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[Renderer] Temporarily bump texture cache to 256 textures
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@ -39,7 +39,7 @@ class Renderer {
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SurfaceCache<DepthBuffer, 10> depthBufferCache;
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SurfaceCache<ColourBuffer, 10> colourBufferCache;
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SurfaceCache<Texture, 16> textureCache;
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SurfaceCache<Texture, 256> textureCache;
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OpenGL::uvec2 fbSize; // The size of the framebuffer (ie both the colour and depth buffer)'
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