metal: initial support

This commit is contained in:
Samuliak 2024-07-02 08:28:41 +02:00
parent 29d9ed7224
commit f0547d1a71
167 changed files with 28839 additions and 1271 deletions

View file

@ -40,7 +40,7 @@ void CPU::runFrame() {
execute:
const auto exitReason = jit->Run();
// Handle any scheduler events that need handling.
// HandleType any scheduler events that need handling.
emu.pollScheduler();
if (static_cast<u32>(exitReason) != 0) [[unlikely]] {
@ -55,4 +55,4 @@ void CPU::runFrame() {
}
}
#endif // CPU_DYNARMIC
#endif // CPU_DYNARMIC

View file

@ -1,12 +1,13 @@
#if defined(PANDA3DS_DYNAPICA_SUPPORTED) && defined(PANDA3DS_X64_HOST)
#include "PICA/dynapica/shader_rec_emitter_x64.hpp"
#include <immintrin.h>
#include <smmintrin.h>
#include <algorithm>
#include <bit>
#include <cassert>
#include <cstddef>
#include <immintrin.h>
#include <smmintrin.h>
using namespace Xbyak;
using namespace Xbyak::util;
@ -41,9 +42,15 @@ void ShaderEmitter::compile(const PICAShader& shaderUnit) {
// Constants
align(16);
L(negateVector);
dd(0x80000000); dd(0x80000000); dd(0x80000000); dd(0x80000000); // -0.0 4 times
dd(0x80000000);
dd(0x80000000);
dd(0x80000000);
dd(0x80000000); // -0.0 4 times
L(onesVector);
dd(0x3f800000); dd(0x3f800000); dd(0x3f800000); dd(0x3f800000); // 1.0 4 times
dd(0x3f800000);
dd(0x3f800000);
dd(0x3f800000);
dd(0x3f800000); // 1.0 4 times
// Emit prologue first
align(16);
@ -86,7 +93,7 @@ void ShaderEmitter::scanCode(const PICAShader& shaderUnit) {
if (isCall(instruction)) {
const u32 num = instruction & 0xff;
const u32 dest = getBits<10, 12>(instruction);
const u32 returnPC = num + dest; // Add them to get the return PC
const u32 returnPC = num + dest; // Add them to get the return PC
returnPCs.push_back(returnPC);
} else if (opcode == ShaderOpcodes::EX2) {
@ -129,23 +136,15 @@ void ShaderEmitter::compileInstruction(const PICAShader& shaderUnit) {
switch (opcode) {
case ShaderOpcodes::ADD: recADD(shaderUnit, instruction); break;
case ShaderOpcodes::CALL:
recCALL(shaderUnit, instruction);
break;
case ShaderOpcodes::CALLC:
recCALLC(shaderUnit, instruction);
break;
case ShaderOpcodes::CALLU:
recCALLU(shaderUnit, instruction);
break;
case ShaderOpcodes::CMP1: case ShaderOpcodes::CMP2:
recCMP(shaderUnit, instruction);
break;
case ShaderOpcodes::CALL: recCALL(shaderUnit, instruction); break;
case ShaderOpcodes::CALLC: recCALLC(shaderUnit, instruction); break;
case ShaderOpcodes::CALLU: recCALLU(shaderUnit, instruction); break;
case ShaderOpcodes::CMP1:
case ShaderOpcodes::CMP2: recCMP(shaderUnit, instruction); break;
case ShaderOpcodes::DP3: recDP3(shaderUnit, instruction); break;
case ShaderOpcodes::DP4: recDP4(shaderUnit, instruction); break;
case ShaderOpcodes::DPH:
case ShaderOpcodes::DPHI:
recDPH(shaderUnit, instruction); break;
case ShaderOpcodes::DPHI: recDPH(shaderUnit, instruction); break;
case ShaderOpcodes::END: recEND(shaderUnit, instruction); break;
case ShaderOpcodes::EX2: recEX2(shaderUnit, instruction); break;
case ShaderOpcodes::FLR: recFLR(shaderUnit, instruction); break;
@ -176,21 +175,30 @@ void ShaderEmitter::compileInstruction(const PICAShader& shaderUnit) {
case ShaderOpcodes::BREAKC: Helpers::warn("[Shader JIT] Unimplemented BREAK(C) instruction!"); break;
// We consider both MAD and MADI to be the same instruction and decode which one we actually have in recMAD
case 0x30: case 0x31: case 0x32: case 0x33: case 0x34: case 0x35: case 0x36: case 0x37:
case 0x38: case 0x39: case 0x3A: case 0x3B: case 0x3C: case 0x3D: case 0x3E: case 0x3F:
recMAD(shaderUnit, instruction);
break;
case 0x30:
case 0x31:
case 0x32:
case 0x33:
case 0x34:
case 0x35:
case 0x36:
case 0x37:
case 0x38:
case 0x39:
case 0x3A:
case 0x3B:
case 0x3C:
case 0x3D:
case 0x3E:
case 0x3F: recMAD(shaderUnit, instruction); break;
case ShaderOpcodes::SLT:
case ShaderOpcodes::SLTI:
recSLT(shaderUnit, instruction); break;
case ShaderOpcodes::SLTI: recSLT(shaderUnit, instruction); break;
case ShaderOpcodes::SGE:
case ShaderOpcodes::SGEI:
recSGE(shaderUnit, instruction); break;
case ShaderOpcodes::SGEI: recSGE(shaderUnit, instruction); break;
default:
Helpers::panic("Shader JIT: Unimplemented PICA opcode %X", opcode);
default: Helpers::panic("Shader JIT: Unimplemented PICA opcode %X", opcode);
}
}
@ -219,64 +227,64 @@ const ShaderEmitter::vec4f& ShaderEmitter::getDestRef(const PICAShader& shader,
// See shader.hpp header for docs on how the swizzle and negate works
template <int sourceIndex>
void ShaderEmitter::loadRegister(Xmm dest, const PICAShader& shader, u32 src, u32 index, u32 operandDescriptor) {
u32 compSwizzle; // Component swizzle pattern for the register
bool negate; // If true, negate all lanes of the register
u32 compSwizzle; // Component swizzle pattern for the register
bool negate; // If true, negate all lanes of the register
if constexpr (sourceIndex == 1) { // SRC1
if constexpr (sourceIndex == 1) { // SRC1
negate = (getBit<4>(operandDescriptor)) != 0;
compSwizzle = getBits<5, 8>(operandDescriptor);
}
else if constexpr (sourceIndex == 2) { // SRC2
} else if constexpr (sourceIndex == 2) { // SRC2
negate = (getBit<13>(operandDescriptor)) != 0;
compSwizzle = getBits<14, 8>(operandDescriptor);
}
else if constexpr (sourceIndex == 3) { // SRC3
} else if constexpr (sourceIndex == 3) { // SRC3
negate = (getBit<22>(operandDescriptor)) != 0;
compSwizzle = getBits<23, 8>(operandDescriptor);
}
// TODO: Do indexes get applied if src < 0x20?
// PICA has the swizzle descriptor inverted in comparison to x86. For the PICA, the descriptor is (lowest to highest bits) wzyx while it's xyzw for x86
u32 convertedSwizzle = ((compSwizzle >> 6) & 0b11) | (((compSwizzle >> 4) & 0b11) << 2) | (((compSwizzle >> 2) & 0b11) << 4) | ((compSwizzle & 0b11) << 6);
// PICA has the swizzle descriptor inverted in comparison to x86. For the PICA, the descriptor is (lowest to highest bits) wzyx while it's xyzw
// for x86
u32 convertedSwizzle =
((compSwizzle >> 6) & 0b11) | (((compSwizzle >> 4) & 0b11) << 2) | (((compSwizzle >> 2) & 0b11) << 4) | ((compSwizzle & 0b11) << 6);
switch (index) {
case 0: [[likely]] { // Keep src as is, no need to offset it
const vec4f& srcRef = getSourceRef(shader, src);
const uintptr_t offset = uintptr_t(&srcRef) - uintptr_t(&shader); // Calculate offset of register from start of the state struct
case 0:
[[likely]] { // Keep src as is, no need to offset it
const vec4f& srcRef = getSourceRef(shader, src);
const uintptr_t offset = uintptr_t(&srcRef) - uintptr_t(&shader); // Calculate offset of register from start of the state struct
if (compSwizzle == noSwizzle) // Avoid emitting swizzle if not necessary
movaps(dest, xword[statePointer + offset]);
else // Swizzle is not trivial so we need to emit a shuffle instruction
pshufd(dest, xword[statePointer + offset], convertedSwizzle);
if (compSwizzle == noSwizzle) // Avoid emitting swizzle if not necessary
movaps(dest, xword[statePointer + offset]);
else // Swizzle is not trivial so we need to emit a shuffle instruction
pshufd(dest, xword[statePointer + offset], convertedSwizzle);
// Negate the register if necessary
if (negate) {
pxor(dest, xword[rip + negateVector]);
// Negate the register if necessary
if (negate) {
pxor(dest, xword[rip + negateVector]);
}
return; // Return. Rest of the function handles indexing which is not used if index == 0
}
return; // Return. Rest of the function handles indexing which is not used if index == 0
}
case 1: {
const uintptr_t addrXOffset = uintptr_t(&shader.addrRegister[0]) - uintptr_t(&shader);
movsxd(rax, dword[statePointer + addrXOffset]); // rax = address register x
movsxd(rax, dword[statePointer + addrXOffset]); // rax = address register x
break;
}
case 2: {
const uintptr_t addrYOffset = uintptr_t(&shader.addrRegister[1]) - uintptr_t(&shader);
movsxd(rax, dword[statePointer + addrYOffset]); // rax = address register y
movsxd(rax, dword[statePointer + addrYOffset]); // rax = address register y
break;
}
case 3: {
const uintptr_t loopCounterOffset = uintptr_t(&shader.loopCounter) - uintptr_t(&shader);
mov(eax, dword[statePointer + loopCounterOffset]); // rax = loop counter
mov(eax, dword[statePointer + loopCounterOffset]); // rax = loop counter
break;
}
default:
Helpers::panic("[ShaderJIT]: Unimplemented source index type %d", index);
default: Helpers::panic("[ShaderJIT]: Unimplemented source index type %d", index);
}
// Swizzle and load register into dest, from [state pointer + rcx + offset] and apply the relevant swizzle
@ -304,7 +312,7 @@ void ShaderEmitter::loadRegister(Xmm dest, const PICAShader& shader, u32 src, u3
shl(rcx, 4); // rcx = rax * sizeof(vec4 of floats) = rax * 16
swizzleAndLoadReg(inputOffset);
jmp(end);
// If (reg < 0x1F) return tempRegisters[reg - 0x10]
L(maybeTemp);
cmp(rax, 0x20);
@ -324,7 +332,7 @@ void ShaderEmitter::loadRegister(Xmm dest, const PICAShader& shader, u32 src, u3
jmp(end);
L(unknownReg);
pxor(dest, dest); // Set dest to 0 if we're reading from a garbage register
pxor(dest, dest); // Set dest to 0 if we're reading from a garbage register
L(end);
// Negate the register if necessary
@ -335,20 +343,20 @@ void ShaderEmitter::loadRegister(Xmm dest, const PICAShader& shader, u32 src, u3
void ShaderEmitter::storeRegister(Xmm source, const PICAShader& shader, u32 dest, u32 operandDescriptor) {
const vec4f& destRef = getDestRef(shader, dest);
const uintptr_t offset = uintptr_t(&destRef) - uintptr_t(&shader); // Calculate offset of register from start of the state struct
const uintptr_t offset = uintptr_t(&destRef) - uintptr_t(&shader); // Calculate offset of register from start of the state struct
// Mask of which lanes to write
u32 writeMask = operandDescriptor & 0xf;
if (writeMask == 0xf) { // No lanes are masked, just movaps
if (writeMask == 0xf) { // No lanes are masked, just movaps
movaps(xword[statePointer + offset], source);
} else if (std::popcount(writeMask) == 1) { // Only 1 register needs to be written back. This can be done with a simple shift right + movss
int bit = std::countr_zero(writeMask); // Get which PICA register needs to be written to (0 = w, 1 = z, etc)
} else if (std::popcount(writeMask) == 1) { // Only 1 register needs to be written back. This can be done with a simple shift right + movss
int bit = std::countr_zero(writeMask); // Get which PICA register needs to be written to (0 = w, 1 = z, etc)
size_t index = 3 - bit;
const uintptr_t laneOffset = offset + index * sizeof(float);
if (index == 0) { // Bottom lane, no need to shift
if (index == 0) { // Bottom lane, no need to shift
movss(dword[statePointer + laneOffset], source);
} else { // Shift right by 32 * index, then write bottom lane
} else { // Shift right by 32 * index, then write bottom lane
if (haveAVX) {
vpsrldq(scratch1, source, index * sizeof(float));
} else {
@ -363,18 +371,17 @@ void ShaderEmitter::storeRegister(Xmm source, const PICAShader& shader, u32 dest
// Don't accidentally overwrite scratch1 if that is what we're writing derp
Xmm temp = (source == scratch1) ? scratch2 : scratch1;
movaps(temp, xword[statePointer + offset]); // Read current value of dest
blendps(temp, source, adjustedMask); // Blend with source
movaps(xword[statePointer + offset], temp); // Write back
movaps(temp, xword[statePointer + offset]); // Read current value of dest
blendps(temp, source, adjustedMask); // Blend with source
movaps(xword[statePointer + offset], temp); // Write back
} else {
// Blend algo referenced from Citra
const u8 selector = (((writeMask & 0b1000) ? 1 : 0) << 0) |
(((writeMask & 0b0100) ? 3 : 2) << 2) |
(((writeMask & 0b0010) ? 0 : 1) << 4) |
(((writeMask & 0b0001) ? 2 : 3) << 6);
const u8 selector = (((writeMask & 0b1000) ? 1 : 0) << 0) | (((writeMask & 0b0100) ? 3 : 2) << 2) | (((writeMask & 0b0010) ? 0 : 1) << 4) |
(((writeMask & 0b0001) ? 2 : 3) << 6);
// Reorder instructions based on whether the source == scratch1. This is to avoid overwriting scratch1 if it's the source,
// While also having the memory load come first to mitigate execution hazards and give the load more time to complete before reading if possible
// While also having the memory load come first to mitigate execution hazards and give the load more time to complete before reading if
// possible
if (source != scratch1) {
movaps(scratch1, xword[statePointer + offset]);
movaps(scratch2, source);
@ -382,16 +389,16 @@ void ShaderEmitter::storeRegister(Xmm source, const PICAShader& shader, u32 dest
movaps(scratch2, source);
movaps(scratch1, xword[statePointer + offset]);
}
unpckhps(scratch2, scratch1); // Unpack X/Y components of source and destination
unpcklps(scratch1, source); // Unpack Z/W components of source and destination
shufps(scratch1, scratch2, selector); // "merge-shuffle" dest and source using selecto
movaps(xword[statePointer + offset], scratch1); // Write back
unpckhps(scratch2, scratch1); // Unpack X/Y components of source and destination
unpcklps(scratch1, source); // Unpack Z/W components of source and destination
shufps(scratch1, scratch2, selector); // "merge-shuffle" dest and source using selecto
movaps(xword[statePointer + offset], scratch1); // Write back
}
}
void ShaderEmitter::checkCmpRegister(const PICAShader& shader, u32 instruction) {
static_assert(sizeof(bool) == 1 && sizeof(shader.cmpRegister) == 2); // The code below relies on bool being 1 byte exactly
static_assert(sizeof(bool) == 1 && sizeof(shader.cmpRegister) == 2); // The code below relies on bool being 1 byte exactly
const size_t cmpRegXOffset = uintptr_t(&shader.cmpRegister[0]) - uintptr_t(&shader);
const size_t cmpRegYOffset = cmpRegXOffset + sizeof(bool);
@ -399,11 +406,12 @@ void ShaderEmitter::checkCmpRegister(const PICAShader& shader, u32 instruction)
const uint refY = getBit<24>(instruction);
const uint refX = getBit<25>(instruction);
// refX in the bottom byte, refY in the top byte. This is done for condition codes 0 and 1 which check both x and y, so we can emit a single instruction that checks both
// refX in the bottom byte, refY in the top byte. This is done for condition codes 0 and 1 which check both x and y, so we can emit a single
// instruction that checks both
const u16 refX_refY_merged = refX | (refY << 8);
switch (condition) {
case 0: // Either cmp register matches
case 0: // Either cmp register matches
// Z flag is 0 if at least 1 of them is set
// Check if X matches
@ -418,20 +426,20 @@ void ShaderEmitter::checkCmpRegister(const PICAShader& shader, u32 instruction)
// If either of them matches, set Z to 1, else set it to 0
xor_(al, 1);
break;
case 1: // Both cmp registers match
case 1: // Both cmp registers match
cmp(word[statePointer + cmpRegXOffset], refX_refY_merged);
break;
case 2: // At least cmp.x matches
case 2: // At least cmp.x matches
cmp(byte[statePointer + cmpRegXOffset], refX);
break;
default: // At least cmp.y matches
default: // At least cmp.y matches
cmp(byte[statePointer + cmpRegYOffset], refY);
break;
}
}
void ShaderEmitter::checkBoolUniform(const PICAShader& shader, u32 instruction) {
const u32 bit = getBits<22, 4>(instruction); // Bit of the bool uniform to check
const u32 bit = getBits<22, 4>(instruction); // Bit of the bool uniform to check
const uintptr_t boolUniformOffset = uintptr_t(&shader.boolUniform) - uintptr_t(&shader);
test(word[statePointer + boolUniformOffset], 1 << bit);
@ -450,7 +458,7 @@ void ShaderEmitter::recMOV(const PICAShader& shader, u32 instruction) {
const u32 idx = getBits<19, 2>(instruction);
const u32 dest = getBits<21, 5>(instruction);
loadRegister<1>(src1_xmm, shader, src, idx, operandDescriptor); // Load source 1 into scratch1
loadRegister<1>(src1_xmm, shader, src, idx, operandDescriptor); // Load source 1 into scratch1
storeRegister(src1_xmm, shader, dest, operandDescriptor);
}
@ -460,12 +468,12 @@ void ShaderEmitter::recFLR(const PICAShader& shader, u32 instruction) {
const u32 idx = getBits<19, 2>(instruction);
const u32 dest = getBits<21, 5>(instruction);
loadRegister<1>(src1_xmm, shader, src, idx, operandDescriptor); // Load source 1 into scratch1
loadRegister<1>(src1_xmm, shader, src, idx, operandDescriptor); // Load source 1 into scratch1
if (haveSSE4_1) {
roundps(src1_xmm, src1_xmm, _MM_FROUND_FLOOR);
} else {
cvttps2dq(src1_xmm, src1_xmm); // Truncate and convert to integer
cvtdq2ps(src1_xmm, src1_xmm); // Convert from integer back to float
cvttps2dq(src1_xmm, src1_xmm); // Truncate and convert to integer
cvtdq2ps(src1_xmm, src1_xmm); // Convert from integer back to float
}
storeRegister(src1_xmm, shader, dest, operandDescriptor);
@ -476,71 +484,69 @@ void ShaderEmitter::recMOVA(const PICAShader& shader, u32 instruction) {
const u32 src = getBits<12, 7>(instruction);
const u32 idx = getBits<19, 2>(instruction);
const bool writeX = getBit<3>(operandDescriptor); // Should we write the x component of the address register?
const bool writeX = getBit<3>(operandDescriptor); // Should we write the x component of the address register?
const bool writeY = getBit<2>(operandDescriptor);
static_assert(sizeof(shader.addrRegister) == 2 * sizeof(s32)); // Assert that the address register is 2 s32s
static_assert(sizeof(shader.addrRegister) == 2 * sizeof(s32)); // Assert that the address register is 2 s32s
const uintptr_t addrRegisterOffset = uintptr_t(&shader.addrRegister[0]) - uintptr_t(&shader);
const uintptr_t addrRegisterYOffset = addrRegisterOffset + sizeof(shader.addrRegister[0]);
// If no register is being written to then it is a nop. Probably not common but whatever
if (!writeX && !writeY) return;
loadRegister<1>(src1_xmm, shader, src, idx, operandDescriptor); // Load source 1 into scratch1
loadRegister<1>(src1_xmm, shader, src, idx, operandDescriptor); // Load source 1 into scratch1
// Write both
if (writeX && writeY) {
cvttps2dq(scratch1, src1_xmm); // Convert all lanes of src1 with truncation
movsd(qword[statePointer + addrRegisterOffset], scratch1); // Write back bottom 2 to addr register x and ys
}
else if (writeX) {
cvttss2si(eax, src1_xmm); // Convert bottom lane
mov(dword[statePointer + addrRegisterOffset], eax); // Write it back
}
else if (writeY) {
psrldq(src1_xmm, sizeof(float)); // Shift y component to bottom lane
cvttss2si(eax, src1_xmm); // Convert bottom lane
mov(dword[statePointer + addrRegisterYOffset], eax); // Write it back to y component
cvttps2dq(scratch1, src1_xmm); // Convert all lanes of src1 with truncation
movsd(qword[statePointer + addrRegisterOffset], scratch1); // Write back bottom 2 to addr register x and ys
} else if (writeX) {
cvttss2si(eax, src1_xmm); // Convert bottom lane
mov(dword[statePointer + addrRegisterOffset], eax); // Write it back
} else if (writeY) {
psrldq(src1_xmm, sizeof(float)); // Shift y component to bottom lane
cvttss2si(eax, src1_xmm); // Convert bottom lane
mov(dword[statePointer + addrRegisterYOffset], eax); // Write it back to y component
}
}
void ShaderEmitter::recADD(const PICAShader& shader, u32 instruction) {
const u32 operandDescriptor = shader.operandDescriptors[instruction & 0x7f];
const u32 src1 = getBits<12, 7>(instruction);
const u32 src2 = getBits<7, 5>(instruction); // src2 coming first because PICA moment
const u32 src2 = getBits<7, 5>(instruction); // src2 coming first because PICA moment
const u32 idx = getBits<19, 2>(instruction);
const u32 dest = getBits<21, 5>(instruction);
loadRegister<1>(src1_xmm, shader, src1, idx, operandDescriptor);
loadRegister<2>(src2_xmm, shader, src2, 0, operandDescriptor);
addps(src1_xmm, src2_xmm); // Dot product between the 2 register
addps(src1_xmm, src2_xmm); // Dot product between the 2 register
storeRegister(src1_xmm, shader, dest, operandDescriptor);
}
void ShaderEmitter::recDP3(const PICAShader& shader, u32 instruction) {
const u32 operandDescriptor = shader.operandDescriptors[instruction & 0x7f];
const u32 src1 = getBits<12, 7>(instruction);
const u32 src2 = getBits<7, 5>(instruction); // src2 coming first because PICA moment
const u32 src2 = getBits<7, 5>(instruction); // src2 coming first because PICA moment
const u32 idx = getBits<19, 2>(instruction);
const u32 dest = getBits<21, 5>(instruction);
// TODO: Safe multiplication equivalent (Multiplication is not IEEE compliant on the PICA)
loadRegister<1>(src1_xmm, shader, src1, idx, operandDescriptor);
loadRegister<2>(src2_xmm, shader, src2, 0, operandDescriptor);
dpps(src1_xmm, src2_xmm, 0b01111111); // 3-lane dot product between the 2 registers, store the result in all lanes of scratch1 similarly to PICA
dpps(src1_xmm, src2_xmm, 0b01111111); // 3-lane dot product between the 2 registers, store the result in all lanes of scratch1 similarly to PICA
storeRegister(src1_xmm, shader, dest, operandDescriptor);
}
void ShaderEmitter::recDP4(const PICAShader& shader, u32 instruction) {
const u32 operandDescriptor = shader.operandDescriptors[instruction & 0x7f];
const u32 src1 = getBits<12, 7>(instruction);
const u32 src2 = getBits<7, 5>(instruction); // src2 coming first because PICA moment
const u32 src2 = getBits<7, 5>(instruction); // src2 coming first because PICA moment
const u32 idx = getBits<19, 2>(instruction);
const u32 dest = getBits<21, 5>(instruction);
// TODO: Safe multiplication equivalent (Multiplication is not IEEE compliant on the PICA)
loadRegister<1>(src1_xmm, shader, src1, idx, operandDescriptor);
loadRegister<2>(src2_xmm, shader, src2, 0, operandDescriptor);
dpps(src1_xmm, src2_xmm, 0b11111111); // 4-lane dot product between the 2 registers, store the result in all lanes of scratch1 similarly to PICA
dpps(src1_xmm, src2_xmm, 0b11111111); // 4-lane dot product between the 2 registers, store the result in all lanes of scratch1 similarly to PICA
storeRegister(src1_xmm, shader, dest, operandDescriptor);
}
@ -573,7 +579,7 @@ void ShaderEmitter::recDPH(const PICAShader& shader, u32 instruction) {
void ShaderEmitter::recMAX(const PICAShader& shader, u32 instruction) {
const u32 operandDescriptor = shader.operandDescriptors[instruction & 0x7f];
const u32 src1 = getBits<12, 7>(instruction);
const u32 src2 = getBits<7, 5>(instruction); // src2 coming first because PICA moment
const u32 src2 = getBits<7, 5>(instruction); // src2 coming first because PICA moment
const u32 idx = getBits<19, 2>(instruction);
const u32 dest = getBits<21, 5>(instruction);
@ -586,7 +592,7 @@ void ShaderEmitter::recMAX(const PICAShader& shader, u32 instruction) {
void ShaderEmitter::recMIN(const PICAShader& shader, u32 instruction) {
const u32 operandDescriptor = shader.operandDescriptors[instruction & 0x7f];
const u32 src1 = getBits<12, 7>(instruction);
const u32 src2 = getBits<7, 5>(instruction); // src2 coming first because PICA moment
const u32 src2 = getBits<7, 5>(instruction); // src2 coming first because PICA moment
const u32 idx = getBits<19, 2>(instruction);
const u32 dest = getBits<21, 5>(instruction);
@ -599,7 +605,7 @@ void ShaderEmitter::recMIN(const PICAShader& shader, u32 instruction) {
void ShaderEmitter::recMUL(const PICAShader& shader, u32 instruction) {
const u32 operandDescriptor = shader.operandDescriptors[instruction & 0x7f];
const u32 src1 = getBits<12, 7>(instruction);
const u32 src2 = getBits<7, 5>(instruction); // src2 coming first because PICA moment
const u32 src2 = getBits<7, 5>(instruction); // src2 coming first because PICA moment
const u32 idx = getBits<19, 2>(instruction);
const u32 dest = getBits<21, 5>(instruction);
@ -617,13 +623,13 @@ void ShaderEmitter::recRCP(const PICAShader& shader, u32 instruction) {
const u32 dest = getBits<21, 5>(instruction);
const u32 writeMask = operandDescriptor & 0xf;
loadRegister<1>(src1_xmm, shader, src, idx, operandDescriptor); // Load source 1 into scratch1
rcpss(src1_xmm, src1_xmm); // Compute rcp approximation
loadRegister<1>(src1_xmm, shader, src, idx, operandDescriptor); // Load source 1 into scratch1
rcpss(src1_xmm, src1_xmm); // Compute rcp approximation
// If we only write back the x component to the result, we needn't perform a shuffle to do res = res.xxxx
// Otherwise we do
if (writeMask != 0x8) {// Copy bottom lane to all lanes if we're not simply writing back x
shufps(src1_xmm, src1_xmm, 0); // src1_xmm = src1_xmm.xxxx
if (writeMask != 0x8) { // Copy bottom lane to all lanes if we're not simply writing back x
shufps(src1_xmm, src1_xmm, 0); // src1_xmm = src1_xmm.xxxx
}
storeRegister(src1_xmm, shader, dest, operandDescriptor);
@ -636,13 +642,13 @@ void ShaderEmitter::recRSQ(const PICAShader& shader, u32 instruction) {
const u32 dest = getBits<21, 5>(instruction);
const u32 writeMask = operandDescriptor & 0xf;
loadRegister<1>(src1_xmm, shader, src, idx, operandDescriptor); // Load source 1 into scratch1
rsqrtss(src1_xmm, src1_xmm); // Compute rsqrt approximation
loadRegister<1>(src1_xmm, shader, src, idx, operandDescriptor); // Load source 1 into scratch1
rsqrtss(src1_xmm, src1_xmm); // Compute rsqrt approximation
// If we only write back the x component to the result, we needn't perform a shuffle to do res = res.xxxx
// Otherwise we do
if (writeMask != 0x8) {// Copy bottom lane to all lanes if we're not simply writing back x
shufps(src1_xmm, src1_xmm, 0); // src1_xmm = src1_xmm.xxxx
if (writeMask != 0x8) { // Copy bottom lane to all lanes if we're not simply writing back x
shufps(src1_xmm, src1_xmm, 0); // src1_xmm = src1_xmm.xxxx
}
storeRegister(src1_xmm, shader, dest, operandDescriptor);
@ -668,7 +674,7 @@ void ShaderEmitter::recMAD(const PICAShader& shader, u32 instruction) {
vfmadd213ps(src1_xmm, src2_xmm, src3_xmm);
storeRegister(src1_xmm, shader, dest, operandDescriptor);
}
// If we don't have FMA3, do a multiplication and addition
else {
// Multiply src1 * src2
@ -712,7 +718,7 @@ void ShaderEmitter::recSGE(const PICAShader& shader, u32 instruction) {
loadRegister<1>(src1_xmm, shader, src1, isSGEI ? 0 : idx, operandDescriptor);
loadRegister<2>(src2_xmm, shader, src2, isSGEI ? idx : 0, operandDescriptor);
// SSE does not have a cmpgeps instruction so we turn src1 >= src2 to src2 <= src1, result in src2
cmpleps(src2_xmm, src1_xmm);
andps(src2_xmm, xword[rip + onesVector]);
@ -722,7 +728,7 @@ void ShaderEmitter::recSGE(const PICAShader& shader, u32 instruction) {
void ShaderEmitter::recCMP(const PICAShader& shader, u32 instruction) {
const u32 operandDescriptor = shader.operandDescriptors[instruction & 0x7f];
const u32 src1 = getBits<12, 7>(instruction);
const u32 src2 = getBits<7, 5>(instruction); // src2 coming first because PICA moment
const u32 src2 = getBits<7, 5>(instruction); // src2 coming first because PICA moment
const u32 idx = getBits<19, 2>(instruction);
const u32 cmpY = getBits<21, 3>(instruction);
const u32 cmpX = getBits<24, 3>(instruction);
@ -731,20 +737,10 @@ void ShaderEmitter::recCMP(const PICAShader& shader, u32 instruction) {
loadRegister<2>(src2_xmm, shader, src2, 0, operandDescriptor);
// Condition codes for cmpps
enum : u8 {
CMP_EQ = 0,
CMP_LT = 1,
CMP_LE = 2,
CMP_UNORD = 3,
CMP_NEQ = 4,
CMP_NLT = 5,
CMP_NLE = 6,
CMP_ORD = 7,
CMP_TRUE = 15
};
enum : u8 { CMP_EQ = 0, CMP_LT = 1, CMP_LE = 2, CMP_UNORD = 3, CMP_NEQ = 4, CMP_NLT = 5, CMP_NLE = 6, CMP_ORD = 7, CMP_TRUE = 15 };
// Map from PICA condition codes (used as index) to x86 condition codes
static constexpr std::array<u8, 8> conditionCodes = { CMP_EQ, CMP_NEQ, CMP_LT, CMP_LE, CMP_LT, CMP_LE, CMP_TRUE, CMP_TRUE };
static constexpr std::array<u8, 8> conditionCodes = {CMP_EQ, CMP_NEQ, CMP_LT, CMP_LE, CMP_LT, CMP_LE, CMP_TRUE, CMP_TRUE};
// SSE does not offer GT or GE comparisons in the cmpps instruction, so we need to flip the left and right operands in that case and use LT/LE
const bool invertX = (cmpX == 4 || cmpX == 5);
@ -757,37 +753,37 @@ void ShaderEmitter::recCMP(const PICAShader& shader, u32 instruction) {
const u8 compareFuncX = conditionCodes[cmpX];
const u8 compareFuncY = conditionCodes[cmpY];
static_assert(sizeof(shader.cmpRegister[0]) == 1 && sizeof(shader.cmpRegister) == 2); // The code below relies on bool being 1 byte exactly
static_assert(sizeof(shader.cmpRegister[0]) == 1 && sizeof(shader.cmpRegister) == 2); // The code below relies on bool being 1 byte exactly
const size_t cmpRegXOffset = uintptr_t(&shader.cmpRegister[0]) - uintptr_t(&shader);
const size_t cmpRegYOffset = cmpRegXOffset + sizeof(bool);
// Cmp x and y are the same compare function, we can use a single cmp instruction
if (cmpX == cmpY) {
cmpps(lhs_x, rhs_x, compareFuncX);
movq(rax, lhs_x); // Move both comparison results to rax
test(eax, eax); // Check bottom 32 bits first
setne(byte[statePointer + cmpRegXOffset]); // set cmp.x
movq(rax, lhs_x); // Move both comparison results to rax
test(eax, eax); // Check bottom 32 bits first
setne(byte[statePointer + cmpRegXOffset]); // set cmp.x
shr(rax, 32); // Check top 32 bits (shr will set the zero flag properly)
setne(byte[statePointer + cmpRegYOffset]); // set cmp.y
shr(rax, 32); // Check top 32 bits (shr will set the zero flag properly)
setne(byte[statePointer + cmpRegYOffset]); // set cmp.y
} else {
if (haveAVX) {
vcmpps(scratch1, lhs_x, rhs_x, compareFuncX); // Perform comparison for X component and store result in scratch1
vcmpps(scratch2, lhs_y, rhs_y, compareFuncY); // Perform comparison for Y component and store result in scratch2
vcmpps(scratch1, lhs_x, rhs_x, compareFuncX); // Perform comparison for X component and store result in scratch1
vcmpps(scratch2, lhs_y, rhs_y, compareFuncY); // Perform comparison for Y component and store result in scratch2
} else {
movaps(scratch1, lhs_x); // Copy the left hand operands to temp registers
movaps(scratch1, lhs_x); // Copy the left hand operands to temp registers
movaps(scratch2, lhs_y);
cmpps(scratch1, rhs_x, compareFuncX); // Perform the compares
cmpps(scratch1, rhs_x, compareFuncX); // Perform the compares
cmpps(scratch2, rhs_y, compareFuncY);
}
movd(eax, scratch1); // Move results to eax for X and edx for Y
movd(eax, scratch1); // Move results to eax for X and edx for Y
movq(rdx, scratch2);
test(eax, eax); // Write back results with setne
test(eax, eax); // Write back results with setne
setne(byte[statePointer + cmpRegXOffset]);
shr(rdx, 32); // We want the y component for the second comparison. This shift will set zero flag to 0 if the comparison is true
shr(rdx, 32); // We want the y component for the second comparison. This shift will set zero flag to 0 if the comparison is true
setne(byte[statePointer + cmpRegYOffset]);
}
}
@ -807,10 +803,10 @@ void ShaderEmitter::recIFC(const PICAShader& shader, u32 instruction) {
jnz(elseBlock, T_NEAR);
compileUntil(shader, dest);
if (num == 0) { // Else block is empty,
if (num == 0) { // Else block is empty,
L(elseBlock);
} else { // Else block is NOT empty
jmp(endIf, T_NEAR); // Skip executing the else branch if the if branch was ran
} else { // Else block is NOT empty
jmp(endIf, T_NEAR); // Skip executing the else branch if the if branch was ran
L(elseBlock);
compileUntil(shader, dest + num);
L(endIf);
@ -832,10 +828,10 @@ void ShaderEmitter::recIFU(const PICAShader& shader, u32 instruction) {
jz(elseBlock, T_NEAR);
compileUntil(shader, dest);
if (num == 0) { // Else block is empty,
if (num == 0) { // Else block is empty,
L(elseBlock);
} else { // Else block is NOT empty
jmp(endIf, T_NEAR); // Skip executing the else branch if the if branch was ran
} else { // Else block is NOT empty
jmp(endIf, T_NEAR); // Skip executing the else branch if the if branch was ran
L(elseBlock);
compileUntil(shader, dest + num);
L(endIf);
@ -888,7 +884,7 @@ void ShaderEmitter::recJMPC(const PICAShader& shader, u32 instruction) {
}
void ShaderEmitter::recJMPU(const PICAShader& shader, u32 instruction) {
bool jumpIfFalse = instruction & 1; // If the LSB is 0 we want to compare to true, otherwise compare to false
bool jumpIfFalse = instruction & 1; // If the LSB is 0 we want to compare to true, otherwise compare to false
const u32 dest = getBits<10, 12>(instruction);
Label& l = instructionLabels[dest];
@ -922,13 +918,13 @@ void ShaderEmitter::recLOOP(const PICAShader& shader, u32 instruction) {
// Offset of the loop register
const uintptr_t loopRegOffset = uintptr_t(&shader.loopCounter) - uintptr_t(&shader);
movzx(eax, byte[statePointer + uniformOffset]); // eax = loop iteration count
movzx(ecx, byte[statePointer + uniformOffset + sizeof(u8)]); // ecx = initial loop counter value
movzx(edx, byte[statePointer + uniformOffset + 2 * sizeof(u8)]); // edx = loop increment
movzx(eax, byte[statePointer + uniformOffset]); // eax = loop iteration count
movzx(ecx, byte[statePointer + uniformOffset + sizeof(u8)]); // ecx = initial loop counter value
movzx(edx, byte[statePointer + uniformOffset + 2 * sizeof(u8)]); // edx = loop increment
add(eax, 1); // The iteration count is actually uniform.x + 1
mov(dword[statePointer + loopRegOffset], ecx); // Set loop counter
add(eax, 1); // The iteration count is actually uniform.x + 1
mov(dword[statePointer + loopRegOffset], ecx); // Set loop counter
// TODO: This might break if an instruction in a loop decides to yield...
push(rax); // Push loop iteration counter
push(rdx); // Push loop increment
@ -957,8 +953,8 @@ void ShaderEmitter::recLG2(const PICAShader& shader, u32 instruction) {
const u32 writeMask = getBits<0, 4>(operandDescriptor);
loadRegister<1>(src1_xmm, shader, src, idx, operandDescriptor);
call(log2Func); // Result is output in src1_xmm
call(log2Func); // Result is output in src1_xmm
if (writeMask != 0x8) { // Copy bottom lane to all lanes if we're not simply writing back x
shufps(src1_xmm, src1_xmm, 0); // src1_xmm = src1_xmm.xxxx
}
@ -1147,7 +1143,7 @@ Xbyak::Label ShaderEmitter::emitExp2Func() {
align(16);
L(subroutine);
// Handle edge cases
// HandleType edge cases
ucomiss(src1_xmm, src1_xmm);
jp(retLabel);
@ -1277,4 +1273,4 @@ void ShaderEmitter::emitPrintLog(const PICAShader& shaderUnit) {
pop(rbp);
}
#endif
#endif

View file

@ -15,6 +15,9 @@
#ifdef PANDA3DS_ENABLE_VULKAN
#include "renderer_vk/renderer_vk.hpp"
#endif
#ifdef PANDA3DS_ENABLE_METAL
#include "renderer_mtl/renderer_mtl.hpp"
#endif
constexpr u32 topScreenWidth = 240;
constexpr u32 topScreenHeight = 400;
@ -52,6 +55,12 @@ GPU::GPU(Memory& mem, EmulatorConfig& config) : mem(mem), config(config) {
renderer.reset(new RendererVK(*this, regs, externalRegs));
break;
}
#endif
#ifdef PANDA3DS_ENABLE_METAL
case RendererType::Metal: {
renderer.reset(new RendererMTL(*this, regs, externalRegs));
break;
}
#endif
default: {
Helpers::panic("Rendering backend not supported: %s", Renderer::typeToString(config.rendererType));
@ -355,7 +364,7 @@ PICA::Vertex GPU::getImmediateModeVertex() {
// Run VS and return vertex data. TODO: Don't hardcode offsets for each attribute
shaderUnit.vs.run();
// Map shader outputs to fixed function properties
const u32 totalShaderOutputs = regs[PICA::InternalRegs::ShaderOutputCount] & 7;
for (int i = 0; i < totalShaderOutputs; i++) {

View file

@ -232,7 +232,7 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
const u32 primType = getBits<8, 2>(primConfig);
// If we've reached 3 verts, issue a draw call
// Handle rendering depending on the primitive type
// HandleType rendering depending on the primitive type
if (immediateModeVertIndex == 3) {
renderer->drawVertices(PICA::PrimType::TriangleList, immediateModeVertices);

View file

@ -77,8 +77,8 @@ void PICAShader::run() {
default: Helpers::panic("Unimplemented PICA instruction %08X (Opcode = %02X)", instruction, opcode);
}
// Handle control flow statements. The ordering is important as the priority goes: LOOP > IF > CALL
// Handle loop
// HandleType control flow statements. The ordering is important as the priority goes: LOOP > IF > CALL
// HandleType loop
if (loopIndex != 0) {
auto& loop = loopInfo[loopIndex - 1];
if (pc == loop.endingPC) { // Check if the loop needs to start over
@ -91,7 +91,7 @@ void PICAShader::run() {
}
}
// Handle ifs
// HandleType ifs
if (ifIndex != 0) {
auto& info = conditionalInfo[ifIndex - 1];
if (pc == info.endingPC) { // Check if the IF block ended
@ -100,7 +100,7 @@ void PICAShader::run() {
}
}
// Handle calls
// HandleType calls
if (callIndex != 0) {
auto& info = callInfo[callIndex - 1];
if (pc == info.endingPC) { // Check if the CALL block ended
@ -753,4 +753,4 @@ void PICAShader::jmpu(u32 instruction) {
if (((boolUniform >> bit) & 1) == test) // Jump if the bool uniform is the value we want
pc = dest;
}
}

View file

@ -12,34 +12,36 @@ static const char* arbitrationTypeToString(u32 type) {
}
}
Handle Kernel::makeArbiter() {
HandleType Kernel::makeArbiter() {
if (arbiterCount >= appResourceLimits.maxAddressArbiters) {
Helpers::panic("Overflowed the number of address arbiters");
}
arbiterCount++;
Handle ret = makeObject(KernelObjectType::AddressArbiter);
HandleType ret = makeObject(KernelObjectType::AddressArbiter);
objects[ret].data = new AddressArbiter();
return ret;
}
// Result CreateAddressArbiter(Handle* arbiter)
// Result CreateAddressArbiter(HandleType* arbiter)
void Kernel::createAddressArbiter() {
logSVC("CreateAddressArbiter\n");
regs[0] = Result::Success;
regs[1] = makeArbiter();
}
// Result ArbitrateAddress(Handle arbiter, u32 addr, ArbitrationType type, s32 value, s64 nanoseconds)
// Result ArbitrateAddress(HandleType arbiter, u32 addr, ArbitrationType type, s32 value, s64 nanoseconds)
void Kernel::arbitrateAddress() {
const Handle handle = regs[0];
const HandleType handle = regs[0];
const u32 address = regs[1];
const u32 type = regs[2];
const s32 value = s32(regs[3]);
const s64 ns = s64(u64(regs[4]) | (u64(regs[5]) << 32));
logSVC("ArbitrateAddress(Handle = %X, address = %08X, type = %s, value = %d, ns = %lld)\n", handle, address,
arbitrationTypeToString(type), value, ns);
logSVC(
"ArbitrateAddress(HandleType = %X, address = %08X, type = %s, value = %d, ns = %lld)\n", handle, address, arbitrationTypeToString(type),
value, ns
);
const auto arbiter = getObject(handle, KernelObjectType::AddressArbiter);
if (arbiter == nullptr) [[unlikely]] {
@ -61,7 +63,7 @@ void Kernel::arbitrateAddress() {
switch (static_cast<ArbitrationType>(type)) {
// Puts this thread to sleep if word < value until another thread arbitrates the address using SIGNAL
case ArbitrationType::WaitIfLess: {
s32 word = static_cast<s32>(mem.read32(address)); // Yes this is meant to be signed
s32 word = static_cast<s32>(mem.read32(address)); // Yes this is meant to be signed
if (word < value) {
sleepThreadOnArbiter(address);
}
@ -71,7 +73,7 @@ void Kernel::arbitrateAddress() {
// Puts this thread to sleep if word < value until another thread arbitrates the address using SIGNAL
// If the thread is put to sleep, the arbiter address is decremented
case ArbitrationType::DecrementAndWaitIfLess: {
s32 word = static_cast<s32>(mem.read32(address)); // Yes this is meant to be signed
s32 word = static_cast<s32>(mem.read32(address)); // Yes this is meant to be signed
if (word < value) {
mem.write32(address, word - 1);
sleepThreadOnArbiter(address);
@ -79,12 +81,9 @@ void Kernel::arbitrateAddress() {
break;
}
case ArbitrationType::Signal:
signalArbiter(address, value);
break;
case ArbitrationType::Signal: signalArbiter(address, value); break;
default:
Helpers::panic("ArbitrateAddress: Unimplemented type %s", arbitrationTypeToString(type));
default: Helpers::panic("ArbitrateAddress: Unimplemented type %s", arbitrationTypeToString(type));
}
requireReschedule();
@ -92,8 +91,9 @@ void Kernel::arbitrateAddress() {
// Signal up to "threadCount" threads waiting on the arbiter indicated by "waitingAddress"
void Kernel::signalArbiter(u32 waitingAddress, s32 threadCount) {
if (threadCount == 0) [[unlikely]] return;
s32 count = 0; // Number of threads we've woken up
if (threadCount == 0) [[unlikely]]
return;
s32 count = 0; // Number of threads we've woken up
// Wake threads with the highest priority threads being woken up first
for (auto index : threadIndices) {
@ -106,4 +106,4 @@ void Kernel::signalArbiter(u32 waitingAddress, s32 threadCount) {
if (count == threadCount && threadCount > 0) break;
}
}
}
}

View file

@ -8,10 +8,7 @@
#include "kernel.hpp"
namespace DirectoryOps {
enum : u32 {
Read = 0x08010042,
Close = 0x08020000
};
enum : u32 { Read = 0x08010042, Close = 0x08020000 };
}
// Helper to convert std::string to an 8.3 filename to mimic how Directory::Read works
@ -28,7 +25,7 @@ Filename83 convertTo83(const std::string& path) {
// Convert a character to add it to the 8.3 name
// "Characters such as + are changed to the underscore _, and letters are put in uppercase"
// For now we put letters in uppercase until we find out what is supposed to be converted to _ and so on
auto convertCharacter = [](char c) { return (char) std::toupper(c); };
auto convertCharacter = [](char c) { return (char)std::toupper(c); };
// List of forbidden character for 8.3 filenames, from Citra
// TODO: Use constexpr when C++20 support is solid
@ -66,7 +63,7 @@ Filename83 convertTo83(const std::string& path) {
filenameTooBig = true;
break;
}
filename[validCharacterCount++] = convertCharacter(c); // Append character to filename
filename[validCharacterCount++] = convertCharacter(c); // Append character to filename
}
// Truncate name to 6 characters and denote that it is too big
@ -87,7 +84,7 @@ Filename83 convertTo83(const std::string& path) {
return {filename, extension};
}
void Kernel::handleDirectoryOperation(u32 messagePointer, Handle directory) {
void Kernel::handleDirectoryOperation(u32 messagePointer, HandleType directory) {
const u32 cmd = mem.read32(messagePointer);
switch (cmd) {
case DirectoryOps::Close: closeDirectory(messagePointer, directory); break;
@ -96,7 +93,7 @@ void Kernel::handleDirectoryOperation(u32 messagePointer, Handle directory) {
}
}
void Kernel::closeDirectory(u32 messagePointer, Handle directory) {
void Kernel::closeDirectory(u32 messagePointer, HandleType directory) {
logFileIO("Closed directory %X\n", directory);
const auto p = getObject(directory, KernelObjectType::Directory);
@ -109,11 +106,11 @@ void Kernel::closeDirectory(u32 messagePointer, Handle directory) {
mem.write32(messagePointer + 4, Result::Success);
}
void Kernel::readDirectory(u32 messagePointer, Handle directory) {
void Kernel::readDirectory(u32 messagePointer, HandleType directory) {
const u32 entryCount = mem.read32(messagePointer + 4);
const u32 outPointer = mem.read32(messagePointer + 12);
logFileIO("Directory::Read (handle = %X, entry count = %d, out pointer = %08X)\n", directory, entryCount, outPointer);
const auto p = getObject(directory, KernelObjectType::Directory);
if (p == nullptr) [[unlikely]] {
Helpers::panic("Called ReadDirectory on non-existent directory");
@ -136,9 +133,9 @@ void Kernel::readDirectory(u32 messagePointer, Handle directory) {
bool isDirectory = std::filesystem::is_directory(relative);
std::u16string nameU16 = relative.u16string();
bool isHidden = nameU16[0] == u'.'; // If the first character is a dot then this is a hidden file/folder
bool isHidden = nameU16[0] == u'.'; // If the first character is a dot then this is a hidden file/folder
const u32 entryPointer = outPointer + (count * 0x228); // 0x228 is the size of a single entry
const u32 entryPointer = outPointer + (count * 0x228); // 0x228 is the size of a single entry
u32 utfPointer = entryPointer;
u32 namePointer = entryPointer + 0x20C;
u32 extensionPointer = entryPointer + 0x216;
@ -152,7 +149,7 @@ void Kernel::readDirectory(u32 messagePointer, Handle directory) {
mem.write16(utfPointer, u16(c));
utfPointer += sizeof(u16);
}
mem.write16(utfPointer, 0); // Null terminate the UTF16 name
mem.write16(utfPointer, 0); // Null terminate the UTF16 name
// Write 8.3 filename-extension
for (auto c : shortFilename) {

View file

@ -1,38 +1,25 @@
#include "kernel.hpp"
namespace Commands {
enum : u32 {
Throw = 0x00010800
};
enum : u32 { Throw = 0x00010800 };
}
namespace FatalErrorType {
enum : u32 {
Generic = 0,
Corrupted = 1,
CardRemoved = 2,
Exception = 3,
ResultFailure = 4,
Logged = 5
};
enum : u32 { Generic = 0, Corrupted = 1, CardRemoved = 2, Exception = 3, ResultFailure = 4, Logged = 5 };
}
// Handle SendSyncRequest targetting the err:f port
// HandleType SendSyncRequest targetting the err:f port
void Kernel::handleErrorSyncRequest(u32 messagePointer) {
u32 cmd = mem.read32(messagePointer);
switch (cmd) {
case Commands::Throw:
throwError(messagePointer);
break;
case Commands::Throw: throwError(messagePointer); break;
default:
Helpers::panic("Unimplemented err:f command %08X\n", cmd);
break;
default: Helpers::panic("Unimplemented err:f command %08X\n", cmd); break;
}
}
void Kernel::throwError(u32 messagePointer) {
const auto type = mem.read8(messagePointer + 4); // Fatal error type
const auto type = mem.read8(messagePointer + 4); // Fatal error type
const u32 pc = mem.read32(messagePointer + 12);
const u32 pid = mem.read32(messagePointer + 16);
logError("Thrown fatal error @ %08X (pid = %X, type = %d)\n", pc, pid, type);
@ -44,4 +31,4 @@ void Kernel::throwError(u32 messagePointer) {
}
Helpers::panic("Thrown fatal error");
}
}

View file

@ -1,8 +1,9 @@
#include "kernel.hpp"
#include "cpu.hpp"
#include <bit>
#include <utility>
#include "cpu.hpp"
#include "kernel.hpp"
const char* Kernel::resetTypeToString(u32 type) {
switch (type) {
case 0: return "One shot";
@ -12,13 +13,13 @@ const char* Kernel::resetTypeToString(u32 type) {
}
}
Handle Kernel::makeEvent(ResetType resetType, Event::CallbackType callback) {
Handle ret = makeObject(KernelObjectType::Event);
HandleType Kernel::makeEvent(ResetType resetType, Event::CallbackType callback) {
HandleType ret = makeObject(KernelObjectType::Event);
objects[ret].data = new Event(resetType, callback);
return ret;
}
bool Kernel::signalEvent(Handle handle) {
bool Kernel::signalEvent(HandleType handle) {
KernelObject* object = getObject(handle, KernelObjectType::Event);
if (object == nullptr) [[unlikely]] {
Helpers::panic("Tried to signal non-existent event");
@ -52,13 +53,12 @@ bool Kernel::signalEvent(Handle handle) {
return true;
}
// Result CreateEvent(Handle* event, ResetType resetType)
// Result CreateEvent(HandleType* event, ResetType resetType)
void Kernel::svcCreateEvent() {
const u32 outPointer = regs[0];
const u32 resetType = regs[1];
if (resetType > 2)
Helpers::panic("Invalid reset type for event %d", resetType);
if (resetType > 2) Helpers::panic("Invalid reset type for event %d", resetType);
logSVC("CreateEvent(handle pointer = %08X, resetType = %s)\n", outPointer, resetTypeToString(resetType));
@ -66,9 +66,9 @@ void Kernel::svcCreateEvent() {
regs[1] = makeEvent(static_cast<ResetType>(resetType));
}
// Result ClearEvent(Handle event)
// Result ClearEvent(HandleType event)
void Kernel::svcClearEvent() {
const Handle handle = regs[0];
const HandleType handle = regs[0];
const auto event = getObject(handle, KernelObjectType::Event);
logSVC("ClearEvent(event handle = %X)\n", handle);
@ -82,9 +82,9 @@ void Kernel::svcClearEvent() {
regs[0] = Result::Success;
}
// Result SignalEvent(Handle event)
// Result SignalEvent(HandleType event)
void Kernel::svcSignalEvent() {
const Handle handle = regs[0];
const HandleType handle = regs[0];
logSVC("SignalEvent(event handle = %X)\n", handle);
KernelObject* object = getObject(handle, KernelObjectType::Event);
@ -98,9 +98,9 @@ void Kernel::svcSignalEvent() {
}
}
// Result WaitSynchronization1(Handle handle, s64 timeout_nanoseconds)
// Result WaitSynchronization1(HandleType handle, s64 timeout_nanoseconds)
void Kernel::waitSynchronization1() {
const Handle handle = regs[0];
const HandleType handle = regs[0];
const s64 ns = s64(u64(regs[2]) | (u64(regs[3]) << 32));
logSVC("WaitSynchronization1(handle = %X, ns = %lld)\n", handle, ns);
@ -117,7 +117,7 @@ void Kernel::waitSynchronization1() {
}
if (!shouldWaitOnObject(object)) {
acquireSyncObject(object, threads[currentThreadIndex]); // Acquire the object since it's ready
acquireSyncObject(object, threads[currentThreadIndex]); // Acquire the object since it's ready
regs[0] = Result::Success;
} else {
// Timeout is 0, don't bother waiting, instantly timeout
@ -126,7 +126,7 @@ void Kernel::waitSynchronization1() {
return;
}
regs[0] = Result::OS::Timeout; // This will be overwritten with success if we don't timeout
regs[0] = Result::OS::Timeout; // This will be overwritten with success if we don't timeout
auto& t = threads[currentThreadIndex];
t.waitList.resize(1);
@ -141,7 +141,7 @@ void Kernel::waitSynchronization1() {
}
}
// Result WaitSynchronizationN(s32* out, Handle* handles, s32 handlecount, bool waitAll, s64 timeout_nanoseconds)
// Result WaitSynchronizationN(s32* out, HandleType* handles, s32 handlecount, bool waitAll, s64 timeout_nanoseconds)
void Kernel::waitSynchronizationN() {
// TODO: Are these arguments even correct?
s32 ns1 = regs[0];
@ -149,13 +149,12 @@ void Kernel::waitSynchronizationN() {
s32 handleCount = regs[2];
bool waitAll = regs[3] != 0;
u32 ns2 = regs[4];
s32 outPointer = regs[5]; // "out" pointer - shows which object got bonked if we're waiting on multiple objects
s32 outPointer = regs[5]; // "out" pointer - shows which object got bonked if we're waiting on multiple objects
s64 ns = s64(ns1) | (s64(ns2) << 32);
logSVC("WaitSynchronizationN (handle pointer: %08X, count: %d, timeout = %lld)\n", handles, handleCount, ns);
if (handleCount <= 0)
Helpers::panic("WaitSyncN: Invalid handle count");
if (handleCount <= 0) Helpers::panic("WaitSyncN: Invalid handle count");
// Temporary hack: Until we implement service sessions properly, don't bother sleeping when WaitSyncN targets a service handle
// This is necessary because a lot of games use WaitSyncN with eg the CECD service
@ -165,11 +164,11 @@ void Kernel::waitSynchronizationN() {
return;
}
using WaitObject = std::pair<Handle, KernelObject*>;
using WaitObject = std::pair<HandleType, KernelObject*>;
std::vector<WaitObject> waitObjects(handleCount);
// We don't actually need to wait if waitAll == true unless one of the objects is not ready
bool allReady = true; // Default initialize to true, set to fault if one of the objects is not ready
bool allReady = true; // Default initialize to true, set to fault if one of the objects is not ready
// Tracks whether at least one object is ready, + the index of the first ready object
// This is used when waitAll == false, because if one object is already available then we can skip the sleeping
@ -177,8 +176,8 @@ void Kernel::waitSynchronizationN() {
s32 firstReadyObjectIndex = 0;
for (s32 i = 0; i < handleCount; i++) {
Handle handle = mem.read32(handles);
handles += sizeof(Handle);
HandleType handle = mem.read32(handles);
handles += sizeof(HandleType);
auto object = getObject(handle);
// Panic if one of the objects is not even an object
@ -190,13 +189,12 @@ void Kernel::waitSynchronizationN() {
// Panic if one of the objects is not a valid sync object
if (!isWaitable(object)) [[unlikely]] {
Helpers::panic("Tried to wait on a non waitable object in WaitSyncN. Type: %s, handle: %X\n",
object->getTypeName(), handle);
Helpers::panic("Tried to wait on a non waitable object in WaitSyncN. Type: %s, handle: %X\n", object->getTypeName(), handle);
}
if (shouldWaitOnObject(object)) {
allReady = false; // Derp, not all objects are ready :(
} else { /// At least one object is ready to be acquired ahead of time. If it's the first one, write it down
allReady = false; // Derp, not all objects are ready :(
} else { /// At least one object is ready to be acquired ahead of time. If it's the first one, write it down
if (!oneObjectReady) {
oneObjectReady = true;
firstReadyObjectIndex = i;
@ -213,12 +211,12 @@ void Kernel::waitSynchronizationN() {
// If there's ready objects, acquire the first one and return
if (oneObjectReady) {
regs[0] = Result::Success;
regs[1] = firstReadyObjectIndex; // Return index of the acquired object
acquireSyncObject(waitObjects[firstReadyObjectIndex].second, t); // Acquire object
regs[1] = firstReadyObjectIndex; // Return index of the acquired object
acquireSyncObject(waitObjects[firstReadyObjectIndex].second, t); // Acquire object
return;
}
regs[0] = Result::OS::Timeout; // This will be overwritten with success if we don't timeout
regs[0] = Result::OS::Timeout; // This will be overwritten with success if we don't timeout
// If the thread wakes up without timeout, this will be adjusted to the index of the handle that woke us up
regs[1] = 0xFFFFFFFF;
t.waitList.resize(handleCount);
@ -227,8 +225,8 @@ void Kernel::waitSynchronizationN() {
t.wakeupTick = getWakeupTick(ns);
for (s32 i = 0; i < handleCount; i++) {
t.waitList[i] = waitObjects[i].first; // Add object to this thread's waitlist
waitObjects[i].second->getWaitlist() |= (1ull << currentThreadIndex); // And add the thread to the object's waitlist
t.waitList[i] = waitObjects[i].first; // Add object to this thread's waitlist
waitObjects[i].second->getWaitlist() |= (1ull << currentThreadIndex); // And add the thread to the object's waitlist
}
requireReschedule();
@ -243,4 +241,4 @@ void Kernel::runEventCallback(Event::CallbackType callback) {
case Event::CallbackType::DSPSemaphore: serviceManager.getDSP().onSemaphoreEventSignal(); break;
default: Helpers::panic("Unimplemented special callback for kernel event!"); break;
}
}
}

View file

@ -14,8 +14,7 @@ namespace FileOps {
};
}
void Kernel::handleFileOperation(u32 messagePointer, Handle file) {
void Kernel::handleFileOperation(u32 messagePointer, HandleType file) {
const u32 cmd = mem.read32(messagePointer);
switch (cmd) {
case FileOps::Close: closeFile(messagePointer, file); break;
@ -30,7 +29,7 @@ void Kernel::handleFileOperation(u32 messagePointer, Handle file) {
}
}
void Kernel::closeFile(u32 messagePointer, Handle fileHandle) {
void Kernel::closeFile(u32 messagePointer, HandleType fileHandle) {
logFileIO("Closed file %X\n", fileHandle);
const auto p = getObject(fileHandle, KernelObjectType::File);
@ -48,7 +47,7 @@ void Kernel::closeFile(u32 messagePointer, Handle fileHandle) {
mem.write32(messagePointer + 4, Result::Success);
}
void Kernel::flushFile(u32 messagePointer, Handle fileHandle) {
void Kernel::flushFile(u32 messagePointer, HandleType fileHandle) {
logFileIO("Flushed file %X\n", fileHandle);
const auto p = getObject(fileHandle, KernelObjectType::File);
@ -65,13 +64,12 @@ void Kernel::flushFile(u32 messagePointer, Handle fileHandle) {
mem.write32(messagePointer + 4, Result::Success);
}
void Kernel::readFile(u32 messagePointer, Handle fileHandle) {
void Kernel::readFile(u32 messagePointer, HandleType fileHandle) {
u64 offset = mem.read64(messagePointer + 4);
u32 size = mem.read32(messagePointer + 12);
u32 dataPointer = mem.read32(messagePointer + 20);
logFileIO("Trying to read %X bytes from file %X, starting from offset %llX into memory address %08X\n",
size, fileHandle, offset, dataPointer);
logFileIO("Trying to read %X bytes from file %X, starting from offset %llX into memory address %08X\n", size, fileHandle, offset, dataPointer);
const auto p = getObject(fileHandle, KernelObjectType::File);
if (p == nullptr) [[unlikely]] {
@ -85,7 +83,7 @@ void Kernel::readFile(u32 messagePointer, Handle fileHandle) {
Helpers::panic("Tried to read closed file");
}
// Handle files with their own file descriptors by just fread'ing the data
// HandleType files with their own file descriptors by just fread'ing the data
if (file->fd) {
std::unique_ptr<u8[]> data(new u8[size]);
IOFile f(file->fd);
@ -94,8 +92,7 @@ void Kernel::readFile(u32 messagePointer, Handle fileHandle) {
if (!success) {
Helpers::panic("Kernel::ReadFile with file descriptor failed");
}
else {
} else {
for (size_t i = 0; i < bytesRead; i++) {
mem.write8(u32(dataPointer + i), data[i]);
}
@ -107,7 +104,7 @@ void Kernel::readFile(u32 messagePointer, Handle fileHandle) {
return;
}
// Handle files without their own FD, such as SelfNCCH files
// HandleType files without their own FD, such as SelfNCCH files
auto archive = file->archive;
std::optional<u32> bytesRead = archive->readFile(file, offset, size, dataPointer);
if (!bytesRead.has_value()) {
@ -118,14 +115,13 @@ void Kernel::readFile(u32 messagePointer, Handle fileHandle) {
}
}
void Kernel::writeFile(u32 messagePointer, Handle fileHandle) {
void Kernel::writeFile(u32 messagePointer, HandleType fileHandle) {
u64 offset = mem.read64(messagePointer + 4);
u32 size = mem.read32(messagePointer + 12);
u32 writeOption = mem.read32(messagePointer + 16);
u32 dataPointer = mem.read32(messagePointer + 24);
logFileIO("Trying to write %X bytes to file %X, starting from file offset %llX and memory address %08X\n",
size, fileHandle, offset, dataPointer);
logFileIO("Trying to write %X bytes to file %X, starting from file offset %llX and memory address %08X\n", size, fileHandle, offset, dataPointer);
const auto p = getObject(fileHandle, KernelObjectType::File);
if (p == nullptr) [[unlikely]] {
@ -137,8 +133,7 @@ void Kernel::writeFile(u32 messagePointer, Handle fileHandle) {
Helpers::panic("Tried to write closed file");
}
if (!file->fd)
Helpers::panic("[Kernel::File::WriteFile] Tried to write to file without a valid file descriptor");
if (!file->fd) Helpers::panic("[Kernel::File::WriteFile] Tried to write to file without a valid file descriptor");
std::unique_ptr<u8[]> data(new u8[size]);
for (size_t i = 0; i < size; i++) {
@ -162,7 +157,7 @@ void Kernel::writeFile(u32 messagePointer, Handle fileHandle) {
}
}
void Kernel::setFileSize(u32 messagePointer, Handle fileHandle) {
void Kernel::setFileSize(u32 messagePointer, HandleType fileHandle) {
logFileIO("Setting size of file %X\n", fileHandle);
const auto p = getObject(fileHandle, KernelObjectType::File);
@ -191,7 +186,7 @@ void Kernel::setFileSize(u32 messagePointer, Handle fileHandle) {
}
}
void Kernel::getFileSize(u32 messagePointer, Handle fileHandle) {
void Kernel::getFileSize(u32 messagePointer, HandleType fileHandle) {
logFileIO("Getting size of file %X\n", fileHandle);
const auto p = getObject(fileHandle, KernelObjectType::File);
@ -220,7 +215,7 @@ void Kernel::getFileSize(u32 messagePointer, Handle fileHandle) {
}
}
void Kernel::openLinkFile(u32 messagePointer, Handle fileHandle) {
void Kernel::openLinkFile(u32 messagePointer, HandleType fileHandle) {
logFileIO("Open link file (clone) of file %X\n", fileHandle);
const auto p = getObject(fileHandle, KernelObjectType::File);
@ -247,7 +242,7 @@ void Kernel::openLinkFile(u32 messagePointer, Handle fileHandle) {
mem.write32(messagePointer + 12, handle);
}
void Kernel::setFilePriority(u32 messagePointer, Handle fileHandle) {
void Kernel::setFilePriority(u32 messagePointer, HandleType fileHandle) {
const u32 priority = mem.read32(messagePointer + 4);
logFileIO("Setting priority of file %X to %d\n", fileHandle, priority);

View file

@ -1,11 +1,13 @@
#include <cassert>
#include "kernel.hpp"
#include "kernel_types.hpp"
#include <cassert>
#include "cpu.hpp"
#include "kernel_types.hpp"
Kernel::Kernel(CPU& cpu, Memory& mem, GPU& gpu, const EmulatorConfig& config)
: cpu(cpu), regs(cpu.regs()), mem(mem), handleCounter(0), serviceManager(regs, mem, gpu, currentProcess, *this, config) {
objects.reserve(512); // Make room for a few objects to avoid further memory allocs later
objects.reserve(512); // Make room for a few objects to avoid further memory allocs later
mutexHandles.reserve(8);
portHandles.reserve(32);
threadIndices.reserve(appResourceLimits.maxThreads);
@ -17,7 +19,7 @@ Kernel::Kernel(CPU& cpu, Memory& mem, GPU& gpu, const EmulatorConfig& config)
t.tlsBase = VirtualAddrs::TLSBase + i * VirtualAddrs::TLSSize;
t.status = ThreadStatus::Dead;
t.waitList.clear();
t.waitList.reserve(10); // Reserve some space for the wait list to avoid further memory allocs later
t.waitList.reserve(10); // Reserve some space for the wait list to avoid further memory allocs later
// The state below isn't necessary to initialize but we do it anyways out of caution
t.outPointer = 0;
t.waitAll = false;
@ -79,12 +81,12 @@ void Kernel::setVersion(u8 major, u8 minor) {
u16 descriptor = (u16(major) << 8) | u16(minor);
kernelVersion = descriptor;
mem.kernelVersion = descriptor; // The memory objects needs a copy because you can read the kernel ver from config mem
mem.kernelVersion = descriptor; // The memory objects needs a copy because you can read the kernel ver from config mem
}
Handle Kernel::makeProcess(u32 id) {
const Handle processHandle = makeObject(KernelObjectType::Process);
const Handle resourceLimitHandle = makeObject(KernelObjectType::ResourceLimit);
HandleType Kernel::makeProcess(u32 id) {
const HandleType processHandle = makeObject(KernelObjectType::Process);
const HandleType resourceLimitHandle = makeObject(KernelObjectType::ResourceLimit);
// Allocate data
objects[processHandle].data = new Process(id);
@ -98,7 +100,7 @@ Handle Kernel::makeProcess(u32 id) {
// Get a pointer to the process indicated by handle, taking into account that 0xFFFF8001 always refers to the current process
// Returns nullptr if the handle does not correspond to a process
KernelObject* Kernel::getProcessFromPID(Handle handle) {
KernelObject* Kernel::getProcessFromPID(HandleType handle) {
if (handle == KernelHandles::CurrentProcess) [[likely]] {
return getObject(currentProcess, KernelObjectType::Process);
} else {
@ -142,7 +144,7 @@ void Kernel::reset() {
for (auto& t : threads) {
t.status = ThreadStatus::Dead;
t.waitList.clear();
t.threadsWaitingForTermination = 0; // No threads are waiting for this thread to terminate cause it's dead
t.threadsWaitingForTermination = 0; // No threads are waiting for this thread to terminate cause it's dead
}
for (auto& object : objects) {
@ -159,7 +161,7 @@ void Kernel::reset() {
// Allocate handle #0 to a dummy object and make a main process object
makeObject(KernelObjectType::Dummy);
currentProcess = makeProcess(1); // Use ID = 1 for main process
currentProcess = makeProcess(1); // Use ID = 1 for main process
// Make main thread object. We do not have to set the entrypoint and SP for it as the ROM loader does.
// Main thread seems to have a priority of 0x30. TODO: This creates a dummy context for thread 0,
@ -169,19 +171,17 @@ void Kernel::reset() {
setupIdleThread();
// Create some of the OS ports
srvHandle = makePort("srv:"); // Service manager port
errorPortHandle = makePort("err:f"); // Error display port
srvHandle = makePort("srv:"); // Service manager port
errorPortHandle = makePort("err:f"); // Error display port
}
// Get pointer to thread-local storage
u32 Kernel::getTLSPointer() {
return VirtualAddrs::TLSBase + currentThreadIndex * VirtualAddrs::TLSSize;
}
u32 Kernel::getTLSPointer() { return VirtualAddrs::TLSBase + currentThreadIndex * VirtualAddrs::TLSSize; }
// Result CloseHandle(Handle handle)
// Result CloseHandle(HandleType handle)
void Kernel::svcCloseHandle() {
logSVC("CloseHandle(handle = %d) (Unimplemented)\n", regs[0]);
const Handle handle = regs[0];
const HandleType handle = regs[0];
KernelObject* object = getObject(handle);
if (object != nullptr) {
@ -242,7 +242,7 @@ void Kernel::getProcessID() {
regs[1] = process->getData<Process>()->id;
}
// Result GetProcessInfo(s64* out, Handle process, ProcessInfoType type)
// Result GetProcessInfo(s64* out, HandleType process, ProcessInfoType type)
void Kernel::getProcessInfo() {
const auto pid = regs[1];
const auto type = regs[2];
@ -269,26 +269,25 @@ void Kernel::getProcessInfo() {
regs[2] = 0;
break;
case 20: // Returns 0x20000000 - <linear memory base vaddr for process>
case 20: // Returns 0x20000000 - <linear memory base vaddr for process>
regs[1] = PhysicalAddrs::FCRAM - mem.getLinearHeapVaddr();
regs[2] = 0;
break;
default:
Helpers::panic("GetProcessInfo: unimplemented type %d", type);
default: Helpers::panic("GetProcessInfo: unimplemented type %d", type);
}
regs[0] = Result::Success;
}
// Result DuplicateHandle(Handle* out, Handle original)
// Result DuplicateHandle(HandleType* out, HandleType original)
void Kernel::duplicateHandle() {
Handle original = regs[1];
HandleType original = regs[1];
logSVC("DuplicateHandle(handle = %X)\n", original);
if (original == KernelHandles::CurrentThread) {
regs[0] = Result::Success;
Handle ret = makeObject(KernelObjectType::Thread);
HandleType ret = makeObject(KernelObjectType::Thread);
objects[ret].data = &threads[currentThreadIndex];
regs[1] = ret;
@ -379,7 +378,7 @@ void Kernel::getSystemInfo() {
regs[2] = 0;
break;
default:
default:
Helpers::warn("GetSystemInfo: Unknown PandaInformation subtype %x\n", subtype);
regs[0] = Result::FailurePlaceholder;
break;

View file

@ -17,37 +17,35 @@ namespace Operation {
namespace MemoryPermissions {
enum : u32 {
None = 0, // ---
Read = 1, // R--
Write = 2, // -W-
ReadWrite = 3, // RW-
Execute = 4, // --X
ReadExecute = 5, // R-X
WriteExecute = 6, // -WX
ReadWriteExecute = 7, // RWX
None = 0, // ---
Read = 1, // R--
Write = 2, // -W-
ReadWrite = 3, // RW-
Execute = 4, // --X
ReadExecute = 5, // R-X
WriteExecute = 6, // -WX
ReadWriteExecute = 7, // RWX
DontCare = 0x10000000
};
}
// Returns whether "value" is aligned to a page boundary (Ie a boundary of 4096 bytes)
static constexpr bool isAligned(u32 value) {
return (value & 0xFFF) == 0;
}
static constexpr bool isAligned(u32 value) { return (value & 0xFFF) == 0; }
// Result ControlMemory(u32* outaddr, u32 addr0, u32 addr1, u32 size,
// MemoryOperation operation, MemoryPermission permissions)
// This has a weird ABI documented here https://www.3dbrew.org/wiki/Kernel_ABI
// TODO: Does this need to write to outaddr?
void Kernel::controlMemory() {
u32 operation = regs[0]; // The base address is written here
u32 operation = regs[0]; // The base address is written here
u32 addr0 = regs[1];
u32 addr1 = regs[2];
u32 size = regs[3];
u32 perms = regs[4];
if (perms == MemoryPermissions::DontCare) {
perms = MemoryPermissions::ReadWrite; // We make "don't care" equivalent to read-write
perms = MemoryPermissions::ReadWrite; // We make "don't care" equivalent to read-write
Helpers::panic("Unimplemented allocation permission: DONTCARE");
}
@ -57,33 +55,33 @@ void Kernel::controlMemory() {
bool x = perms & 0b100;
bool linear = operation & Operation::Linear;
if (x)
Helpers::panic("ControlMemory: attempted to allocate executable memory");
if (x) Helpers::panic("ControlMemory: attempted to allocate executable memory");
if (!isAligned(addr0) || !isAligned(addr1) || !isAligned(size)) {
Helpers::panic("ControlMemory: Unaligned parameters\nAddr0: %08X\nAddr1: %08X\nSize: %08X", addr0, addr1, size);
}
logSVC("ControlMemory(addr0 = %08X, addr1 = %08X, size = %08X, operation = %X (%c%c%c)%s\n",
addr0, addr1, size, operation, r ? 'r' : '-', w ? 'w' : '-', x ? 'x' : '-', linear ? ", linear" : ""
logSVC(
"ControlMemory(addr0 = %08X, addr1 = %08X, size = %08X, operation = %X (%c%c%c)%s\n", addr0, addr1, size, operation, r ? 'r' : '-',
w ? 'w' : '-', x ? 'x' : '-', linear ? ", linear" : ""
);
switch (operation & 0xFF) {
case Operation::Commit: {
std::optional<u32> address = mem.allocateMemory(addr0, 0, size, linear, r, w, x, true);
if (!address.has_value())
Helpers::panic("ControlMemory: Failed to allocate memory");
if (!address.has_value()) Helpers::panic("ControlMemory: Failed to allocate memory");
regs[1] = address.value();
break;
}
case Operation::Map:
mem.mirrorMapping(addr0, addr1, size);
break;
case Operation::Map: mem.mirrorMapping(addr0, addr1, size); break;
case Operation::Protect:
Helpers::warn("Ignoring mprotect! Hope nothing goes wrong but if the game accesses invalid memory or crashes then we prolly need to implement this\n");
Helpers::warn(
"Ignoring mprotect! Hope nothing goes wrong but if the game accesses invalid memory or crashes then we prolly need to implement "
"this\n"
);
break;
default: Helpers::warn("ControlMemory: unknown operation %X\n", operation); break;
@ -106,12 +104,12 @@ void Kernel::queryMemory() {
regs[2] = info.size;
regs[3] = info.perms;
regs[4] = info.state;
regs[5] = 0; // page flags
regs[5] = 0; // page flags
}
// Result MapMemoryBlock(Handle memblock, u32 addr, MemoryPermission myPermissions, MemoryPermission otherPermission)
// Result MapMemoryBlock(HandleType memblock, u32 addr, MemoryPermission myPermissions, MemoryPermission otherPermission)
void Kernel::mapMemoryBlock() {
const Handle block = regs[0];
const HandleType block = regs[0];
u32 addr = regs[1];
const u32 myPerms = regs[2];
const u32 otherPerms = regs[3];
@ -123,21 +121,15 @@ void Kernel::mapMemoryBlock() {
if (KernelHandles::isSharedMemHandle(block)) {
if (block == KernelHandles::FontSharedMemHandle && addr == 0) addr = 0x18000000;
u8* ptr = mem.mapSharedMemory(block, addr, myPerms, otherPerms); // Map shared memory block
u8* ptr = mem.mapSharedMemory(block, addr, myPerms, otherPerms); // Map shared memory block
// Pass pointer to shared memory to the appropriate service
switch (block) {
case KernelHandles::HIDSharedMemHandle:
serviceManager.setHIDSharedMem(ptr);
break;
case KernelHandles::HIDSharedMemHandle: serviceManager.setHIDSharedMem(ptr); break;
case KernelHandles::GSPSharedMemHandle:
serviceManager.setGSPSharedMem(ptr);
break;
case KernelHandles::GSPSharedMemHandle: serviceManager.setGSPSharedMem(ptr); break;
case KernelHandles::FontSharedMemHandle:
mem.copySharedFont(ptr);
break;
case KernelHandles::FontSharedMemHandle: mem.copySharedFont(ptr); break;
case KernelHandles::CSNDSharedMemHandle:
serviceManager.setCSNDSharedMem(ptr);
@ -154,8 +146,8 @@ void Kernel::mapMemoryBlock() {
regs[0] = Result::Success;
}
Handle Kernel::makeMemoryBlock(u32 addr, u32 size, u32 myPermission, u32 otherPermission) {
Handle ret = makeObject(KernelObjectType::MemoryBlock);
HandleType Kernel::makeMemoryBlock(u32 addr, u32 size, u32 myPermission, u32 otherPermission) {
HandleType ret = makeObject(KernelObjectType::MemoryBlock);
objects[ret].data = new MemoryBlock(addr, size, myPermission, otherPermission);
return ret;
@ -165,7 +157,7 @@ void Kernel::createMemoryBlock() {
const u32 addr = regs[1];
const u32 size = regs[2];
u32 myPermission = regs[3];
u32 otherPermission = mem.read32(regs[13] + 4); // This is placed on the stack rather than r4
u32 otherPermission = mem.read32(regs[13] + 4); // This is placed on the stack rather than r4
logSVC("CreateMemoryBlock (addr = %08X, size = %08X, myPermission = %d, otherPermission = %d)\n", addr, size, myPermission, otherPermission);
// Returns whether a permission is valid
@ -175,10 +167,9 @@ void Kernel::createMemoryBlock() {
case MemoryPermissions::Read:
case MemoryPermissions::Write:
case MemoryPermissions::ReadWrite:
case MemoryPermissions::DontCare:
return true;
case MemoryPermissions::DontCare: return true;
default: // Permissions with the executable flag enabled or invalid permissions are not allowed
default: // Permissions with the executable flag enabled or invalid permissions are not allowed
return false;
}
};
@ -197,8 +188,7 @@ void Kernel::createMemoryBlock() {
// TODO: The address needs to be in a specific range otherwise it throws an invalid address error
if (addr == 0)
Helpers::panic("CreateMemoryBlock: Tried to use addr = 0");
if (addr == 0) Helpers::panic("CreateMemoryBlock: Tried to use addr = 0");
// Implement "Don't care" permission as RW
if (myPermission == MemoryPermissions::DontCare) myPermission = MemoryPermissions::ReadWrite;
@ -209,7 +199,7 @@ void Kernel::createMemoryBlock() {
}
void Kernel::unmapMemoryBlock() {
Handle block = regs[0];
HandleType block = regs[0];
u32 addr = regs[1];
logSVC("Unmap memory block (block handle = %X, addr = %08X)\n", block, addr);

View file

@ -1,29 +1,30 @@
#include "kernel.hpp"
#include <cstring>
Handle Kernel::makePort(const char* name) {
Handle ret = makeObject(KernelObjectType::Port);
portHandles.push_back(ret); // Push the port handle to our cache of port handles
#include "kernel.hpp"
HandleType Kernel::makePort(const char* name) {
HandleType ret = makeObject(KernelObjectType::Port);
portHandles.push_back(ret); // Push the port handle to our cache of port handles
objects[ret].data = new Port(name);
return ret;
}
Handle Kernel::makeSession(Handle portHandle) {
HandleType Kernel::makeSession(HandleType portHandle) {
const auto port = getObject(portHandle, KernelObjectType::Port);
if (port == nullptr) [[unlikely]] {
Helpers::panic("Trying to make session for non-existent port");
}
// Allocate data for session
const Handle ret = makeObject(KernelObjectType::Session);
const HandleType ret = makeObject(KernelObjectType::Session);
objects[ret].data = new Session(portHandle);
return ret;
}
// Get the handle of a port based on its name
// If there's no such port, return nullopt
std::optional<Handle> Kernel::getPortHandle(const char* name) {
std::optional<HandleType> Kernel::getPortHandle(const char* name) {
for (auto handle : portHandles) {
const auto data = objects[handle].getData<Port>();
if (std::strncmp(name, data->name, Port::maxNameLen) == 0) {
@ -34,7 +35,7 @@ std::optional<Handle> Kernel::getPortHandle(const char* name) {
return std::nullopt;
}
// Result ConnectToPort(Handle* out, const char* portName)
// Result ConnectToPort(HandleType* out, const char* portName)
void Kernel::connectToPort() {
const u32 handlePointer = regs[0];
// Read up to max + 1 characters to see if the name is too long
@ -48,14 +49,14 @@ void Kernel::connectToPort() {
}
// Try getting a handle to the port
std::optional<Handle> optionalHandle = getPortHandle(port.c_str());
std::optional<HandleType> optionalHandle = getPortHandle(port.c_str());
if (!optionalHandle.has_value()) [[unlikely]] {
Helpers::panic("ConnectToPort: Port doesn't exist\n");
regs[0] = Result::Kernel::NotFound;
return;
}
Handle portHandle = optionalHandle.value();
HandleType portHandle = optionalHandle.value();
const auto portData = objects[portHandle].getData<Port>();
if (!portData->isPublic) {
@ -63,17 +64,17 @@ void Kernel::connectToPort() {
}
// TODO: Actually create session
Handle sessionHandle = makeSession(portHandle);
HandleType sessionHandle = makeSession(portHandle);
regs[0] = Result::Success;
regs[1] = sessionHandle;
}
// Result SendSyncRequest(Handle session)
// Result SendSyncRequest(HandleType session)
// Send an IPC message to a port (typically "srv:") or a service
void Kernel::sendSyncRequest() {
const auto handle = regs[0];
u32 messagePointer = getTLSPointer() + 0x80; // The message is stored starting at TLS+0x80
u32 messagePointer = getTLSPointer() + 0x80; // The message is stored starting at TLS+0x80
logSVC("SendSyncRequest(session handle = %X)\n", handle);
// Service calls via SendSyncRequest and file access needs to put the caller to sleep for a given amount of time
@ -93,7 +94,7 @@ void Kernel::sendSyncRequest() {
// Check if our sync request is targetting a file instead of a service
bool isFileOperation = getObject(handle, KernelObjectType::File) != nullptr;
if (isFileOperation) {
regs[0] = Result::Success; // r0 goes first here too
regs[0] = Result::Success; // r0 goes first here too
handleFileOperation(messagePointer, handle);
return;
}
@ -101,7 +102,7 @@ void Kernel::sendSyncRequest() {
// Check if our sync request is targetting a directory instead of a service
bool isDirectoryOperation = getObject(handle, KernelObjectType::Directory) != nullptr;
if (isDirectoryOperation) {
regs[0] = Result::Success; // r0 goes first here too
regs[0] = Result::Success; // r0 goes first here too
handleDirectoryOperation(messagePointer, handle);
return;
}
@ -115,12 +116,12 @@ void Kernel::sendSyncRequest() {
}
const auto sessionData = static_cast<Session*>(session->data);
const Handle portHandle = sessionData->portHandle;
const HandleType portHandle = sessionData->portHandle;
if (portHandle == srvHandle) { // Special-case SendSyncRequest targetting the "srv: port"
if (portHandle == srvHandle) { // Special-case SendSyncRequest targetting the "srv: port"
regs[0] = Result::Success;
serviceManager.handleSyncRequest(messagePointer);
} else if (portHandle == errorPortHandle) { // Special-case "err:f" for juicy logs too
} else if (portHandle == errorPortHandle) { // Special-case "err:f" for juicy logs too
regs[0] = Result::Success;
handleErrorSyncRequest(messagePointer);
} else {

View file

@ -1,7 +1,8 @@
#include "resource_limits.hpp"
#include "kernel.hpp"
// Result GetResourceLimit(Handle* resourceLimit, Handle process)
// Result GetResourceLimit(HandleType* resourceLimit, HandleType process)
// out: r0 -> result, r1 -> handle
void Kernel::getResourceLimit() {
const auto handlePointer = regs[0];
@ -20,10 +21,10 @@ void Kernel::getResourceLimit() {
regs[1] = processData->limits.handle;
}
// Result GetResourceLimitLimitValues(s64* values, Handle resourceLimit, LimitableResource* names, s32 nameCount)
// Result GetResourceLimitLimitValues(s64* values, HandleType resourceLimit, LimitableResource* names, s32 nameCount)
void Kernel::getResourceLimitLimitValues() {
u32 values = regs[0]; // Pointer to values (The resource limits get output here)
const Handle resourceLimit = regs[1];
u32 values = regs[0]; // Pointer to values (The resource limits get output here)
const HandleType resourceLimit = regs[1];
u32 names = regs[2]; // Pointer to resources that we should return
u32 count = regs[3]; // Number of resources
@ -49,10 +50,10 @@ void Kernel::getResourceLimitLimitValues() {
regs[0] = Result::Success;
}
// Result GetResourceLimitCurrentValues(s64* values, Handle resourceLimit, LimitableResource* names, s32 nameCount)
// Result GetResourceLimitCurrentValues(s64* values, HandleType resourceLimit, LimitableResource* names, s32 nameCount)
void Kernel::getResourceLimitCurrentValues() {
u32 values = regs[0]; // Pointer to values (The resource limits get output here)
const Handle resourceLimit = regs[1];
u32 values = regs[0]; // Pointer to values (The resource limits get output here)
const HandleType resourceLimit = regs[1];
u32 names = regs[2]; // Pointer to resources that we should return
u32 count = regs[3]; // Number of resources
logSVC("GetResourceLimitCurrentValues(values = %08X, handle = %X, names = %08X, count = %d)\n", values, resourceLimit, names, count);

View file

@ -33,7 +33,7 @@ void Kernel::switchThread(int newThreadIndex) {
std::memcpy(cpu.fprs().data(), newThread.fprs.data(), cpu.fprs().size_bytes()); // Load 32 FPRs
cpu.setCPSR(newThread.cpsr); // Load CPSR
cpu.setFPSCR(newThread.fpscr); // Load FPSCR
cpu.setTLSBase(newThread.tlsBase); // Load CP15 thread-local-storage pointer register
cpu.setTLSBase(newThread.tlsBase); // Load CP15 thread-local-storage pointer register
currentThreadIndex = newThreadIndex;
}
@ -42,21 +42,19 @@ void Kernel::switchThread(int newThreadIndex) {
// The threads with higher priority (aka the ones with a lower priority value) should come first in the vector
void Kernel::sortThreads() {
std::vector<int>& v = threadIndices;
std::sort(v.begin(), v.end(), [&](int a, int b) {
return threads[a].priority < threads[b].priority;
});
std::sort(v.begin(), v.end(), [&](int a, int b) { return threads[a].priority < threads[b].priority; });
}
bool Kernel::canThreadRun(const Thread& t) {
if (t.status == ThreadStatus::Ready) {
return true;
} else if (t.status == ThreadStatus::WaitSleep || t.status == ThreadStatus::WaitSync1
|| t.status == ThreadStatus::WaitSyncAny || t.status == ThreadStatus::WaitSyncAll) {
} else if (t.status == ThreadStatus::WaitSleep || t.status == ThreadStatus::WaitSync1 || t.status == ThreadStatus::WaitSyncAny ||
t.status == ThreadStatus::WaitSyncAll) {
// TODO: Set r0 to the correct error code on timeout for WaitSync{1/Any/All}
return cpu.getTicks() >= t.wakeupTick;
}
// Handle timeouts and stuff here
// HandleType timeouts and stuff here
return false;
}
@ -100,8 +98,8 @@ void Kernel::rescheduleThreads() {
// Case 1: A thread can run
if (newThreadIndex.has_value()) {
switchThread(newThreadIndex.value());
}
}
// Case 2: No other thread can run, straight to the idle thread
else {
switchThread(idleThreadIndex);
@ -109,30 +107,30 @@ void Kernel::rescheduleThreads() {
}
// Internal OS function to spawn a thread
Handle Kernel::makeThread(u32 entrypoint, u32 initialSP, u32 priority, ProcessorID id, u32 arg, ThreadStatus status) {
int index; // Index of the created thread in the threads array
HandleType Kernel::makeThread(u32 entrypoint, u32 initialSP, u32 priority, ProcessorID id, u32 arg, ThreadStatus status) {
int index; // Index of the created thread in the threads array
if (threadCount < appResourceLimits.maxThreads) [[likely]] { // If we have not yet created over too many threads
if (threadCount < appResourceLimits.maxThreads) [[likely]] { // If we have not yet created over too many threads
index = threadCount++;
} else if (aliveThreadCount < appResourceLimits.maxThreads) { // If we have created many threads but at least one is dead & reusable
} else if (aliveThreadCount < appResourceLimits.maxThreads) { // If we have created many threads but at least one is dead & reusable
for (int i = 0; i < threads.size(); i++) {
if (threads[i].status == ThreadStatus::Dead) {
index = i;
break;
}
}
} else { // There is no thread we can use, we're screwed
} else { // There is no thread we can use, we're screwed
Helpers::panic("Overflowed thread count!!");
}
aliveThreadCount++;
threadIndices.push_back(index);
Thread& t = threads[index]; // Reference to thread data
Handle ret = makeObject(KernelObjectType::Thread);
Thread& t = threads[index]; // Reference to thread data
HandleType ret = makeObject(KernelObjectType::Thread);
objects[ret].data = &t;
const bool isThumb = (entrypoint & 1) != 0; // Whether the thread starts in thumb mode or not
const bool isThumb = (entrypoint & 1) != 0; // Whether the thread starts in thumb mode or not
// Set up initial thread context
t.gprs.fill(0);
@ -150,7 +148,7 @@ Handle Kernel::makeThread(u32 entrypoint, u32 initialSP, u32 priority, Processor
t.status = status;
t.handle = ret;
t.waitingAddress = 0;
t.threadsWaitingForTermination = 0; // Thread just spawned, no other threads waiting for it to terminate
t.threadsWaitingForTermination = 0; // Thread just spawned, no other threads waiting for it to terminate
t.cpsr = CPSR::UserMode | (isThumb ? CPSR::Thumb : 0);
t.fpscr = FPSCR::ThreadDefault;
@ -161,8 +159,8 @@ Handle Kernel::makeThread(u32 entrypoint, u32 initialSP, u32 priority, Processor
return ret;
}
Handle Kernel::makeMutex(bool locked) {
Handle ret = makeObject(KernelObjectType::Mutex);
HandleType Kernel::makeMutex(bool locked) {
HandleType ret = makeObject(KernelObjectType::Mutex);
objects[ret].data = new Mutex(locked, ret);
// If the mutex is initially locked, store the index of the thread that owns it and set lock count to 1
@ -181,15 +179,15 @@ Handle Kernel::makeMutex(bool locked) {
void Kernel::releaseMutex(Mutex* moo) {
// TODO: Assert lockCount > 0 before release, maybe. The SVC should be safe at least.
moo->lockCount--; // Decrement lock count
moo->lockCount--; // Decrement lock count
// If the lock count reached 0 then the thread no longer owns the mootex and it can be given to a new one
if (moo->lockCount == 0) {
moo->locked = false;
if (moo->waitlist != 0) {
int index = wakeupOneThread(moo->waitlist, moo->handle); // Wake up one thread and get its index
moo->waitlist ^= (1ull << index); // Remove thread from waitlist
int index = wakeupOneThread(moo->waitlist, moo->handle); // Wake up one thread and get its index
moo->waitlist ^= (1ull << index); // Remove thread from waitlist
// Have new thread acquire mutex
moo->locked = true;
@ -201,8 +199,8 @@ void Kernel::releaseMutex(Mutex* moo) {
}
}
Handle Kernel::makeSemaphore(u32 initialCount, u32 maximumCount) {
Handle ret = makeObject(KernelObjectType::Semaphore);
HandleType Kernel::makeSemaphore(u32 initialCount, u32 maximumCount) {
HandleType ret = makeObject(KernelObjectType::Semaphore);
objects[ret].data = new Semaphore(initialCount, maximumCount);
return ret;
@ -221,7 +219,7 @@ void Kernel::acquireSyncObject(KernelObject* object, const Thread& thread) {
switch (object->type) {
case KernelObjectType::Event: {
Event* e = object->getData<Event>();
if (e->resetType == ResetType::OneShot) { // One-shot events automatically get cleared after waking up a thread
if (e->resetType == ResetType::OneShot) { // One-shot events automatically get cleared after waking up a thread
e->fired = false;
}
break;
@ -245,15 +243,14 @@ void Kernel::acquireSyncObject(KernelObject* object, const Thread& thread) {
case KernelObjectType::Semaphore: {
Semaphore* s = object->getData<Semaphore>();
if (s->availableCount <= 0) [[unlikely]] // This should be unreachable but let's check anyways
if (s->availableCount <= 0) [[unlikely]] // This should be unreachable but let's check anyways
Helpers::panic("Tried to acquire unacquirable semaphore");
s->availableCount -= 1;
break;
}
case KernelObjectType::Thread:
break;
case KernelObjectType::Thread: break;
case KernelObjectType::Timer: {
Timer* timer = object->getData<Timer>();
@ -269,36 +266,36 @@ void Kernel::acquireSyncObject(KernelObject* object, const Thread& thread) {
// Wake up one of the threads in the waitlist (the one with highest prio) and return its index
// Must not be called with an empty waitlist
int Kernel::wakeupOneThread(u64 waitlist, Handle handle) {
int Kernel::wakeupOneThread(u64 waitlist, HandleType handle) {
if (waitlist == 0) [[unlikely]]
Helpers::panic("[Internal error] It shouldn't be possible to call wakeupOneThread when there's 0 threads waiting!");
// Find the waiting thread with the highest priority.
// We do this by first picking the first thread in the waitlist, then checking each other thread and comparing priority
int threadIndex = std::countr_zero(waitlist); // Index of first thread
int maxPriority = threads[threadIndex].priority; // Set initial max prio to the prio of the first thread
waitlist ^= (1ull << threadIndex); // Remove thread from the waitlist
int threadIndex = std::countr_zero(waitlist); // Index of first thread
int maxPriority = threads[threadIndex].priority; // Set initial max prio to the prio of the first thread
waitlist ^= (1ull << threadIndex); // Remove thread from the waitlist
while (waitlist != 0) {
int newThread = std::countr_zero(waitlist); // Get new thread and evaluate whether it has a higher priority
if (threads[newThread].priority < maxPriority) { // Low priority value means high priority
int newThread = std::countr_zero(waitlist); // Get new thread and evaluate whether it has a higher priority
if (threads[newThread].priority < maxPriority) { // Low priority value means high priority
threadIndex = newThread;
maxPriority = threads[newThread].priority;
}
waitlist ^= (1ull << threadIndex); // Remove thread from waitlist
waitlist ^= (1ull << threadIndex); // Remove thread from waitlist
}
Thread& t = threads[threadIndex];
switch (t.status) {
case ThreadStatus::WaitSync1:
t.status = ThreadStatus::Ready;
t.gprs[0] = Result::Success; // The thread did not timeout, so write success to r0
t.gprs[0] = Result::Success; // The thread did not timeout, so write success to r0
break;
case ThreadStatus::WaitSyncAny:
t.status = ThreadStatus::Ready;
t.gprs[0] = Result::Success; // The thread did not timeout, so write success to r0
t.gprs[0] = Result::Success; // The thread did not timeout, so write success to r0
// Get the index of the event in the object's waitlist, write it to r1
for (size_t i = 0; i < t.waitList.size(); i++) {
@ -309,44 +306,40 @@ int Kernel::wakeupOneThread(u64 waitlist, Handle handle) {
}
break;
case ThreadStatus::WaitSyncAll:
Helpers::panic("WakeupOneThread: Thread on WaitSyncAll");
break;
case ThreadStatus::WaitSyncAll: Helpers::panic("WakeupOneThread: Thread on WaitSyncAll"); break;
}
return threadIndex;
}
// Wake up every single thread in the waitlist using a bit scanning algorithm
void Kernel::wakeupAllThreads(u64 waitlist, Handle handle) {
void Kernel::wakeupAllThreads(u64 waitlist, HandleType handle) {
while (waitlist != 0) {
const uint index = std::countr_zero(waitlist); // Get one of the set bits to see which thread is waiting
waitlist ^= (1ull << index); // Remove thread from waitlist by toggling its bit
const uint index = std::countr_zero(waitlist); // Get one of the set bits to see which thread is waiting
waitlist ^= (1ull << index); // Remove thread from waitlist by toggling its bit
// Get the thread we'll be signalling
Thread& t = threads[index];
switch (t.status) {
case ThreadStatus::WaitSync1:
t.status = ThreadStatus::Ready;
t.gprs[0] = Result::Success; // The thread did not timeout, so write success to r0
break;
case ThreadStatus::WaitSync1:
t.status = ThreadStatus::Ready;
t.gprs[0] = Result::Success; // The thread did not timeout, so write success to r0
break;
case ThreadStatus::WaitSyncAny:
t.status = ThreadStatus::Ready;
t.gprs[0] = Result::Success; // The thread did not timeout, so write success to r0
case ThreadStatus::WaitSyncAny:
t.status = ThreadStatus::Ready;
t.gprs[0] = Result::Success; // The thread did not timeout, so write success to r0
// Get the index of the event in the object's waitlist, write it to r1
for (size_t i = 0; i < t.waitList.size(); i++) {
if (t.waitList[i] == handle) {
t.gprs[1] = u32(i);
break;
// Get the index of the event in the object's waitlist, write it to r1
for (size_t i = 0; i < t.waitList.size(); i++) {
if (t.waitList[i] == handle) {
t.gprs[1] = u32(i);
break;
}
}
}
break;
break;
case ThreadStatus::WaitSyncAll:
Helpers::panic("WakeupAllThreads: Thread on WaitSyncAll");
break;
case ThreadStatus::WaitSyncAll: Helpers::panic("WakeupAllThreads: Thread on WaitSyncAll"); break;
}
}
}
@ -404,12 +397,11 @@ void Kernel::sleepThread(s64 ns) {
void Kernel::createThread() {
u32 priority = regs[0];
u32 entrypoint = regs[1];
u32 arg = regs[2]; // An argument value stored in r0 of the new thread
u32 initialSP = regs[3] & ~7; // SP is force-aligned to 8 bytes
u32 arg = regs[2]; // An argument value stored in r0 of the new thread
u32 initialSP = regs[3] & ~7; // SP is force-aligned to 8 bytes
s32 id = static_cast<s32>(regs[4]);
logSVC("CreateThread(entry = %08X, stacktop = %08X, arg = %X, priority = %X, processor ID = %d)\n", entrypoint,
initialSP, arg, priority, id);
logSVC("CreateThread(entry = %08X, stacktop = %08X, arg = %X, priority = %X, processor ID = %d)\n", entrypoint, initialSP, arg, priority, id);
if (priority > 0x3F) [[unlikely]] {
Helpers::panic("Created thread with bad priority value %X", priority);
@ -429,14 +421,14 @@ void Kernel::createThread() {
// void SleepThread(s64 nanoseconds)
void Kernel::svcSleepThread() {
const s64 ns = s64(u64(regs[0]) | (u64(regs[1]) << 32));
//logSVC("SleepThread(ns = %lld)\n", ns);
// logSVC("SleepThread(ns = %lld)\n", ns);
regs[0] = Result::Success;
sleepThread(ns);
}
void Kernel::getThreadID() {
Handle handle = regs[1];
HandleType handle = regs[1];
logSVC("GetThreadID(handle = %X)\n", handle);
if (handle == KernelHandles::CurrentThread) {
@ -456,7 +448,7 @@ void Kernel::getThreadID() {
}
void Kernel::getThreadPriority() {
const Handle handle = regs[1];
const HandleType handle = regs[1];
logSVC("GetThreadPriority (handle = %X)\n", handle);
if (handle == KernelHandles::CurrentThread) {
@ -474,7 +466,7 @@ void Kernel::getThreadPriority() {
}
void Kernel::getThreadIdealProcessor() {
const Handle handle = regs[1]; // Thread handle
const HandleType handle = regs[1]; // Thread handle
logSVC("GetThreadIdealProcessor (handle = %X)\n", handle);
// TODO: Not documented what this is or what it does. Citra doesn't implement it at all. Return AppCore as the ideal processor for now
@ -490,7 +482,7 @@ void Kernel::getThreadContext() {
}
void Kernel::setThreadPriority() {
const Handle handle = regs[0];
const HandleType handle = regs[0];
const u32 priority = regs[1];
logSVC("SetThreadPriority (handle = %X, priority = %X)\n", handle, priority);
@ -524,9 +516,7 @@ void Kernel::getCurrentProcessorNumber() {
// Until we properly implement per-core schedulers, return whatever processor ID passed to svcCreateThread
switch (id) {
// TODO: This is picked from exheader
case ProcessorID::Default:
ret = static_cast<s32>(ProcessorID::AppCore);
break;
case ProcessorID::Default: ret = static_cast<s32>(ProcessorID::AppCore); break;
case ProcessorID::AllCPUs:
ret = static_cast<s32>(ProcessorID::AppCore);
@ -565,8 +555,7 @@ void Kernel::exitThread() {
// Remove the index of this thread from the thread indices vector
for (int i = 0; i < threadIndices.size(); i++) {
if (threadIndices[i] == currentThreadIndex)
threadIndices.erase(threadIndices.begin() + i);
if (threadIndices[i] == currentThreadIndex) threadIndices.erase(threadIndices.begin() + i);
}
Thread& t = threads[currentThreadIndex];
@ -576,9 +565,9 @@ void Kernel::exitThread() {
// Check if any threads are sleeping, waiting for this thread to terminate, and wake them up
// This is how thread joining is implemented in the kernel - you wait on a thread, like any other wait object.
if (t.threadsWaitingForTermination != 0) {
// TODO: Handle cloned handles? Not sure how those interact with wait object signalling
// TODO: HandleType cloned handles? Not sure how those interact with wait object signalling
wakeupAllThreads(t.threadsWaitingForTermination, t.handle);
t.threadsWaitingForTermination = 0; // No other threads waiting
t.threadsWaitingForTermination = 0; // No other threads waiting
}
requireReschedule();
@ -593,7 +582,7 @@ void Kernel::svcCreateMutex() {
}
void Kernel::svcReleaseMutex() {
const Handle handle = regs[0];
const HandleType handle = regs[0];
logSVC("ReleaseMutex (handle = %x)\n", handle);
const auto object = getObject(handle, KernelObjectType::Mutex);
@ -619,18 +608,16 @@ void Kernel::svcCreateSemaphore() {
s32 maxCount = static_cast<s32>(regs[2]);
logSVC("CreateSemaphore (initial count = %d, max count = %d)\n", initialCount, maxCount);
if (initialCount > maxCount)
Helpers::panic("CreateSemaphore: Initial count higher than max count");
if (initialCount > maxCount) Helpers::panic("CreateSemaphore: Initial count higher than max count");
if (initialCount < 0 || maxCount < 0)
Helpers::panic("CreateSemaphore: Negative count value");
if (initialCount < 0 || maxCount < 0) Helpers::panic("CreateSemaphore: Negative count value");
regs[0] = Result::Success;
regs[1] = makeSemaphore(initialCount, maxCount);
}
void Kernel::svcReleaseSemaphore() {
const Handle handle = regs[1];
const HandleType handle = regs[1];
const s32 releaseCount = static_cast<s32>(regs[2]);
logSVC("ReleaseSemaphore (handle = %X, release count = %d)\n", handle, releaseCount);
@ -641,12 +628,10 @@ void Kernel::svcReleaseSemaphore() {
return;
}
if (releaseCount < 0)
Helpers::panic("ReleaseSemaphore: Negative count");
if (releaseCount < 0) Helpers::panic("ReleaseSemaphore: Negative count");
Semaphore* s = object->getData<Semaphore>();
if (s->maximumCount - s->availableCount < releaseCount)
Helpers::panic("ReleaseSemaphore: Release count too high");
if (s->maximumCount - s->availableCount < releaseCount) Helpers::panic("ReleaseSemaphore: Release count too high");
// Write success and old available count to r0 and r1 respectively
regs[0] = Result::Success;
@ -656,10 +641,10 @@ void Kernel::svcReleaseSemaphore() {
// Wake up threads one by one until the available count hits 0 or we run out of threads to wake up
while (s->availableCount > 0 && s->waitlist != 0) {
int index = wakeupOneThread(s->waitlist, handle); // Wake up highest priority thread
s->waitlist ^= (1ull << index); // Remove thread from waitlist
int index = wakeupOneThread(s->waitlist, handle); // Wake up highest priority thread
s->waitlist ^= (1ull << index); // Remove thread from waitlist
s->availableCount--; // Decrement available count
s->availableCount--; // Decrement available count
}
}
@ -675,25 +660,23 @@ bool Kernel::isWaitable(const KernelObject* object) {
// Returns whether we should wait on a sync object or not
bool Kernel::shouldWaitOnObject(KernelObject* object) {
switch (object->type) {
case KernelObjectType::Event: // We should wait on an event only if it has not been signalled
case KernelObjectType::Event: // We should wait on an event only if it has not been signalled
return !object->getData<Event>()->fired;
case KernelObjectType::Mutex: {
Mutex* moo = object->getData<Mutex>(); // mooooooooooo
return moo->locked && moo->ownerThread != currentThreadIndex; // If the current thread owns the moo then no reason to wait
Mutex* moo = object->getData<Mutex>(); // mooooooooooo
return moo->locked && moo->ownerThread != currentThreadIndex; // If the current thread owns the moo then no reason to wait
}
case KernelObjectType::Thread: // Waiting on a thread waits until it's dead. If it's dead then no need to wait
case KernelObjectType::Thread: // Waiting on a thread waits until it's dead. If it's dead then no need to wait
return object->getData<Thread>()->status != ThreadStatus::Dead;
case KernelObjectType::Timer: // We should wait on a timer only if it has not been signalled
case KernelObjectType::Timer: // We should wait on a timer only if it has not been signalled
return !object->getData<Timer>()->fired;
case KernelObjectType::Semaphore: // Wait if the semaphore count <= 0
case KernelObjectType::Semaphore: // Wait if the semaphore count <= 0
return object->getData<Semaphore>()->availableCount <= 0;
default:
Helpers::panic("Not sure whether to wait on object (type: %s)", object->getTypeName());
return true;
default: Helpers::panic("Not sure whether to wait on object (type: %s)", object->getTypeName()); return true;
}
}

View file

@ -4,8 +4,8 @@
#include "kernel.hpp"
#include "scheduler.hpp"
Handle Kernel::makeTimer(ResetType type) {
Handle ret = makeObject(KernelObjectType::Timer);
HandleType Kernel::makeTimer(ResetType type) {
HandleType ret = makeObject(KernelObjectType::Timer);
objects[ret].data = new Timer(type);
if (type == ResetType::Pulse) {
@ -52,11 +52,9 @@ void Kernel::pollTimers() {
}
}
void Kernel::cancelTimer(Timer* timer) {
timer->running = false;
}
void Kernel::cancelTimer(Timer* timer) { timer->running = false; }
void Kernel::signalTimer(Handle timerHandle, Timer* timer) {
void Kernel::signalTimer(HandleType timerHandle, Timer* timer) {
timer->fired = true;
requireReschedule();
@ -94,7 +92,7 @@ void Kernel::svcCreateTimer() {
}
void Kernel::svcSetTimer() {
Handle handle = regs[0];
HandleType handle = regs[0];
// TODO: Is this actually s64 or u64? 3DBrew says s64, but u64 makes more sense
const s64 initial = s64(u64(regs[2]) | (u64(regs[3]) << 32));
const s64 interval = s64(u64(regs[1]) | (u64(regs[4]) << 32));
@ -112,7 +110,7 @@ void Kernel::svcSetTimer() {
timer->interval = interval;
timer->running = true;
timer->fireTick = cpu.getTicks() + Scheduler::nsToCycles(initial);
Scheduler& scheduler = cpu.getScheduler();
// Signal an event to poll timers as soon as possible
scheduler.removeEvent(Scheduler::EventType::UpdateTimers);
@ -127,7 +125,7 @@ void Kernel::svcSetTimer() {
}
void Kernel::svcClearTimer() {
Handle handle = regs[0];
HandleType handle = regs[0];
logSVC("ClearTimer (handle = %X)\n", handle);
KernelObject* object = getObject(handle, KernelObjectType::Timer);
@ -141,7 +139,7 @@ void Kernel::svcClearTimer() {
}
void Kernel::svcCancelTimer() {
Handle handle = regs[0];
HandleType handle = regs[0];
logSVC("CancelTimer (handle = %X)\n", handle);
KernelObject* object = getObject(handle, KernelObjectType::Timer);
@ -152,4 +150,4 @@ void Kernel::svcCancelTimer() {
cancelTimer(object->getData<Timer>());
regs[0] = Result::Success;
}
}
}

View file

@ -119,7 +119,7 @@ u8 Memory::read8(u32 vaddr) {
case ConfigMem::FirmRevision: return firm.revision;
case ConfigMem::FirmVersionMinor: return firm.minor;
case ConfigMem::FirmVersionMajor: return firm.major;
case ConfigMem::WifiLevel: return 0; // No wifi :(
case ConfigMem::WifiLevel: return 0; // No wifi :(
case ConfigMem::WifiMac:
case ConfigMem::WifiMac + 1:
@ -171,11 +171,10 @@ u32 Memory::read32(u32 vaddr) {
case ConfigMem::AppMemAlloc: return appResourceLimits.maxCommit;
case ConfigMem::SyscoreVer: return 2;
case 0x1FF81000: return 0; // TODO: Figure out what this config mem address does
case 0x1FF81000:
return 0; // TODO: Figure out what this config mem address does
// Wifi MAC: First 4 bytes of MAC Address
case ConfigMem::WifiMac:
return (u32(MACAddress[3]) << 24) | (u32(MACAddress[2]) << 16) | (u32(MACAddress[1]) << 8) |
MACAddress[0];
case ConfigMem::WifiMac: return (u32(MACAddress[3]) << 24) | (u32(MACAddress[2]) << 16) | (u32(MACAddress[1]) << 8) | MACAddress[0];
// 3D slider. Float in range 0.0 = off, 1.0 = max.
case ConfigMem::SliderState3D: return Helpers::bit_cast<u32, float>(0.0f);
@ -185,7 +184,7 @@ u32 Memory::read32(u32 vaddr) {
default:
if (vaddr >= VirtualAddrs::VramStart && vaddr < VirtualAddrs::VramStart + VirtualAddrs::VramSize) {
static int shutUpCounter = 0;
if (shutUpCounter < 5) { // Stop spamming about VRAM reads after the first 5
if (shutUpCounter < 5) { // Stop spamming about VRAM reads after the first 5
shutUpCounter++;
Helpers::warn("VRAM read!\n");
}
@ -440,7 +439,7 @@ MemoryInfo Memory::queryMemory(u32 vaddr) {
return MemoryInfo(vaddr, pageSize, 0, KernelMemoryTypes::Free);
}
u8* Memory::mapSharedMemory(Handle handle, u32 vaddr, u32 myPerms, u32 otherPerms) {
u8* Memory::mapSharedMemory(HandleType handle, u32 vaddr, u32 myPerms, u32 otherPerms) {
for (auto& e : sharedMemBlocks) {
if (e.handle == handle) {
// Virtual Console titles trigger this. TODO: Investigate how it should work
@ -534,4 +533,4 @@ std::optional<u64> Memory::getProgramID() {
}
return std::nullopt;
}
}

View file

@ -0,0 +1,6 @@
#define NS_PRIVATE_IMPLEMENTATION
#define CA_PRIVATE_IMPLEMENTATION
#define MTL_PRIVATE_IMPLEMENTATION
#include <Foundation/Foundation.hpp>
#include <Metal/Metal.hpp>
#include <QuartzCore/QuartzCore.hpp>

View file

@ -0,0 +1,41 @@
#include "renderer_mtl/renderer_mtl.hpp"
RendererMTL::RendererMTL(GPU& gpu, const std::array<u32, regNum>& internalRegs, const std::array<u32, extRegNum>& externalRegs)
: Renderer(gpu, internalRegs, externalRegs) {}
RendererMTL::~RendererMTL() {}
void RendererMTL::reset() {
// TODO: implement
}
void RendererMTL::display() {
// TODO: implement
}
void RendererMTL::initGraphicsContext(SDL_Window* window) {
// TODO: implement
}
void RendererMTL::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) {
// TODO: implement
}
void RendererMTL::displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) {
// TODO: implement
}
void RendererMTL::textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) {
// TODO: implement
}
void RendererMTL::drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) {
// TODO: implement
}
void RendererMTL::screenshot(const std::string& name) {
// TODO: implement
}
void RendererMTL::deinitGraphicsContext() {
// TODO: implement
}

View file

@ -1,4 +1,5 @@
#include "services/ac.hpp"
#include "ipc.hpp"
namespace ACCommands {
@ -72,7 +73,7 @@ void ACService::getLastErrorCode(u32 messagePointer) {
mem.write32(messagePointer, IPC::responseHeader(0x0A, 2, 0));
mem.write32(messagePointer + 4, Result::Success);
mem.write32(messagePointer + 8, 0); // Hopefully this means no error?
mem.write32(messagePointer + 8, 0); // Hopefully this means no error?
}
void ACService::getConnectingInfraPriority(u32 messagePointer) {
@ -130,10 +131,10 @@ void ACService::registerDisconnectEvent(u32 messagePointer) {
const u32 pidHeader = mem.read32(messagePointer + 4);
const u32 copyHandleHeader = mem.read32(messagePointer + 12);
// Event signaled when disconnecting from AC. TODO: Properly implement it.
const Handle eventHandle = mem.read32(messagePointer + 16);
const HandleType eventHandle = mem.read32(messagePointer + 16);
disconnectEvent = eventHandle;
mem.write32(messagePointer, IPC::responseHeader(0x30, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
}
}

View file

@ -1,10 +1,11 @@
#include "services/apt.hpp"
#include "ipc.hpp"
#include "kernel.hpp"
#include <algorithm>
#include <vector>
#include "ipc.hpp"
#include "kernel.hpp"
namespace APTCommands {
enum : u32 {
GetLockHandle = 0x00010040,
@ -84,8 +85,7 @@ void APTService::appletUtility(u32 messagePointer) {
u32 outputSize = mem.read32(messagePointer + 12);
u32 inputPointer = mem.read32(messagePointer + 20);
log("APT::AppletUtility(utility = %d, input size = %x, output size = %x, inputPointer = %08X)\n", utility, inputSize, outputSize,
inputPointer);
log("APT::AppletUtility(utility = %d, input size = %x, output size = %x, inputPointer = %08X)\n", utility, inputSize, outputSize, inputPointer);
std::vector<u8> out(outputSize);
const u32 outputBuffer = mem.read32(messagePointer + 0x104);
@ -111,9 +111,9 @@ void APTService::getAppletInfo(u32 messagePointer) {
mem.write32(messagePointer, IPC::responseHeader(0x06, 7, 0));
mem.write32(messagePointer + 4, Result::Success);
mem.write8(messagePointer + 20, 1); // 1 = registered
mem.write8(messagePointer + 24, 1); // 1 = loaded
// TODO: The rest of this
mem.write8(messagePointer + 20, 1); // 1 = registered
mem.write8(messagePointer + 24, 1); // 1 = loaded
// TODO: The rest of this
}
void APTService::isRegistered(u32 messagePointer) {
@ -122,7 +122,7 @@ void APTService::isRegistered(u32 messagePointer) {
mem.write32(messagePointer, IPC::responseHeader(0x09, 2, 0));
mem.write32(messagePointer + 4, Result::Success);
mem.write8(messagePointer + 8, 1); // Return that the app is always registered. This might break with home menu?
mem.write8(messagePointer + 8, 1); // Return that the app is always registered. This might break with home menu?
}
void APTService::preloadLibraryApplet(u32 messagePointer) {
@ -144,7 +144,7 @@ void APTService::prepareToStartLibraryApplet(u32 messagePointer) {
void APTService::startLibraryApplet(u32 messagePointer) {
const u32 appID = mem.read32(messagePointer + 4);
const u32 bufferSize = mem.read32(messagePointer + 8);
const Handle parameters = mem.read32(messagePointer + 16);
const HandleType parameters = mem.read32(messagePointer + 16);
const u32 buffer = mem.read32(messagePointer + 24);
log("APT::StartLibraryApplet (app ID = %X)\n", appID);
@ -178,7 +178,7 @@ void APTService::checkNew3DS(u32 messagePointer) {
log("APT::CheckNew3DS\n");
mem.write32(messagePointer, IPC::responseHeader(0x102, 2, 0));
mem.write32(messagePointer + 4, Result::Success);
mem.write8(messagePointer + 8, (model == ConsoleModel::New3DS) ? 1 : 0); // u8, Status (0 = Old 3DS, 1 = New 3DS)
mem.write8(messagePointer + 8, (model == ConsoleModel::New3DS) ? 1 : 0); // u8, Status (0 = Old 3DS, 1 = New 3DS)
}
// TODO: Figure out the slight way this differs from APT::CheckNew3DS
@ -186,7 +186,7 @@ void APTService::checkNew3DSApp(u32 messagePointer) {
log("APT::CheckNew3DSApp\n");
mem.write32(messagePointer, IPC::responseHeader(0x101, 2, 0));
mem.write32(messagePointer + 4, Result::Success);
mem.write8(messagePointer + 8, (model == ConsoleModel::New3DS) ? 1 : 0); // u8, Status (0 = Old 3DS, 1 = New 3DS)
mem.write8(messagePointer + 8, (model == ConsoleModel::New3DS) ? 1 : 0); // u8, Status (0 = Old 3DS, 1 = New 3DS)
}
void APTService::enable(u32 messagePointer) {
@ -207,14 +207,14 @@ void APTService::initialize(u32 messagePointer) {
notificationEvent = kernel.makeEvent(ResetType::OneShot);
resumeEvent = kernel.makeEvent(ResetType::OneShot);
kernel.signalEvent(resumeEvent.value()); // Seems to be signalled on startup
kernel.signalEvent(resumeEvent.value()); // Seems to be signalled on startup
}
mem.write32(messagePointer, IPC::responseHeader(0x2, 1, 3));
mem.write32(messagePointer + 4, Result::Success);
mem.write32(messagePointer + 8, 0x04000000); // Translation descriptor
mem.write32(messagePointer + 12, notificationEvent.value()); // Notification Event Handle
mem.write32(messagePointer + 16, resumeEvent.value()); // Resume Event Handle
mem.write32(messagePointer + 8, 0x04000000); // Translation descriptor
mem.write32(messagePointer + 12, notificationEvent.value()); // Notification Event HandleType
mem.write32(messagePointer + 16, resumeEvent.value()); // Resume Event HandleType
}
void APTService::inquireNotification(u32 messagePointer) {
@ -234,11 +234,11 @@ void APTService::getLockHandle(u32 messagePointer) {
}
mem.write32(messagePointer, IPC::responseHeader(0x1, 3, 2));
mem.write32(messagePointer + 4, Result::Success); // Result code
mem.write32(messagePointer + 8, 0); // AppletAttr
mem.write32(messagePointer + 12, 0); // APT State (bit0 = Power Button State, bit1 = Order To Close State)
mem.write32(messagePointer + 16, 0); // Translation descriptor
mem.write32(messagePointer + 20, lockHandle.value()); // Lock handle
mem.write32(messagePointer + 4, Result::Success); // Result code
mem.write32(messagePointer + 8, 0); // AppletAttr
mem.write32(messagePointer + 12, 0); // APT State (bit0 = Power Button State, bit1 = Order To Close State)
mem.write32(messagePointer + 16, 0); // Translation descriptor
mem.write32(messagePointer + 20, lockHandle.value()); // Lock handle
}
// This apparently does nothing on the original kernel either?
@ -254,7 +254,7 @@ void APTService::sendParameter(u32 messagePointer) {
const u32 cmd = mem.read32(messagePointer + 12);
const u32 paramSize = mem.read32(messagePointer + 16);
const u32 parameterHandle = mem.read32(messagePointer + 24); // What dis?
const u32 parameterHandle = mem.read32(messagePointer + 24); // What dis?
const u32 parameterPointer = mem.read32(messagePointer + 32);
log("APT::SendParameter (source app = %X, dest app = %X, cmd = %X, size = %X)", sourceAppID, destAppID, cmd, paramSize);
@ -355,8 +355,8 @@ void APTService::replySleepQuery(u32 messagePointer) {
}
void APTService::setApplicationCpuTimeLimit(u32 messagePointer) {
u32 fixed = mem.read32(messagePointer + 4); // MUST be 1.
u32 percentage = mem.read32(messagePointer + 8); // CPU time percentage between 5% and 89%
u32 fixed = mem.read32(messagePointer + 4); // MUST be 1.
u32 percentage = mem.read32(messagePointer + 8); // CPU time percentage between 5% and 89%
log("APT::SetApplicationCpuTimeLimit (percentage = %d%%)\n", percentage);
mem.write32(messagePointer, IPC::responseHeader(0x4F, 1, 0));
@ -409,15 +409,14 @@ void APTService::theSmashBrosFunction(u32 messagePointer) {
}
void APTService::getWirelessRebootInfo(u32 messagePointer) {
const u32 size = mem.read32(messagePointer + 4); // Size of data to read
const u32 size = mem.read32(messagePointer + 4); // Size of data to read
log("APT::GetWirelessRebootInfo (size = %X)\n", size);
if (size > 0x10)
Helpers::panic("APT::GetWirelessInfo with size > 0x10 bytes");
if (size > 0x10) Helpers::panic("APT::GetWirelessInfo with size > 0x10 bytes");
mem.write32(messagePointer, IPC::responseHeader(0x45, 1, 2));
mem.write32(messagePointer + 4, Result::Success);
for (u32 i = 0; i < size; i++) {
mem.write8(messagePointer + 0x104 + i, 0); // Temporarily stub this until we add SetWirelessRebootInfo
mem.write8(messagePointer + 0x104 + i, 0); // Temporarily stub this until we add SetWirelessRebootInfo
}
}

View file

@ -1,4 +1,5 @@
#include "services/boss.hpp"
#include "ipc.hpp"
namespace BOSSCommands {
@ -31,9 +32,7 @@ namespace BOSSCommands {
};
}
void BOSSService::reset() {
optoutFlag = 0;
}
void BOSSService::reset() { optoutFlag = 0; }
void BOSSService::handleSyncRequest(u32 messagePointer) {
const u32 command = mem.read32(messagePointer);
@ -44,8 +43,7 @@ void BOSSService::handleSyncRequest(u32 messagePointer) {
case BOSSCommands::GetNsDataIdList:
case BOSSCommands::GetNsDataIdList1:
case BOSSCommands::GetNsDataIdList2:
case BOSSCommands::GetNsDataIdList3:
getNsDataIdList(messagePointer, command); break;
case BOSSCommands::GetNsDataIdList3: getNsDataIdList(messagePointer, command); break;
case BOSSCommands::GetOptoutFlag: getOptoutFlag(messagePointer); break;
case BOSSCommands::GetStorageEntryInfo: getStorageEntryInfo(messagePointer); break;
case BOSSCommands::GetTaskIdList: getTaskIdList(messagePointer); break;
@ -99,7 +97,7 @@ void BOSSService::getTaskState(u32 messagePointer) {
mem.write32(messagePointer + 4, Result::Success);
mem.write8(messagePointer + 8, 0); // TaskStatus: Report the task finished successfully
mem.write32(messagePointer + 12, 0); // Current state value for task PropertyID 0x4
mem.write8(messagePointer + 16, 0); // TODO: Figure out what this should be
mem.write8(messagePointer + 16, 0); // TODO: Figure out what this should be
}
void BOSSService::getTaskStatus(u32 messagePointer) {
@ -150,15 +148,15 @@ void BOSSService::getErrorCode(u32 messagePointer) {
log("BOSS::GetErrorCode (stubbed)\n");
mem.write32(messagePointer, IPC::responseHeader(0x2E, 2, 0));
mem.write32(messagePointer + 4, Result::Success);
mem.write32(messagePointer + 8, Result::Success); // No error code
mem.write32(messagePointer + 8, Result::Success); // No error code
}
void BOSSService::getStorageEntryInfo(u32 messagePointer) {
log("BOSS::GetStorageEntryInfo (undocumented)\n");
mem.write32(messagePointer, IPC::responseHeader(0x30, 3, 0));
mem.write32(messagePointer + 4, Result::Success);
mem.write32(messagePointer + 8, 0); // u32, unknown meaning
mem.write16(messagePointer + 12, 0); // s16, unknown meaning
mem.write32(messagePointer + 8, 0); // u32, unknown meaning
mem.write16(messagePointer + 12, 0); // s16, unknown meaning
}
void BOSSService::sendProperty(u32 messagePointer) {
@ -170,10 +168,9 @@ void BOSSService::sendProperty(u32 messagePointer) {
mem.write32(messagePointer, IPC::responseHeader(0x14, 1, 2));
mem.write32(messagePointer + 4, Result::Success);
mem.write32(messagePointer + 8, 0); // Read size
// TODO: Should this do anything else?
// TODO: Should this do anything else?
}
void BOSSService::receiveProperty(u32 messagePointer) {
const u32 id = mem.read32(messagePointer + 4);
const u32 size = mem.read32(messagePointer + 8);
@ -182,13 +179,13 @@ void BOSSService::receiveProperty(u32 messagePointer) {
log("BOSS::ReceiveProperty (id = %d, size = %08X, ptr = %08X) (stubbed)\n", id, size, ptr);
mem.write32(messagePointer, IPC::responseHeader(0x16, 2, 2));
mem.write32(messagePointer + 4, Result::Success);
mem.write32(messagePointer + 8, 0); // Read size
mem.write32(messagePointer + 8, 0); // Read size
}
// This seems to accept a KEvent as a parameter and register it for something Spotpass related
// I need to update the 3DBrew page when it's known what it does properly
void BOSSService::registerNewArrivalEvent(u32 messagePointer) {
const Handle eventHandle = mem.read32(messagePointer + 4); // Kernel event handle to register
const HandleType eventHandle = mem.read32(messagePointer + 4); // Kernel event handle to register
log("BOSS::RegisterNewArrivalEvent (handle = %X)\n", eventHandle);
mem.write32(messagePointer, IPC::responseHeader(0x8, 1, 0));
@ -252,5 +249,5 @@ void BOSSService::getNewArrivalFlag(u32 messagePointer) {
log("BOSS::GetNewArrivalFlag (stubbed)\n");
mem.write32(messagePointer, IPC::responseHeader(0x7, 2, 0));
mem.write32(messagePointer + 4, Result::Success);
mem.write8(messagePointer + 8, 0); // Flag
}
mem.write8(messagePointer + 8, 0); // Flag
}

View file

@ -312,7 +312,7 @@ void CAMService::setReceiving(u32 messagePointer) {
const u32 portIndex = mem.read8(messagePointer + 8);
const u32 size = mem.read32(messagePointer + 12);
const u16 transferUnit = mem.read16(messagePointer + 16);
const Handle process = mem.read32(messagePointer + 24);
const HandleType process = mem.read32(messagePointer + 24);
const PortSelect port(portIndex);
log("CAM::SetReceiving (port = %d)\n", portIndex);

View file

@ -1,10 +1,11 @@
#include "services/dsp.hpp"
#include "ipc.hpp"
#include "kernel.hpp"
#include <algorithm>
#include <fstream>
#include "ipc.hpp"
#include "kernel.hpp"
namespace DSPCommands {
enum : u32 {
RecvData = 0x00010040,
@ -25,10 +26,7 @@ namespace DSPCommands {
}
namespace Result {
enum : u32 {
HeadphonesNotInserted = 0,
HeadphonesInserted = 1
};
enum : u32 { HeadphonesNotInserted = 0, HeadphonesInserted = 1 };
}
void DSPService::reset() {
@ -74,7 +72,7 @@ void DSPService::convertProcessAddressFromDspDram(u32 messagePointer) {
mem.write32(messagePointer, IPC::responseHeader(0xC, 2, 0));
mem.write32(messagePointer + 4, Result::Success);
mem.write32(messagePointer + 8, converted); // Converted address
mem.write32(messagePointer + 8, converted); // Converted address
}
void DSPService::loadComponent(u32 messagePointer) {
@ -94,9 +92,9 @@ void DSPService::loadComponent(u32 messagePointer) {
mem.write32(messagePointer, IPC::responseHeader(0x11, 2, 2));
mem.write32(messagePointer + 4, Result::Success);
mem.write32(messagePointer + 8, 1); // Component loaded
mem.write32(messagePointer + 8, 1); // Component loaded
mem.write32(messagePointer + 12, (size << 4) | 0xA);
mem.write32(messagePointer + 16, mem.read32(messagePointer + 20)); // Component buffer
mem.write32(messagePointer + 16, mem.read32(messagePointer + 20)); // Component buffer
}
void DSPService::unloadComponent(u32 messagePointer) {
@ -121,7 +119,7 @@ void DSPService::readPipeIfPossible(u32 messagePointer) {
}
mem.write32(messagePointer + 4, Result::Success);
mem.write16(messagePointer + 8, u16(data.size())); // Number of bytes read
mem.write16(messagePointer + 8, u16(data.size())); // Number of bytes read
}
void DSPService::recvData(u32 messagePointer) {
@ -153,12 +151,10 @@ DSPService::DSPEvent& DSPService::getEventRef(u32 type, u32 pipe) {
case 1: return interrupt1;
case 2:
if (pipe >= pipeCount)
Helpers::panic("Tried to access the event of an invalid pipe");
if (pipe >= pipeCount) Helpers::panic("Tried to access the event of an invalid pipe");
return pipeEvents[pipe];
default:
Helpers::panic("Unknown type for DSP::getEventRef");
default: Helpers::panic("Unknown type for DSP::getEventRef");
}
}
@ -170,8 +166,8 @@ void DSPService::registerInterruptEvents(u32 messagePointer) {
// The event handle being 0 means we're removing an event
if (eventHandle == 0) {
DSPEvent& e = getEventRef(interrupt, channel); // Get event
if (e.has_value()) { // Remove if it exists
DSPEvent& e = getEventRef(interrupt, channel); // Get event
if (e.has_value()) { // Remove if it exists
totalEventCount--;
e = std::nullopt;
}
@ -198,7 +194,7 @@ void DSPService::getHeadphoneStatus(u32 messagePointer) {
mem.write32(messagePointer, IPC::responseHeader(0x1F, 2, 0));
mem.write32(messagePointer + 4, Result::Success);
mem.write32(messagePointer + 8, Result::HeadphonesInserted); // This should be toggleable for shits and giggles
mem.write32(messagePointer + 8, Result::HeadphonesInserted); // This should be toggleable for shits and giggles
}
void DSPService::getSemaphoreEventHandle(u32 messagePointer) {
@ -211,7 +207,7 @@ void DSPService::getSemaphoreEventHandle(u32 messagePointer) {
mem.write32(messagePointer, IPC::responseHeader(0x16, 1, 2));
mem.write32(messagePointer + 4, Result::Success);
// TODO: Translation descriptor here?
mem.write32(messagePointer + 12, semaphoreEvent.value()); // Semaphore event handle
mem.write32(messagePointer + 12, semaphoreEvent.value()); // Semaphore event handle
kernel.signalEvent(semaphoreEvent.value());
}
@ -249,7 +245,7 @@ void DSPService::writeProcessPipe(u32 messagePointer) {
void DSPService::flushDataCache(u32 messagePointer) {
const u32 address = mem.read32(messagePointer + 4);
const u32 size = mem.read32(messagePointer + 8);
const Handle process = mem.read32(messagePointer + 16);
const HandleType process = mem.read32(messagePointer + 16);
log("DSP::FlushDataCache (addr = %08X, size = %08X, process = %X)\n", address, size, process);
mem.write32(messagePointer, IPC::responseHeader(0x13, 1, 0));
@ -259,7 +255,7 @@ void DSPService::flushDataCache(u32 messagePointer) {
void DSPService::invalidateDCache(u32 messagePointer) {
const u32 address = mem.read32(messagePointer + 4);
const u32 size = mem.read32(messagePointer + 8);
const Handle process = mem.read32(messagePointer + 16);
const HandleType process = mem.read32(messagePointer + 16);
log("DSP::InvalidateDataCache (addr = %08X, size = %08X, process = %X)\n", address, size, process);
mem.write32(messagePointer, IPC::responseHeader(0x14, 1, 0));
@ -303,4 +299,4 @@ void DSPService::triggerInterrupt1() {
if (interrupt1.has_value()) {
kernel.signalEvent(*interrupt1);
}
}
}

View file

@ -1,10 +1,11 @@
#include "services/fs.hpp"
#include "kernel/kernel.hpp"
#include "io_file.hpp"
#include "ipc.hpp"
#include "kernel/kernel.hpp"
#include "result/result.hpp"
#ifdef CreateFile // windows.h defines CreateFile & DeleteFile because of course it does.
#ifdef CreateFile // windows.h defines CreateFile & DeleteFile because of course it does.
#undef CreateDirectory
#undef CreateFile
#undef DeleteFile
@ -47,21 +48,18 @@ namespace FSCommands {
};
}
void FSService::reset() {
priority = 0;
}
void FSService::reset() { priority = 0; }
// Creates directories for NAND, ExtSaveData, etc if they don't already exist. Should be executed after loading a new ROM.
void FSService::initializeFilesystem() {
const auto sdmcPath = IOFile::getAppData() / "SDMC"; // Create SDMC directory
const auto sdmcPath = IOFile::getAppData() / "SDMC"; // Create SDMC directory
const auto nandSharedpath = IOFile::getAppData() / ".." / "SharedFiles" / "NAND";
const auto savePath = IOFile::getAppData() / "SaveData"; // Create SaveData
const auto formatPath = IOFile::getAppData() / "FormatInfo"; // Create folder for storing archive formatting info
const auto savePath = IOFile::getAppData() / "SaveData"; // Create SaveData
const auto formatPath = IOFile::getAppData() / "FormatInfo"; // Create folder for storing archive formatting info
const auto systemSaveDataPath = IOFile::getAppData() / ".." / "SharedFiles" / "SystemSaveData";
namespace fs = std::filesystem;
if (!fs::is_directory(nandSharedpath)) {
fs::create_directories(nandSharedpath);
}
@ -89,25 +87,21 @@ ArchiveBase* FSService::getArchiveFromID(u32 id, const FSPath& archivePath) {
case ArchiveID::SaveData: return &saveData;
case ArchiveID::UserSaveData2: return &userSaveData2;
case ArchiveID::ExtSaveData:
return &extSaveData_sdmc;
case ArchiveID::ExtSaveData: return &extSaveData_sdmc;
case ArchiveID::SharedExtSaveData:
return &sharedExtSaveData_nand;
case ArchiveID::SharedExtSaveData: return &sharedExtSaveData_nand;
case ArchiveID::SystemSaveData: return &systemSaveData;
case ArchiveID::SDMC: return &sdmc;
case ArchiveID::SDMCWriteOnly: return &sdmcWriteOnly;
case ArchiveID::SavedataAndNcch: return &ncch; // This can only access NCCH outside of FSPXI
default:
Helpers::panic("Unknown archive. ID: %d\n", id);
return nullptr;
case ArchiveID::SavedataAndNcch: return &ncch; // This can only access NCCH outside of FSPXI
default: Helpers::panic("Unknown archive. ID: %d\n", id); return nullptr;
}
}
std::optional<Handle> FSService::openFileHandle(ArchiveBase* archive, const FSPath& path, const FSPath& archivePath, const FilePerms& perms) {
std::optional<HandleType> FSService::openFileHandle(ArchiveBase* archive, const FSPath& path, const FSPath& archivePath, const FilePerms& perms) {
FileDescriptor opened = archive->openFile(path, perms);
if (opened.has_value()) { // If opened doesn't have a value, we failed to open the file
if (opened.has_value()) { // If opened doesn't have a value, we failed to open the file
auto handle = kernel.makeObject(KernelObjectType::File);
auto& file = kernel.getObjects()[handle];
@ -119,9 +113,9 @@ std::optional<Handle> FSService::openFileHandle(ArchiveBase* archive, const FSPa
}
}
Rust::Result<Handle, Result::HorizonResult> FSService::openDirectoryHandle(ArchiveBase* archive, const FSPath& path) {
Rust::Result<HandleType, Result::HorizonResult> FSService::openDirectoryHandle(ArchiveBase* archive, const FSPath& path) {
Rust::Result<DirectorySession, Result::HorizonResult> opened = archive->openDirectory(path);
if (opened.isOk()) { // If opened doesn't have a value, we failed to open the directory
if (opened.isOk()) { // If opened doesn't have a value, we failed to open the directory
auto handle = kernel.makeObject(KernelObjectType::Directory);
auto& object = kernel.getObjects()[handle];
object.data = new DirectorySession(opened.unwrap());
@ -132,7 +126,7 @@ Rust::Result<Handle, Result::HorizonResult> FSService::openDirectoryHandle(Archi
}
}
Rust::Result<Handle, Result::HorizonResult> FSService::openArchiveHandle(u32 archiveID, const FSPath& path) {
Rust::Result<HandleType, Result::HorizonResult> FSService::openArchiveHandle(u32 archiveID, const FSPath& path) {
ArchiveBase* archive = getArchiveFromID(archiveID, path);
if (archive == nullptr) [[unlikely]] {
@ -147,8 +141,7 @@ Rust::Result<Handle, Result::HorizonResult> FSService::openArchiveHandle(u32 arc
archiveObject.data = new ArchiveSession(res.unwrap(), path);
return Ok(handle);
}
else {
} else {
return Err(res.unwrapErr());
}
}
@ -157,8 +150,7 @@ FSPath FSService::readPath(u32 type, u32 pointer, u32 size) {
std::vector<u8> data;
data.resize(size);
for (u32 i = 0; i < size; i++)
data[i] = mem.read8(pointer + i);
for (u32 i = 0; i < size; i++) data[i] = mem.read8(pointer + i);
return FSPath(type, data);
}
@ -217,7 +209,7 @@ void FSService::initializeWithSdkVersion(u32 messagePointer) {
}
void FSService::closeArchive(u32 messagePointer) {
const Handle handle = static_cast<u32>(mem.read64(messagePointer + 4)); // TODO: archive handles should be 64-bit
const HandleType handle = static_cast<u32>(mem.read64(messagePointer + 4)); // TODO: archive handles should be 64-bit
const auto object = kernel.getObject(handle, KernelObjectType::Archive);
log("FSService::CloseArchive(handle = %X)\n", handle);
@ -241,7 +233,7 @@ void FSService::openArchive(u32 messagePointer) {
auto archivePath = readPath(archivePathType, archivePathPointer, archivePathSize);
log("FS::OpenArchive(archive ID = %d, archive path type = %d)\n", archiveID, archivePathType);
Rust::Result<Handle, Result::HorizonResult> res = openArchiveHandle(archiveID, archivePath);
Rust::Result<HandleType, Result::HorizonResult> res = openArchiveHandle(archiveID, archivePath);
mem.write32(messagePointer, IPC::responseHeader(0x80C, 3, 0));
if (res.isOk()) {
mem.write32(messagePointer + 4, Result::Success);
@ -254,7 +246,7 @@ void FSService::openArchive(u32 messagePointer) {
}
void FSService::openFile(u32 messagePointer) {
const Handle archiveHandle = Handle(mem.read64(messagePointer + 8));
const HandleType archiveHandle = HandleType(mem.read64(messagePointer + 8));
const u32 filePathType = mem.read32(messagePointer + 16);
const u32 filePathSize = mem.read32(messagePointer + 20);
const u32 openFlags = mem.read32(messagePointer + 24);
@ -276,14 +268,14 @@ void FSService::openFile(u32 messagePointer) {
auto filePath = readPath(filePathType, filePathPointer, filePathSize);
const FilePerms perms(openFlags);
std::optional<Handle> handle = openFileHandle(archive, filePath, archivePath, perms);
std::optional<HandleType> handle = openFileHandle(archive, filePath, archivePath, perms);
mem.write32(messagePointer, IPC::responseHeader(0x802, 1, 2));
if (!handle.has_value()) {
printf("OpenFile failed\n");
mem.write32(messagePointer + 4, Result::FS::FileNotFound);
} else {
mem.write32(messagePointer + 4, Result::Success);
mem.write32(messagePointer + 8, 0x10); // "Move handle descriptor"
mem.write32(messagePointer + 8, 0x10); // "Move handle descriptor"
mem.write32(messagePointer + 12, handle.value());
}
}
@ -291,7 +283,7 @@ void FSService::openFile(u32 messagePointer) {
void FSService::createDirectory(u32 messagePointer) {
log("FS::CreateDirectory\n");
const Handle archiveHandle = (Handle)mem.read64(messagePointer + 8);
const HandleType archiveHandle = (HandleType)mem.read64(messagePointer + 8);
const u32 pathType = mem.read32(messagePointer + 16);
const u32 pathSize = mem.read32(messagePointer + 20);
const u32 pathPointer = mem.read32(messagePointer + 32);
@ -313,7 +305,7 @@ void FSService::createDirectory(u32 messagePointer) {
void FSService::openDirectory(u32 messagePointer) {
log("FS::OpenDirectory\n");
const Handle archiveHandle = (Handle)mem.read64(messagePointer + 4);
const HandleType archiveHandle = (HandleType)mem.read64(messagePointer + 4);
const u32 pathType = mem.read32(messagePointer + 12);
const u32 pathSize = mem.read32(messagePointer + 16);
const u32 pathPointer = mem.read32(messagePointer + 24);
@ -366,7 +358,7 @@ void FSService::openFileDirectly(u32 messagePointer) {
}
archive = res.unwrap();
std::optional<Handle> handle = openFileHandle(archive, filePath, archivePath, perms);
std::optional<HandleType> handle = openFileHandle(archive, filePath, archivePath, perms);
mem.write32(messagePointer, IPC::responseHeader(0x803, 1, 2));
if (!handle.has_value()) {
printf("OpenFileDirectly failed\n");
@ -378,7 +370,7 @@ void FSService::openFileDirectly(u32 messagePointer) {
}
void FSService::createFile(u32 messagePointer) {
const Handle archiveHandle = Handle(mem.read64(messagePointer + 8));
const HandleType archiveHandle = HandleType(mem.read64(messagePointer + 8));
const u32 filePathType = mem.read32(messagePointer + 16);
const u32 filePathSize = mem.read32(messagePointer + 20);
const u32 attributes = mem.read32(messagePointer + 24);
@ -403,7 +395,7 @@ void FSService::createFile(u32 messagePointer) {
}
void FSService::deleteFile(u32 messagePointer) {
const Handle archiveHandle = Handle(mem.read64(messagePointer + 8));
const HandleType archiveHandle = HandleType(mem.read64(messagePointer + 8));
const u32 filePathType = mem.read32(messagePointer + 16);
const u32 filePathSize = mem.read32(messagePointer + 20);
const u32 filePathPointer = mem.read32(messagePointer + 28);
@ -425,7 +417,7 @@ void FSService::deleteFile(u32 messagePointer) {
}
void FSService::deleteDirectory(u32 messagePointer) {
const Handle archiveHandle = Handle(mem.read64(messagePointer + 8));
const HandleType archiveHandle = HandleType(mem.read64(messagePointer + 8));
const u32 filePathType = mem.read32(messagePointer + 16);
const u32 filePathSize = mem.read32(messagePointer + 20);
const u32 filePathPointer = mem.read32(messagePointer + 28);
@ -470,8 +462,7 @@ void FSService::formatSaveData(u32 messagePointer) {
log("FS::FormatSaveData\n");
const u32 archiveID = mem.read32(messagePointer + 4);
if (archiveID != ArchiveID::SaveData)
Helpers::panic("FS::FormatSaveData: Archive is not SaveData");
if (archiveID != ArchiveID::SaveData) Helpers::panic("FS::FormatSaveData: Archive is not SaveData");
// Read path and path info
const u32 pathType = mem.read32(messagePointer + 8);
@ -481,21 +472,15 @@ void FSService::formatSaveData(u32 messagePointer) {
// Size of a block. Seems to always be 0x200
const u32 blockSize = mem.read32(messagePointer + 16);
if (blockSize != 0x200 && blockSize != 0x1000)
Helpers::panic("FS::FormatSaveData: Invalid SaveData block size");
if (blockSize != 0x200 && blockSize != 0x1000) Helpers::panic("FS::FormatSaveData: Invalid SaveData block size");
const u32 directoryNum = mem.read32(messagePointer + 20); // Max number of directories
const u32 fileNum = mem.read32(messagePointer + 24); // Max number of files
const u32 directoryBucketNum = mem.read32(messagePointer + 28); // Not sure what a directory bucket is...?
const u32 fileBucketNum = mem.read32(messagePointer + 32); // Same here
const u32 directoryNum = mem.read32(messagePointer + 20); // Max number of directories
const u32 fileNum = mem.read32(messagePointer + 24); // Max number of files
const u32 directoryBucketNum = mem.read32(messagePointer + 28); // Not sure what a directory bucket is...?
const u32 fileBucketNum = mem.read32(messagePointer + 32); // Same here
const bool duplicateData = mem.read8(messagePointer + 36) != 0;
ArchiveBase::FormatInfo info {
.size = blockSize * 0x200,
.numOfDirectories = directoryNum,
.numOfFiles = fileNum,
.duplicateData = duplicateData
};
ArchiveBase::FormatInfo info{.size = blockSize * 0x200, .numOfDirectories = directoryNum, .numOfFiles = fileNum, .duplicateData = duplicateData};
saveData.format(path, info);
@ -512,8 +497,8 @@ void FSService::deleteExtSaveData(u32 messagePointer) {
log("FS::DeleteExtSaveData (media type = %d, saveID = %llx) (stubbed)\n", mediaType, saveID);
mem.write32(messagePointer, IPC::responseHeader(0x0852, 1, 0));
// TODO: We can't properly implement this yet until we properly support title/save IDs. We will stub this and insert a warning for now. Required for Planet Robobot
// When we properly implement it, it will just be a recursive directory deletion
// TODO: We can't properly implement this yet until we properly support title/save IDs. We will stub this and insert a warning for now. Required
// for Planet Robobot When we properly implement it, it will just be a recursive directory deletion
mem.write32(messagePointer + 4, Result::Success);
}
@ -521,7 +506,8 @@ void FSService::createExtSaveData(u32 messagePointer) {
Helpers::warn("Stubbed call to FS::CreateExtSaveData!");
// First 4 words of parameters are the ExtSaveData info
// https://www.3dbrew.org/wiki/Filesystem_services#ExtSaveDataInfo
// This creates the ExtSaveData with the specified saveid in the specified media type. It stores the SMDH as "icon" in the root of the created directory.
// This creates the ExtSaveData with the specified saveid in the specified media type. It stores the SMDH as "icon" in the root of the created
// directory.
const u8 mediaType = mem.read8(messagePointer + 4);
const u64 saveID = mem.read64(messagePointer + 8);
const u32 numOfDirectories = mem.read32(messagePointer + 20);
@ -541,18 +527,13 @@ void FSService::formatThisUserSaveData(u32 messagePointer) {
log("FS::FormatThisUserSaveData\n");
const u32 blockSize = mem.read32(messagePointer + 4);
const u32 directoryNum = mem.read32(messagePointer + 8); // Max number of directories
const u32 fileNum = mem.read32(messagePointer + 12); // Max number of files
const u32 directoryBucketNum = mem.read32(messagePointer + 16); // Not sure what a directory bucket is...?
const u32 fileBucketNum = mem.read32(messagePointer + 20); // Same here
const u32 directoryNum = mem.read32(messagePointer + 8); // Max number of directories
const u32 fileNum = mem.read32(messagePointer + 12); // Max number of files
const u32 directoryBucketNum = mem.read32(messagePointer + 16); // Not sure what a directory bucket is...?
const u32 fileBucketNum = mem.read32(messagePointer + 20); // Same here
const bool duplicateData = mem.read8(messagePointer + 24) != 0;
ArchiveBase::FormatInfo info {
.size = blockSize * 0x200,
.numOfDirectories = directoryNum,
.numOfFiles = fileNum,
.duplicateData = duplicateData
};
ArchiveBase::FormatInfo info{.size = blockSize * 0x200, .numOfDirectories = directoryNum, .numOfFiles = fileNum, .duplicateData = duplicateData};
FSPath emptyPath;
mem.write32(messagePointer, IPC::responseHeader(0x080F, 1, 0));
@ -560,7 +541,7 @@ void FSService::formatThisUserSaveData(u32 messagePointer) {
}
void FSService::controlArchive(u32 messagePointer) {
const Handle archiveHandle = Handle(mem.read64(messagePointer + 4));
const HandleType archiveHandle = HandleType(mem.read64(messagePointer + 4));
const u32 action = mem.read32(messagePointer + 12);
const u32 inputSize = mem.read32(messagePointer + 16);
const u32 outputSize = mem.read32(messagePointer + 20);
@ -578,24 +559,22 @@ void FSService::controlArchive(u32 messagePointer) {
}
switch (action) {
case 0: // Commit save data changes. Shouldn't need us to do anything
case 0: // Commit save data changes. Shouldn't need us to do anything
mem.write32(messagePointer + 4, Result::Success);
break;
case 1: // Retrieves a file's last-modified timestamp. Seen in DDLC, stubbed for the moment
case 1: // Retrieves a file's last-modified timestamp. Seen in DDLC, stubbed for the moment
Helpers::warn("FS::ControlArchive: Tried to retrieve a file's last-modified timestamp");
mem.write32(messagePointer + 4, Result::Success);
break;
default:
Helpers::panic("Unimplemented action for ControlArchive (action = %X)\n", action);
break;
default: Helpers::panic("Unimplemented action for ControlArchive (action = %X)\n", action); break;
}
}
void FSService::getFreeBytes(u32 messagePointer) {
log("FS::GetFreeBytes\n");
const Handle archiveHandle = (Handle)mem.read64(messagePointer + 4);
const HandleType archiveHandle = (HandleType)mem.read64(messagePointer + 4);
auto session = kernel.getObject(archiveHandle, KernelObjectType::Archive);
mem.write32(messagePointer, IPC::responseHeader(0x812, 3, 0));
@ -639,7 +618,7 @@ void FSService::getArchiveResource(u32 messagePointer) {
}
void FSService::setArchivePriority(u32 messagePointer) {
Handle archive = mem.read64(messagePointer + 4);
HandleType archive = mem.read64(messagePointer + 4);
const u32 value = mem.read32(messagePointer + 12);
log("FS::SetArchivePriority (priority = %d, archive handle = %X)\n", value, handle);
@ -673,9 +652,9 @@ void FSService::getThisSaveDataSecureValue(u32 messagePointer) {
mem.write32(messagePointer, IPC::responseHeader(0x86F, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
mem.write8(messagePointer + 8, 0); // Secure value does not exist
mem.write8(messagePointer + 12, 1); // TODO: What is this?
mem.write64(messagePointer + 16, 0); // Secure value
mem.write8(messagePointer + 8, 0); // Secure value does not exist
mem.write8(messagePointer + 12, 1); // TODO: What is this?
mem.write64(messagePointer + 16, 0); // Secure value
}
void FSService::setThisSaveDataSecureValue(u32 messagePointer) {
@ -731,8 +710,8 @@ void FSService::renameFile(u32 messagePointer) {
mem.write32(messagePointer, IPC::responseHeader(0x805, 1, 0));
const Handle sourceArchiveHandle = mem.read64(messagePointer + 8);
const Handle destArchiveHandle = mem.read64(messagePointer + 24);
const HandleType sourceArchiveHandle = mem.read64(messagePointer + 8);
const HandleType destArchiveHandle = mem.read64(messagePointer + 24);
// Read path info
const u32 sourcePathType = mem.read32(messagePointer + 16);
@ -785,4 +764,4 @@ void FSService::getSdmcArchiveResource(u32 messagePointer) {
mem.write32(messagePointer + 12, resource.clusterSize);
mem.write32(messagePointer + 16, resource.partitionCapacityInClusters);
mem.write32(messagePointer + 20, resource.freeSpaceInClusters);
}
}

View file

@ -1,7 +1,9 @@
#include "services/hid.hpp"
#include <bit>
#include "ipc.hpp"
#include "kernel.hpp"
#include <bit>
namespace HIDCommands {
enum : u32 {
@ -86,24 +88,24 @@ void HIDService::disableGyroscopeLow(u32 messagePointer) {
void HIDService::getGyroscopeLowCalibrateParam(u32 messagePointer) {
log("HID::GetGyroscopeLowCalibrateParam\n");
constexpr s16 unit = 6700; // Approximately from Citra which took it from hardware
constexpr s16 unit = 6700; // Approximately from Citra which took it from hardware
mem.write32(messagePointer, IPC::responseHeader(0x16, 6, 0));
mem.write32(messagePointer + 4, Result::Success);
// Fill calibration data (for x/y/z depending on i)
for (int i = 0; i < 3; i++) {
const u32 pointer = messagePointer + 8 + i * 3 * sizeof(u16); // Pointer to write the calibration info for the current coordinate
const u32 pointer = messagePointer + 8 + i * 3 * sizeof(u16); // Pointer to write the calibration info for the current coordinate
mem.write16(pointer, 0); // Zero point
mem.write16(pointer + 1 * sizeof(u16), unit); // Positive unit point
mem.write16(pointer + 2 * sizeof(u16), -unit); // Negative unit point
mem.write16(pointer, 0); // Zero point
mem.write16(pointer + 1 * sizeof(u16), unit); // Positive unit point
mem.write16(pointer + 2 * sizeof(u16), -unit); // Negative unit point
}
}
void HIDService::getGyroscopeCoefficient(u32 messagePointer) {
log("HID::GetGyroscopeLowRawToDpsCoefficient\n");
constexpr float gyroscopeCoeff = 14.375f; // Same as retail 3DS
constexpr float gyroscopeCoeff = 14.375f; // Same as retail 3DS
mem.write32(messagePointer, IPC::responseHeader(0x15, 2, 0));
mem.write32(messagePointer + 4, Result::Success);
mem.write32(messagePointer + 8, Helpers::bit_cast<u32, float>(gyroscopeCoeff));
@ -134,13 +136,13 @@ void HIDService::getIPCHandles(u32 messagePointer) {
}
mem.write32(messagePointer, IPC::responseHeader(0xA, 1, 7));
mem.write32(messagePointer + 4, Result::Success); // Result code
mem.write32(messagePointer + 8, 0x14000000); // Translation descriptor
mem.write32(messagePointer + 12, KernelHandles::HIDSharedMemHandle); // Shared memory handle
mem.write32(messagePointer + 4, Result::Success); // Result code
mem.write32(messagePointer + 8, 0x14000000); // Translation descriptor
mem.write32(messagePointer + 12, KernelHandles::HIDSharedMemHandle); // Shared memory handle
// Write HID event handles
for (int i = 0; i < events.size(); i++) {
mem.write32(messagePointer + 16 + sizeof(Handle) * i, events[i].value());
mem.write32(messagePointer + 16 + sizeof(HandleType) * i, events[i].value());
}
}
@ -149,20 +151,20 @@ void HIDService::updateInputs(u64 currentTick) {
if (sharedMem) {
// First, update the pad state
if (nextPadIndex == 0) {
writeSharedMem<u64>(0x8, readSharedMem<u64>(0x0)); // Copy previous tick count
writeSharedMem<u64>(0x0, currentTick); // Write new tick count
writeSharedMem<u64>(0x8, readSharedMem<u64>(0x0)); // Copy previous tick count
writeSharedMem<u64>(0x0, currentTick); // Write new tick count
}
writeSharedMem<u32>(0x10, nextPadIndex); // Index last updated by the HID module
writeSharedMem<u32>(0x1C, newButtons); // Current PAD state
writeSharedMem<s16>(0x20, circlePadX); // Current circle pad state
writeSharedMem<u32>(0x10, nextPadIndex); // Index last updated by the HID module
writeSharedMem<u32>(0x1C, newButtons); // Current PAD state
writeSharedMem<s16>(0x20, circlePadX); // Current circle pad state
writeSharedMem<s16>(0x22, circlePadY);
const size_t padEntryOffset = 0x28 + (nextPadIndex * 0x10); // Offset in the array of 8 pad entries
nextPadIndex = (nextPadIndex + 1) % 8; // Move to next entry
const size_t padEntryOffset = 0x28 + (nextPadIndex * 0x10); // Offset in the array of 8 pad entries
nextPadIndex = (nextPadIndex + 1) % 8; // Move to next entry
const u32 pressed = (newButtons ^ oldButtons) & newButtons; // Pressed buttons
const u32 released = (newButtons ^ oldButtons) & oldButtons; // Released buttons
const u32 pressed = (newButtons ^ oldButtons) & newButtons; // Pressed buttons
const u32 released = (newButtons ^ oldButtons) & oldButtons; // Released buttons
oldButtons = newButtons;
writeSharedMem<u32>(padEntryOffset, newButtons);
@ -173,12 +175,12 @@ void HIDService::updateInputs(u64 currentTick) {
// Next, update touchscreen state
if (nextTouchscreenIndex == 0) {
writeSharedMem<u64>(0xB0, readSharedMem<u64>(0xA8)); // Copy previous tick count
writeSharedMem<u64>(0xA8, currentTick); // Write new tick count
writeSharedMem<u64>(0xB0, readSharedMem<u64>(0xA8)); // Copy previous tick count
writeSharedMem<u64>(0xA8, currentTick); // Write new tick count
}
writeSharedMem<u32>(0xB8, nextTouchscreenIndex); // Index last updated by the HID module
const size_t touchEntryOffset = 0xC8 + (nextTouchscreenIndex * 8); // Offset in the array of 8 touchscreen entries
nextTouchscreenIndex = (nextTouchscreenIndex + 1) % 8; // Move to next entry
writeSharedMem<u32>(0xB8, nextTouchscreenIndex); // Index last updated by the HID module
const size_t touchEntryOffset = 0xC8 + (nextTouchscreenIndex * 8); // Offset in the array of 8 touchscreen entries
nextTouchscreenIndex = (nextTouchscreenIndex + 1) % 8; // Move to next entry
writeSharedMem<u16>(touchEntryOffset, touchScreenX);
writeSharedMem<u16>(touchEntryOffset + 2, touchScreenY);
@ -186,16 +188,16 @@ void HIDService::updateInputs(u64 currentTick) {
// Next, update accelerometer state
if (nextAccelerometerIndex == 0) {
writeSharedMem<u64>(0x110, readSharedMem<u64>(0x108)); // Copy previous tick count
writeSharedMem<u64>(0x108, currentTick); // Write new tick count
writeSharedMem<u64>(0x110, readSharedMem<u64>(0x108)); // Copy previous tick count
writeSharedMem<u64>(0x108, currentTick); // Write new tick count
}
writeSharedMem<u32>(0x118, nextAccelerometerIndex); // Index last updated by the HID module
nextAccelerometerIndex = (nextAccelerometerIndex + 1) % 8; // Move to next entry
writeSharedMem<u32>(0x118, nextAccelerometerIndex); // Index last updated by the HID module
nextAccelerometerIndex = (nextAccelerometerIndex + 1) % 8; // Move to next entry
// Next, update gyro state
if (nextGyroIndex == 0) {
writeSharedMem<u64>(0x160, readSharedMem<u64>(0x158)); // Copy previous tick count
writeSharedMem<u64>(0x158, currentTick); // Write new tick count
writeSharedMem<u64>(0x160, readSharedMem<u64>(0x158)); // Copy previous tick count
writeSharedMem<u64>(0x158, currentTick); // Write new tick count
}
const size_t gyroEntryOffset = 0x178 + (nextGyroIndex * 6); // Offset in the array of 8 touchscreen entries
writeSharedMem<u16>(gyroEntryOffset, pitch);
@ -205,8 +207,8 @@ void HIDService::updateInputs(u64 currentTick) {
// Since gyroscope euler angles are relative, we zero them out here and the frontend will update them again when we receive a new rotation
roll = pitch = yaw = 0;
writeSharedMem<u32>(0x168, nextGyroIndex); // Index last updated by the HID module
nextGyroIndex = (nextGyroIndex + 1) % 32; // Move to next entry
writeSharedMem<u32>(0x168, nextGyroIndex); // Index last updated by the HID module
nextGyroIndex = (nextGyroIndex + 1) % 32; // Move to next entry
}
// For some reason, the original developers decided to signal the HID events each time the OS rescanned inputs
@ -218,4 +220,4 @@ void HIDService::updateInputs(u64 currentTick) {
kernel.signalEvent(e.value());
}
}
}
}

View file

@ -1,10 +1,11 @@
#include "services/ldr_ro.hpp"
#include "ipc.hpp"
#include "kernel.hpp"
#include <cstdio>
#include <string>
#include "ipc.hpp"
#include "kernel.hpp"
namespace LDRCommands {
enum : u32 {
Initialize = 0x000100C2,
@ -65,10 +66,13 @@ namespace SegmentTable {
namespace SegmentID {
enum : u32 {
TEXT, RODATA, DATA, BSS,
TEXT,
RODATA,
DATA,
BSS,
};
}
}
} // namespace SegmentTable
namespace NamedExportTable {
enum : u32 {
@ -118,8 +122,8 @@ namespace RelocationPatch {
enum : u32 {
SegmentOffset = 0,
PatchType = 4,
IsLastEntry = 5, // For import patches
SegmentIndex = 5, // For relocation patches
IsLastEntry = 5, // For import patches
SegmentIndex = 5, // For relocation patches
IsResolved = 6,
Addend = 8,
};
@ -129,7 +133,7 @@ namespace RelocationPatch {
AbsoluteAddress = 2,
};
};
};
}; // namespace RelocationPatch
struct CROHeaderEntry {
u32 offset, size;
@ -144,12 +148,12 @@ static const std::string CRR_MAGIC("CRR0");
class CRO {
Memory &mem;
u32 croPointer; // Origin address of CRO in RAM
u32 croPointer; // Origin address of CRO in RAM
u32 oldDataSegmentOffset;
bool isCRO; // False if CRS
bool isCRO; // False if CRS
public:
public:
CRO(Memory &mem, u32 croPointer, bool isCRO) : mem(mem), croPointer(croPointer), oldDataSegmentOffset(0), isCRO(isCRO) {}
~CRO() = default;
@ -159,21 +163,13 @@ public:
return mem.readString(moduleName.offset, moduleName.size);
}
u32 getNextCRO() {
return mem.read32(croPointer + CROHeader::NextCRO);
}
u32 getPrevCRO() {
return mem.read32(croPointer + CROHeader::PrevCRO);
}
u32 getNextCRO() { return mem.read32(croPointer + CROHeader::NextCRO); }
void setNextCRO(u32 nextCRO) {
mem.write32(croPointer + CROHeader::NextCRO, nextCRO);
}
u32 getPrevCRO() { return mem.read32(croPointer + CROHeader::PrevCRO); }
void setPrevCRO(u32 prevCRO) {
mem.write32(croPointer + CROHeader::PrevCRO, prevCRO);
}
void setNextCRO(u32 nextCRO) { mem.write32(croPointer + CROHeader::NextCRO, nextCRO); }
void setPrevCRO(u32 prevCRO) { mem.write32(croPointer + CROHeader::PrevCRO, prevCRO); }
void write32(u32 addr, u32 value) {
// Note: some games export symbols to the static module, which doesn't contain any segments.
@ -181,11 +177,11 @@ public:
// can't be accessed via mem.write32()
auto writePointer = mem.getWritePointer(addr);
if (writePointer) {
*(u32*)writePointer = value;
*(u32 *)writePointer = value;
} else {
auto readPointer = mem.getReadPointer(addr);
if (readPointer) {
*(u32*)readPointer = value;
*(u32 *)readPointer = value;
} else {
Helpers::panic("LDR_RO write to invalid address = %X\n", addr);
}
@ -219,11 +215,9 @@ public:
return entryOffset + offset;
}
u32 getOnUnresolvedAddr() {
return getSegmentAddr(mem.read32(croPointer + CROHeader::OnUnresolved));
}
u32 getOnUnresolvedAddr() { return getSegmentAddr(mem.read32(croPointer + CROHeader::OnUnresolved)); }
u32 getNamedExportSymbolAddr(const std::string& symbolName) {
u32 getNamedExportSymbolAddr(const std::string &symbolName) {
// Note: The CRO contains a trie for fast symbol lookup. For simplicity,
// we won't use it and instead look up the symbol in the named export symbol table
@ -233,7 +227,7 @@ public:
for (u32 namedExport = 0; namedExport < namedExportTable.size; namedExport++) {
const u32 nameOffset = mem.read32(namedExportTable.offset + 8 * namedExport + NamedExportTable::NameOffset);
const std::string exportSymbolName = mem.readString(nameOffset, exportStringSize);
if (symbolName.compare(exportSymbolName) == 0) {
@ -437,13 +431,16 @@ public:
const u32 segmentID = mem.read32(segmentTable.offset + 12 * segment + SegmentTable::ID);
switch (segmentID) {
case SegmentTable::SegmentID::DATA:
*oldDataVaddr = segmentOffset + croPointer; oldDataSegmentOffset = segmentOffset; segmentOffset = dataVaddr; break;
*oldDataVaddr = segmentOffset + croPointer;
oldDataSegmentOffset = segmentOffset;
segmentOffset = dataVaddr;
break;
case SegmentTable::SegmentID::BSS: segmentOffset = bssVaddr; break;
case SegmentTable::SegmentID::TEXT:
case SegmentTable::SegmentID::RODATA:
if (segmentOffset != 0) segmentOffset += croPointer; break;
default:
Helpers::panic("Unknown segment ID = %u", segmentID);
if (segmentOffset != 0) segmentOffset += croPointer;
break;
default: Helpers::panic("Unknown segment ID = %u", segmentID);
}
mem.write32(segmentTable.offset + 12 * segment + SegmentTable::Offset, segmentOffset);
@ -464,9 +461,9 @@ public:
case SegmentTable::SegmentID::BSS: segmentOffset = 0; break;
case SegmentTable::SegmentID::TEXT:
case SegmentTable::SegmentID::RODATA:
if (segmentOffset != 0) segmentOffset -= croPointer; break;
default:
Helpers::panic("Unknown segment ID = %u", segmentID);
if (segmentOffset != 0) segmentOffset -= croPointer;
break;
default: Helpers::panic("Unknown segment ID = %u", segmentID);
}
mem.write32(segmentTable.offset + 12 * segment + SegmentTable::Offset, segmentOffset);
@ -630,7 +627,9 @@ public:
u32 relocationOffset = mem.read32(anonymousImportTable.offset + 8 * anonymousImport + AnonymousImportTable::RelocationOffset);
if (relocationOffset != 0) {
mem.write32(anonymousImportTable.offset + 8 * anonymousImport + AnonymousImportTable::RelocationOffset, relocationOffset + croPointer);
mem.write32(
anonymousImportTable.offset + 8 * anonymousImport + AnonymousImportTable::RelocationOffset, relocationOffset + croPointer
);
}
}
@ -644,7 +643,9 @@ public:
u32 relocationOffset = mem.read32(anonymousImportTable.offset + 8 * anonymousImport + AnonymousImportTable::RelocationOffset);
if (relocationOffset != 0) {
mem.write32(anonymousImportTable.offset + 8 * anonymousImport + AnonymousImportTable::RelocationOffset, relocationOffset - croPointer);
mem.write32(
anonymousImportTable.offset + 8 * anonymousImport + AnonymousImportTable::RelocationOffset, relocationOffset - croPointer
);
}
}
@ -652,7 +653,7 @@ public:
}
bool relocateInternalSymbols(u32 oldDataVaddr) {
const u8* header = (u8*)mem.getReadPointer(croPointer);
const u8 *header = (u8 *)mem.getReadPointer(croPointer);
const CROHeaderEntry relocationPatchTable = getHeaderEntry(CROHeader::RelocationPatchTableOffset);
const CROHeaderEntry segmentTable = getHeaderEntry(CROHeader::SegmentTableOffset);
@ -708,7 +709,7 @@ public:
for (u32 namedImport = 0; namedImport < namedImportTable.size; namedImport++) {
const u32 nameOffset = mem.read32(namedImportTable.offset + 8 * namedImport + NamedImportTable::NameOffset);
const u32 relocationOffset = mem.read32(namedImportTable.offset + 8 * namedImport + NamedImportTable::RelocationOffset);
const std::string symbolName = mem.readString(nameOffset, importStringSize);
if (symbolName.compare(std::string("__aeabi_atexit")) == 0) {
@ -720,7 +721,7 @@ public:
const u32 exportSymbolAddr = cro.getNamedExportSymbolAddr(std::string("nnroAeabiAtexit_"));
if (exportSymbolAddr != 0) {
patchBatch(relocationOffset, exportSymbolAddr);
return true;
}
@ -750,7 +751,7 @@ public:
if (isResolved == 0) {
const u32 nameOffset = mem.read32(namedImportTable.offset + 8 * namedImport + NamedImportTable::NameOffset);
const std::string symbolName = mem.readString(nameOffset, importStringSize);
// Check every loaded CRO for the symbol (the pain)
@ -859,7 +860,7 @@ public:
return true;
}
bool clearModules() {
const u32 onUnresolvedAddr = getOnUnresolvedAddr();
@ -874,7 +875,7 @@ public:
if (indexedOffset == 0) {
Helpers::panic("Indexed symbol offset is NULL");
}
const u32 relocationOffset = mem.read32(indexedOffset + 8 * indexedImport + IndexedImportTable::RelocationOffset);
patchBatch(relocationOffset, onUnresolvedAddr, true);
@ -919,7 +920,7 @@ public:
if (isResolved == 0) {
const u32 nameOffset = mem.read32(namedImportTable.offset + 8 * namedImport + NamedImportTable::NameOffset);
const std::string symbolName = mem.readString(nameOffset, importStringSize);
// Check our current CRO for the symbol
@ -983,7 +984,7 @@ public:
u32 currentCROPointer = loadedCRS;
while (currentCROPointer != 0) {
CRO cro(mem, currentCROPointer, true);
const u32 onUnresolvedAddr = cro.getOnUnresolvedAddr();
const u32 importStringSize = mem.read32(currentCROPointer + CROHeader::ImportStringSize);
@ -998,7 +999,7 @@ public:
if (isResolved != 0) {
const u32 nameOffset = mem.read32(namedImportTable.offset + 8 * namedImport + NamedImportTable::NameOffset);
const std::string symbolName = mem.readString(nameOffset, importStringSize);
// Check our current CRO for the symbol
@ -1106,7 +1107,7 @@ public:
}
CRO crs(mem, loadedCRS, false);
u32 headAddr = crs.getPrevCRO();
if (autoLink) {
headAddr = crs.getNextCRO();
@ -1189,9 +1190,7 @@ public:
}
};
void LDRService::reset() {
loadedCRS = 0;
}
void LDRService::reset() { loadedCRS = 0; }
void LDRService::handleSyncRequest(u32 messagePointer) {
const u32 command = mem.read32(messagePointer);
@ -1210,7 +1209,7 @@ void LDRService::initialize(u32 messagePointer) {
const u32 crsPointer = mem.read32(messagePointer + 4);
const u32 size = mem.read32(messagePointer + 8);
const u32 mapVaddr = mem.read32(messagePointer + 12);
const Handle process = mem.read32(messagePointer + 20);
const HandleType process = mem.read32(messagePointer + 20);
log("LDR_RO::Initialize (buffer = %08X, size = %08X, vaddr = %08X, process = %X)\n", crsPointer, size, mapVaddr, process);
@ -1258,7 +1257,7 @@ void LDRService::initialize(u32 messagePointer) {
void LDRService::linkCRO(u32 messagePointer) {
const u32 mapVaddr = mem.read32(messagePointer + 4);
const Handle process = mem.read32(messagePointer + 12);
const HandleType process = mem.read32(messagePointer + 12);
log("LDR_RO::LinkCRO (vaddr = %X, process = %X)\n", mapVaddr, process);
@ -1287,7 +1286,7 @@ void LDRService::linkCRO(u32 messagePointer) {
void LDRService::loadCRR(u32 messagePointer) {
const u32 crrPointer = mem.read32(messagePointer + 4);
const u32 size = mem.read32(messagePointer + 8);
const Handle process = mem.read32(messagePointer + 20);
const HandleType process = mem.read32(messagePointer + 20);
log("LDR_RO::LoadCRR (buffer = %08X, size = %08X, process = %X)\n", crrPointer, size, process);
mem.write32(messagePointer, IPC::responseHeader(0x2, 1, 0));
@ -1304,9 +1303,11 @@ void LDRService::loadCRO(u32 messagePointer, bool isNew) {
const u32 bssSize = mem.read32(messagePointer + 32);
const bool autoLink = mem.read32(messagePointer + 36) != 0;
const u32 fixLevel = mem.read32(messagePointer + 40);
const Handle process = mem.read32(messagePointer + 52);
const HandleType process = mem.read32(messagePointer + 52);
log("LDR_RO::LoadCRO (isNew = %d, buffer = %08X, vaddr = %08X, size = %08X, .data vaddr = %08X, .data size = %08X, .bss vaddr = %08X, .bss size = %08X, auto link = %d, fix level = %X, process = %X)\n", isNew, croPointer, mapVaddr, size, dataVaddr, dataSize, bssVaddr, bssSize, autoLink, fixLevel, process);
log("LDR_RO::LoadCRO (isNew = %d, buffer = %08X, vaddr = %08X, size = %08X, .data vaddr = %08X, .data size = %08X, .bss vaddr = %08X, .bss size "
"= %08X, auto link = %d, fix level = %X, process = %X)\n",
isNew, croPointer, mapVaddr, size, dataVaddr, dataSize, bssVaddr, bssSize, autoLink, fixLevel, process);
// Sanity checks
if (size < CRO_HEADER_SIZE) {
@ -1362,7 +1363,7 @@ void LDRService::loadCRO(u32 messagePointer, bool isNew) {
void LDRService::unloadCRO(u32 messagePointer) {
const u32 mapVaddr = mem.read32(messagePointer + 4);
const u32 croPointer = mem.read32(messagePointer + 12);
const Handle process = mem.read32(messagePointer + 20);
const HandleType process = mem.read32(messagePointer + 20);
log("LDR_RO::UnloadCRO (vaddr = %08X, buffer = %08X, process = %X)\n", mapVaddr, croPointer, process);
@ -1392,4 +1393,4 @@ void LDRService::unloadCRO(u32 messagePointer) {
mem.write32(messagePointer, IPC::responseHeader(0x5, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
}
}

View file

@ -8,8 +8,8 @@
ServiceManager::ServiceManager(std::span<u32, 16> regs, Memory& mem, GPU& gpu, u32& currentPID, Kernel& kernel, const EmulatorConfig& config)
: regs(regs), mem(mem), kernel(kernel), ac(mem), am(mem), boss(mem), act(mem), apt(mem, kernel), cam(mem, kernel), cecd(mem, kernel), cfg(mem),
csnd(mem, kernel), dlp_srvr(mem), dsp(mem, kernel), hid(mem, kernel), http(mem), ir_user(mem, kernel), frd(mem), fs(mem, kernel, config),
gsp_gpu(mem, gpu, kernel, currentPID), gsp_lcd(mem), ldr(mem, kernel), mcu_hwc(mem, config), mic(mem, kernel), nfc(mem, kernel), nim(mem), ndm(mem),
news_u(mem), nwm_uds(mem, kernel), ptm(mem, config), soc(mem), ssl(mem), y2r(mem, kernel) {}
gsp_gpu(mem, gpu, kernel, currentPID), gsp_lcd(mem), ldr(mem, kernel), mcu_hwc(mem, config), mic(mem, kernel), nfc(mem, kernel), nim(mem),
ndm(mem), news_u(mem), nwm_uds(mem, kernel), ptm(mem, config), soc(mem), ssl(mem), y2r(mem, kernel) {}
static constexpr int MAX_NOTIFICATION_COUNT = 16;
@ -68,7 +68,7 @@ namespace Commands {
};
}
// Handle an IPC message issued using the SendSyncRequest SVC
// HandleType an IPC message issued using the SendSyncRequest SVC
// The parameters are stored in thread-local storage in this format: https://www.3dbrew.org/wiki/IPC#Message_Structure
// messagePointer: The base pointer for the IPC message
void ServiceManager::handleSyncRequest(u32 messagePointer) {
@ -93,7 +93,7 @@ void ServiceManager::registerClient(u32 messagePointer) {
}
// clang-format off
static std::map<std::string, Handle> serviceMap = {
static std::map<std::string, HandleType> serviceMap = {
{ "ac:u", KernelHandles::AC },
{ "act:a", KernelHandles::ACT },
{ "act:u", KernelHandles::ACT },
@ -165,9 +165,9 @@ void ServiceManager::enableNotification(u32 messagePointer) {
}
mem.write32(messagePointer, IPC::responseHeader(0x2, 1, 2));
mem.write32(messagePointer + 4, Result::Success); // Result code
mem.write32(messagePointer + 8, 0); // Translation descriptor
// Handle to semaphore signaled on process notification
mem.write32(messagePointer + 4, Result::Success); // Result code
mem.write32(messagePointer + 8, 0); // Translation descriptor
// HandleType to semaphore signaled on process notification
mem.write32(messagePointer + 12, notificationSemaphore.value());
}
@ -175,8 +175,8 @@ void ServiceManager::receiveNotification(u32 messagePointer) {
log("srv::ReceiveNotification() (STUBBED)\n");
mem.write32(messagePointer, IPC::responseHeader(0xB, 2, 0));
mem.write32(messagePointer + 4, Result::Success); // Result code
mem.write32(messagePointer + 8, 0); // Notification ID
mem.write32(messagePointer + 4, Result::Success); // Result code
mem.write32(messagePointer + 8, 0); // Notification ID
}
void ServiceManager::subscribe(u32 messagePointer) {
@ -195,7 +195,7 @@ void ServiceManager::unsubscribe(u32 messagePointer) {
mem.write32(messagePointer + 4, Result::Success);
}
void ServiceManager::sendCommandToService(u32 messagePointer, Handle handle) {
void ServiceManager::sendCommandToService(u32 messagePointer, HandleType handle) {
switch (handle) {
// Breaking alphabetical order a bit to place the ones I think are most common at the top
case KernelHandles::GPU: [[likely]] gsp_gpu.handleSyncRequest(messagePointer); break;
@ -237,4 +237,4 @@ void ServiceManager::sendCommandToService(u32 messagePointer, Handle handle) {
case KernelHandles::Y2R: y2r.handleSyncRequest(messagePointer); break;
default: Helpers::panic("Sent IPC message to unknown service %08X\n Command: %08X", handle, mem.read32(messagePointer));
}
}
}

View file

@ -21,7 +21,7 @@ void SOCService::handleSyncRequest(u32 messagePointer) {
void SOCService::initializeSockets(u32 messagePointer) {
const u32 memoryBlockSize = mem.read32(messagePointer + 4);
const Handle sharedMemHandle = mem.read32(messagePointer + 20);
const HandleType sharedMemHandle = mem.read32(messagePointer + 20);
log("SOC::InitializeSockets (memory block size = %08X, shared mem handle = %08X)\n", memoryBlockSize, sharedMemHandle);
// TODO: Does double initialization return an error code?
@ -30,4 +30,4 @@ void SOCService::initializeSockets(u32 messagePointer) {
mem.write32(messagePointer, IPC::responseHeader(0x01, 1, 0));
mem.write32(messagePointer + 4, Result::Success);
}
}

View file

@ -0,0 +1,16 @@
struct VertexOut {
float4 position [[position]];
float2 uv;
};
vertex VertexOut vertexMain(uint vid [[vertex_id]]) {
VertexOut out;
out.uv = float2((vid << 1) & 2, vid & 2);
out.position = float4(out.uv * 2.0f + -1.0f, 0.0f, 1.0f);
return out;
}
fragment float4 fragmentMain(VertexOut in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler samplr [[sampler(0)]]) {
return tex.sample(samplr, in.uv);
}

View file

@ -11,7 +11,8 @@
#include "input_mappings.hpp"
#include "services/dsp.hpp"
MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent), keyboardMappings(InputMappings::defaultKeyboardMappings()), screen(this) {
MainWindow::MainWindow(QApplication* app, QWidget* parent)
: QMainWindow(parent), keyboardMappings(InputMappings::defaultKeyboardMappings()), screen(this) {
setWindowTitle("Alber");
// Enable drop events for loading ROMs
setAcceptDrops(true);
@ -90,6 +91,7 @@ MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent)
const RendererType rendererType = emu->getConfig().rendererType;
usingGL = (rendererType == RendererType::OpenGL || rendererType == RendererType::Software || rendererType == RendererType::Null);
usingVk = (rendererType == RendererType::Vulkan);
usingMtl = (rendererType == RendererType::Metal);
if (usingGL) {
// Make GL context current for this thread, enable VSync
@ -100,6 +102,8 @@ MainWindow::MainWindow(QApplication* app, QWidget* parent) : QMainWindow(parent)
emu->initGraphicsContext(glContext);
} else if (usingVk) {
Helpers::panic("Vulkan on Qt is currently WIP, try the SDL frontend instead!");
} else if (usingMtl) {
Helpers::panic("Metal on Qt is currently WIP, try the SDL frontend instead!");
} else {
Helpers::panic("Unsupported graphics backend for Qt frontend!");
}
@ -264,8 +268,7 @@ void MainWindow::dumpDspFirmware() {
case DSPService::ComponentDumpResult::Success: break;
case DSPService::ComponentDumpResult::NotLoaded: {
QMessageBox messageBox(
QMessageBox::Icon::Warning, tr("No DSP firmware loaded"),
tr("The currently loaded app has not uploaded a firmware to the DSP")
QMessageBox::Icon::Warning, tr("No DSP firmware loaded"), tr("The currently loaded app has not uploaded a firmware to the DSP")
);
QAbstractButton* button = messageBox.addButton(tr("OK"), QMessageBox::ButtonRole::YesRole);
@ -559,4 +562,4 @@ void MainWindow::pollControllers() {
}
}
}
}
}

View file

@ -63,6 +63,16 @@ FrontendSDL::FrontendSDL() : keyboardMappings(InputMappings::defaultKeyboardMapp
}
#endif
#ifdef PANDA3DS_ENABLE_METAL
if (config.rendererType == RendererType::Metal) {
window = SDL_CreateWindow("Alber", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 400, 480, SDL_WINDOW_METAL);
if (window == nullptr) {
Helpers::warn("Window creation failed: %s", SDL_GetError());
}
}
#endif
emu.initGraphicsContext(window);
}
@ -240,7 +250,7 @@ void FrontendSDL::run() {
case SDL_MOUSEMOTION: {
if (emu.romType == ROMType::None) break;
// Handle "dragging" across the touchscreen
// HandleType "dragging" across the touchscreen
if (hid.isTouchScreenPressed()) {
const s32 x = event.motion.x;
const s32 y = event.motion.y;

View file

@ -18,7 +18,7 @@ std::optional<RendererType> Renderer::typeFromString(std::string inString) {
{"gl", RendererType::OpenGL}, {"ogl", RendererType::OpenGL}, {"opengl", RendererType::OpenGL},
{"vk", RendererType::Vulkan}, {"vulkan", RendererType::Vulkan}, {"vulcan", RendererType::Vulkan},
{"sw", RendererType::Software}, {"soft", RendererType::Software}, {"software", RendererType::Software},
{"softrast", RendererType::Software},
{"softrast", RendererType::Software}, {"mtl", RendererType::Metal}, {"metal", RendererType::Metal}
};
if (auto search = map.find(inString); search != map.end()) {
@ -34,6 +34,7 @@ const char* Renderer::typeToString(RendererType rendererType) {
case RendererType::OpenGL: return "opengl";
case RendererType::Vulkan: return "vulkan";
case RendererType::Software: return "software";
case RendererType::Metal: return "metal";
default: return "Invalid";
}
}
}