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[arm64 shader JIT] Booting OoT now
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3 changed files with 406 additions and 26 deletions
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@ -30,8 +30,6 @@ class ShaderEmitter : private oaknut::CodeBlock, public oaknut::CodeGenerator {
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// An array of 128-bit masks for blending registers together to perform masked writes.
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// Eg for writing only the x and y components, the mask is 0x00000000'00000000'FFFFFFFF'FFFF
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oaknut::Label blendMasks;
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// Vector value of (1.0, 1.0, 1.0, 1.0) for SLT(i)/SGE(i)
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oaknut::Label onesVector;
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u32 recompilerPC = 0; // PC the recompiler is currently recompiling @
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u32 loopLevel = 0; // The current loop nesting level (0 = not in a loop)
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