implement pipeline cache

This commit is contained in:
Samuliak 2024-07-03 09:36:23 +02:00
parent 1ba54b44fb
commit 9241306d4d
4 changed files with 157 additions and 98 deletions

View file

@ -0,0 +1,83 @@
#pragma once
#include "pica_to_mtl.hpp"
using namespace PICA;
namespace Metal {
struct PipelineHash {
ColorFmt colorFmt;
DepthFmt depthFmt;
};
// Bind the vertex buffer to binding 30 so that it doesn't occupy the lower indices
#define VERTEX_BUFFER_BINDING_INDEX 30
// This pipeline only caches the pipeline with all of its color and depth attachment variations
class PipelineCache {
public:
PipelineCache() = default;
~PipelineCache() {
clear();
vertexDescriptor->release();
vertexFunction->release();
fragmentFunction->release();
}
void set(MTL::Device* dev, MTL::Function* vert, MTL::Function* frag, MTL::VertexDescriptor* vertDesc) {
device = dev;
vertexFunction = vert;
fragmentFunction = frag;
vertexDescriptor = vertDesc;
}
MTL::RenderPipelineState* get(PipelineHash hash) {
u8 intHash = (u8)hash.colorFmt << 4 | (u8)hash.depthFmt;
auto& pipeline = pipelineCache[intHash];
if (!pipeline) {
MTL::RenderPipelineDescriptor* desc = MTL::RenderPipelineDescriptor::alloc()->init();
desc->setVertexFunction(vertexFunction);
desc->setFragmentFunction(fragmentFunction);
desc->setVertexDescriptor(vertexDescriptor);
auto colorAttachment = desc->colorAttachments()->object(0);
colorAttachment->setPixelFormat(toMTLPixelFormatColor(hash.colorFmt));
colorAttachment->setBlendingEnabled(true);
colorAttachment->setSourceRGBBlendFactor(MTL::BlendFactorSourceAlpha);
colorAttachment->setDestinationRGBBlendFactor(MTL::BlendFactorOneMinusSourceAlpha);
colorAttachment->setSourceAlphaBlendFactor(MTL::BlendFactorSourceAlpha);
colorAttachment->setDestinationAlphaBlendFactor(MTL::BlendFactorOneMinusSourceAlpha);
desc->setDepthAttachmentPixelFormat(toMTLPixelFormatDepth(hash.depthFmt));
NS::Error* error = nullptr;
pipeline = device->newRenderPipelineState(desc, &error);
if (error) {
Helpers::panic("Error creating draw pipeline state: %s", error->description()->cString(NS::ASCIIStringEncoding));
}
desc->release();
}
return pipeline;
}
void clear() {
for (auto& pair : pipelineCache) {
pair.second->release();
}
pipelineCache.clear();
}
private:
std::unordered_map<u8, MTL::RenderPipelineState*> pipelineCache;
MTL::Device* device;
MTL::Function* vertexFunction;
MTL::Function* fragmentFunction;
MTL::VertexDescriptor* vertexDescriptor;
};
} // namespace Metal