wheremyfoodat
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a303aae420
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GL: Test a hack for emulating RTT
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2025-02-25 16:25:47 +02:00 |
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wheremyfoodat
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86ea40a9e5
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GPU: Add sw texture copies
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2025-01-03 21:24:46 +02:00 |
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wheremyfoodat
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59f51f7d0c
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GLES: Properly stub out logic ops
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2024-12-29 14:28:04 +02:00 |
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wheremyfoodat
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cb8b13e129
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Support GLES on desktop
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2024-12-28 19:52:42 +02:00 |
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wheremyfoodat
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7c2918f3f7
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GL: Add usingGLES to driverInfo struct (#694)
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2024-12-27 11:45:28 +02:00 |
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wheremyfoodat
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cdc61ea95a
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GL renderer: Add fallback for when driver doesn't provide glDrawRangeElementsBaseVertex (#617)
* GL: Add fallback for when driver doesn't provide glDrawRangeElementsBaseVertex
* GL: Fix fallback when glDrawRangeElementsBaseVertex is absent
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2024-10-23 22:43:58 +03:00 |
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wheremyfoodat
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49a94a13c5
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Moar shader decompiler (#559)
* Renderer: Add prepareForDraw callback
* Add fmt submodule and port shader decompiler instructions to it
* Add shader acceleration setting
* Hook up vertex shaders to shader cache
* Shader decompiler: Fix redundant compilations
* Shader Decompiler: Fix vertex attribute upload
* Shader compiler: Simplify generated code for reading and faster compilation
* Further simplify shader decompiler output
* Shader decompiler: More smallen-ing
* Shader decompiler: Get PICA uniforms uploaded to the GPU
* Shader decompiler: Readd clipping
* Shader decompiler: Actually `break` on control flow instructions
* Shader decompiler: More control flow handling
* Shader decompiler: Fix desitnation mask
* Shader Decomp: Remove pair member capture in lambda (unsupported on NDK)
* Disgusting changes to handle the fact that hw shader shaders are 2x as big
* Shader decompiler: Implement proper output semantic mapping
* Moar instructions
* Shader decompiler: Add FLR/SLT/SLTI/SGE/SGEI
* Shader decompiler: Add register indexing
* Shader decompiler: Optimize mova with both x and y masked
* Shader decompiler: Add DPH/DPHI
* Fix shader caching being broken
* PICA decompiler: Cache VS uniforms
* Simply vertex cache code
* Simplify vertex cache code
* Shader decompiler: Add loops
* Shader decompiler: Implement safe multiplication
* Shader decompiler: Implement LG2/EX2
* Shader decompiler: More control flow
* Shader decompiler: Fix JMPU condition
* Shader decompiler: Convert main function to void
* PICA: Start implementing GPU vertex fetch
* More hw VAO work
* More hw VAO work
* More GPU vertex fetch code
* Add GL Stream Buffer from Duckstation
* GL: Actually upload data to stream buffers
* GPU: Cleanup immediate mode handling
* Get first renders working with accelerated draws
* Shader decompiler: Fix control flow analysis bugs
* HW shaders: Accelerate indexed draws
* Shader decompiler: Add support for compilation errors
* GLSL decompiler: Fall back for LITP
* Add Renderdoc scope classes
* Fix control flow analysis bug
* HW shaders: Fix attribute fetch
* Rewriting hw vertex fetch
* Stream buffer: Fix copy-paste mistake
* HW shaders: Fix indexed rendering
* HW shaders: Add padding attributes
* HW shaders: Avoid redundant glVertexAttrib4f calls
* HW shaders: Fix loops
* HW shaders: Make generated shaders slightly smaller
* Fix libretro build
* HW shaders: Fix android
* Remove redundant ubershader checks
* Set accelerate shader default to true
* Shader decompiler: Don't declare VS input attributes as an array
* Change ubuntu-latest to Ubuntu 24.04 because Microsoft screwed up their CI again
* fix merge conflict bug
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2024-10-19 16:53:51 +03:00 |
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wheremyfoodat
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fa9ce5fc70
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GLES: Implement logic ops via fb fetch (#608)
* GLES: Implement logic ops via fb fetch
* Attempt to fix deprecated libglx-mesa0 package
* Update Qt_Build.yml
* GLES: Enable fb fetch instead of requiring it
* GLES: Add support for GL_ARM_shader_framebuffer_fetch
* Fix GL_EXT_shader_framebuffer_fetch behavior
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2024-10-14 00:17:24 +03:00 |
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Jonian Guveli
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4adc50039c
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Add build option for opengl profile (#592)
* Add opengl_profile build option
on android the option is set to OpenGLES by default
* Replace android checks with using_gles
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2024-08-28 12:01:55 +00:00 |
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wheremyfoodat
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32ddc28789
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Shadergen: Move fog colour to uniform
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2024-07-25 20:18:30 +03:00 |
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wheremyfoodat
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a0e506affc
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Share fragment UBO between shadergen programs
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2024-07-25 19:51:29 +03:00 |
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wheremyfoodat
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e4d4a35674
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Renderer GL: Add UB checks
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2024-07-23 04:11:12 +03:00 |
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wheremyfoodat
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6399cb55e2
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GL: Remove duplicate scissor disable
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2024-07-21 23:04:44 +03:00 |
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offtkp
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b8712b37c3
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A few kissable changes
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2024-07-21 18:26:02 +03:00 |
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offtkp
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4176a19256
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Fog in ubershader
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2024-07-21 17:38:07 +03:00 |
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wheremyfoodat
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f219432c6a
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Renderer GL: Don't leak shader/UBO handles
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2024-07-20 23:18:52 +03:00 |
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wheremyfoodat
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69c79a7f6c
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Ubershader: Add lighting shadergen override
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2024-07-20 03:40:50 +03:00 |
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Paris Oplopoios
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af552edd9d
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Remove dependency of PICA regs in fragment config (#541)
Remove dependency of PICA regs in fragment config
Nyom
Nyom part 2
Nyom 3: The final nyom
Nyom 4: The nyomening
Nyom 5: The final Nyom for real
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2024-07-20 02:37:49 +03:00 |
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wheremyfoodat
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5c1e2912a3
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Shadergen: Minimize shader compilation time by caching the default VS
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2024-07-19 14:35:01 +03:00 |
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wheremyfoodat
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2f50038db9
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Shadergen: Lighting almost 100% working
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2024-07-18 22:56:05 +03:00 |
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wheremyfoodat
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cab30494f6
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Merge pull request #531 from OFFTKP/pandra
Improve lighting
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2024-07-18 00:38:55 +00:00 |
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wheremyfoodat
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7e480e35ec
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Shadergen: Upload light uniforms
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2024-07-18 03:37:11 +03:00 |
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wheremyfoodat
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ccf9693877
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Shadergen: More lighting work
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2024-07-18 02:57:41 +03:00 |
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wheremyfoodat
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ed00ddc805
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Improve lighting register definitions
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2024-07-18 00:55:57 +03:00 |
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wheremyfoodat
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d013582223
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Shadergen: Optimize caching
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2024-07-17 21:53:19 +03:00 |
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wheremyfoodat
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cb0e69847c
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Hotfix UBO binding
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2024-07-17 21:17:54 +03:00 |
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wheremyfoodat
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a4ec770587
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Add UBO/BlendEquation/BlendFunc to GL state manager
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2024-07-17 01:32:55 +03:00 |
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wheremyfoodat
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441aa2346c
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Shadergen: Add clipping
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2024-07-16 02:20:37 +03:00 |
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wheremyfoodat
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2cd50e7f37
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Clean up ubershader code
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2024-07-15 15:11:23 +03:00 |
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wheremyfoodat
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11c9279329
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Properly flush shader cache
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2024-07-15 14:30:21 +03:00 |
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wheremyfoodat
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0878474e01
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Shader recompiler: Add depth mapping
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2024-07-15 04:30:04 +03:00 |
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wheremyfoodat
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c8eb1c1128
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Shader recompiler: Add UBO
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2024-07-15 04:10:55 +03:00 |
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wheremyfoodat
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b384cb8ad9
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Fix build
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2024-07-15 00:13:22 +03:00 |
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wheremyfoodat
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c73758959b
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Merge branch 'master' into specialized-shaders-2
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2024-07-14 23:57:12 +03:00 |
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wheremyfoodat
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c4e45ee6b8
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Renderer GL: Fix hotswapping shaders
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2024-07-14 18:20:59 +03:00 |
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wheremyfoodat
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186fd3b94b
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Qt: Shader editor now works
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2024-07-14 16:06:52 +03:00 |
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wheremyfoodat
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d87477832b
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Qt: Initial shader editor support
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2024-07-14 15:32:26 +03:00 |
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offtkp
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a3886a948f
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Switch to GL_TEXTURE_2D for lighting LUT
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2024-07-09 20:51:09 +03:00 |
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wheremyfoodat
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842943fa4c
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GLSL shader gen: Add alpha test (...half of it I guess)
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2024-05-13 00:51:40 +03:00 |
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wheremyfoodat
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4b07ebed86
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Fix shader cache bypassing GL state manager
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2024-03-03 01:51:45 +02:00 |
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wheremyfoodat
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e5c09a092d
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Fix specialized shaders on Android
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2024-03-02 23:29:22 +02:00 |
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wheremyfoodat
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fc83d518e2
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Hook up specialized shaders to GL renderer
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2024-03-02 22:35:56 +02:00 |
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wheremyfoodat
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67fe3214fe
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Add shader cache
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2024-03-02 20:41:23 +02:00 |
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wheremyfoodat
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fdfb012aa1
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GL: Add RendererGL::getSpecializedShader
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2024-02-29 01:28:00 +02:00 |
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wheremyfoodat
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ddc14cea09
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Fix shader compilation errors
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2024-02-29 00:56:24 +02:00 |
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wheremyfoodat
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ef2467bc60
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TEV definitions for shader generator
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2024-01-18 02:59:29 +02:00 |
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wheremyfoodat
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e900e9d614
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Add Renderer::deinitGraphicsContext
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2023-10-25 22:46:45 +03:00 |
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offtkp
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23636b22fa
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Hydra core
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2023-10-20 19:31:55 +03:00 |
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wheremyfoodat
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c10a3e7160
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Make emulator output size properly configurable
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2023-10-01 16:28:14 +03:00 |
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wheremyfoodat
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5155682e0f
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Get emulator rendering working with Qt
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2023-10-01 01:28:08 +03:00 |
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