
virtual void renderBatch(RenderBatchCallback callback) {}
};