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Use multimap for indexing surfaces (#771)
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* Use an std::map for faster texture cache lookup * Surface cache: Use map instead of multimap, optimize `find` to perform tree scan * Add comments
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2 changed files with 69 additions and 38 deletions
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@ -172,4 +172,4 @@ struct DepthBuffer {
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size_t sizeInBytes() {
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return (size_t)size.x() * (size_t)size.y() * PICA::sizePerPixel(format);
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}
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};
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};
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