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https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-14 10:09:48 +12:00
Adding audio interface part 1
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parent
be071ffb78
commit
486e2ea5cb
7 changed files with 91 additions and 51 deletions
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@ -402,7 +402,8 @@ set(HEADER_FILES include/emulator.hpp include/helpers.hpp include/termcolor.hpp
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include/align.hpp include/audio/aac_decoder.hpp include/PICA/pica_simd.hpp include/services/fonts.hpp
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include/audio/audio_interpolation.hpp include/audio/hle_mixer.hpp include/audio/dsp_simd.hpp
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include/services/dsp_firmware_db.hpp include/frontend_settings.hpp include/fs/archive_twl_photo.hpp
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include/fs/archive_twl_sound.hpp include/fs/archive_card_spi.hpp include/services/ns.hpp
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include/fs/archive_twl_sound.hpp include/fs/archive_card_spi.hpp include/services/ns.hpp include/audio/audio_device.hpp
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include/audio/libretro_audio_device.hpp
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)
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cmrc_add_resource_library(
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31
include/audio/audio_device.hpp
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31
include/audio/audio_device.hpp
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@ -0,0 +1,31 @@
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#pragma once
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#include <array>
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#include "config.hpp"
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#include "helpers.hpp"
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#include "ring_buffer.hpp"
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class AudioDeviceInterface {
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protected:
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using Samples = Common::RingBuffer<s16, 0x2000 * 2>;
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Samples* samples = nullptr;
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const AudioDeviceConfig& audioSettings;
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public:
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AudioDeviceInterface(Samples* samples, const AudioDeviceConfig& audioSettings) : samples(samples), audioSettings(audioSettings) {}
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// Store the last stereo sample we output. We play this when underruning to avoid pops.
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// TODO: Make this protected again before merging!!!
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std::array<s16, 2> lastStereoSample{};
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bool running = false;
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Samples* getSamples() { return samples; }
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// If safe is on, we create a null audio device
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virtual void init(Samples& samples, bool safe = false) = 0;
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virtual void close() = 0;
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virtual void start() = 0;
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virtual void stop() = 0;
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};
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33
include/audio/libretro_audio_device.hpp
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33
include/audio/libretro_audio_device.hpp
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@ -0,0 +1,33 @@
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#pragma once
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#include <atomic>
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#include <string>
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#include <vector>
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#include "audio/audio_device.hpp"
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class LibretroAudioDevice : public AudioDeviceInterface {
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bool initialized = false;
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public:
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LibretroAudioDevice(const AudioDeviceConfig& audioSettings) : AudioDeviceInterface(nullptr, audioSettings), initialized(false) {
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running = false;
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}
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void init(Samples& samples, bool safe = false) override {
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this->samples = &samples;
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initialized = true;
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running = false;
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}
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void close() override {
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initialized = false;
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running = false;
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};
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void start() override { running = true; }
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void stop() override { running = false; };
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bool isInitialized() const { return initialized; }
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bool isRunning() const { return running; }
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};
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@ -3,40 +3,31 @@
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#include <string>
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#include <vector>
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#include "config.hpp"
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#include "helpers.hpp"
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#include "audio/audio_device.hpp"
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#include "miniaudio.h"
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#include "ring_buffer.hpp"
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class MiniAudioDevice {
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public:
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using Samples = Common::RingBuffer<ma_int16, 0x2000 * 2>;
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class MiniAudioDevice : public AudioDeviceInterface {
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static constexpr ma_uint32 sampleRate = 32768; // 3DS sample rate
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static constexpr ma_uint32 channelCount = 2; // Audio output is stereo
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bool initialized = false;
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ma_device device;
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ma_context context;
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ma_device_config deviceConfig;
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Samples* samples = nullptr;
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const AudioDeviceConfig& audioSettings;
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bool initialized = false;
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bool running = false;
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// Store the last stereo sample we output. We play this when underruning to avoid pops.
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std::array<s16, 2> lastStereoSample;
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std::vector<std::string> audioDevices;
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public:
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MiniAudioDevice(const AudioDeviceConfig& audioSettings);
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// If safe is on, we create a null audio device
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void init(Samples& samples, bool safe = false);
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void close();
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void init(Samples& samples, bool safe = false) override;
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void close() override;
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void start();
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void stop();
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void start() override;
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void stop() override;
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bool isInitialized() const { return initialized; }
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};
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@ -8,6 +8,7 @@
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#include "PICA/gpu.hpp"
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#include "audio/dsp_core.hpp"
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#include "audio/libretro_audio_device.hpp"
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#include "audio/miniaudio_device.hpp"
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#include "cheats.hpp"
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#include "config.hpp"
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@ -48,7 +49,11 @@ class Emulator {
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Scheduler scheduler;
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Crypto::AESEngine aesEngine;
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#ifndef __LIBRETRO__
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MiniAudioDevice audioDevice;
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#else
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LibretroAudioDevice audioDevice;
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#endif
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Cheats cheats;
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public:
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@ -126,6 +131,7 @@ class Emulator {
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LuaManager& getLua() { return lua; }
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Scheduler& getScheduler() { return scheduler; }
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Memory& getMemory() { return memory; }
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AudioDeviceInterface& getAudioDevice() { return audioDevice; }
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RendererType getRendererType() const { return config.rendererType; }
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Renderer* getRenderer() { return gpu.getRenderer(); }
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@ -7,10 +7,10 @@
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#include "helpers.hpp"
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MiniAudioDevice::MiniAudioDevice(const AudioDeviceConfig& audioSettings)
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: initialized(false), running(false), samples(nullptr), audioSettings(audioSettings) {}
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MiniAudioDevice::MiniAudioDevice(const AudioDeviceConfig& audioSettings) : AudioDeviceInterface(nullptr, audioSettings), initialized(false) {
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running = false;
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}
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#ifndef __LIBRETRO__
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void MiniAudioDevice::init(Samples& samples, bool safe) {
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this->samples = &samples;
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running = false;
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@ -213,5 +213,4 @@ void MiniAudioDevice::close() {
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ma_device_uninit(&device);
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ma_context_uninit(&context);
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}
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}
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#endif
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}
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@ -22,7 +22,6 @@ static bool usingGLES = false;
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std::unique_ptr<Emulator> emulator;
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RendererGL* renderer;
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MiniAudioDevice* audioDevice;
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std::filesystem::path Emulator::getConfigPath() {
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return std::filesystem::path(savePath / "config.toml");
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@ -32,27 +31,6 @@ std::filesystem::path Emulator::getAppDataRoot() {
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return std::filesystem::path(savePath / "Emulator Files");
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}
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void MiniAudioDevice::init(Samples& samples, bool safe) {
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this->samples = &samples;
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initialized = true;
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running = false;
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audioDevice = this;
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}
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void MiniAudioDevice::start() {
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running = true;
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}
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void MiniAudioDevice::stop() {
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running = false;
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}
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void MiniAudioDevice::close() {
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running = false;
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initialized = false;
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}
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static void* getGLProcAddress(const char* name) {
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return (void*)hwRender.get_proc_address(name);
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}
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@ -411,29 +389,30 @@ void retro_run() {
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emulator->runFrame();
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videoCallback(RETRO_HW_FRAME_BUFFER_VALID, emulator->width, emulator->height, 0);
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auto& audioDevice = emulator->getAudioDevice();
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if (audioDevice->running) {
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if (audioDevice.running) {
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static constexpr int frameCount = 547;
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static constexpr int channelCount = 2;
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static int16_t audioBuffer[frameCount * channelCount];
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usize samplesWritten = 0;
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samplesWritten += audioDevice->samples->pop(audioBuffer, frameCount * channelCount);
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samplesWritten += audioDevice.getSamples()->pop(audioBuffer, frameCount * channelCount);
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// Get the last sample for underrun handling
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if (samplesWritten != 0) {
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std::memcpy(
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&audioDevice->lastStereoSample[0],
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&audioDevice.lastStereoSample[0],
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&audioBuffer[(samplesWritten - 1) * 2],
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sizeof(audioDevice->lastStereoSample)
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sizeof(audioDevice.lastStereoSample)
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);
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}
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// If underruning, copy the last output sample
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{
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s16* pointer = &audioBuffer[samplesWritten * 2];
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s16 l = audioDevice->lastStereoSample[0];
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s16 r = audioDevice->lastStereoSample[1];
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s16 l = audioDevice.lastStereoSample[0];
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s16 r = audioDevice.lastStereoSample[1];
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for (usize i = samplesWritten; i < frameCount; i++) {
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*pointer++ = l;
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