Commit graph

1058 commits

Author SHA1 Message Date
wheremyfoodat
5fecb6023a [Shader JIT] Fix MAD (again) 2023-06-30 23:59:34 +03:00
wheremyfoodat
8b703dd147 Merge branch 'master' into dynapica 2023-06-30 16:01:49 +03:00
wheremyfoodat
3199f8ae67 [Shader JIT] Stub EMIT/SETEMIT 2023-06-30 14:39:25 +03:00
wheremyfoodat
3476d336ca [Shader JIT] Implement SLT/SLTI/MADI 2023-06-30 14:17:35 +03:00
wheremyfoodat
8a13b8c878 [Shader JIT] Compile MAD to FMA when possible 2023-06-30 02:02:56 +03:00
wheremyfoodat
cd04ed3770 [ShaderJIT] Fix storeRegister kinda hackily 2023-06-30 01:42:36 +03:00
wheremyfoodat
121653b806 [ShaderJIT] Add logging utility for diffing 2023-06-29 22:02:17 +03:00
wheremyfoodat
84fd0affa8 [GL renderer] Fix up float * vec4 mul 2023-06-29 21:37:31 +03:00
wheremyfoodat
3603ee1e13 [ShaderJIT] Move prepare call to top of DrawArrays 2023-06-29 18:50:10 +03:00
wheremyfoodat
2ffb3a58bf Merge branch 'GamingProcessingUnit' into dynapica 2023-06-29 01:14:40 +03:00
wheremyfoodat
3ec446b0a2 [GPU] Implement vertex cache 2023-06-29 00:56:01 +03:00
wheremyfoodat
b027cda648 [Shader JIT[ Remove shadow stack stuff, remove pushing/popping context pointer 2023-06-28 22:31:51 +03:00
wheremyfoodat
28e9d87573 [Shader JIT] Start migrating to new, better ABI 2023-06-28 22:22:09 +03:00
wheremyfoodat
02d07f29d7 Merge remote-tracking branch 'origin/GamingProcessingUnit' into dynapica 2023-06-27 18:53:59 +03:00
wheremyfoodat
3cf8427670 [Crypto] Slightly more robust error handling 2023-06-27 01:12:17 +03:00
Mary
0494ca0064 Address comments 2023-06-22 17:41:09 +02:00
Mary
ef5329a0d4 fix: do not allocate exheader on the stack as it has a variable length
Fix build on Windows hopefully.
2023-06-22 17:41:09 +02:00
Mary
86dd7f54f5 feat: Add support for encrypted NCSD
Missing version 1 support and seeded crypto but that would be enough for now.
2023-06-22 17:41:08 +02:00
Mary
2e5bc0cb14 feat: crypto: Add basic AES keyslot manager
We loads keys from AppData/Alber/sysdata/aes_keys.txt.

NOTE: We do differ from other emulators by not hardcoding the generator key, it's the user responsibility to provide it in aes_keys.txt.
2023-06-22 17:37:21 +02:00
fleroviux
7ebbfbf1ef [GPU] Remove magic constants in TEV and texture binding code as much as possible 2023-06-20 23:43:43 +02:00
fleroviux
7128ae5565 [GPU] Fix incorrect &-operator with unsigned and signed operand in the GLSL code 2023-06-20 23:00:54 +02:00
fleroviux
6b610a82d6 [GPU] Move texture binding into its own method 2023-06-20 22:58:52 +02:00
fleroviux
4cb7e3625b Merge branch 'master' of github.com:fleroviux/Panda3DS into pica-tev-emulation 2023-06-20 22:47:47 +02:00
fleroviux
f8a8abd2c6 Merge branch 'master' of github.com:fleroviux/Panda3DS into pica-tev-emulation 2023-06-20 22:34:39 +02:00
fleroviux
901e3308a0 [GPU] Rename abgr8888_to_vec4() to abgr8888ToVec4() 2023-06-20 22:33:12 +02:00
fleroviux
2f19310c42 [GPU] Upgrade TEV functions and variables to Pesca style 2023-06-20 22:28:58 +02:00
fleroviux
7ad8a5041e [GPO] Use a_ and v_ prefixes for vertex shader inputs and outputs 2023-06-20 22:21:59 +02:00
fleroviux
2fc22bed24 [GPU] Decode GPUREG_TEXENVi_COLOR in the vertex shader as well 2023-06-20 22:18:23 +02:00
fleroviux
ef7d01d1b1 [GPU] Decode GPUREG_TEXENV_BUFFER_COLOR in the vertex shader 2023-06-20 22:09:14 +02:00
fleroviux
b7616cc9ec [GPU] Cleanup the TEV GLSL code a bit" 2023-06-20 21:44:55 +02:00
fleroviux
9b5a24329f [GPU] Simplify TEV source fetching by using an array to store the current source values 2023-06-20 21:31:52 +02:00
fleroviux
9386ce319b [GPU] Make the fragment shader GLSL a bit more readable. 2023-06-20 21:06:34 +02:00
fleroviux
13a53a9e9d [GPU] Disable the alpha combiner when the color combiner is in "Dot3 RGBA" configuration 2023-06-20 20:46:01 +02:00
fleroviux
a30f9ccd33 [GPU] Treat color and alpha sources as two separate RGBA values
Previously we fetched the RGB channels of the color source and the alpha channel of the alpha source
and combined these into a single RGBA source value that the source operands are applied to.
This is incorrect. The correct behavior is to fetch the full RGBA color for both the color and alpha
sources and to apply the color operand to the color source and the alpha operand to the alpha source,
i.e. using the *alpha* source R-channel when the alpha operand is "One minus source red".
Only after that we combine both sources into a single RGBA color.
2023-06-20 20:20:33 +02:00
wheremyfoodat
dbe293bb52
Merge pull request #43 from Wunkolo/pica-types
Add PICA texel-format and topology types
2023-06-20 13:26:58 +03:00
fleroviux
9b1ed2084f [GPU] Implement initial support for multi-texturing 2023-06-20 00:01:12 +02:00
fleroviux
170fe9a4b2 Merge branch 'GamingProcessingUnit' of github.com:fleroviux/Panda3DS into pica-tev-emulation 2023-06-19 19:54:03 +02:00
wheremyfoodat
6b5ec74aa4 [OutputVertex] Avoid unnamed struct 2023-06-18 23:59:41 +03:00
fleroviux
927bf9fe32 Merge branch 'GamingProcessingUnit' of github.com:fleroviux/Panda3DS into pica-tev-emulation 2023-06-18 22:27:24 +02:00
wheremyfoodat
952e2d6d22 More accurate VAO implementation 2023-06-18 23:20:28 +03:00
Sky
e9b3b7c2a2 Add workaround helper for bit_cast and missing #include <bit>
Allows compilation on native macOS build system.
2023-06-18 12:33:34 -07:00
Wunkolo
6ee3f73335 Bisect TextureFmt and ColorFmt
Makes framebuffer-formats unrepresentable from texture formats while
allowing them to alias each other. Add utility functions as well that
just re-use the `TextureFmt` ones.
2023-06-18 08:22:14 -07:00
Wunkolo
134e16d8ea Replace Texture::Formats with PICA::ColorFmt
This enum was a duplicate of the PICA one. Now the PICA one is more
complete. Migrate `textureFormatToString` to be next to the enums
definition.
2023-06-18 00:10:04 -07:00
Wunkolo
838d3f27f9 Migrate PICA-types into PICA namespace
Rather than prefixing these types with `PICA`, a namespace is used instead.
2023-06-17 18:23:47 -07:00
fleroviux
1416456035 [GPU] DOT3_RGB(A) modes should remap the operands from [0, 1] to [-1, +1] range 2023-06-18 01:32:32 +02:00
Wunkolo
78a3f9fa23 Add PICA texel-format and topology types
Slowly stepping the codebase towards having renderer-agnostic types and keeping the translation of PICA-types to OpenGL/VK/DX/Software/etc to the renderer-backend.
2023-06-17 12:26:41 -07:00
wheremyfoodat
d0ae5f0546
Merge pull request #37 from marysaka/feat/proper-hle-result
hle: Add proper type for result code
2023-06-17 18:39:36 +03:00
fleroviux
3aeef23b2e Merge branch 'bottom-screen' of github.com:fleroviux/Panda3DS into pica-tev-emulation 2023-06-17 12:38:33 +02:00
fleroviux
c9642292aa [GPU] Do scale on the final texture combiner output, not the individual sources 2023-06-17 02:06:05 +02:00
fleroviux
b854367676 [GPU] Move TEV uniforms update into its own method 2023-06-17 01:58:30 +02:00