Paris Oplopoios
af552edd9d
Remove dependency of PICA regs in fragment config ( #541 )
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Remove dependency of PICA regs in fragment config
Nyom
Nyom part 2
Nyom 3: The final nyom
Nyom 4: The nyomening
Nyom 5: The final Nyom for real
2024-07-20 02:37:49 +03:00
wheremyfoodat
dec3df39e0
Merge pull request #542 from wheremyfoodat/crypto2
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AES: Fix fixed crypto key mode and CTR for versions 0 and 2
2024-07-19 22:09:29 +00:00
wheremyfoodat
270f4b00a9
AES: Fix fixed crypto key mode and CTR for versions 0 and 2
2024-07-20 01:01:15 +03:00
wheremyfoodat
eb7e02fbc2
Shadergen: Remove redundant whitespace generation
2024-07-19 18:20:21 +03:00
offtkp
20335b7d2d
Update gles.patch
2024-07-19 18:06:40 +03:00
wheremyfoodat
9415cee59a
Enable shadergen by default for now
2024-07-19 18:02:42 +03:00
offtkp
e4550b3e4f
Fix pokedex3d on specialized shaders
2024-07-19 15:55:02 +03:00
wheremyfoodat
5c1e2912a3
Shadergen: Minimize shader compilation time by caching the default VS
2024-07-19 14:35:01 +03:00
wheremyfoodat
ac55c3e324
Shadergen: Fix small register decoding oopsie
2024-07-19 03:01:12 +03:00
offtkp
25098082c7
Use lutID instead of lutIndex
2024-07-19 02:45:09 +03:00
wheremyfoodat
90abf8a376
Fix signedness mess-ups in shaders
2024-07-19 01:31:04 +03:00
offtkp
e36b6c77a7
Fix lugi and toad treasure tracker in ubershader
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Co-authored-by: wheremyfoodat <4909372+wheremyfoodat@users.noreply.github.com>
2024-07-19 00:09:35 +03:00
wheremyfoodat
53c76ae0d4
Shadergen: Fix spotlight
2024-07-18 23:57:43 +03:00
wheremyfoodat
bd38f9a8ab
Shadergen: Add spotlight
2024-07-18 23:34:23 +03:00
wheremyfoodat
93e5f8e32c
Merge branch 'master' into specialized-shaders-2
2024-07-18 23:01:37 +03:00
wheremyfoodat
2f50038db9
Shadergen: Lighting almost 100% working
2024-07-18 22:56:05 +03:00
wheremyfoodat
b4ae32960c
Moar lighting
2024-07-18 20:10:20 +03:00
wheremyfoodat
c9a4e4e41e
Merge branch 'specialized-shaders-2' of https://github.com/wheremyfoodat/Panda3DS into specialized-shaders-2
2024-07-18 19:27:41 +03:00
wheremyfoodat
00037d8a5e
Shadergen: Start implementing lighting
2024-07-18 19:27:12 +03:00
Paris Oplopoios
6279ce3df2
Move comments to docs, sign extend stuff for Android ( #539 )
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* Move documentation, sign extend spot dir
* Update gles.patch
* Fix compilation errors
* Update gles.patch
2024-07-18 04:54:28 +03:00
wheremyfoodat
e1268f57b5
Shadergen: Fix attribute declarations
2024-07-18 04:23:00 +03:00
wheremyfoodat
cab30494f6
Merge pull request #531 from OFFTKP/pandra
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Improve lighting
2024-07-18 00:38:55 +00:00
wheremyfoodat
7e480e35ec
Shadergen: Upload light uniforms
2024-07-18 03:37:11 +03:00
wheremyfoodat
ccf9693877
Shadergen: More lighting work
2024-07-18 02:57:41 +03:00
offtkp
b51e2fd25f
Update gles.patch
2024-07-18 02:53:54 +03:00
offtkp
7e7856fa44
Pack sampler configurations in bitfields instead of bool arrays
2024-07-18 02:51:44 +03:00
wheremyfoodat
ed00ddc805
Improve lighting register definitions
2024-07-18 00:55:57 +03:00
offtkp
2ca886f64f
Move normal calculation to the fragment shader
2024-07-17 22:08:48 +03:00
wheremyfoodat
801d14e463
Shadergen: Fix UBO uploads and optimize shader caching ( #538 )
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* Hotfix UBO binding
* Shadergen: Optimize caching
* Shadergen: Remove trailing newlines
2024-07-17 21:56:57 +03:00
wheremyfoodat
0fc95ae8ef
Shadergen: Remove trailing newlines
2024-07-17 21:54:56 +03:00
wheremyfoodat
d013582223
Shadergen: Optimize caching
2024-07-17 21:53:19 +03:00
wheremyfoodat
cb0e69847c
Hotfix UBO binding
2024-07-17 21:17:54 +03:00
wheremyfoodat
6bef278f43
Merge pull request #514 from wheremyfoodat/specialized-shaders-2
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WIP fragment pipeline GLSL recompiler
2024-07-16 23:54:28 +00:00
wheremyfoodat
aad7bb817e
Add setting for ubershaders
2024-07-17 02:25:38 +03:00
wheremyfoodat
a4ec770587
Add UBO/BlendEquation/BlendFunc to GL state manager
2024-07-17 01:32:55 +03:00
wheremyfoodat
219a560cbe
Merge branch 'master' into specialized-shaders-2
2024-07-17 00:10:09 +03:00
wheremyfoodat
27ddb1272a
Fix CI artifacts
2024-07-16 23:39:48 +03:00
wheremyfoodat
71b8031d5b
Merge pull request #537 from wheremyfoodat/accurate-mul
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Add accurate shader multiplication option
2024-07-16 19:46:12 +00:00
wheremyfoodat
967d9398ce
Fix arm64 build
2024-07-16 22:28:20 +03:00
wheremyfoodat
0ecdf00e64
Add accurate shader multiplication option
2024-07-16 22:14:01 +03:00
offtkp
8b4eacc7b6
More luigi mansion fixes
2024-07-16 20:32:35 +03:00
offtkp
139f35588d
Switch to shifts in some places instead of multiplication
2024-07-16 16:23:42 +03:00
offtkp
e5bed23cee
Fix Luigi's flashlight in Luigi's Mansion
2024-07-16 15:50:18 +03:00
wheremyfoodat
441aa2346c
Shadergen: Add clipping
2024-07-16 02:20:37 +03:00
wheremyfoodat
c02b382262
Perform alpha test with integers instead of floats
2024-07-16 00:58:52 +03:00
offtkp
f6ebf83982
Update gles.patch
2024-07-16 00:18:53 +03:00
offtkp
9b4e5841e7
Summary of the current state of lighting
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fragment_light.elf: works
toon_shading.elf: works
Cave story 3d: no longer too dark, but the intro has a bug
Rabbids: positional lighting fixes, looks better
Mario 3d land: ground is not too bright, mario is not yellow
Kirby triple deluxe: Kirby is not shining like before
Luigis mansion: better but luigi lighting is way off and spotlight sometimes turns off
Captain Toad: bit better, still too bright
Omega ruby: looks fine to me
Pokemon Super Mystery Dungeon: looks fine to me
Lego batman: didn't try but should work?
2024-07-15 23:34:55 +03:00
wheremyfoodat
db80131213
Shadergen: Previous buffer should be able to be set even for passthrough TEV stages
2024-07-15 18:27:22 +03:00
wheremyfoodat
b8a186d5cd
Shadergen: Fix add-multiply
2024-07-15 16:34:33 +03:00
wheremyfoodat
a2649ffb76
Simplify TEV code
2024-07-15 15:38:15 +03:00