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Fix shadowed variable in ubershader
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1 changed files with 1 additions and 1 deletions
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@ -307,8 +307,8 @@ void calcLighting(out vec4 primary_color, out vec4 secondary_color) {
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primary_color = vec4(vec3(0.0), 1.0);
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secondary_color = vec4(vec3(0.0), 1.0);
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uint GPUREG_LIGHTING_LUTINPUT_SCALE = readPicaReg(0x01D2u);
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uint GPUREG_LIGHTING_CONFIG0 = readPicaReg(0x01C3u);
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GPUREG_LIGHTING_LUTINPUT_SCALE = readPicaReg(0x01D2u);
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GPUREG_LIGHTING_CONFIG1 = readPicaReg(0x01C4u);
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GPUREG_LIGHTING_LUTINPUT_ABS = readPicaReg(0x01D0u);
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GPUREG_LIGHTING_LUTINPUT_SELECT = readPicaReg(0x01D1u);
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