wheremyfoodat
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9f792c2cf5
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Add thread logger, split renderer from PICA
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2023-01-01 21:04:34 +02:00 |
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wheremyfoodat
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23a6ef447f
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Stuffs
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2022-12-31 15:54:24 +02:00 |
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wheremyfoodat
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2fe65a58a1
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[PICA] Fix shader on Nvidia
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2022-12-30 17:51:30 +02:00 |
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wheremyfoodat
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e1ac986009
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[GPU] DMA
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2022-12-11 21:32:36 +02:00 |
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wheremyfoodat
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8f796352a6
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Fix typos
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2022-12-11 03:12:20 +02:00 |
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wheremyfoodat
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a58e8a3c97
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[PICA] Add idx to DP3/DP4
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2022-12-08 00:28:38 +02:00 |
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wheremyfoodat
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448f84ceb4
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[PICA] Implement MAX
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2022-12-07 02:31:41 +02:00 |
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wheremyfoodat
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f9079f9dce
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[Shader interpreter] Implement CALL
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2022-10-12 00:28:50 +03:00 |
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wheremyfoodat
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c4be91588d
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[PICA] Stub triangle strips, implement indexed rendering (hopefully correctly)
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2022-10-12 00:21:16 +03:00 |
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wheremyfoodat
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bef634114d
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[GPU] Fix triangle demo
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2022-10-01 02:52:08 +03:00 |
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wheremyfoodat
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8b85255f4c
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[PICA] Alpha test and some new registers
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2022-10-01 02:40:08 +03:00 |
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wheremyfoodat
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cdac2526a7
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Migrating from SFML to SDL2 && switching Boost to a submodule
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2022-09-28 18:45:02 +03:00 |
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wheremyfoodat
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4d1bb6f866
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[PICA] Fix more shader bugs
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2022-09-27 02:27:41 +03:00 |
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wheremyfoodat
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f90dd2d60b
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[PICA] Start fixing shader bugs & adding depth (Breaks Mario for now :( )
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2022-09-27 00:31:59 +03:00 |
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wheremyfoodat
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f9287c1eda
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Fix dynarmic submodule
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2022-09-26 18:47:45 +03:00 |
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wheremyfoodat
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979519f785
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[PICA interpreter] Implement RSQ, MAD, CALLU and boot SM64
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2022-09-26 01:05:03 +03:00 |
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wheremyfoodat
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f4fabdae40
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[PICA interpreter] Implement min
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2022-09-26 00:07:59 +03:00 |
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wheremyfoodat
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71814debac
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[PICA interpreter] Implement ifc, cmp
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2022-09-25 23:59:09 +03:00 |
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wheremyfoodat
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cd2da6d50f
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[PICA] Implement dp3
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2022-09-25 18:41:32 +03:00 |
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wheremyfoodat
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3706c7ee0c
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[PICA] Implement loops
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2022-09-25 18:34:36 +03:00 |
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wheremyfoodat
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a5c6fb858f
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[PICA] Implement int uniforms
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2022-09-25 17:45:59 +03:00 |
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wheremyfoodat
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4cda023c22
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Fix warnings
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2022-09-25 17:19:21 +03:00 |
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wheremyfoodat
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9eb661c768
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[PICA] Implement address registers
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2022-09-25 16:12:35 +03:00 |
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wheremyfoodat
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63ff2ac0de
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[PICA interpreter] Implement mova
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2022-09-25 15:35:28 +03:00 |
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wheremyfoodat
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61212c9341
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[PICA] Implement mul
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2022-09-24 03:11:36 +03:00 |
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wheremyfoodat
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f22d389591
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[PICA] Implement add
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2022-09-24 03:05:59 +03:00 |
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wheremyfoodat
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4868eebcd2
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[PICA] Short attributes
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2022-09-24 02:58:16 +03:00 |
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wheremyfoodat
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be4fae5104
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Trongle
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2022-09-24 02:45:57 +03:00 |
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wheremyfoodat
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75070ca6ef
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[PICA interpreter] Implement dp4, end
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2022-09-23 15:49:56 +03:00 |
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wheremyfoodat
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ce07b7e5e0
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[PICA] We can now upload floating point uniforms for real
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2022-09-23 14:31:26 +03:00 |
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wheremyfoodat
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92b7ca3b8c
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[PICA] We can now upload floating point uniforms
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2022-09-23 14:15:04 +03:00 |
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wheremyfoodat
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9d48541e98
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[PICA interpreter] Implement mov
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2022-09-23 04:08:23 +03:00 |
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wheremyfoodat
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057aa57422
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[PICA] Start implementing shader interpreter
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2022-09-23 02:43:51 +03:00 |
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wheremyfoodat
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4b3c7955dd
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[PICA] Fixed vertex attribute uploads
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2022-09-23 02:19:23 +03:00 |
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wheremyfoodat
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a86796936f
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[PICA] We can now parse non-fixed attributes
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2022-09-23 01:38:56 +03:00 |
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wheremyfoodat
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8770e6dc41
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[PICA] Why is attribute fetching so hard
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2022-09-23 00:55:16 +03:00 |
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wheremyfoodat
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39bfeda586
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[PICA] More progress on attribute parsing
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2022-09-22 19:17:19 +03:00 |
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wheremyfoodat
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434c840aeb
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[PICA] Get vertex attributes being semi-properly read
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2022-09-22 16:48:43 +03:00 |
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wheremyfoodat
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93e5c268e8
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[PICA] We now know how to convert attributes to f32
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2022-09-22 05:08:01 +03:00 |
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wheremyfoodat
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00d82ca6ed
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[PICA] Implement drawArrays, get our first triangle data
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2022-09-22 04:03:55 +03:00 |
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wheremyfoodat
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5993dc4759
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[PICA] Shader uploads
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2022-09-22 03:46:19 +03:00 |
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wheremyfoodat
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71ca62e2cc
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[GPU] Get PICA register access working
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2022-09-21 19:10:53 +03:00 |
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wheremyfoodat
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8692e7fc6b
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[GPU] Start implementing commands
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2022-09-21 03:15:43 +03:00 |
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