wheremyfoodat
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75070ca6ef
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[PICA interpreter] Implement dp4, end
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2022-09-23 15:49:56 +03:00 |
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wheremyfoodat
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ce07b7e5e0
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[PICA] We can now upload floating point uniforms for real
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2022-09-23 14:31:26 +03:00 |
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wheremyfoodat
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92b7ca3b8c
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[PICA] We can now upload floating point uniforms
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2022-09-23 14:15:04 +03:00 |
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wheremyfoodat
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a7bde80658
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[PICA] There's 96 float uniforms, not 8
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2022-09-23 04:15:28 +03:00 |
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wheremyfoodat
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9d48541e98
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[PICA interpreter] Implement mov
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2022-09-23 04:08:23 +03:00 |
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wheremyfoodat
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057aa57422
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[PICA] Start implementing shader interpreter
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2022-09-23 02:43:51 +03:00 |
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wheremyfoodat
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4b3c7955dd
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[PICA] Fixed vertex attribute uploads
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2022-09-23 02:19:23 +03:00 |
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wheremyfoodat
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a86796936f
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[PICA] We can now parse non-fixed attributes
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2022-09-23 01:38:56 +03:00 |
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wheremyfoodat
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8770e6dc41
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[PICA] Why is attribute fetching so hard
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2022-09-23 00:55:16 +03:00 |
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wheremyfoodat
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39bfeda586
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[PICA] More progress on attribute parsing
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2022-09-22 19:17:19 +03:00 |
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wheremyfoodat
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434c840aeb
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[PICA] Get vertex attributes being semi-properly read
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2022-09-22 16:48:43 +03:00 |
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wheremyfoodat
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93e5c268e8
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[PICA] We now know how to convert attributes to f32
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2022-09-22 05:08:01 +03:00 |
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wheremyfoodat
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dcad7846eb
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[PICA] Add header for float types
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2022-09-22 04:46:13 +03:00 |
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wheremyfoodat
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00d82ca6ed
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[PICA] Implement drawArrays, get our first triangle data
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2022-09-22 04:03:55 +03:00 |
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wheremyfoodat
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5993dc4759
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[PICA] Shader uploads
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2022-09-22 03:46:19 +03:00 |
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