More HLE DSP work

This commit is contained in:
wheremyfoodat 2024-11-06 19:26:57 +02:00
parent 07cee43a2b
commit b299609a9b
2 changed files with 60 additions and 48 deletions
src/core/audio

View file

@ -262,10 +262,10 @@ namespace Audio {
for (usize sampleIndex = 0; sampleIndex < Audio::samplesInFrame; sampleIndex++) {
// Mono samples are in the format: (l, r)
// When converting to quad, gain0 and gain2 are applied to the left sample, gain1 and gain3 to the right one
intermediateMix[sampleIndex][0] += s32(source.currentSamples[sampleIndex][0] * gains[0]);
intermediateMix[sampleIndex][1] += s32(source.currentSamples[sampleIndex][1] * gains[1]);
intermediateMix[sampleIndex][2] += s32(source.currentSamples[sampleIndex][0] * gains[2]);
intermediateMix[sampleIndex][3] += s32(source.currentSamples[sampleIndex][1] * gains[3]);
intermediateMix[sampleIndex][0] += s32(source.currentFrame[sampleIndex][0] * gains[0]);
intermediateMix[sampleIndex][1] += s32(source.currentFrame[sampleIndex][1] * gains[1]);
intermediateMix[sampleIndex][2] += s32(source.currentFrame[sampleIndex][0] * gains[2]);
intermediateMix[sampleIndex][3] += s32(source.currentFrame[sampleIndex][1] * gains[3]);
}
}
}
@ -467,6 +467,9 @@ namespace Audio {
}
void HLE_DSP::generateFrame(DSPSource& source) {
// Zero out all output samples at first. TODO: Don't zero out the entire frame initially, rather only zero-out the "unwritten" samples when the frame is done being processed.
source.currentFrame = {};
if (source.currentSamples.empty()) {
// There's no audio left to play, turn the voice off
if (source.buffers.empty()) {
@ -480,7 +483,7 @@ namespace Audio {
decodeBuffer(source);
} else {
uint maxSampleCount = uint(float(Audio::samplesInFrame) * source.rateMultiplier);
uint maxSampleCount = uint(float(Audio::samplesInFrame) * 1.0);
uint outputCount = 0;
while (outputCount < maxSampleCount) {
@ -494,8 +497,14 @@ namespace Audio {
const uint sampleCount = std::min<s32>(maxSampleCount - outputCount, source.currentSamples.size());
// samples.insert(samples.end(), source.currentSamples.begin(), source.currentSamples.begin() + sampleCount);
// Copy samples to current frame buffer
// TODO: Implement linear/polyphase interpolation
std::copy(
source.currentSamples.begin(), std::next(source.currentSamples.begin(), sampleCount), source.currentFrame.begin() + outputCount
);
// Remove samples from sample buffer
source.currentSamples.erase(source.currentSamples.begin(), std::next(source.currentSamples.begin(), sampleCount));
// Advance sample position
source.samplePosition += sampleCount;
outputCount += sampleCount;
}
@ -718,5 +727,7 @@ namespace Audio {
buffers = {};
currentSamples.clear();
gains.fill({});
}
} // namespace Audio