PICA: Start implementing GPU vertex fetch

This commit is contained in:
wheremyfoodat 2024-08-21 00:47:57 +03:00
parent 652b600884
commit e13ef42b65
9 changed files with 117 additions and 8 deletions

View file

@ -1,9 +1,10 @@
#pragma once
#include <array>
#include <optional>
#include <span>
#include <string>
#include <optional>
#include "PICA/draw_acceleration.hpp"
#include "PICA/pica_vertex.hpp"
#include "PICA/regs.hpp"
#include "helpers.hpp"
@ -83,7 +84,7 @@ class Renderer {
// It is responsible for things like looking up which vertex/fragment shaders to use, recompiling them if they don't exist, choosing between
// ubershaders and shadergen, and so on.
// Returns whether this draw is eligible for using hardware-accelerated shaders or if shaders should run on the CPU
virtual bool prepareForDraw(ShaderUnit& shaderUnit, bool isImmediateMode) { return false; }
virtual bool prepareForDraw(ShaderUnit& shaderUnit, PICA::DrawAcceleration* accel, bool isImmediateMode) { return false; }
// Functions for initializing the graphics context for the Qt frontend, where we don't have the convenience of SDL_Window
#ifdef PANDA3DS_FRONTEND_QT