Add shader acceleration setting

This commit is contained in:
wheremyfoodat 2024-07-25 00:19:07 +03:00
parent a2b8a7b23d
commit 251ff5ee49
3 changed files with 11 additions and 3 deletions

View file

@ -148,6 +148,8 @@ static bool FetchVariableBool(std::string key, bool def) {
static void configInit() {
static const retro_variable values[] = {
{"panda3ds_use_shader_jit", "Enable shader JIT; enabled|disabled"},
{"panda3ds_accelerate_shaders",
EmulatorConfig::accelerateShadersDefault ? "Run 3DS shaders on the GPU; enabled|disabled" : "Run 3DS shaders on the GPU; disabled|enabled"},
{"panda3ds_accurate_shader_mul", "Enable accurate shader multiplication; disabled|enabled"},
{"panda3ds_use_ubershader", EmulatorConfig::ubershaderDefault ? "Use ubershaders (No stutter, maybe slower); enabled|disabled"
: "Use ubershaders (No stutter, maybe slower); disabled|enabled"},
@ -179,7 +181,9 @@ static void configUpdate() {
config.sdCardInserted = FetchVariableBool("panda3ds_use_virtual_sd", true);
config.sdWriteProtected = FetchVariableBool("panda3ds_write_protect_virtual_sd", false);
config.accurateShaderMul = FetchVariableBool("panda3ds_accurate_shader_mul", false);
config.useUbershaders = FetchVariableBool("panda3ds_use_ubershader", true);
config.useUbershaders = FetchVariableBool("panda3ds_use_ubershader", EmulatorConfig::ubershaderDefault);
config.accelerateShaders = FetchVariableBool("panda3ds_accelerate_shaders", EmulatorConfig::accelerateShadersDefault);
config.forceShadergenForLights = FetchVariableBool("panda3ds_ubershader_lighting_override", true);
config.lightShadergenThreshold = std::clamp(std::stoi(FetchVariable("panda3ds_ubershader_lighting_override_threshold", "1")), 1, 8);
config.discordRpcEnabled = false;