Commit graph

43 commits

Author SHA1 Message Date
wheremyfoodat
9f792c2cf5 Add thread logger, split renderer from PICA 2023-01-01 21:04:34 +02:00
wheremyfoodat
23a6ef447f Stuffs 2022-12-31 15:54:24 +02:00
wheremyfoodat
2fe65a58a1 [PICA] Fix shader on Nvidia 2022-12-30 17:51:30 +02:00
wheremyfoodat
e1ac986009 [GPU] DMA 2022-12-11 21:32:36 +02:00
wheremyfoodat
8f796352a6 Fix typos 2022-12-11 03:12:20 +02:00
wheremyfoodat
a58e8a3c97 [PICA] Add idx to DP3/DP4 2022-12-08 00:28:38 +02:00
wheremyfoodat
448f84ceb4 [PICA] Implement MAX 2022-12-07 02:31:41 +02:00
wheremyfoodat
f9079f9dce [Shader interpreter] Implement CALL 2022-10-12 00:28:50 +03:00
wheremyfoodat
c4be91588d [PICA] Stub triangle strips, implement indexed rendering (hopefully correctly) 2022-10-12 00:21:16 +03:00
wheremyfoodat
bef634114d [GPU] Fix triangle demo 2022-10-01 02:52:08 +03:00
wheremyfoodat
8b85255f4c [PICA] Alpha test and some new registers 2022-10-01 02:40:08 +03:00
wheremyfoodat
cdac2526a7 Migrating from SFML to SDL2 && switching Boost to a submodule 2022-09-28 18:45:02 +03:00
wheremyfoodat
4d1bb6f866 [PICA] Fix more shader bugs 2022-09-27 02:27:41 +03:00
wheremyfoodat
f90dd2d60b [PICA] Start fixing shader bugs & adding depth (Breaks Mario for now :( ) 2022-09-27 00:31:59 +03:00
wheremyfoodat
f9287c1eda Fix dynarmic submodule 2022-09-26 18:47:45 +03:00
wheremyfoodat
979519f785 [PICA interpreter] Implement RSQ, MAD, CALLU and boot SM64 2022-09-26 01:05:03 +03:00
wheremyfoodat
f4fabdae40 [PICA interpreter] Implement min 2022-09-26 00:07:59 +03:00
wheremyfoodat
71814debac [PICA interpreter] Implement ifc, cmp 2022-09-25 23:59:09 +03:00
wheremyfoodat
cd2da6d50f [PICA] Implement dp3 2022-09-25 18:41:32 +03:00
wheremyfoodat
3706c7ee0c [PICA] Implement loops 2022-09-25 18:34:36 +03:00
wheremyfoodat
a5c6fb858f [PICA] Implement int uniforms 2022-09-25 17:45:59 +03:00
wheremyfoodat
4cda023c22 Fix warnings 2022-09-25 17:19:21 +03:00
wheremyfoodat
9eb661c768 [PICA] Implement address registers 2022-09-25 16:12:35 +03:00
wheremyfoodat
63ff2ac0de [PICA interpreter] Implement mova 2022-09-25 15:35:28 +03:00
wheremyfoodat
61212c9341 [PICA] Implement mul 2022-09-24 03:11:36 +03:00
wheremyfoodat
f22d389591 [PICA] Implement add 2022-09-24 03:05:59 +03:00
wheremyfoodat
4868eebcd2 [PICA] Short attributes 2022-09-24 02:58:16 +03:00
wheremyfoodat
be4fae5104 Trongle 2022-09-24 02:45:57 +03:00
wheremyfoodat
75070ca6ef [PICA interpreter] Implement dp4, end 2022-09-23 15:49:56 +03:00
wheremyfoodat
ce07b7e5e0 [PICA] We can now upload floating point uniforms for real 2022-09-23 14:31:26 +03:00
wheremyfoodat
92b7ca3b8c [PICA] We can now upload floating point uniforms 2022-09-23 14:15:04 +03:00
wheremyfoodat
9d48541e98 [PICA interpreter] Implement mov 2022-09-23 04:08:23 +03:00
wheremyfoodat
057aa57422 [PICA] Start implementing shader interpreter 2022-09-23 02:43:51 +03:00
wheremyfoodat
4b3c7955dd [PICA] Fixed vertex attribute uploads 2022-09-23 02:19:23 +03:00
wheremyfoodat
a86796936f [PICA] We can now parse non-fixed attributes 2022-09-23 01:38:56 +03:00
wheremyfoodat
8770e6dc41 [PICA] Why is attribute fetching so hard 2022-09-23 00:55:16 +03:00
wheremyfoodat
39bfeda586 [PICA] More progress on attribute parsing 2022-09-22 19:17:19 +03:00
wheremyfoodat
434c840aeb [PICA] Get vertex attributes being semi-properly read 2022-09-22 16:48:43 +03:00
wheremyfoodat
93e5c268e8 [PICA] We now know how to convert attributes to f32 2022-09-22 05:08:01 +03:00
wheremyfoodat
00d82ca6ed [PICA] Implement drawArrays, get our first triangle data 2022-09-22 04:03:55 +03:00
wheremyfoodat
5993dc4759 [PICA] Shader uploads 2022-09-22 03:46:19 +03:00
wheremyfoodat
71ca62e2cc [GPU] Get PICA register access working 2022-09-21 19:10:53 +03:00
wheremyfoodat
8692e7fc6b [GPU] Start implementing commands 2022-09-21 03:15:43 +03:00