[GPU] Upload configuration for all texture combiners to the shader program

Upload the configuration register values for the remaining texture combiners to the
shader program's uniforms. This is in preparation for emulating those texture combiners next.
This commit is contained in:
fleroviux 2023-06-15 23:27:33 +02:00
parent e66370598a
commit 525890bff7
2 changed files with 52 additions and 35 deletions

View file

@ -26,11 +26,11 @@ class Renderer {
GLint texUnitConfigLoc = -1;
// TEV configuration uniform locations
GLint textureEnv0SourceLoc = -1;
GLint textureEnv0OperandLoc = -1;
GLint textureEnv0CombinerLoc = -1;
GLint textureEnv0ColorLoc = -1;
GLint textureEnv0ScaleLoc = -1;
GLint textureEnvSourceLoc = -1;
GLint textureEnvOperandLoc = -1;
GLint textureEnvCombinerLoc = -1;
GLint textureEnvColorLoc = -1;
GLint textureEnvScaleLoc = -1;
// Depth configuration uniform locations
GLint depthOffsetLoc = -1;