mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-06-03 12:27:21 +12:00
commit
093364f615
24 changed files with 868 additions and 159 deletions
55
include/audio/dsp_core.hpp
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55
include/audio/dsp_core.hpp
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@ -0,0 +1,55 @@
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#pragma once
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#include <array>
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#include <functional>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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#include "helpers.hpp"
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#include "logger.hpp"
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#include "scheduler.hpp"
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// The DSP core must have access to the DSP service to be able to trigger interrupts properly
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class DSPService;
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class Memory;
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namespace Audio {
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// There are 160 stereo samples in 1 audio frame, so 320 samples total
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static constexpr u64 samplesInFrame = 160;
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// 1 frame = 4096 DSP cycles = 8192 ARM11 cycles
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static constexpr u64 cyclesPerFrame = samplesInFrame * 8192;
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// For LLE DSP cores, we run the DSP for N cycles at a time, every N*2 arm11 cycles since the ARM11 runs twice as fast
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static constexpr u64 lleSlice = 16384;
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class DSPCore {
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protected:
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Memory& mem;
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Scheduler& scheduler;
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DSPService& dspService;
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MAKE_LOG_FUNCTION(log, dspLogger)
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public:
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enum class Type { Null, Teakra };
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DSPCore(Memory& mem, Scheduler& scheduler, DSPService& dspService) : mem(mem), scheduler(scheduler), dspService(dspService) {}
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virtual void reset() = 0;
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virtual void runAudioFrame() = 0;
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virtual u8* getDspMemory() = 0;
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virtual u16 recvData(u32 regId) = 0;
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virtual bool recvDataIsReady(u32 regId) = 0;
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virtual void setSemaphore(u16 value) = 0;
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virtual void writeProcessPipe(u32 channel, u32 size, u32 buffer) = 0;
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virtual std::vector<u8> readPipe(u32 channel, u32 peer, u32 size, u32 buffer) = 0;
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virtual void loadComponent(std::vector<u8>& data, u32 programMask, u32 dataMask) = 0;
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virtual void unloadComponent() = 0;
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virtual void setSemaphoreMask(u16 value) = 0;
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static Audio::DSPCore::Type typeFromString(std::string inString);
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static const char* typeToString(Audio::DSPCore::Type type);
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};
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std::unique_ptr<DSPCore> makeDSPCore(DSPCore::Type type, Memory& mem, Scheduler& scheduler, DSPService& dspService);
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} // namespace Audio
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45
include/audio/null_core.hpp
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45
include/audio/null_core.hpp
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@ -0,0 +1,45 @@
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#pragma once
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#include <array>
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#include "audio/dsp_core.hpp"
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#include "memory.hpp"
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namespace Audio {
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class NullDSP : public DSPCore {
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enum class DSPState : u32 {
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Off,
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On,
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Slep,
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};
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// Number of DSP pipes
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static constexpr size_t pipeCount = 8;
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DSPState dspState;
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std::array<std::vector<u8>, pipeCount> pipeData; // The data of each pipe
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std::array<u8, Memory::DSP_RAM_SIZE> dspRam;
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void resetAudioPipe();
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bool loaded = false; // Have we loaded a component?
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public:
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NullDSP(Memory& mem, Scheduler& scheduler, DSPService& dspService) : DSPCore(mem, scheduler, dspService) {}
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void reset() override;
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void runAudioFrame() override;
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u8* getDspMemory() override { return dspRam.data(); }
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u16 recvData(u32 regId) override;
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bool recvDataIsReady(u32 regId) override { return true; } // Treat data as always ready
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void writeProcessPipe(u32 channel, u32 size, u32 buffer) override;
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std::vector<u8> readPipe(u32 channel, u32 peer, u32 size, u32 buffer) override;
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// NOPs for null DSP core
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void loadComponent(std::vector<u8>& data, u32 programMask, u32 dataMask) override;
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void unloadComponent() override;
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void setSemaphore(u16 value) override {}
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void setSemaphoreMask(u16 value) override {}
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};
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} // namespace Audio
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99
include/audio/teakra_core.hpp
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99
include/audio/teakra_core.hpp
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#pragma once
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#include "audio/dsp_core.hpp"
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#include "memory.hpp"
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#include "swap.hpp"
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#include "teakra/teakra.h"
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namespace Audio {
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class TeakraDSP : public DSPCore {
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Teakra::Teakra teakra;
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u32 pipeBaseAddr;
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bool running; // Is the DSP running?
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bool loaded; // Have we finished loading a binary with LoadComponent?
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// Get a pointer to a data memory address
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u8* getDataPointer(u32 address) { return getDspMemory() + Memory::DSP_DATA_MEMORY_OFFSET + address; }
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enum class PipeDirection {
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DSPtoCPU = 0,
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CPUtoDSP = 1,
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};
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// A lot of Teakra integration code, especially pipe stuff is based on Citra's integration here:
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// https://github.com/citra-emu/citra/blob/master/src/audio_core/lle/lle.cpp
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struct PipeStatus {
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// All addresses and sizes here refer to byte values, NOT 16-bit values.
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u16_le address;
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u16_le byteSize;
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u16_le readPointer;
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u16_le writePointer;
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u8 slot;
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u8 flags;
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static constexpr u16 wrapBit = 0x8000;
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static constexpr u16 pointerMask = 0x7FFF;
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bool isFull() const { return (readPointer ^ writePointer) == wrapBit; }
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bool isEmpty() const { return (readPointer ^ writePointer) == 0; }
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// isWrapped: Are read and write pointers in different memory passes.
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// true: xxxx]----[xxxx (data is wrapping around the end of memory)
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// false: ----[xxxx]----
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bool isWrapped() const { return (readPointer ^ writePointer) >= wrapBit; }
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};
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static_assert(sizeof(PipeStatus) == 10, "Teakra: Pipe Status size is wrong");
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static constexpr u8 pipeToSlotIndex(u8 pipe, PipeDirection direction) { return (pipe * 2) + u8(direction); }
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PipeStatus getPipeStatus(u8 pipe, PipeDirection direction) {
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PipeStatus ret;
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const u8 index = pipeToSlotIndex(pipe, direction);
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std::memcpy(&ret, getDataPointer(pipeBaseAddr * 2 + index * sizeof(PipeStatus)), sizeof(PipeStatus));
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return ret;
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}
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void updatePipeStatus(const PipeStatus& status) {
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u8 slot = status.slot;
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u8* statusAddress = getDataPointer(pipeBaseAddr * 2 + slot * sizeof(PipeStatus));
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if (slot % 2 == 0) {
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std::memcpy(statusAddress + 4, &status.readPointer, sizeof(u16));
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} else {
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std::memcpy(statusAddress + 6, &status.writePointer, sizeof(u16));
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}
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}
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bool signalledData;
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bool signalledSemaphore;
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// Run 1 slice of DSP instructions
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void runSlice() {
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if (running) {
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teakra.Run(Audio::lleSlice);
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}
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}
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public:
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TeakraDSP(Memory& mem, Scheduler& scheduler, DSPService& dspService);
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void reset() override;
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// Run 1 slice of DSP instructions and schedule the next audio frame
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void runAudioFrame() override {
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runSlice();
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scheduler.addEvent(Scheduler::EventType::RunDSP, scheduler.currentTimestamp + Audio::lleSlice * 2);
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}
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u8* getDspMemory() override { return teakra.GetDspMemory().data(); }
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u16 recvData(u32 regId) override { return teakra.RecvData(regId); }
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bool recvDataIsReady(u32 regId) override { return teakra.RecvDataIsReady(regId); }
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void setSemaphore(u16 value) override { teakra.SetSemaphore(value); }
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void setSemaphoreMask(u16 value) override { teakra.MaskSemaphore(value); }
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void writeProcessPipe(u32 channel, u32 size, u32 buffer) override;
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std::vector<u8> readPipe(u32 channel, u32 peer, u32 size, u32 buffer) override;
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void loadComponent(std::vector<u8>& data, u32 programMask, u32 dataMask) override;
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void unloadComponent() override;
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};
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} // namespace Audio
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@ -1,6 +1,7 @@
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#pragma once
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#include <filesystem>
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#include "audio/dsp_core.hpp"
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#include "renderer.hpp"
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// Remember to initialize every field here to its default value otherwise bad things will happen
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@ -15,6 +16,7 @@ struct EmulatorConfig {
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bool shaderJitEnabled = shaderJitDefault;
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bool discordRpcEnabled = false;
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RendererType rendererType = RendererType::OpenGL;
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Audio::DSPCore::Type dspType = Audio::DSPCore::Type::Null;
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bool sdCardInserted = true;
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bool sdWriteProtected = false;
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@ -2,10 +2,12 @@
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#include <filesystem>
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#include <fstream>
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#include <memory>
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#include <optional>
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#include <span>
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#include "PICA/gpu.hpp"
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#include "audio/dsp_core.hpp"
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#include "cheats.hpp"
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#include "config.hpp"
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#include "cpu.hpp"
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@ -41,9 +43,11 @@ class Emulator {
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GPU gpu;
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Memory memory;
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Kernel kernel;
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std::unique_ptr<Audio::DSPCore> dsp;
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Scheduler scheduler;
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Crypto::AESEngine aesEngine;
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Cheats cheats;
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Scheduler scheduler;
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// Variables to keep track of whether the user is controlling the 3DS analog stick with their keyboard
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// This is done so when a gamepad is connected, we won't automatically override the 3DS analog stick settings with the gamepad's state
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@ -66,15 +66,20 @@ class Kernel {
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Handle makeMemoryBlock(u32 addr, u32 size, u32 myPermission, u32 otherPermission);
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public:
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Handle makeEvent(ResetType resetType); // Needs to be public to be accessible to the APT/HID services
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Handle makeMutex(bool locked = false); // Needs to be public to be accessible to the APT/DSP services
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Handle makeSemaphore(u32 initialCount, u32 maximumCount); // Needs to be public to be accessible to the service manager port
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// Needs to be public to be accessible to the APT/HID services
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Handle makeEvent(ResetType resetType, Event::CallbackType callback = Event::CallbackType::None);
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// Needs to be public to be accessible to the APT/DSP services
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Handle makeMutex(bool locked = false);
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// Needs to be public to be accessible to the service manager port
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Handle makeSemaphore(u32 initialCount, u32 maximumCount);
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Handle makeTimer(ResetType resetType);
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void pollTimers();
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// Signals an event, returns true on success or false if the event does not exist
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bool signalEvent(Handle e);
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// Run the callback for "special" events that have callbacks
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void runEventCallback(Event::CallbackType callback);
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void clearEvent(Handle e) {
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KernelObject* object = getObject(e, KernelObjectType::Event);
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if (object != nullptr) {
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ServiceManager& getServiceManager() { return serviceManager; }
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void sendGPUInterrupt(GPUInterrupt type) { serviceManager.sendGPUInterrupt(type); }
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void signalDSPEvents() { serviceManager.signalDSPEvents(); }
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void clearInstructionCache();
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};
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@ -62,11 +62,19 @@ struct Process {
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};
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struct Event {
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// Some events (for now, only the DSP semaphore events) need to execute a callback when signalled
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// This enum stores what kind of callback they should execute
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enum class CallbackType : u32 {
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None, DSPSemaphore,
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};
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u64 waitlist; // A bitfield where each bit symbolizes if the thread with thread with the corresponding index is waiting on the event
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ResetType resetType = ResetType::OneShot;
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CallbackType callback = CallbackType::None;
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bool fired = false;
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Event(ResetType resetType) : resetType(resetType), waitlist(0) {}
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Event(ResetType resetType, CallbackType cb) : resetType(resetType), waitlist(0), callback(cb) {}
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};
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struct Port {
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@ -36,6 +36,7 @@ namespace Log {
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static Logger<false> gpuLogger;
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static Logger<false> rendererLogger;
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static Logger<false> shaderJITLogger;
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static Logger<false> dspLogger;
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// Service loggers
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static Logger<false> acLogger;
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@ -100,8 +100,8 @@ namespace KernelMemoryTypes {
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class Memory {
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u8* fcram;
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u8* dspRam;
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u8* vram; // Provided to the memory class by the GPU class
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u8* dspRam; // Provided to us by Audio
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u8* vram; // Provided to the memory class by the GPU class
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u64& cpuTicks; // Reference to the CPU tick counter
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using SharedMemoryBlock = KernelMemoryTypes::SharedMemoryBlock;
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@ -281,6 +281,8 @@ private:
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u32 getUsedUserMem() { return usedUserMemory; }
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void setVRAM(u8* pointer) { vram = pointer; }
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void setDSPMem(u8* pointer) { dspRam = pointer; }
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bool allocateMainThreadStack(u32 size);
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Regions getConsoleRegion();
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void copySharedFont(u8* ptr);
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@ -10,7 +10,8 @@ struct Scheduler {
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enum class EventType {
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VBlank = 0, // End of frame event
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UpdateTimers = 1, // Update kernel timer objects
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Panic = 2, // Dummy event that is always pending and should never be triggered (Timestamp = UINT64_MAX)
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RunDSP = 2, // Make the emulated DSP run for one audio frame
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Panic = 3, // Dummy event that is always pending and should never be triggered (Timestamp = UINT64_MAX)
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TotalNumberOfEvents // How many event types do we have in total?
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};
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static constexpr usize totalNumberOfEvents = static_cast<usize>(EventType::TotalNumberOfEvents);
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@ -1,17 +1,12 @@
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#pragma once
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#include <array>
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#include <optional>
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#include "audio/dsp_core.hpp"
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#include "helpers.hpp"
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#include "logger.hpp"
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#include "memory.hpp"
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#include "result/result.hpp"
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namespace DSPPipeType {
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enum : u32 {
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Debug = 0, DMA = 1, Audio = 2, Binary = 3
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};
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}
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// Circular dependencies!
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class Kernel;
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@ -19,15 +14,11 @@ class DSPService {
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Handle handle = KernelHandles::DSP;
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Memory& mem;
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Kernel& kernel;
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Audio::DSPCore* dsp = nullptr;
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MAKE_LOG_FUNCTION(log, dspServiceLogger)
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enum class DSPState : u32 {
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Off, On, Slep
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};
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// Number of DSP pipes
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static constexpr size_t pipeCount = 8;
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DSPState dspState;
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// DSP service event handles
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using DSPEvent = std::optional<Handle>;
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@ -36,10 +27,7 @@ class DSPService {
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DSPEvent interrupt0;
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DSPEvent interrupt1;
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std::array<DSPEvent, pipeCount> pipeEvents;
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std::array<std::vector<u8>, pipeCount> pipeData; // The data of each pipe
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void resetAudioPipe();
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std::vector<u8> readPipe(u32 pipe, u32 size);
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u16 semaphoreMask = 0;
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DSPEvent& getEventRef(u32 type, u32 pipe);
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static constexpr size_t maxEventCount = 6;
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@ -67,6 +55,10 @@ public:
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DSPService(Memory& mem, Kernel& kernel) : mem(mem), kernel(kernel) {}
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void reset();
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void handleSyncRequest(u32 messagePointer);
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void setDSPCore(Audio::DSPCore* pointer) { dsp = pointer; }
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// Special callback that's ran when the semaphore event is signalled
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void onSemaphoreEventSignal() { dsp->setSemaphore(semaphoreMask); }
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enum class SoundOutputMode : u8 {
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Mono = 0,
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@ -74,5 +66,8 @@ public:
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Surround = 2
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};
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void signalEvents();
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void triggerPipeEvent(int index);
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void triggerSemaphoreEvent();
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void triggerInterrupt0();
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void triggerInterrupt1();
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};
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@ -105,9 +105,8 @@ class ServiceManager {
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void setHIDSharedMem(u8* ptr) { hid.setSharedMem(ptr); }
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void setCSNDSharedMem(u8* ptr) { csnd.setSharedMemory(ptr); }
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void signalDSPEvents() { dsp.signalEvents(); }
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// Input function wrappers
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HIDService& getHID() { return hid; }
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NFCService& getNFC() { return nfc; }
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DSPService& getDSP() { return dsp; }
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};
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