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[ShaderJIT] Add const qualifier to JIT callbacks
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2 changed files with 28 additions and 2 deletions
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@ -35,9 +35,9 @@ class ShaderEmitter : public Xbyak::CodeGenerator {
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void scanForCalls(const PICAShader& shader);
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public:
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using InstructionCallback = void(*)(PICAShader& shaderUnit); // Callback type used for instructions
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using InstructionCallback = const void(*)(PICAShader& shaderUnit); // Callback type used for instructions
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// Callback type used for the JIT prologue. This is what the caller will call
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using PrologueCallback = void(*)(PICAShader& shaderUnit, InstructionCallback cb);
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using PrologueCallback = const void(*)(PICAShader& shaderUnit, InstructionCallback cb);
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PrologueCallback prologueCb;
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// Initialize our emitter with "allocSize" bytes of RWX memory
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@ -1,11 +1,17 @@
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#if defined(PANDA3DS_DYNAPICA_SUPPORTED) && defined(PANDA3DS_X64_HOST)
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#include "PICA/dynapica/shader_rec_emitter_x64.hpp"
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#include <algorithm>
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#include <cstddef>
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using namespace Xbyak;
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using namespace Xbyak::util;
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// Register that points to PICA state
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static constexpr Reg64 statePointer = rbp;
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static constexpr Xmm scratch1 = xmm0;
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static constexpr Xmm scratch2 = xmm1;
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static constexpr Xmm scratch3 = xmm2;
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void ShaderEmitter::compile(const PICAShader& shaderUnit) {
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// Emit prologue first
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@ -65,9 +71,29 @@ void ShaderEmitter::compileInstruction(const PICAShader& shaderUnit) {
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const u32 opcode = instruction >> 26;
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switch (opcode) {
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case ShaderOpcodes::MOV: recMOV(shaderUnit, instruction); break;
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default:
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Helpers::panic("ShaderJIT: Unimplemented PICA opcode %X", opcode);
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}
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}
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void ShaderEmitter::loadRegister(Xmm dest, const PICAShader& shader, u32 srcReg, u32 index) {
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}
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void ShaderEmitter::recMOV(const PICAShader& shader, u32 instruction) {
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/*
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const u32 operandDescriptor = shader.operandDescriptors[instruction & 0x7f];
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u32 src = (instruction >> 12) & 0x7f;
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const u32 idx = (instruction >> 19) & 3;
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const u32 dest = (instruction >> 21) & 0x1f;
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src = getIndexedSource(src, idx);
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vec4f srcVector = getSourceSwizzled<1>(src, operandDescriptor);
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vec4f& destVector = getDest(dest);
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u32 componentMask = operandDescriptor & 0xf;
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*/
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}
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#endif
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