[PICA] Get vertex attributes being semi-properly read

This commit is contained in:
wheremyfoodat 2022-09-22 16:48:43 +03:00
parent 1bbd377ee7
commit 434c840aeb
6 changed files with 135 additions and 14 deletions
include/PICA

View file

@ -6,14 +6,41 @@
class GPU {
Memory& mem;
static constexpr u32 regNum = 0x300;
ShaderUnit shaderUnit;
std::array<u32, regNum> regs; // GPU internal registers
u8* vram = nullptr;
static constexpr u32 totalAttribCount = 12; // Up to 12 vertex attributes
static constexpr u32 regNum = 0x300;
static constexpr u32 vramSize = 6_MB;
std::array<u32, regNum> regs; // GPU internal registers
template<typename T>
T readPhysical(u32 paddr) {
if (paddr >= PhysicalAddrs::FCRAM && paddr <= PhysicalAddrs::FCRAMEnd) {
u8* fcram = mem.getFCRAM();
u32 index = paddr - PhysicalAddrs::FCRAM;
return *(T*)&fcram[index];
} else {
Helpers::panic("[PICA] Read unimplemented paddr %08X", paddr);
}
}
template <bool indexed>
void drawArrays();
// Silly method of avoiding linking problems. TODO: Change to something less silly
void drawArrays(bool indexed);
struct AttribInfo {
u32 offset = 0; // Offset from base vertex array
int size = 0; // Bytes per vertex
};
std::array<AttribInfo, totalAttribCount> attributeInfo;
public:
GPU(Memory& mem) : mem(mem) {}
GPU(Memory& mem);
void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control);
void reset();

View file

@ -2,10 +2,42 @@
namespace PICAInternalRegs {
enum : u32 {
// Draw command regs
// Geometry pipelin regs
VertexAttribLoc = 0x200,
IndexBufferConfig = 0x227,
VertexCountReg = 0x228,
VertexOffsetReg = 0x22A,
SignalDrawArrays = 0x22E,
SignalDrawElements = 0x22F,
Attrib0Offset = 0x203,
Attrib1Offset = 0x206,
Attrib2Offset = 0x209,
Attrib3Offset = 0x20C,
Attrib4Offset = 0x20F,
Attrib5Offset = 0x212,
Attrib6Offset = 0x215,
Attrib7Offset = 0x218,
Attrib8Offset = 0x21B,
Attrib9Offset = 0x21E,
Attrib10Offset = 0x221,
Attrib11Offset = 0x224,
Attrib0Config2 = 0x205,
Attrib1Config2 = 0x208,
Attrib2Config2 = 0x20B,
Attrib3Config2 = 0x20E,
Attrib4Config2 = 0x211,
Attrib5Config2 = 0x214,
Attrib6Config2 = 0x217,
Attrib7Config2 = 0x21A,
Attrib8Config2 = 0x21D,
Attrib9Config2 = 0x220,
Attrib10Config2 = 0x223,
Attrib11Config2 = 0x226,
AttribInfoStart = Attrib0Offset,
AttribInfoEnd = Attrib11Config2,
// Vertex shader registers
VertexShaderTransferEnd = 0x2BF,