[PICA] Add blending, proper toggle between vertex colour & tex

This commit is contained in:
wheremyfoodat 2023-02-28 02:40:59 +02:00
parent 060717bea6
commit 3912fd4779
3 changed files with 88 additions and 8 deletions

View file

@ -193,7 +193,7 @@ void GPU::drawArrays() {
//printf("(x, y, z, w) = (%f, %f, %f, %f)\n", (double)vertices[i].position.x(), (double)vertices[i].position.y(), (double)vertices[i].position.z(), (double)vertices[i].position.w());
//printf("(r, g, b, a) = (%f, %f, %f, %f)\n", (double)vertices[i].colour.r(), (double)vertices[i].colour.g(), (double)vertices[i].colour.b(), (double)vertices[i].colour.a());
//printf("U: %f, V: %f\n", vertices[i].UVs.u(), vertices[i].UVs.v());
//printf("(u, v ) = (%f, %f)\n", vertices[i].UVs.u(), vertices[i].UVs.v());
}
// The fourth type is meant to be "Geometry primitive". TODO: Find out what that is