Make DSP backends properly configurable

This commit is contained in:
wheremyfoodat 2024-02-19 17:57:21 +02:00
parent 33eb096ef8
commit 7a5bb2859e
8 changed files with 58 additions and 7 deletions

View file

@ -2,15 +2,17 @@
#include <array>
#include <functional>
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include "helpers.hpp"
#include "logger.hpp"
#include "memory.hpp"
#include "scheduler.hpp"
// The DSP core must have access to the DSP service to be able to trigger interrupts properly
class DSPService;
class Memory;
namespace Audio {
// There are 160 stereo samples in 1 audio frame, so 320 samples total
@ -44,6 +46,9 @@ namespace Audio {
virtual void loadComponent(std::vector<u8>& data, u32 programMask, u32 dataMask) = 0;
virtual void unloadComponent() = 0;
virtual void setSemaphoreMask(u16 value) = 0;
static Audio::DSPCore::Type typeFromString(std::string inString);
static const char* typeToString(Audio::DSPCore::Type type);
};
std::unique_ptr<DSPCore> makeDSPCore(DSPCore::Type type, Memory& mem, Scheduler& scheduler, DSPService& dspService);