Commit graph

1407 commits

Author SHA1 Message Date
Samuliak
9ec116da18 enable stencil testing 2024-07-03 12:07:56 +02:00
Samuliak
dff6f5bf3f implement proper blending 2024-07-03 11:37:44 +02:00
Samuliak
da8f2ff45d enable depth test 2024-07-03 10:39:14 +02:00
Samuliak
d977f7ef85 use depth stencil render target 2024-07-03 10:21:49 +02:00
Samuliak
9241306d4d implement pipeline cache 2024-07-03 09:36:23 +02:00
Samuliak
1ba54b44fb support depth render targets 2024-07-03 07:40:32 +02:00
Samuliak
1df81c373c handle screen rotation correctly & fix: srgb 2024-07-02 20:31:59 +02:00
Samuliak
05fd1d5c29 fix: incorrect z position 2024-07-02 19:55:40 +02:00
Samuliak
ceb3922544 add: temporary depth hack 2024-07-02 19:54:36 +02:00
SamoZ256
124622cf18
Merge branch 'metal' into metal 2024-07-02 17:44:32 +02:00
Samuliak
3be48c7c0c implement clearBuffer for color render targets 2024-07-02 17:28:11 +02:00
Samuliak
940f05bb85 remove outdated message 2024-07-02 17:22:08 +02:00
Samuliak
99f16cc859 draw top and bottom screens correctly 2024-07-02 17:08:23 +02:00
Samuliak
cd12d88994 flip y positions 2024-07-02 16:58:29 +02:00
Samuliak
56262c2c24 use proper render targets 2024-07-02 16:54:48 +02:00
wheremyfoodat
0fe62f9b46 Correct archive names 2024-07-02 17:32:17 +03:00
wheremyfoodat
de9375122b Add SDMC::DeleteFile 2024-07-02 17:30:51 +03:00
wheremyfoodat
800c11ff62 HLE DSP: Add PCM8 audio decoding 2024-07-02 17:19:20 +03:00
Samuliak
53c9611ac2 add: render target caches 2024-07-02 16:06:20 +02:00
Samuliak
67e3a1d8eb create a buffer when there are too many vertices 2024-07-02 15:27:50 +02:00
Samuliak
225f806eab support etc texture formats 2024-07-02 15:14:50 +02:00
Samuliak
96041e9d29 remove useless code 2024-07-02 15:09:12 +02:00
Samuliak
19d87445b5 implement environment colors 2024-07-02 15:07:40 +02:00
wheremyfoodat
d4cf54d56c Tweak Y2R timings 2024-07-02 15:57:39 +03:00
Samuliak
ee74af43ec upload env state to the shader 2024-07-02 14:48:50 +02:00
wheremyfoodat
1c9a3ac3d3 Add Y2R event delay 2024-07-02 15:30:38 +03:00
Samuliak
3bb1ccd4d8 sample textures 2024-07-02 14:02:00 +02:00
Samuliak
b62a14d3ff implement textures 2024-07-02 13:40:29 +02:00
Samuliak
bac3a8e040 add: texture cache 2024-07-02 13:25:05 +02:00
Samuliak
8d94cce537 warn about unimplemented functions 2024-07-02 12:55:34 +02:00
Samuliak
e653d2f6f7 enable blending 2024-07-02 11:33:53 +02:00
Samuliak
4b00041748 add: missing vertex attributes 2024-07-02 11:28:18 +02:00
Samuliak
c93b1fa606 transform z position coordinate 2024-07-02 10:10:20 +02:00
Samuliak
4bc19e8e43 fix: issues with drawing 2024-07-02 10:05:59 +02:00
Samuliak
c6704f9218 draw 2024-07-02 09:42:23 +02:00
Samuliak
74c0df8b71 create pipeline states 2024-07-02 09:26:52 +02:00
Samuliak
6123a4a604 load shader source 2024-07-02 09:11:09 +02:00
Samuliak
d41e77491a rewrite shaders 2024-07-02 09:02:03 +02:00
Samuliak
e0fcfb44a8 initialize and clear color 2024-07-02 08:44:45 +02:00
Samuliak
f0547d1a71 metal: initial support 2024-07-02 08:28:41 +02:00
NerduMiner
2f9d5e30b4
Index with iterator value in CAMService::startCapture rather than getSingleIndex()
The port may have a value of 3 in this function, which will cause a panic. getPortIndices() handles this case for us already, so the iterator vale is safe to use
2024-05-11 15:04:53 -04:00
wheremyfoodat
aa7a6bfe7a
s/ellided/elided (#510)
* s/ellided/elided

* Fix header name
2024-05-08 03:20:39 +03:00
wheremyfoodat
332fbcfff1 Qt: Add patching errors 2024-05-07 23:55:32 +03:00
wheremyfoodat
66bcf384f3 Qt: Add file patcher 2024-05-07 23:08:24 +03:00
wheremyfoodat
e4b81d61a4 HLE DSP: Fix AAC response stub 2024-05-01 16:10:51 +03:00
wheremyfoodat
ad380b8c5a Warn on invalid AAC request 2024-05-01 01:59:32 +03:00
wheremyfoodat
0490c6753f HLE DSP: Stub AAC 2024-05-01 01:56:17 +03:00
wheremyfoodat
fb8130a868 HLE DSP: Remove debug artifacts 2024-05-01 00:21:21 +03:00
wheremyfoodat
2fc9c0a573 DSP HLE: Broken PCM16 and handle DSP voice status better 2024-05-01 00:21:21 +03:00
wheremyfoodat
f004aa6021 Implement GPUREG_VSH_OUTMAP_MASK 2024-04-29 23:02:33 +03:00