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Shader decompiler: Convert main function to void
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1 changed files with 4 additions and 3 deletions
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@ -270,10 +270,11 @@ std::string ShaderDecompiler::decompile() {
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decompiledShader += func.getForwardDecl();
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}
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decompiledShader += "bool pica_shader_main() {\n";
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decompiledShader += "void pica_shader_main() {\n";
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AddressRange mainFunctionRange(entrypoint, PICAShader::maxInstructionCount);
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callFunction(*findFunction(mainFunctionRange));
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decompiledShader += "return true;\n}\n";
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auto mainFunc = findFunction(mainFunctionRange);
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decompiledShader += mainFunc->getCallStatement() + ";\n}\n";
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for (const Function& func : controlFlow.functions) {
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if (func.outLabels.empty()) {
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