Commit graph

2217 commits

Author SHA1 Message Date
Paris Oplopoios
af552edd9d
Remove dependency of PICA regs in fragment config (#541)
Remove dependency of PICA regs in fragment config

Nyom

Nyom part 2

Nyom 3: The final nyom

Nyom 4: The nyomening

Nyom 5: The final Nyom for real
2024-07-20 02:37:49 +03:00
wheremyfoodat
dec3df39e0
Merge pull request #542 from wheremyfoodat/crypto2
AES: Fix fixed crypto key mode and CTR for versions 0 and 2
2024-07-19 22:09:29 +00:00
wheremyfoodat
270f4b00a9 AES: Fix fixed crypto key mode and CTR for versions 0 and 2 2024-07-20 01:01:15 +03:00
wheremyfoodat
eb7e02fbc2 Shadergen: Remove redundant whitespace generation 2024-07-19 18:20:21 +03:00
offtkp
20335b7d2d Update gles.patch 2024-07-19 18:06:40 +03:00
wheremyfoodat
9415cee59a Enable shadergen by default for now 2024-07-19 18:02:42 +03:00
offtkp
e4550b3e4f Fix pokedex3d on specialized shaders 2024-07-19 15:55:02 +03:00
wheremyfoodat
5c1e2912a3 Shadergen: Minimize shader compilation time by caching the default VS 2024-07-19 14:35:01 +03:00
wheremyfoodat
ac55c3e324 Shadergen: Fix small register decoding oopsie 2024-07-19 03:01:12 +03:00
offtkp
25098082c7 Use lutID instead of lutIndex 2024-07-19 02:45:09 +03:00
wheremyfoodat
90abf8a376 Fix signedness mess-ups in shaders 2024-07-19 01:31:04 +03:00
offtkp
e36b6c77a7 Fix lugi and toad treasure tracker in ubershader
Co-authored-by: wheremyfoodat <4909372+wheremyfoodat@users.noreply.github.com>
2024-07-19 00:09:35 +03:00
wheremyfoodat
53c76ae0d4 Shadergen: Fix spotlight 2024-07-18 23:57:43 +03:00
wheremyfoodat
bd38f9a8ab Shadergen: Add spotlight 2024-07-18 23:34:23 +03:00
wheremyfoodat
93e5f8e32c Merge branch 'master' into specialized-shaders-2 2024-07-18 23:01:37 +03:00
wheremyfoodat
2f50038db9 Shadergen: Lighting almost 100% working 2024-07-18 22:56:05 +03:00
wheremyfoodat
b4ae32960c Moar lighting 2024-07-18 20:10:20 +03:00
wheremyfoodat
c9a4e4e41e Merge branch 'specialized-shaders-2' of https://github.com/wheremyfoodat/Panda3DS into specialized-shaders-2 2024-07-18 19:27:41 +03:00
wheremyfoodat
00037d8a5e Shadergen: Start implementing lighting 2024-07-18 19:27:12 +03:00
Paris Oplopoios
6279ce3df2
Move comments to docs, sign extend stuff for Android (#539)
* Move documentation, sign extend spot dir

* Update gles.patch

* Fix compilation errors

* Update gles.patch
2024-07-18 04:54:28 +03:00
wheremyfoodat
e1268f57b5 Shadergen: Fix attribute declarations 2024-07-18 04:23:00 +03:00
wheremyfoodat
cab30494f6
Merge pull request #531 from OFFTKP/pandra
Improve lighting
2024-07-18 00:38:55 +00:00
wheremyfoodat
7e480e35ec Shadergen: Upload light uniforms 2024-07-18 03:37:11 +03:00
wheremyfoodat
ccf9693877 Shadergen: More lighting work 2024-07-18 02:57:41 +03:00
offtkp
b51e2fd25f Update gles.patch 2024-07-18 02:53:54 +03:00
offtkp
7e7856fa44 Pack sampler configurations in bitfields instead of bool arrays 2024-07-18 02:51:44 +03:00
wheremyfoodat
ed00ddc805 Improve lighting register definitions 2024-07-18 00:55:57 +03:00
offtkp
2ca886f64f Move normal calculation to the fragment shader 2024-07-17 22:08:48 +03:00
wheremyfoodat
801d14e463
Shadergen: Fix UBO uploads and optimize shader caching (#538)
* Hotfix UBO binding

* Shadergen: Optimize caching

* Shadergen: Remove trailing newlines
2024-07-17 21:56:57 +03:00
wheremyfoodat
0fc95ae8ef Shadergen: Remove trailing newlines 2024-07-17 21:54:56 +03:00
wheremyfoodat
d013582223 Shadergen: Optimize caching 2024-07-17 21:53:19 +03:00
wheremyfoodat
cb0e69847c Hotfix UBO binding 2024-07-17 21:17:54 +03:00
wheremyfoodat
6bef278f43
Merge pull request #514 from wheremyfoodat/specialized-shaders-2
WIP fragment pipeline GLSL recompiler
2024-07-16 23:54:28 +00:00
wheremyfoodat
aad7bb817e Add setting for ubershaders 2024-07-17 02:25:38 +03:00
wheremyfoodat
a4ec770587 Add UBO/BlendEquation/BlendFunc to GL state manager 2024-07-17 01:32:55 +03:00
wheremyfoodat
219a560cbe Merge branch 'master' into specialized-shaders-2 2024-07-17 00:10:09 +03:00
wheremyfoodat
27ddb1272a
Fix CI artifacts 2024-07-16 23:39:48 +03:00
wheremyfoodat
71b8031d5b
Merge pull request #537 from wheremyfoodat/accurate-mul
Add accurate shader multiplication option
2024-07-16 19:46:12 +00:00
wheremyfoodat
967d9398ce
Fix arm64 build 2024-07-16 22:28:20 +03:00
wheremyfoodat
0ecdf00e64 Add accurate shader multiplication option 2024-07-16 22:14:01 +03:00
offtkp
8b4eacc7b6 More luigi mansion fixes 2024-07-16 20:32:35 +03:00
offtkp
139f35588d Switch to shifts in some places instead of multiplication 2024-07-16 16:23:42 +03:00
offtkp
e5bed23cee Fix Luigi's flashlight in Luigi's Mansion 2024-07-16 15:50:18 +03:00
wheremyfoodat
441aa2346c Shadergen: Add clipping 2024-07-16 02:20:37 +03:00
wheremyfoodat
c02b382262 Perform alpha test with integers instead of floats 2024-07-16 00:58:52 +03:00
offtkp
f6ebf83982 Update gles.patch 2024-07-16 00:18:53 +03:00
offtkp
9b4e5841e7 Summary of the current state of lighting
fragment_light.elf: works
toon_shading.elf: works
Cave story 3d: no longer too dark, but the intro has a bug
Rabbids: positional lighting fixes, looks better
Mario 3d land: ground is not too bright, mario is not yellow
Kirby triple deluxe: Kirby is not shining like before
Luigis mansion: better but luigi lighting is way off and spotlight sometimes turns off
Captain Toad: bit better, still too bright
Omega ruby: looks fine to me
Pokemon Super Mystery Dungeon: looks fine to me
Lego batman: didn't try but should work?
2024-07-15 23:34:55 +03:00
wheremyfoodat
db80131213 Shadergen: Previous buffer should be able to be set even for passthrough TEV stages 2024-07-15 18:27:22 +03:00
wheremyfoodat
b8a186d5cd Shadergen: Fix add-multiply 2024-07-15 16:34:33 +03:00
wheremyfoodat
a2649ffb76 Simplify TEV code 2024-07-15 15:38:15 +03:00